Difference between revisions of "Stuff"
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Examples of stuffable things include most [[structure]]s, [[furniture]], [[melee weapons]] and [[apparel]]. | Examples of stuffable things include most [[structure]]s, [[furniture]], [[melee weapons]] and [[apparel]]. | ||
− | [[File:Buildingmats.png|thumb|200px|Note that this icon is used on | + | [[File:Buildingmats.png|thumb|200px|Note that this icon is used only on this wiki to symbolise "stuff". It is not used in-game.]] |
Stuff is categorized. For example, an item can be made of "Leathery" stuff, i.e. that part of the recipe can be fill by the correct amount of any given [[leather]]. Some recipes give you a choice, for example [[bed]]s' stuff is tagged "Metallic, Wood, Stony", allowing the player to choose between those. There are often better/worse choices, especially given the practical availability of different material for different colonies, but also different "stuff" can have differing effects on the final product (e.g. "wood" is more flammable than stone, and "stony" beds are not as comfortable as wood or steel, except for [[jade]]). Such details are available in articles for specific items. | Stuff is categorized. For example, an item can be made of "Leathery" stuff, i.e. that part of the recipe can be fill by the correct amount of any given [[leather]]. Some recipes give you a choice, for example [[bed]]s' stuff is tagged "Metallic, Wood, Stony", allowing the player to choose between those. There are often better/worse choices, especially given the practical availability of different material for different colonies, but also different "stuff" can have differing effects on the final product (e.g. "wood" is more flammable than stone, and "stony" beds are not as comfortable as wood or steel, except for [[jade]]). Such details are available in articles for specific items. | ||
The stuff categories are: | The stuff categories are: | ||
− | + | {| class="wikitable" | |
− | + | ! Stuff category !! Materials | |
− | + | |- | |
− | + | | [[Leather]]y || {{#ask: [[Stuff Category::Leathery]] | |
− | + | | format = template | |
− | + | | template = DLC Icons | |
− | Note that, despite being | + | | link = none |
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Fabric]] || {{#ask: [[Stuff Category::Fabric]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Wood]]y || {{#ask: [[Stuff Category::Woody]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Metals|Metallic]] || {{#ask: [[Stuff Category::Metallic]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | [[Stone|Stony]] || {{#ask: [[Stuff Category::Stony]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |- | ||
+ | | {{DLC Icons|Bioferrite}} || {{#ask: [[Stuff Category::Bioferrite]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |} | ||
+ | Note that, despite being full categories of their own, currently the only material in the Woody category is [[Wood]] and the only material in the Bioferrite category is [[Bioferrite]]. Notably, [[Bioferrite]] is also in the Metallic category. | ||
== List of stuffable things == | == List of stuffable things == |
Latest revision as of 10:13, 27 June 2024
Stuff is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product. An item that can do this is called "stuffable". Examples of stuffable things include most structures, furniture, melee weapons and apparel.
Stuff is categorized. For example, an item can be made of "Leathery" stuff, i.e. that part of the recipe can be fill by the correct amount of any given leather. Some recipes give you a choice, for example beds' stuff is tagged "Metallic, Wood, Stony", allowing the player to choose between those. There are often better/worse choices, especially given the practical availability of different material for different colonies, but also different "stuff" can have differing effects on the final product (e.g. "wood" is more flammable than stone, and "stony" beds are not as comfortable as wood or steel, except for jade). Such details are available in articles for specific items.
The stuff categories are:
Note that, despite being full categories of their own, currently the only material in the Woody category is Wood and the only material in the Bioferrite category is Bioferrite. Notably, Bioferrite is also in the Metallic category.
List of stuffable things[edit]
- Animal bed
- Animal flap
- Animal sleeping box
- Armchair
- Art bench
- Autodoor
- Barricade
- Bed
- Bedroll
- Billiards table
- Bookcase
- Bowler hat
- Breach axe
- Butcher table
- Button-down shirt
- Chess table
- Club
- Column
- Couch
- Cowboy hat
- Dining chair
- Door
- Double bed
- Double bedroll
- Dresser
- Drug lab
- Duster
- Egg box
- Electric crematorium
- Electric tailor bench
- End table
- Fence
- Fence gate
- Flagstone
- Flak helmet
- Foam turret
- Game-of-Ur board
- Gladius
- Grand sculpture
- Grand stele
- Hand tailor bench
- Hi-tech research bench
- Hood
- Hoopstone ring
- Horseshoes pin
- Hospital bed
- Ikwa
- Jacket
- Knife
- Large sculpture
- Large stele
- Longsword
- Mace
- Mini-turret
- Mortar
- Ornate door
- Pants
- Parka
- Patchleather
- Pen marker
- Plant pot
- Plate armor
- Poker table
- Robe
- Royal bed
- Sandbags
- Sarcophagus
- Shelf
- Simple helmet
- Simple research bench
- Small bookcase
- Small sculpture
- Small shelf
- Spear
- Spike trap
- Stone tile
- Stonecutter's table
- Stool
- T-shirt
- Table (1x2)
- Table (2x2)
- Table (2x4)
- Table (3x3)
- Tribal headdress
- Tribalwear
- Tuque
- Urn
- Veil
- Wall
- War mask
- Ceremonial hood
- Lab coat
- Ritual mask
- Baby decoration
- Blackboard
- Crib
- Face mask
- Heavy bandolier
- Kid helmet
- Kid pants
- Kid parka
- Kid romper
- Kid shirt
- Kid tribalwear
- Sash
- School desk
- Toy box
- Animalist slab (broad)
- Animalist slab (medium)
- Authority cap
- Autobong
- Blindfold
- Bonsai pot
- Broadwrap
- Burka
- Darklight brazier
- Drum
- Flophat
- Gibbet cage
- Grand altar
- Headwrap
- Kneel pillow
- Kneel sheet
- Large altar
- Lectern
- Medium altar
- Morbid slab (broad)
- Morbid slab (medium)
- Morbid stone tile
- Pew
- Reliquary
- Shadecone
- Skullspike
- Slab bed
- Slab double bed
- Slave body strap
- Slave collar
- Slicecap
- Small altar
- Spikecore stone tile
- Styling station
- Tailcap
- Terror sculpture
- Torture crown
- Totemic slab (broad)
- Totemic slab (medium)
- Totemic stone tile
- Visage mask
- Axe
- Beret
- Brazier
- Cape
- Coronet
- Corset
- Crown
- Drape
- Fine stone tile
- Formal shirt
- Formal vest
- Grand meditation throne
- Ladies hat
- Large nature shrine
- Meditation throne
- Prestige robe
- Small nature shrine
- Stellic crown
- Top hat
- Warhammer
Version history[edit]
- 0.7.581 - Stuff system added. Prior to this, objects equivalent to stuffed objects had to be distinctly defined i.e. wood wall and metal wall.