Difference between revisions of "User:Harakoni/Sandbox"

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Line 682: Line 682:
 
* Fix: Typo in tool cabinet description.
 
* Fix: Typo in tool cabinet description.
 
* Fix: After disabling a work type, pawns can pick up the same job right after.
 
* Fix: After disabling a work type, pawns can pick up the same job right after.
 +
 +
==Version/1.3.3067==
 +
=== Improvements ===
 +
* Blind people no longet get the darkness mood debuff.
 +
* Reduced min colony wealth to 150k for firing archonexus endgame quest.
 +
* Adding new desired apparel no longer regenerates role apparel.
 +
* Ancient non-deconstructible stuff has disable deconstruct command tooltip and inpect pane information on how to remove it.
 +
* Avoid repeating normal memes when generating non-player factions.
 +
* Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
 +
* Allow starting the bestowing ceremony via right click.
 +
* Added anima grass growth rate from meditiation penlaty to anima tree based on proximity to artificial buildings.
 +
* Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
 +
* Building damage factors are drawn for projectile weapons in their info card.
 +
* Optimize ritual obligation alert to not generate unused text anymore, significantly reducing performance spikes for larger pawn counts.
 +
* Dying hair requires dye
 +
* Metallic fence and walls now use stuff-specific ui and blueprint graphics.
 +
* Mechanoid breach raids spawn with one breacher.
 +
* Improvements to the junk spawning scatterers.
 +
* Breach raids never have 'drop-in' arrival mode.
 +
* Prisoners now produce a mood malus if they escape.
 +
* Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
 +
* Mortars don't drop their barrels if under 50% fuel.
 +
* Gray out pawns that can't take any role in ritual.
 +
* Biosculpter pod plays a sound when nutrition is added.
 +
 +
=== Fixes ===
 +
 +
* Fix: Typo 'skill' instead of 'skull'.
 +
* Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead
 +
* Fix: LordJob_LoadAndEnterTransporters blocking rituals.
 +
* Fix: "Parsed 34.9 as int" warning on startup.
 +
* Fix: Pawns can end up with overlapping apparel requirements.
 +
* Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it.
 +
* Fix: Bestowing quest can get bugged if accepting it on a different map from one it was generated on.
 +
* Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial.
 +
* Fix: Inverted anyMemeRequired condition in PreceptApparelRequirement.
 +
* Fix: Dromedary description mentions it is not rideable, but it is.
 +
* Fix: Portrait did not update after look change.
 +
* Fix: Ideology background doesn't display after installing Ideology.
 +
* Fix: Pawns walking over structures causes construction to halt.
 +
* Fix: Trees adjacent to no-cut growing zones are cut down.
 +
* Fix: Players can edit deities outside normal+dev ideo configurations.
 +
* Fix: Error spam when trying to add some ideo buildings.
 +
* Fix: Essential roles can be removed.
 +
* Fix: Rituals with no spectators can show weird numbers in the quality factors preview. Disabled ritual seat outcome effect for rituals without spectators.
 +
* Fix: Stacking building damage factors don't display if they have the same value.
 +
* Fix: PreceptComp descriptions can be uncapitalized.
 +
* Fix: Modded factions cause ideo errors.
 +
* Fix: Gender supremacy memes have opposite agreeing traits.
 +
* Fix: Typo on anima tree linking ritual.
 +
* Fix: NullReferenceException on unequipped low-shield pack.
 +
* Fix: Ability.Activate only starts cooldown if there are any ability components.
 +
* Fix: Ritual ambience sound preview kept playing the old one after changing style categories that affected it.
 +
* Fix: Deep drills produce chunks over themselves and their interaction cells.
 +
* Fix: Authors label is not truncated with '...' on mod ui.
 +
* Fix: Animal sacrifice ritual cancelled just before it ends.
 +
* Fix: Enter closes form caravan UI.
 +
* Fix: Inspect pane overlap when canceling, or removing a pawn from, a caravan.
 +
* Fix: Musical instruments don't give recreation.
 +
* Fix: Plant cutting toggle on growing zones causes plants to never be harvested.
 +
* Fix: 'Copy CSV' button is broken on some debug tables.
 +
* Fix: Biosculpter pod only shows pawn label for an occupant not who it is biotuned to.
 +
* Fixes to anima tree linking feedback for spectator role.
 +
 +
=== Technical ===
 +
* Added explicit look mode parameter to CompSpawnImmortalSubplantsAround
 +
* Sanitize the mod load folder slashes.
 +
* Fix: Uncapitalized letter after colon.
 +
* Faction -> HomeFaction in JobDriver_TakeToBed.
 +
* Graphic_Appearance now checks things for IConstructible to determine stuff rather than the IConstructible implementations.
 +
* Added missing TKey's on tips.
 +
* Move ShowingGizmosForRitualsTmp field.
 +
* GetHairMats -> CalculateHairMats
 +
* Removed debug code in GenStep_ScatterGroup.
 +
* Fix: Back-compatibility not preserving prisoner status.
 +
* Fix: Null reference exception in Need_Indoors for pawns with null ideo.
 +
* Fix: No-expansion ideos are shared between factions.
 +
* Fix: Uncapitalized property.
 +
* Fix: A divide by zero in PawnWeaponGenerator.
 +
* Small fix to Command_BestowerCeremony feedback code.
  
 
==Version/1.3.3072==
 
==Version/1.3.3072==

Revision as of 13:08, 2 August 2021

https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge

https://www.mediawiki.org/wiki/Manual:Purge

Animal infobox builder test

Script error: The module returned a nil value. It is supposed to return an export table.


Questions for Dr Strangelove:

  • How would I go about getting the AnimalAdult number from lifeStageAges
  • How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
  • How do I get litter size?
  • tradeTags returns as table?

