Difference between revisions of "User:Harakoni/Sandbox"
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==Asks== | ==Asks== | ||
+ | {| {{STDT|sortable c_03 text-center}} | ||
+ | ! Name !! Stuff amount !! Work To Make !! Value/Textile | ||
+ | |- | ||
+ | {{#ask: [[Stuff Tags::~*Fabric*]] OR [[Stuff Tags::~*Leathery*]] | ||
+ | | named args=yes | ||
+ | | ?Name=?Name | ||
+ | | ?Resource 1 Amount=?Resource 1 Amount | ||
+ | | ?Work To Make=?Work To Make | ||
+ | | limit = 500 | ||
+ | | format=template | ||
+ | | template=User:Harakoni/OptimumTextiles | ||
+ | }} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | <div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> | ||
{{#ask: | {{#ask: |
Revision as of 06:38, 30 April 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4241
}}
Loop
{{{2}}}
remove linkng
MBOX
Heading goes here
Information goes heere and the box expadns to fit it |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Weapon Table
}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Middle, Outer 0 p SkinName | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
Name | Sharp | Blunt | Heat | HP | Effects | Coverage | Value [A] |
---|---|---|---|---|---|---|---|
Gold Simple helmet | 36% | 18% | 18% | 48 | None | Head, Left Ear, Right Ear | 1460 |
- A Hat includes Bowler hats, Cowboy hat, Tribal headdresses, Tuques and War veils"
Example way to display outdated data page
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
Name | Stuff amount | Work To Make | Value/Textile |
---|---|---|---|
Animal bed | 40 | 400 | 1.525 |
Animal flap | 25 | 850 | 1.64 |
Armchair | 110 | 14,000 | 1.9545454545455 |
Authority cap | 25 | 1,500 | 1.72 |
Bedroll | 40 | 600 | 1.55 |
Beret | 35 | 4,000 | 1.9142857142857 |
Blindfold | 20 | 1,200 | 1.7 |
Bowler hat | 20 | 1,800 | 1.85 |
Broadwrap | 30 | 1,800 | 1.7333333333333 |
Burka | 60 | 4,000 | 1.7333333333333 |
Button-down shirt | 45 | 2,700 | 1.7111111111111 |
Cape | 80 | 16,000 | 2.225 |
Ceremonial hood | 20 | 2,000 | 2.25 |
Corset | 45 | 12,000 | 2.4666666666667 |
Couch | 200 | 20,000 | 1.85 |
Cowboy hat | 25 | 1,800 | 1.76 |
Double bedroll | 85 | 1,100 | 1.5529411764706 |
Drape | 150 | 2,000 | 1.9333333333333 |
Drum | 30 | 800 | 3.6 |
Duster | 80 | 10,000 | 1.95 |
Face mask | 10 | 800 | 1.8 |
Flophat | 20 | 1,200 | 1.7 |
Formal shirt | 65 | 6,000 | 1.8307692307692 |
Formal vest | 45 | 12,000 | 2.4666666666667 |
Headwrap | 20 | 1,400 | 1.75 |
Heavy bandolier | 75 | 3,500 | 1.6666666666667 |
Hood | 50 | 6,000 | 1.94 |
Jacket | 70 | 7,000 | 1.8571428571429 |
Kid pants | 20 | 1,280 | 1.75 |
Kid parka | 40 | 6,400 | 2.075 |
Kid romper | 30 | 2,000 | 1.7333333333333 |
Kid shirt | 20 | 1,280 | 1.75 |
Kid tribalwear | 30 | 1,400 | 1.6666666666667 |
Kneel pillow | 25 | 2,400 | 1.84 |
Kneel sheet | 80 | 2,400 | 1.6125 |
Lab coat | 70 | 5,000 | 1.7571428571429 |
Ladies hat | 50 | 6,000 | 1.94 |
Pants | 40 | 1,600 | 1.65 |
Parka | 80 | 8,000 | 1.8625 |
Patchleather | 50 | 900 | 0.03 |
Prestige robe | 100 | 20,000 | 2.2 |
Robe | 80 | 5,000 | 1.725 |
Sandbags | 5 | 180 | 1.62 |
Sash | 25 | 1,000 | 1.64 |
Shadecone | 25 | 1,800 | 1.76 |
Slave body strap | 70 | 7,000 | 1.8571428571429 |
Slave collar | 25 | 1,800 | 1.76 |
T-shirt | 40 | 1,600 | 1.65 |
Tailcap | 20 | 1,400 | 1.75 |
Top hat | 50 | 6,000 | 1.94 |
Tribal headdress | 50 | 6,000 | 1.94 |
Tribalwear | 60 | 1,800 | 1.6166666666667 |
Tuque | 20 | 1,200 | 1.7 |
Veil | 20 | 1,400 | 1.75 |
Prestige recon armor
A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Recon armor
A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
Recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
Shadecone
A conical woven hat. Good for keeping cool during long hours in the sun.
