Difference between revisions of "Template:Nav/stats"

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m (fixed link to Range (Ability))
 
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<!-- Capacities don't really belong being merged with a long list of stats that diverge from pawn related info, but it is such a small list that it doesn't necessarily warrant its own nav -->
 
;[[Capacity|Capacities]]
 
;[[Capacity|Capacities]]
:[[Blood Filtration]]  &bull; [[Blood Pumping]] &bull; [[Breathing]] &bull; [[Consciousness]] &bull;[[Eating]] &bull; [[Hearing]] &bull; [[Manipulation]] &bull; [[Metabolism]] &bull; [[Moving]] &bull; [[Pain]] &bull; [[Sight]] &bull; [[Talking]]
+
:[[Pain]] &bull; [[Consciousness]] &bull; [[Moving]] &bull; [[Manipulation]] &bull; [[Talking]] &bull; [[Eating]] &bull; [[Sight]] &bull; [[Hearing]] &bull; [[Breathing]] &bull; [[Blood Filtration]]  &bull; [[Blood Pumping]] &bull; [[Digestion]]
  
;[[Stat|Pawn Stats]]
+
<!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames -->
:[[Aiming Time]] &bull; [[Animal Gather Speed]] &bull; [[Animal Gather Yield]] &bull; [[Arrest Success Chance]] &bull; [[Beauty (Pawn)]] &bull; [[Butchery Efficiency]] &bull; [[Butchery Speed]] &bull; [[Carrying Capacity]] &bull; [[Construct Success Chance]] &bull; [[Construction Speed]] &bull; [[Cooking Speed]] &bull; [[Deep Drilling Speed]] &bull; [[Drug Cooking Speed]] &bull; [[Drug Synthesis Speed]] &bull; [[Eating Speed]] &bull; [[Food Poison Chance]] &bull; [[Foraged Food Amount]] &bull; [[General Labor Speed]] &bull; [[Global Learning Factor]] &bull; [[Global Work Speed]] &bull; [[Hunger Rate Multiplier]] &bull; [[Hunting Stealth]] &bull; [[Immunity Gain Speed]] &bull; [[Incoming Damage Multiplier]] &bull; [[Leather Amount]] &bull; [[Maximum Comfortable Temperature]] &bull; [[Meat Amount]] &bull; [[Mechanoid Shredding Efficiency]] &bull; [[Mechanoid Shredding Speed]] &bull; [[Medical Operation Speed]] &bull; [[Medical Surgery Success Chance]] &bull; [[Medical Tend Quality]] &bull; [[Medical Tend Speed]] &bull; [[Melee Armor Penetration]] &bull; [[Melee Dodge Chance]] &bull; [[Melee DPS]] &bull; [[Melee Hit Chance]]0l &bull; [[Mental Break Threshold]] &bull; [[Minimum Comfortable Temperature]] &bull; [[Minimum Handling Skill]] &bull; [[Mining Speed]] &bull; [[Mining Yield]] &bull; [[Move Speed]] &bull; [[Negotiation Ability]] &bull; [[Pain Shock Threshold]] &bull; [[Plant Harvest Yield]] &bull; [[Plant Work Speed]] &bull; [[Psychic Sensitivity]] &bull; [[Repair Success Chance]] &bull; [[Research Speed]] &bull; [[Rest Rate Multiplier]] &bull; [[Shooting Accuracy]] &bull; [[Smelting Speed]] &bull; [[Smoothing Speed]] &bull; [[Social Impact]] &bull; [[Tame Animal Chance]] &bull; [[Toxic Sensitivity]] &bull; [[Trade Price Improvement]] &bull; [[Train Animal Chance]] &bull; [[Trap Spring Chance]] &bull; [[Neural Heat Gain]] {{RoyaltyIcon}} &bull; [[Neural Heat Limit]] {{RoyaltyIcon}} &bull; [[Neural Heat Recovery Rate]] {{RoyaltyIcon}} &bull; [[Meditation Focus Gain]] {{RoyaltyIcon}}
+
;Basics - <small>Important</small><!--{1} 3 StatDefs
 +
-->
 +
:[[Market Value]]<!--{ParentName="MarketValueBase", 2510}
 +
--> &bull; [[Market Value Ignoring Hitpoints]]<!--{ParentName="MarketValueBase", 2510, Always Hide}
 +
--> &bull; [[Honor Value]] {{RoyaltyIcon}}<!--{2508}
 +
-->
 +
 
