Difference between revisions of "Minimum Comfortable Temperature"

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{{Stub|reason= inhumanized}}
 
{{See also|Maximum Comfortable Temperature}}{{Stat
 
{{See also|Maximum Comfortable Temperature}}{{Stat
 
| default base value = 0
 
| default base value = 0
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| to string style = Temperature
 
| to string style = Temperature
 
| description = Below this [[temperature]], characters will be unhappy. {{Hover title|10 °C (18 °F)|Significantly}} below this temperature, they will develop [[hypothermia]] and [[frostbite]] and eventually [[Death|die]].
 
| description = Below this [[temperature]], characters will be unhappy. {{Hover title|10 °C (18 °F)|Significantly}} below this temperature, they will develop [[hypothermia]] and [[frostbite]] and eventually [[Death|die]].
}}
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| category = BasicsPawn
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}} Lower minimum comfortable temperatures are better.
  
== Base value ==
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== Base value ==  
{{Recode|section=1|reason=expandable, but by default collapsed, table would be better than linking to the property page and would be sortable. replicate implementation for max comfortable temperature page as well}}
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The default base value for [[human]]s is {{Temperature|{{Q|Human|Min Comfortable Temperature}} }}. The collapsed table below shows the minimum and maximum temperatures of all pawns
The default base value for [[human]]s is {{Temperature|{{Q|Human|Min Comfortable Temperature}} }}. See their individual pages or [[Property:Min Comfortable Temperature|Min Comfortable Temperature]] for all other creatures.
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Any unique temperature mechanics will be described on their individual pages.
  
== Offsets ==
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{| class="c_08 table sortable mw-collapsible mw-collapsed"
The only offsets for the base value are the cold [[Apparel#Insulation|insulation]] offered by [[apparel]] and [[genes]].{{BiotechIcon}}
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|-
 
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! style="width:10em;"| Pawn
=== Apparel ===
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! style="width:8em;" data-sort-type="number" | Minimum
''Note that for sleeping pawns their apparel has no effect!''
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! style="width:7em;" data-sort-type="number" | Maximum
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! Type
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|-
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{{#ask: [[Min Comfortable Temperature::+]]
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| named args=yes
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| ? # - = ?Pagename
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| ?Name=?Name
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| ?Min Comfortable Temperature # = ?Min
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| ?Max Comfortable Temperature # = ?Max
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| ?Type = ?Type
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| ?Type2 = ?Type2
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| format=template
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| template=Pawn Temperature Row
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| sort = Type, Type2, From DLC, name
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| limit = 500
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}}
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|}
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: {{note|1|1}} Note: Despite having a minimum and maximum comfortable temperature defined, mechanoids are unaffected by temperature extremes.
 +
: {{note|2|2}} Note: Unlike most pawns, insectoids do not experience hypothermia and death from low temperatures and instead experience hypothermic slowdown.
  
The [[Apparel#Insulation|insulation]] offered by a piece of [[apparel]] is dependant on its [[quality]] and [[material]].
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== Factors ==
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There are two ways to increase a pawns maximum comfortable temperature, being [[Apparel]] and [[Genes]]{{BiotechIcon}}. Note that insulation from apparel does not affect whether a pawn ''"Slept in the cold/heat"'' mood penalty, but the effects of genes do.
  
* See each apparels page for numbers for all kinds of materials and levels of quality.
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[[Apparel]] decreases minimum comfortable temperature by its [[Apparel#Insulation|Insulation - Cold]] which is modified by its quality, and if [[stuffable]] by the insulation factor of the material from which it is made. Apparel will never increase a pawns minimum comfortable temperature, so it is not necessary to remove clothing to make a pawn more comfortable. See [[Apparel#Insulation|Insulation]] for further details.  
* See [[Apparel#Insulation|apparel]] for how it is calculated.
 
* See [[Property:Insulation Factor - Cold|Insulation Factor - Cold]], [[Property:Insulation - Cold Factor|Insulation - Cold Factor]] and [[Quality#Apparel and utility|quality]] for the individual elements of the calculation.
 
  
=== Genes ===
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There are 5 genes{{BiotechIcon}} that affect a pawns minimum comfortable temperature:
 
* [[Genes#Cold weakness|Cold weakness]] gene {{BiotechIcon}}: {{++|{{Temperature|5||delta}} }}
 
* [[Genes#Cold weakness|Cold weakness]] gene {{BiotechIcon}}: {{++|{{Temperature|5||delta}} }}
 
* [[Genes#Cold tolerant|Cold tolerant]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
 
* [[Genes#Cold tolerant|Cold tolerant]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}

Revision as of 00:40, 8 September 2024

Minimum Comfortable Temperature is a stat: Below this temperature, characters will be unhappy. Significantly below this temperature, they will develop hypothermia and frostbite and eventually die. Its minimum allowed value is -2,000 °C (-3,568 °F) (effectively limited to -261.204 °C (-438.2 °F)). Its maximum allowed value is 2,000 °C (3,632 °F) (effectively limited to 16 °C (60.8 °F)). Its default value is 0 °C (32 °F). Lower minimum comfortable temperatures are better.

Base value

The default base value for humans is 16 °C (60.8 °F). The collapsed table below shows the minimum and maximum temperatures of all pawns Any unique temperature mechanics will be described on their individual pages.

Pawn Minimum Maximum Type
Alpaca Alpaca -20 °C (-4 °F) 45 °C (113 °F) Animal
Alphabeaver Alphabeaver -40 °C (-40 °F) 40 °C (104 °F) Animal
Arctic fox Arctic fox -50 °C (-58 °F) 40 °C (104 °F) Animal
Arctic wolf Arctic wolf -55 °C (-67 °F) 40 °C (104 °F) Animal
Bison Bison -55 °C (-67 °F) 45 °C (113 °F) Animal
Boomalope Boomalope -15 °C (5 °F) 40 °C (104 °F) Animal
Boomrat Boomrat -15 °C (5 °F) 40 °C (104 °F) Animal
Capybara Capybara -10 °C (14 °F) 50 °C (122 °F) Animal
Caribou Caribou -50 °C (-58 °F) 40 °C (104 °F) Animal
Cassowary Cassowary -8 °C (17.6 °F) 50 °C (122 °F) Animal
Cat Cat -25 °C (-13 °F) 40 °C (104 °F) Animal
Chicken Chicken -10 °C (14 °F) 40 °C (104 °F) Animal
Chinchilla Chinchilla -15 °C (5 °F) 55 °C (131 °F) Animal
Cobra Cobra -0 °C (32 °F) 60 °C (140 °F) Animal
Cougar Cougar -25 °C (-13 °F) 40 °C (104 °F) Animal
Cow Cow -10 °C (14 °F) 40 °C (104 °F) Animal
Deer Deer -30 °C (-22 °F) 40 °C (104 °F) Animal
Donkey Donkey -25 °C (-13 °F) 45 °C (113 °F) Animal
Dromedary Dromedary -22 °C (-7.6 °F) 60 °C (140 °F) Animal
Duck Duck -10 °C (14 °F) 40 °C (104 °F) Animal
Elephant Elephant -12 °C (10.4 °F) 50 °C (122 °F) Animal
Elk Elk -50 °C (-58 °F) 40 °C (104 °F) Animal
Emu Emu -8 °C (17.6 °F) 50 °C (122 °F) Animal
Fennec fox Fennec fox -30 °C (-22 °F) 40 °C (104 °F) Animal
Gazelle Gazelle -10 °C (14 °F) 40 °C (104 °F) Animal
Goat Goat -20 °C (-4 °F) 40 °C (104 °F) Animal
Goose Goose -10 °C (14 °F) 40 °C (104 °F) Animal
Grizzly bear Grizzly bear -40 °C (-40 °F) 40 °C (104 °F) Animal
Guinea pig Guinea pig -15 °C (5 °F) 55 °C (131 °F) Animal
Hare Hare -30 °C (-22 °F) 40 °C (104 °F) Animal
Horse Horse -35 °C (-31 °F) 45 °C (113 °F) Animal
Husky Husky -50 °C (-58 °F) 40 °C (104 °F) Animal
Ibex Ibex -30 °C (-22 °F) 40 °C (104 °F) Animal
Iguana Iguana °C (32 °F) 60 °C (140 °F) Animal
Labrador retriever Labrador retriever -30 °C (-22 °F) 40 °C (104 °F) Animal
Lynx Lynx -50 °C (-58 °F) 40 °C (104 °F) Animal
Megasloth Megasloth -55 °C (-67 °F) 40 °C (104 °F) Animal
Monkey Monkey -5 °C (23 °F) 50 °C (122 °F) Animal
Muffalo Muffalo -55 °C (-67 °F) 45 °C (113 °F) Animal
Ostrich Ostrich -8 °C (17.6 °F) 50 °C (122 °F) Animal
Panther Panther -8 °C (17.6 °F) 50 °C (122 °F) Animal
Pig Pig -5 °C (23 °F) 40 °C (104 °F) Animal
Polar bear Polar bear -55 °C (-67 °F) 40 °C (104 °F) Animal
Raccoon Raccoon -30 °C (-22 °F) 40 °C (104 °F) Animal
Rat Rat -30 °C (-22 °F) 40 °C (104 °F) Animal
Red fox Red fox -35 °C (-31 °F) 40 °C (104 °F) Animal
Rhinoceros Rhinoceros -8 °C (17.6 °F) 40 °C (104 °F) Animal
Sheep Sheep -20 °C (-4 °F) 45 °C (113 °F) Animal
Snowhare Snowhare -55 °C (-67 °F) 40 °C (104 °F) Animal
Squirrel Squirrel -35 °C (-31 °F) 40 °C (104 °F) Animal
Thrumbo Thrumbo -65 °C (-85 °F) 50 °C (122 °F) Animal
Timber wolf Timber wolf -40 °C (-40 °F) 40 °C (104 °F) Animal
Tortoise Tortoise -0 °C (32 °F) 50 °C (122 °F) Animal
Turkey Turkey -8 °C (17.6 °F) 40 °C (104 °F) Animal
Warg Warg -40 °C (-40 °F) 40 °C (104 °F) Animal
Wild boar Wild boar -23 °C (-9.4 °F) 40 °C (104 °F) Animal
Yak Yak -45 °C (-49 °F) 40 °C (104 °F) Animal
Yorkshire terrier Yorkshire terrier -15 °C (5 °F) 40 °C (104 °F) Animal
Barkskin Barkskin Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Berrymaker Berrymaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Carrier Carrier Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Clawer Clawer Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Gaumaker Gaumaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Immature dryad Immature dryad Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Medicinemaker Medicinemaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Woodmaker Woodmaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Human Human 16 °C (60.8 °F) 26 °C (78.8 °F) Animal - Human
Megascarab Megascarab °C (32 °F)[2] 60 °C (140 °F) Animal - Insectoid
Megaspider Megaspider -40 °C (-40 °F)[2] 60 °C (140 °F) Animal - Insectoid
