Difference between revisions of "Move Speed"

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{{Verified|1.3.3387}}
 
{{Stat
 
{{Stat
 +
| def name = MoveSpeed
 +
| label = move speed
 +
| description = Speed of movement in cells per second.
 
| default base value = 3.0
 
| default base value = 3.0
 +
| min value = 0.15
 +
| format string = {0} c/s
 
| to string style = FloatTwo
 
| to string style = FloatTwo
| description = Speed of movement in cells per second.
+
| scenario randomizable = true
}}
+
| category = BasicsPawn
 +
| display priority in category = 2500
 +
| capacity factors = Moving
 +
| parts = StatPart_Glow, StatPart_RevenantSpeed
 +
}} A default [[Human]] has a base movement speed of {{Q|Human|Move Speed Base}} c/s.
  
A pawn's move speed is affected by the following:
+
== Factors ==
 +
{{Stub|section=1|reason=How does Age/Childhood{{BiotechIcon}} affect stat? [[Glucosoid pump]]. UV sensitivity genes. [[Frenzy inducer]]. Juggernaut serum, ghoul implants, any other anomaly sources. Check order of operations of each BEFORE adding}}
  
* '''Health factors'''
+
=== Offsets ===
** Consciousness
+
First of all the following offsets are applied to the [[Property:Move Speed Base|Move Speed Base]] value.
** Moving
 
*** Injuries: injuries and scars to body parts including legs, feet, and toes
 
*** Missing body parts: including legs, feet, and toes
 
*** Health difficulties
 
**** Bad back: Moving -30%
 
**** Frailty: Moving -30%
 
 
* '''Traits'''
 
* '''Traits'''
** Jogger: Move speed +32%
+
** [[Jogger]]: {{+|0.4 {{CS}}}}
** Fast walker: Move speed +16%
+
** [[Fast walker]]: {{+|0.2 {{CS}}}}
** Slowpoke: Move speed -12%
+
** [[Slowpoke]]: {{--|0.2 {{CS}}}}
 
* '''Gear'''
 
