Difference between revisions of "Template:Nav/stats"
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m (Missing Stats, except for the Darkness Combat Stats) |
m (rename some stat links, and include darkness combat) |
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Line 13: | Line 13: | ||
;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs | ;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs | ||
--> | --> | ||
− | :[[Nutrition]]<!--{3000} | + | :[[Nutrition (Stat)|Nutrition]]<!--{3000} |
--> • [[Medical Potency]]<!--{4000} | --> • [[Medical Potency]]<!--{4000} | ||
--> • [[Medical Tend Quality Maximum]]<!--{4010} | --> • [[Medical Tend Quality Maximum]]<!--{4010} | ||
Line 79: | Line 79: | ||
--> • [[Deterioration Rate]]<!--{2500} | --> • [[Deterioration Rate]]<!--{2500} | ||
--> • [[Sell Price Multiplier]]<!--{2509} | --> • [[Sell Price Multiplier]]<!--{2509} | ||
− | --> • [[Beauty]]<!--{3000} | + | --> • [[Beauty (Stat)|Beauty]]<!--{3000} |
--> • [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000} | --> • [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000} | ||
--> • [[Cleanliness]]<!--{3000} | --> • [[Cleanliness]]<!--{3000} | ||
− | --> • [[Comfort]]<!--{3000} | + | --> • [[Comfort (Stat)|Comfort]]<!--{3000} |
--> • [[Work To Make]]<!--{3100} | --> • [[Work To Make]]<!--{3100} | ||
--> • [[Food Poison Chance (Food Stat)]]<!--{4000} | --> • [[Food Poison Chance (Food Stat)]]<!--{4000} | ||
Line 113: | Line 113: | ||
;[[Apparel]]<!--{30} 13 StatDefs | ;[[Apparel]]<!--{30} 13 StatDefs | ||
--> | --> | ||
− | :[[Armor - Material | + | :[[Armor - Material Effect Multiplier]]<!--{1, Always Hide} |
− | --> • [[Insulation - Cold - Material | + | --> • [[Insulation - Cold - Material Effect Multiplier]]<!--{2, Always Hide} |
− | --> • [[Insulation - Heat - Material | + | --> • [[Insulation - Heat - Material Effect Multiplier]]<!--{3, Always Hide} |
--> • [[Equip Delay]]<!--{50} | --> • [[Equip Delay]]<!--{50} | ||
--> • [[Pack Radius]]<!--{60} | --> • [[Pack Radius]]<!--{60} | ||
Line 162: | Line 162: | ||
--> • [[Trap Melee Damage]]<!--{5001} | --> • [[Trap Melee Damage]]<!--{5001} | ||
--> • [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100} | --> • [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100} | ||
− | --> • [[ | + | --> • [[Assembly Speed Factor]] {{BiotechIcon}}<!--{1000} |
--> • [[Baby Play Power]] {{BiotechIcon}}<!--{4020} | --> • [[Baby Play Power]] {{BiotechIcon}}<!--{4020} | ||
--> • [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110} | --> • [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110} | ||
Line 186: | Line 186: | ||
--> • [[Sharp Damage]]<!--{4505} | --> • [[Sharp Damage]]<!--{4505} | ||
--> • [[Blunt Damage]]<!--{4506} | --> • [[Blunt Damage]]<!--{4506} | ||
− | --> • [[Insulation - Heat ( | + | --> • [[Insulation - Heat (Material Factor)]]<!--{4506} |
− | --> • [[Insulation - Cold ( | + | --> • [[Insulation - Cold (Material Factor)]]<!--{4507} |
− | --> • [[Armor - Heat ( | + | --> • [[Armor - Heat (Material Factor)]]<!--{4508} |
− | --> • [[Armor - Blunt ( | + | --> • [[Armor - Blunt (Material Factor)]]<!--{4509} |
− | --> • [[Armor - Sharp ( | + | --> • [[Armor - Sharp (Material Factor)]]<!--{4510} |
--> | --> | ||
Line 225: | Line 225: | ||
--> • [[Melee Damage Factor]]<!--{5200} | --> • [[Melee Damage Factor]]<!--{5200} | ||
--> • [[Melee Cooldown]]<!--{5201} | --> • [[Melee Cooldown]]<!--{5201} | ||
+ | --> • [[Melee Dodge Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
--> • [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000} | --> • [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000} | ||
--> • [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide} | --> • [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide} |
Revision as of 06:19, 21 September 2024
- Capacities
- Pain • Consciousness • Moving • Manipulation • Talking • Eating • Sight • Hearing • Breathing • Blood Filtration • Blood Pumping • Digestion
- Basics - Important
- Market Value • Market Value Ignoring Hitpoints • Honor Value
- Basics - Non Pawn Important
- Nutrition • Medical Potency • Medical Tend Quality Maximum • Max Hit Points
- Basics - Basics
- Mass • Flammability • Psychic Sensitivity Factor • Psychic Sensitivity Offset • Neural Heat Limit Offset • Neural Heat Recovery Rate Offset • Slave Suppression Offset • Terror (Source) • Max Install Count
- Basics - Pawn