 +
;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs
 +
-->
 +
:[[Nutrition (Stat)|Nutrition]]<!--{3000}
 +
--> &bull; [[Medical Potency]]<!--{4000}
 +
--> &bull; [[Medical Tend Quality Maximum]]<!--{4010}
 +
--> &bull; [[Max Hit Points]]<!--{99997}
 +
-->
 +
 
 +
;Basics - <small>Basics</small><!--{10} 9 StatDefs
 +
-->
 +
:[[Mass]]<!--{1500}
 +
--> &bull; [[Flammability]]<!--{3000}
 +
--> &bull; [[Psychic Sensitivity Factor]]<!--{3500}
 +
--> &bull; [[Psychic Sensitivity Offset]]<!--{3500}
 +
--> &bull; [[Neural Heat Limit Offset]]<!--{May Require Any Of: Royalty, Biotech; 3525}
 +
--> &bull; [[Neural Heat Recovery Rate Offset]]<!--{May Require Any Of: Royalty, Biotech; 3550}
 +
--> &bull; [[Slave Suppression Offset]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Terror (Source)]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Max Install Count]] {{BiotechIcon}}<!--{4020, For Information Only}
 +
-->
 +
 
 +
;Basics - <small>[[Pawn]]</small><!--{11} 38 StatDefs
 +
-->
 +
:[[Recreation Fall Rate]]<!--{-}
 +
--> &bull; [[Sleep Fall Rate]]<!--{-}
 +
--> &bull; [[Eating Speed]]<!--{1000}
 +
--> &bull; [[Foraged Food Amount]]<!--{1000}
 +
--> &bull; [[Minimum Handling Skill]]<!--{1500}
 +
--> &bull; [[Mental Break Threshold]]<!--{2000}
 +
--> &bull; [[Immunity Gain Speed]]<!--{2000}
 +
--> &bull; [[Pain Shock Threshold]]<!--{2000}
 +
--> &bull; [[Lifespan Factor]]<!--{2000}
 +
--> &bull; [[Minimum Comfortable Temperature]]<!--{2010}
 +
--> &bull; [[Maximum Comfortable Temperature]]<!--{2010}
 +
--> &bull; [[Injury Healing Factor]]<!--{2201}
 +
--> &bull; [[Caravan Riding Speed]]<!--{2203}
 +
--> &bull; [[Carrying Capacity]]<!--{2203}
 +
--> &bull; [[Filth Rate]]<!--{2205}
 +
--> &bull; [[Crawl Speed]]<!--{2499}
 +
--> &bull; [[Move Speed]]<!--{2500}
 +
--> &bull; [[Max Nutrition]]<!--{2501}
 +
--> &bull; [[Rest Rate Multiplier]]<!--{2501}
 +
--> &bull; [[Toxic Environment Resistance]]<!--{3450}
 +
--> &bull; [[Toxic Resistance]]<!--{3451}
 +
--> &bull; [[Animals Learning Factor]]<!--{3500}
 +
--> &bull; [[Global Learning Factor]]<!--{3500}
 +
--> &bull; [[Neural Heat Limit]]<!--{May Require Any Of: Royalty, Biotech; 3500}
 +
--> &bull; [[Psychic Sensitivity]]<!--{3500}
 +
--> &bull; [[Leather Amount]]<!--{3551}
 +
--> &bull; [[Meat Amount]]<!--{3552}
 +
--> &bull; [[Neural Heat Recovery Rate]]<!--{4000}
 +
--> &bull; [[Meditation Psyfocus Gain]]<!--{ParentName="MeditationFocusBase", May Require Any Of: Royalty, Biotech; 4010}
 +
--> &bull; [[Neural Heat Gain (Factor)]] {{RoyaltyIcon}}<!--{4000}
 +
--> &bull; [[Ideoligion Spread Chance]] {{IdeologyIcon}}<!--{1899}
 +
--> &bull; [[Global Certainty Loss Factor]] {{IdeologyIcon}}<!--{1900}
 +
--> &bull; [[Terror]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Raw Nutrition Multiplier]] {{BiotechIcon}}<!--{1001}
 +
--> &bull; [[Learning Rate Factor]] {{BiotechIcon}}<!--{1350}
 +
--> &bull; [[Cancer Rate Factor]] {{BiotechIcon}}<!--{2100}
 +
--> &bull; [[Fertility]] {{BiotechIcon}}<!--{-}
 +
--> &bull; [[Hemogen Gain Multiplier]] {{BiotechIcon}}<!--{-}
 +
-->
 +
 