<ul><li>The part "or" of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part " " of the query was not understood.Results might not be as expected.</li></ul>
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Baby decoration | Building | Furniture | |
Shard inhibitor | Building | Anomaly (Buildings) | |
Stone tile | Floor | ||
Spikecore plates | Floor | ||
Subcore softscanner | Building | Biotech (Buildings) | |
Neural supercharger | Building | Ideology (Buildings) | |
Flatscreen television | Building | Recreation | |
Bedroll | Building | Furniture | |
Art bench | Building | Production | |
IED trap | Building | Security | |
Darktorch | Building | Furniture | |
Couch | Building | Furniture | |
Electric crematorium | Building | Production | |
Darklight brazier | Building | Furniture | |
Bioferrite generator | Building | Power | |
Sarcophagus | Building | Misc | |
Gene assembler | Building | Biotech (Buildings) | |
Cooler | Building | Temperature | |
Drum | Building | Ideology (Buildings) | |
Mech recharger | Building | Biotech (Buildings) | |
Barricade | Building | Security | |
Grand meditation throne | Building | Furniture | |
Campfire | Building | Temperature | |
Table (2x2) | Building | Furniture | |
Hand tailor bench | Building | Production | |
Torch lamp | Building | Furniture | |
Spikecore floor-star (broad) | Building | Floor | |
Electroharvester | Building | Anomaly (Buildings) | |
Straw matting | Floor | ||
Small altar | Building | Ideology (Buildings) | |
Pollution pump | Building | Biotech (Buildings) | |
Brazier | Building | Furniture | |
Reliquary | Building | Ideology (Buildings) | |
Fermenting barrel | Building | Production | |
Hemopump | Building | Biotech (Buildings) | |
Peg leg | Medical Items | Body Parts | |
Kneel pillow | Building | Ideology (Buildings) | |
Mechband antenna | Building | Biotech (Buildings) | |
IED EMP trap | Building | Security | |
Hopper | Building | Production | |
Fine stone tile | Floor | ||
Multi-analyzer | Building | Misc | |
Animalist slab (medium) | Building | Floor | |
Small bookcase | Building | Furniture | |
Table (1x2) | Building | Furniture | |
Paved tile | Floor | ||
School desk | Building | Furniture | |
Serum lab | Building | Anomaly (Buildings) | |
Proximity detector | Building | Anomaly (Buildings) | |
Totemic boards | Floor | ||
Shelf | Building | Furniture | |
Solar generator | Building | Power | |
Ideogram | Building | Ideology (Buildings) | |
IED incendiary trap | Building | Security | |
Slab bed | Building | Furniture | |
Wall torch lamp | Building | Furniture | |
Poker table | Building | Recreation | |
Comms console | Building | Misc | |
Egg box | Building | Misc | |
Simple research bench | Building | Production | |
Fungus darktorch | Building | Furniture | |
Machining table | Building | Production | |
Totemic stone tile | Floor | ||
Gene processor | Building | Biotech (Buildings) | |
Heater | Building | Temperature | |
Skullspike | Building | Ideology (Buildings) | |
Large mech recharger | Building | Biotech (Buildings) | |
Cryptosleep casket | Building | Misc | |
Small shelf | Building | Furniture | |
Table (2x4) | Building | Furniture | |
Electric smelter | Building | Production | |
Electric tailor bench | Building | Production | |
Moisture pump | Building | Misc | |
Spikecore floor-star (medium) | Building | Floor | |
