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− | {{Infobox main|Metal | + | {{Infobox main|metallic |
| | name = Plasteel | | | name = Plasteel |
− | | image = Plasteel.png|Plasteel | + | | image = Plasteel c.png |
| | description = Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure. | | | description = Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure. |
| <!-- Base Stats --> | | <!-- Base Stats --> |
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| | mass base = 0.25 | | | mass base = 0.25 |
| | stack limit = 75 | | | stack limit = 75 |
− | | path cost = 15 | + | | path cost = 14 |
| | rotatable = false | | | rotatable = false |
| | terrain affordance = Medium | | | terrain affordance = Medium |
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| | rest effectiveness factor = 1 | | | rest effectiveness factor = 1 |
| <!-- Technical --> | | <!-- Technical --> |
− | | def name = Plasteel | + | | defName = Plasteel |
| <!-- Unused --> | | <!-- Unused --> |
| | always haulable = true | | | always haulable = true |
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| | volume = 1 | | | volume = 1 |
| }} | | }} |
− | {{Info|'''Plasteel''' is the [[Max Hit Points|strongest]] [[material]] in the game. Commonly used for high tech items, especially ship engines and other modules, which are needed to [[Ship|build a spaceship]] to escape the planet and win the game. | + | {{Info|'''Plasteel''' is the [[Max Hit Points|strongest]] [[material]] in the game. Commonly used for high tech items, especially [[ship engine]]s and other modules, which are needed to [[Ship|build a spaceship]] to escape the planet and win the game.}} |
| | | |
− | Can be obtained by
| + | == Acquisition == |
− | *[[trading]], | + | Plasteel can be obtained in the following ways: |
− | *disassembling a dead [[Mechanoid]], | + | * Mining compacted plasteel deposits. |
− | *mining compacted plasteel deposits,
| + | * [[Trading]]. |
− | *using a [[deep drill]] on an underground plasteel vein.}} | + | * [[Quest]] rewards. |
| + | * Using a [[deep drill]] on an underground plasteel vein. |
| + | * Using a [[long-range mineral scanner]] to find plasteel ore deposits. |
| + | * Shredding dead [[centipede]]s, [[termite]]s, [[diaboli]],{{BiotechIcon}} [[tunneler]]s,{{BiotechIcon}} [[centurion]]s,{{BiotechIcon}} and [[war queen]]s.{{BiotechIcon}} |
| + | *[[Mechanoid]] raiders may also come with plasteel in their inventory, in addition to the amount you gain from shredding them. |
| | | |
− | '''Plasteel''' can be used to make some ''very'' tough defensive [[turret]]s and [[wall]]s, so consider setting some aside to shore up your frontline against [[raiders]]. Plasteel can also be used to craft very powerful melee weapons and armor, and is needed for [[advanced component]]s.
| + | == Ore == |
− | | |
− | ==Ore== | |
| [[File:Compacted_plasteel.png|frameless|left|Compacted plasteel in game]] | | [[File:Compacted_plasteel.png|frameless|left|Compacted plasteel in game]] |
| | | |
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| Plasteel is used in the following crafting recipes: | | Plasteel is used in the following crafting recipes: |
| {{Ingredient List}} | | {{Ingredient List}} |
| + | In addition, plasteel is a metallic material for buildings and items that use the [[stuff]] system. It can be used for [[wall]]s, [[door]]s, and other buildings, in addition to [[longsword]]s and other melee [[weapon]]s. It is a requirement for many [[Research#Industrial Research Projects|Industrial]] and most [[Research#Spacer Research Projects|Spacer]] tech level unlocks. |
| + | |
| + | Out of all [[materials]], plasteel has the highest HP factor, the fastest melee cooldown factor, and the highest sharp melee damage factor in Core - second highest after [[bioferrite]]{{AnomalyIcon}} when accounting for all [[DLC]]. This is in addition to its generally strong modifiers for other factors. |
| | | |
| == Trivia == | | == Trivia == |
− | The term "Plasteel" has been used in sci-fi as early as 1942 to describe materials with properties of both plastic and metal, including seminal works such as Dune and Star Wars. | + | *The term "Plasteel" has been used in sci-fi as early as 1942 to describe materials with properties of both plastic and metal, including seminal works such as Dune and Star Wars. |
| + | |
| + | == Gallery == |
| + | <gallery> |
| + | Plasteel a.png|One plasteel |
| + | Plasteel b.png|Partial stack |
| + | Plasteel c.png|Full stack |
| + | </gallery> |
| + | |
| + | == Version history == |
| + | * [[Version/1.1.2624|1.1.2624]] - Plasteel, and objects made from it, are no longer flammable. |
| + | <gallery> |
| + | Plasteel old.png|Old texture |
| + | </gallery> |
| | | |
| {{nav|materials|wide}} | | {{nav|materials|wide}} |
| + | [[Category:Material]] [[Category:Metal]] |
Plasteel
Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.