* '''Gear'''
 +
** [[Minigun]]: {{--|0.25 {{CS}}}}
 +
** [[Plate armor]]: {{--|0.8 {{CS}}}}
 +
** [[Flak vest]]: {{--|0.12 {{CS}}}}
 +
** [[Flak pants]]: {{--|0.12 {{CS}}}}
 +
** [[Flak jacket]]: {{--|0.12 {{CS}}}}
 +
** [[Marine armor]]: {{--|0.4 {{CS}}}}
 +
** [[Grenadier armor]]:{{RoyaltyIcon}} {{--|0.4 {{CS}}}}
 +
** [[Prestige marine armor]]:{{RoyaltyIcon}} {{--|0.4 {{CS}}}}
 +
** [[Cataphract armor]]:{{RoyaltyIcon}} {{--|0.8 {{CS}}}}
 +
** [[Phoenix armor]]:{{RoyaltyIcon}} {{--|0.8 {{CS}}}}
 +
** [[Prestige cataphract armor]]:{{RoyaltyIcon}} {{--|0.8 {{CS}}}}
 +
** [[Burka]]:{{IdeologyIcon}} {{--|0.4 {{CS}}}}
 +
* '''Artificial body parts'''
 +
** [[Ghoul barbs]]:{{AnomalyIcon}} {{--|0.25 {{CS}}}}
 +
** [[Ghoul plating]]:{{AnomalyIcon}} {{--|0.7 {{CS}}}}
 +
** [[Metalblood heart]]:{{AnomalyIcon}} {{--|0.2 {{CS}}}}
 +
* '''Hediffs'''
 +
** [[Juggernaut serum]]:{{AnomalyIcon}} {{+|0.5 {{CS}}}}
 +
** [[Frenzy inducer]]:{{AnomalyIcon}} Variable, increases the longer a pawn is in the field. caps at {{+|0.4 {{CS}}}}
 +
** [[Ghoul frenzy]]:{{AnomalyIcon}} {{+|4 {{CS}}}} (available only for Ghouls)
 +
* '''Genes''' {{BiotechIcon}}
 +
** [[Very fast runner]]:{{BiotechIcon}} {{+|0.4 {{CS}}}}
 +
** [[Fast runner]]:{{BiotechIcon}} {{+|0.2 {{CS}}}}
 +
** [[Slow runner]]:{{BiotechIcon}} {{--|0.2 {{CS}}}}
 +
** [[Naked speed]]:{{BiotechIcon}}
 +
*** Unclothed: {{+|0.1 {{CS}}}}
 +
*** Clothed: {{--|0.2 {{CS}}}}
 +
 +
=== Factors ===
 +
The following factors are applied after the ''Offsets''.
 +
* '''[[Moving|Moving capacity]]''': [[Moving Importance::1|100%]] importance, no allowed defect. [[Moving Limit::-|No]] Max (effectively 428%).
 +
* '''[[Glucosoid pump]]''':{{BiotechIcon}} Creates Glucosoid Rush effect, +12% per  Glucosoid pump. Maximum four, for x148%. Requires ability to [[Deathrest]].
 +
* '''[[Genes]]''':{{BiotechIcon}} These genes create offsets on Move Speed under certain conditions.
 +
** '''[[Genes#Mild_UV_sensitivity|Mild UV sensitivity]]''':{{BiotechIcon}} x90% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
 +
** '''[[Genes#Intense_UV_sensitivity|Intense UV sensitivity]]''':{{BiotechIcon}} x80% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
 +
** '''[[Pollution stimulus]]''':{{BiotechIcon}} Scales with time spent on polluted tiles, maximum of x120%.
 +
* '''[[Children#Move_speed|Age]]''': Children have offsets on their movespeed, determined by age.
 +
{| class=wikitable
 +
| '''Age''' || 0-2 || 3-9 || 9-13 || 13-18 || >18
 +
|-
 +
| '''Speed Factor''' || x0.2<ref>As defined in the game defs, however in practice not applicable due to babies being unable to move.</ref> || x0.75 || x0.85 || x0.95 || x1
 +
|}
 +
<references/>
 +
* '''[[Inspiration#Go frenzy|Go frenzy]]''' (inspiration): '''×140%'''
 +
* '''[[Light]]''': scaling linearly from '''×80%''' at 0% light to '''×100%''' at 30% light. Pawns that are [[Sight|Blind]], have the [[Ideoligion#Lighting|Lighting: Darklight preferred]] precept,{{IdeologyIcon}} or have the [[Dark vision]] gene {{BiotechIcon}} are unaffected by this factor.
 +
 +
=== External factors ===
 +
==== [[Weather]] ====
 +
* Rain and Foggy rain: '''×90%'''
 +
* Rainy thunderstorm and Hard snow: '''×80%'''
 +
 +
==== Path cost ====
 +
Floors, buildings, items and plants add path cost. Where each path cost adds about 7.7% to the time it would take the pawn to traverse this tile unhindered. The move speed factor can therefore be calculated like this:
 +
 +
move speed factor = 1 / (1 + path cost * 0.077)
 +
 +
