Difference between revisions of "User:Harakoni/Sandbox"
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==Asks== | ==Asks== | ||
+ | {| {{STDT|sortable c_03 text-center}} | ||
+ | ! Name !! Stuff amount !! Work To Make !! Value/Textile | ||
+ | |- | ||
+ | {{#ask: [[Stuff Tags::~*Fabric*]] OR [[Stuff Tags::~*Leathery*]] | ||
+ | | named args=yes | ||
+ | | ?Name=?Name | ||
+ | | ?Resource 1 Amount=?Resource 1 Amount | ||
+ | | ?Work To Make=?Work To Make | ||
+ | | limit = 500 | ||
+ | | format=template | ||
+ | | template=User:Harakoni/OptimumTextiles | ||
+ | }} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | <div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | ||
{{#ask: | {{#ask: |
Revision as of 06:38, 30 April 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4241
}}
Loop
{{{2}}}
remove linkng
MBOX
Heading goes here
Information goes heere and the box expadns to fit it |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Weapon Table
}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Middle, Outer 0 p SkinName | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
Name | Sharp | Blunt | Heat | HP | Effects | Coverage | Value [A] |
---|---|---|---|---|---|---|---|
Gold Simple helmet | 36% | 18% | 18% | 48 | None | Head, Left Ear, Right Ear | 1460 |
- A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"
Example way to display outdated data page
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
Name | Stuff amount | Work To Make | Value/Textile |
---|---|---|---|
Animal bed | 40 | 400 | 1.525 |
Animal flap | 25 | 850 | 1.64 |
Armchair | 110 | 14,000 | 1.9545454545455 |
Authority cap | 25 | 1,500 | 1.72 |
Bedroll | 40 | 600 | 1.55 |
Beret | 35 | 4,000 | 1.9142857142857 |
Blindfold | 20 | 1,200 | 1.7 |
Bowler hat | 20 | 1,800 | 1.85 |
Broadwrap | 30 | 1,800 | 1.7333333333333 |
Burka | 60 | 4,000 | 1.7333333333333 |
Button-down shirt | 45 | 2,700 | 1.7111111111111 |
Cape | 80 | 16,000 | 2.225 |
Ceremonial hood | 20 | 2,000 | 2.25 |
Corset | 45 | 12,000 | 2.4666666666667 |
Couch | 200 | 20,000 | 1.85 |
Cowboy hat | 25 | 1,800 | 1.76 |
Double bedroll | 85 | 1,100 | 1.5529411764706 |
Drape | 150 | 2,000 | 1.9333333333333 |
Drum | 30 | 800 | 3.6 |
Duster | 80 | 10,000 | 1.95 |
Face mask | 10 | 800 | 1.8 |
Flophat | 20 | 1,200 | 1.7 |
Formal shirt | 65 | 6,000 | 1.8307692307692 |
Formal vest | 45 | 12,000 | 2.4666666666667 |
Headwrap | 20 | 1,400 | 1.75 |
Heavy bandolier | 75 | 3,500 | 1.6666666666667 |
Hood | 50 | 6,000 | 1.94 |
Jacket | 70 | 7,000 | 1.8571428571429 |
Kid pants | 20 | 1,280 | 1.75 |
Kid parka | 40 | 6,400 | 2.075 |
Kid romper | 30 | 2,000 | 1.7333333333333 |
Kid shirt | 20 | 1,280 | 1.75 |
Kid tribalwear | 30 | 1,400 | 1.6666666666667 |
Kneel pillow | 25 | 2,400 | 1.84 |
Kneel sheet | 80 | 2,400 | 1.6125 |
Lab coat | 70 | 5,000 | 1.7571428571429 |
Ladies hat | 50 | 6,000 | 1.94 |
Pants | 40 | 1,600 | 1.65 |
Parka | 80 | 8,000 | 1.8625 |
Patchleather | 50 | 900 | 0.03 |
Prestige robe | 100 | 20,000 | 2.2 |
Robe | 80 | 5,000 | 1.725 |
Sandbags | 5 | 180 | 1.62 |
Sash | 25 | 1,000 | 1.64 |
Shadecone | 25 | 1,800 | 1.76 |
Slave body strap | 70 | 7,000 | 1.8571428571429 |
Slave collar | 25 | 1,800 | 1.76 |
T-shirt | 40 | 1,600 | 1.65 |
Tailcap | 20 | 1,400 | 1.75 |
Top hat | 50 | 6,000 | 1.94 |
Tribal headdress | 50 | 6,000 | 1.94 |
Tribalwear | 60 | 1,800 | 1.6166666666667 |
Tuque | 20 | 1,200 | 1.7 |
Veil | 20 | 1,400 | 1.75 |
Prestige recon armor
A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Recon armor
A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
Recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
Shadecone
A conical woven hat. Good for keeping cool during long hours in the sun.