Questions for me:

  • How do I convert diet into wiki legible - just use a switch?
  • Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?


{{infobox main|animal|

|name = Rhinoceros

|image = Rhinoceros.png

|description = Script error: The module returned a nil value. It is supposed to return an export table.

|type = Animals

|type2 = Wild

|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.

|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.

|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.

|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.

|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.

|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.

|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.

|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.

|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.

|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.

|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.

|leathername = Script error: The module returned a nil value. It is supposed to return an export table.

|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.

|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.

|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.

|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.

|diet = Script error: The module returned a nil value. It is supposed to return an export table.

|trainable = Script error: The module returned a nil value. It is supposed to return an export table.

|wildness = Script error: The module returned a nil value. It is supposed to return an export table.

|gestation = Script error: The module returned a nil value. It is supposed to return an export table.

|offspring = Script error: The module returned a nil value. It is supposed to return an export table.

|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.

|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.

|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.

|massadult = Expression error: Unexpected < operator.

|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.

|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.

|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.

|page verified for version = 1.5.4241

}}

Loop

{{{2}}}

remove linkng

100




MBOX





Page existence

The image is a link, and it has an explanatory mouse over.


  • [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
  • [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]

Weapon Table

}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Ex.pngCheck.pngEx.png Middle, Outer 0 p Skin
Name Average DPS Damage type Average AP Value Silver
Axe Axe
Wood Wood 1.2
Beer Beer 12
Bionic arm Bionic arm 1,030
Club Club
Elephant tusk Elephant tusk 80
Gladius Gladius
Ikwa Ikwa
Jade knife Jade knife 159
Knife Knife
Longsword Longsword
Mace Mace
Monosword Monosword 2,000
Persona monosword Persona monosword 3,000
Plasmasword Plasmasword 2,000
Persona plasmasword Persona plasmasword 3,000
Eltex staff Eltex staff 2,000
Spear Spear
Thrumbo horn Thrumbo horn 800
Warhammer Warhammer
Zeushammer Zeushammer 2,000
Persona zeushammer Persona zeushammer 3,000
Archotech arm Archotech arm 2,800
Power claw Power claw 385
Prosthetic arm Prosthetic arm 260
Drill arm Drill arm 425
Elbow blade Elbow blade 355
Field hand Field hand 425
Hand talon Hand talon 355
Venom talon Venom talon 355
Venom fangs Venom fangs 355
Knee spike Knee spike 355
Name Sharp Blunt Heat HP Effects Coverage Value Silver [A]
Simple helmet Gold Simple helmet 36% 18% 18% 48 None Head, Left Ear, Right Ear Silver 1460
A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"

Example way to display outdated data page

Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin dryad, Berrymaker dryad, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier dryad, Cassowary, Cat, Chicken, Chinchilla, Clawer dryad, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker dryad, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker dryad, Megascarab... further results

This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have

[[Category: Data Pages]] {{Verified|<version number here>}}

When tehy're created and then we could have the

{{#ask: [[Category:Data Pages]]  [[Verified For::!Version/{{Current Version}}]]}}

On the To-Do page to remind people to update the data pages as needed.

Asks

Name Stuff amount Work To Make Value/Textile
Animal bed 40 400 1.525
Animal flap 25 850 1.64
Armchair 110 14,000 1.9545454545455
Authority cap 25 1,500 1.72
Bedroll 40 600 1.55
Beret 35 4,000 1.9142857142857
Blindfold 20 1,200 1.7
Bowler hat 20 1,800 1.85
Broadwrap 30 1,800 1.7333333333333
Burka 60 4,000 1.7333333333333
Button-down shirt 45 2,700 1.7111111111111
Cape 80 16,000 2.225
Ceremonial hood 20 2,000 2.25
Corset 45 12,000 2.4666666666667
Couch 200 20,000 1.85
Cowboy hat 25 1,800 1.76
Double bedroll 85 1,100 1.5529411764706
Drape 150 2,000 1.9333333333333
Drum 30 800 3.6
Duster 80 10,000 1.95
Face mask 10 800 1.8
Flophat 20 1,200 1.7
Formal shirt 65 6,000 1.8307692307692
Formal vest 45 12,000 2.4666666666667
Headwrap 20 1,400 1.75
Heavy bandolier 75 3,500 1.6666666666667
Hood 50 6,000 1.94
Jacket 70 7,000 1.8571428571429
Kid pants 20 1,280 1.75
Kid parka 40 6,400 2.075
Kid romper 30 2,000 1.7333333333333
Kid shirt 20 1,280 1.75
Kid tribalwear 30 1,400 1.6666666666667
Kneel pillow 25 2,400 1.84
Kneel sheet 80 2,400 1.6125
Lab coat 70 5,000 1.7571428571429
Ladies hat 50 6,000 1.94
Pants 40 1,600 1.65
Parka 80 8,000 1.8625
Patchleather 50 900 0.03
Prestige robe 100 20,000 2.2
Robe 80 5,000 1.725
Sandbags 5 180 1.62
Sash 25 1,000 1.64
Shadecone 25 1,800 1.76
Slave body strap 70 7,000 1.8571428571429
Slave collar 25 1,800 1.76
T-shirt 40 1,600 1.65
Tailcap 20 1,400 1.75
Top hat 50 6,000 1.94
Tribal headdress 50 6,000 1.94
Tribalwear 60 1,800 1.6166666666667
Tuque 20 1,200 1.7
Veil 20 1,400 1.75



PrestigeReconArmor.png

Prestige recon armor

A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

PrestigeReconHelmet.png

Prestige recon helmet

A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

ReconArmor.png

Recon armor

A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.

