Difference between revisions of "Armor - Material Effect Multiplier"
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(Armor - Material Effect Multiplier Stat) |
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| def name = StuffEffectMultiplierArmor | | def name = StuffEffectMultiplierArmor | ||
| label = Armor - Material effect multiplier | | label = Armor - Material effect multiplier | ||
+ | | description = - | ||
| default base value = 0 | | default base value = 0 | ||
| min value = 0 | | min value = 0 | ||
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== Stat Def Data == | == Stat Def Data == | ||
− | {| {{STDT}} | + | {| {{STDT| c_01}} |
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
|- id="Armor - Material Effect Multiplier" <!--<StatDef>--> | |- id="Armor - Material Effect Multiplier" <!--<StatDef>--> | ||
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* Display All By Default:<br />{{Bad|false}} | * Display All By Default:<br />{{Bad|false}} | ||
| | | | ||
− | * '''Default Base Value:''' | + | * '''Default Base Value:''' 0 |
− | * '''Min Value:''' | + | * '''Min Value:''' 0 |
* '''Always Hide:''' {{Good|true}} | * '''Always Hide:''' {{Good|true}} | ||
| - | | - |
Latest revision as of 21:17, 6 October 2024
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Two-way links. |
Armor - Material Effect Multiplier is a stat: - Its minimum allowed value is 0. Its default value is 0.
It is the base value for an item of apparel. This is multiplied by the Stuff's Armor Factor to get the final armor rating.
The game uses one stat for all armor types, but the wiki uses separate properties for Sharp, Blunt and Heat:
- Armor - Material Effect Multiplier × Armor - Sharp Factor to get the final Armor - Sharp rating
- Armor - Material Effect Multiplier × Armor - Blunt Factor to get the final Armor - Blunt rating
- Armor - Material Effect Multiplier × Armor - Heat Factor to get the final Armor - Heat rating
Bases[edit]
Since the 3 properties are derived from the same stat, you can see that because of this they are identical to each other:
Apparel | Category | Armor Factor - Sharp |
Armor Factor - Blunt |
Armor Factor - Heat |
---|---|---|---|---|
Bowler hat | Clothing | 0.2 | 0.2 | 0.2 |
Button-down shirt | Clothing | 0.2 | 0.2 | 0.2 |
Cowboy hat | Clothing | 0.2 | 0.2 | 0.2 |
Duster | Clothing | 0.3 | 0.3 | 0.3 |
Flak helmet | Armor | 0.7 | 0.7 | 0.7 |
Hood | Clothing | 0.2 | 0.2 | 0.2 |
Jacket | Clothing | 0.3 | 0.3 | 0.3 |
Pants | Clothing | 0.2 | 0.2 | 0.2 |
Parka | Clothing | 0.2 | 0.2 | 0.2 |
Plate armor | Armor | 0.73 | 0.73 | 0.73 |
Robe | Clothing | 0.2 | 0.2 | 0.2 |
Simple helmet | Armor | 0.5 | 0.5 | 0.5 |
T-shirt | Clothing | 0.2 | 0.2 | 0.2 |
Tribal headdress | Clothing | 0.2 | 0.2 | 0.2 |
Tribalwear | Clothing | 0.2 | 0.2 | 0.2 |
Tuque | Clothing | 0.2 | 0.2 | 0.2 |
Veil | Clothing | 0.2 | 0.2 | 0.2 |
War mask | Clothing | 0.3 | 0.3 | 0.3 |
Ceremonial hood | Clothing | 0.4 | 0.4 | 0.4 |
Lab coat | Clothing | 0.2 | 0.2 | 0.2 |
Ritual mask | Clothing | 0.3 | 0.3 | 0.3 |
Face mask | Clothing | 0.2 | 0.2 | 0.2 |
Heavy bandolier | Clothing | 0.1 | 0.1 | 0.1 |
Kid helmet | Armor | 0.5 | 0.5 | 0.5 |
Kid pants | Clothing | 0.2 | 0.2 | 0.2 |
Kid parka | Clothing | 0.2 | 0.2 | 0.2 |
Kid romper | Clothing | 0.2 | 0.2 | 0.2 |
Kid shirt | Clothing | 0.2 | 0.2 | 0.2 |
Kid tribalwear | Clothing | 0.2 | 0.2 | 0.2 |
Sash | Clothing | 0.1 | 0.1 | 0.1 |
Authority cap | Clothing | 0.2 | 0.2 | 0.2 |
Blindfold | Clothing | 0.1 | 0.1 | 0.1 |
Broadwrap | Clothing | 0.25 | 0.25 | 0.25 |
Burka | Clothing | 0.2 | 0.2 | 0.2 |
Flophat | Clothing | 0.2 | 0.2 | 0.2 |
Headwrap | Clothing | 0.25 | 0.25 | 0.25 |
Shadecone | Clothing | 0.2 | 0.2 | 0.2 |
Slave body strap | Clothing | 0.1 | 0.1 | 0.1 |
Slave collar | Clothing | 0 | 0 | 0 |
Slicecap | Clothing | 0.1 | 0.1 | 0.1 |
Tailcap | Clothing | 0.2 | 0.2 | 0.2 |
Torture crown | Clothing | 0.15 | 0.15 | 0.15 |
Visage mask | Clothing | 0.3 | 0.3 | 0.3 |
Beret | Clothing | 0 | 0 | 0 |
Cape | Clothing | 0.3 | 0.3 | 0.3 |
Coronet | Clothing | 0 | 0 | 0 |
Corset | Clothing | 0.2 | 0.2 | 0.2 |
Crown | Clothing | 0 | 0 | 0 |
Formal shirt | Clothing | 0.2 | 0.2 | 0.2 |
Formal vest | Clothing | 0.2 | 0.2 | 0.2 |
Ladies hat | Clothing | 0 | 0 | 0 |
Prestige robe | Clothing | 0.2 | 0.2 | 0.2 |
Stellic crown | Clothing | 0 | 0 | 0 |
Top hat | Clothing | 0 | 0 | 0 |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
- |
|
|
- | 1 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |