Difference between revisions of "Template:Nav/stats"

From RimWorld Wiki
Jump to navigation Jump to search
m (rename some stat links, and include darkness combat)
m (Pawn Beauty -> Beauty (Pawn))
 
(6 intermediate revisions by the same user not shown)
Line 4: Line 4:
  
 
<!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames -->
 
<!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames -->
;Basics - <small>Important</small><!--{1} 3 StatDefs
+
;<big>Basics |</big> <small>Important</small><!--{1} 3 StatDefs
 
-->
 
-->
 
:[[Market Value]]<!--{ParentName="MarketValueBase", 2510}
 
:[[Market Value]]<!--{ParentName="MarketValueBase", 2510}
Line 11: Line 11:
 
-->
 
-->
  
;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs
+
;<small>Non Pawn Important</small><!--{2} 4 StatDefs
 
-->
 
-->
 
:[[Nutrition (Stat)|Nutrition]]<!--{3000}
 
:[[Nutrition (Stat)|Nutrition]]<!--{3000}
Line 19: Line 19:
 
-->
 
-->
  
;Basics - <small>Basics</small><!--{10} 9 StatDefs
+
;<small>Basics</small><!--{10} 9 StatDefs
 
-->
 
-->
 
:[[Mass]]<!--{1500}
 
:[[Mass]]<!--{1500}
Line 32: Line 32:
 
-->
 
-->
  
;Basics - <small>[[Pawn]]</small><!--{11} 38 StatDefs
+
;<small>[[Pawn]]</small><!--{11} 38 StatDefs
 
-->
 
-->
 
:[[Recreation Fall Rate]]<!--{-}
 
:[[Recreation Fall Rate]]<!--{-}
Line 74: Line 74:
 
-->
 
-->
  
;Basics - <small>Non Pawn</small><!--{12} 11 StatDefs
+
;<small>Non Pawn</small><!--{12} 11 StatDefs
 
-->
 
-->
 
:[[Construction Speed (Material Factor)]]<!--{2500}
 
:[[Construction Speed (Material Factor)]]<!--{2500}
Line 81: Line 81:
 
--> &bull; [[Beauty (Stat)|Beauty]]<!--{3000}
 
--> &bull; [[Beauty (Stat)|Beauty]]<!--{3000}
 
--> &bull; [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000}
 
--> &bull; [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000}
--> &bull; [[Cleanliness]]<!--{3000}
+
--> &bull; [[Cleanliness (Stat)|Cleanliness]]<!--{3000}
 
--> &bull; [[Comfort (Stat)|Comfort]]<!--{3000}
 
--> &bull; [[Comfort (Stat)|Comfort]]<!--{3000}
 
--> &bull; [[Work To Make]]<!--{3100}
 
--> &bull; [[Work To Make]]<!--{3100}
Line 130: Line 130:
 
;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs
 
;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs
 
-->
 
-->
:[[Damage Multiplier]]<!--{5105}
+
:[[Ranged Damage Multiplier]]<!--{5105}
 
--> &bull; [[Ranged Cooldown]]<!--{5106}
 
--> &bull; [[Ranged Cooldown]]<!--{5106}
 
--> &bull; [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107}
 
--> &bull; [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107}
Line 174: Line 174:
 
--> &bull; [[Effect Radius]]<!--{998}
 
--> &bull; [[Effect Radius]]<!--{998}
 
--> &bull; [[Duration]]<!--{999}
 
--> &bull; [[Duration]]<!--{999}
--> &bull; [[Range]]<!--{1001}
+
--> &bull; [[Range (Ability)|Range]]<!--{1001}
 
--> &bull; [[Psyfocus Cost]]<!--{1002}
 
--> &bull; [[Psyfocus Cost]]<!--{1002}
 
--> &bull; [[Neural Heat Gain]]<!--{1003}
 
--> &bull; [[Neural Heat Gain]]<!--{1003}
Line 206: Line 206:
 
-->
 
-->
  
;[[Pawn]] - <small>Combat</small><!--{110} 31 StatDefs
+
;<big>[[Pawn]] |</big> <small>Combat</small><!--{110} 31 StatDefs
 