ReconHelmet.png

Recon helmet

A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

Shadecone.png

Shadecone

A conical woven hat. Good for keeping cool during long hours in the sun.

<ul><li>The part "or" of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part " " of the query was not understood.Results might not be as expected.</li></ul>


 Production Facility 1TypeType2
Wastepack atomizerBuildingBiotech (Buildings)
Drug labBuildingProduction
Glucosoid pumpBuildingBiotech (Buildings)
IdeogramBuildingIdeology (Buildings)
BarricadeBuildingSecurity
Billiards tableBuildingRecreation
Passive coolerBuildingTemperature
Foam turretBuildingSecurity
Slab bedBuildingFurniture
Table (2x2)BuildingFurniture
Ship structural beamBuildingShip
Silver tileFloor
Egg boxBuildingMisc
Fungus darktorchBuildingFurniture
MortarBuildingSecurity
Firefoam popperBuildingMisc
CribBuildingFurniture
Plant potBuildingFurniture
SkullspikeBuildingIdeology (Buildings)
Peg legMedical ItemsBody Parts
Transport podBuildingMisc
IED EMP trapBuildingSecurity
BedBuildingFurniture
Animal sleeping boxBuildingFurniture
Shard beaconBuildingAnomaly (Buildings)
Flood lightBuildingFurniture
Electric tailor benchBuildingProduction
Spikecore floor-star (medium)BuildingFloor
Table (1x2)BuildingFurniture
Geothermal generatorBuildingPower
Cannibal platterBuildingIdeology (Buildings)
Hex carpetFloor
Subcore encoderBuildingBiotech (Buildings)
DrapeBuildingFurniture
Tactical turretBuildingSecurity
Styling stationBuildingIdeology (Buildings)
ShelfBuildingFurniture
Solar generatorBuildingPower
Wind turbineBuildingPower
Mech boosterBuildingBiotech (Buildings)
Incense shrineBuildingIdeology (Buildings)
Ship cryptosleep casketBuildingShip
Fine carpetFloor
Morbid slab (broad)BuildingFloor
Poker tableBuildingRecreation
Electric smithyBuildingProduction
Security doorBuildingStructure
Fueled stoveBuildingProduction
Growth vatBuildingBiotech (Buildings)
Hidden conduitBuildingPower
StoolBuildingFurniture
Deathrest acceleratorBuildingBiotech (Buildings)
BurnbongBuildingIdeology (Buildings)
VentBuildingTemperature
Rocketswarm launcherBuildingSecurity
Mechband dishBuildingBiotech (Buildings)
IED smoke trapBuildingSecurity
Slab double bedBuildingFurniture
Table (2x4)BuildingFurniture
Gold tileFloor
IED deadlife trapBuildingSecurity
FenceBuildingStructure
Christmas treeBuildingIdeology (Buildings)
Ship computer coreBuildingShip
Sleep suppressorBuildingAnomaly (Buildings)
Watermill generatorBuildingPower
Ship engineBuildingShip
Deep drillBuildingProduction
Large mech gestatorBuildingBiotech (Buildings)
AutobongBuildingIdeology (Buildings)
Wooden footMedical ItemsBody Parts
Pod launcherBuildingMisc
IED tox trapBuildingSecurity
IED firefoam trapBuildingSecurity
Ship reactorBuildingShip
Animal bedBuildingFurniture
ColumnBuildingStructure
Totemic slab (broad)BuildingFloor
Table (3x3)BuildingFurniture
Autocannon turretBuildingSecurity
WallBuildingStructure
Mindbend carpetFloor
Gibbet cageBuildingIdeology (Buildings)
Sun lampBuildingFurniture
Tube televisionBuildingRecreation
EffigyBuildingIdeology (Buildings)
Dining chairBuildingFurniture
CarpetFloor
Morbid slab (medium)BuildingFloor
Wood floorFloor
Electric stoveBuildingProduction
Toy boxBuildingFurniture
Hi-tech research benchBuildingProduction
Gene extractorBuildingBiotech (Buildings)
Bioferrite plateFloor
Hospital bedBuildingFurniture
Psychofluid pumpBuildingBiotech (Buildings)
Horseshoes pinBuildingRecreation
Mech gestatorBuildingBiotech (Buildings)
End tableBuildingFurniture
BatteryBuildingPower
Sterile tileFloor
Frenzy inducerBuildingAnomaly (Buildings)
Electric inhibitorBuildingAnomaly (Buildings)
Fence gateBuildingStructure
Grand altarBuildingIdeology (Buildings)
Biofuel refineryBuildingProduction