Bioferrite harvester | Building | Anomaly (Buildings) | |
Fueled smithy | Building | Production | |
Cannibal platter | Building | Ideology (Buildings) | |
Toxifier generator | Building | Power | |
Watermill generator | Building | Power | |
Drape | Building | Furniture | |
Styling station | Building | Ideology (Buildings) | |
Double bed | Building | Furniture | |
Hemogen amplifier | Building | Biotech (Buildings) | |
Wooden foot | Medical Items | Body Parts | |
Chess table | Building | Recreation | |
Incense shrine | Building | Ideology (Buildings) | |
Band node | Building | Biotech (Buildings) | |
IED firefoam trap | Building | Security | |
Fine carpet | Floor | ||
Vitals monitor | Building | Misc | |
Morbid slab (broad) | Building | Floor | |
Ornate door | Building | Structure | |
Table (3x3) | Building | Furniture | |
Blackboard | Building | Furniture | |
Autocannon turret | Building | Security | |
Atmospheric heater | Building | Anomaly (Buildings) | |
Standing lamp | Building | Furniture | |
Sandbags | Building | Security | |
Subcore ripscanner | Building | Biotech (Buildings) | |
Sun lamp | Building | Furniture | |
Crashed mechanitor ship | Building | Misc | |
Burnbong | Building | Ideology (Buildings) | |
IED smoke trap | Building | Security | |
Armchair | Building | Furniture | |
Slab double bed | Building | Furniture | |
Wall lamp | Building | Furniture | |
Fence | Building | Structure | |
Christmas tree | Building | Ideology (Buildings) | |
Biofuel refinery | Building | Production | |
Morbid carpet | Floor | ||
Brewery | Building | Production | |
Autobong | Building | Ideology (Buildings) | |
Deathrest casket | Building | Biotech (Buildings) | |
Autodoor | Building | Structure | |
End table | Building | Furniture | |
Door | Building | Structure | |
Column | Building | Structure | |
Totemic slab (broad) | Building | Floor | |
Bioferrite shaper | Building | Anomaly (Buildings) | |
Mortar | Building | Security | |
Firefoam popper | Building | Misc | |
Wastepack atomizer | Building | Biotech (Buildings) | |
Fabrication bench | Building | Production | |
Gibbet cage | Building | Ideology (Buildings) | |
Drug lab | Building | Production | |
Glucosoid pump | Building | Biotech (Buildings) | |
Billiards table | Building | Recreation | |
Effigy | Building | Ideology (Buildings) | |
Passive cooler | Building | Temperature | |
Foam turret | Building | Security | |
IED antigrain warhead trap | Building | Security | |
Ship structural beam | Building | Ship | |
Carpet | Floor | ||
Silver tile | Floor | ||
Morbid slab (medium) | Building | Floor | |
Hoopstone ring | Building | Recreation | |
Shard beacon | Building | Anomaly (Buildings) | |
Grand altar | Building | Ideology (Buildings) | |
Crib | Building | Furniture | |
Mini-turret | Building | Security | |
Security door | Building | Structure | |
Plant pot | Building | Furniture | |
Large stele | Building | Misc | |
Long-range mineral scanner | Building | Misc | |
Power conduit | Building | Power | |
Tactical turret | Building | Security | |
Transport pod | Building | Misc | |
Bed | Building | Furniture | |
Animal sleeping box | Building | Furniture | |
Flood light | Building | Furniture | |
Sensor cluster | Building | Ship | |
Geothermal generator | Building | Power | |
Fence gate | Building | Structure | |
Hex carpet | Floor | ||
Subcore encoder | Building | Biotech (Buildings) | |