For terrain, flooring and things with a path cost of 20 or below, a pawn is slowed down every time they enter a tile with that thing. For things with a path cost of 25 or above continuing walking on a thing with a path cost of 25 or higher doesn't slow the pawn down again (even if it gets higher).{{Check Tag|Fact check|1) What about 21 to 24? Especially Blood torch need testing. 2) What does the pathCostIgnoreRepeat parameter do?}} Walking over an item on a workbench slows the pawn down again, items on shelves have no additional effect, however.
 +
 +
Below is a selection of some common values. Minified things have a path cost of 14.
 +
{| class="wikitable"
 +
! Path cost !! Move speed factor !! Examples (random)
 +
|-
 +
|  0 || {{%|{{#expr:1 / (1 +  0 * 0.077)}}|0}} || {{#ask: [[Path Cost:: 0]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
|  1 || {{%|{{#expr:1 / (1 +  1 * 0.077)}}|0}} || {{#ask: [[Path Cost:: 1]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
|  2 || {{%|{{#expr:1 / (1 +  2 * 0.077)}}|0}} || {{#ask: [[Path Cost:: 2]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
|  3 || {{%|{{#expr:1 / (1 +  3 * 0.077)}}|0}} || {{#ask: [[Path Cost:: 3]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
|  4 || {{%|{{#expr:1 / (1 +  4 * 0.077)}}|0}} || {{#ask: [[Path Cost:: 4]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
|  8 || {{%|{{#expr:1 / (1 +  8 * 0.077)}}|0}} || {{#ask: [[Path Cost:: 8]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 10 || {{%|{{#expr:1 / (1 + 10 * 0.077)}}|0}} || {{#ask: [[Path Cost::10]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 12 || {{%|{{#expr:1 / (1 + 12 * 0.077)}}|0}} || {{#ask: [[Path Cost::12]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 14 || {{%|{{#expr:1 / (1 + 14 * 0.077)}}|0}} || {{#ask: [[Path Cost::14]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 20 || {{%|{{#expr:1 / (1 + 20 * 0.077)}}|0}} || {{#ask: [[Path Cost::20]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 24 || {{%|{{#expr:1 / (1 + 24 * 0.077)}}|0}} || {{#ask: [[Path Cost::24]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 25 || {{%|{{#expr:1 / (1 + 25 * 0.077)}}|0}} || {{#ask: [[Path Cost::25]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 30 || {{%|{{#expr:1 / (1 + 30 * 0.077)}}|0}} || {{#ask: [[Path Cost::30]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 42 || {{%|{{#expr:1 / (1 + 42 * 0.077)}}|0}} || {{#ask: [[Path Cost::42]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 50 || {{%|{{#expr:1 / (1 + 50 * 0.077)}}|0}} || {{#ask: [[Path Cost::50]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 60 || {{%|{{#expr:1 / (1 + 60 * 0.077)}}|0}} || {{#ask: [[Path Cost::60]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|-
 +
| 80 || {{%|{{#expr:1 / (1 + 80 * 0.077)}}|0}} || {{#ask: [[Path Cost::80]] | link = none | template = DLC Icons | sep = ,&nbsp; | order = random | limit = 10}}
 +
|}
 +
 +
You can see the path cost of every thing {{#ask: [[Path Cost::+]] | format = table | ?Path Cost | limit = 0 | searchlabel = here}}.
 +
 +
===== Flooring and terrain =====
 +
For flooring and terrain see the full list below. Note that pawns are slowed down continuously by terrain, but things on top of it with a path cost equal or below it, don't slow the pawn additionally.
 +
 +
* '''[[Floor]]ing''':
 +
<div><li style="display: inline-table;">
 +
:{| {{STDT| sortable c_01 text-center}}
 +
! Floor !! Move Speed Factor
 +
|-
 +
{{#ask: [[Move Speed Factor::!1]]
 +
| ?Move Speed Factor
 +
| format = template
 +
| template = Ask Table Formatter
 +
| link = none}}
 +
|}
 +
</li></div>
 +
* Other '''[[terrain]]'''
 +
** Chest-deep moving water: '''×24%'''
 +
** Marsh, Shallow ocean water, Shallow water and Shallow moving water: '''×30%'''
 +