- Recreation Fall Rate • Sleep Fall Rate • Eating Speed • Foraged Food Amount • Minimum Handling Skill • Mental Break Threshold • Immunity Gain Speed • Pain Shock Threshold • Lifespan Factor • Minimum Comfortable Temperature • Maximum Comfortable Temperature • Injury Healing Factor • Caravan Riding Speed • Carrying Capacity • Filth Rate • Crawl Speed • Move Speed • Max Nutrition • Rest Rate Multiplier • Toxic Environment Resistance • Toxic Resistance • Animals Learning Factor • Global Learning Factor • Neural Heat Limit • Psychic Sensitivity • Leather Amount • Meat Amount • Neural Heat Recovery Rate • Meditation Psyfocus Gain • Neural Heat Gain (Factor) • Ideoligion Spread Chance • Global Certainty Loss Factor • Terror • Raw Nutrition Multiplier • Learning Rate Factor • Cancer Rate Factor • Fertility • Hemogen Gain Multiplier
- Basics - Non Pawn
- Construction Speed (Material Factor) • Deterioration Rate • Sell Price Multiplier • Beauty • Outdoor Beauty • Cleanliness • Comfort • Work To Make • Food Poison Chance (Food Stat) • Shooting Accuracy (Turrets) • Style Dominance
- Mechanoid
- EMP Resistance • Bandwidth Cost • Energy Usage Multiplier • Wastepacks Per Recharge • Control Taking Time • Repair Energy Cost
- Apparel
- Armor - Material Effect Multiplier • Insulation - Cold - Material Effect Multiplier • Insulation - Heat - Material Effect Multiplier • Equip Delay • Pack Radius • Shield Recharge Rate • Shield Max Energy • Insulation - Heat • Insulation - Cold • Armor - Heat • Armor - Blunt • Armor - Sharp • Jump Range
- Weapon (Ranged)
- Damage Multiplier • Ranged Cooldown • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Accuracy (Close)
- Weapon (Melee)
- Melee Damage Multiplier • Melee Weapon Average Armor Penetration • Melee Damage Per Second
- Building
- Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading Bonus • Trap Spring Chance • Trap Melee Damage • Biosculpter Pod Speed Factor • Assembly Speed Factor • Baby Play Power • Birth Quality Offset • Genetic Complexity Increase
- Ability
- Detection Chance • Goodwill Impact • Effect Radius • Duration • Range • Psyfocus Cost • Neural Heat Gain • Casting Time • Psylink Level
- Stuff Stat Factors (Multipliers when made of this)
- Melee Cooldown • Sharp Damage • Blunt Damage • Insulation - Heat (Material Factor) • Insulation - Cold (Material Factor) • Armor - Heat (Material Factor) • Armor - Blunt (Material Factor) • Armor - Sharp (Material Factor)
- Mechanitor
- Mech Bandwidth • Mech Control Groups • Mech Gestation Speed • Mech Remote Repair Distance • Mech Remote Shield Distance • Mech Remote Shield Energy • Mech Repair Speed • Subcore Encoding Speed • Mech Work Speed Offset
- Pawn - Combat
- Stagger Time Multiplier • Ranged Cooldown Multiplier • Aiming Time • Pawn Trap Spring Chance • Incoming Damage Multiplier • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Accuracy Factor (Close) • Shooting Accuracy • Mortar Miss Radius Multiplier • Melee Armor Penetration • Melee Dodge Chance • Melee Hit Chance • Melee DPS • Melee Damage Factor • Melee Cooldown • Melee Dodge Chance Indoors Dark • Melee Dodge Chance Indoors Lit • Melee Dodge Chance Outdoors Night • Melee Dodge Chance Outdoors Day • Melee Hit Chance Indoors Dark • Melee Hit Chance Indoors Lit • Melee Hit Chance Outdoors Dark • Melee Hit Chance Outdoors Lit • Shooting Accuracy Indoors Dark • Shooting Accuracy Indoors Lit • Shooting Accuracy Outdoors Dark • Shooting Accuracy Outdoors Lit • Melee Door Damage Factor • Shooting Accuracy Multiplier (Child)
- Pawn - Social
- Bond Chance Factor • Train Animal Chance • Tame Animal Chance • Arrest Success Chance • Pawn Beauty • Social Impact • Drug Sell Price Improvement • Trade Price Improvement • Negotiation Ability • Suppression Power • Conversion Power • Slave Suppression Fall Rate • Animal Products Price Improvement
- Pawn - Work
- Cleaning Speed Multiplier • Butchery Speed • Mechanoid Shredding Speed • Hunting Stealth • Research Speed • Smelting Speed • Smoothing Speed • Animal Gather Speed • Animal Gather Yield • Drug Cooking Speed • Drug Synthesis Speed • Butchery Efficiency • Mechanoid Shredding Efficiency • Cooking Speed • Food Poison Chance • Plant Work Speed • Plant Harvest Yield • Drug Crop Harvest Yield • Reading Speed • Repair Success Chance • Construct Success Chance • Construction Speed • Medical Tend Speed • Medical Tend Quality • Medical Operation Speed • Medical Surgery Success Chance • Mining Speed • Deep Drilling Speed • Mining Yield • General Labor Speed • Global Work Speed • Hacking Speed • Pruning Speed • Activity Suppression Speed • Study Efficiency • Entity Study Rate
- Hidden
- Bed Hunger Rate Multiplier
Usage
Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.
Here's how to use them properly:
{{nav|category|optional style}}
The category options are:
ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone
The only optional style available is
wide
Examples
{{nav|animal}}
{{nav|plant|wide}}
Links to the templates
Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:
{{Nav/disease}} {{Nav/drugs}} {{Nav/guides}} {{Nav/questitems}}
The above documentation is transcluded from Template:Nav/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Subpages of this template. |