Armor - Sharp (Material Factor)

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Armor - Sharp (Material Factor) is a stat: Armor against sharp damage like bullets, knife stabs, and animal bites. Its minimum allowed value is 0%. Its default value is 0%.

Bases

  • Material Armor -
    Sharp
    Factor
    Alpaca wool 0.36
    Bearskin 1.12
    Birdskin 0.67
    Bison wool 0.36
    Bluefur 0.81
    Camelhide 0.81
    Chinchilla fur 0.67
    Cloth 0.36
    Devilstrand 1.4
    Dog leather 0.81
    Elephant leather 1.12
    Foxfur 0.81
    Gold 0.72
    Guinea pig fur 0.67
    Heavy fur 1.24
    Human leather 0.64
    Hyperweave 2
    Jade 0.9
    Lightleather 0.54
    Lizardskin 0.81
    Megasloth wool 0.8
    Muffalo wool 0.36
    Panthera fur 0.93
    Patchleather 0.45
    Pigskin 0.64
    Plainleather 0.81
    Plasteel 1.14
    Rhinoceros leather 1.29
    Sheep wool 0.36
    Silver 0.72
    Steel 0.9
    Synthread 0.94
    Thrumbofur 2.08
    Uranium 1.08
    Wolfskin 1.02
    Wood 0.54
    Bioferrite Content added by the Anomaly DLC 1.1
    Dread leather Content added by the Anomaly DLC 1.27
  • Stat Def Data

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      StuffPower_Armor_Sharp
    • Label:
      Armor - Sharp
    • Label For Full Stat List:
      Armor - Sharp (material factor)
    Armor against sharp damage like bullets, knife stabs, and animal bites.
    • Display Order:
      74
    • Def Name:
      StuffStatFactors
    • Label:
      Multipliers when made of this
    • Display All By Default:
      true
    • Default Base Value: 0%
    • Min Value: 0%
    • To String Style: PercentZero
    • Show If Undefined: false
    - 4510

    Version history