Difference between revisions of "Wood"

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(Using flashstorm as an example is fine, but given their rarity it might to the wrong conclusion about how likely it is to happen - lots of fire sources.)
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== Analysis ==
 
== Analysis ==
 
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}
 
{{Stub|section=1|reason=Acquisition analysis, see table on [[Trees]] for initial basis, but add [[Woodmaker]]}}
Wooden buildings are quick to construct, wood itself is often easy to get, and most [[scenario]]s at least start with some. This makes wood a useful material for your early [[wall]]s and [[furniture]]. [[Stone blocks]] require a bit of work to create, while [[steel]] is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a [[flashstorm]] could light your entire base on fire. Note that, as stone [[door]]s take incredibly long to open, using wood for doors can be acceptable even into the midgame.
+
Wooden buildings are quick to construct, wood itself is often easy to get, and most [[scenario]]s at least start with some. This makes wood a useful material for your early [[wall]]s and [[furniture]]. [[Stone blocks]] require a bit of work to create, while [[steel]] is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a [[flashstorm]], raid, or wildfire could light your entire base on fire. Note that as stone [[door]]s take so long to open and the fire risk of a wooden door surrounded by non-flammable walls and floors is minimal, using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack. There is also no specific need to swap from wooden furniture at any point, though other materials might be selected for their improved availability, durability, beauty as the colony progresses.
  
Extremely wood-scarce [[biome]]s, like ''Ice Sheet'' or ''Extreme Desert'', should conserve wood for a [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. [[Ruin]]s can be deconsructed for stone/steel, and steel should be used for the furniture.
+
Extremely wood-scarce [[biome]]s, like [[Ice sheet]] or [[Extreme desert]], should conserve wood for a [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. [[Ruin]]s can be deconsructed for stone/steel, and steel should be used for the furniture instead.
  
 
Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
 
Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!

Revision as of 03:17, 31 December 2022

Wood

Wood

Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.

Base Stats

Type
MaterialLumber
Stuff Categories
Woody
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
1.2 Silver
Stack Limit
75
Mass
0.4 kg
Beauty
-4
HP
150
Deterioration Rate
0.5
Rotatable
False
Path Cost
15 (46%)

Stat Modifiers

Beauty Factor
×1
Beauty Offset
+0
Work To Make Factor
×0.7
Work To Build Factor
×0.7
Max Hit Points
×0.65
Flammability
×1
Armor - Sharp
×0.54
Armor - Blunt
×0.54
Armor - Heat
×0.4
Insulation - Cold
+8 °C (14.4 °F)
Insulation - Heat
+4 °C (7.2 °F)
Melee Blunt Damage
×0.9
Melee Sharp Damage
×0.4
Melee Cooldown
×1.0
Door Opening Speed
×1.2
Rest Effectiveness
×1
Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Log
10 dmg (Blunt)
15% AP
2 seconds cooldown
Technical
defName
WoodLog
Color
(133,97,67)
Stuff Adjective
wooden


Wood is a construction and crafting material vital in the early game.

Acquistion

Wood can be obtained by harvesting most trees, including plants like the saguaro cacti, using the Chop Wood command. FibercornContent added by the Ideology DLC can also be grown for wood.

Every default scenario, except for Naked Brutality, starts the player with a select amount of wood. Wood is carried by bulk goods traders, trade ships, and faction bases. A single piece of wood is obtained when extracting a peg leg, wooden hand, or wooden foot.

A woodmaker dryadContent added by the Ideology DLC will generate some wood every 2 days.

