Difference between revisions of "User:Harakoni/Sandbox"
(→Test) |
(→Test) |
||
Line 5: | Line 5: | ||
==Test== | ==Test== | ||
− | {{#if: {{ | + | {{#if: {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} | {{#ifeq: {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} | Stuff | {{Icon|buildingmat}} | {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}}}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 1 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 2 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 2 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 2 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 2 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 3 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 3 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 3 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 3 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 4 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 4 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 4 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 4 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 5 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 5 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 5 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 5 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }}{{#if: |
− | {{ | + | {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 6 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} |, {{Icon Small|{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 6 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}|16}} {{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 6 Amount | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}} {{#if: ||[[{{#vardefine:q|{{#if:1|{{#show: Plate armor | ?Resource 6 | link = none }}}}}}{{#ifeq:{{#var:q}}-|-||{{#var:q}}}}]]}} }} }} |
== Animal infobox builder test == | == Animal infobox builder test == |
Revision as of 03:12, 27 April 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Test
170 Stuff
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4241
}}
Loop
{{{2}}}
remove linkng
MBOX
Heading goes here
Information goes heere and the box expadns to fit it |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Weapon Table
}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Middle, Outer 0 p SkinName | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
Name | Sharp | Blunt | Heat | HP | Effects | Coverage | Value [A] |
---|---|---|---|---|---|---|---|
Gold Simple helmet | 36% | 18% | 18% | 48 | None | Head, Left Ear, Right Ear | 1460 |
- A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"
Example way to display outdated data page
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Toy box | Building | Furniture | |
Stone tile | Floor | ||
Gibbet cage | Building | Ideology (Buildings) | |
Mindbend carpet | Floor | ||
Flatscreen television | Building | Recreation | |
Effigy | Building | Ideology (Buildings) | |
IED trap | Building | Security | |
Dresser | Building | Furniture | |
Carpet | Floor | ||
Morbid slab (medium) | Building | Floor | |
Electric crematorium | Building | Production | |
Electric inhibitor | Building | Anomaly (Buildings) | |
Sarcophagus | Building | Misc | |
Game-of-Ur board | Building | Recreation | |
Gene extractor | Building | Biotech (Buildings) | |
Cooler | Building | Temperature | |
Royal bed | Building | Furniture | |
Concrete | Floor | ||
Psychofluid pump | Building | Biotech (Buildings) | |
Campfire | Building | Temperature | |
Mech gestator | Building | Biotech (Buildings) | |
Torch lamp | Building | Furniture | |
Chemfuel powered generator | Building | Power | |
Fence gate | Building | Structure | |
Grand altar | Building | Ideology (Buildings) | |
Gene bank | Building | Biotech (Buildings) | |
Fermenting barrel | Building | Production | |
Biosculpter pod | Building | Ideology (Buildings) | |
Atmospheric heater | Building | Anomaly (Buildings) | |
