Wood
Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Base Stats
- Stuff Categories
- Woody
- Tech Level
- Neolithic
- Weapon Class
- Neolithic
- Stack Limit
- 75
- Mass
- 0.4 kg
- Beauty
- -4
- HP
- 150
- Deterioration Rate
- 0.5
- Rotatable
- False
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×1
- Beauty Offset
- +0
- Work To Make Factor
- ×0.7
- Work To Build Factor
- ×0.7
- Max Hit Points
- ×0.65
- Flammability
- ×1
- Armor - Sharp
- ×0.54
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Insulation - Cold
- +8 °C (14.4 °F)
- Insulation - Heat
- +4 °C (7.2 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×0.4
- Melee Cooldown
- ×1.0
- Door Opening Speed
- ×1.2
- Rest Effectiveness
- ×1
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Log
10 dmg (Blunt)
15% AP
2 seconds cooldown
- defName
- WoodLog
- Color
- (133,97,67)
- Stuff Adjective
- wooden
{{Info|Wood is vital to early game construction and crafting.
You can plant trees inside growing zones to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.
Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
Acquistion
Wood can be obtained by harvesting most trees, including saguaro cacti and timbershrooms, using the Chop Wood command. Fibercorn can also be grown for wood.
Every default scenario, except for Naked Brutality, starts the player with a select amount of wood. Wood is carried by bulk goods traders, trade ships, and faction bases. A single piece of wood is obtained when extracting a peg leg, wooden hand, or wooden foot.
A woodmaker dryad will generate some wood every 2 days.
Plant yield
Specifically, the following plants provide the following amounts of wood:
Plant | Harvest Yield |
---|---|
Bamboo tree | 10 |
Birch tree | 27 |
Burned stump | 4 |
Cecropia tree | 18 |
Chopped stump | 4 |
Cypress tree | 60 |
Drago tree | 25 |
Maple tree | 27 |
Oak tree | 46 |
Palm tree | 18 |
Pine tree | 27 |
Poplar tree | 27 |
Saguaro cactus | 15 |
Smashed stump | 4 |
Teak tree | 60 |
Willow tree | 27 |
Gray pine tree | 8 |
Pebble cactus | 6 |
Polux tree | 30 |
Rat palm tree | 8 |
Witchwood tree | 8 |
Bonsai tree | 2 |
Fibercorn | 2 |
Gauranlen tree | 35 |
Timbershroom | 25 |
Anima tree | 25 |
Summary
Wood is used in the following crafting recipes:
Other uses:
- Wood is used to refuel torch lamps, campfires, wood-fired generators, and fueled workbenches. Haulers take care of refueling.
- Wood is used to create peg legs, wooden hands, and wooden feet during surgery. These items can be requested by adding a bill under the pawn's Health tab. These body parts do not exist in item form; when extracting these parts, you simply get the wood back.
As a weapon
A wood log can be wielded as a melee weapon. It deals more damage per second than a bare fist.
Attack table
Name | DPS[1] | AP[1] | Log (Blunt) | Value [ExpandCollapse] | ||||
---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | ||||
Wood | 5 | 15% | 10 | 2s | 15% | 5 | 100% | 1.2 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- ↑ Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Acquisition analysis, see table on Trees for initial basis, but add Woodmaker. |
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