 +
;Basics - <small>Non Pawn</small><!--{12} 11 StatDefs
 +
-->
 +
:[[Construction Speed (Material Factor)]]<!--{2500}
 +
--> &bull; [[Deterioration Rate]]<!--{2500}
 +
--> &bull; [[Sell Price Multiplier]]<!--{2509}
 +
--> &bull; [[Beauty (Stat)|Beauty]]<!--{3000}
 +
--> &bull; [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000}
 +
--> &bull; [[Cleanliness]]<!--{3000}
 +
--> &bull; [[Comfort (Stat)|Comfort]]<!--{3000}
 +
--> &bull; [[Work To Make]]<!--{3100}
 +
--> &bull; [[Food Poison Chance (Food Stat)]]<!--{4000}
 +
--> &bull; [[Shooting Accuracy (Turrets)]]<!--{4000}
 +
--> &bull; [[Style Dominance]] {{IdeologyIcon}}<!--{6000}
 +
-->
 +
 
 +
;[[Mechanoid]]<!--{13} 6 StatDefs
 +
-->
 +
:[[EMP Resistance]]<!--{ParentName="MechStatBase", May Require Any Of: Biotech, Anomaly; 2030}
 +
--> &bull; [[Bandwidth Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Energy Usage Multiplier]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Wastepacks Per Recharge]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Control Taking Time]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2010}
 +
--> &bull; [[Repair Energy Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2020}
 +
-->
 +
 
 +
;[[Meditation]]<!--{13} 2 StatDefs
 +
-->
 +
:[[Meditation Psyfocus Bonus]]<!--{ParentName="MeditationFocusBase", 4010}
 +
--> &bull; [[Meditation Plant Growth Offset]] {{RoyaltyIcon}}<!--{4000}
 +
-->
 +
 +
;[[Terrain]]<!--{13} 2 StatDefs
 +
-->
 +
:[[Cleaning Time Multiplier]]<!--{-}
 +
--> &bull; [[Filth Multiplier]]<!--{-}
 +
-->
 +
 
 +
;[[Apparel]]<!--{30} 13 StatDefs
 +
-->
 +
:[[Armor - Material Effect Multiplier]]<!--{1, Always Hide}
 +
--> &bull; [[Insulation - Cold - Material Effect Multiplier]]<!--{2, Always Hide}
 +
--> &bull; [[Insulation - Heat - Material Effect Multiplier]]<!--{3, Always Hide}
 +
--> &bull; [[Equip Delay]]<!--{50}
 +
--> &bull; [[Pack Radius]]<!--{60}
 +
--> &bull; [[Shield Recharge Rate]]<!--{69}
 +
--> &bull; [[Shield Max Energy]]<!--{70}
 +
--> &bull; [[Insulation - Heat]]<!--{ParentName="InsulationBase", 89}
 +
--> &bull; [[Insulation - Cold]]<!--{ParentName="InsulationBase", 90}
 +
--> &bull; [[Armor - Heat]]<!--{ParentName="ArmorRatingBase", 98}
 +
--> &bull; [[Armor - Blunt]]<!--{ParentName="ArmorRatingBase", 99}
 +
--> &bull; [[Armor - Sharp]]<!--{ParentName="ArmorRatingBase", 100}
 +
--> &bull; [[Jump Range]] {{RoyaltyIcon}}<!--{60}
 +
-->
 +
 