Uranium slug turret | Building | Security | |
Hidden conduit | Building | Power | |
Wind turbine | Building | Power | |
Biosculpter pod | Building | Ideology (Buildings) | |
Mech booster | Building | Biotech (Buildings) | |
Small nature shrine | Building | Misc | |
Ship cryptosleep casket | Building | Ship | |
Wooden hand | Medical Items | Body Parts | |
Electric smithy | Building | Production | |
Totemic slab (medium) | Building | Floor | |
Ship computer core | Building | Ship | |
Fueled stove | Building | Production | |
Morbid stone tile | Floor | ||
Growth vat | Building | Biotech (Buildings) | |
Sleep suppressor | Building | Anomaly (Buildings) | |
Stool | Building | Furniture | |
Loudspeaker | Building | Ideology (Buildings) | |
Deathrest accelerator | Building | Biotech (Buildings) | |
Urn | Building | Misc | |
Vent | Building | Temperature | |
Sacrificial flag | Building | Ideology (Buildings) | |
Rocketswarm launcher | Building | Security | |
Mechband dish | Building | Biotech (Buildings) | |
Dresser | Building | Furniture | |
Steel tile | Floor | ||
Gold tile | Floor | ||
Rustic rug (broad) | Building | Floor | |
IED deadlife trap | Building | Security | |
Large altar | Building | Ideology (Buildings) | |
Game-of-Ur board | Building | Recreation | |
Grand stele | Building | Misc | |
Ship engine | Building | Ship | |
Lightball | Building | Ideology (Buildings) | |
Deep drill | Building | Production | |
Large mech gestator | Building | Biotech (Buildings) | |
Royal bed | Building | Furniture | |
Concrete | Floor | ||
Pod launcher | Building | Misc | |
IED tox trap | Building | Security | |
Ship reactor | Building | Ship | |
Stellic crown | Gear | Clothing | |
Animal bed | Building | Furniture | |
Hex tile | Floor | ||
Chemfuel powered generator | Building | Power | |
Pen marker | Building | Misc | |
Frenzy inducer | Building | Anomaly (Buildings) | |
Wall | Building | Structure | |
Mindbend carpet | Floor | ||
Bioferrite plate | Floor | ||
Sleep accelerator | Building | Ideology (Buildings) | |
Tube television | Building | Recreation | |
Large nature shrine | Building | Misc | |
Dining chair | Building | Furniture | |
Wood floor | Floor | ||
Ship landing beacon | Building | Misc | |
Electric stove | Building | Production | |
Bonsai pot | Building | Furniture | |
Toy box | Building | Furniture | |
Stonecutter's table | Building | Production | |
Hi-tech research bench | Building | Production | |
Spikecore stone tile | Floor | ||
Gene extractor | Building | Biotech (Buildings) | |
Spike trap | Building | Security | |
Hospital bed | Building | Furniture | |
Pew | Building | Ideology (Buildings) | |
Psychofluid pump | Building | Biotech (Buildings) | |
Waterproof conduit | Building | Power | |
Horseshoes pin | Building | Recreation | |
Pyre | Building | Ideology (Buildings) | |
Mech gestator | Building | Biotech (Buildings) | |
Double bedroll | Building | Furniture | |
Battery | Building | Power | |
Sterile tile | Floor | ||
Rustic rug (medium) | Building | Floor | |
Electric inhibitor | Building | Anomaly (Buildings) | |
Holding platform | Building | Anomaly (Buildings) | |
Medium altar | Building | Ideology (Buildings) | |
Gene bank | Building | Biotech (Buildings) | |
Bridge | Building | Structure | |
Meditation throne | Building | Furniture | |