Base Stats
- Type
- Material – Metal
- Stuff Categories
- Metallic
- Market Value
- 9
- Stack Limit
- 75
- Mass
- 0.25 kg
- Beauty
- -4
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Terrain Affordance
- Medium
Stat Modifiers
- Beauty Factor
- ×1
- Beauty Offset
- +0
- Work To Make Factor
- ×2.2
- Work To Build Factor
- ×2.2
- Max Hit Points
- ×2.8
- Flammability
- ×0
- Armor - Sharp
- ×1.14
- Armor - Blunt
- ×0.55
- Armor - Heat
- ×0.65
- Insulation - Cold
- +3 °C (5.4 °F)
- Insulation - Heat
- +0 °C (0 °F)
- Melee Blunt Damage
- ×0.9
- Melee Sharp Damage
- ×1.1
- Melee Cooldown
- ×0.8
- Door Opening Speed
- ×1
- Rest Effectiveness
- ×1
Technical
- defName
- Plasteel
- Color
- (160,178,181)
Plasteel is the strongest material in the game. Commonly used for high tech items, especially ship engines and other modules, which are needed to build a spaceship to escape the planet and win the game.
Acquisition[edit]
Plasteel can be obtained in the following ways:
Compacted plasteel tiles have 8,000 health each, making it the slowest ore to mine and the toughest object in-game. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 plasteel, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.
Plasteel is used in the following crafting recipes:
Product |
Ingredients |
Type [ExpandCollapse]
|
Grand sculpture
|
400 (Metallic/Woody/Stony, 4000 for SMVs)
|
Art
|
Large sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Small sculpture
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Art
|
Animal sleeping box
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Bed
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Furniture
|
Bookcase
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Dining chair
|
45 (Metallic/Woody, 450 for SMVs)
|
Building - Furniture
|
Double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Dresser
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
End table
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Hospital bed
|
40 (Metallic, 400 for SMVs) + 80 + 5
|
Building - Furniture
|
Plant pot
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Royal bed
|
100 (Metallic/Woody/Stony, 1000 for SMVs) + 50
|
Building - Furniture
|
Shelf
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Furniture
|
Small bookcase
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Small shelf
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Furniture
|
Stool
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Furniture
|
Table (1x2)
|
28 (Metallic/Woody/Stony, 280 for SMVs)
|
Building - Furniture
|
Table (2x2)
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Furniture
|
Table (2x4)
|
95 (Metallic/Woody/Stony, 950 for SMVs)
|
Building - Furniture
|
Table (3x3)
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Furniture
|
Egg box
|
20 (Metallic/Woody, 200 for SMVs)
|
Building - Misc
|
Multi-analyzer
|
40 + 50 + 20 + 8
|
Building - Misc
|
Pen marker
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Misc
|
Sarcophagus
|
60 (Woody/Metallic/Stony, 600 for SMVs)
|
Building - Misc
|
Urn
|
20 (Metallic/Stony, 200 for SMVs)
|
Building - Misc
|
Art bench
|
75 (Metallic/Woody, 750 for SMVs) + 50
|
Building - Production
|
Butcher table
|
75 (Metallic/Woody, 750 for SMVs) + 20
|
Building - Production
|
Drug lab
|
50 (Metallic/Woody, 500 for SMVs) + 75 + 6
|
Building - Production
|
Electric tailor bench
|
75 (Metallic/Woody, 750 for SMVs) + 50 + 2
|
