Difference between revisions of "User:Harakoni/Sandbox"
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==Test== | ==Test== | ||
− | {{#if: {{ | + | {{#if: {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} | {{#ifeq: {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} | Stuff | {{Icon|buildingmat}} | {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}}}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 2 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 2 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 2 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 2 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 3 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 3 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 3 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 3 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 4 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 4 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 4 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 4 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 5 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 5 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 5 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 5 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 6 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 6 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 6 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 6 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }} }} |
== Animal infobox builder test == | == Animal infobox builder test == |
Revision as of 03:12, 27 April 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Test
170 Stuff
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4241
}}
Loop
{{{2}}}
remove linkng
MBOX
Heading goes here
Information goes heere and the box expadns to fit it |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Weapon Table
}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Middle, Outer 0 p SkinName | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
Name | Sharp | Blunt | Heat | HP | Effects | Coverage | Value [A] |
---|---|---|---|---|---|---|---|
Gold Simple helmet | 36% | 18% | 18% | 48 | None | Head, Left Ear, Right Ear | 1460 |
- A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"
Example way to display outdated data page
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Stonecutter's table | Building | Production | |
Urn | Building | Misc | |
Shelf | Building | Furniture | |
Hi-tech research bench | Building | Production | |
Sacrificial flag | Building | Ideology (Buildings) | |
Solar generator | Building | Power | |
Toxifier generator | Building | Power | |
Hospital bed | Building | Furniture | |
Steel tile | Floor | ||
Rustic rug (broad) | Building | Floor | |
Hemogen amplifier | Building | Biotech (Buildings) | |
Horseshoes pin | Building | Recreation | |
Poker table | Building | Recreation | |
Morbid stone tile | Floor | ||
Band node | Building | Biotech (Buildings) | |
Battery | Building | Power | |
Sterile tile | Floor | ||
Loudspeaker | Building | Ideology (Buildings) | |
Ornate door | Building | Structure | |
Blackboard | Building | Furniture | |
Butcher table | Building | Production | |
Stellic crown | Gear | Clothing | |
Ground-penetrating scanner | Building | Misc | |
Hex tile | Floor | ||
Sandbags | Building | Security | |
Subcore ripscanner | Building | Biotech (Buildings) | |
Frenzy inducer | Building | Anomaly (Buildings) | |
Power switch | Building | Power | |
Pen marker | Building | Misc | |
Table (2x4) | Building | Furniture | |
Large altar | Building | Ideology (Buildings) | |
Bioferrite plate | Floor | ||
Hydroponics basin | Building | Production | |
Grand stele | Building | Misc | |
Tool cabinet | Building | Misc | |
Lightball | Building | Ideology (Buildings) | |
Wall lamp | Building | Furniture | |