Small nature shrine | Building | Misc | |
Hopper | Building | Production | |
Crashed mechanitor ship | Building | Misc | |
Multi-analyzer | Building | Misc | |
Wooden hand | Medical Items | Body Parts | |
Totemic slab (medium) | Building | Floor | |
Bookcase | Building | Furniture | |
Paved tile | Floor | ||
Morbid stone tile | Floor | ||
Baby decoration | Building | Furniture | |
Spike trap | Building | Security | |
Loudspeaker | Building | Ideology (Buildings) | |
Spikecore plates | Floor | ||
Subcore softscanner | Building | Biotech (Buildings) | |
Waterproof conduit | Building | Power | |
Urn | Building | Misc | |
Sacrificial flag | Building | Ideology (Buildings) | |
IED incendiary trap | Building | Security | |
Double bedroll | Building | Furniture | |
Steel tile | Floor | ||
Rustic rug (broad) | Building | Floor | |
Couch | Building | Furniture | |
Comms console | Building | Misc | |
Simple research bench | Building | Production | |
Electroharvester | Building | Anomaly (Buildings) | |
Machining table | Building | Production | |
Bridge | Building | Structure | |
Grand stele | Building | Misc | |
Lightball | Building | Ideology (Buildings) | |
Gene assembler | Building | Biotech (Buildings) | |
Shard beacon | Building | Anomaly (Buildings) | |
Heater | Building | Temperature | |
Flagstone | Floor | ||
Nutrient paste dispenser | Building | Production | |
Mech recharger | Building | Biotech (Buildings) | |
Cryptosleep casket | Building | Misc | |
Stellic crown | Gear | Clothing | |
Hex tile | Floor | ||
Electric smelter | Building | Production | |
Moisture pump | Building | Misc | |
Wood-fired generator | Building | Power | |
Pen marker | Building | Misc | |
Large altar | Building | Ideology (Buildings) | |
Fueled smithy | Building | Production | |
Pollution pump | Building | Biotech (Buildings) | |
Double bed | Building | Furniture | |
Sleep accelerator | Building | Ideology (Buildings) | |
Hemopump | Building | Biotech (Buildings) | |
Security door | Building | Structure | |
Chess table | Building | Recreation | |
Bedroll | Building | Furniture | |
Large nature shrine | Building | Misc | |
Mechband antenna | Building | Biotech (Buildings) | |
Tactical turret | Building | Security | |
Vitals monitor | Building | Misc | |
Ship landing beacon | Building | Misc | |
Bonsai pot | Building | Furniture | |
Small bookcase | Building | Furniture | |
Spikecore stone tile | Floor | ||
School desk | Building | Furniture | |
Serum lab | Building | Anomaly (Buildings) | |
Standing lamp | Building | Furniture | |
Pew | Building | Ideology (Buildings) | |
Totemic boards | Floor | ||
Barricade | Building | Security | |
Pyre | Building | Ideology (Buildings) | |
Hidden conduit | Building | Power | |
Armchair | Building | Furniture | |
Table (2x2) | Building | Furniture | |
Rustic rug (medium) | Building | Floor | |
Wall torch lamp | Building | Furniture | |
Bioferrite harvester | Building | Anomaly (Buildings) | |
Meditation throne | Building | Furniture | |
Lectern | Building | Ideology (Buildings) | |
Totemic stone tile | Floor | ||
Gene processor | Building | Biotech (Buildings) | |
Brewery | Building | Production | |
Peg leg | Medical Items | Body Parts | |
Kneel sheet | Building | Ideology (Buildings) | |
Large mech recharger | Building | Biotech (Buildings) | |
Sleep suppressor | Building | Anomaly (Buildings) | |
Autodoor | Building | Structure | |
IED EMP trap | Building | Security | |
Animalist slab (broad) | Building | Floor | |
Small shelf | Building | Furniture | |
Door | Building | Structure | |
Table (1x2) | Building | Furniture | |
Animal flap | Building | Structure | |
Medium altar | Building | Ideology (Buildings) | |
Mortar | Building | Security | |
Firefoam popper | Building | Misc | |
Toxifier generator | Building | Power | |
Shelf | Building | Furniture | |
Drug lab | Building | Production | |
Solar generator | Building | Power | |
Neural supercharger | Building | Ideology (Buildings) | |
