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== Armor Table== | == Armor Table== |
Revision as of 14:07, 9 February 2024
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
*
Player created pawns
Pawn name | Title (Short Title) |
Description | Skill Modifications | Work types | Traits | Tribal | Outlander | Pirate | Offworld | Outsider | Imperial Common |
Imperial Fighter |
Imperial Royal |
Bodytype |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
James 'Doc' Grey |
Fallen prodigy (Prodigy) |
[PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids. |
|
|
Too smart | |||||||||
Mad scientist (Scientist) |
Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him. |
|
|
- | ||||||||||
Yiyang 'Mitsuya' Jiang / |
Transfer student (Student) |
A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.
[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor. |
|
|
- | / | ||||||||
Politician (Politician) |
[PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.
[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat. |
|
- |
Weapon DPS comparator
Tradeable items
Market Value Base | Type | Type2 | |
---|---|---|---|
Biomutation pulser | 800 | Artifact | Utility |
Sleep suppressor | 545 | Building | Anomaly (Buildings) |
Serum lab | 725 | Building | Anomaly (Buildings) |
Shard beacon | 425 | Building | Anomaly (Buildings) |
Electric inhibitor | 133 | Building | Anomaly (Buildings) |
Proximity detector | 65 | Building | Anomaly (Buildings) |
Frenzy inducer | 495 | Building | Anomaly (Buildings) |
Shard inhibitor | 430 | Building | Anomaly (Buildings) |
Bioferrite shaper | 200 | Building | Anomaly (Buildings) |
Electroharvester | 160 | Building | Anomaly (Buildings) |
Atmospheric heater | 1,385 | Building | Anomaly (Buildings) |
Holding platform | 76 | Building | Anomaly (Buildings) |
Bioferrite harvester | 141 | Building | Anomaly (Buildings) |
Mechband antenna | 250 | Building | Biotech (Buildings) |
Large mech recharger | 570 | Building | Biotech (Buildings) |
Mech recharger | 300 | Building | Biotech (Buildings) |
Psychofluid pump | 1,225 | Building | Biotech (Buildings) |
Subcore ripscanner | 1,925 | Building | Biotech (Buildings) |
Hemopump | 360 | Building | Biotech (Buildings) |
Glucosoid pump | 515 | Building | Biotech (Buildings) |
Gene bank | 145 | Building | Biotech (Buildings) |
Large mech gestator | 820 | Building | Biotech (Buildings) |
Gene assembler | 550 | Building | Biotech (Buildings) |
Gene extractor | 670 | Building | Biotech (Buildings) |
Mech gestator | 410 | Building | Biotech (Buildings) |
Subcore encoder | 315 | Building | Biotech (Buildings) |
Wastepack atomizer | 2,440 | Building | Biotech (Buildings) |
Hemogen amplifier | 550 | Building | Biotech (Buildings) |
Band node | 535 | Building | Biotech (Buildings) |
Pollution pump | 189 | Building | Biotech (Buildings) |
Growth vat | 440 | Building | Biotech (Buildings) |
Deathrest casket | 295 | Building | Biotech (Buildings) |
Mechband dish | 795 | Building | Biotech (Buildings) |
Subcore softscanner | 985 | Building | Biotech (Buildings) |
Deathrest accelerator | 710 | Building | Biotech (Buildings) |
Gene processor | 510 | Building | Biotech (Buildings) |
Mech booster | 345 | Building | Biotech (Buildings) |
Rustic rug (broad) | 230 | Building | Floor |
Spikecore floor-star (broad) | 290 | Building | Floor |
Rustic rug (medium) | 154 | Building | Floor |
Spikecore floor-star (medium) | 194 | Building | Floor |
Darktorch | 24 | Building | Furniture |
Sun lamp | 77 | Building | Furniture |
Standing lamp | 39 | Building | Furniture |
Torch lamp | 24 | Building | Furniture |
