Difference between revisions of "Wood"

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m (Icon to full stack to reflect in-game appearance (Stockpile Thing Categories, etc))
 
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{{Define|Lumber
+
{{Infobox main|weapon
| category = Woody
+
| name = Wood
| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.
+
| image = Woodlog c.png
 +
| description = Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
 +
<!-- Base Stats -->
 +
| type = Material
 +
| type2 = Woody
 +
| tech level = Neolithic
 +
| stuff category = Woody
 +
| hp = 150
 +
| deterioration = 0.5
 +
| marketvalue = 1.2
 +
| beauty = -4
 +
| mass base = 0.4
 +
| stack limit = 75
 +
| path cost = 14
 +
| rotatable = false
 +
| class = Neolithic
 +
<!-- Stat Modifiers -->
 +
| beauty factor = 1
 +
| beauty offset = 0
 +
| work to make factor = 0.7
 +
| work to build factor = 0.7
 +
| flammability factor = 1
 +
| max hit points factor = 0.65
 +
| armor - sharp factor = 0.54
 +
| armor - blunt factor = 0.54
 +
| armor - heat factor =  0.4
 +
| insulation - cold factor = 8
 +
| insulation - heat factor = 4
 +
| melee blunt damage factor = 0.9
 +
| melee sharp damage factor = 0.4
 +
| melee cooldown factor = 1.0
 +
| door opening speed factor = 1.2
 +
| rest effectiveness factor = 1
 +
<!-- Melee Combat -->
 +
| meleeattack1dmg = 10
 +
| meleeattack1type = blunt
 +
| meleeattack1part = log
 +
| meleeattack1cool = 2
 +
| meleeattack1ap = 15
 +
| MeleeWeaponAverageDPS = 5
 +
| MeleeWeaponAverageAP = 15
 +
| mode = Melee
 +
<!-- Technical -->
 +
| defName = WoodLog
 +
| has quality = False
 +
| stuff adjective = wooden
 
| color = (133,97,67)
 
| color = (133,97,67)
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
 
| appearance = Planks
 
| appearance = Planks
 
| construct effect = ConstructWood
 
| construct effect = ConstructWood
| def name = WoodLog
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 
| e type = Equipment
 
| e type = Equipment
Line 17: Line 62:
 
| label = wood
 
| label = wood
 
| parent name = ResourceVerbBase
 
| parent name = ResourceVerbBase
| path cost = 15
 
 
| resource readout priority = Middle
 
| resource readout priority = Middle
| rotatable = false
 
 
| selectable = true
 
| selectable = true
 
| sound drop = Wood_Drop
 
| sound drop = Wood_Drop
 
| sound impact stuff = BulletImpactWood
 
| sound impact stuff = BulletImpactWood
 
| sound interact = Wood_Drop
 
| sound interact = Wood_Drop
| stack limit = 75
 
| stuff adjective = wooden
 
| tech level = Neolithic
 
| thing class = ThingWithComps
 
 
| sound melee hit blunt = MeleeHit_Wood
 
| sound melee hit blunt = MeleeHit_Wood
 
| sound melee hit sharp = MeleeHit_Wood
 
| sound melee hit sharp = MeleeHit_Wood
 +
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
| beauty base = -4
+
| volume = 1
| beauty factor = 1.25
 
| beauty offset = 0
 
| deterioration rate base = 1
 
| door opening speed factor = 1.2
 
| flammability base = 1.0
 
| flammability factor = 1
 
| market value base = 1.2
 
| max hit points base = 150
 
| max hit points factor = 0.4
 
| melee blunt damage factor = 0.9
 
| melee cooldown base = 120
 
| melee cooldown factor = 0.9
 
| melee damage base = 10
 
| melee sharp damage factor = 0.45
 
| work to make factor = 0.7
 
| work to build factor = 0.7
 
| mass = 0.4
 
| rest effectiveness factor = 1
 
 
}}
 
}}
{{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}}
+
{{Info|'''Wood''' is a construction and crafting material vital in the early game.}}
 
 
{{Info|Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from [[trees]] using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}}
 
  
You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.  
+
== Acquisition ==
 +
Wood can be obtained by harvesting most [[tree]]s, including plants like the [[saguaro cactus|saguaro cacti]], using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood.
  
Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
+
Every default [[scenario]], except for [[Scenario system#Naked Brutality|Naked Brutality]], starts the player with a select amount of wood. Wood is carried by bulk goods [[trader]]s, trade ships, and [[faction base]]s. A single piece of wood is obtained when extracting a [[peg leg]], [[wooden hand]], or [[wooden foot]].
  
==Using as a weapon==
+
A [[woodmaker]] [[dryad]]{{IdeologyIcon}} will generate some wood every 2 days.
A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist, which does 5 damage.  
 
  
{| {{STDT| c_06 text-center}}
+
=== Plant yield ===
! Melee Attack !! Damage Amount !! Cooldown !!DPS
+
The following plants provide the following amounts of wood:
 +
<div><li style="display: inline-table;">
 +
<div class="mw-collapsible mw-collapsed" style="width:4.5%">
 +
<div class="mw-collapsible-content" style="width:7000%">
 +
{| {{STDT| sortable c_08 text-center}}
 +
! Plant !! Harvest Yield <!--!! Yield/Day<br>(70% Fert) !! Yield/Day<br>(100% Fert) !! Yield/Day<br>(140% Fert) !! Yield/Day<br>(280% Fert)-->
 
|-
 
|-
![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]]
+
{{#ask: [[Harvest Product::Wood]]
|{{Q|{{BASEPAGENAME}}|Melee Damage Base}}
+
| ?Harvest_Yield
|{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}}
+
<!--
|{{Q|{{BASEPAGENAME}}|Maximum DPS}}
+
| ?Harvest_Yield_Per_Day_(70)
 +
| ?Harvest_Yield_Per_Day_(100)
 +
| ?Harvest_Yield_Per_Day_(140)
 +
| ?Harvest_Yield_Per_Day_(280)
 +
-->
 +
| format = template
 +
| template = Ask Table Formatter
 +
| link = none
 +
| sort = From DLC, Name
 +
}}
 
|}
 
|}
 +
</div>
 +
</div>
 +
</li></div>
  
==Using as a prosthesis==
+
== Summary ==
A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]].
+
Wood is used in the following crafting recipes:
 +
{{Ingredient List}}
 +
Note that [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] do not exist in item form and are simply added to the pawn during [[surgery]], consuming the wood in the process. When extracting these parts, you simply get the wood back.  
  
==Using as fuel==
+
'''Other uses:'''
Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Menus#Haul|Haulers]] take care of refueling.
+
* Wood can be used to construct buildings that use the [[Stuff]] system, such as [[wall]]s or [[door]]s.
 +
* Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, [[Fueled stove]]s and [[Fueled smithy|smithies]], [[brazier]]s,{{RoyaltyIcon}} [[darklight brazier]]s,{{RoyaltyIcon}}{{IdeologyIcon}} and [[darktorch]]es.{{IdeologyIcon}} [[Work#Haul|Haulers]] take care of refueling.
 +
* Wood can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist or [[beer]] bottle.
  
==Wood vs. Comparable Weapons==
+
=== Deterioration ===
<!--
+
Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]].
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
  
This section goes over how well a piece of wood fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
+
{{Weapon Stats Table}}
  
=== Methodology ===
+
== Analysis ==
 +
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}
  
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
+
Wood is a useful material for early [[wall]]s and [[furniture]]. Wood builds are quick to construct, wood itself is usually cheap, and most [[scenario]]s start with at least some. In contrast, [[stone block]]s take a bit of work to make, while [[steel]] is more valuable early. Later on, you should replace your walls with some sort of stone. Otherwise, a [[flashstorm]] or [[raid]] could light your entire base on fire. 
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have a skill level of 8 in melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of 18 years of age and completely healthy</div>
 
</div>
 
  
 +
In contrast, wood is relatively safe for [[door]]s and [[furniture]].
 +
* Wood doors are the fastest to open until [[autodoor]]s are available. The fire risk of a wooden door, when surrounded by non-flammable walls and floor, is minimal. For comparison, stone doors take a while to open, and [[steel]] doors remain flammable (and slower to open). Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack.
 +
* There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against [[drop pod]]s or [[infestation]]s, and beauty as the colony progresses.
  
