Difference between revisions of "Template:Nav/stats"

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m (Missing Stats, except for the Darkness Combat Stats)
m (rename some stat links, and include darkness combat)
Line 13: Line 13:
 
;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs
 
;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs
 
-->
 
-->
:[[Nutrition]]<!--{3000}
+
:[[Nutrition (Stat)|Nutrition]]<!--{3000}
 
--> &bull; [[Medical Potency]]<!--{4000}
 
--> &bull; [[Medical Potency]]<!--{4000}
 
--> &bull; [[Medical Tend Quality Maximum]]<!--{4010}
 
--> &bull; [[Medical Tend Quality Maximum]]<!--{4010}
Line 79: Line 79:
 
--> &bull; [[Deterioration Rate]]<!--{2500}
 
--> &bull; [[Deterioration Rate]]<!--{2500}
 
--> &bull; [[Sell Price Multiplier]]<!--{2509}
 
--> &bull; [[Sell Price Multiplier]]<!--{2509}
--> &bull; [[Beauty]]<!--{3000}
+
--> &bull; [[Beauty (Stat)|Beauty]]<!--{3000}
 
--> &bull; [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000}
 
--> &bull; [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000}
 
--> &bull; [[Cleanliness]]<!--{3000}
 
--> &bull; [[Cleanliness]]<!--{3000}
--> &bull; [[Comfort]]<!--{3000}
+
--> &bull; [[Comfort (Stat)|Comfort]]<!--{3000}
 
--> &bull; [[Work To Make]]<!--{3100}
 
--> &bull; [[Work To Make]]<!--{3100}
 
--> &bull; [[Food Poison Chance (Food Stat)]]<!--{4000}
 
--> &bull; [[Food Poison Chance (Food Stat)]]<!--{4000}
Line 113: Line 113:
 
;[[Apparel]]<!--{30} 13 StatDefs
 
;[[Apparel]]<!--{30} 13 StatDefs
 
-->
 
-->
:[[Armor - Material effect multiplier]]<!--{1, Always Hide}
+
:[[Armor - Material Effect Multiplier]]<!--{1, Always Hide}
--> &bull; [[Insulation - Cold - Material effect multiplier]]<!--{2, Always Hide}
+
--> &bull; [[Insulation - Cold - Material Effect Multiplier]]<!--{2, Always Hide}
--> &bull; [[Insulation - Heat - Material effect multiplier]]<!--{3, Always Hide}
+
--> &bull; [[Insulation - Heat - Material Effect Multiplier]]<!--{3, Always Hide}
 
--> &bull; [[Equip Delay]]<!--{50}
 
--> &bull; [[Equip Delay]]<!--{50}
 
--> &bull; [[Pack Radius]]<!--{60}
 
--> &bull; [[Pack Radius]]<!--{60}
Line 162: Line 162:
 
--> &bull; [[Trap Melee Damage]]<!--{5001}
 
--> &bull; [[Trap Melee Damage]]<!--{5001}
 
--> &bull; [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100}
 
--> &bull; [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100}
--> &bull; [[Work Speed Factor (Gene Assembly)]] {{BiotechIcon}}<!--{1000}
+
--> &bull; [[Assembly Speed Factor]] {{BiotechIcon}}<!--{1000}
 
--> &bull; [[Baby Play Power]] {{BiotechIcon}}<!--{4020}
 
--> &bull; [[Baby Play Power]] {{BiotechIcon}}<!--{4020}
 
--> &bull; [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110}
 
--> &bull; [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110}
Line 186: Line 186:
 
--> &bull; [[Sharp Damage]]<!--{4505}
 
--> &bull; [[Sharp Damage]]<!--{4505}
 
--> &bull; [[Blunt Damage]]<!--{4506}
 
--> &bull; [[Blunt Damage]]<!--{4506}
--> &bull; [[Insulation - Heat (material factor)]]<!--{4506}
+
--> &bull; [[Insulation - Heat (Material Factor)]]<!--{4506}
--> &bull; [[Insulation - Cold (material factor)]]<!--{4507}
+
--> &bull; [[Insulation - Cold (Material Factor)]]<!--{4507}
--> &bull; [[Armor - Heat (material factor)]]<!--{4508}
+
--> &bull; [[Armor - Heat (Material Factor)]]<!--{4508}
--> &bull; [[Armor - Blunt (material factor)]]<!--{4509}
+
--> &bull; [[Armor - Blunt (Material Factor)]]<!--{4509}
--> &bull; [[Armor - Sharp (material factor)]]<!--{4510}
+
--> &bull; [[Armor - Sharp (Material Factor)]]<!--{4510}
 
-->
 
-->
  
Line 225: Line 225:
 