Fungus darktorch | 22 | Building | Furniture |
Wall lamp | 39 | Building | Furniture |
Flood light | 97 | Building | Furniture |
Blood torch | 24 | Building | Furniture |
Animus stone | 5,000 | Building | Furniture |
Wall torch lamp | 18 | Building | Furniture |
Cannibal platter | 132 | Building | Ideology (Buildings) |
Incense shrine | 163 | Building | Ideology (Buildings) |
Loudspeaker | 220 | Building | Ideology (Buildings) |
Christmas tree | 158 | Building | Ideology (Buildings) |
Burnbong | 310 | Building | Ideology (Buildings) |
Biosculpter pod | 455 | Building | Ideology (Buildings) |
Sleep accelerator | 275 | Building | Ideology (Buildings) |
Pyre | 138 | Building | Ideology (Buildings) |
Ideogram | 185 | Building | Ideology (Buildings) |
Sacrificial flag | 119 | Building | Ideology (Buildings) |
Lightball | 93 | Building | Ideology (Buildings) |
Neural supercharger | 245 | Building | Ideology (Buildings) |
Effigy | 107 | Building | Ideology (Buildings) |
Tool cabinet | 385 | Building | Misc |
Orbital trade beacon | 111 | Building | Misc |
Ground-penetrating scanner | 655 | Building | Misc |
Vitals monitor | 215 | Building | Misc |
Ship landing beacon | 111 | Building | Misc |
Moisture pump | 275 | Building | Misc |
Firefoam popper | 180 | Building | Misc |
Long-range mineral scanner | 1,010 | Building | Misc |
Comms console | 365 | Building | Misc |
Transport pod | 152 | Building | Misc |
Cryptosleep casket | 710 | Building | Misc |
Pod launcher | 138 | Building | Misc |
Multi-analyzer | 1,020 | Building | Misc |
Chemfuel powered generator | 295 | Building | Power |
Bioferrite generator | 740 | Building | Power |
Waterproof conduit | 19 | Building | Power |
Power switch | 61 | Building | Power |
Watermill generator | 600 | Building | Power |
Toxifier generator | 360 | Building | Power |
Battery | 200 | Building | Power |
Solar generator | 295 | Building | Power |
Wood-fired generator | 265 | Building | Power |
Geothermal generator | 945 | Building | Power |
Wind turbine | 265 | Building | Power |
Deep drill | 290 | Building | Production |
Brewery | 210 | Building | Production |
Fabrication bench | 1,180 | Building | Production |
Electric stove | 225 | Building | Production |
Machining table | 455 | Building | Production |
Hydroponics basin | 230 | Building | Production |
Fueled stove | 159 | Building | Production |
Fueled smithy | 200 | Building | Production |
Electric smelter | 400 | Building | Production |
Electric smithy | 295 | Building | Production |
Biofuel refinery | 390 | Building | Production |
Nutrient paste dispenser | 340 | Building | Production |
Fermenting barrel | 57 | Building | Production |
Hopper | 30 | Building | Production |
Telescope | 350 | Building | Recreation |
Piano | 670 | Building | Recreation |
Tube television | 315 | Building | Recreation |
Megascreen television | 2,000 | Building | Recreation |
Flatscreen television | 920 | Building | Recreation |
Harp | 245 | Building | Recreation |
Harpsichord | 415 | Building | Recreation |
IED trap | 115 | Building | Security |
Uranium slug turret | 1,445 | Building | Security |
IED EMP trap | 115 | Building | Security |
Autocannon turret | 1,270 | Building | Security |
IED tox trap | 115 | Building | Security |
IED smoke trap | 115 | Building | Security |
IED incendiary trap | 115 | Building | Security |
IED deadlife trap | 100 | Building | Security |
Rocketswarm launcher | 1,075 | Building | Security |
IED firefoam trap | 115 | Building | Security |
IED antigrain warhead trap | 1,205 | Building | Security |
Ship computer core | 5,845 | Building | Ship |
Ship cryptosleep casket | 1,035 | Building | Ship |