 +
;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs
 +
-->
 +
:[[Ranged Damage Multiplier]]<!--{5105}
 +
--> &bull; [[Ranged Cooldown]]<!--{5106}
 +
--> &bull; [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107}
 +
--> &bull; [[Accuracy (Medium)]]<!--{ParentName="AccuracyBase", 5108}
 +
--> &bull; [[Accuracy (Short)]]<!--{ParentName="AccuracyBase", 5109}
 +
--> &bull; [[Accuracy (Close)]]<!--{ParentName="AccuracyBase", 5110}
 +
-->
 +
 
 +
;[[Weapon]] ([[Melee weapons|Melee]])<!--{48} 3 StatDefs
 +
-->
 +
:[[Melee Damage Multiplier]]<!--{5008}
 +
--> &bull; [[Melee Weapon Average Armor Penetration]]<!--{5009, For Information Only}
 +
--> &bull; [[Melee Damage Per Second]]<!--{5010, For Information Only}
 +
-->
 +
 
 +
;[[Building]]<!--{50} 19 StatDefs
 +
-->
 +
:[[Research Speed Factor]]<!--{1000}
 +
--> &bull; [[Max Power Output]]<!--{1000}
 +
--> &bull; [[Medical Tend Quality Offset]]<!--{2000}
 +
--> &bull; [[Work Speed Factor]]<!--{3000}
 +
--> &bull; [[Work Efficiency Factor]]<!--{3000}
 +
--> &bull; [[Work To Build]]<!--{3101}
 +
--> &bull; [[Door Opening Speed]]<!--{3102}
 +
--> &bull; [[Rest Effectiveness]]<!--{4000}
 +
--> &bull; [[Immunity Gain Speed Factor]]<!--{4000}
 +
--> &bull; [[Recreation Power]]<!--{4010}
 +
--> &bull; [[Surgery Success Chance Factor]]<!--{4100}
 +
--> &bull; [[Reading Bonus]]<!--{4200}
 +
--> &bull; [[Trap Spring Chance]]<!--{5000}
 +
--> &bull; [[Trap Melee Damage]]<!--{5001}
 +
--> &bull; [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100}
 +
--> &bull; [[Assembly Speed Factor]] {{BiotechIcon}}<!--{1000}
 +
--> &bull; [[Baby Play Power]] {{BiotechIcon}}<!--{4020}
 +
--> &bull; [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110}
 +
--> &bull; [[Genetic Complexity Increase]] {{BiotechIcon}}<!--{4200, Always Hide}
 +
-->
 +
 
 +
;Ability<!--{60} 9 StatDefs
 +
-->
 +
:[[Detection Chance]]<!--{996}
 +
--> &bull; [[Goodwill Impact]]<!--{997}
 +
--> &bull; [[Effect Radius]]<!--{998}
 +
--> &bull; [[Duration]]<!--{999}
 +
--> &bull; [[Range (Ability)|Range]]<!--{1001}
 +
--> &bull; [[Psyfocus Cost]]<!--{1002}
 +
--> &bull; [[Neural Heat Gain]]<!--{1003}
 +
--> &bull; [[Casting Time]]<!--{1004}
 +
--> &bull; [[Psylink Level]]<!--{1005}
 +
-->
 +
 
 +
;[[Stuff]] Stat Factors (Multipliers when made of this) <!--{74} 8 StatDefs
 +
-->
 +
:[[Melee Cooldown]]<!--{4504}
 +
--> &bull; [[Sharp Damage]]<!--{4505}
 +
--> &bull; [[Blunt Damage]]<!--{4506}
 +
--> &bull; [[Insulation - Heat (Material Factor)]]<!--{4506}
 +
--> &bull; [[Insulation - Cold (Material Factor)]]<!--{4507}
 +
--> &bull; [[Armor - Heat (Material Factor)]]<!--{4508}
 +
--> &bull; [[Armor - Blunt (Material Factor)]]<!--{4509}
 +
--> &bull; [[Armor - Sharp (Material Factor)]]<!--{4510}
 +
-->
 +
 
