Difference between revisions of "Wood"
(Using flashstorm as an example is fine, but given their rarity it might to the wrong conclusion about how likely it is to happen - lots of fire sources.) |
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== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}} | {{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}} | ||
− | Wooden buildings are quick to construct, wood itself is often easy to get, and most [[scenario]]s at least start with some. This makes wood a useful material for your early [[wall]]s and [[furniture]]. [[Stone blocks]] require a bit of work to create, while [[steel]] is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a [[flashstorm]], raid, or wildfire could light your entire base on fire. Note that as stone [[door]]s take so long to open and the fire risk of a wooden door surrounded by non-flammable walls and floors is | + | Wooden buildings are quick to construct, wood itself is often easy to get, and most [[scenario]]s at least start with some. This makes wood a useful material for your early [[wall]]s and [[furniture]]. [[Stone blocks]] require a bit of work to create, while [[steel]] is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a [[flashstorm]], raid, or wildfire could light your entire base on fire. |
+ | |||
+ | Note that as stone [[door]]s take so long to open, and the fire risk of a wooden door surrounded by non-flammable walls and floors is minimial. Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack. There is also no specific need to swap from wooden furniture at any point, though other materials might be selected for their improved availability, durability against [[drop pod]]s or [[infestation]]s, and beauty as the colony progresses. | ||
Extremely wood-scarce [[biome]]s, like [[Ice sheet]] or [[Extreme desert]], should conserve wood for a [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. [[Ruin]]s can be deconsructed for stone/steel, and steel should be used for the furniture instead. | Extremely wood-scarce [[biome]]s, like [[Ice sheet]] or [[Extreme desert]], should conserve wood for a [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. [[Ruin]]s can be deconsructed for stone/steel, and steel should be used for the furniture instead. |
Revision as of 06:40, 31 December 2022
Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
Base Stats
- Stuff Categories
- Woody
- Tech Level
- Neolithic
- Weapon Class
- Neolithic
- Stack Limit
- 75
- Mass
- 0.4 kg
- Beauty
- -4
- HP
- 150
- Deterioration Rate
- 0.5
- Rotatable
- False
- Path Cost
- 15 (46%)
Stat Modifiers
- Beauty Factor
- ×1
- Beauty Offset
- +0
- Work To Make Factor
- ×0.7
- Work To Build Factor
- ×0.7
- Max Hit Points
- ×0.65
- Flammability
- ×1
- Armor - Sharp
- ×0.54
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Insulation - Cold
- +8 °C (14.4 °F)
- Insulation - Heat
- +4 °C (7.2 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×0.4
- Melee Cooldown
- ×1.0
- Door Opening Speed
- ×1.2
- Rest Effectiveness
- ×1
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Log
10 dmg (Blunt)
15% AP
2 seconds cooldown
- defName
- WoodLog
- Color
- (133,97,67)
- Stuff Adjective
- wooden
Wood is a construction and crafting material vital in the early game.
Acquistion
Wood can be obtained by harvesting most trees, including plants like the saguaro cacti, using the Chop Wood command. Fibercorn can also be grown for wood.
Every default scenario, except for Naked Brutality, starts the player with a select amount of wood. Wood is carried by bulk goods traders, trade ships, and faction bases. A single piece of wood is obtained when extracting a peg leg, wooden hand, or wooden foot.
A woodmaker dryad will generate some wood every 2 days.
Plant yield
The following plants provide the following amounts of wood:
Plant | Harvest Yield |
---|---|
Bamboo tree | 10 |
Birch tree | 27 |
Burned stump | 4 |
Cecropia tree | 18 |
Chopped stump | 4 |
Cypress tree | 60 |
Drago tree | 25 |
Maple tree | 27 |
Oak tree | 46 |
Palm tree | 18 |
Pine tree | 27 |
Poplar tree | 27 |
Saguaro cactus | 15 |
Smashed stump | 4 |
Teak tree | 60 |
Willow tree | 27 |
Gray pine tree | 8 |
Pebble cactus | 6 |
Polux tree | 30 |
Rat palm tree | 8 |
Witchwood tree | 8 |
Bonsai tree | 2 |
Fibercorn | 2 |
Gauranlen tree | 35 |
Timbershroom | 25 |
Anima tree | 25 |
Summary
Wood is used in the following crafting recipes:
Other uses:
- Wood can be used to construct buildings that use the Stuff system, such as walls or doors.
- Wood is used to refuel torch lamps, campfires, wood-fired generators, and fueled workbenches. Haulers take care of refueling.
- Wood is used to create peg legs, wooden hands, and wooden feet during surgery. These items can be requested by adding a bill under the pawn's Health tab. These body parts do not exist in item form; when extracting these parts, you simply get the wood back.
Deterioration
Wood deteriorates very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take 10 full years to deteriorate into nothing, before multipliers like rain. So, for all intents and purposes, you can safely leave wood outside. The only real threat is fire.
As a weapon
A wood log can be wielded as a melee weapon. It deals more damage per second than a bare fist or beer bottle.
Attack table
Name | DPS[1] | AP[1] | Log (Blunt) | Value [ExpandCollapse] | ||||
---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | ||||
Wood | 5 | 15% | 10 | 2s | 15% | 5 | 100% | 1.2 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- ↑ Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Acquisition analysis, see table on Trees for initial basis, but add Woodmaker. |
Wooden buildings are quick to construct, wood itself is often easy to get, and most scenarios at least start with some. This makes wood a useful material for your early walls and furniture. Stone blocks require a bit of work to create, while steel is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a flashstorm, raid, or wildfire could light your entire base on fire.
Note that as stone doors take so long to open, and the fire risk of a wooden door surrounded by non-flammable walls and floors is minimial. Using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack. There is also no specific need to swap from wooden furniture at any point, though other materials might be selected for their improved availability, durability against drop pods or infestations, and beauty as the colony progresses.
Extremely wood-scarce biomes, like Ice sheet or Extreme desert, should conserve wood for a campfire or passive coolers until you can 1. create electric heaters / coolers, or 2. get the necessary clothing to survive. Ruins can be deconsructed for stone/steel, and steel should be used for the furniture instead.
Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!