Difference between revisions of "Maximum Comfortable Temperature"

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{{Stub|reason=Navbox. General}}{{Verified|1.4.3901}}{{Stat
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{{Verified|1.4.3901}}{{Stat
 
| default base value = 26
 
| default base value = 26
 
| max value = 2000
 
| max value = 2000
 
| min value = -2000
 
| min value = -2000
 
| to string style = Temperature
 
| to string style = Temperature
| description = Above this [[temperature]], characters will be unhappy. {{Hover title|10°C|Significantly}} above this temperature, they will develop [[heatstroke]] and eventually [[Death|die]].
+
| description = Above this [[temperature]], characters will be unhappy. {{Hover title|10 °C (18 °F)|Significantly}} above this temperature, they will develop [[heatstroke]] and eventually [[Death|die]].
 +
| category = BasicsPawn
 +
}} Higher maximum comfortable temperatures are better.
 +
 
 +
== Base value ==
 +
The default base value for [[human]]s is {{Temperature|{{Q|Human|Max Comfortable Temperature}} }}. The collapsed table below shows the minimum and maximum temperatures of all pawns
 +
Any unique temperature mechanics will be described on their individual pages.
 +
 
 +
{| class="c_08 table sortable mw-collapsible mw-collapsed"
 +
|-
 +
! style="width:10em;"| Pawn
 +
! style="width:8em;" data-sort-type="number" | Minimum
 +
! style="width:7em;" data-sort-type="number" | Maximum
 +
! Type
 +
|-
 +
{{#ask: [[Min Comfortable Temperature::+]]
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| named args=yes
 +
| ? # - = ?Pagename
 +
| ?Name=?Name
 +
| ?Min Comfortable Temperature # = ?Min
 +
| ?Max Comfortable Temperature # = ?Max
 +
| ?Type = ?Type
 +
| ?Type2 = ?Type2
 +
| format=template
 +
| template=Pawn Temperature Row
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| sort = Type, Type2, From DLC, name
 +
| limit = 500
 
}}
 
}}
 +
|}
 +
: {{note|1|1}} Note: Despite having a minimum and maximum comfortable temperature defined, mechanoids are unaffected by temperature extremes.
 +
: {{note|2|2}} Note: Unlike most pawns, insectoids do not experience hypothermia and death from low temperatures and instead experience hypothermic slowdown.
  
==Factors==
+
== Factors ==
Humanlikes have a default maximum comfortable temperature of {{Temperature|26}}. [[Animals]] have significantly higher tolerances, but cannot wear apparel to increase it. [[Mechanoids]] all have default values of {{Temperature|250}}, but as they are immune to heat damage, they receive no effects if the [[temperature]] is above this.
+
There are two ways to increase a pawns maximum comfortable temperature, being [[Apparel]] and [[Genes]]{{BiotechIcon}}. Note that insulation from apparel does not affect whether a pawn ''"Slept in the cold/heat"'' mood penalty, but the effects of genes do. 
 
 
There are two ways to increase a pawns maximum comfortable temperature, being [[Apparel]] and [[Genes]]{{BiotechIcon}}.
 
  
Apparel increases comfortable temperature based on its material, its heat insulation factor and its quality. Apparel will never decrease a pawns maximum comfortable temperature, so it is not necessary to remove clothing to make a pawn more comfortable. See [[Apparel#Insulation|Insulation]] for details.
+
[[Apparel]] increases maximum comfortable temperature by its [[Apparel#Insulation|Insulation - Heat]] which is modified by its quality, and if [[stuffable]] by the insulation factor of the material from which it is made. Apparel will never decrease a pawns maximum comfortable temperature, so it is not necessary to remove clothing to make a pawn more comfortable. See [[Apparel#Insulation|Insulation]] for further details.  
  
 
There are 3 genes{{BiotechIcon}} that affect a pawns maximum comfortable temperature:
 
There are 3 genes{{BiotechIcon}} that affect a pawns maximum comfortable temperature:
Line 19: Line 46:
 
* [[Genes#Heat_super-tolerant|Heat super-tolerant]]: {{+|{{Temperature|20||delta}}}}
 
* [[Genes#Heat_super-tolerant|Heat super-tolerant]]: {{+|{{Temperature|20||delta}}}}
  
==Analysis==
+
== Analysis ==
The absolute highest a pawns maximum comfortable heat can be comes from these factors:
+
The absolute highest a human's maximum comfortable heat can be, comes from these factors:
  
 
* Default value: {{Temperature|26}}
 
* Default value: {{Temperature|26}}
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'''Total: {{Temperature|276}}'''
 
'''Total: {{Temperature|276}}'''
  
The absolute maximum comfortable cold comes from these factors:
+
Pawns and items will spontaneous ignite above {{Temperature|235}}, however, limiting the actual maximum temperature that a base can operate under below this value.
  