-->
 
-->
 
:[[Stagger Time Multiplier]]<!--{1200}
 
:[[Stagger Time Multiplier]]<!--{1200}
Line 217: Line 217:
 
--> &bull; [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048}
 
--> &bull; [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048}
 
--> &bull; [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049}
 
--> &bull; [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049}
--> &bull; [[Shooting Accuracy]]<!--{4050}
+
--> &bull; [[Shooting Accuracy]]<!--{4050}--> (<small><!--
 +
-->[[Shooting Accuracy Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 
--> &bull; [[Mortar Miss Radius Multiplier]]<!--{4060}
 
--> &bull; [[Mortar Miss Radius Multiplier]]<!--{4060}
 
--> &bull; [[Melee Armor Penetration]]<!--{4100, For Information Only}
 
--> &bull; [[Melee Armor Penetration]]<!--{4100, For Information Only}
--> &bull; [[Melee Dodge Chance]]<!--{4100}
+
--> &bull; [[Melee Dodge Chance]]<!--{4100}--> (<small><!--
--> &bull; [[Melee Hit Chance]]<!--{4100}
+
-->[[Melee Dodge Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Night|Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Day|Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 +
--> &bull; [[Melee Hit Chance]]<!--{4100}--> (<small><!--
 +
-->[[Melee Hit Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 
--> &bull; [[Melee DPS]]<!--{5100, For Information Only}
 
--> &bull; [[Melee DPS]]<!--{5100, For Information Only}
 
--> &bull; [[Melee Damage Factor]]<!--{5200}
 
--> &bull; [[Melee Damage Factor]]<!--{5200}
--> &bull; [[Melee Cooldown]]<!--{5201}
+
--> &bull; [[Melee Cooldown (Pawn)|Melee Cooldown]]<!--{5201}
--> &bull; [[Melee Dodge Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Melee Dodge Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Melee Dodge Chance Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Melee Dodge Chance Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Melee Hit Chance Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Melee Hit Chance Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Melee Hit Chance Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Melee Hit Chance Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Shooting Accuracy Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Shooting Accuracy Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Shooting Accuracy Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
--> &bull; [[Shooting Accuracy Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 
 
--> &bull; [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000}
 
--> &bull; [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000}
 
--> &bull; [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide}
 
--> &bull; [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide}
 
-->
 
-->
  
;[[Pawn]] - <small>Social</small><!--{120} 13 StatDefs
+
;<small>Social</small><!--{120} 13 StatDefs
 
-->
 
-->
 
:[[Bond Chance Factor]]<!--{1890}
 
:[[Bond Chance Factor]]<!--{1890}
Line 247: Line 250:
 
--> &bull; [[Tame Animal Chance]]<!--{1901}
 
--> &bull; [[Tame Animal Chance]]<!--{1901}
 
--> &bull; [[Arrest Success Chance]]<!--{2000}
 
--> &bull; [[Arrest Success Chance]]<!--{2000}
--> &bull; [[Pawn Beauty]]<!--{2000}
+
--> &bull; [[Beauty (Pawn)]]<!--{2000}
 
--> &bull; [[Social Impact]]<!--{2000}
 
--> &bull; [[Social Impact]]<!--{2000}
 
--> &bull; [[Drug Sell Price Improvement]]<!--{2560}
 
--> &bull; [[Drug Sell Price Improvement]]<!--{2560}
Line 258: Line 261:
 
-->
 
-->
  
;[[Pawn]] - <small>Misc</small><!--{130} 2 StatDefs
+
;<small>Misc</small><!--{130} 2 StatDefs
 
-->
 
-->
 
:[[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900}
 
:[[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900}
Line 264: Line 267:
 
-->
 
-->
  
;[[Pawn]] - <small>Work</small><!--{140} 36 StatDefs
+
;<small>Work</small><!--{140} 36 StatDefs
 
