Difference between revisions of "Minimum Comfortable Temperature"

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| max value = 2000
 
| max value = 2000
 
| effective minimum = -277.204 <!-- see below -->
 
| effective minimum = -277.204 <!-- see below -->
| effective maximum = 16
+
| effective maximum = 21
 
| to string style = Temperature
 
| to string style = Temperature
 
| scenario randomizable = true
 
| scenario randomizable = true
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| display priority in category = 2010
 
| display priority in category = 2010
 
| parts = StatPart_GearStatOffset
 
| parts = StatPart_GearStatOffset
}} Lower minimum comfortable temperatures are better.
+
}} Note that the default value is only used when it is not defined for species and that the listed effective bounds are for [[human]]s. Also note that lower minimum comfortable temperatures are better.
  
 
== Base value ==  
 
== Base value ==  
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== Factors ==
 
== Factors ==
There are three ways to decrease a pawns minimum comfortable temperature, [[Apparel]], [[Genes]]{{BiotechIcon}}, and the [[Inhumanized]]{{AnomalyIcon}} Hediff. Note that insulation from apparel and the Inhumanized Hediff do not affect whether a pawn receives the ''"Slept in the cold/heat"'' mood penalty, but the effects of genes do.   
+
There are three ways to decrease a pawns minimum comfortable temperature: [[Apparel]], [[Genes]]{{BiotechIcon}}, and the [[Inhumanized]]{{AnomalyIcon}} Hediff. Note that insulation from apparel and the Inhumanized Hediff do not affect whether a pawn receives the ''"Slept in the cold/heat"'' mood penalty, but the effects of genes do.   
  
 
[[Apparel]] decreases minimum comfortable temperature by its [[Apparel#Insulation|Insulation - Cold]] which is modified by its quality, and if [[stuffable]] by the insulation factor of the material from which it is made. Apparel will never increase a pawns minimum comfortable temperature, so it is not necessary to remove clothing to make a pawn more comfortable. See [[Apparel#Insulation|Insulation]] for further details.  
 
[[Apparel]] decreases minimum comfortable temperature by its [[Apparel#Insulation|Insulation - Cold]] which is modified by its quality, and if [[stuffable]] by the insulation factor of the material from which it is made. Apparel will never increase a pawns minimum comfortable temperature, so it is not necessary to remove clothing to make a pawn more comfortable. See [[Apparel#Insulation|Insulation]] for further details.  
  
There are 5 genes{{BiotechIcon}} that affect a pawns minimum comfortable temperature:
+
There are 5 genes{{BiotechIcon}} that affect a pawn's minimum comfortable temperature:
 
* [[Genes#Cold weakness|Cold weakness]] gene {{BiotechIcon}}: {{++|{{Temperature|5||delta}} }}
 
* [[Genes#Cold weakness|Cold weakness]] gene {{BiotechIcon}}: {{++|{{Temperature|5||delta}} }}
 
* [[Genes#Cold tolerant|Cold tolerant]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
 
* [[Genes#Cold tolerant|Cold tolerant]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
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* [[Genes#Furry tail|Furry tail]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
 
* [[Genes#Furry tail|Furry tail]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
  
 
+
There is one hediff that affects a pawn's minimum comfortable temperature:
The [[Inhumanized]]{{AnomalyIcon}} Hediff is available only with the Anomaly DLC. Members of the [[Horax cult]] spawn with the Hediff already, and pawns from an [[Ideoligion]] with the [[Ideoligion#Inhumanizing|Inhumanizing: Required]] precept can obtain it as well.
+
* [[Inhumanized]]{{AnomalyIcon}} {{Good|{{Temperature|-16||delta}}}}
* [[Inhumanized]]{{AnomalyIcon}} {{Good|{{Temperature|-16||delta}}}} [[Minimum comfortable temperature]]
 
  
 
== Analysis ==
 
== Analysis ==
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* [[Genes#Furskin|Furskin]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
 
* [[Genes#Furskin|Furskin]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
 
* [[Genes#Furry tail|Furry tail]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
 
* [[Genes#Furry tail|Furry tail]] gene {{BiotechIcon}}: {{---|{{Temperature|10||delta}} }}
* [[Inhumanized]] {{AnomalyIcon}} {{Good|{{Temperature|-16||delta}}}} [[Minimum comfortable temperature]]
+
* [[Inhumanized]] {{AnomalyIcon}} {{Good|{{Temperature|-16||delta}}}}  
 
'''Total: {{Temperature|{{Q|Human|Min Comfortable Temperature}} - 136.8 - 37.62 - 34.2 - 27.36 - 1.224 - 20 - 10 - 10 - 16}}'''
 
'''Total: {{Temperature|{{Q|Human|Min Comfortable Temperature}} - 136.8 - 37.62 - 34.2 - 27.36 - 1.224 - 20 - 10 - 10 - 16}}'''
  

Latest revision as of 02:07, 5 November 2024

Minimum Comfortable Temperature is a stat: Below this temperature, characters will be unhappy.
Significantly below this temperature, they will develop hypothermia and frostbite and eventually die. Its minimum allowed value is -2,000 °C (-3,568 °F) (effectively limited to -277.204 °C (-467 °F)). Its maximum allowed value is 2,000 °C (3,632 °F) (effectively limited to 21 °C (69.8 °F)). Its default value is 0 °C (32 °F). Note that the default value is only used when it is not defined for species and that the listed effective bounds are for humans. Also note that lower minimum comfortable temperatures are better.