Stonecutter's tableBuildingProduction
Gene bankBuildingBiotech (Buildings)
Fabrication benchBuildingProduction
Butcher tableBuildingProduction
Ground-penetrating scannerBuildingMisc
Biosculpter podBuildingIdeology (Buildings)
Power switchBuildingPower
Small nature shrineBuildingMisc
IED antigrain warhead trapBuildingSecurity
Hydroponics basinBuildingProduction
Tool cabinetBuildingMisc
Holding platformBuildingAnomaly (Buildings)
BookcaseBuildingFurniture
Wooden handMedical ItemsBody Parts
Totemic slab (medium)BuildingFloor
Hoopstone ringBuildingRecreation
Orbital trade beaconBuildingMisc
Morbid stone tileFloor
Mini-turretBuildingSecurity
Stone tileFloor
Large steleBuildingMisc
Spikecore platesFloor
Subcore softscannerBuildingBiotech (Buildings)
LoudspeakerBuildingIdeology (Buildings)
Long-range mineral scannerBuildingMisc
Power conduitBuildingPower
Flatscreen televisionBuildingRecreation
UrnBuildingMisc
Sacrificial flagBuildingIdeology (Buildings)
IED trapBuildingSecurity
CouchBuildingFurniture
Steel tileFloor
Rustic rug (broad)BuildingFloor
Sensor clusterBuildingShip
Electric crematoriumBuildingProduction
Baby decorationBuildingFurniture
SarcophagusBuildingMisc
Gene assemblerBuildingBiotech (Buildings)
Grand steleBuildingMisc
LightballBuildingIdeology (Buildings)
Uranium slug turretBuildingSecurity
CoolerBuildingTemperature
Mech rechargerBuildingBiotech (Buildings)
CampfireBuildingTemperature
Stellic crownGearClothing
Hex tileFloor
Torch lampBuildingFurniture
Shard inhibitorBuildingAnomaly (Buildings)
ElectroharvesterBuildingAnomaly (Buildings)
Pen markerBuildingMisc
Large altarBuildingIdeology (Buildings)
Pollution pumpBuildingBiotech (Buildings)
Fermenting barrelBuildingProduction
HemopumpBuildingBiotech (Buildings)
Sleep acceleratorBuildingIdeology (Buildings)
Mechband antennaBuildingBiotech (Buildings)
Large nature shrineBuildingMisc
DresserBuildingFurniture
HopperBuildingProduction
Multi-analyzerBuildingMisc
Bioferrite generatorBuildingPower
Small bookcaseBuildingFurniture
Ship landing beaconBuildingMisc
Bonsai potBuildingFurniture
Paved tileFloor
Serum labBuildingAnomaly (Buildings)
Spikecore stone tileFloor
Game-of-Ur boardBuildingRecreation
Totemic boardsFloor
PewBuildingIdeology (Buildings)
Royal bedBuildingFurniture
ConcreteFloor
PyreBuildingIdeology (Buildings)
IED incendiary trapBuildingSecurity
Wall torch lampBuildingFurniture
Rustic rug (medium)BuildingFloor
Chemfuel powered generatorBuildingPower
Comms consoleBuildingMisc
Simple research benchBuildingProduction
School deskBuildingFurniture
Machining tableBuildingProduction
Totemic stone tileFloor
Gene processorBuildingBiotech (Buildings)
Meditation throneBuildingFurniture
LecternBuildingIdeology (Buildings)
HeaterBuildingTemperature
Large mech rechargerBuildingBiotech (Buildings)
Kneel sheetBuildingIdeology (Buildings)
Cryptosleep casketBuildingMisc
Small shelfBuildingFurniture
Animalist slab (broad)BuildingFloor
Electric smelterBuildingProduction
Moisture pumpBuildingMisc
Proximity detectorBuildingAnomaly (Buildings)
Bioferrite harvesterBuildingAnomaly (Buildings)
Animal flapBuildingStructure
Medium altarBuildingIdeology (Buildings)
Toxifier generatorBuildingPower
Spike trapBuildingSecurity
Double bedBuildingFurniture
Hemogen amplifierBuildingBiotech (Buildings)
Neural superchargerBuildingIdeology (Buildings)
Waterproof conduitBuildingPower
Chess tableBuildingRecreation
Band nodeBuildingBiotech (Buildings)
Art benchBuildingProduction
DarktorchBuildingFurniture
Double bedrollBuildingFurniture
Vitals monitorBuildingMisc
Ornate doorBuildingStructure
Darklight brazierBuildingFurniture
Fueled smithyBuildingProduction
BridgeBuildingStructure
Standing lampBuildingFurniture
SandbagsBuildingSecurity
Subcore ripscannerBuildingBiotech (Buildings)
DrumBuildingIdeology (Buildings)