Results in the table below are the percentages of battles that wood logs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
+
Colonies in extreme and wood-scarce [[biome]]s, like the [[ice sheet]] or [[extreme desert]], should conserve wood as much as possible. It should be used for [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. For construction, [[ruin]]s can be deconstructed for stone/steel, and steel should be used for furniture instead.
  
 +
Should your colony be visited by an [[alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however.
  
The following armor categories are:
+
=== As a weapon ===
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
+
Wood is the one of worst melee weapons in the game, barely beating out a bottle of [[beer]] and a plain, unarmed punch. Even a good-[[quality]] [[eltex staff]]{{RoyaltyIcon}}, which is more of a psycasting tool than a weapon, has higher damage and AP. In most cases, players should at least craft a [[club]], rather than using a log as a weapon. Even swinging a gun or bow as a melee weapon will do only slightly less damage, while still allowing you to shoot as enemies approach.
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
 
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
 
  
 +
However, any weapon is superior to no weapon. If you have no other weapons available, and do not have the supplies or time to spare to create even a club, then equipping a log is better than having a colonist fight entirely unarmed.
  
{| class="wikitable sortable" style="text-align: center"
+
== Gallery ==
! Wood vs. !! Unarmored !! Flak !! Marine
+
<gallery>
|-
+
Woodlog a.png|One wood
! Fists
+
Woodlog b.png|Partial stack
| style="background: #CDFF7B" | 63.95% || style="background: #CDFF7B" | 66.90% || style="background: #9BFF72" | 68.80%
+
Woodlog c.png|Full stack
|-
+
</gallery>
! Steel club
 
| style="background: #FF9B72" | 31.13% || style="background: #FF9B72" | 30.53% || style="background: #FF9B72" | 27.75%
 
|-
 
! Steel knife
 
| style="background: #FF9B72" | 21.90% || style="background: #FFFF85" | 44.70% || style="background: #9BFF72" | 70.95%
 
|-
 
! Plasteel knife
 
| style="background: #FF6969" | 8.90% || style="background: #FF9B72" | 23.94% || style="background: #FFFF85" | 46.20%
 
|-
 
! Elephant tusk
 
| style="background: #FF6969" | 17.89% || style="background: #FFCD7B" | 35.90% || style="background: #CDFF7B" | 61.75%
 
|-
 
! Beer
 
| style="background: #CDFF7B" | 60.20% || style="background: #CDFF7B" | 57.95% || style="background: #CDFF7B" | 61.20%
 
|-
 
|}
 
 
 
  
 +
== Version history ==
 +
* [[Version/0.4.460|0.4.460]] -  Wood logs and wood planks merged into wood.
 +
* [[Version/0.10.785|0.10.785]] - Now carried by [[traders]]
  
[[Kind::Weapons| ]]
+
{{Nav|materials|wide}}
[[Category:Material]]
+
{{Nav|weapon|wide}}
 +
[[Category:Material]] [[Category:Lumber]]
 +
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
 +
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Improvised Weapons]]

Latest revision as of 23:41, 28 September 2024

Wood

Wood

Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.

Base Stats

Type
MaterialWoody
Stuff Categories
Woody
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
1.2 Silver
Stack Limit
75
Mass
0.4 kg
Beauty
-4
HP
150
Deterioration Rate
0.5
Rotatable
False
Path Cost
14

Stat Modifiers

Beauty Factor
×1
Beauty Offset
+0
Work To Make Factor
×0.7
Work To Build Factor
×0.7
Max Hit Points
×0.65
Flammability
×1
Armor - Sharp
×0.54
Armor - Blunt
×0.54
Armor - Heat
×0.4
Insulation - Cold
+8 °C (14.4 °F)
Insulation - Heat
+4 °C (7.2 °F)
Melee Blunt Damage
×0.9
Melee Sharp Damage
×0.4
Melee Cooldown
×1.0
Door Opening Speed
×1.2
Rest Effectiveness
×1
Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Log
10 dmg (Blunt)
15% AP
2 seconds cooldown
Melee Average DPS
5
Melee Average AP
15%
Technical
defName
WoodLog
Has Quality
False
Color
(133,97,67)
Stuff Adjective
wooden


Wood is a construction and crafting material vital in the early game.

