Ranged Cooldown Multiplier
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Ranged Cooldown Multiplier is a stat: A multiplier on the cooldown between bursts when using a ranged weapon Its minimum allowed value is 1%. Its default value is 100%. i.e. a ranged weapon with a cooldown time of 1 second normally will have a cooldown time of 0.5 seconds in the hands of a pawn with a Ranged Cooldown Multiplier stat of 50%. Note that the warm-up time of the weapon is unaffected.
This stat also applies to psycasts , the integrated weapons of grenadier
and phoenix armor
, and a number of utility items including the orbital bombardment targeter, orbital power beam targeter, psychic shock lance, psychic insanity lance, tornado generator, jump pack
and orbital mech cluster targeter.
Factors[edit]
A pawn's ranged cooldown multiplier has a base value of 100%, but it can be reduced by −20% to 80% if the pawn is wearing a heavy bandolier.
DPS table[edit]
The effect of the reduction in cooldown time on the DPS of ranged weapons depends on each weapon's unique ratio of "Warmup time" and "Cooldown time". For example, a weapon with a short warmup and long cooldown will benefit more from a reduced cooldown time than a weapon with a longer warmup and/or a shorter cooldown, all else being equal.
The table below details the effect of the reduction in cooldown time on the DPS for each pawn-usable, ranged weapon. Note that while single use weapons such as the doomsday rocket launcher do benefit from the decreased cooldown time, their single-use nature makes comparing DPS in this way nonsensical and they are thus excluded.
Weapon | DPS | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
with Aiming Time of 100% [Expand] | |||||||||||||||
and Ranged Cooldown Multiplier ![]() | |||||||||||||||
100% | 80% | ||||||||||||||
![]() |
Assault rifle | 100% | 113% | ||||||||||||
![]() |
Autopistol | 100% | 118% | ||||||||||||
![]() |
Bolt-action rifle | 100% | 110% | ||||||||||||
![]() |
Chain shotgun | 100% | 110% | ||||||||||||
![]() |
Charge lance | 100% | 114% | ||||||||||||
![]() |
Charge rifle | 100% | 113% | ||||||||||||
![]() |
EMP grenades | 100% | 115% | ||||||||||||
![]() |
EMP launcher | 100% | 111% | ||||||||||||
![]() |
Frag grenades | 100% | 115% | ||||||||||||
![]() |
Greatbow | 100% | 109% | ||||||||||||
![]() |
Heavy SMG | 100% | 113% | ||||||||||||
![]() |
Incendiary launcher | 100% | 111% | ||||||||||||
![]() |
LMG | 100% | 109% | ||||||||||||
![]() |
Machine pistol | 100% | 112% | ||||||||||||
![]() |
Minigun | 100% | 107% | ||||||||||||
![]() |
Molotov cocktails | 100% | 115% | ||||||||||||
![]() |
Pila | 100% | 111% | ||||||||||||
![]() |
Pump shotgun | 100% | 113% | ||||||||||||
![]() |
Recurve bow | 100% | 112% | ||||||||||||
![]() |
Revolver | 100% | 120% | ||||||||||||
![]() |
Short bow | 100% | 112% | ||||||||||||
![]() |
Smoke launcher | 100% | 111% | ||||||||||||
![]() |
Sniper rifle | 100% | 109% | ||||||||||||
![]() |
Hellcat rifle ![]() |
100% | 112% | ||||||||||||
![]() |
Incinerator ![]() |
100% | 117% | ||||||||||||
![]() |
Nerve spiker ![]() |
100% | 112% | ||||||||||||
![]() |
Flamebow ![]() |
100% | 112% | ||||||||||||
![]() |
Tox grenades ![]() |
100% | 115% | ||||||||||||
![]() |
Toxbomb launcher ![]() |
100% | 113% | ||||||||||||
![]() |
Grenadier armor ![]() |
100% | 109% | ||||||||||||
![]() |
Phoenix armor ![]() |
100% | 109% |
Version history[edit]
- Biotech DLC Release - Added.