 +
;[[Mechanitor]] {{BiotechIcon}}<!--{105} 9 StatDefs
 +
-->
 +
:[[Mech Bandwidth]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Control Groups]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Gestation Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Repair Distance]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Shield Distance]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Shield Energy]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Repair Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Subcore Encoding Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Work Speed Offset]] {{BiotechIcon}}<!--{5000}
 +
-->
 +
 
 +
;[[Pawn]] - <small>Combat</small><!--{110} 31 StatDefs
 +
-->
 +
:[[Stagger Time Multiplier]]<!--{1200}
 +
--> &bull; [[Ranged Cooldown Multiplier]]<!--{1205}
 +
--> &bull; [[Aiming Time]]<!--{4040}
 +
--> &bull; [[Pawn Trap Spring Chance]]<!--{4047}
 +
--> &bull; [[Incoming Damage Multiplier]]<!--{4048}
 +
--> &bull; [[Accuracy Factor (Long)]]<!--{ParentName="ShootingAccuracyFactorBase", 4046}
 +
--> &bull; [[Accuracy Factor (Medium)]]<!--{ParentName="ShootingAccuracyFactorBase", 4047}
 +
--> &bull; [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048}
 +
--> &bull; [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049}
 +
--> &bull; [[Shooting Accuracy]]<!--{4050}--> (<small><!--
 +
-->[[Shooting Accuracy Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 +
--> &bull; [[Mortar Miss Radius Multiplier]]<!--{4060}
 +
--> &bull; [[Melee Armor Penetration]]<!--{4100, For Information Only}
 +
--> &bull; [[Melee Dodge Chance]]<!--{4100}--> (<small><!--
 +
-->[[Melee Dodge Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Night|Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Day|Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 +
--> &bull; [[Melee Hit Chance]]<!--{4100}--> (<small><!--
 +
-->[[Melee Hit Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 +
--> &bull; [[Melee DPS]]<!--{5100, For Information Only}
 +
--> &bull; [[Melee Damage Factor]]<!--{5200}
 +
--> &bull; [[Melee Cooldown]]<!--{5201}
 +
--> &bull; [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000}
 +
--> &bull; [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide}
 +
-->
 +
 
 +
;[[Pawn]] - <small>Social</small><!--{120} 13 StatDefs
 +
-->
 +
:[[Bond Chance Factor]]<!--{1890}
 +
--> &bull; [[Train Animal Chance]]<!--{1900}
 +
--> &bull; [[Tame Animal Chance]]<!--{1901}
 +
--> &bull; [[Arrest Success Chance]]<!--{2000}
 +
--> &bull; [[Pawn Beauty]]<!--{2000}
 +
--> &bull; [[Social Impact]]<!--{2000}
 +
--> &bull; [[Drug Sell Price Improvement]]<!--{2560}
 +
--> &bull; [[Trade Price Improvement]]<!--{2599}
 +
--> &bull; [[Negotiation Ability]]<!--{2600}
 +
--> &bull; [[Suppression Power]] {{IdeologyIcon}}<!--{-}
 +
--> &bull; [[Conversion Power]] {{IdeologyIcon}}<!--{1901}
 +
--> &bull; [[Slave Suppression Fall Rate]] {{IdeologyIcon}}<!--{2200}
 +
--> &bull; [[Animal Products Price Improvement]] {{IdeologyIcon}}<!--{2570}
 +
-->
 +
 
 +
;[[Pawn]] - <small>Misc</small><!--{130} 2 StatDefs
 +
-->
 +
:[[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900}
 +
--> &bull; [[Growth Vat Occupant Speed]] {{BiotechIcon}}<!--{1850}
 +
-->
 +
 