* Default value: {{Temperature|16}}
+
{{Nav|stats|wide}}
* [[Quality|Legendary]] [[guinea_pig_fur|guinea pig fur]] [[parka]]: {{--|{{Temperature|136.8||delta}}}}
 
* [[Quality|Legendary]] [[guinea_pig_fur|guinea pig fur]] [[tribalwear]]: {{--|{{Temperature|37.62||delta}}}}
 
* [[Quality|Legendary]] [[megasloth_wool|megasloth wool]] [[tuque]]: {{--|{{Temperature|30.6||delta}}}}
 
* [[Quality|Legendary]] [[megasloth_wool|megasloth wool]] [[formal vest]]{{RoyaltyIcon}}: {{--|{{Temperature|27.36||delta}}}}
 
* [[Quality|Legendary]] [[megasloth_wool|megasloth wool]] [[face_mask|face mask]]{{BiotechIcon}}: {{--|{{Temperature|1.224||delta}}}}
 
'''Total: {{--|{{Temperature|-217.6}}}}'''
 

Revision as of 00:41, 8 September 2024

Maximum Comfortable Temperature is a stat: Above this temperature, characters will be unhappy. Significantly above this temperature, they will develop heatstroke and eventually die. Its minimum allowed value is -2,000 °C (-3,568 °F). Its maximum allowed value is 2,000 °C (3,632 °F). Its default value is 26 °C (78.8 °F). Higher maximum comfortable temperatures are better.

Base value

The default base value for humans is 26 °C (78.8 °F). The collapsed table below shows the minimum and maximum temperatures of all pawns Any unique temperature mechanics will be described on their individual pages.