--> &bull; [[Melee Damage Factor]]<!--{5200}
 
--> &bull; [[Melee Damage Factor]]<!--{5200}
 
--> &bull; [[Melee Cooldown]]<!--{5201}
 
--> &bull; [[Melee Cooldown]]<!--{5201}
 +
--> &bull; [[Melee Dodge Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000}
 
--> &bull; [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000}
 
--> &bull; [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide}
 
--> &bull; [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide}

Revision as of 06:19, 21 September 2024

Capacities
PainConsciousnessMovingManipulationTalkingEatingSightHearingBreathingBlood Filtration  • Blood PumpingDigestion
Basics - Important
Market ValueMarket Value Ignoring HitpointsHonor Value Content added by the Royalty DLC
Basics - Non Pawn Important
NutritionMedical PotencyMedical Tend Quality MaximumMax Hit Points
Basics - Basics
MassFlammabilityPsychic Sensitivity FactorPsychic Sensitivity OffsetNeural Heat Limit OffsetNeural Heat Recovery Rate OffsetSlave Suppression Offset Content added by the Ideology DLCTerror (Source) Content added by the Ideology DLCMax Install Count Content added by the Biotech DLC
Basics - Pawn
Recreation Fall RateSleep Fall RateEating SpeedForaged Food AmountMinimum Handling SkillMental Break ThresholdImmunity Gain SpeedPain Shock ThresholdLifespan FactorMinimum Comfortable TemperatureMaximum Comfortable TemperatureInjury Healing FactorCaravan Riding SpeedCarrying CapacityFilth RateCrawl SpeedMove SpeedMax NutritionRest Rate MultiplierToxic Environment ResistanceToxic ResistanceAnimals Learning FactorGlobal Learning FactorNeural Heat LimitPsychic SensitivityLeather AmountMeat AmountNeural Heat Recovery RateMeditation Psyfocus GainNeural Heat Gain (Factor) Content added by the Royalty DLCIdeoligion Spread Chance Content added by the Ideology DLCGlobal Certainty Loss Factor Content added by the Ideology DLCTerror Content added by the Ideology DLCRaw Nutrition Multiplier Content added by the Biotech DLCLearning Rate Factor Content added by the Biotech DLCCancer Rate Factor Content added by the Biotech DLCFertility Content added by the Biotech DLCHemogen Gain Multiplier Content added by the Biotech DLC
Basics - Non Pawn
Construction Speed (Material Factor)Deterioration RateSell Price MultiplierBeautyOutdoor BeautyCleanlinessComfortWork To MakeFood Poison Chance (Food Stat)Shooting Accuracy (Turrets)Style Dominance Content added by the Ideology DLC
Mechanoid
EMP ResistanceBandwidth Cost Content added by the Biotech DLCEnergy Usage Multiplier Content added by the Biotech DLCWastepacks Per Recharge Content added by the Biotech DLCControl Taking Time Content added by the Biotech DLCRepair Energy Cost Content added by the Biotech DLC
Meditation
Meditation Psyfocus BonusMeditation Plant Growth Offset Content added by the Royalty DLC
Terrain
Cleaning Time MultiplierFilth Multiplier
Apparel
Armor - Material Effect MultiplierInsulation - Cold - Material Effect MultiplierInsulation - Heat - Material Effect MultiplierEquip DelayPack RadiusShield Recharge RateShield Max EnergyInsulation - HeatInsulation - ColdArmor - HeatArmor - BluntArmor - SharpJump Range Content added by the Royalty DLC
Weapon (Ranged)
Damage MultiplierRanged CooldownAccuracy (Long)Accuracy (Medium)Accuracy (Short)Accuracy (Close)
Weapon (Melee)
Melee Damage MultiplierMelee Weapon Average Armor PenetrationMelee Damage Per Second
Building
Research Speed FactorMax Power OutputMedical Tend Quality OffsetWork Speed FactorWork Efficiency FactorWork To BuildDoor Opening SpeedRest EffectivenessImmunity Gain Speed FactorRecreation PowerSurgery Success Chance FactorReading BonusTrap Spring ChanceTrap Melee DamageBiosculpter Pod Speed Factor Content added by the Ideology DLCAssembly Speed Factor Content added by the Biotech DLCBaby Play Power Content added by the Biotech DLCBirth Quality Offset Content added by the Biotech DLCGenetic Complexity Increase Content added by the Biotech DLC
Ability
Detection ChanceGoodwill ImpactEffect RadiusDurationRangePsyfocus CostNeural Heat GainCasting TimePsylink Level
Stuff Stat Factors (Multipliers when made of this)
Melee CooldownSharp DamageBlunt DamageInsulation - Heat (Material Factor)Insulation - Cold (Material Factor)Armor - Heat (Material Factor)Armor - Blunt (Material Factor)Armor - Sharp (Material Factor)