Acquisition[edit]

Wood can be obtained by harvesting most trees, including plants like the saguaro cacti, using the Chop Wood command. FibercornContent added by the Ideology DLC can also be grown for wood.

Every default scenario, except for Naked Brutality, starts the player with a select amount of wood. Wood is carried by bulk goods traders, trade ships, and faction bases. A single piece of wood is obtained when extracting a peg leg, wooden hand, or wooden foot.

A woodmaker dryadContent added by the Ideology DLC will generate some wood every 2 days.

Plant yield[edit]

The following plants provide the following amounts of wood:

  • Summary[edit]

    Wood is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony, 4000 for SMVs) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Furniture
    Bookcase Bookcase Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Dining chair Dining chair Stuff 45 (Metallic/Woody, 450 for SMVs) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Small bookcase Small bookcase Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SMVs) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SMVs) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Furniture
    Torch lamp Torch lamp Wood 20 Building - Furniture
    Wall torch lamp Wall torch lamp Wood 15 Building - Furniture
    Egg box Egg box Stuff 20 (Metallic/Woody, 200 for SMVs) Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony, 600 for SMVs) Building - Misc
    Watermill generator Watermill generator Wood 280 + Steel 80 + Component 3 Building - Power
    Art bench Art bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 Building - Production
    Brewery Brewery Wood 120 + Steel 30 Building - Production
    Butcher table Butcher table Stuff 75 (Metallic/Woody, 750 for SMVs) + Wood 20 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody, 500 for SMVs) + Steel 75 + Component 6 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 + Component 2 Building - Production
    Fermenting barrel Fermenting barrel Steel 10 + Wood 30 Building - Production
    Hand tailor bench Hand tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Steel 25 Building - Production
    Stonecutter's table Stonecutter's table Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 30 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony, 800 for SMVs) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony, 700 for SMVs) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony, 350 for SMVs) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Security
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) + Steel 40 + Component 2 Building - Structure
    Bridge Bridge Wood 12 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony, 10 for SMVs) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Ornate door Ornate door Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Gold 50 Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Structure
    Campfire Campfire Wood 20 Building - Temperature
    Passive cooler Passive cooler Wood 50 Building - Temperature
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Greatbow Greatbow Wood 60 Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody, 1000 for SMVs) Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Pila Pila Wood 70 Equipment - Weapons
    Recurve bow Recurve bow Wood 40 Equipment - Weapons
    Short bow Short bow Wood 30 Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody, 750 for SMVs) Equipment - Weapons
    Wood floor Wood floor Wood 3 Floor
    Plate armor Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) Gear - Armor
    War mask War mask Stuff 25 (Woody) Gear - Clothing
    Peg leg Peg leg Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Wooden foot Wooden foot Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Wooden hand Wooden hand Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic, 600 for SMVs) Building - Furniture
    Blackboard Blackboard Content added by the Biotech DLC Stuff 15 (Woody/Stony) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic, 250 for SMVs) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic, 300 for SMVs) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic, 800 for SMVs) Building - Furniture
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Animalist slab (broad) Animalist slab (broad) Content added by the Ideology DLC Stuff 150 (Woody) Building - Floor
    Animalist slab (medium) Animalist slab (medium) Content added by the Ideology DLC Stuff 100 (Woody) Building - Floor
    Totemic slab (broad) Totemic slab (broad) Content added by the Ideology DLC Stuff 150 (Woody) Building - Floor
    Totemic slab (medium) Totemic slab (medium) Content added by the Ideology DLC Stuff 100 (Woody) Building - Floor
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony, 240 for SMVs) Building - Furniture
    Darktorch Darktorch Content added by the Ideology DLC Wood 20 Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Autobong Autobong Content added by the Ideology DLC Stuff 100 (Metallic/Woody, 1000 for SMVs) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Burnbong Burnbong Content added by the Ideology DLC Wood 30 + Smokeleaf leaves 150 Building - Ideology (Buildings)
    Christmas tree Christmas tree Content added by the Ideology DLC Wood 70 + Steel 20 Building - Ideology (Buildings)
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Effigy Effigy Content added by the Ideology DLC Wood 80 Building - Ideology (Buildings)
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Ideology (Buildings)
    Incense shrine Incense shrine Content added by the Ideology DLC Wood 100 Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony, 2000 for SMVs) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Pyre Pyre Content added by the Ideology DLC Wood 100 Building - Ideology (Buildings)
    Sacrificial flag Sacrificial flag Content added by the Ideology DLC Cloth 40 + Wood 40 Building - Ideology (Buildings)
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic, 250 for SMVs) + Skull 1 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Styling station Styling station Content added by the Ideology DLC Stuff 80 (Metallic/Woody, 800 for SMVs) + Steel 30 Building - Ideology (Buildings)
    Totemic boards Totemic boards Content added by the Ideology DLC Wood 20 Floor
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody, 250 for SMVs) Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony, 1250 for SMVs) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony, 1500 for SMVs) Building - Misc
    Harp Harp Content added by the Royalty DLC Wood 150 Building - Recreation
    Harpsichord Harpsichord Content added by the Royalty DLC Wood 250 Building - Recreation
    Piano Piano Content added by the Royalty DLC Steel 120 + Wood 220 Building - Recreation
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody, 1500 for SMVs) Equipment - Weapons
  • Note that peg legs, wooden hands, and wooden feet do not exist in item form and are simply added to the pawn during surgery, consuming the wood in the process. When extracting these parts, you simply get the wood back.