Hemogen amplifier | Building | Biotech (Buildings) | |
Billiards table | Building | Recreation | |
Passive cooler | Building | Temperature | |
Art bench | Building | Production | |
Darktorch | Building | Furniture | |
Band node | Building | Biotech (Buildings) | |
Ship structural beam | Building | Ship | |
Silver tile | Floor | ||
Poker table | Building | Recreation | |
Darklight brazier | Building | Furniture | |
Ornate door | Building | Structure | |
Blackboard | Building | Furniture | |
Plant pot | Building | Furniture | |
Drum | Building | Ideology (Buildings) | |
Sandbags | Building | Security | |
Subcore ripscanner | Building | Biotech (Buildings) | |
Frenzy inducer | Building | Anomaly (Buildings) | |
Transport pod | Building | Misc | |
Grand meditation throne | Building | Furniture | |
Bed | Building | Furniture | |
Bioferrite plate | Floor | ||
Animal sleeping box | Building | Furniture | |
Table (2x4) | Building | Furniture | |
Hand tailor bench | Building | Production | |
Spikecore floor-star (broad) | Building | Floor | |
Wall lamp | Building | Furniture | |
Geothermal generator | Building | Power | |
Small altar | Building | Ideology (Buildings) | |
Bioferrite shaper | Building | Anomaly (Buildings) | |
Watermill generator | Building | Power | |
Brazier | Building | Furniture | |
Reliquary | Building | Ideology (Buildings) | |
Morbid carpet | Floor | ||
Holding platform | Building | Anomaly (Buildings) | |
Wind turbine | Building | Power | |
Wooden foot | Medical Items | Body Parts | |
Kneel pillow | Building | Ideology (Buildings) | |
Deathrest casket | Building | Biotech (Buildings) | |
Ship cryptosleep casket | Building | Ship | |
IED firefoam trap | Building | Security | |
Fine stone tile | Floor | ||
Animalist slab (medium) | Building | Floor | |
Electric smithy | Building | Production | |
Table (3x3) | Building | Furniture | |
Straw matting | Floor | ||
Ship computer core | Building | Ship | |
Fueled stove | Building | Production | |
Autocannon turret | Building | Security | |
Wastepack atomizer | Building | Biotech (Buildings) | |
Stool | Building | Furniture | |
Sun lamp | Building | Furniture | |
Ideogram | Building | Ideology (Buildings) | |
Glucosoid pump | Building | Biotech (Buildings) | |
Vent | Building | Temperature | |
Slab bed | Building | Furniture | |
Foam turret | Building | Security | |
Gold tile | Floor | ||
Egg box | Building | Misc | |
Fungus darktorch | Building | Furniture | |
Crib | Building | Furniture | |
Ship engine | Building | Ship | |
Deep drill | Building | Production | |
Skullspike | Building | Ideology (Buildings) | |
Shard inhibitor | Building | Anomaly (Buildings) | |
Pod launcher | Building | Misc | |
Ship reactor | Building | Ship | |
Animal bed | Building | Furniture | |
End table | Building | Furniture | |
Electric tailor bench | Building | Production | |
Spikecore floor-star (medium) | Building | Floor | |
Flood light | Building | Furniture | |
Biofuel refinery | Building | Production | |
Cannibal platter | Building | Ideology (Buildings) | |
Wall | Building | Structure | |
Fabrication bench | Building | Production | |
Drape | Building | Furniture | |
Styling station | Building | Ideology (Buildings) | |
Hex carpet | Floor | ||
Subcore encoder | Building | Biotech (Buildings) | |
Bioferrite generator | Building | Power | |
Tube television | Building | Recreation | |
Incense shrine | Building | Ideology (Buildings) | |
Mech booster | Building | Biotech (Buildings) | |
Dining chair | Building | Furniture | |
IED antigrain warhead trap | Building | Security | |
Fine carpet | Floor | ||
Morbid slab (broad) | Building | Floor | |
Wood floor | Floor | ||
Electric stove | Building | Production | |
Hoopstone ring | Building | Recreation | |
IED deadlife trap | Building | Security | |
Stonecutter's table | Building | Production | |
Hi-tech research bench | Building | Production | |
Mini-turret | Building | Security | |
Large stele | Building | Misc | |
Growth vat | Building | Biotech (Buildings) | |