Base value[edit]

The default base value for humans is 16 °C (60.8 °F). The collapsed table below shows the minimum and maximum temperatures of all pawns Any unique temperature mechanics will be described on their individual pages.

Pawn Minimum Maximum Type
Alpaca Alpaca -20 °C (-4 °F) 45 °C (113 °F) Animal
Alphabeaver Alphabeaver -40 °C (-40 °F) 40 °C (104 °F) Animal
Arctic fox Arctic fox -50 °C (-58 °F) 40 °C (104 °F) Animal
Arctic wolf Arctic wolf -55 °C (-67 °F) 40 °C (104 °F) Animal
Bison Bison -55 °C (-67 °F) 45 °C (113 °F) Animal
Boomalope Boomalope -15 °C (5 °F) 40 °C (104 °F) Animal
Boomrat Boomrat -15 °C (5 °F) 40 °C (104 °F) Animal
Capybara Capybara -10 °C (14 °F) 50 °C (122 °F) Animal
Caribou Caribou -50 °C (-58 °F) 40 °C (104 °F) Animal
Cassowary Cassowary -8 °C (17.6 °F) 50 °C (122 °F) Animal
Cat Cat -25 °C (-13 °F) 40 °C (104 °F) Animal
Chicken Chicken -10 °C (14 °F) 40 °C (104 °F) Animal
Chinchilla Chinchilla -15 °C (5 °F) 55 °C (131 °F) Animal
Cobra Cobra -0 °C (32 °F) 60 °C (140 °F) Animal
Cougar Cougar -25 °C (-13 °F) 40 °C (104 °F) Animal
Cow Cow -10 °C (14 °F) 40 °C (104 °F) Animal
Deer Deer -30 °C (-22 °F) 40 °C (104 °F) Animal
Donkey Donkey -25 °C (-13 °F) 45 °C (113 °F) Animal
Dromedary Dromedary -22 °C (-7.6 °F) 60 °C (140 °F) Animal
Duck Duck -10 °C (14 °F) 40 °C (104 °F) Animal
Elephant Elephant -12 °C (10.4 °F) 50 °C (122 °F) Animal
Elk Elk -50 °C (-58 °F) 40 °C (104 °F) Animal
Emu Emu -8 °C (17.6 °F) 50 °C (122 °F) Animal
Fennec fox Fennec fox -30 °C (-22 °F) 40 °C (104 °F) Animal
Gazelle Gazelle -10 °C (14 °F) 40 °C (104 °F) Animal
Goat Goat -20 °C (-4 °F) 40 °C (104 °F) Animal
Goose Goose -10 °C (14 °F) 40 °C (104 °F) Animal
Grizzly bear Grizzly bear -40 °C (-40 °F) 40 °C (104 °F) Animal
Guinea pig Guinea pig -15 °C (5 °F) 55 °C (131 °F) Animal
Hare Hare -30 °C (-22 °F) 40 °C (104 °F) Animal
Horse Horse -35 °C (-31 °F) 45 °C (113 °F) Animal
Husky Husky -50 °C (-58 °F) 40 °C (104 °F) Animal
Ibex Ibex -30 °C (-22 °F) 40 °C (104 °F) Animal
Iguana Iguana °C (32 °F) 60 °C (140 °F) Animal
Labrador retriever Labrador retriever -30 °C (-22 °F) 40 °C (104 °F) Animal
Lynx Lynx -50 °C (-58 °F) 40 °C (104 °F) Animal
Megasloth Megasloth -55 °C (-67 °F) 40 °C (104 °F) Animal
Monkey Monkey -5 °C (23 °F) 50 °C (122 °F) Animal
Muffalo Muffalo -55 °C (-67 °F) 45 °C (113 °F) Animal
Ostrich Ostrich -8 °C (17.6 °F) 50 °C (122 °F) Animal
Panther Panther -8 °C (17.6 °F) 50 °C (122 °F) Animal
Pig Pig -5 °C (23 °F) 40 °C (104 °F) Animal
Polar bear Polar bear -55 °C (-67 °F) 40 °C (104 °F) Animal
Raccoon Raccoon -30 °C (-22 °F) 40 °C (104 °F) Animal
Rat Rat -30 °C (-22 °F) 40 °C (104 °F) Animal
Red fox Red fox -35 °C (-31 °F) 40 °C (104 °F) Animal
Rhinoceros Rhinoceros -8 °C (17.6 °F) 40 °C (104 °F) Animal
Sheep Sheep -20 °C (-4 °F) 45 °C (113 °F) Animal
Snowhare Snowhare -55 °C (-67 °F) 40 °C (104 °F) Animal
Squirrel Squirrel -35 °C (-31 °F) 40 °C (104 °F) Animal
Thrumbo Thrumbo -65 °C (-85 °F) 50 °C (122 °F) Animal
Timber wolf Timber wolf -40 °C (-40 °F) 40 °C (104 °F) Animal
Tortoise Tortoise -0 °C (32 °F) 50 °C (122 °F) Animal
Turkey Turkey -8 °C (17.6 °F) 40 °C (104 °F) Animal
Warg Warg -40 °C (-40 °F) 40 °C (104 °F) Animal
Wild boar Wild boar -23 °C (-9.4 °F) 40 °C (104 °F) Animal
Yak Yak -45 °C (-49 °F) 40 °C (104 °F) Animal
Yorkshire terrier Yorkshire terrier -15 °C (5 °F) 40 °C (104 °F) Animal
Barkskin Barkskin Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Berrymaker Berrymaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Carrier Carrier Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Clawer Clawer Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Gaumaker Gaumaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Immature dryad Immature dryad Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Medicinemaker Medicinemaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Woodmaker Woodmaker Content added by the Ideology DLC -50 °C (-58 °F) 50 °C (122 °F) Animal - Dryad
Human Human 16 °C (60.8 °F) 26 °C (78.8 °F) Animal - Human
Megascarab Megascarab °C (32 °F)[2] 60 °C (140 °F) Animal - Insectoid
Megaspider Megaspider -40 °C (-40 °F)[2] 60 °C (140 °F) Animal - Insectoid
Spelopede Spelopede -25 °C (-13 °F)[2] 60 °C (140 °F) Animal - Insectoid
Toxalope Toxalope Content added by the Biotech DLC -15 °C (5 °F) 40 °C (104 °F) Animal - Pollution
Waste rat Waste rat Content added by the Biotech DLC -40 °C (-40 °F) 40 °C (104 °F) Animal - Pollution
Chimera Chimera Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Devourer Devourer Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Dreadmeld Dreadmeld Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Fleshmass nucleus Fleshmass nucleus Content added by the Anomaly DLC -100 °C (-148 °F) 250 °C (482 °F) Entity - Advanced
Metalhorror Metalhorror Content added by the Anomaly DLC -100 °C (-148 °F) 250 °C (482 °F) Entity - Advanced
Noctol Noctol Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Advanced
Bulbfreak Bulbfreak Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Fingerspike Fingerspike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Ghoul Ghoul Content added by the Anomaly DLC -24 °C (-11.2 °F) 56 °C (132.8 °F) Entity - Basic
Gorehulk Gorehulk Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Shambler Shambler Content added by the Anomaly DLC -60 °C (-76 °F) 30 °C (86 °F) Entity - Basic
Toughspike Toughspike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Trispike Trispike Content added by the Anomaly DLC -40 °C (-40 °F) 60 °C (140 °F) Entity - Basic
Centipede Centipede -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede blaster Centipede blaster -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede burner Centipede burner -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centipede gunner Centipede gunner -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Lancer Lancer -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Pikeman Pikeman -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Scyther Scyther -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Termite Termite -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Agrihand Agrihand Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Apocriton Apocriton Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Centurion Centurion Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Cleansweeper Cleansweeper Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Constructoid Constructoid Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Diabolus Diabolus Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Fabricor Fabricor Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Legionary Legionary Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Lifter Lifter Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Militor Militor Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Paramedic Paramedic Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Scorcher Scorcher Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Tesseron Tesseron Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
Tunneler Tunneler Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
War queen War queen Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
War urchin War urchin Content added by the Biotech DLC -100 °C (-148 °F)[1] 250 °C (482 °F)[1] Mechanoid
^1 Note: Despite having a minimum and maximum comfortable temperature defined, mechanoids are unaffected by temperature extremes.
^2 Note: Unlike most pawns, insectoids do not experience hypothermia and death from low temperatures and instead experience hypothermic slowdown.