FlagstoneFloor
Nutrient paste dispenserBuildingProduction
Grand meditation throneBuildingFurniture
ArmchairBuildingFurniture
Wall lampBuildingFurniture
Hand tailor benchBuildingProduction
Spikecore floor-star (broad)BuildingFloor
Wood-fired generatorBuildingPower
BlackboardBuildingFurniture
Small altarBuildingIdeology (Buildings)
Morbid carpetFloor
BrazierBuildingFurniture
Crashed mechanitor shipBuildingMisc
ReliquaryBuildingIdeology (Buildings)
BreweryBuildingProduction
Deathrest casketBuildingBiotech (Buildings)
Kneel pillowBuildingIdeology (Buildings)
BedrollBuildingFurniture
AutodoorBuildingStructure
Fine stone tileFloor
Animalist slab (medium)BuildingFloor
DoorBuildingStructure
Atmospheric heaterBuildingAnomaly (Buildings)
Bioferrite shaperBuildingAnomaly (Buildings)
Straw mattingFloor
Grand sculptureArt benchArt
Terror sculptureArt benchArt
Large sculptureArt benchArt
Void sculptureArt benchArt
Small sculptureArt benchArt
Ghoul barbsBioferrite shaperMedical ItemsBody Parts
Ritual maskBioferrite shaperGearClothing
Deadlife shellBioferrite shaperCrafted resourcesMortar shell
Nerve spikerBioferrite shaperEquipmentWeapons
Ceremonial hoodBioferrite shaperGearClothing
Disruptor flare packBioferrite shaperGearUtility
IncineratorBioferrite shaperEquipmentWeapons
Revenant vertebraeBioferrite shaperMedical ItemsBody Parts
Deadlife packBioferrite shaperGearUtility
Metalblood heartBioferrite shaperMedical ItemsBody Parts
Shard shock lanceBioferrite shaperGearUtility
Shard animal pulserBioferrite shaperArtifact
Shard insanity lanceBioferrite shaperGearUtility
Adrenal heartBioferrite shaperMedical ItemsBody Parts
Biomutation pulserBioferrite shaperArtifactUtility
Hellcat rifleBioferrite shaperEquipmentWeapons
Biomutation lanceBioferrite shaperGearUtility
Corrosive heartBioferrite shaperMedical ItemsBody Parts
WortBreweryCrafted resources
KibbleButcher spotFoodMeal
Baby foodCampfireFood
Psychite teaCampfireDrugSocial drug
PemmicanCampfireFoodMeal
Simple mealCampfireFoodMeal
TribalwearCrafting spotGearClothing
Kid tribalwearCrafting spotGearClothing
Recurve bowCrafting spotEquipmentWeapons
KnifeCrafting spotEquipmentWeapons
GreatbowCrafting spotEquipmentWeapons
ClubCrafting spotEquipmentWeapons
VeilCrafting spotGearClothing
War maskCrafting spotGearClothing
Short bowCrafting spotEquipmentWeapons
Tribal headdressCrafting spotGearClothing
Ghoul platingCrafting spotMedical ItemsBody Parts
Smokeleaf jointCrafting spotDrugSocial drug
Wake-upDrug labDrugHard Drug
PenoxycylineDrug labDrugMedical Drug
MedicineDrug labMedical ItemsMedicine
Go-juiceDrug labDrugHard Drug
FlakeDrug labDrugHard Drug
YayoDrug labDrugHard Drug
Marine armorFabrication benchGearArmor
Prestige cataphract armorFabrication benchGearArmor
Bionic heartFabrication benchMedical ItemsBody Parts
Circadian assistantFabrication benchMedical ItemsBody Parts
... further results
 Health Scale
Squirrel0.25
Rat0.29
Waste rat0.29
Chicken0.35
Duck0.35
Snowhare0.4
Guinea pig0.4
Megascarab0.4
Raccoon0.4
Goose0.4
Yorkshire terrier0.4
Hare0.4
Chinchilla0.4
Boomrat0.4
Cat0.42
Monkey0.45
Iguana0.5
Cobra0.5
Turkey0.6
Tortoise0.6
Boomalope0.65
Toxalope0.65
Capybara0.7
Arctic fox0.7
Fennec fox0.7
Pig0.7
Goat0.7
Red fox0.7
Gazelle0.7
Wild boar0.7
Sheep0.7
Alphabeaver0.7
Clawer dryad0.7
Cassowary0.8
Lynx0.8
Immature dryad0.8
Carrier dryad0.8
Woodmaker dryad0.8
Medicinemaker dryad0.8
Berrymaker dryad0.8
Gaumaker dryad0.8
Ibex0.85
Emu0.9
Deer0.9
Barkskin dryad0.9
Timber wolf0.99
Arctic wolf0.99
Ostrich1
Labrador retriever1
Alpaca1
Human1
Husky1.05
Panther1.3
Cougar1.3
Warg1.4
Donkey1.45
Cow1.5
Yak1.5
Dromedary1.6
Spelopede1.7
Horse1.75
Muffalo1.75
Bison1.75
Elk1.9
Caribou2
Polar bear2.5
Megaspider2.5
Grizzly bear2.5
Rhinoceros3.5
Megasloth3.6
Elephant3.6
Thrumbo8

Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon

Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin

Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


 Market Value Base
Animal bed
Animal flap
Animal sleeping box
Animalist slab (broad)
Animalist slab (medium)
Armchair
Art bench
Authority cap
Autobong
Autodoor
Axe
Baby decoration
Barricade
Bed
Bedroll
Beret
Billiards table
Blackboard
Blindfold
Bonsai pot
Bookcase
Bowler hat
Brazier
Breach axe
Broadwrap
Burka
Butcher table
Button-down shirt
Cape
Ceremonial hood
Chess table
Club
Column
Coronet
Corset
Couch
Cowboy hat
Crib
Crown
Darklight brazier
Dining chair
Door
Double bed
Double bedroll
Drape
Dresser
Drug lab
Drum
Duster
Egg box
Electric crematorium
Electric tailor bench
End table
Face mask
Fence
Fence gate
Fine stone tile36
Flagstone5.5
Flak helmet
Flophat
Foam turret
Formal shirt
Formal vest
Game-of-Ur board
Gibbet cage
Gladius
Grand altar
Grand meditation throne
Grand sculpture
Grand stele
Hand tailor bench
Headwrap
Heavy bandolier
Hi-tech research bench
Hood
Hoopstone ring
Horseshoes pin
Hospital bed
Ikwa
Jacket
Kid helmet
Kid pants
Kid parka
Kid romper
Kid shirt
Kid tribalwear
Kneel pillow
Kneel sheet
Knife
Lab coat
Ladies hat
Large altar
Large nature shrine
Large sculpture
Large stele
Lectern
Longsword
Mace
Meditation throne
Medium altar
Mini-turret
Morbid slab (broad)
Morbid slab (medium)
Morbid stone tile36
Mortar
Ornate door
Pants
Parka
Patchleather1.5
Pen marker
Pew
Plant pot
Plate armor
Poker table
Prestige robe
Reliquary
Robe
Royal bed
Sandbags
Sarcophagus
Sash
School desk
Shadecone
Shelf
Simple helmet
Simple research bench
Skullspike
Slab bed
Slab double bed
Slave body strap
Slave collar
Slicecap
Small altar
Small bookcase
Small nature shrine
Small sculpture
Small shelf
Spear
Spike trap
Spikecore stone tile36
Stellic crown
Stone tile8
Stonecutter's table
Stool
Styling station
T-shirt
Table (1x2)
Table (2x2)
Table (2x4)
Table (3x3)
Tailcap
Terror sculpture
Top hat
Torture crown
Totemic slab (broad)
Totemic slab (medium)
Totemic stone tile36
Toy box
Tribal headdress
Tribalwear
Tuque
Urn
Veil
Visage mask
Wall
War mask38
Warhammer
 ModeDamage BaseArmor PenetrationResources To Make
Assault rifleBurst1116
AutocannonBurst2740
AutopistolSingle-Shot1015
AxeMelee
Beam graser1050
BeerMelee
Blunt weapons
Bolt-action rifleSingle-Shot1827
Breach axeMelee
Chain shotgunBurst1814
Charge blaster turretSingle-Shot1522.5
Charge lanceSingle-Shot3045
Charge rifleBurst1535
ClubMelee
Club (disambiguation)
Damage per Second
Doomsday rocket launcherSingle-Use5010
EMP grenadesSingle Thrown50
EMP launcherSingle-Shot500
Elephant tuskMelee
Eltex staffMelee
FlamebowSingle-Shot69
Frag grenadesSingle Thrown5010
GladiusMelee
GreatbowSingle-Shot1715
Grenades
Grenadier armorSingle-Shot5010
Hammer
Heavy SMGBurst1218
Heavy charge blasterBurst1522
Hellcat rifleBurst1015
Hellsphere cannon800100
IkwaMelee
Incendiary launcherSingle-Shot100
Incinerator100
Industrial Weapons
Inferno cannonSingle-Shot100
Inferno cannon (Turret)Single-Shot10
Jade knifeMelee
KnifeMelee
Knife (disambiguation)
LMGBurst1116
Launcher
Light charge blasterBurst1522
LongswordMelee
MaceMelee
Machine pistolBurst69
Mechanoid Weapons
Medieval Weapons
Mini-flameblaster
Mini-shotgun1018
Mini-sluggerSingle-Shot1218
Mini-turret gunBurst1218
MinigunBurst1015
Molotov cocktailsSingle Thrown10
MonoswordMelee
Needle gunSingle-Shot1535
Needle launcherSingle-Shot1535
Neolithic Weapons
Nerve spikerSingle-Shot1116
Persona monoswordMelee
Persona plasmaswordMelee
Persona weapon
Persona zeushammerMelee
Phoenix armorSingle-Shot100
PilaSingle-Shot2510
PlasmaswordMelee
Pump shotgunSingle-Shot1814
Recurve bowSingle-Shot1421
RevolverSingle-Shot1218
Rifles
Sharp weapons
Short bowSingle-Shot1116
Shotgun
Single-Shot Weapons
SlugthrowerSingle-Shot1218
Smoke launcherSingle-Shot0
Sniper rifleSingle-Shot2538
Spacer Weapons
SpearMelee
SpinerSingle-Shot1218
Sword
Tactical turret gunBurst1218
Thrumbo hornMelee
Thump cannonSingle-Shot913
Tox grenadesSingle Thrown
Toxbomb launcherSingle-Shot00
Toxic needle gunSingle-Shot2535
Triple rocket launcherSingle-Use5010
Ultra Weapons
Uranium slug cannonSingle-Shot5582
WarhammerMelee
WoodMelee
ZeushammerMelee




 Work To Make
Adrenal heart13,200
... further results


format = ul

Armor Table

Armor - Insulation -
Name Sharp Blunt Heat Heat Cold Coverage Occupies Skin Occupies Middle Occupies Shell Occupies Head Value Silver
Cataphract armor Cataphract armor 120 50 60 12 36 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Ex.png Ex.png 3,120

Focus types lore

   Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture.
   Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world.
   The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later.
   Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone.
   Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator.
   Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types.
   Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
   The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.


Marine armor test

VS SHARP ONLY, too wordy to put in as is.

Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.

  • All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
  • All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
  • All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
  • All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
  • All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
  • All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.

1.3 UPdates

1.3.3066

  • Added debug setting: Never force normal speed.
  • Added a Thing category for wool.
  • Balanced distant fight points adjustment and pawn combat points.

Improvements and adjustments: Royalty

  • High-shields also stop orbital strikes and aerodrone strikes, the same way they stop mortars.
  • The bestowing ceremony is now a gathering that everyone can attend.
  • Throne speeches have been re-tooled into rituals.
  • Neuroquake rebalance:
    • Neuroquake lists its duration explicitly in the casting warning message.
    • Unconsciousness from casting does not scale with psychic sensitivity.
    • Unconsciousness from casting lasts 5 days instead of 3.
    • The negative moodlet to friendly bystanders applies whether they are conscious or not and is increased from -10 to -12.
    • Casting warmup changed to 12 seconds.
    • Neuroquake only drives pawns berserk within a radius of 60, instead of the entire map.
  • Updated imperial grenadier to use plain marine armor instead of grenadier armor.
  • NPC shuttle pads now always use concrete or paved tiles as flooring.
  • Shuttles leave uranium instead of steel when killed.
  • Pawns lent to another faction have their wounds tended more competently.
  • Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.
  • Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank.

Technical

  • Save games in the load menu are populated asynchronously.
  • Most motes have been changed from a Thing to use its own threaded system for increased performance. These are called “Flecks”.

