Difference between revisions of "User:Harakoni/Sandbox"
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==Test== | ==Test== | ||
− | {{subst:Required Resource}} | + | {{subst:Required Resource|Plate armor}} |
== Animal infobox builder test == | == Animal infobox builder test == |
Revision as of 03:09, 27 April 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Test
{{subst:Required Resource|Plate armor}}
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4241
}}
Loop
{{{2}}}
remove linkng
MBOX
Heading goes here
Information goes heere and the box expadns to fit it |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Weapon Table
}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Middle, Outer 0 p SkinName | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
Name | Sharp | Blunt | Heat | HP | Effects | Coverage | Value [A] |
---|---|---|---|---|---|---|---|
Gold Simple helmet | 36% | 18% | 18% | 48 | None | Head, Left Ear, Right Ear | 1460 |
- A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"
Example way to display outdated data page
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Drug lab | Building | Production | |
Flood light | Building | Furniture | |
Autobong | Building | Ideology (Buildings) | |
Wood-fired generator | Building | Power | |
Billiards table | Building | Recreation | |
Passive cooler | Building | Temperature | |
Crib | Building | Furniture | |
Frenzy inducer | Building | Anomaly (Buildings) | |
Ship structural beam | Building | Ship | |
Bridge | Building | Structure | |
Silver tile | Floor | ||
Bioferrite plate | Floor | ||
Column | Building | Structure | |
Flagstone | Floor | ||
Mortar | Building | Security | |
Totemic slab (broad) | Building | Floor | |
Nutrient paste dispenser | Building | Production | |
Firefoam popper | Building | Misc | |
Bedroll | Building | Furniture | |
Plant pot | Building | Furniture | |
Gibbet cage | Building | Ideology (Buildings) | |
Transport pod | Building | Misc | |
Holding platform | Building | Anomaly (Buildings) | |
Bed | Building | Furniture | |
Effigy | Building | Ideology (Buildings) | |
Animal sleeping box | Building | Furniture | |
Hex carpet | Floor | ||
Subcore encoder | Building | Biotech (Buildings) | |
Carpet | Floor | ||
Geothermal generator | Building | Power | |
Morbid slab (medium) | Building | Floor | |
Mech booster | Building | Biotech (Buildings) | |
Grand altar | Building | Ideology (Buildings) | |
Barricade | Building | Security | |
Rocketswarm launcher | Building | Security | |
Mechband dish | Building | Biotech (Buildings) | |
Table (2x2) | Building | Furniture | |
Wind turbine | Building | Power | |
IED deadlife trap | Building | Security | |
Ship cryptosleep casket | Building | Ship | |
Growth vat | Building | Biotech (Buildings) | |
Electric smithy | Building | Production | |
Deathrest accelerator | Building | Biotech (Buildings) | |
Fence gate | Building | Structure | |
IED tox trap | Building | Security | |
IED EMP trap | Building | Security | |
Stool | Building | Furniture | |
Biosculpter pod | Building | Ideology (Buildings) | |
Table (1x2) | Building | Furniture | |
Vent | Building | Temperature | |
Shard inhibitor | Building | Anomaly (Buildings) | |
Small nature shrine | Building | Misc | |
Gold tile | Floor | ||
Large mech gestator | Building | Biotech (Buildings) | |
Wooden hand | Medical Items | Body Parts | |
Peg leg | Medical Items | Body Parts | |
Ship computer core | Building | Ship | |
Totemic slab (medium) | Building | Floor | |
Fueled stove | Building | Production | |
Ship engine | Building | Ship | |
Morbid stone tile | Floor | ||
Deep drill | Building | Production | |
Loudspeaker | Building | Ideology (Buildings) | |
Poker table | Building | Recreation | |
Pod launcher | Building | Misc | |
Toy box | Building | Furniture | |
Bioferrite generator | Building | Power | |
Urn | Building | Misc | |
Ship reactor | Building | Ship | |
Sacrificial flag | Building | Ideology (Buildings) | |
Animal bed | Building | Furniture | |
Mindbend carpet | Floor | ||
Steel tile | Floor | ||
Shelf | Building | Furniture | |
Rustic rug (broad) | Building | Floor | |
Solar generator | Building | Power | |
Wall | Building | Structure | |
Large altar | Building | Ideology (Buildings) | |
Mech gestator | Building | Biotech (Buildings) | |
Grand stele | Building | Misc | |
Lightball | Building | Ideology (Buildings) | |
Table (2x4) | Building | Furniture | |
Tube television | Building | Recreation | |
Electric inhibitor | Building | Anomaly (Buildings) | |
Dining chair | Building | Furniture | |
Gene extractor | Building | Biotech (Buildings) | |
Stellic crown | Gear | Clothing | |
Wood floor | Floor | ||
Hex tile | Floor | ||
Electric stove | Building | Production | |
Psychofluid pump | Building | Biotech (Buildings) | |