Orbital trade beacon | Building | Misc | |
Bioferrite shaper | Building | Anomaly (Buildings) | |
Stone tile | Floor | ||
Large nature shrine | Building | Misc | |
Wooden foot | Medical Items | Body Parts | |
Morbid carpet | Floor | ||
Holding platform | Building | Anomaly (Buildings) | |
Ship landing beacon | Building | Misc | |
IED firefoam trap | Building | Security | |
Flatscreen television | Building | Recreation | |
Bonsai pot | Building | Furniture | |
Deathrest casket | Building | Biotech (Buildings) | |
IED trap | Building | Security | |
Table (3x3) | Building | Furniture | |
Electric crematorium | Building | Production | |
Sleep accelerator | Building | Ideology (Buildings) | |
Watermill generator | Building | Power | |
Sarcophagus | Building | Misc | |
Pyre | Building | Ideology (Buildings) | |
Sun lamp | Building | Furniture | |
Wastepack atomizer | Building | Biotech (Buildings) | |
Cooler | Building | Temperature | |
Rustic rug (medium) | Building | Floor | |
Glucosoid pump | Building | Biotech (Buildings) | |
Campfire | Building | Temperature | |
Spikecore stone tile | Floor | ||
Foam turret | Building | Security | |
Torch lamp | Building | Furniture | |
Pew | Building | Ideology (Buildings) | |
Autocannon turret | Building | Security | |
Paved tile | Floor | ||
Kneel sheet | Building | Ideology (Buildings) | |
Crib | Building | Furniture | |
Fermenting barrel | Building | Production | |
Animalist slab (broad) | Building | Floor | |
Shard inhibitor | Building | Anomaly (Buildings) | |
Animal flap | Building | Structure | |
End table | Building | Furniture | |
Medium altar | Building | Ideology (Buildings) | |
Hopper | Building | Production | |
Meditation throne | Building | Furniture | |
Multi-analyzer | Building | Misc | |
Lectern | Building | Ideology (Buildings) | |
Biofuel refinery | Building | Production | |
Flood light | Building | Furniture | |
Fabrication bench | Building | Production | |
Art bench | Building | Production | |
Darktorch | Building | Furniture | |
Hex carpet | Floor | ||
Subcore encoder | Building | Biotech (Buildings) | |
Bioferrite generator | Building | Power | |
IED antigrain warhead trap | Building | Security | |
Darklight brazier | Building | Furniture | |
Mech booster | Building | Biotech (Buildings) | |
IED incendiary trap | Building | Security | |
Hoopstone ring | Building | Recreation | |
Comms console | Building | Misc | |
Simple research bench | Building | Production | |
Neural supercharger | Building | Ideology (Buildings) | |
IED deadlife trap | Building | Security | |
Machining table | Building | Production | |
Grand meditation throne | Building | Furniture | |
Long-range mineral scanner | Building | Misc | |
Power conduit | Building | Power | |
Growth vat | Building | Biotech (Buildings) | |
Heater | Building | Temperature | |
Hand tailor bench | Building | Production | |
Spikecore floor-star (broad) | Building | Floor | |
Deathrest accelerator | Building | Biotech (Buildings) | |
Cryptosleep casket | Building | Misc | |
Sensor cluster | Building | Ship | |
Rocketswarm launcher | Building | Security | |
Mechband dish | Building | Biotech (Buildings) | |
Electric smelter | Building | Production | |
Moisture pump | Building | Misc | |
Drum | Building | Ideology (Buildings) | |
Mini-turret | Building | Security | |
Large stele | Building | Misc | |
Fueled smithy | Building | Production | |
Kneel pillow | Building | Ideology (Buildings) | |
Uranium slug turret | Building | Security | |
Fine stone tile | Floor | ||
Double bed | Building | Furniture | |
Animalist slab (medium) | Building | Floor | |
Large mech gestator | Building | Biotech (Buildings) | |
Proximity detector | Building | Anomaly (Buildings) | |
Chess table | Building | Recreation | |
Straw matting | Floor | ||
Small altar | Building | Ideology (Buildings) | |
IED tox trap | Building | Security | |
Brazier | Building | Furniture | |