Bugfixes

  • Fix: Smoke doesn’t persist on the map on save load.
  • Fix: Error “Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab”.
  • Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
  • Fix: Betraying temporary colonists doesn’t display a timer.
  • Fix: Food binging pawns try to eat recreational drugs.
  • Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
  • Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree.
  • Fix: Monument quests aren’t failed after the map is removed.
  • Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.
  • Fix: “Build copy” shrine commands sometimes appear white.
  • Fix: Calling a shuttle is blocked when an item blocks its interaction spot.
  • Fix: Setting prisoners’ food restriction to "Nothing" will make colonists feed them ambrosia and beer.
  • Fix: Using the “change material” button on weapon info cards does not update stat readout.
  • Fix: Meals can stack with incompatible ingredients.
  • Fix: In peaceful mode, ancient dangers can be generated with hostile mechs.
  • Fix: In peaceful mode, refugee quests can have the refugees betray and attack you.
  • Fix: Brawler guards can still arrive with ranged weapons.
  • Fix: Incorrect relations gain info in prisoner tab during mental break.
  • Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B.
  • Fix: During food binges, sometimes pawns will use recreational drugs.
  • Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload.
  • Fix: Incorrect neuroquake cast time.
  • Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans.
  • Fix: Stun psycast does not interrupt minigun salvo.
  • Fix: Typos in backstories.
  • Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned.
  • Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so.
  • Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state.
  • Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree.
  • Fix: Anima trees can display negative meditation values.
  • Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne.
  • Fix: Word of Joy counts as a hostile act.
  • Fix: Pawn having a mental break on entering a hostile map is drafted.
  • Fix: The alphabeaver event will still happen even if the outdoor temperature is below their minimum comfortable temperature.
  • Fix: Firefoam IED radius is larger than drawn.
  • Fix: Some monument buildings have enclosed floored areas.
  • Fix: Changing temperature display mode (C to F) doesn’t update temperature readout immediately.
  • Fix: Non-hauler asked to deliver resources gives the wrong message.
  • Fix: Lent pawns tended to horribly by the host faction.
  • Fix: Anima trees can display negative meditation values.
  • Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel.
  • Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty.
  • Fix: Pawn having a mental break on caravan is drafted upon entering a map.
  • Fix: Television viewing area throws NRE if selected near map edge.
  • Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1.
  • Fix: No feedback on anima tree right click if pawn cannot use natural focus or already is max level.
  • Fix: Rescue shuttle lands on crashed shuttle and wipes it.
  • Fix: Typo in tool cabinet description.
  • Fix: After disabling a work type, pawns can pick up the same job right after.

Version/1.3.3067

Improvements

  • Blind people no longet get the darkness mood debuff.
  • Reduced min colony wealth to 150k for firing archonexus endgame quest.
  • Adding new desired apparel no longer regenerates role apparel.
  • Ancient non-deconstructible stuff has disable deconstruct command tooltip and inpect pane information on how to remove it.
  • Avoid repeating normal memes when generating non-player factions.
  • Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
  • Allow starting the bestowing ceremony via right click.
  • Added anima grass growth rate from meditiation penlaty to anima tree based on proximity to artificial buildings.
  • Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
  • Building damage factors are drawn for projectile weapons in their info card.
  • Optimize ritual obligation alert to not generate unused text anymore, significantly reducing performance spikes for larger pawn counts.
  • Dying hair requires dye
  • Metallic fence and walls now use stuff-specific ui and blueprint graphics.
  • Mechanoid breach raids spawn with one breacher.
  • Improvements to the junk spawning scatterers.
  • Breach raids never have 'drop-in' arrival mode.
  • Prisoners now produce a mood malus if they escape.
  • Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
  • Mortars don't drop their barrels if under 50% fuel.
  • Gray out pawns that can't take any role in ritual.
  • Biosculpter pod plays a sound when nutrition is added.

Fixes

  • Fix: Typo 'skill' instead of 'skull'.
  • Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead
  • Fix: LordJob_LoadAndEnterTransporters blocking rituals.
  • Fix: "Parsed 34.9 as int" warning on startup.
  • Fix: Pawns can end up with overlapping apparel requirements.
  • Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it.
  • Fix: Bestowing quest can get bugged if accepting it on a different map from one it was generated on.
  • Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial.
  • Fix: Inverted anyMemeRequired condition in PreceptApparelRequirement.
  • Fix: Dromedary description mentions it is not rideable, but it is.
  • Fix: Portrait did not update after look change.
  • Fix: Ideology background doesn't display after installing Ideology.
  • Fix: Pawns walking over structures causes construction to halt.
  • Fix: Trees adjacent to no-cut growing zones are cut down.
  • Fix: Players can edit deities outside normal+dev ideo configurations.
  • Fix: Error spam when trying to add some ideo buildings.
  • Fix: Essential roles can be removed.
  • Fix: Rituals with no spectators can show weird numbers in the quality factors preview. Disabled ritual seat outcome effect for rituals without spectators.
  • Fix: Stacking building damage factors don't display if they have the same value.
  • Fix: PreceptComp descriptions can be uncapitalized.
  • Fix: Modded factions cause ideo errors.
  • Fix: Gender supremacy memes have opposite agreeing traits.
  • Fix: Typo on anima tree linking ritual.
  • Fix: NullReferenceException on unequipped low-shield pack.
  • Fix: Ability.Activate only starts cooldown if there are any ability components.
  • Fix: Ritual ambience sound preview kept playing the old one after changing style categories that affected it.
  • Fix: Deep drills produce chunks over themselves and their interaction cells.
  • Fix: Authors label is not truncated with '...' on mod ui.
  • Fix: Animal sacrifice ritual cancelled just before it ends.
  • Fix: Enter closes form caravan UI.
  • Fix: Inspect pane overlap when canceling, or removing a pawn from, a caravan.
  • Fix: Musical instruments don't give recreation.
  • Fix: Plant cutting toggle on growing zones causes plants to never be harvested.
  • Fix: 'Copy CSV' button is broken on some debug tables.
  • Fix: Biosculpter pod only shows pawn label for an occupant not who it is biotuned to.
  • Fixes to anima tree linking feedback for spectator role.