Ship engine | 3,555 | Building | Ship |
Ship structural beam | 1,065 | Building | Ship |
Sensor cluster | 1,805 | Building | Ship |
Ship reactor | 5,440 | Building | Ship |
Mech node | 200 | Building | Special |
Unstable power cell | 400 | Building | Special |
Infinite chemreactor | 1,500 | Building | Special |
Psychic emanator | 1,300 | Building | Special |
Vanometric power cell | 1,200 | Building | Special |
Bridge | 20 | Building | Structure |
Security door | 535 | Building | Structure |
Cooler | 275 | Building | Temperature |
Passive cooler | 61 | Building | Temperature |
Campfire | 25 | Building | Temperature |
Heater | 131 | Building | Temperature |
Vent | 58 | Building | Temperature |
Incendiary shell | 55 | Crafted resources | Mortar shell |
High-explosive shell | 55 | Crafted resources | Mortar shell |
Deadlife shell | 55 | Crafted resources | Mortar shell |
Smoke shell | 55 | Crafted resources | Mortar shell |
Tox shell | 55 | Crafted resources | Mortar shell |
EMP shell | 55 | Crafted resources | Mortar shell |
Firefoam shell | 55 | Crafted resources | Mortar shell |
Ghoul | 275 | Entity | Basic |
Tome | 250 | Exotic item | Book |
Novel | 160 | Exotic item | Book |
Schematic | 150 | Exotic item | Book |
Textbook | 160 | Exotic item | Book |
Carnivore lavish meal | 40 | Food | Meal |
Fine meal | 20 | Food | Meal |
Simple meal | 15 | Food | Meal |
Vegetarian fine meal | 20 | Food | Meal |
Lavish meal | 40 | Food | Meal |
Packaged survival meal | 24 | Food | Meal |
Carnivore fine meal | 20 | Food | Meal |
Vegetarian lavish meal | 40 | Food | Meal |
Cassowary egg (fert.) | 19 | Food | Raw Food |
Tortoise egg (fert.) | 23 | Food | Raw Food |
Cobra egg (fert.) | 40 | Food | Raw Food |
Iguana egg (fert.) | 25 | Food | Raw Food |
Ostrich egg (fert.) | 23 | Food | Raw Food |
Emu egg (fert.) | 18 | Food | Raw Food |
Deadlife pack | 445 | Gear | Utility |
Tornado generator | 800 | Gear | Utility |
Shard shock lance | 510 | Gear | Utility |
Firefoam pop pack | 143 | Gear | Utility |
Biomutation lance | 850 | Gear | Utility |
Tox pack | 132 | Gear | Utility |
Smokepop pack | 166 | Gear | Utility |
Psychic shock lance | 550 | Gear | Utility |
Disruptor flare pack | 80 | Gear | Utility |
Orbital bombardment targeter | 1,200 | Gear | Utility |
Shield belt | 390 | Gear | Utility |
Low-shield pack | 430 | Gear | Utility |
Turret pack | 235 | Gear | Utility |
Orbital power beam targeter | 1,200 | Gear | Utility |
Shard insanity lance | 530 | Gear | Utility |
Bandwidth pack | 1,360 | Gear | Utility |
Jump pack | 645 | Gear | Utility |
Control pack | 395 | Gear | Utility |
Orbital mech cluster targeter | 1,200 | Gear | Utility |
Psychic insanity lance | 650 | Gear | Utility |
Corrosive heart | 95 | Medical Items | Body Parts |
Control sublink (high) | 1,200 | Medical Items | Body Parts |
Stoneskin gland | 1,920 | Medical Items | Body Parts |
Bionic leg | 1,030 | Medical Items | Body Parts |
Circadian half-cycler | 1,030 | Medical Items | Body Parts |
Drill arm | 425 | Medical Items | Body Parts |
Psychic sensitizer | 1,000 | Medical Items | Body Parts |
Elbow blade | 355 | Medical Items | Body Parts |
Bionic eye | 1,030 | Medical Items | Body Parts |
Archotech leg | 2,800 | Medical Items | Body Parts |
Neurocalculator | 1,030 | Medical Items | Body Parts |
Adrenal heart | 95 | Medical Items | Body Parts |
Remote repairer | 1,200 | Medical Items | Body Parts |
Aesthetic nose | 585 | Medical Items | Body Parts |
Healing enhancer | 1,030 | Medical Items | Body Parts |
Flesh tentacle | 385 | Medical Items | Body Parts |
Bionic jaw | 1,030 | Medical Items | Body Parts |