Pen marker | Building | Misc | |
IED firefoam trap | Building | Security | |
Hospital bed | Building | Furniture | |
Bookcase | Building | Furniture | |
Sleep accelerator | Building | Ideology (Buildings) | |
Table (3x3) | Building | Furniture | |
Horseshoes pin | Building | Recreation | |
Gene bank | Building | Biotech (Buildings) | |
Proximity detector | Building | Anomaly (Buildings) | |
Large nature shrine | Building | Misc | |
Battery | Building | Power | |
Watermill generator | Building | Power | |
Sterile tile | Floor | ||
Ship landing beacon | Building | Misc | |
Stonecutter's table | Building | Production | |
Bonsai pot | Building | Furniture | |
Wooden foot | Medical Items | Body Parts | |
Hi-tech research bench | Building | Production | |
Butcher table | Building | Production | |
Spikecore stone tile | Floor | ||
Ground-penetrating scanner | Building | Misc | |
Couch | Building | Furniture | |
Pew | Building | Ideology (Buildings) | |
Power switch | Building | Power | |
Baby decoration | Building | Furniture | |
Hydroponics basin | Building | Production | |
Pyre | Building | Ideology (Buildings) | |
Autocannon turret | Building | Security | |
Tool cabinet | Building | Misc | |
Spikecore plates | Floor | ||
Subcore softscanner | Building | Biotech (Buildings) | |
Orbital trade beacon | Building | Misc | |
Rustic rug (medium) | Building | Floor | |
Sun lamp | Building | Furniture | |
Stone tile | Floor | ||
Medium altar | Building | Ideology (Buildings) | |
Meditation throne | Building | Furniture | |
Lectern | Building | Ideology (Buildings) | |
End table | Building | Furniture | |
Flatscreen television | Building | Recreation | |
Electroharvester | Building | Anomaly (Buildings) | |
Kneel sheet | Building | Ideology (Buildings) | |
Biofuel refinery | Building | Production | |
IED trap | Building | Security | |
Gene assembler | Building | Biotech (Buildings) | |
Animalist slab (broad) | Building | Floor | |
Electric crematorium | Building | Production | |
Mech recharger | Building | Biotech (Buildings) | |
Animal flap | Building | Structure | |
Mechband antenna | Building | Biotech (Buildings) | |
IED antigrain warhead trap | Building | Security | |
Cooler | Building | Temperature | |
Small bookcase | Building | Furniture | |
Neural supercharger | Building | Ideology (Buildings) | |
Hoopstone ring | Building | Recreation | |
Campfire | Building | Temperature | |
Pollution pump | Building | Biotech (Buildings) | |
Atmospheric heater | Building | Anomaly (Buildings) | |
Art bench | Building | Production | |
Darktorch | Building | Furniture | |
Fabrication bench | Building | Production | |
Torch lamp | Building | Furniture | |
Hemopump | Building | Biotech (Buildings) | |
Crashed mechanitor ship | Building | Misc | |
Darklight brazier | Building | Furniture | |
Sarcophagus | Building | Misc | |
Fermenting barrel | Building | Production | |
Wall torch lamp | Building | Furniture | |
Drum | Building | Ideology (Buildings) | |
Sensor cluster | Building | Ship | |
School desk | Building | Furniture | |
Serum lab | Building | Anomaly (Buildings) | |
Grand meditation throne | Building | Furniture | |
Hopper | Building | Production | |
Mini-turret | Building | Security | |
Multi-analyzer | Building | Misc | |
Large stele | Building | Misc | |
Totemic boards | Floor | ||
Hand tailor bench | Building | Production | |
Long-range mineral scanner | Building | Misc | |
Paved tile | Floor | ||
Spikecore floor-star (broad) | Building | Floor | |
Power conduit | Building | Power | |
Straw matting | Floor | ||
Small altar | Building | Ideology (Buildings) | |
Small shelf | Building | Furniture | |
Brazier | Building | Furniture | |
Reliquary | Building | Ideology (Buildings) | |
Bioferrite harvester | Building | Anomaly (Buildings) | |
Shard beacon | Building | Anomaly (Buildings) | |
Kneel pillow | Building | Ideology (Buildings) | |
IED incendiary trap | Building | Security | |
Totemic stone tile | Floor | ||
Gene processor | Building | Biotech (Buildings) | |
Fine stone tile | Floor | ||
Comms console | Building | Misc | |
Animalist slab (medium) | Building | Floor | |
Uranium slug turret | Building | Security | |
Simple research bench | Building | Production | |
Large mech recharger | Building | Biotech (Buildings) | |
Band node | Building | Biotech (Buildings) | |
Dresser | Building | Furniture | |
Heater | Building | Temperature | |
Ornate door | Building | Structure | |
Ideogram | Building | Ideology (Buildings) | |
Cryptosleep casket | Building | Misc | |
Toxifier generator | Building | Power | |
Security door | Building | Structure | |
Electric smelter | Building | Production | |
Slab bed | Building | Furniture | |
Moisture pump | Building | Misc | |