Butcher table | Building | Production | |
Lectern | Building | Ideology (Buildings) | |
Ground-penetrating scanner | Building | Misc | |
Flagstone | Floor | ||
Nutrient paste dispenser | Building | Production | |
Power switch | Building | Power | |
Kneel sheet | Building | Ideology (Buildings) | |
Hydroponics basin | Building | Production | |
Tool cabinet | Building | Misc | |
Animalist slab (broad) | Building | Floor | |
Bookcase | Building | Furniture | |
Wood-fired generator | Building | Power | |
Orbital trade beacon | Building | Misc | |
Animal flap | Building | Structure | |
Void sculpture | Art bench | Art | |
Grand sculpture | Art bench | Art | |
Large sculpture | Art bench | Art | |
Terror sculpture | Art bench | Art | |
Small sculpture | Art bench | Art | |
Deadlife pack | Bioferrite shaper | Gear | Utility |
Shard animal pulser | Bioferrite shaper | Artifact | |
Shard insanity lance | Bioferrite shaper | Gear | Utility |
Adrenal heart | Bioferrite shaper | Medical Items | Body Parts |
Biomutation pulser | Bioferrite shaper | Artifact | Utility |
Hellcat rifle | Bioferrite shaper | Equipment | Weapons |
Biomutation lance | Bioferrite shaper | Gear | Utility |
Corrosive heart | Bioferrite shaper | Medical Items | Body Parts |
Ritual mask | Bioferrite shaper | Gear | Clothing |
Ghoul barbs | Bioferrite shaper | Medical Items | Body Parts |
Deadlife shell | Bioferrite shaper | Crafted resources | Mortar shell |
Nerve spiker | Bioferrite shaper | Equipment | Weapons |
Ceremonial hood | Bioferrite shaper | Gear | Clothing |
Disruptor flare pack | Bioferrite shaper | Gear | Utility |
Incinerator | Bioferrite shaper | Equipment | Weapons |
Revenant vertebrae | Bioferrite shaper | Medical Items | Body Parts |
Shard shock lance | Bioferrite shaper | Gear | Utility |
Metalblood heart | Bioferrite shaper | Medical Items | Body Parts |
Wort | Brewery | Crafted resources | |
Kibble | Butcher spot | Food | Meal |
Psychite tea | Campfire | Drug | Social drug |
Simple meal | Campfire | Food | Meal |
Baby food | Campfire | Food | |
Pemmican | Campfire | Food | Meal |
Club | Crafting spot | Equipment | Weapons |
Short bow | Crafting spot | Equipment | Weapons |
Recurve bow | Crafting spot | Equipment | Weapons |
Ghoul plating | Crafting spot | Medical Items | Body Parts |
Smokeleaf joint | Crafting spot | Drug | Social drug |
Greatbow | Crafting spot | Equipment | Weapons |
Tribalwear | Crafting spot | Gear | Clothing |
Kid tribalwear | Crafting spot | Gear | Clothing |
War mask | Crafting spot | Gear | Clothing |
Knife | Crafting spot | Equipment | Weapons |
Veil | Crafting spot | Gear | Clothing |
Tribal headdress | Crafting spot | Gear | Clothing |
Flake | Drug lab | Drug | Hard Drug |
Yayo | Drug lab | Drug | Hard Drug |
Wake-up | Drug lab | Drug | Hard Drug |
Penoxycyline | Drug lab | Drug | Medical Drug |
Medicine | Drug lab | Medical Items | Medicine |
Go-juice | Drug lab | Drug | Hard Drug |
Prestige recon armor | Fabrication bench | Gear | Armor |
Bionic eye | Fabrication bench | Medical Items | Body Parts |
Armorskin gland | Fabrication bench | Medical Items | Body Parts |
Bionic heart | Fabrication bench | Medical Items | Body Parts |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Work To Make | |
---|---|
Adrenal heart | 13,200 |
... further results |
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.