Hospital bed | Building | Furniture | |
Long-range mineral scanner | Building | Misc | |
Power conduit | Building | Power | |
Burnbong | Building | Ideology (Buildings) | |
Deathrest accelerator | Building | Biotech (Buildings) | |
Horseshoes pin | Building | Recreation | |
IED smoke trap | Building | Security | |
Slab double bed | Building | Furniture | |
Rocketswarm launcher | Building | Security | |
Mechband dish | Building | Biotech (Buildings) | |
Battery | Building | Power | |
Sterile tile | Floor | ||
Sensor cluster | Building | Ship | |
Fence | Building | Structure | |
Christmas tree | Building | Ideology (Buildings) | |
Butcher table | Building | Production | |
Ground-penetrating scanner | Building | Misc | |
Uranium slug turret | Building | Security | |
Autobong | Building | Ideology (Buildings) | |
Large mech gestator | Building | Biotech (Buildings) | |
Proximity detector | Building | Anomaly (Buildings) | |
Power switch | Building | Power | |
IED tox trap | Building | Security | |
Hydroponics basin | Building | Production | |
Tool cabinet | Building | Misc | |
Column | Building | Structure | |
Totemic slab (broad) | Building | Floor | |
Orbital trade beacon | Building | Misc | |
Small sculpture | Art bench | Art | |
Terror sculpture | Art bench | Art | |
Grand sculpture | Art bench | Art | |
Large sculpture | Art bench | Art | |
Void sculpture | Art bench | Art | |
Incinerator | Bioferrite shaper | Equipment | Weapons |
Hellcat rifle | Bioferrite shaper | Equipment | Weapons |
Corrosive heart | Bioferrite shaper | Medical Items | Body Parts |
Biomutation lance | Bioferrite shaper | Gear | Utility |
Deadlife pack | Bioferrite shaper | Gear | Utility |
Ritual mask | Bioferrite shaper | Gear | Clothing |
Ghoul barbs | Bioferrite shaper | Medical Items | Body Parts |
Ceremonial hood | Bioferrite shaper | Gear | Clothing |
Disruptor flare pack | Bioferrite shaper | Gear | Utility |
Revenant vertebrae | Bioferrite shaper | Medical Items | Body Parts |
Deadlife shell | Bioferrite shaper | Crafted resources | Mortar shell |
Metalblood heart | Bioferrite shaper | Medical Items | Body Parts |
Shard shock lance | Bioferrite shaper | Gear | Utility |
Shard animal pulser | Bioferrite shaper | Artifact | |
Nerve spiker | Bioferrite shaper | Equipment | Weapons |
Adrenal heart | Bioferrite shaper | Medical Items | Body Parts |
Shard insanity lance | Bioferrite shaper | Gear | Utility |
Biomutation pulser | Bioferrite shaper | Artifact | Utility |
Wort | Brewery | Crafted resources | |
Kibble | Butcher spot | Food | Meal |
Baby food | Campfire | Food | |
Simple meal | Campfire | Food | Meal |
Psychite tea | Campfire | Drug | Social drug |
Pemmican | Campfire | Food | Meal |
Ghoul plating | Crafting spot | Medical Items | Body Parts |
Club | Crafting spot | Equipment | Weapons |
Tribal headdress | Crafting spot | Gear | Clothing |
Short bow | Crafting spot | Equipment | Weapons |
Veil | Crafting spot | Gear | Clothing |
Smokeleaf joint | Crafting spot | Drug | Social drug |
Tribalwear | Crafting spot | Gear | Clothing |
Recurve bow | Crafting spot | Equipment | Weapons |
Knife | Crafting spot | Equipment | Weapons |
Kid tribalwear | Crafting spot | Gear | Clothing |
Greatbow | Crafting spot | Equipment | Weapons |
War mask | Crafting spot | Gear | Clothing |
Flake | Drug lab | Drug | Hard Drug |
Yayo | Drug lab | Drug | Hard Drug |
Wake-up | Drug lab | Drug | Hard Drug |
Penoxycyline | Drug lab | Drug | Medical Drug |
Medicine | Drug lab | Medical Items | Medicine |
Go-juice | Drug lab | Drug | Hard Drug |
Bionic eye | Fabrication bench | Medical Items | Body Parts |
Bionic ear | Fabrication bench | Medical Items | Body Parts |
Prestige cataphract helmet | Fabrication bench | Gear | Armor |
Mechlord helmet | Fabrication bench | Gear | Armor |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Work To Make | |
---|---|
Adrenal heart | 13,200 |
... further results |
format = ul
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.