Vitals monitor | Building | Misc | |
Reliquary | Building | Ideology (Buildings) | |
Ideogram | Building | Ideology (Buildings) | |
Toy box | Building | Furniture | |
Standing lamp | Building | Furniture | |
Slab bed | Building | Furniture | |
Mindbend carpet | Floor | ||
Egg box | Building | Misc | |
Dresser | Building | Furniture | |
Fungus darktorch | Building | Furniture | |
Armchair | Building | Furniture | |
Electric inhibitor | Building | Anomaly (Buildings) | |
Royal bed | Building | Furniture | |
Concrete | Floor | ||
Gene extractor | Building | Biotech (Buildings) | |
Brewery | Building | Production | |
Electric tailor bench | Building | Production | |
Spikecore floor-star (medium) | Building | Floor | |
Psychofluid pump | Building | Biotech (Buildings) | |
Autodoor | Building | Structure | |
Chemfuel powered generator | Building | Power | |
Mech gestator | Building | Biotech (Buildings) | |
Door | Building | Structure | |
Skullspike | Building | Ideology (Buildings) | |
Game-of-Ur board | Building | Recreation | |
Mortar | Building | Security | |
Firefoam popper | Building | Misc | |
Incense shrine | Building | Ideology (Buildings) | |
Gene bank | Building | Biotech (Buildings) | |
Fine carpet | Floor | ||
Drug lab | Building | Production | |
Morbid slab (broad) | Building | Floor | |
Atmospheric heater | Building | Anomaly (Buildings) | |
Billiards table | Building | Recreation | |
Passive cooler | Building | Temperature | |
Cannibal platter | Building | Ideology (Buildings) | |
Crashed mechanitor ship | Building | Misc | |
Ship structural beam | Building | Ship | |
Drape | Building | Furniture | |
Silver tile | Floor | ||
Styling station | Building | Ideology (Buildings) | |
Bookcase | Building | Furniture | |
Burnbong | Building | Ideology (Buildings) | |
Spike trap | Building | Security | |
Baby decoration | Building | Furniture | |
Plant pot | Building | Furniture | |
IED smoke trap | Building | Security | |
Slab double bed | Building | Furniture | |
Waterproof conduit | Building | Power | |
Spikecore plates | Floor | ||
Subcore softscanner | Building | Biotech (Buildings) | |
Fence | Building | Structure | |
Double bedroll | Building | Furniture | |
Transport pod | Building | Misc | |
Christmas tree | Building | Ideology (Buildings) | |
Bed | Building | Furniture | |
Animal sleeping box | Building | Furniture | |
Couch | Building | Furniture | |
Geothermal generator | Building | Power | |
Electroharvester | Building | Anomaly (Buildings) | |
Flagstone | Floor | ||
Nutrient paste dispenser | Building | Production | |
Gene assembler | Building | Biotech (Buildings) | |
Shard beacon | Building | Anomaly (Buildings) | |
Wind turbine | Building | Power | |
Column | Building | Structure | |
Totemic slab (broad) | Building | Floor | |
Mech recharger | Building | Biotech (Buildings) | |
Ship cryptosleep casket | Building | Ship | |
Wood-fired generator | Building | Power | |
Electric smithy | Building | Production | |
Autobong | Building | Ideology (Buildings) | |
Bridge | Building | Structure | |
Ship computer core | Building | Ship | |
Fueled stove | Building | Production | |
Effigy | Building | Ideology (Buildings) | |
Pollution pump | Building | Biotech (Buildings) | |
Stool | Building | Furniture | |
Carpet | Floor | ||
Bedroll | Building | Furniture | |
Morbid slab (medium) | Building | Floor | |
Hemopump | Building | Biotech (Buildings) | |
Security door | Building | Structure | |
Vent | Building | Temperature | |
Mechband antenna | Building | Biotech (Buildings) | |
Tactical turret | Building | Security | |
Gold tile | Floor | ||
Gibbet cage | Building | Ideology (Buildings) | |
Small bookcase | Building | Furniture | |
School desk | Building | Furniture | |
Serum lab | Building | Anomaly (Buildings) | |
Ship engine | Building | Ship | |
Deep drill | Building | Production | |
Barricade | Building | Security | |