Heart | 1,200 | Medical Items | Body Parts |
Armorskin gland | 1,475 | Medical Items | Body Parts |
Psychic reader | 1,000 | Medical Items | Body Parts |
Ghoul barbs | 48 | Medical Items | Body Parts |
Toughskin gland | 1,030 | Medical Items | Body Parts |
Knee spike | 355 | Medical Items | Body Parts |
Archotech arm | 2,800 | Medical Items | Body Parts |
Psychic harmonizer | 1,030 | Medical Items | Body Parts |
Kidney | 900 | Medical Items | Body Parts |
Prosthetic heart | 230 | Medical Items | Body Parts |
Prosthetic arm | 260 | Medical Items | Body Parts |
Remote shielder | 1,200 | Medical Items | Body Parts |
Love enhancer | 1,030 | Medical Items | Body Parts |
Liver | 1,200 | Medical Items | Body Parts |
Lung | 1,000 | Medical Items | Body Parts |
Bionic ear | 785 | Medical Items | Body Parts |
Nuclear stomach | 1,030 | Medical Items | Body Parts |
Painstopper | 220 | Medical Items | Body Parts |
Ghoul plating | 85 | Medical Items | Body Parts |
Venom fangs | 355 | Medical Items | Body Parts |
Bionic arm | 1,030 | Medical Items | Body Parts |
Xenogerm | 100 | Medical Items | Body Parts |
Prosthetic leg | 260 | Medical Items | Body Parts |
Repair probe | 1,200 | Medical Items | Body Parts |
Reprocessor stomach | 1,030 | Medical Items | Body Parts |
Aesthetic shaper | 830 | Medical Items | Body Parts |
Mech gestation processor | 1,200 | Medical Items | Body Parts |
Bionic stomach | 785 | Medical Items | Body Parts |
Immunoenhancer | 1,030 | Medical Items | Body Parts |
Cochlear implant | 220 | Medical Items | Body Parts |
Venom talon | 355 | Medical Items | Body Parts |
Bionic spine | 1,030 | Medical Items | Body Parts |
Detoxifier lung | 925 | Medical Items | Body Parts |
Mechlink | 500 | Medical Items | Body Parts |
Psylink neuroformer | 2,600 | Medical Items | Body Parts |
Circadian assistant | 1,030 | Medical Items | Body Parts |
Coagulator | 830 | Medical Items | Body Parts |
Control sublink (standard) | 1,200 | Medical Items | Body Parts |
Bionic tongue | 565 | Medical Items | Body Parts |
Revenant vertebrae | 1,895 | Medical Items | Body Parts |
Power claw | 385 | Medical Items | Body Parts |
Sterilizing stomach | 1,030 | Medical Items | Body Parts |
Joywire | 220 | Medical Items | Body Parts |
Metalblood heart | 95 | Medical Items | Body Parts |
Field hand | 425 | Medical Items | Body Parts |
Hand talon | 355 | Medical Items | Body Parts |
Bionic heart | 1,030 | Medical Items | Body Parts |
Mindscrew | 210 | Medical Items | Body Parts |
Archotech eye | 2,800 | Medical Items | Body Parts |
Learning assistant | 1,030 | Medical Items | Body Parts |
Gastro-analyzer | 830 | Medical Items | Body Parts |
Death acidifier | 400 | Medical Items | Body Parts |
Detoxifier kidney | 1,080 | Medical Items | Body Parts |
Antigrain warhead | 1,200 | Resources | Mortar shell |
Harbinger seed | 600 | Resources | Plant matter |
Gauranlen seed | 70 | Resources | Plant matter |
Polux seed | 1,200 | Resources | Plant matter |
Nutrition math sanity check
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
Food produced/Food consumed where: Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
Cow: 10.27092
for 16.8
Horse 11.1486
for 16.8
Banner consistency
Operations
Operation | Description | Operation Success Rate Multiplier (%) | Violation | Anesthetize | XP Factor | Work | Medicine required | Skill required |
---|---|---|---|---|---|---|---|---|
Administer Drug | In-game description
Mechanical desc |
Can't fail | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Anesthetize | Render a creature unconscious by administering general anesthetic.