Mechanitor Content added by the Biotech DLC
Mech Bandwidth Content added by the Biotech DLCMech Control Groups Content added by the Biotech DLCMech Gestation Speed Content added by the Biotech DLCMech Remote Repair Distance Content added by the Biotech DLCMech Remote Shield Distance Content added by the Biotech DLCMech Remote Shield Energy Content added by the Biotech DLCMech Repair Speed Content added by the Biotech DLCSubcore Encoding Speed Content added by the Biotech DLCMech Work Speed Offset Content added by the Biotech DLC
Pawn - Combat
Stagger Time MultiplierRanged Cooldown MultiplierAiming TimePawn Trap Spring ChanceIncoming Damage MultiplierAccuracy Factor (Long)Accuracy Factor (Medium)Accuracy Factor (Short)Accuracy Factor (Close)Shooting AccuracyMortar Miss Radius MultiplierMelee Armor PenetrationMelee Dodge ChanceMelee Hit ChanceMelee DPSMelee Damage FactorMelee CooldownMelee Dodge Chance Indoors Dark Content added by the Ideology DLCMelee Dodge Chance Indoors Lit Content added by the Ideology DLCMelee Dodge Chance Outdoors Night Content added by the Ideology DLCMelee Dodge Chance Outdoors Day Content added by the Ideology DLCMelee Hit Chance Indoors Dark Content added by the Ideology DLCMelee Hit Chance Indoors Lit Content added by the Ideology DLCMelee Hit Chance Outdoors Dark Content added by the Ideology DLCMelee Hit Chance Outdoors Lit Content added by the Ideology DLCShooting Accuracy Indoors Dark Content added by the Ideology DLCShooting Accuracy Indoors Lit Content added by the Ideology DLCShooting Accuracy Outdoors Dark Content added by the Ideology DLCShooting Accuracy Outdoors Lit Content added by the Ideology DLCMelee Door Damage Factor Content added by the Biotech DLCShooting Accuracy Multiplier (Child) Content added by the Biotech DLC
Pawn - Social
Bond Chance FactorTrain Animal ChanceTame Animal ChanceArrest Success ChancePawn BeautySocial ImpactDrug Sell Price ImprovementTrade Price ImprovementNegotiation AbilitySuppression Power Content added by the Ideology DLCConversion Power Content added by the Ideology DLCSlave Suppression Fall Rate Content added by the Ideology DLCAnimal Products Price Improvement Content added by the Ideology DLC
Pawn - Misc
Biosculpter Occupant Speed Content added by the Ideology DLCGrowth Vat Occupant Speed Content added by the Biotech DLC
Pawn - Work
Cleaning Speed MultiplierButchery SpeedMechanoid Shredding SpeedHunting StealthResearch SpeedSmelting SpeedSmoothing SpeedAnimal Gather SpeedAnimal Gather YieldDrug Cooking SpeedDrug Synthesis SpeedButchery EfficiencyMechanoid Shredding EfficiencyCooking SpeedFood Poison ChancePlant Work SpeedPlant Harvest YieldDrug Crop Harvest YieldReading SpeedRepair Success ChanceConstruct Success ChanceConstruction SpeedMedical Tend SpeedMedical Tend QualityMedical Operation SpeedMedical Surgery Success ChanceMining SpeedDeep Drilling SpeedMining YieldGeneral Labor SpeedGlobal Work SpeedHacking Speed Content added by the Ideology DLCPruning Speed Content added by the Ideology DLCActivity Suppression Speed Content added by the Anomaly DLCStudy Efficiency Content added by the Anomaly DLCEntity Study Rate Content added by the Anomaly DLC
Psychic Ritual Content added by the Anomaly DLC
Psychic Ritual Quality Content added by the Anomaly DLCPsychic Ritual Quality Offset Content added by the Anomaly DLC
Containment Content added by the Anomaly DLC
Cold Containment Bonus Content added by the Anomaly DLCContainment Strength Content added by the Anomaly DLCMinimum Containment Strength Content added by the Anomaly DLC
Hidden
Bed Hunger Rate Multiplier



Documentation icon Template documentation[view] [edit] [history] [purge]

Usage

Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.

Here's how to use them properly:

{{nav|category|optional style}}

The category options are:

ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone

The only optional style available is

wide

Examples

{{nav|animal}}


{{nav|plant|wide}}


Links to the templates

Other navigation templates

Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:

{{Nav/disease}}
{{Nav/drugs}}
{{Nav/guides}}
{{Nav/questitems}}