<ul><li>The part "or" of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part " " of the query was not understood.Results might not be as expected.</li></ul>
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Barricade | Building | Security | |
Tool cabinet | Building | Misc | |
Pyre | Building | Ideology (Buildings) | |
Toxifier generator | Building | Power | |
Table (2x2) | Building | Furniture | |
Orbital trade beacon | Building | Misc | |
Rustic rug (medium) | Building | Floor | |
Hemogen amplifier | Building | Biotech (Buildings) | |
Butcher table | Building | Production | |
Ground-penetrating scanner | Building | Misc | |
Spikecore stone tile | Floor | ||
Band node | Building | Biotech (Buildings) | |
Power switch | Building | Power | |
Pew | Building | Ideology (Buildings) | |
Ornate door | Building | Structure | |
Hydroponics basin | Building | Production | |
Kneel sheet | Building | Ideology (Buildings) | |
Blackboard | Building | Furniture | |
IED EMP trap | Building | Security | |
Electric crematorium | Building | Production | |
Sandbags | Building | Security | |
Animalist slab (broad) | Building | Floor | |
Subcore ripscanner | Building | Biotech (Buildings) | |
Frenzy inducer | Building | Anomaly (Buildings) | |
Table (1x2) | Building | Furniture | |
Stone tile | Floor | ||
Animal flap | Building | Structure | |
Medium altar | Building | Ideology (Buildings) | |
Bioferrite plate | Floor | ||
Meditation throne | Building | Furniture | |
Flatscreen television | Building | Recreation | |
Lectern | Building | Ideology (Buildings) | |
Wall lamp | Building | Furniture | |
Peg leg | Medical Items | Body Parts | |
IED trap | Building | Security | |
Bioferrite shaper | Building | Anomaly (Buildings) | |
Torch lamp | Building | Furniture | |
Art bench | Building | Production | |
Morbid carpet | Floor | ||
Darktorch | Building | Furniture | |
Holding platform | Building | Anomaly (Buildings) | |
Poker table | Building | Recreation | |
Sarcophagus | Building | Misc | |
Darklight brazier | Building | Furniture | |
Deathrest casket | Building | Biotech (Buildings) | |
Cooler | Building | Temperature | |
Shelf | Building | Furniture | |
Solar generator | Building | Power | |
Campfire | Building | Temperature | |
Neural supercharger | Building | Ideology (Buildings) | |
Hopper | Building | Production | |
Multi-analyzer | Building | Misc | |
Grand meditation throne | Building | Furniture | |
Wastepack atomizer | Building | Biotech (Buildings) | |
Table (2x4) | Building | Furniture | |
Paved tile | Floor | ||
Hand tailor bench | Building | Production | |
Spikecore floor-star (broad) | Building | Floor | |
Glucosoid pump | Building | Biotech (Buildings) | |
Fermenting barrel | Building | Production | |
Foam turret | Building | Security | |
Drum | Building | Ideology (Buildings) | |
Kneel pillow | Building | Ideology (Buildings) | |
Crib | Building | Furniture | |
IED firefoam trap | Building | Security | |
Comms console | Building | Misc | |
Simple research bench | Building | Production | |
Fine stone tile | Floor | ||
Animalist slab (medium) | Building | Floor | |
Shard inhibitor | Building | Anomaly (Buildings) | |
Table (3x3) | Building | Furniture | |
Straw matting | Floor | ||
Small altar | Building | Ideology (Buildings) | |
Watermill generator | Building | Power | |
Brazier | Building | Furniture | |