** Marshy soil, Mud, Soft sand and Ice: '''×48%'''
 +
** Sand: '''×76%'''
 +
** Lichen-covered soil: '''×81%'''
 +
** Soil, Stony soil, Rich soil: '''×87%'''
 +
* '''[[Snow]]'''
 +
** Thin: '''×76%'''
 +
** Medium: '''×62%'''
 +
** Thick: '''×52%'''
 +
 +
== Example ==
 +
[[File:Maximum move speed vs normal.mp4|right|thumb|Speed of 29.61 c/s vs base speed of 4.6 c/s]]
 +
Moving speed of a particular pawn can be calculated using the following formula:
 +
 +
'''Move speed''' = (Base value + Offsets) × Factors × External factors
 +
 +
Let us calculate how fast a human could possibly go. It would have the following values:
 +
* Base value: '''{{Q|human|Move Speed Base}} c/s'''
 +
* Offsets:
 +
** [[Jogger]] trait: {{+|0.4 c/s}}
 +
** [[Genes#Very fast runner|Very fast runner]] gene {{BiotechIcon}}: {{+|0.4 c/s}}
 +
** [[Genes#Naked speed|Naked speed]] gene unclothed {{BiotechIcon}}: {{+|0.1 c/s}}
 +
** [[Juggernaut serum]]:{{AnomalyIcon}} {{+|0.5 {{CS}}}}
 +
** [[Frenzy inducer]]:{{AnomalyIcon}} Variable, caps at {{+|0.4 {{CS}}}}
 +
* Factors:
 +
** Moving capacity: '''×{{%|{{Q|Moving|Effective Maximum}} }}''' (''see [[Moving#Example|moving]]'')<ref>Be aware that it is not normally possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. With [[Biotech (DLC)]]{{BiotechIcon}}, it is possible to gain [[Genes]] that can reduce the likelihood of an overdose, or even prevent it entirely. However, even with the Gene for Wake-up Impervious, a heart attack can still occur if the pawn does not have a Bionic heart. </ref>
 +
** [[Glucosoid pump]]: Creates Glucosoid Rush effect, +12% per  Glucosoid pump. Maximum four, for x148%. Requires ability to [[Deathrest]].
 +
** [[Pollution stimulus]]: Maximum x120% when the pawn is on polluted tiles.
 +
** [[Inspiration#Go frenzy|Go frenzy]] inspiration: '''×140%'''
 +
* External factor: '''×100%'''
 +
 +
'''Move speed''' = ({{Q|Human|Move Speed Base}} c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s + 0.5c/s + 0.4c/s) × (4.28 × 1.20 x 1.48 1.4) × 1 = '''{{#expr: ({{Q|Human|Move Speed Base}}+0.4+0.4+0.1+.5+.4)*4.28*1.2*1.48*1.4 round2}} c/s'''
 +
 +
<references/>
 +
 +
== Notes ==
 +
Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 [[archotech leg]]s would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.
 +
 +
== Stat Def Data ==
 +
{| {{STDT}}
 +
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
 +
|- id="Move Speed" <!--<StatDef>-->
 +
|
 +
* '''Def Name:'''<br />MoveSpeed
 +
* '''Label:'''<br />move speed
 +
| Speed of movement in cells per second.
 +
|
 +
* Display Order:<br />'''11'''
 +
* Def Name:<br />'''BasicsPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />{{Bad|false}}
 +
|
 +
* '''Default Base Value:''' 3.0
 +
* '''Min Value:''' 0.15
 +
* '''To String Style:''' FloatTwo
 +
* '''Format String:''' {0} c/s
 +
* '''Scenario Randomizable:''' {{Good|true}}
 +
|
 +
* '''Capacity Factors:'''
 +
** Capacity: '''[[Moving]]'''
 +
*** Weight: '''{{%|1}}'''
 +
* '''Parts:'''
 +
** '''StatPart_Glow:'''
 +
*** Humanlike Only: {{Good|true}}
 +
*** '''Factor From Glow Curve:'''
 +
**** '''Points:'''
 +
***** (0,0.80)
 +
***** (0.30,1.00)
 +
{{Graph:Chart|width=300|height=150|xAxisTitle=Light Percentage|yAxisTitle=Move Speed Multiplier|type=line|x=0, 0.30|y=0.80, 1.00|interpolate=monotone|xGrid=|yGrid=}}
 +
*** Ignore If Incapable Of Sight: {{Good|true}}
 +
*** Ignore If Prefers Darkness: {{Good|true}}
 +
** '''StatPart_RevenantSpeed''' {{AnomalyIcon}}
 +
| 2500
 +
<!--</StatDef>-->
 +
|}
 +
 +
== Version history ==
 +
{{Stub|section=1|reason=General Version history}}
 +
 +
{{Nav|stats|wide}}