Building - Production
|
Hand tailor bench
|
75 (Metallic/Woody, 750 for SMVs)
|
Building - Production
|
Hi-tech research bench
|
150 (Metallic, 1500 for SMVs) + 100 + 10
|
Building - Production
|
Simple research bench
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 25
|
Building - Production
|
Stonecutter's table
|
75 (Metallic/Woody, 750 for SMVs) + 30
|
Building - Production
|
Billiards table
|
80 (Metallic/Woody/Stony, 800 for SMVs) + 80 + 30
|
Building - Recreation
|
Chess table
|
70 (Metallic/Woody/Stony, 700 for SMVs)
|
Building - Recreation
|
Game-of-Ur board
|
35 (Metallic/Woody/Stony, 350 for SMVs)
|
Building - Recreation
|
Hoopstone ring
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Recreation
|
Horseshoes pin
|
10 (Metallic/Woody/Stony, 100 for SMVs)
|
Building - Recreation
|
Poker table
|
50 (Metallic/Woody/Stony, 500 for SMVs) + 50 + 25
|
Building - Recreation
|
Autocannon turret
|
350 + 40 + 6
|
Building - Security
|
Barricade
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Security
|
Foam turret
|
30 (Metallic, 300 for SMVs) + 70 + 3 + 140
|
Building - Security
|
Mini-turret
|
30 (Metallic, 300 for SMVs) + 70 + 3
|
Building - Security
|
Mortar
|
50 (Metallic, 500 for SMVs) + 1 + 6
|
Building - Security
|
Rocketswarm launcher
|
20 + 200 + 2 + 180
|
Building - Security
|
Spike trap
|
45 (Metallic/Woody/Stony, 450 for SMVs)
|
Building - Security
|
Uranium slug turret
|
300 + 30 + 60 + 6
|
Building - Security
|
Ship engine
|
260 + 140 + 70 + 6
|
Building - Ship
|
Ship reactor
|
350 + 280 + 70 + 8
|
Building - Ship
|
Ship structural beam
|
200 + 40 + 3 + 1
|
Building - Ship
|
Autodoor
|
25 (Metallic/Woody/Stony, 250 for SMVs) + 40 + 2
|
Building - Structure
|
Column
|
20 (Metallic/Woody/Stony, 200 for SMVs)
|
Building - Structure
|
Door
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Fence
|
1 (Metallic/Woody/Stony, 10 for SMVs)
|
Building - Structure
|
Fence gate
|
25 (Metallic/Woody/Stony, 250 for SMVs)
|
Building - Structure
|
Ornate door
|
75 (Metallic/Woody/Stony, 750 for SMVs) + 50
|
Building - Structure
|
Wall
|
5 (Metallic/Woody/Stony, 50 for SMVs)
|
Building - Structure
|
Advanced component
|
1 + 20 + 10 + 3
|
Crafted resources
|
Breach axe
|
50 (Metallic, 500 for SMVs)
|
Equipment - Weapons
|
Charge lance
|
60 + 3
|
Equipment - Weapons
|
Charge rifle
|
50 + 2
|
Equipment - Weapons
|
Club
|
40 (Metallic/Woody/Stony, 400 for SMVs)
|
Equipment - Weapons
|
Gladius
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Ikwa
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Knife
|
30 (Metallic, 300 for SMVs)
|
Equipment - Weapons
|
Longsword
|
100 (Metallic/Woody, 1000 for SMVs)
|
Equipment - Weapons
|
Mace
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Spear
|
75 (Metallic/Woody, 750 for SMVs)
|
Equipment - Weapons
|
Flak helmet
|
40 (Metallic, 400 for SMVs) + 2 + 10
|
Gear - Armor
|
Marine armor
|
100 + 20 + 4
|
Gear - Armor
|
Marine helmet
|
40 + 1
|
Gear - Armor
|
Plate armor
|
170 (Metallic/Woody, 1700 for SMVs)
|
Gear - Armor
|
Recon armor
|
80 + 10 + 3
|
Gear - Armor
|
Recon helmet
|
30 + 1
|
Gear - Armor
|
Simple helmet
|
40 (Metallic, 400 for SMVs)
|
Gear - Armor
|
Shield belt
|
50 + 20 + 2
|
Gear - Utility
|
Centipede blaster
|
255 + 355 + 8 + 1
|
Mechanoid
|
Centipede burner
|
255 + 255 + 8 + 1
|
Mechanoid
|
Centipede gunner
|
255 + 255 + 8 + 1
|
Mechanoid
|
Lancer
|
75 + 75 + 4 + 1
|
Mechanoid
|
Pikeman
|
100 + 40 + 4 + 1