 +
;[[Pawn]] - <small>Work</small><!--{140} 36 StatDefs
 +
-->
 +
:[[Cleaning Speed Multiplier]]<!--{2500}
 +
--> &bull; [[Butchery Speed]]<!--{ParentName="ButcherySpeedBase", 4500}
 +
--> &bull; [[Mechanoid Shredding Speed]]<!--{ParentName="ButcherySpeedBase", 4500}
 +
--> &bull; [[Hunting Stealth]]<!--{4500}
 +
--> &bull; [[Research Speed]]<!--{ParentName="IntellectualSkillBase", 4500}
 +
--> &bull; [[Smelting Speed]]<!--{4500}
 +
--> &bull; [[Smoothing Speed]]<!--{4500}
 +
--> &bull; [[Animal Gather Speed]]<!--{4501}
 +
--> &bull; [[Animal Gather Yield]]<!--{4502}
 +
--> &bull; [[Drug Cooking Speed]]<!--{4510}
 +
--> &bull; [[Drug Synthesis Speed]]<!--{4511}
 +
--> &bull; [[Butchery Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520}
 +
--> &bull; [[Mechanoid Shredding Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520}
 +
--> &bull; [[Cooking Speed]]<!--{4541}
 +
--> &bull; [[Food Poison Chance]]<!--{4542}
 +
--> &bull; [[Plant Work Speed]]<!--{4550}
 +
--> &bull; [[Plant Harvest Yield]]<!--{4551}
 +
--> &bull; [[Drug Crop Harvest Yield]]<!--{4552}
 +
--> &bull; [[Reading Speed]]<!--{4600}
 +
--> &bull; [[Repair Success Chance]]<!--{4600}
 +
--> &bull; [[Construct Success Chance]]<!--{4601}
 +
--> &bull; [[Construction Speed]]<!--{4602}
 +
--> &bull; [[Medical Tend Speed]]<!--{4650}
 +
--> &bull; [[Medical Tend Quality]]<!--{4651}
 +
--> &bull; [[Medical Operation Speed]]<!--{4652}
 +
--> &bull; [[Medical Surgery Success Chance]]<!--{4653}
 +
--> &bull; [[Mining Speed]]<!--{4900}
 +
--> &bull; [[Deep Drilling Speed]]<!--{4901}
 +
--> &bull; [[Mining Yield]]<!--{4902}
 +
--> &bull; [[General Labor Speed]]<!--{4999}
 +
--> &bull; [[Global Work Speed]]<!--{5000}
 +
--> &bull; [[Hacking Speed]] {{IdeologyIcon}}<!--{4510}
 +
--> &bull; [[Pruning Speed]] {{IdeologyIcon}}<!--{-}
 +
--> &bull; [[Activity Suppression Speed]] {{AnomalyIcon}}<!--{209}
 +
--> &bull; [[Study Efficiency]] {{AnomalyIcon}}<!--{210}
 +
--> &bull; [[Entity Study Rate]] {{AnomalyIcon}}<!--{ParentName="IntellectualSkillBase", 211}
 +
-->
 +
 
 +
;[[Psychic rituals|Psychic Ritual]] {{AnomalyIcon}}<!--{500} 2 StatDefs
 +
-->
 +
:[[Psychic Ritual Quality]] {{AnomalyIcon}}<!--{-}
 +
--> &bull; [[Psychic Ritual Quality Offset]] {{AnomalyIcon}}<!--{-}
 +
-->
 +
 
 +
;[[Containment]] {{AnomalyIcon}}<!--{600} 3 StatDefs
 +
-->
 +
:[[Cold Containment Bonus]] {{AnomalyIcon}}<!--{-}
 +
--> &bull; [[Containment Strength]] {{AnomalyIcon}}<!--{-}
 +
--> &bull; [[Minimum Containment Strength]] {{AnomalyIcon}}<!--{9999}
 +
-->
 +
 
 +
;Hidden<!--{-} Not a game defined category, 1 StatDef
 +
-->
 +
:[[Bed Hunger Rate Multiplier]]<!--{-, Always Hide}
 +
-->
  