Hemogen amplifier | Building | Biotech (Buildings) | |
Tactical turret | Building | Security | |
Egg box | Building | Misc | |
Machining table | Building | Production | |
Fungus darktorch | Building | Furniture | |
Double bed | Building | Furniture | |
Wall lamp | Building | Furniture | |
Skullspike | Building | Ideology (Buildings) | |
Chemfuel powered generator | Building | Power | |
Chess table | Building | Recreation | |
Blackboard | Building | Furniture | |
Game-of-Ur board | Building | Recreation | |
Vitals monitor | Building | Misc | |
Sandbags | Building | Security | |
Subcore ripscanner | Building | Biotech (Buildings) | |
Hidden conduit | Building | Power | |
Electric tailor bench | Building | Production | |
Royal bed | Building | Furniture | |
Spikecore floor-star (medium) | Building | Floor | |
Concrete | Floor | ||
Fueled smithy | Building | Production | |
Standing lamp | Building | Furniture | |
Cannibal platter | Building | Ideology (Buildings) | |
Drape | Building | Furniture | |
Styling station | Building | Ideology (Buildings) | |
Bioferrite shaper | Building | Anomaly (Buildings) | |
Incense shrine | Building | Ideology (Buildings) | |
Armchair | Building | Furniture | |
Morbid carpet | Floor | ||
Sleep suppressor | Building | Anomaly (Buildings) | |
Fine carpet | Floor | ||
Morbid slab (broad) | Building | Floor | |
Deathrest casket | Building | Biotech (Buildings) | |
Foam turret | Building | Security | |
Double bedroll | Building | Furniture | |
Brewery | Building | Production | |
Burnbong | Building | Ideology (Buildings) | |
Autodoor | Building | Structure | |
Wastepack atomizer | Building | Biotech (Buildings) | |
IED smoke trap | Building | Security | |
Door | Building | Structure | |
Slab double bed | Building | Furniture | |
Spike trap | Building | Security | |
Glucosoid pump | Building | Biotech (Buildings) | |
Fence | Building | Structure | |
Christmas tree | Building | Ideology (Buildings) | |
Waterproof conduit | Building | Power | |
Terror sculpture | Art bench | Art | |
Void sculpture | Art bench | Art | |
Grand sculpture | Art bench | Art | |
Large sculpture | Art bench | Art | |
Small sculpture | Art bench | Art | |
Nerve spiker | Bioferrite shaper | Equipment | Weapons |
Revenant vertebrae | Bioferrite shaper | Medical Items | Body Parts |
Metalblood heart | Bioferrite shaper | Medical Items | Body Parts |
Shard shock lance | Bioferrite shaper | Gear | Utility |
Shard animal pulser | Bioferrite shaper | Artifact | |
Incinerator | Bioferrite shaper | Equipment | Weapons |
Adrenal heart | Bioferrite shaper | Medical Items | Body Parts |
Shard insanity lance | Bioferrite shaper | Gear | Utility |
Biomutation pulser | Bioferrite shaper | Artifact | Utility |
Deadlife pack | Bioferrite shaper | Gear | Utility |
Hellcat rifle | Bioferrite shaper | Equipment | Weapons |
Corrosive heart | Bioferrite shaper | Medical Items | Body Parts |
Biomutation lance | Bioferrite shaper | Gear | Utility |
Ritual mask | Bioferrite shaper | Gear | Clothing |
Ghoul barbs | Bioferrite shaper | Medical Items | Body Parts |
Ceremonial hood | Bioferrite shaper | Gear | Clothing |
Deadlife shell | Bioferrite shaper | Crafted resources | Mortar shell |
Disruptor flare pack | Bioferrite shaper | Gear | Utility |
Wort | Brewery | Crafted resources | |
Kibble | Butcher spot | Food | Meal |
Baby food | Campfire | Food | |
Pemmican | Campfire | Food | Meal |
Psychite tea | Campfire | Drug | Social drug |
Simple meal | Campfire | Food | Meal |
Tribalwear | Crafting spot | Gear | Clothing |
Knife | Crafting spot | Equipment | Weapons |
Recurve bow | Crafting spot | Equipment | Weapons |
Veil | Crafting spot | Gear | Clothing |
Greatbow | Crafting spot | Equipment | Weapons |
Ghoul plating | Crafting spot | Medical Items | Body Parts |
Club | Crafting spot | Equipment | Weapons |
Short bow | Crafting spot | Equipment | Weapons |
War mask | Crafting spot | Gear | Clothing |
Smokeleaf joint | Crafting spot | Drug | Social drug |
Tribal headdress | Crafting spot | Gear | Clothing |
Kid tribalwear | Crafting spot | Gear | Clothing |
Wake-up | Drug lab | Drug | Hard Drug |
Penoxycyline | Drug lab | Drug | Medical Drug |
Medicine | Drug lab | Medical Items | Medicine |
Go-juice | Drug lab | Drug | Hard Drug |
Flake | Drug lab | Drug | Hard Drug |
Yayo | Drug lab | Drug | Hard Drug |
Detoxifier lung | Fabrication bench | Medical Items | Body Parts |
Coagulator | Fabrication bench | Medical Items | Body Parts |
Armorskin gland | Fabrication bench | Medical Items | Body Parts |
Prestige cataphract helmet | Fabrication bench | Gear | Armor |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Work To Make | |
---|---|
Adrenal heart | 13,200 |
... further results |
format = ul
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.