|
Mechanoid
|
Scyther
|
75 + 75 + 4 + 1
|
Mechanoid
|
Bionic arm
|
15 + 4
|
Medical Items - Body Parts
|
Bionic ear
|
10 + 3
|
Medical Items - Body Parts
|
Bionic eye
|
15 + 4
|
Medical Items - Body Parts
|
Bionic heart
|
15 + 4
|
Medical Items - Body Parts
|
Bionic jaw
|
10 + 3
|
Medical Items - Body Parts
|
Bionic leg
|
15 + 4
|
Medical Items - Body Parts
|
Bionic spine
|
15 + 4
|
Medical Items - Body Parts
|
Bionic stomach
|
10 + 3
|
Medical Items - Body Parts
|
Bionic tongue
|
8 + 2
|
Medical Items - Body Parts
|
Security door
|
50 + 2
|
Building - Structure
|
Gene processor
|
100 + 25 + 2
|
Building - Biotech (Buildings)
|
Mechband dish
|
75 + 25 + 2
|
Building - Biotech (Buildings)
|
Psychofluid pump
|
50 + 100 + 6 + 5
|
Building - Biotech (Buildings)
|
Subcore ripscanner
|
200 + 150 + 6
|
Building - Biotech (Buildings)
|
Subcore softscanner
|
200 + 50 + 4
|
Building - Biotech (Buildings)
|
Wastepack atomizer
|
200 + 50 + 1
|
Building - Biotech (Buildings)
|
Baby decoration
|
60 (Woody/Stony/Metallic, 600 for SMVs)
|
Building - Furniture
|
Crib
|
25 (Woody/Stony/Metallic, 250 for SMVs)
|
Building - Furniture
|
School desk
|
30 (Woody/Stony/Metallic, 300 for SMVs)
|
Building - Furniture
|
Toy box
|
80 (Woody/Stony/Metallic, 800 for SMVs)
|
Building - Furniture
|
Crashed mechanitor ship
|
40 + 70 + 10
|
Building - Misc
|
Integrator headset
|
50 + 4 + 4 + 1
|
Gear - Armor
|
Kid helmet
|
20 (Metallic, 200 for SMVs)
|
Gear - Armor
|
Mechcommander helmet
|
60 + 6 + 1
|
Gear - Armor
|
Mechlord helmet
|
120 + 6 + 2
|
Gear - Armor
|
Mechlord suit
|
120 + 8 + 2 + 1
|
Gear - Armor
|
Centurion
|
300 + 200 + 2 + 1 + 1
|
Mechanoid
|
Diabolus
|
300 + 300 + 2 + 1
|
Mechanoid
|
Legionary
|
100 + 6 + 1
|
Mechanoid
|
Scorcher
|
80 + 32 + 3 + 1
|
Mechanoid
|
Tesseron
|
110 + 7 + 1
|
Mechanoid
|
Tunneler
|
150 + 75 + 4 + 1
|
Mechanoid
|
War queen
|
600 + 300 + 3 + 1 + 1
|
Mechanoid
|
Detoxifier kidney
|
15 + 2
|
Medical Items - Body Parts
|
Detoxifier lung
|
15 + 4
|
Medical Items - Body Parts
|
Terror sculpture
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Art
|
Bonsai pot
|
24 (Metallic/Woody/Stony, 240 for SMVs)
|
Building - Furniture
|
Darklight brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Slab bed
|
30 (Metallic/Woody/Stony, 300 for SMVs)
|
Building - Furniture
|
Slab double bed
|
85 (Metallic/Woody/Stony, 850 for SMVs)
|
Building - Furniture
|
Autobong
|
100 (Metallic/Woody, 1000 for SMVs) + 25 + 3
|
Building - Ideology (Buildings)
|
Gibbet cage
|
60 (Metallic, 600 for SMVs)
|
Building - Ideology (Buildings)
|
Grand altar
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Ideology (Buildings)
|
Large altar
|
200 (Metallic/Woody/Stony, 2000 for SMVs)
|
Building - Ideology (Buildings)
|
Lectern
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Medium altar
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Pew
|
100 (Metallic/Woody/Stony, 1000 for SMVs)
|
Building - Ideology (Buildings)
|
Reliquary
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Ideology (Buildings)
|
Skullspike
|
25 (Woody/Metallic, 250 for SMVs) + 1
|
Building - Ideology (Buildings)
|
Small altar
|
50 (Metallic/Woody/Stony, 500 for SMVs)
|
Building - Ideology (Buildings)
|
Styling station
|
80 (Metallic/Woody, 800 for SMVs) + 30
|
Building - Ideology (Buildings)
|
Slave collar
|
25 (Metallic/Leathery, 250 for SMVs)
|
Gear - Clothing
|
Slicecap