Reliquary | Building | Ideology (Buildings) | |
Flood light | Building | Furniture | |
Wooden foot | Medical Items | Body Parts | |
IED incendiary trap | Building | Security | |
Electric smelter | Building | Production | |
Moisture pump | Building | Misc | |
Hex carpet | Floor | ||
Slab bed | Building | Furniture | |
Subcore encoder | Building | Biotech (Buildings) | |
Bioferrite generator | Building | Power | |
Machining table | Building | Production | |
Egg box | Building | Misc | |
Fungus darktorch | Building | Furniture | |
Mech booster | Building | Biotech (Buildings) | |
Autocannon turret | Building | Security | |
Heater | Building | Temperature | |
Sun lamp | Building | Furniture | |
Cryptosleep casket | Building | Misc | |
Ideogram | Building | Ideology (Buildings) | |
Vitals monitor | Building | Misc | |
Growth vat | Building | Biotech (Buildings) | |
End table | Building | Furniture | |
Fueled smithy | Building | Production | |
Electric tailor bench | Building | Production | |
Spikecore floor-star (medium) | Building | Floor | |
Deathrest accelerator | Building | Biotech (Buildings) | |
Biofuel refinery | Building | Production | |
Double bed | Building | Furniture | |
Rocketswarm launcher | Building | Security | |
Mechband dish | Building | Biotech (Buildings) | |
Chess table | Building | Recreation | |
Skullspike | Building | Ideology (Buildings) | |
IED deadlife trap | Building | Security | |
Incense shrine | Building | Ideology (Buildings) | |
IED antigrain warhead trap | Building | Security | |
Fine carpet | Floor | ||
Morbid slab (broad) | Building | Floor | |
Large mech gestator | Building | Biotech (Buildings) | |
Proximity detector | Building | Anomaly (Buildings) | |
Hoopstone ring | Building | Recreation | |
Standing lamp | Building | Furniture | |
Cannibal platter | Building | Ideology (Buildings) | |
IED tox trap | Building | Security | |
Fabrication bench | Building | Production | |
Drape | Building | Furniture | |
Styling station | Building | Ideology (Buildings) | |
Armchair | Building | Furniture | |
Door | Building | Structure | |
IED smoke trap | Building | Security | |
Mindbend carpet | Floor | ||
Slab double bed | Building | Furniture | |
Sensor cluster | Building | Ship | |
Fence | Building | Structure | |
Christmas tree | Building | Ideology (Buildings) | |
Mini-turret | Building | Security | |
Brewery | Building | Production | |
Large stele | Building | Misc | |
Long-range mineral scanner | Building | Misc | |
Power conduit | Building | Power | |
Autodoor | Building | Structure | |
Burnbong | Building | Ideology (Buildings) | |
Toy box | Building | Furniture | |
Ship structural beam | Building | Ship | |
Silver tile | Floor | ||
Gene extractor | Building | Biotech (Buildings) | |
Mortar | Building | Security | |
Firefoam popper | Building | Misc | |
Column | Building | Structure | |
Totemic slab (broad) | Building | Floor | |
Psychofluid pump | Building | Biotech (Buildings) | |
Drug lab | Building | Production | |
Mech gestator | Building | Biotech (Buildings) | |
Uranium slug turret | Building | Security | |
Billiards table | Building | Recreation | |
Passive cooler | Building | Temperature | |
Autobong | Building | Ideology (Buildings) | |
Electric inhibitor | Building | Anomaly (Buildings) | |
Animal sleeping box | Building | Furniture | |