Technical

  • Added explicit look mode parameter to CompSpawnImmortalSubplantsAround
  • Sanitize the mod load folder slashes.
  • Fix: Uncapitalized letter after colon.
  • Faction -> HomeFaction in JobDriver_TakeToBed.
  • Graphic_Appearance now checks things for IConstructible to determine stuff rather than the IConstructible implementations.
  • Added missing TKey's on tips.
  • Move ShowingGizmosForRitualsTmp field.
  • GetHairMats -> CalculateHairMats
  • Removed debug code in GenStep_ScatterGroup.
  • Fix: Back-compatibility not preserving prisoner status.
  • Fix: Null reference exception in Need_Indoors for pawns with null ideo.
  • Fix: No-expansion ideos are shared between factions.
  • Fix: Uncapitalized property.
  • Fix: A divide by zero in PawnWeaponGenerator.
  • Small fix to Command_BestowerCeremony feedback code.

Version/1.3.3072

  • Having 1 or 2 colonists of a player's original ideoligion boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person.
  • When a pawn is connected to multiple gauranlen trees, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
  • Tune slave rebellion chances a bit lower, and reduce the effects of some factors. Slave weapon noticing distance reduced from 10 to 6.9.
  • Burka now covers neck and shoulders.
  • Gauranlen pod sprouts can happen even when no tree connector pawns are present. They will occur roughly every 60 days. Roughly every 30 days for tree connectors. Gauranlen pod sprouts can occur on desert or extreme desert biomes, but not ice sheet or sea ice.
  • Auto-slaughter config allows you to control bonded animal slaughter specifically.
  • Gauranlen trees heal slowly over time.
  • Suspend dryads currently in cocoons.
  • You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all.
  • Added darker black hair color option. Moved hard-coded hair colors to ColorDefs.
  • Fix: Women constantly using the styling station to get a beard that they are not allowed to have.
  • Fix: Dryads prioritize rest over drafted follow.
  • Fix: Potential NRE when ritual participants target a bed.
  • Fix: Pawns can extract skulls from corpses that have lost their head since designation.
  • Fix: Royal titles wanting personal bedrooms don't like love clusters. Bed room owners are now calculated by love cluster rather than pawn relationship pair.
  • Fix: Checking all beds instead of just humanlike ones for room owner.
  • Fix: Members of a love cluster that have a single bed get "slept alone" thoughts.
  • Fix: Couples made of a slave/colonist pair want to sleep together, despite not being able to share a bed.
  • Fix: Tattoos add transparency to pawn skin background.

Version/1.3.3074

  • Slaves no longer slight or insult non-slaves
  • Slaves never start social fights with non-slaves if insulted.
  • Allowed saving all ideos and allowed saving ideos in-game.
  • Allow non-ideo members to participate in leader speech.
  • Melee-ing a slave now increases suppression.
  • Rebellion chance per slave now relates inversely to the number of slaves on the map, so overall rebellion chance shouldn't climb so aggressively with higher slave counts.
  • Adjust slave rebellion base MTB 50 days back to 45 days.
  • Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered.
  • Beggars can now be given items when they are traveling to their wait destination.
  • Prevent thrumbos from eating Gauranlen trees in addition to anima trees.
  • Ideo UI Role apparel requirements float menu now lists the incompatibility reason.
  • Added confirmation dialogs in ideo config UI when precepts will change.
  • Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads.
  • Integrate art for rough living issue and set it to medium importance.
  • Gauranlen pod sprouts now happen much earlier for tree connector ideoligions.
  • We are now more selective about which weapons increase rebellion chance (exclude wood, emp, smoke...)
  • Allow black color to be selected for apparel coloring.
  • Integrated new meal graphics.
  • Improvements to ideoligion save/load UI.
  • Ensure Tunneler meme always has the MiningYield_High precept.


Fixes:

  • Fix: ProblemCauser quest can fire with mech cluster even if mechanoids disabled.
  • Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners.
  • Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought.
  • Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game.
  • Fix: Pawns under 18 can use age reversal.
  • Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak.
  • Fix: Funerals are expected to be held for slaves if they have same ideo as colonists.
  • Fix: Farskip with Relic gives debuff from losing the relic.
  • Fix: Hermetic crate missing opening completed sound. Applied the same sound as security crate.
  • Fix: Slaves and prisoners will not be carried to slave medical beds after a duel ended in which they got wounded.
  • Fix 5234: Pawns can build turrets when prohibited by precepts.
  • Fix: Ideo creation warning about incompatibility between apparel requirement and desired apparel even if both apparel are the same.
  • Fix: Bestower pawns can engage in social fighting, breaking the ceremony.

Version/1.3.3076

Improvements

  • Added temperature tough issue and precept. This makes some believers mind extreme temperatures less.
  • Added Alert for likely slave rebellion.
  • Clarified in description that the medical specialist won't do violence.
  • Clarified spacedrone self-destruct delay info in quest description.
  • Archonexus quest now warns players beforehand that research will reset
  • Tuned down apostate memory thoughts and adjusted labels.
  • Rebalance tree connector thoughts.

Fixes

  • Fix: Dryads are affected by disease incidents.
  • Fix: Gauranlen pod seed yield is affected by difficulty.
  • Fix: In desert areas, Gaumaker dryads never form a gaumaker pod.
  • Fix: Gauranlen seeds can be assigned to plant under a roof.
  • Fix: Fungus darktorch description says it is refueled with wood. It is actually refueled with raw fungus.
  • Fix: TreeDensityReduced thought stages are incorrectly calculated.
  • Fix: Prisoners lost during farskip.
  • Fix: Doctors administring drugs to a pawn that has just died of an OD throws exception.
  • Fix: Tree connection meme doesn't require Gauranlen connection: Strong.
  • Fix: Gauranlen moss can spawn over anima grass and Gauranlen pods.
  • Fix: High life meme ideos generate with a warning about conflicting apparel.
  • Fix: Cancelling a biosculpter cycle before a pawn has started it will still consume nutrition.