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Torture crown
|
25 (Metallic/Woody, 250 for SMVs)
|
Gear - Clothing
|
Visage mask
|
15 (Woody/Metallic, 150 for SMVs)
|
Gear - Clothing
|
Brazier
|
50 (Metallic/Stony, 500 for SMVs)
|
Building - Furniture
|
Grand meditation throne
|
300 (Metallic/Stony, 3000 for SMVs) + 75
|
Building - Furniture
|
Meditation throne
|
125 (Metallic/Woody/Stony, 1250 for SMVs)
|
Building - Furniture
|
Large nature shrine
|
300 (Metallic/Woody/Stony, 3000 for SMVs)
|
Building - Misc
|
Small nature shrine
|
150 (Metallic/Woody/Stony, 1500 for SMVs)
|
Building - Misc
|
Axe
|
50 (Metallic/Woody, 500 for SMVs)
|
Equipment - Weapons
|
Warhammer
|
150 (Metallic/Woody, 1500 for SMVs)
|
Equipment - Weapons
|
Cataphract armor
|
150 + 50 + 6
|
Gear - Armor
|
Cataphract helmet
|
50 + 1
|
Gear - Armor
|
Grenadier armor
|
100 + 20 + 4 + 75 + 4
|
Gear - Armor
|
Gunlink
|
10 + 1
|
Gear - Armor
|
Locust armor
|
120 + 10 + 3 + 3 + 100
|
Gear - Armor
|
Phoenix armor
|
150 + 50 + 6 + 75 + 4 + 40
|
Gear - Armor
|
Prestige cataphract armor
|
190 + 50 + 6 + 180
|
Gear - Armor
|
Prestige cataphract helmet
|
75 + 1 + 90
|
Gear - Armor
|
Prestige marine armor
|
120 + 20 + 4 + 100
|
Gear - Armor
|
Prestige marine helmet
|
50 + 1 + 50
|
Gear - Armor
|
Prestige recon armor
|
100 + 10 + 3 + 90
|
Gear - Armor
|
Prestige recon helmet
|
40 + 1 + 40
|
Gear - Armor
|
Coronet
|
50 (Metallic, 500 for SMVs)
|
Gear - Clothing
|
Crown
|
75 (Metallic, 750 for SMVs)
|
Gear - Clothing
|
Stellic crown
|
85 (Metallic, 850 for SMVs)
|
Gear - Clothing
|
Jump pack
|
30 + 3 + 100
|
Gear - Utility
|
Aesthetic nose
|
10 + 2
|
Medical Items - Body Parts
|
Aesthetic shaper
|
15 + 3
|
Medical Items - Body Parts
|
Armorskin gland
|
20 + 6
|
Medical Items - Body Parts
|
Circadian assistant
|
15 + 4
|
Medical Items - Body Parts
|
Circadian half-cycler
|
15 + 4
|
Medical Items - Body Parts
|
Coagulator
|
15 + 4
|
Medical Items - Body Parts
|
Gastro-analyzer
|
15 + 3
|
Medical Items - Body Parts
|
Healing enhancer
|
15 + 4
|
Medical Items - Body Parts
|
Immunoenhancer
|
15 + 4
|
Medical Items - Body Parts
|
Learning assistant
|
15 + 4
|
Medical Items - Body Parts
|
Love enhancer
|
15 + 4
|
Medical Items - Body Parts
|
Neurocalculator
|
15 + 4
|
Medical Items - Body Parts
|
Nuclear stomach
|
15 + 4
|
Medical Items - Body Parts
|
Reprocessor stomach
|
15 + 4
|
Medical Items - Body Parts
|
Sterilizing stomach
|
15 + 4
|
Medical Items - Body Parts
|
Stoneskin gland
|
25 + 8
|
Medical Items - Body Parts
|
Toughskin gland
|
15 + 4
|
Medical Items - Body Parts
|
In addition, plasteel is a metallic material for buildings and items that use the stuff system. It can be used for walls, doors, and other buildings, in addition to longswords and other melee weapons. It is a requirement for many Industrial and most Spacer tech level unlocks.
Out of all materials, plasteel has the highest HP factor, the fastest melee cooldown factor, and the highest sharp melee damage factor in Core - second highest after bioferrite when accounting for all DLC. This is in addition to its generally strong modifiers for other factors.
- The term "Plasteel" has been used in sci-fi as early as 1942 to describe materials with properties of both plastic and metal, including seminal works such as Dune and Star Wars.
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Version history[edit]
- 1.1.2624 - Plasteel, and objects made from it, are no longer flammable.