Effigy | Building | Ideology (Buildings) | |
Gene bank | Building | Biotech (Buildings) | |
Dresser | Building | Furniture | |
Geothermal generator | Building | Power | |
Carpet | Floor | ||
Morbid slab (medium) | Building | Floor | |
Atmospheric heater | Building | Anomaly (Buildings) | |
Plant pot | Building | Furniture | |
Crashed mechanitor ship | Building | Misc | |
Transport pod | Building | Misc | |
Gibbet cage | Building | Ideology (Buildings) | |
Bookcase | Building | Furniture | |
Bed | Building | Furniture | |
Baby decoration | Building | Furniture | |
Electric smithy | Building | Production | |
Spikecore plates | Floor | ||
Subcore softscanner | Building | Biotech (Buildings) | |
Chemfuel powered generator | Building | Power | |
Fence gate | Building | Structure | |
Grand altar | Building | Ideology (Buildings) | |
Game-of-Ur board | Building | Recreation | |
Wind turbine | Building | Power | |
Couch | Building | Furniture | |
Royal bed | Building | Furniture | |
Concrete | Floor | ||
Ship cryptosleep casket | Building | Ship | |
Gold tile | Floor | ||
Small nature shrine | Building | Misc | |
Gene assembler | Building | Biotech (Buildings) | |
Shard beacon | Building | Anomaly (Buildings) | |
Ship computer core | Building | Ship | |
Fueled stove | Building | Production | |
Wooden hand | Medical Items | Body Parts | |
Totemic slab (medium) | Building | Floor | |
Mech recharger | Building | Biotech (Buildings) | |
Stool | Building | Furniture | |
Vent | Building | Temperature | |
Biosculpter pod | Building | Ideology (Buildings) | |
Electroharvester | Building | Anomaly (Buildings) | |
Waterproof conduit | Building | Power | |
Animal bed | Building | Furniture | |
Urn | Building | Misc | |
Sacrificial flag | Building | Ideology (Buildings) | |
Pollution pump | Building | Biotech (Buildings) | |
Double bedroll | Building | Furniture | |
Steel tile | Floor | ||
Rustic rug (broad) | Building | Floor | |
Hemopump | Building | Biotech (Buildings) | |
Security door | Building | Structure | |
Ship engine | Building | Ship | |
Deep drill | Building | Production | |
Morbid stone tile | Floor | ||
Mechband antenna | Building | Biotech (Buildings) | |
Tactical turret | Building | Security | |
Spike trap | Building | Security | |
Pod launcher | Building | Misc | |
Loudspeaker | Building | Ideology (Buildings) | |
Small bookcase | Building | Furniture | |
Ship reactor | Building | Ship | |
School desk | Building | Furniture | |
Serum lab | Building | Anomaly (Buildings) | |
Wood floor | Floor | ||
Electric stove | Building | Production | |
Stellic crown | Gear | Clothing | |
Totemic boards | Floor | ||
Hex tile | Floor | ||
Wood-fired generator | Building | Power | |
Wall | Building | Structure | |
Pen marker | Building | Misc | |
Large altar | Building | Ideology (Buildings) | |
Hidden conduit | Building | Power | |
Bridge | Building | Structure | |
Grand stele | Building | Misc | |
Tube television | Building | Recreation | |
Lightball | Building | Ideology (Buildings) | |
Wall torch lamp | Building | Furniture | |
Flagstone | Floor | ||
Nutrient paste dispenser | Building | Production | |
Dining chair | Building | Furniture | |
Bedroll | Building | Furniture | |
Battery | Building | Power | |
Sterile tile | Floor | ||
Large nature shrine | Building | Misc | |
Totemic stone tile | Floor | ||
