Difference between revisions of "Move Speed"

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** [[Metalblood heart]]:{{AnomalyIcon}} {{--|0.2 {{CS}}}}
 
** [[Metalblood heart]]:{{AnomalyIcon}} {{--|0.2 {{CS}}}}
 
* '''Hediffs'''
 
* '''Hediffs'''
** [[Ghoul frenzy]]:{{AnomalyIcon}} {{+|4 {{CS}}}}
+
** [[Juggernaut serum]]:{{AnomalyIcon}} {{+|0.5 {{CS}}}}
 +
** [[Frenzy inducer]]:{{AnomalyIcon}} Variable, increases the longer a pawn is in the field. caps at {{+|0.4 {{CS}}}}
 +
** [[Ghoul frenzy]]:{{AnomalyIcon}} {{+|4 {{CS}}}} (available only for Ghouls)
 
* '''Genes''' {{BiotechIcon}}
 
* '''Genes''' {{BiotechIcon}}
 
** [[Very fast runner]]:{{BiotechIcon}} {{+|0.4 {{CS}}}}
 
** [[Very fast runner]]:{{BiotechIcon}} {{+|0.4 {{CS}}}}
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=== Factors ===
 
=== Factors ===
 
The following factors are applied after the ''Offsets''.
 
The following factors are applied after the ''Offsets''.
* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 311%).
+
* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 428%).
 +
* '''[[Glucosoid pump]]''':{{BiotechIcon}} Creates Glucosoid Rush effect, +12% per  Glucosoid pump. Maximum four, for x148%. Requires ability to [[Deathrest]].
 +
* '''[[Genes]]''':{{BiotechIcon}} These genes create offsets on Move Speed under certain conditions.
 +
** '''[[Genes#Mild_UV_sensitivity|Mild UV sensitivity]]''':{{BiotechIcon}} x90% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
 +
** '''[[Genes#Intense_UV_sensitivity|Intense UV sensitivity]]''':{{BiotechIcon}} x80% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
 +
** '''[[Pollution stimulus]]''':{{BiotechIcon}} Scales with time spent on polluted tiles, maximum of x120%.
 +
* '''[[Children#Move_speed|Age]]''': Children have offsets on their movespeed, determined by age.
 +
{| class=wikitable
 +
| '''Age''' || 0-2 || 3-9 || 9-13 || 13-18 || >18
 +
|-
 +
| '''Speed Factor''' || x0.2<ref>As defined in the game defs, however in practice not applicable due to babies being unable to move.</ref> || x0.75 || x0.85 || x0.95 || x1
 +
|}
 +
<references/>
 
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%'''
 
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%'''
 
* '''[[Light]]''': scaling linearly from '''×80%''' at 0% light to '''×100%''' at 30% light. Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene {{BiotechIcon}} are unaffected by this factor.
 
* '''[[Light]]''': scaling linearly from '''×80%''' at 0% light to '''×100%''' at 30% light. Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene {{BiotechIcon}} are unaffected by this factor.
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== Example ==
 
== Example ==
{{Rewrite|section=1|reason=Genes mentioned in stub note above}}
 
 
[[File:Maximum move speed vs normal.mp4|right|thumb|Speed of 29.61 c/s vs base speed of 4.6 c/s]]
 
[[File:Maximum move speed vs normal.mp4|right|thumb|Speed of 29.61 c/s vs base speed of 4.6 c/s]]
 
Moving speed of a particular pawn can be calculated using the following formula:
 
Moving speed of a particular pawn can be calculated using the following formula:
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** [[Genes#Very fast runner|Very fast runner]] gene {{BiotechIcon}}: {{+|0.4 c/s}}
 
