Difference between revisions of "Armor - Sharp (Material Factor)"

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{| {{STDT| sortable c_03}}
 
{| {{STDT| sortable c_03}}
! Material !! [[Property:Armor - Sharp Factor|Armor -<br />Sharp<br />Factor]]
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! Material !! Category !! [[Property:Armor - Sharp Factor|Armor -<br />Sharp<br />Factor]]
 
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{{#ask: [[Armor - Sharp Factor::+]]
 
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Latest revision as of 16:55, 23 September 2024

Armor - Sharp (Material Factor) is a stat: Armor against sharp damage like bullets, knife stabs, and animal bites. Its minimum allowed value is 0%. Its default value is 0%.

Bases[edit]

  • Material Category Armor -
    Sharp
    Factor
    Alpaca wool Fabric 0.36
    Bearskin Leather 1.12
    Birdskin Leather 0.67
    Bison wool Fabric 0.36
    Bluefur Leather 0.81
    Camelhide Leather 0.81
    Chinchilla fur Leather 0.67
    Cloth Fabric 0.36
    Devilstrand Fabric 1.4
    Dog leather Leather 0.81
    Elephant leather Leather 1.12
    Foxfur Leather 0.81
    Gold Metal 0.72
    Guinea pig fur Leather 0.67
    Heavy fur Leather 1.24
    Human leather Leather 0.64
    Hyperweave Fabric 2
    Jade Stone 0.9
    Lightleather Leather 0.54
    Lizardskin Leather 0.81
    Megasloth wool Fabric 0.8
    Muffalo wool Fabric 0.36
    Panthera fur Leather 0.93
    Patchleather Leather 0.45
    Pigskin Leather 0.64
    Plainleather Leather 0.81
    Plasteel Metal 1.14
    Rhinoceros leather Leather 1.29
    Sheep wool Fabric 0.36
    Silver Metal 0.72
    Steel Metal 0.9
    Synthread Fabric 0.94
    Thrumbofur Leather 2.08
    Uranium Metal 1.08
    Wolfskin Leather 1.02
    Wood Woody 0.54
    Bioferrite Content added by the Anomaly DLC Metal 1.1
    Dread leather Content added by the Anomaly DLC Leather 1.27
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      StuffPower_Armor_Sharp
    • Label:
      Armor - Sharp
    • Label For Full Stat List:
      Armor - Sharp (material factor)
    Armor against sharp damage like bullets, knife stabs, and animal bites.
    • Display Order:
      74
    • Def Name:
      StuffStatFactors
    • Label:
      Multipliers when made of this
    • Display All By Default:
      true
    • Default Base Value: 0%
    • Min Value: 0%
    • To String Style: PercentZero
    • Show If Undefined: false
    - 4510

    Version history[edit]