    Other uses:

    Deterioration[edit]

    Wood deteriorates very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take 10 full years to deteriorate into nothing, before multipliers like rain. So, for all intents and purposes, you can safely leave wood outside. The only real threat is fire.

    Attack table

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Wood Wood Log (Blunt) Human: Left & rigth fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    4.78 14.25% 10 2s 15% 5 75% 8.2 2s 12% 4.1 12.5% 150 1.2 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Analysis[edit]

    Wood is a useful material for early walls and furniture. Wood builds are quick to construct, wood itself is usually cheap, and most scenarios start with at least some. In contrast, stone blocks take a bit of work to make, while steel is more valuable early. Later on, you should replace your walls with some sort of stone. Otherwise, a flashstorm or raid could light your entire base on fire.

    In contrast, wood is relatively safe for doors and furniture.

    • Wood doors are the fastest to open until autodoors are available. The fire risk of a wooden door, when surrounded by non-flammable walls and floor, is minimal. For comparison, stone doors take a while to open, and steel doors remain flammable (and slower to open). Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack.
    • There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against drop pods or infestations, and beauty as the colony progresses.

    Colonies in extreme and wood-scarce biomes, like the ice sheet or extreme desert, should conserve wood as much as possible. It should be used for campfire or passive coolers until you can 1. create electric heaters / coolers, or 2. get the necessary clothing to survive. For construction, ruins can be deconstructed for stone/steel, and steel should be used for furniture instead.

    Should your colony be visited by an alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however.

    As a weapon[edit]

    Wood is the one of worst melee weapons in the game, barely beating out a bottle of beer and a plain, unarmed punch. Even a good-quality eltex staffContent added by the Royalty DLC, which is more of a psycasting tool than a weapon, has higher damage and AP. In most cases, players should at least craft a club, rather than using a log as a weapon. Even swinging a gun or bow as a melee weapon will do only slightly less damage, while still allowing you to shoot as enemies approach.

    However, any weapon is superior to no weapon. If you have no other weapons available, and do not have the supplies or time to spare to create even a club, then equipping a log is better than having a colonist fight entirely unarmed.

    Gallery[edit]

    Version history[edit]