Difference between revisions of "Minimum Handling Skill"
Arcangelus (talk | contribs) (Added formula, changed string style/default value. I'm not sure how to make that table collapsible.) |
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{{Stat | {{Stat | ||
− | | default base value = | + | | default base value = 0 |
− | | to string style = | + | | to string style = FloatZero |
| description = This creature cannot be [[tame]]d, [[Animals#Train|trained]], or commanded by anyone with less than this skill in animals.}} | | description = This creature cannot be [[tame]]d, [[Animals#Train|trained]], or commanded by anyone with less than this skill in animals.}} | ||
An animal's Minimum Handling Skill is determined by the species' [[Wildness]], with wilder animals being generally harder to tame and train. All [[animals]], including [[Wild man|wildmen]], possess this stat. | An animal's Minimum Handling Skill is determined by the species' [[Wildness]], with wilder animals being generally harder to tame and train. All [[animals]], including [[Wild man|wildmen]], possess this stat. | ||
+ | |||
+ | This value is obtained by multiplying [[Wildness]] by 10 and rounding the result to the nearest integer half down<ref>It means rounding to the nearest integer, except if the decimal part is 0.5; round down in that case. For a more detailed explanation, see: https://en.wikipedia.org/wiki/Rounding#Rounding_half_down </ref>. Now, if wildness is below 65% subtract 1. Otherwise, if wildness if between 65% and 75%, then the result is 6. For wildness above 75%, there's no additional operations. In other words:<br/> | ||
+ | |||
+ | :{| class="wikitable" | ||
+ | |+ Minimum Handling Skill | ||
+ | ! Wildness !! Formula | ||
+ | |- | ||
+ | | <65% || ⌈ Wildness * 10 ⌉ - 1 | ||
+ | |- | ||
+ | | [65%, 75%] || 6 | ||
+ | |- | ||
+ | | >75% || ⌈ Wildness * 10 ⌉ | ||
+ | |} | ||
+ | |||
+ | The highest value it can take is 20. While not shown on the table below, a [[Wildman]] has a wildness of 75% and a Minimum Handling Skill of 7. | ||
{{#ask: [[Category: Animals]] [[Type::Animal]] | {{#ask: [[Category: Animals]] [[Type::Animal]] | ||
| mainlabel = Animal | | mainlabel = Animal | ||
− | | ?Minimum Handling Skill=Skill | + | | ?Minimum Handling Skill=Min. <br/>Handling<br/> Skill |
| ?Wildness | | ?Wildness | ||
− | | limit | + | | limit = 500 |
}} | }} | ||
+ | |||
+ | {{nav|stats|wide}} | ||
+ | |||
+ | == Notes == |
Revision as of 23:20, 16 July 2024
"FloatZero" is not in the list (Integer, FloatOne, FloatTwo, FloatThree, FloatMaxOne, FloatMaxTwo, FloatMaxThree, FloatTwoOrThree, PercentZero, PercentOne, ...) of allowed values for the "To String Style" property.Minimum Handling Skill is a stat: This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. Its default value is 0.
An animal's Minimum Handling Skill is determined by the species' Wildness, with wilder animals being generally harder to tame and train. All animals, including wildmen, possess this stat.
This value is obtained by multiplying Wildness by 10 and rounding the result to the nearest integer half down[1]. Now, if wildness is below 65% subtract 1. Otherwise, if wildness if between 65% and 75%, then the result is 6. For wildness above 75%, there's no additional operations. In other words:
Minimum Handling Skill Wildness Formula <65% ⌈ Wildness * 10 ⌉ - 1 [65%, 75%] 6 >75% ⌈ Wildness * 10 ⌉
The highest value it can take is 20. While not shown on the table below, a Wildman has a wildness of 75% and a Minimum Handling Skill of 7.
Animal | Min. Handling Skill | Wildness |
---|---|---|
Alpaca | 1 | 0.25 |
Alphabeaver | 7 | 0.75 |
Arctic fox | 7 | 0.75 |
Arctic wolf | 8 | 0.85 |
Barkskin | 0 | 0 |
Berrymaker | 0 | 0 |
Bison | 5 | 0.6 |
Boomalope | 5 | 0.6 |
Boomrat | 7 | 0.75 |
Capybara | 7 | 0.75 |
Caribou | 7 | 0.75 |
Carrier | 0 | 0 |
Cassowary | 8 | 0.8 |
Cat | 0 | 0 |
Chicken | 0 | 0 |
Chinchilla | 5 | 0.6 |
Clawer | 0 | 0 |
Cobra | 7 | 0.75 |
Cougar | 8 | 0.8 |
Cow | 0 | 0 |
Deer | 7 | 0.75 |
Donkey | 0 | 0 |
Dromedary | 1 | 0.25 |
Duck | 0 | 0 |
Elephant | 7 | 0.75 |
Elk | 7 | 0.75 |
Emu | 9 | 0.95 |
Fennec fox | 7 | 0.75 |
Gaumaker | 0 | 0 |
Gazelle | 7 | 0.75 |
Goat | 0 | 0 |
Goose | 5 | 0.6 |
Grizzly bear | 8 | 0.8 |
Guinea pig | 5 | 0.6 |
Hare | 7 | 0.75 |
Horse | 2 | 0.35 |
Human | 7 | 0 |
Husky | 0 | 0 |
Ibex | 4 | 0.55 |
Iguana | 4 | 0.5 |
Immature dryad | 0 | 0 |
Labrador retriever | 0 | 0 |
Lynx | 8 | 0.8 |
Medicinemaker | 0 | 0 |
Megascarab | 1 | 0.2 |
Megasloth | 10 | 0.97 |
Megaspider | 3 | 0.4 |
Monkey | 5 | 0.6 |
Muffalo | 5 | 0.6 |
Ostrich | 9 | 0.95 |
Panther | 8 | 0.8 |
Pig | 0 | 0 |
Polar bear | 8 | 0.85 |
Raccoon | 7 | 0.75 |
Rat | 4 | 0.5 |
Red fox | 7 | 0.75 |
Rhinoceros | 9 | 0.9 |
Sheep | 0 | 0 |
Snowhare | 7 | 0.75 |
Spelopede | 2 | 0.3 |
Squirrel | 7 | 0.75 |
Thrumbo | 10 | 0.985 |
Timber wolf | 8 | 0.85 |
Tortoise | 7 | 0.75 |
Toxalope | 5 | 0.6 |
Turkey | 3 | 0.45 |
Warg | 5 | 0.6 |
Waste rat | 5 | 0.5 |
Wild boar | 4 | 0.5 |
Woodmaker | 0 | 0 |
Yak | 1 | 0.2 |
Yorkshire terrier | 0 | 0 |
Notes
- ↑ It means rounding to the nearest integer, except if the decimal part is 0.5; round down in that case. For a more detailed explanation, see: https://en.wikipedia.org/wiki/Rounding#Rounding_half_down