Latest revision as of 17:12, 2 October 2024

Move Speed is a stat: Speed of movement in cells per second. Its minimum allowed value is 0.15. Its default value is 3. A default Human has a base movement speed of 4.6 c/s.

Factors[edit]

Offsets[edit]

First of all the following offsets are applied to the Move Speed Base value.

Factors[edit]

The following factors are applied after the Offsets.

  • Moving capacity: 100% importance, no allowed defect. No Max (effectively 428%).
  • Glucosoid pump:Content added by the Biotech DLC Creates Glucosoid Rush effect, +12% per Glucosoid pump. Maximum four, for x148%. Requires ability to Deathrest.
  • Genes:Content added by the Biotech DLC These genes create offsets on Move Speed under certain conditions.
    • Mild UV sensitivity:Content added by the Biotech DLC x90% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
    • Intense UV sensitivity:Content added by the Biotech DLC x80% when in sunlight (when on an unroofed tile while light levels from natural sunlight are 11% or more).
    • Pollution stimulus:Content added by the Biotech DLC Scales with time spent on polluted tiles, maximum of x120%.
  • Age: Children have offsets on their movespeed, determined by age.
Age 0-2 3-9 9-13 13-18 >18
Speed Factor x0.2[1] x0.75 x0.85 x0.95 x1
  1. As defined in the game defs, however in practice not applicable due to babies being unable to move.

External factors[edit]

Weather[edit]

  • Rain and Foggy rain: ×90%
  • Rainy thunderstorm and Hard snow: ×80%

Path cost[edit]

Floors, buildings, items and plants add path cost. Where each path cost adds about 7.7% to the time it would take the pawn to traverse this tile unhindered. The move speed factor can therefore be calculated like this:

move speed factor = 1 / (1 + path cost * 0.077)

For terrain, flooring and things with a path cost of 20 or below, a pawn is slowed down every time they enter a tile with that thing. For things with a path cost of 25 or above continuing walking on a thing with a path cost of 25 or higher doesn't slow the pawn down again (even if it gets higher).[Fact check] Walking over an item on a workbench slows the pawn down again, items on shelves have no additional effect, however.

Below is a selection of some common values. Minified things have a path cost of 14.

Path cost Move speed factor Examples (random)
0 100% Wall lampColumnWall torch lampHolding spot Content added by the Anomaly DLCPen markerBonsai tree Content added by the Ideology DLCSmooth stone
1 93% Burned floorRough-hewn stoneStraw matting
2 87% Gray surface Content added by the Anomaly DLCFlesh Content added by the Anomaly DLCSoilRough stone
3 81% Lichen-covered soil
4 76%
8 62%
10 56% Egg box
12 52%
14 48% Smokeleaf leavesToxipotatoes Content added by the Biotech DLCAncient lamp Content added by the Ideology DLCWolfskinCarnivore fine mealRaw fungusUraniumMuffalo woolHop plantMechanoid transponder Content added by the Biotech DLC... further results
20 39% Slab double bed Content added by the Ideology DLCSlab bed Content added by the Ideology DLC
24 35% Blood torch Content added by the Biotech DLC
25 34% Kneel pillow Content added by the Ideology DLCKneel sheet Content added by the Ideology DLCPew Content added by the Ideology DLC
30 30% BryoluxBaby decoration Content added by the Biotech DLCPassive coolerFirefoam popperMoisture pumpGrand meditation throne Content added by the Royalty DLCProximity activator Content added by the Royalty DLCGiant rafflesiaHeaterHydroponics basin... further results
42 24% Cypress treeAncient cryptosleep pod Content added by the Ideology DLCSpelopede cocoon Content added by the Biotech DLCMechanoid slag chunkGlucosoid pump Content added by the Biotech DLCMegascarab cocoon Content added by the Biotech DLCCampfireCocoa treeGrowth vat Content added by the Biotech DLCRoyal bed... further results
50 21% Mech capsule Content added by the Royalty DLCMech high-shield Content added by the Royalty DLCAncient system rack Content added by the Ideology DLCDefoliator Content added by the Royalty DLCAncient band node Content added by the Biotech DLCMachining tableGround-penetrating scannerAncient dropship Content added by the Ideology DLCAncient equipment blocks Content added by the Ideology DLCAncient container Content added by the Ideology DLC... further results
60 18% Ancient fence Content added by the Ideology DLC
80 14% Fence