Mechanical desc |
200 | Violation | 16x | 0 ticks (0 secs) | 1 | - | |
Euthanize by cut | Euthanize a creature by cutting.
Mechanical desc |
500 | Anesthetize | 16 | 500 ticks (8.33 secs) | 1 | Skill required | |
Remove (Artificial body part) | In-game description
Mechanical desc |
120 | Anesthetize | 16 | 2,500 ticks (41.67 secs) | 1 | Medical 5 | |
Install (body part) | In-game description
Mechanical desc |
120 | Violation | Anesthetize | XP Factor | 2,500 ticks (41.67 secs) | 2 | Medical 5 |
Harvest (body part) | Remove a body part.
Mechanical desc |
120 | Violation | Anesthetize | 16 | 2,000 ticks (33.33 secs) | 1 | - |
Terminate pregnancy | Terminate the pregnancy of an animal or human.
Mechanical desc 2% death on fail chance |
200 | Anesthetize | XP Factor | 1,500 ticks (25 secs) | 2 | Skill required | |
Extract ovum for IVF | Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.
Mechanical desc Requires Fertility proceedures researched must be 15+ Mst be fertile must be female |
500 | Anesthetize | XP Factor | 500 ticks (8.33 secs) | 1 | Skill required | |
Implant embryo | In-game description
Mechanical desc |
500 | Anesthetize | XP Factor | 500 ticks (8.33 secs) | 1 | Skill required | |
Extract hemogen pack | Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.
|
Chance | 2x | 500 ticks (8.33 secs) | - | - | ||
Implant xenogerm | Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.
Mechanical desc |
Chance | Anesthetize | XP Factor | 2,000 ticks (33.33 secs) | 4 | - | |
Perform tubal ligation | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Perform vasectomy | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Reverse vasectomy | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Implant IUD | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Remove IUD | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Blood transfusion | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Excise carcinoma | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Cure scaria | This special medical operation cures scaria.
Mechanical desc |
Chance | Violation | Anesthetize | 16 | 4,500 ticks (1.25 mins) | 3 | Medical 8 |
Sterilize | Sterilize a creature so it can no longer reproduce.
Mechanical desc surgeryIgnoreEnvironment true |
Chance | Anesthetize | 16 | 500 ticks (8.33 secs) | Medicine required | Medical 3 | |
Cure blood rot | This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.
Mechanical desc |
Chance | Anesthetize | 16 | 2,000 ticks (33.33 secs) | 10 | Medical 5 | |
Anti-abasia mechanite infusion | This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.