Pawn Minimum Maximum Type
Alpaca Alpaca -20 °C (-4 °F) 45 °C (113 °F) Animal
Alphabeaver Alphabeaver -40 °C (-40 °F) 40 °C (104 °F) Animal
Arctic fox Arctic fox -50 °C (-58 °F) 40 °C (104 °F) Animal
Arctic wolf Arctic wolf -55 °C (-67 °F) 40 °C (104 °F) Animal
Bison Bison -55 °C (-67 °F) 45 °C (113 °F) Animal
Boomalope Boomalope -15 °C (5 °F) 40 °C (104 °F) Animal
Boomrat Boomrat -15 °C (5 °F) 40 °C (104 °F) Animal
Capybara Capybara -10 °C (14 °F) 50 °C (122 °F) Animal
Caribou Caribou -50 °C (-58 °F) 40 °C (104 °F) Animal
Cassowary Cassowary -8 °C (17.6 °F) 50 °C (122 °F) Animal
Cat Cat -25 °C (-13 °F) 40 °C (104 °F) Animal
Chicken Chicken -10 °C (14 °F) 40 °C (104 °F) Animal
Chinchilla Chinchilla -15 °C (5 °F) 55 °C (131 °F) Animal
Cobra Cobra -0 °C (32 °F) 60 °C (140 °F) Animal
Cougar Cougar -25 °C (-13 °F) 40 °C (104 °F) Animal
Cow Cow -10 °C (14 °F) 40 °C (104 °F) Animal
Deer Deer -30 °C (-22 °F) 40 °C (104 °F) Animal
Donkey Donkey -25 °C (-13 °F) 45 °C (113 °F) Animal
Dromedary Dromedary -22 °C (-7.6 °F) 60 °C (140 °F) Animal
Duck Duck -10 °C (14 °F) 40 °C (104 °F) Animal
Elephant Elephant -12 °C (10.4 °F) 50 °C (122 °F) Animal
Elk Elk -50 °C (-58 °F) 40 °C (104 °F) Animal
Emu Emu -8 °C (17.6 °F) 50 °C (122 °F) Animal
Fennec fox Fennec fox -30 °C (-22 °F) 40 °C (104 °F) Animal
Gazelle Gazelle -10 °C (14 °F) 40 °C (104 °F) Animal
Goat Goat -20 °C (-4 °F) 40 °C (104 °F) Animal
Goose Goose -10 °C (14 °F) 40 °C (104 °F) Animal
Grizzly bear Grizzly bear -40 °C (-40 °F) 40 °C (104 °F) Animal
Guinea pig Guinea pig -15 °C (5 °F) 55 °C (131 °F) Animal
Hare Hare -30 °C (-22 °F) 40 °C (104 °F) Animal
Horse Horse -35 °C (-31 °F) 45 °C (113 °F) Animal
Husky Husky -50 °C (-58 °F) 40 °C (104 °F) Animal
Ibex Ibex -30 °C (-22 °F) 40 °C (104 °F) Animal
Iguana Iguana °C (32 °F) 60 °C (140 °F) Animal
Labrador retriever Labrador retriever -30 °C (-22 °F) 40 °C (104 °F) Animal
Lynx Lynx -50 °C (-58 °F) 40 °C (104 °F) Animal
Megasloth Megasloth -55 °C (-67 °F) 40 °C (104 °F) Animal
Monkey Monkey -5 °C (23 °F) 50 °C (122 °F) Animal
Muffalo Muffalo -55 °C (-67 °F) 45 °C (113 °F) Animal
Ostrich Ostrich -8 °C (17.6 °F) 50 °C (122 °F) Animal
Panther Panther -8 °C (17.6 °F) 50 °C (122 °F) Animal
Pig Pig -5 °C (23 °F) 40 °C (104 °F) Animal
Polar bear Polar bear -55 °C (-67 °F) 40 °C (104 °F) Animal
Raccoon Raccoon -30 °C (-22 °F) 40 °C (104 °F) Animal
Rat Rat -30 °C (-22 °F) 40 °C (104 °F) Animal
Red fox Red fox -35 °C (-31 °F) 40 °C (104 °F) Animal
Rhinoceros Rhinoceros -8 °C (17.6 °F) 40 °C (104 °F) Animal
Sheep Sheep -20 °C (-4 °F) 45 °C (113 °F) Animal
Snowhare Snowhare -55 °C (-67 °F) 40 °C (104 °F) Animal
Squirrel Squirrel -35 °C (-31 °F) 40 °C (104 °F) Animal
Thrumbo Thrumbo -65 °C (-85 °F) 50 °C (122 °F) Animal
Timber wolf Timber wolf -40 °C (-40 °F) 40 °C (104 °F) Animal
Tortoise Tortoise -0 °C (32 °F) 50 °C (122 °F) Animal
Turkey Turkey -8 °C (17.6 °F) 40 °C (104 °F) Animal
Warg Warg -40 °C (-40 °F) 40 °C (104 °F) Animal
Wild boar Wild boar -23 °C (-9.4 °F) 40 °C (104 °F) Animal
Yak Yak -45 °C (-49 °F) 40 °C (104 °F) Animal
Yorkshire terrier Yorkshire terrier -15 °C (5 °F) 40 °C (104 °F) Animal
Barkskin Barkskin Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Berrymaker Berrymaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Carrier Carrier Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Clawer Clawer Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Gaumaker Gaumaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Immature dryad Immature dryad Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Medicinemaker Medicinemaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Woodmaker Woodmaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Human Human 16 °C (60.8 °F) 26 °C (78.8 °F) Animal - Human
Megascarab Megascarab °C (32 °F)[2] 60 °C (140 °F) Animal - Insectoid
Megaspider Megaspider -40 °C (-40 °F)[2] 60 °C (140 °F) Animal - Insectoid
Spelopede Spelopede -25 °C (-13 °F)[2] 60 °C (140 °F) Animal - Insectoid
Toxalope Toxalope Content added by the Biotech DLC -15 °C (5 °F) 40 °C (104 °F) Animal - Pollution
Waste rat Waste rat Content added by the Biotech DLC -40 °C (-40 °F) 40 °C (104 °F) Animal - Pollution
Chimera Chimera Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Devourer Devourer Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Dreadmeld Dreadmeld Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Fleshmass nucleus Fleshmass nucleus Content added by the Anomaly DLC -100 °C (-148 °F) 250 °C (482 °F) Entity - Advanced
Metalhorror Metalhorror Content added by the Anomaly DLC -100 °C (-148 °F) 250 °C (482 °F) Entity - Advanced
Noctol Noctol Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Bulbfreak Bulbfreak Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Fingerspike Fingerspike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Ghoul Ghoul Content added by the Anomaly DLC -24 °C (-11.2 °F) 56 °C (132.8 °F) Entity - Basic
Gorehulk Gorehulk Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Shambler Shambler Content added by the Anomaly DLC -60 °C (-76 °F) 30 °C (86 °F) Entity - Basic
Toughspike Toughspike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Trispike Trispike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Centipede Centipede -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede blaster Centipede blaster -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede burner Centipede burner -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede gunner Centipede gunner -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Lancer Lancer -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Pikeman Pikeman -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Scyther Scyther -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Termite Termite -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Agrihand Agrihand Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Apocriton Apocriton Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centurion Centurion Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Cleansweeper Cleansweeper Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Constructoid Constructoid Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Diabolus Diabolus Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Fabricor Fabricor Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Legionary Legionary Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Lifter Lifter Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Militor Militor Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Paramedic Paramedic Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Scorcher Scorcher Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Tesseron Tesseron Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Tunneler Tunneler Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
War queen War queen Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
War urchin War urchin Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
^1 Note: Despite having a minimum and maximum comfortable temperature defined, mechanoids are unaffected by temperature extremes.
^2 Note: Unlike most pawns, insectoids do not experience hypothermia and death from low temperatures and instead experience hypothermic slowdown.

Factors

There are two ways to increase a pawns maximum comfortable temperature, being Apparel and GenesContent added by the Biotech DLC. Note that insulation from apparel does not affect whether a pawn "Slept in the cold/heat" mood penalty, but the effects of genes do.

Apparel increases maximum comfortable temperature by its Insulation - Heat which is modified by its quality, and if stuffable by the insulation factor of the material from which it is made. Apparel will never decrease a pawns maximum comfortable temperature, so it is not necessary to remove clothing to make a pawn more comfortable. See Insulation for further details.

There are 3 genesContent added by the Biotech DLC that affect a pawns maximum comfortable temperature:

Analysis

The absolute highest a human's maximum comfortable heat can be, comes from these factors:

Total: 276 °C (528.8 °F)

Pawns and items will spontaneous ignite above 235 °C (455 °F), however, limiting the actual maximum temperature that a base can operate under below this value.