Totemic boards | Floor | ||
Fence gate | Building | Structure | |
Table (2x2) | Building | Furniture | |
Pod launcher | Building | Misc | |
Grand altar | Building | Ideology (Buildings) | |
Hidden conduit | Building | Power | |
Ship reactor | Building | Ship | |
Animal bed | Building | Furniture | |
Wall torch lamp | Building | Furniture | |
Bioferrite harvester | Building | Anomaly (Buildings) | |
Wall | Building | Structure | |
Small nature shrine | Building | Misc | |
Peg leg | Medical Items | Body Parts | |
Totemic stone tile | Floor | ||
Gene processor | Building | Biotech (Buildings) | |
Wooden hand | Medical Items | Body Parts | |
IED EMP trap | Building | Security | |
Tube television | Building | Recreation | |
Totemic slab (medium) | Building | Floor | |
Large mech recharger | Building | Biotech (Buildings) | |
Sleep suppressor | Building | Anomaly (Buildings) | |
Dining chair | Building | Furniture | |
Table (1x2) | Building | Furniture | |
Small shelf | Building | Furniture | |
Wood floor | Floor | ||
Electric stove | Building | Production | |
Biosculpter pod | Building | Ideology (Buildings) | |
Grand sculpture | Art bench | Art | |
Large sculpture | Art bench | Art | |
Void sculpture | Art bench | Art | |
Small sculpture | Art bench | Art | |
Terror sculpture | Art bench | Art | |
Disruptor flare pack | Bioferrite shaper | Gear | Utility |
Revenant vertebrae | Bioferrite shaper | Medical Items | Body Parts |
Deadlife shell | Bioferrite shaper | Crafted resources | Mortar shell |
Metalblood heart | Bioferrite shaper | Medical Items | Body Parts |
Shard shock lance | Bioferrite shaper | Gear | Utility |
Shard animal pulser | Bioferrite shaper | Artifact | |
Nerve spiker | Bioferrite shaper | Equipment | Weapons |
Adrenal heart | Bioferrite shaper | Medical Items | Body Parts |
Shard insanity lance | Bioferrite shaper | Gear | Utility |
Biomutation pulser | Bioferrite shaper | Artifact | Utility |
Incinerator | Bioferrite shaper | Equipment | Weapons |
Hellcat rifle | Bioferrite shaper | Equipment | Weapons |
Corrosive heart | Bioferrite shaper | Medical Items | Body Parts |
Biomutation lance | Bioferrite shaper | Gear | Utility |
Deadlife pack | Bioferrite shaper | Gear | Utility |
Ritual mask | Bioferrite shaper | Gear | Clothing |
Ghoul barbs | Bioferrite shaper | Medical Items | Body Parts |
Ceremonial hood | Bioferrite shaper | Gear | Clothing |
Wort | Brewery | Crafted resources | |
Kibble | Butcher spot | Food | Meal |
Pemmican | Campfire | Food | Meal |
Psychite tea | Campfire | Drug | Social drug |
Baby food | Campfire | Food | |
Simple meal | Campfire | Food | Meal |
Recurve bow | Crafting spot | Equipment | Weapons |
Veil | Crafting spot | Gear | Clothing |
Club | Crafting spot | Equipment | Weapons |
Greatbow | Crafting spot | Equipment | Weapons |
Kid tribalwear | Crafting spot | Gear | Clothing |
Short bow | Crafting spot | Equipment | Weapons |
War mask | Crafting spot | Gear | Clothing |
Smokeleaf joint | Crafting spot | Drug | Social drug |
Ghoul plating | Crafting spot | Medical Items | Body Parts |
Tribalwear | Crafting spot | Gear | Clothing |
Tribal headdress | Crafting spot | Gear | Clothing |
Knife | Crafting spot | Equipment | Weapons |
Flake | Drug lab | Drug | Hard Drug |
Yayo | Drug lab | Drug | Hard Drug |
Wake-up | Drug lab | Drug | Hard Drug |
Penoxycyline | Drug lab | Drug | Medical Drug |
Medicine | Drug lab | Medical Items | Medicine |
Go-juice | Drug lab | Drug | Hard Drug |
Stoneskin gland | Fabrication bench | Medical Items | Body Parts |
Mechlord suit | Fabrication bench | Gear | Armor |
Phoenix armor | Fabrication bench | Gear | Armor |
Charge rifle | Fabrication bench | Equipment | Weapons |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Work To Make | |
---|---|
Adrenal heart | 13,200 |
... further results |
format = ul
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.