Mechanical desc |
Chance | Anesthetize | XP Factor | 2,000 ticks (33.33 secs) | 10 | Medical 5 |
Loop
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Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
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Animal nutrition table
Products | Nutrition/Day when eaten as: | ||
---|---|---|---|
Raw | Simple meal | Nutrient paste meal | |
14x/Day | 0.7 | 1.26 | 2.1 |
Market Value Calculated, not set
Adrenal heart, Airwire headset, Array headset, Atmospheric heater, Autocannon turret, Band node, Bandwidth pack, Battery, Bioferrite generator, Bioferrite harvester... further results
Animal DPS
Name | DPS | AP |
---|---|---|
Alpaca | 3.74 | 11.25 |
Bison | 5.14 | 20.25 |
Boomalope | 4.63 | 13.5 |
Capybara | 4.21 | 13 |
Caribou | 5 | 15.6 |
Cassowary | 4.46 | 10.5 |
Chicken | 1.47 | 3.75 |
Chinchilla | 2.55 | 6 |
Cow | 3.81 | 12.25 |
Deer | 3.63 | 10.5 |
Donkey | 4.07 | 16.35 |
Dromedary | 4.63 | 13.5 |
Duck | 2 | 5 |
Elephant | 9.38 | 34 |
Elk | 5 | 15.6 |
Emu | 5.08 | 12.25 |
Gazelle | 3.62 | 8.5 |
Goat | 3.49 | 10.5 |
Goose | 2.64 | 7 |
Guinea pig | 2.55 | 6 |
Hare | 1.7 | 5 |
Horse | 3.26 | 10 |
Ibex | 3.97 | 12.45 |
Megasloth | 9.88 | 31.5 |
Muffalo | 5 | 15.6 |
Ostrich | 6.77 | 16 |
Rhinoceros | 8.84 | 28 |
Sheep | 4.52 | 18.15 |
Snowhare | 1.7 | 5 |
Squirrel | 2.13 | 6.25 |
Turkey | 3.23 | 7.5 |
Yak | 3.81 | 12.25 |
Alphabeaver | 3.76 | 11.5 |
Thrumbo | 11.1 | 33.67 |
Boomrat | 3.25 | 7.75 |
Grizzly bear | 8.67 | 27.5 |
Human | 4.1 | 12 |
Husky | 5.03 | 16.5 |
Iguana | 3.95 | 12.75 |
Labrador retriever | 4.73 | 15.67 |
Megascarab | 2.5 | 7 |
Megaspider | 4.62 | 18 |
Monkey | 2.28 | 5.25 |
Pig | 3.49 | 10.5 |
Polar bear | 8.67 | 27.5 |
Spelopede | 3.5 | 10 |
Raccoon | 3.13 | 9.25 |
Rat | 2.58 | 6 |
Tortoise | 3.08 | 12 |
Wild boar | 4.7 | 14.5 |
Yorkshire terrier | 1.95 | 5.5 |
Arctic fox | 4.17 | 12.33 |
Arctic wolf | 5.86 | 17.5 |
Cat | 3.85 | 9.25 |
Cobra | 6 | 18 |
Cougar | 7.54 | 18 |
Fennec fox | 4.17 | 12.33 |
Lynx | 6 | 14.25 |
Panther | 7.54 | 18 |
Red fox | 4.17 | 12.33 |
Timber wolf | 5.86 | 17.5 |
Warg | 8.31 | 19.75 |
Barkskin | 4.17 | 12.33 |
Berrymaker | 4.17 | 12.33 |
Carrier | 4.17 | 12.33 |
Clawer | 12 | 80 |
Gaumaker | 4.17 | 12.33 |
Immature dryad | 4.17 | 12.33 |
Medicinemaker | 4.17 | 12.33 |
Woodmaker | 4.17 | 12.33 |
Centipede | 6.54 | 25 |
Lancer | 6 | 18 |
Pikeman | 6 | 18 |
Scyther | 10 | 30 |
Termite | 6.54 | 25 |
Weapon Table
Name | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
This article is about the base weapon, for the persona weapon, see Persona zeushammer
This article is about the Persona weapon, for the base weapon, see Zeushammer
AP = flat scalar
Does this armor occupy the middle layer
Middle, Outer 0
p
Skin
Example way to display outdated data page
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This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
- Animal bed
- Animal sleeping box
- Armchair
- Bed
- Bedroll
- Billiards table
- Bonsai pot
- Bookcase
- Chess table
- Couch
- Crib
- Dining chair
- Double bed
- Double bedroll
- Dresser
- End table
- Game-of-Ur board
- Gibbet cage
- Grand meditation throne
- Harp
- Harpsichord
- Hospital bed
- Kneel pillow
- Kneel sheet
- Meditation throne
- Pew
- Piano
- Plant pot
- Poker table
- Royal bed
- Sarcophagus
- Slab bed
- Slab double bed
- Small bookcase
- Stool
- Table (1x2)
- Table (2x2)
- Table (2x4)
- Table (3x3)
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
Table test
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Research
Reminder
This is the inline text
abbr in it.