Spelopede Spelopede -25 °C (-13 °F)[2] 60 °C (140 °F) Animal - Insectoid
Toxalope Toxalope Content added by the Biotech DLC -15 °C (5 °F) 40 °C (104 °F) Animal - Pollution
Waste rat Waste rat Content added by the Biotech DLC -40 °C (-40 °F) 40 °C (104 °F) Animal - Pollution
Chimera Chimera Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Devourer Devourer Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Dreadmeld Dreadmeld Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Fleshmass nucleus Fleshmass nucleus Content added by the Anomaly DLC -100 °C (-148 °F) 250 °C (482 °F) Entity - Advanced
Metalhorror Metalhorror Content added by the Anomaly DLC -100 °C (-148 °F) 250 °C (482 °F) Entity - Advanced
Noctol Noctol Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Bulbfreak Bulbfreak Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Fingerspike Fingerspike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Ghoul Ghoul Content added by the Anomaly DLC -24 °C (-11.2 °F) 56 °C (132.8 °F) Entity - Basic
Gorehulk Gorehulk Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Shambler Shambler Content added by the Anomaly DLC -60 °C (-76 °F) 30 °C (86 °F) Entity - Basic
Toughspike Toughspike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Trispike Trispike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Centipede Centipede -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede blaster Centipede blaster -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede burner Centipede burner -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede gunner Centipede gunner -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Lancer Lancer -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Pikeman Pikeman -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Scyther Scyther -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Termite Termite -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Agrihand Agrihand Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Apocriton Apocriton Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centurion Centurion Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Cleansweeper Cleansweeper Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Constructoid Constructoid Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Diabolus Diabolus Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Fabricor Fabricor Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Legionary Legionary Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Lifter Lifter Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Militor Militor Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Paramedic Paramedic Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Scorcher Scorcher Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Tesseron Tesseron Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Tunneler Tunneler Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
War queen War queen Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
War urchin War urchin Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
^1 Note: Despite having a minimum and maximum comfortable temperature defined, mechanoids are unaffected by temperature extremes.
^2 Note: Unlike most pawns, insectoids do not experience hypothermia and death from low temperatures and instead experience hypothermic slowdown.

Factors

There are two ways to increase a pawns maximum comfortable temperature, being Apparel and GenesContent added by the Biotech DLC. Note that insulation from apparel does not affect whether a pawn "Slept in the cold/heat" mood penalty, but the effects of genes do.

Apparel decreases minimum comfortable temperature by its Insulation - Cold which is modified by its quality, and if stuffable by the insulation factor of the material from which it is made. Apparel will never increase a pawns minimum comfortable temperature, so it is not necessary to remove clothing to make a pawn more comfortable. See Insulation for further details.

There are 5 genesContent added by the Biotech DLC that affect a pawns minimum comfortable temperature:

Analysis

The absolute lowest comfortable cold comes from these factors:

Total: -261.204 °C (-438.2 °F)