Plant yield

The following plants provide the following amounts of wood:

  • Summary

    Wood is used in the following crafting recipes:

  • Product Ingredients Type [ExpandCollapse]
    Grand sculpture Grand sculpture Stuff 400 (Metallic/Woody/Stony, 4000 for SMVs) Art
    Large sculpture Large sculpture Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Small sculpture Small sculpture Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Art
    Animal sleeping box Animal sleeping box Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Bed Bed Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Furniture
    Bookcase Bookcase Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Dining chair Dining chair Stuff 45 (Metallic/Woody, 450 for SMVs) Building - Furniture
    Double bed Double bed Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Dresser Dresser Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    End table End table Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Plant pot Plant pot Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Royal bed Royal bed Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) + Gold 50 Building - Furniture
    Shelf Shelf Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Furniture
    Small bookcase Small bookcase Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Small shelf Small shelf Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Furniture
    Stool Stool Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Furniture
    Table (1x2) Table (1x2) Stuff 28 (Metallic/Woody/Stony, 280 for SMVs) Building - Furniture
    Table (2x2) Table (2x2) Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Furniture
    Table (2x4) Table (2x4) Stuff 95 (Metallic/Woody/Stony, 950 for SMVs) Building - Furniture
    Table (3x3) Table (3x3) Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Furniture
    Torch lamp Torch lamp Wood 20 Building - Furniture
    Wall torch lamp Wall torch lamp Wood 15 Building - Furniture
    Egg box Egg box Stuff 20 (Metallic/Woody, 200 for SMVs) Building - Misc
    Pen marker Pen marker Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Misc
    Sarcophagus Sarcophagus Stuff 60 (Woody/Metallic/Stony, 600 for SMVs) Building - Misc
    Watermill generator Watermill generator Wood 280 + Steel 80 + Component 3 Building - Power
    Art bench Art bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 Building - Production
    Brewery Brewery Wood 120 + Steel 30 Building - Production
    Butcher table Butcher table Stuff 75 (Metallic/Woody, 750 for SMVs) + Wood 20 Building - Production
    Drug lab Drug lab Stuff 50 (Metallic/Woody, 500 for SMVs) + Steel 75 + Component 6 Building - Production
    Electric tailor bench Electric tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 50 + Component 2 Building - Production
    Fermenting barrel Fermenting barrel Steel 10 + Wood 30 Building - Production
    Hand tailor bench Hand tailor bench Stuff 75 (Metallic/Woody, 750 for SMVs) Building - Production
    Simple research bench Simple research bench Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Steel 25 Building - Production
    Stonecutter's table Stonecutter's table Stuff 75 (Metallic/Woody, 750 for SMVs) + Steel 30 Building - Production
    Billiards table Billiards table Stuff 80 (Metallic/Woody/Stony, 800 for SMVs) + Cloth 80 + Wood 30 Building - Recreation
    Chess table Chess table Stuff 70 (Metallic/Woody/Stony, 700 for SMVs) Building - Recreation
    Game-of-Ur board Game-of-Ur board Stuff 35 (Metallic/Woody/Stony, 350 for SMVs) Building - Recreation
    Hoopstone ring Hoopstone ring Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Recreation
    Horseshoes pin Horseshoes pin Stuff 10 (Metallic/Woody/Stony, 100 for SMVs) Building - Recreation
    Poker table Poker table Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) + Cloth 50 + Wood 25 Building - Recreation
    Barricade Barricade Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Security
    Spike trap Spike trap Stuff 45 (Metallic/Woody/Stony, 450 for SMVs) Building - Security
    Autodoor Autodoor Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) + Steel 40 + Component 2 Building - Structure
    Bridge Bridge Wood 12 Building - Structure
    Column Column Stuff 20 (Metallic/Woody/Stony, 200 for SMVs) Building - Structure
    Door Door Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Fence Fence Stuff 1 (Metallic/Woody/Stony, 10 for SMVs) Building - Structure
    Fence gate Fence gate Stuff 25 (Metallic/Woody/Stony, 250 for SMVs) Building - Structure
    Ornate door Ornate door Stuff 75 (Metallic/Woody/Stony, 750 for SMVs) + Gold 50 Building - Structure
    Wall Wall Stuff 5 (Metallic/Woody/Stony, 50 for SMVs) Building - Structure
    Campfire Campfire Wood 20 Building - Temperature
    Passive cooler Passive cooler Wood 50 Building - Temperature
    Club Club Stuff 40 (Metallic/Woody/Stony, 400 for SMVs) Equipment - Weapons
    Gladius Gladius Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Greatbow Greatbow Wood 60 Equipment - Weapons
    Ikwa Ikwa Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Longsword Longsword Stuff 100 (Metallic/Woody, 1000 for SMVs) Equipment - Weapons
    Mace Mace Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Pila Pila Wood 70 Equipment - Weapons
    Recurve bow Recurve bow Wood 40 Equipment - Weapons
    Short bow Short bow Wood 30 Equipment - Weapons
    Spear Spear Stuff 75 (Metallic/Woody, 750 for SMVs) Equipment - Weapons
    Wood floor Wood floor Wood 3 Floor
    Plate armor Plate armor Stuff 170 (Metallic/Woody, 1700 for SMVs) Gear - Armor
    War mask War mask Stuff 25 (Woody) Gear - Clothing
    Peg leg Peg leg Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Wooden foot Wooden foot Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Wooden hand Wooden hand Wood 1 + Herbal medicine 2 Medical Items - Body Parts
    Baby decoration Baby decoration Content added by the Biotech DLC Stuff 60 (Woody/Stony/Metallic, 600 for SMVs) Building - Furniture
    Blackboard Blackboard Content added by the Biotech DLC Stuff 15 (Woody/Stony) Building - Furniture
    Crib Crib Content added by the Biotech DLC Stuff 25 (Woody/Stony/Metallic, 250 for SMVs) Building - Furniture
    School desk School desk Content added by the Biotech DLC Stuff 30 (Woody/Stony/Metallic, 300 for SMVs) Building - Furniture
    Toy box Toy box Content added by the Biotech DLC Stuff 80 (Woody/Stony/Metallic, 800 for SMVs) Building - Furniture
    Terror sculpture Terror sculpture Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Art
    Animalist slab (broad) Animalist slab (broad) Content added by the Ideology DLC Stuff 150 (Woody) Building - Floor
    Animalist slab (medium) Animalist slab (medium) Content added by the Ideology DLC Stuff 100 (Woody) Building - Floor
    Totemic slab (broad) Totemic slab (broad) Content added by the Ideology DLC Stuff 150 (Woody) Building - Floor
    Totemic slab (medium) Totemic slab (medium) Content added by the Ideology DLC Stuff 100 (Woody) Building - Floor
    Bonsai pot Bonsai pot Content added by the Ideology DLC Stuff 24 (Metallic/Woody/Stony, 240 for SMVs) Building - Furniture
    Darktorch Darktorch Content added by the Ideology DLC Wood 20 Building - Furniture
    Slab bed Slab bed Content added by the Ideology DLC Stuff 30 (Metallic/Woody/Stony, 300 for SMVs) Building - Furniture
    Slab double bed Slab double bed Content added by the Ideology DLC Stuff 85 (Metallic/Woody/Stony, 850 for SMVs) Building - Furniture
    Autobong Autobong Content added by the Ideology DLC Stuff 100 (Metallic/Woody, 1000 for SMVs) + Smokeleaf leaves 25 + Component 3 Building - Ideology (Buildings)
    Burnbong Burnbong Content added by the Ideology DLC Wood 30 + Smokeleaf leaves 150 Building - Ideology (Buildings)
    Christmas tree Christmas tree Content added by the Ideology DLC Wood 70 + Steel 20 Building - Ideology (Buildings)
    Drum Drum Content added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Effigy Effigy Content added by the Ideology DLC Wood 80 Building - Ideology (Buildings)
    Grand altar Grand altar Content added by the Ideology DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Ideology (Buildings)
    Incense shrine Incense shrine Content added by the Ideology DLC Wood 100 Building - Ideology (Buildings)
    Large altar Large altar Content added by the Ideology DLC Stuff 200 (Metallic/Woody/Stony, 2000 for SMVs) Building - Ideology (Buildings)
    Lectern Lectern Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Medium altar Medium altar Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Pew Pew Content added by the Ideology DLC Stuff 100 (Metallic/Woody/Stony, 1000 for SMVs) Building - Ideology (Buildings)
    Pyre Pyre Content added by the Ideology DLC Wood 100 Building - Ideology (Buildings)
    Sacrificial flag Sacrificial flag Content added by the Ideology DLC Cloth 40 + Wood 40 Building - Ideology (Buildings)
    Skullspike Skullspike Content added by the Ideology DLC Stuff 25 (Woody/Metallic, 250 for SMVs) + Skull 1 Building - Ideology (Buildings)
    Small altar Small altar Content added by the Ideology DLC Stuff 50 (Metallic/Woody/Stony, 500 for SMVs) Building - Ideology (Buildings)
    Styling station Styling station Content added by the Ideology DLC Stuff 80 (Metallic/Woody, 800 for SMVs) + Steel 30 Building - Ideology (Buildings)
    Totemic boards Totemic boards Content added by the Ideology DLC Wood 20 Floor
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Torture crown Torture crown Content added by the Ideology DLC Stuff 25 (Metallic/Woody, 250 for SMVs) Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) Gear - Clothing
    Drape Drape Content added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Meditation throne Meditation throne Content added by the Royalty DLC Stuff 125 (Metallic/Woody/Stony, 1250 for SMVs) Building - Furniture
    Large nature shrine Large nature shrine Content added by the Royalty DLC Stuff 300 (Metallic/Woody/Stony, 3000 for SMVs) Building - Misc
    Small nature shrine Small nature shrine Content added by the Royalty DLC Stuff 150 (Metallic/Woody/Stony, 1500 for SMVs) Building - Misc
    Harp Harp Content added by the Royalty DLC Wood 150 Building - Recreation
    Harpsichord Harpsichord Content added by the Royalty DLC Wood 250 Building - Recreation
    Piano Piano Content added by the Royalty DLC Steel 120 + Wood 220 Building - Recreation
    Axe Axe Content added by the Royalty DLC Stuff 50 (Metallic/Woody, 500 for SMVs) Equipment - Weapons
    Warhammer Warhammer Content added by the Royalty DLC Stuff 150 (Metallic/Woody, 1500 for SMVs) Equipment - Weapons
  • Other uses:

    Deterioration

    Wood deteriorates very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take 10 full years to deteriorate into nothing, before multipliers like rain. So, for all intents and purposes, you can safely leave wood outside. The only real threat is fire.

    As a weapon

    A wood log can be wielded as a melee weapon. It deals more damage per second than a bare fist or beer bottle.

    Attack table

  • Name DPS[1] AP[1] Log (Blunt) Value [ExpandCollapse]
    Dam. Cool. AP DPS Chance[2]
    Wood 5 15% 10 2s 15% 5 100% 1.2 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder

    Analysis

    Wooden buildings are quick to construct, wood itself is often easy to get, and most scenarios at least start with some. This makes wood a useful material for your early walls and furniture. Stone blocks require a bit of work to create, while steel is a much more valuable resource early on. Eventually, at least your walls should be replaced with some sort of stone, as a flashstorm, raid, or wildfire could light your entire base on fire. Note that as stone doors take so long to open and the fire risk of a wooden door surrounded by non-flammable walls and floors is minimal, using wood for doors can be acceptable into the midgame, and even indefinitely if they are not intended to resist attack. There is also no specific need to swap from wooden furniture at any point, though other materials might be selected for their improved availability, durability, beauty as the colony progresses.

    Extremely wood-scarce biomes, like Ice sheet or Extreme desert, should conserve wood for a campfire or passive coolers until you can 1. create electric heaters / coolers, or 2. get the necessary clothing to survive. Ruins can be deconsructed for stone/steel, and steel should be used for the furniture instead.

    Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!

    Gallery

    Version history