You can see the path cost of every thing here.

Flooring and terrain[edit]

For flooring and terrain see the full list below. Note that pawns are slowed down continuously by terrain, but things on top of it with a path cost equal or below it, don't slow the pawn additionally.

  • Floor Move Speed Factor
    Burned floor 0.93
    Flesh Content added by the Anomaly DLC 0.87
    Fungal gravel Content added by the Ideology DLC 0.87
    Gray surface Content added by the Anomaly DLC 0.87
    Rough stone 0.87
    Rough-hewn stone 0.93
    Straw matting 0.93
    • Other terrain
      • Chest-deep moving water: ×24%
      • Marsh, Shallow ocean water, Shallow water and Shallow moving water: ×30%
      • Marshy soil, Mud, Soft sand and Ice: ×48%
      • Sand: ×76%
      • Lichen-covered soil: ×81%
      • Soil, Stony soil, Rich soil: ×87%
    • Snow
      • Thin: ×76%
      • Medium: ×62%
      • Thick: ×52%

    Example[edit]

    Moving speed of a particular pawn can be calculated using the following formula:

    Move speed = (Base value + Offsets) × Factors × External factors
    

    Let us calculate how fast a human could possibly go. It would have the following values:

    Move speed = (4.6 c/s + 0.4 c/s + 0.4 c/s + 0.1 c/s + 0.5c/s + 0.4c/s) × (4.28 × 1.20 x 1.48 1.4) × 1 = 68.11 c/s
    
    1. Be aware that it is not normally possible to achieve this speed in a short time since the three hard drugs required to take have a 100% chance of causing a Minor Overdose and reducing Consciousness by 50%. With Biotech (DLC)Content added by the Biotech DLC, it is possible to gain Genes that can reduce the likelihood of an overdose, or even prevent it entirely. However, even with the Gene for Wake-up Impervious, a heart attack can still occur if the pawn does not have a Bionic heart.

    Notes[edit]

    Offsets, such as the speed decrease from gear or traits, occurs before multiplicative factors such as Moving. So while a normal human moves at 4.6c/s, and a human in a flak vest moves at 4.48c/s for a difference of -0.12c/s, a pawn with 2 archotech legs would move at 6.9c/s while the same pawn in a flak vest would move at 6.72c/s for a difference of -0.18c/s. Similarly, jogger-traited human moves at 5.00c/s for a difference of 0.40/s compared to baseline, but a pawn with 2 archotech legs would move at 6.9c/s while the same pawn as a jogger would move at 7.50c/s for a difference of +0.60c/s.

    Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      MoveSpeed
    • Label:
      move speed
    Speed of movement in cells per second.
    • Display Order:
      11
    • Def Name:
      BasicsPawn
    • Label:
      Basics
    • Display All By Default:
      false
    • Default Base Value: 3.0
    • Min Value: 0.15
    • To String Style: FloatTwo
    • Format String: {0} c/s
    • Scenario Randomizable: true
    • Capacity Factors:
    • Parts:
      • StatPart_Glow:
        • Humanlike Only: true
        • Factor From Glow Curve:
          • Points:
            • (0,0.80)
            • (0.30,1.00)
        • Ignore If Incapable Of Sight: true
        • Ignore If Prefers Darkness: true
      • StatPart_RevenantSpeed Content added by the Anomaly DLC
    2500

    Version history[edit]