** [[Genes#Very fast runner|Very fast runner]] gene {{BiotechIcon}}: {{+|0.4 c/s}}
 
** [[Genes#Naked speed|Naked speed]] gene unclothed {{BiotechIcon}}: {{+|0.1 c/s}}
 
** [[Genes#Naked speed|Naked speed]] gene unclothed {{BiotechIcon}}: {{+|0.1 c/s}}
 +
** [[Juggernaut serum]]:{{AnomalyIcon}} {{+|0.5 {{CS}}}}
 +
** [[Frenzy inducer]]:{{AnomalyIcon}} Variable, caps at {{+|0.4 {{CS}}}}
 
* Factors:
 
* Factors:
** Moving capacity: '''×{{%|{{Q|Moving|Effective Maximum}} }}''' (''see [[Moving#Example|moving]]'')<ref>Be aware that it is not possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. 0.042 Overdose Severity is lost every hour so you would need to wait 1 to 6-hours between drugs.</ref>
+
** Moving capacity: '''×{{%|{{Q|Moving|Effective Maximum}} }}''' (''see [[Moving#Example|moving]]'')<ref>Be aware that it is not normally possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. With [[Biotech (DLC)]]{{BiotechIcon}}, it is possible to gain [[Genes]] that can reduce the likelihood of an overdose, or even prevent it entirely. However, even with the Gene for Wake-up Impervious, a heart attack can still occur if the pawn does not have a Bionic heart. </ref>
 +
** [[Glucosoid pump]]: Creates Glucosoid Rush effect, +12% per  Glucosoid pump. Maximum four, for x148%. Requires ability to [[Deathrest]].
 +
** [[Pollution stimulus]]: Maximum x120% when the pawn is on polluted tiles.
 
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%'''
 
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%'''
 
* External factor: '''×100%'''
 
* External factor: '''×100%'''
  
  '''Move speed''' = ({{Q|Human|Move Speed Base}} c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s) × (4.23 × 1.4) × 1 = '''{{#expr: ({{Q|Human|Move Speed Base}}+0.4+0.4+0.1)*4.23*1.4 round2}} c/s'''
+
  '''Move speed''' = ({{Q|Human|Move Speed Base}} c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s + 0.5c/s + 0.4c/s) × (4.28 × 1.20 x 1.48 1.4) × 1 = '''{{#expr: ({{Q|Human|Move Speed Base}}+0.4+0.4+0.1+.5+.4)*4.28*1.2*1.48*1.4 round2}} c/s'''
  
 
<references/>
 
<references/>

Revision as of 21:23, 18 September 2024

Move Speed is a stat: Speed of movement in cells per second (c/s). Its default value is 3. A default Human has a base movement speed of 4.6 c/s.

Factors

Offsets

First of all the following offsets are applied to the Move Speed Base value.

Factors

The following factors are applied after the Offsets.

  • Moving capacity: 100% importance, no allowed defect. No Max (effectively 428%).
  • Glucosoid pump:Content added by the Biotech DLC Creates Glucosoid Rush effect, +12% per Glucosoid pump. Maximum four, for x148%. Requires ability to Deathrest.
  • Genes:Content added by the Biotech DLC These genes create offsets on Move Speed under certain conditions.
    • Mild UV sensitivity:Content added by the Biotech DLC x90% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
    • Intense UV sensitivity:Content added by the Biotech DLC x80% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
    • Pollution stimulus:Content added by the Biotech DLC Scales with time spent on polluted tiles, maximum of x120%.
  • Age: Children have offsets on their movespeed, determined by age.
Age 0-2 3-9 9-13 13-18 >18
Speed Factor x0.2[1] x0.75 x0.85 x0.95 x1
  1. As defined in the game defs, however in practice not applicable due to babies being unable to move.

External factors

Weather

  • Rain and Foggy rain: ×90%
  • Rainy thunderstorm and Hard snow: ×80%

Path cost

Floors, buildings, items and plants add path cost. Where each path cost adds about 7.7% to the time it would take the pawn to traverse this tile unhindered. The move speed factor can therefore be calculated like this:

move speed factor = 1 / (1 + path cost * 0.077)

For terrain, flooring and things with a path cost of 20 or below, a pawn is slowed down every time they enter a tile with that thing. For things with a path cost of 25 or above continuing walking on a thing with a path cost of 25 or higher doesn't slow the pawn down again (even if it gets higher).[Fact check] Walking over an item on a workbench slows the pawn down again, items on shelves have no additional effect, however.