 
<noinclude>
 
<noinclude>
 
{{nav|stats|wide}}
 
{{nav|stats|wide}}
{{nav/doc}}
+
{{Documentation|Template:Nav/doc}}
 
</noinclude>
 
</noinclude>

Latest revision as of 19:59, 1 October 2024

Capacities
PainConsciousnessMovingManipulationTalkingEatingSightHearingBreathingBlood Filtration  • Blood PumpingDigestion
Basics - Important
Market ValueMarket Value Ignoring HitpointsHonor Value Content added by the Royalty DLC
Basics - Non Pawn Important
NutritionMedical PotencyMedical Tend Quality MaximumMax Hit Points
Basics - Basics
MassFlammabilityPsychic Sensitivity FactorPsychic Sensitivity OffsetNeural Heat Limit OffsetNeural Heat Recovery Rate OffsetSlave Suppression Offset Content added by the Ideology DLCTerror (Source) Content added by the Ideology DLCMax Install Count Content added by the Biotech DLC
Basics - Pawn
Recreation Fall RateSleep Fall RateEating SpeedForaged Food AmountMinimum Handling SkillMental Break ThresholdImmunity Gain SpeedPain Shock ThresholdLifespan FactorMinimum Comfortable TemperatureMaximum Comfortable TemperatureInjury Healing FactorCaravan Riding SpeedCarrying CapacityFilth RateCrawl SpeedMove SpeedMax NutritionRest Rate MultiplierToxic Environment ResistanceToxic ResistanceAnimals Learning FactorGlobal Learning FactorNeural Heat LimitPsychic SensitivityLeather AmountMeat AmountNeural Heat Recovery RateMeditation Psyfocus GainNeural Heat Gain (Factor) Content added by the Royalty DLCIdeoligion Spread Chance Content added by the Ideology DLCGlobal Certainty Loss Factor Content added by the Ideology DLCTerror Content added by the Ideology DLCRaw Nutrition Multiplier Content added by the Biotech DLCLearning Rate Factor Content added by the Biotech DLCCancer Rate Factor Content added by the Biotech DLCFertility Content added by the Biotech DLCHemogen Gain Multiplier Content added by the Biotech DLC
Basics - Non Pawn
Construction Speed (Material Factor)Deterioration RateSell Price MultiplierBeautyOutdoor BeautyCleanlinessComfortWork To MakeFood Poison Chance (Food Stat)Shooting Accuracy (Turrets)Style Dominance Content added by the Ideology DLC
Mechanoid
EMP ResistanceBandwidth Cost Content added by the Biotech DLCEnergy Usage Multiplier Content added by the Biotech DLCWastepacks Per Recharge Content added by the Biotech DLCControl Taking Time Content added by the Biotech DLCRepair Energy Cost Content added by the Biotech DLC
Meditation
Meditation Psyfocus BonusMeditation Plant Growth Offset Content added by the Royalty DLC
Terrain
Cleaning Time MultiplierFilth Multiplier
Apparel
Armor - Material Effect MultiplierInsulation - Cold - Material Effect MultiplierInsulation - Heat - Material Effect MultiplierEquip DelayPack RadiusShield Recharge RateShield Max EnergyInsulation - HeatInsulation - ColdArmor - HeatArmor - BluntArmor - SharpJump Range Content added by the Royalty DLC
Weapon (Ranged)
Ranged Damage MultiplierRanged CooldownAccuracy (Long)Accuracy (Medium)Accuracy (Short)Accuracy (Close)
Weapon (Melee)
Melee Damage MultiplierMelee Weapon Average Armor PenetrationMelee Damage Per Second
Building
Research Speed FactorMax Power OutputMedical Tend Quality OffsetWork Speed FactorWork Efficiency FactorWork To BuildDoor Opening SpeedRest EffectivenessImmunity Gain Speed FactorRecreation PowerSurgery Success Chance FactorReading BonusTrap Spring ChanceTrap Melee DamageBiosculpter Pod Speed Factor Content added by the Ideology DLCAssembly Speed Factor Content added by the Biotech DLCBaby Play Power Content added by the Biotech DLCBirth Quality Offset Content added by the Biotech DLCGenetic Complexity Increase Content added by the Biotech DLC
Ability
Detection ChanceGoodwill ImpactEffect RadiusDurationRangePsyfocus CostNeural Heat GainCasting TimePsylink Level
Stuff Stat Factors (Multipliers when made of this)
Melee CooldownSharp DamageBlunt DamageInsulation - Heat (Material Factor)Insulation - Cold (Material Factor)Armor - Heat (Material Factor)Armor - Blunt (Material Factor)Armor - Sharp (Material Factor)
Mechanitor Content added by the Biotech DLC
Mech Bandwidth Content added by the Biotech DLCMech Control Groups Content added by the Biotech DLCMech Gestation Speed Content added by the Biotech DLCMech Remote Repair Distance Content added by the Biotech DLCMech Remote Shield Distance Content added by the Biotech DLCMech Remote Shield Energy Content added by the Biotech DLCMech Repair Speed Content added by the Biotech DLCSubcore Encoding Speed Content added by the Biotech DLCMech Work Speed Offset Content added by the Biotech DLC
Pawn - Combat
Stagger Time MultiplierRanged Cooldown MultiplierAiming TimePawn Trap Spring ChanceIncoming Damage MultiplierAccuracy Factor (Long)Accuracy Factor (Medium)Accuracy Factor (Short)Accuracy Factor (Close)Shooting Accuracy (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Dark Content added by the Ideology DLCOutdoors Lit Content added by the Ideology DLC) • Mortar Miss Radius MultiplierMelee Armor PenetrationMelee Dodge Chance (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Night Content added by the Ideology DLCOutdoors Day Content added by the Ideology DLC) • Melee Hit Chance (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Dark Content added by the Ideology DLCOutdoors Lit Content added by the Ideology DLC) • Melee DPSMelee Damage FactorMelee CooldownMelee Door Damage Factor Content added by the Biotech DLCShooting Accuracy Multiplier (Child) Content added by the Biotech DLC
Pawn - Social
Bond Chance FactorTrain Animal ChanceTame Animal ChanceArrest Success ChancePawn BeautySocial ImpactDrug Sell Price ImprovementTrade Price ImprovementNegotiation AbilitySuppression Power Content added by the Ideology DLCConversion Power Content added by the Ideology DLCSlave Suppression Fall Rate Content added by the Ideology DLCAnimal Products Price Improvement Content added by the Ideology DLC
Pawn - Misc
Biosculpter Occupant Speed Content added by the Ideology DLCGrowth Vat Occupant Speed Content added by the Biotech DLC
Pawn - Work
Cleaning Speed MultiplierButchery SpeedMechanoid Shredding SpeedHunting StealthResearch SpeedSmelting SpeedSmoothing SpeedAnimal Gather SpeedAnimal Gather YieldDrug Cooking SpeedDrug Synthesis SpeedButchery EfficiencyMechanoid Shredding EfficiencyCooking SpeedFood Poison ChancePlant Work SpeedPlant Harvest YieldDrug Crop Harvest YieldReading SpeedRepair Success ChanceConstruct Success ChanceConstruction SpeedMedical Tend SpeedMedical Tend QualityMedical Operation SpeedMedical Surgery Success ChanceMining SpeedDeep Drilling SpeedMining YieldGeneral Labor SpeedGlobal Work SpeedHacking Speed Content added by the Ideology DLCPruning Speed Content added by the Ideology DLCActivity Suppression Speed Content added by the Anomaly DLCStudy Efficiency Content added by the Anomaly DLCEntity Study Rate Content added by the Anomaly DLC
Psychic Ritual Content added by the Anomaly DLC
Psychic Ritual Quality Content added by the Anomaly DLCPsychic Ritual Quality Offset Content added by the Anomaly DLC
Containment Content added by the Anomaly DLC
Cold Containment Bonus Content added by the Anomaly DLCContainment Strength Content added by the Anomaly DLCMinimum Containment Strength Content added by the Anomaly DLC
Hidden
Bed Hunger Rate Multiplier



Documentation icon Template documentation[view] [edit] [history] [purge]

Usage[edit]

Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.

Here's how to use them properly:

{{nav|category|optional style}}

The category options are:

ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone

The only optional style available is

wide

Examples[edit]

{{nav|animal}}


{{nav|plant|wide}}


Links to the templates[edit]

Other navigation templates[edit]

Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:

{{Nav/disease}}
{{Nav/drugs}}
{{Nav/guides}}
{{Nav/questitems}}