Gene processor | Building | Biotech (Buildings) | |
Stonecutter's table | Building | Production | |
Hi-tech research bench | Building | Production | |
Ship landing beacon | Building | Misc | |
Bonsai pot | Building | Furniture | |
Large mech recharger | Building | Biotech (Buildings) | |
Sleep suppressor | Building | Anomaly (Buildings) | |
Hospital bed | Building | Furniture | |
Small shelf | Building | Furniture | |
Horseshoes pin | Building | Recreation | |
Sleep accelerator | Building | Ideology (Buildings) | |
Bioferrite harvester | Building | Anomaly (Buildings) | |
Grand sculpture | Art bench | Art | |
Void sculpture | Art bench | Art | |
Large sculpture | Art bench | Art | |
Small sculpture | Art bench | Art | |
Terror sculpture | Art bench | Art | |
Disruptor flare pack | Bioferrite shaper | Gear | Utility |
Revenant vertebrae | Bioferrite shaper | Medical Items | Body Parts |
Metalblood heart | Bioferrite shaper | Medical Items | Body Parts |
Shard shock lance | Bioferrite shaper | Gear | Utility |
Deadlife shell | Bioferrite shaper | Crafted resources | Mortar shell |
Shard animal pulser | Bioferrite shaper | Artifact | |
Nerve spiker | Bioferrite shaper | Equipment | Weapons |
Adrenal heart | Bioferrite shaper | Medical Items | Body Parts |
Shard insanity lance | Bioferrite shaper | Gear | Utility |
Biomutation pulser | Bioferrite shaper | Artifact | Utility |
Incinerator | Bioferrite shaper | Equipment | Weapons |
Hellcat rifle | Bioferrite shaper | Equipment | Weapons |
Corrosive heart | Bioferrite shaper | Medical Items | Body Parts |
Biomutation lance | Bioferrite shaper | Gear | Utility |
Deadlife pack | Bioferrite shaper | Gear | Utility |
Ritual mask | Bioferrite shaper | Gear | Clothing |
Ghoul barbs | Bioferrite shaper | Medical Items | Body Parts |
Ceremonial hood | Bioferrite shaper | Gear | Clothing |
Wort | Brewery | Crafted resources | |
Kibble | Butcher spot | Food | Meal |
Pemmican | Campfire | Food | Meal |
Psychite tea | Campfire | Drug | Social drug |
Baby food | Campfire | Food | |
Simple meal | Campfire | Food | Meal |
Club | Crafting spot | Equipment | Weapons |
Recurve bow | Crafting spot | Equipment | Weapons |
Kid tribalwear | Crafting spot | Gear | Clothing |
Short bow | Crafting spot | Equipment | Weapons |
Greatbow | Crafting spot | Equipment | Weapons |
Smokeleaf joint | Crafting spot | Drug | Social drug |
Ghoul plating | Crafting spot | Medical Items | Body Parts |
War mask | Crafting spot | Gear | Clothing |
Tribalwear | Crafting spot | Gear | Clothing |
Knife | Crafting spot | Equipment | Weapons |
Tribal headdress | Crafting spot | Gear | Clothing |
Veil | Crafting spot | Gear | Clothing |
Flake | Drug lab | Drug | Hard Drug |
Yayo | Drug lab | Drug | Hard Drug |
Wake-up | Drug lab | Drug | Hard Drug |
Penoxycyline | Drug lab | Drug | Medical Drug |
Medicine | Drug lab | Medical Items | Medicine |
Go-juice | Drug lab | Drug | Hard Drug |
Bionic heart | Fabrication bench | Medical Items | Body Parts |
Circadian assistant | Fabrication bench | Medical Items | Body Parts |
Marine armor | Fabrication bench | Gear | Armor |
Charge rifle | Fabrication bench | Equipment | Weapons |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Work To Make | |
---|---|
Adrenal heart | 13,200 |
... further results |
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.