Below is a selection of some common values. Minified things have a path cost of 14.

Path cost Move speed factor Examples (random)
0 100% Pen markerColumnWall lampWall torch lampBonsai tree Content added by the Ideology DLCSmooth stoneHolding spot Content added by the Anomaly DLC
1 93% Rough-hewn stoneBurned floorStraw matting
2 87% SoilGray surface Content added by the Anomaly DLCFlesh Content added by the Anomaly DLCRough stone
3 81% Lichen-covered soil
4 76%
8 62%
10 56% Egg box
12 52%
14 48% AmbrosiaLow shrubsBearskinDog leatherAnimal sleeping boxGlowstoolArchite capsule Content added by the Biotech DLCPlainleatherPsychite teaTorch lamp... further results
20 39% Slab bed Content added by the Ideology DLCSlab double bed Content added by the Ideology DLC
24 35% Blood torch Content added by the Biotech DLC
25 34% Kneel pillow Content added by the Ideology DLCKneel sheet Content added by the Ideology DLCPew Content added by the Ideology DLC
30 30% BushMech node Content added by the Royalty DLCFirefoam popperCount-down activator Content added by the Royalty DLCStoolBerry bushMech drop beacon Content added by the Royalty DLCMeditation throne Content added by the Royalty DLCHolding platform Content added by the Anomaly DLCChess table... further results
42 24% Table (2x4)Gauranlen tree Content added by the Ideology DLCHopperDresserTable (2x2)Brazier Content added by the Royalty DLCShip cryptosleep casketCampfireGibbet cage Content added by the Ideology DLCHemopump Content added by the Biotech DLC... further results
50 21% Ancient exostrider midsection Content added by the Biotech DLCAncient ATM Content added by the Ideology DLCUranium slug turretAncient standard recharger Content added by the Biotech DLCBookcaseAncient band node Content added by the Biotech DLCAncient razor wire Content added by the Ideology DLCArt benchAncient small crate Content added by the Ideology DLCAncient washing machine Content added by the Ideology DLC... further results
60 18% Ancient fence Content added by the Ideology DLC
80 14% Fence

You can see the path cost of every thing here.

Flooring and terrain

For flooring and terrain see the full list below. Note that pawns are slowed down continuously by terrain, but things on top of it with a path cost equal or below it, don't slow the pawn additionally.

  • Floor Move Speed Factor
    Burned floor 0.93
    Flesh Content added by the Anomaly DLC 0.87
    Fungal gravel Content added by the Ideology DLC 0.87
    Gray surface Content added by the Anomaly DLC 0.87
    Rough stone 0.87
    Rough-hewn stone 0.93
    Straw matting 0.93
    • Other terrain
      • Chest-deep moving water: ×24%
      • Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
      • Marshy soil, Mud, Soft sand and Ice: ×48%
      • Sand: ×76%
      • Lichen-covered soil: ×81%
      • Soil, Stony soil, Rich soil: ×87%
    • Snow
      • Thin: ×76%
      • Medium: ×62%
      • Thick: ×52%

    Example

    Moving speed of a particular pawn can be calculated using the following formula:

    Move speed = (Base value + Offsets) × Factors × External factors
    

    Let us calculate how fast a human could possibly go. It would have the following values:

    Move speed = (4.6 c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s + 0.5c/s + 0.4c/s) × (4.28 × 1.20 x 1.48 1.4) × 1 = 68.11 c/s
    
    1. Be aware that it is not normally possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. With Biotech (DLC)Content added by the Biotech DLC, it is possible to gain Genes that can reduce the likelihood of an overdose, or even prevent it entirely. However, even with the Gene for Wake-up Impervious, a heart attack can still occur if the pawn does not have a Bionic heart.

    Notes

    Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.