-->
 
-->
 
:[[Cleaning Speed Multiplier]]<!--{2500}
 
:[[Cleaning Speed Multiplier]]<!--{2500}

Latest revision as of 23:44, 22 October 2024

Capacities
PainConsciousnessMovingManipulationTalkingEatingSightHearingBreathingBlood Filtration  • Blood PumpingDigestion
Basics | Important
Market ValueMarket Value Ignoring HitpointsHonor Value Content added by the Royalty DLC
Non Pawn Important
NutritionMedical PotencyMedical Tend Quality MaximumMax Hit Points
Basics
MassFlammabilityPsychic Sensitivity FactorPsychic Sensitivity OffsetNeural Heat Limit OffsetNeural Heat Recovery Rate OffsetSlave Suppression Offset Content added by the Ideology DLCTerror (Source) Content added by the Ideology DLCMax Install Count Content added by the Biotech DLC
Pawn
Recreation Fall RateSleep Fall RateEating SpeedForaged Food AmountMinimum Handling SkillMental Break ThresholdImmunity Gain SpeedPain Shock ThresholdLifespan FactorMinimum Comfortable TemperatureMaximum Comfortable TemperatureInjury Healing FactorCaravan Riding SpeedCarrying CapacityFilth RateCrawl SpeedMove SpeedMax NutritionRest Rate MultiplierToxic Environment ResistanceToxic ResistanceAnimals Learning FactorGlobal Learning FactorNeural Heat LimitPsychic SensitivityLeather AmountMeat AmountNeural Heat Recovery RateMeditation Psyfocus GainNeural Heat Gain (Factor) Content added by the Royalty DLCIdeoligion Spread Chance Content added by the Ideology DLCGlobal Certainty Loss Factor Content added by the Ideology DLCTerror Content added by the Ideology DLCRaw Nutrition Multiplier Content added by the Biotech DLCLearning Rate Factor Content added by the Biotech DLCCancer Rate Factor Content added by the Biotech DLCFertility Content added by the Biotech DLCHemogen Gain Multiplier Content added by the Biotech DLC
Non Pawn
Construction Speed (Material Factor)Deterioration RateSell Price MultiplierBeautyOutdoor BeautyCleanlinessComfortWork To MakeFood Poison Chance (Food Stat)Shooting Accuracy (Turrets)Style Dominance Content added by the Ideology DLC
Mechanoid
EMP ResistanceBandwidth Cost Content added by the Biotech DLCEnergy Usage Multiplier Content added by the Biotech DLCWastepacks Per Recharge Content added by the Biotech DLCControl Taking Time Content added by the Biotech DLCRepair Energy Cost Content added by the Biotech DLC
Meditation
Meditation Psyfocus BonusMeditation Plant Growth Offset Content added by the Royalty DLC
Terrain
Cleaning Time MultiplierFilth Multiplier
Apparel
Armor - Material Effect MultiplierInsulation - Cold - Material Effect MultiplierInsulation - Heat - Material Effect MultiplierEquip DelayPack RadiusShield Recharge RateShield Max EnergyInsulation - HeatInsulation - ColdArmor - HeatArmor - BluntArmor - SharpJump Range Content added by the Royalty DLC
Weapon (Ranged)
Ranged Damage MultiplierRanged CooldownAccuracy (Long)Accuracy (Medium)Accuracy (Short)Accuracy (Close)
Weapon (Melee)
Melee Damage MultiplierMelee Weapon Average Armor PenetrationMelee Damage Per Second
Building
Research Speed FactorMax Power OutputMedical Tend Quality OffsetWork Speed FactorWork Efficiency FactorWork To BuildDoor Opening SpeedRest EffectivenessImmunity Gain Speed FactorRecreation PowerSurgery Success Chance FactorReading BonusTrap Spring ChanceTrap Melee DamageBiosculpter Pod Speed Factor Content added by the Ideology DLCAssembly Speed Factor Content added by the Biotech DLCBaby Play Power Content added by the Biotech DLCBirth Quality Offset Content added by the Biotech DLCGenetic Complexity Increase Content added by the Biotech DLC
Ability
Detection ChanceGoodwill ImpactEffect RadiusDurationRangePsyfocus CostNeural Heat GainCasting TimePsylink Level
Stuff Stat Factors (Multipliers when made of this)
Melee CooldownSharp DamageBlunt DamageInsulation - Heat (Material Factor)Insulation - Cold (Material Factor)Armor - Heat (Material Factor)Armor - Blunt (Material Factor)Armor - Sharp (Material Factor)
Mechanitor Content added by the Biotech DLC
Mech Bandwidth Content added by the Biotech DLCMech Control Groups Content added by the Biotech DLCMech Gestation Speed Content added by the Biotech DLCMech Remote Repair Distance Content added by the Biotech DLCMech Remote Shield Distance Content added by the Biotech DLCMech Remote Shield Energy Content added by the Biotech DLCMech Repair Speed Content added by the Biotech DLCSubcore Encoding Speed Content added by the Biotech DLCMech Work Speed Offset Content added by the Biotech DLC
Pawn | Combat
Stagger Time MultiplierRanged Cooldown MultiplierAiming TimePawn Trap Spring ChanceIncoming Damage MultiplierAccuracy Factor (Long)Accuracy Factor (Medium)Accuracy Factor (Short)Accuracy Factor (Close)Shooting Accuracy (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Dark Content added by the Ideology DLCOutdoors Lit Content added by the Ideology DLC) • Mortar Miss Radius MultiplierMelee Armor PenetrationMelee Dodge Chance (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Night Content added by the Ideology DLCOutdoors Day Content added by the Ideology DLC) • Melee Hit Chance (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Dark Content added by the Ideology DLCOutdoors Lit Content added by the Ideology DLC) • Melee DPSMelee Damage FactorMelee CooldownMelee Door Damage Factor Content added by the Biotech DLCShooting Accuracy Multiplier (Child) Content added by the Biotech DLC
Social
Bond Chance FactorTrain Animal ChanceTame Animal ChanceArrest Success ChanceBeauty (Pawn)Social ImpactDrug Sell Price ImprovementTrade Price ImprovementNegotiation AbilitySuppression Power Content added by the Ideology DLCConversion Power Content added by the Ideology DLCSlave Suppression Fall Rate Content added by the Ideology DLCAnimal Products Price Improvement Content added by the Ideology DLC
Misc
Biosculpter Occupant Speed Content added by the Ideology DLCGrowth Vat Occupant Speed Content added by the Biotech DLC
Work
Cleaning Speed MultiplierButchery SpeedMechanoid Shredding SpeedHunting StealthResearch SpeedSmelting SpeedSmoothing SpeedAnimal Gather SpeedAnimal Gather YieldDrug Cooking SpeedDrug Synthesis SpeedButchery EfficiencyMechanoid Shredding EfficiencyCooking SpeedFood Poison ChancePlant Work SpeedPlant Harvest YieldDrug Crop Harvest YieldReading SpeedRepair Success ChanceConstruct Success ChanceConstruction SpeedMedical Tend SpeedMedical Tend QualityMedical Operation SpeedMedical Surgery Success ChanceMining SpeedDeep Drilling SpeedMining YieldGeneral Labor SpeedGlobal Work SpeedHacking Speed Content added by the Ideology DLCPruning Speed Content added by the Ideology DLCActivity Suppression Speed Content added by the Anomaly DLCStudy Efficiency Content added by the Anomaly DLCEntity Study Rate Content added by the Anomaly DLC
Psychic Ritual Content added by the Anomaly DLC
Psychic Ritual Quality Content added by the Anomaly DLCPsychic Ritual Quality Offset Content added by the Anomaly DLC
Containment Content added by the Anomaly DLC
Cold Containment Bonus Content added by the Anomaly DLCContainment Strength Content added by the Anomaly DLCMinimum Containment Strength Content added by the Anomaly DLC
Hidden
Bed Hunger Rate Multiplier



Documentation icon Template documentation[view] [edit] [history] [purge]

Usage[edit]

Nav boxes are used for linking related things together, by having a handy box at the bottom of the page.

Here's how to use them properly:

{{nav|category|optional style}}

The category options are:

ai, animal, body parts, clothing, factions, floor, food, furniture, joy, main, materials, mechanoid, misc, order, plant, power, production, psycasts, security, ship, stats, status levels, structure, temperature, utility, weapons, zone

The only optional style available is

wide

Examples[edit]

{{nav|animal}}


{{nav|plant|wide}}


Links to the templates[edit]

Other navigation templates[edit]

Note that although looking similar Template:Nav/disease, Template:Nav/drugs, Template:Nav/guides and Template:Nav/questitems must be used with:

{{Nav/disease}}
{{Nav/drugs}}
{{Nav/guides}}
{{Nav/questitems}}