Factors[edit]

There are three ways to decrease a pawns minimum comfortable temperature: Apparel, GenesContent added by the Biotech DLC, and the InhumanizedContent added by the Anomaly DLC Hediff. Note that insulation from apparel and the Inhumanized Hediff do not affect whether a pawn receives the "Slept in the cold/heat" mood penalty, but the effects of genes do.

Apparel decreases minimum comfortable temperature by its Insulation - Cold which is modified by its quality, and if stuffable by the insulation factor of the material from which it is made. Apparel will never increase a pawns minimum comfortable temperature, so it is not necessary to remove clothing to make a pawn more comfortable. See Insulation for further details.

There are 5 genesContent added by the Biotech DLC that affect a pawn's minimum comfortable temperature:

There is one hediff that affects a pawn's minimum comfortable temperature:

Analysis[edit]

The absolute lowest comfortable cold comes from these factors:

Total: -277.204 °C (-467 °F)

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    ComfyTemperatureMin
  • Label:
    min comfortable temperature
Below this temperature, characters will be unhappy.

Significantly below this temperature, they will develop hypothermia and frostbite and eventually die.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Default Base Value:°C (32 °F)
  • To String Style: Temperature
  • Min Value: -2,000 °C (-3,568 °F)
  • Max Value: 2,000 °C (3,632 °F)
  • Scenario Randomizable: true
  • Cacheable: true
2010