Armor - Sharp (Material Factor)
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Armor - Sharp (Material Factor) is a stat: Armor against sharp damage like bullets, knife stabs, and animal bites. Its minimum allowed value is 0%. Its default value is 0%.
Bases
Material | Armor - Sharp Factor |
---|---|
Alpaca wool | 0.36 |
Bearskin | 1.12 |
Birdskin | 0.67 |
Bison wool | 0.36 |
Bluefur | 0.81 |
Camelhide | 0.81 |
Chinchilla fur | 0.67 |
Cloth | 0.36 |
Devilstrand | 1.4 |
Dog leather | 0.81 |
Elephant leather | 1.12 |
Foxfur | 0.81 |
Gold | 0.72 |
Guinea pig fur | 0.67 |
Heavy fur | 1.24 |
Human leather | 0.64 |
Hyperweave | 2 |
Jade | 0.9 |
Lightleather | 0.54 |
Lizardskin | 0.81 |
Megasloth wool | 0.8 |
Muffalo wool | 0.36 |
Panthera fur | 0.93 |
Patchleather | 0.45 |
Pigskin | 0.64 |
Plainleather | 0.81 |
Plasteel | 1.14 |
Rhinoceros leather | 1.29 |
Sheep wool | 0.36 |
Silver | 0.72 |
Steel | 0.9 |
Synthread | 0.94 |
Thrumbofur | 2.08 |
Uranium | 1.08 |
Wolfskin | 1.02 |
Wood | 0.54 |
Bioferrite | 1.1 |
Dread leather | 1.27 |
Stat Def Data
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Armor against sharp damage like bullets, knife stabs, and animal bites. |
|
|
- | 4510 |
Version history
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