Work To Make is a stat: The base amount of work it takes to make an item, once all materials are gathered. Its minimum allowed value is 0. Its default value is 1.
Explanation[edit]
Work To Make is used for items, defining the amount of work in Ticks required to craft an item. It is the functionally equivalent counterpart to the stat used for Buildings: Work To Build. Note that the wiki merges these two stats into the Work To Make Property, although they can be easily separated by the Type and Type2 Properties.
This value is defined in the game files in ticks, but is displayed in-game as the rounded conversion into seconds. Note that this rounding is cosmetic only, the true work time is precise to the tick value.
One second in-game, at normal game speed, corresponds to 60 ticks. Thus, conversion is a simple matter of dividing by 60 for conversion from ticks to seconds, and multiplying by 60 for conversion from seconds to ticks. For example, a charge lance has a Work To Make stat defined as 60,000 ticks in the game xml files, and will therefore display in-game in the bills selection, which uses in-game seconds as the unit, as 1000 work.
For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed.
Lastly, note that pawn stats, such as General Labor Speed or Cooking Speed, divide this base value to find the actual amount of time to make an object. For example, if a pawn has 200% of the relevant speed, then it will take half the time to make the item than is reported by its Work To Make stat.
Click to
Item |
Work To Make
|
Advanced component
|
10,000
|
Assault rifle
|
40,000
|
Autopistol
|
5,000
|
Beer
|
0
|
Bionic arm
|
26,000
|
Bionic ear
|
26,000
|
Bionic eye
|
26,000
|
Bionic heart
|
26,000
|
Bionic jaw
|
26,000
|
Bionic leg
|
26,000
|
Bionic spine
|
26,000
|
Bionic stomach
|
26,000
|
Bionic tongue
|
26,000
|
Bolt-action rifle
|
12,000
|
Bowler hat
|
1,800
|
Breach axe
|
5,000
|
Button-down shirt
|
2,700
|
Carnivore fine meal
|
450
|
Carnivore lavish meal
|
800
|
Carpet
|
800
|
Chain shotgun
|
31,000
|
Charge lance
|
60,000
|
Charge rifle
|
45,000
|
Club
|
1,200
|
Cochlear implant
|
15,000
|
Component
|
5,000
|
Concrete
|
100
|
Cowboy hat
|
1,800
|
Duster
|
10,000
|
EMP grenades
|
24,000
|
EMP launcher
|
30,000
|
EMP shell
|
800
|
Fine meal
|
450
|
Firefoam pop pack
|
1,200
|
Firefoam shell
|
800
|
Flagstone
|
500
|
Flak helmet
|
8,000
|
Flak jacket
|
14,000
|
Flak pants
|
9,000
|
Flak vest
|
9,000
|
Flake
|
250
|
Frag grenades
|
12,000
|
Gladius
|
12,000
|
Go-juice
|
600
|
Gold tile
|
800
|
Grand sculpture
|
105,000
|
Granite blocks
|
1,600
|
Greatbow
|
9,000
|
Heavy SMG
|
24,000
|
High-explosive shell
|
800
|
Hood
|
6,000
|
Human meat
|
450
|
Ikwa
|
5,000
|
Incendiary launcher
|
20,000
|
Incendiary shell
|
800
|
Insect meat
|
450
|
Jacket
|
7,000
|
Joywire
|
15,000
|
Kibble
|
450
|
Knife
|
1,800
|
LMG
|
34,000
|
Large sculpture
|
30,000
|
Lavish meal
|
800
|
Limestone blocks
|
1,600
|
Longsword
|
18,000
|
Mace
|
6,000
|
Machine pistol
|
11,000
|
Marble blocks
|
1,600
|
Marine armor
|
60,000
|
Marine helmet
|
21,000
|
Meat
|
450
|
Medicine
|
700
|
Minigun
|
60,000
|
Molotov cocktails
|
6,000
|
Nutrient paste meal
|
0
|
Packaged survival meal
|
450
|
Painstopper
|
15,000
|
Pants
|
1,600
|
Parka
|
8,000
|
Patchleather
|
900
|
Paved tile
|
300
|
Peg leg
|
1,500
|
Pemmican
|
700
|
Penoxycyline
|
600
|
Pila
|
7,000
|
Plate armor
|
38,000
|
Power claw
|
15,000
|
Prosthetic arm
|
15,000
|
Prosthetic heart
|
15,000
|
Prosthetic leg
|
15,000
|
Psychite tea
|
400
|
Pump shotgun
|
12,000
|
Recon armor
|
45,000
|
Recon helmet
|
15,750
|
Recurve bow
|
5,000
|
Revolver
|
4,000
|
Robe
|
5,000
|
Sandstone blocks
|
1,600
|
Shield belt
|
14,000
|
Short bow
|
2,400
|
Silver tile
|
800
|
Simple helmet
|
3,200
|
Simple meal
|
300
|
Slate blocks
|
1,600
|
Small sculpture
|
18,000
|
Smoke launcher
|
30,000
|
Smoke shell
|
800
|
Smokeleaf joint
|
450
|
Smokepop pack
|
1,200
|
Smooth stone
|
2,800
|
Sniper rifle
|
45,000
|
Spear
|
12,000
|
Steel tile
|
800
|
Sterile tile
|
1,600
|
Stone tile
|
1,100
|
Straw matting
|
120
|
T-shirt
|
1,600
|
Tribal headdress
|
6,000
|
Tribalwear
|
1,800
|
Tuque
|
1,200
|
Vegetarian fine meal
|
450
|
Vegetarian lavish meal
|
800
|
Veil
|
1,400
|
Wake-up
|
900
|
War mask
|
3,000
|
Wood floor
|
85
|
Wooden foot
|
1,500
|
Wooden hand
|
1,500
|
Wort
|
1,000
|
Yayo
|
350
|
Adrenal heart
|
13,200
|
Bioferrite plate
|
840
|
Biomutation lance
|
40,000
|
Biomutation pulser
|
19,200
|
Ceremonial hood
|
2,000
|
Corrosive heart
|
13,200
|
Deadlife pack
|
6,500
|
Deadlife shell
|
800
|
Disruptor flare pack
|
7,200
|
Ghoul barbs
|
6,000
|
Ghoul plating
|
9,000
|
Ghoul resurrection serum
|
840
|
Hellcat rifle
|
40,000
|
Incinerator
|
48,000
|
Juggernaut serum
|
1,080
|
Lab coat
|
5,000
|
Metalblood heart
|
13,200
|
Metalblood serum
|
1,080
|
Mind-numb serum
|
1,320
|
Nerve spiker
|
9,000
|
Revenant vertebrae
|
24,000
|
Ritual mask
|
3,000
|
Shard animal pulser
|
19,200
|
Shard insanity lance
|
21,000
|
Shard shock lance
|
18,000
|
Turret pack
|
10,000
|
Twisted meat
|
450
|
Void sculpture
|
24,000
|
Voidsight serum
|
720
|
Airwire headset
|
2,100
|
Array headset
|
2,100
|
Baby food
|
450
|
Bandwidth pack
|
3,200
|
Control pack
|
3,200
|
Control sublink (high)
|
3,200
|
Control sublink (standard)
|
3,200
|
Detoxifier kidney
|
26,000
|
Detoxifier lung
|
26,000
|
Face mask
|
800
|
Gas mask
|
6,000
|
Heavy bandolier
|
3,500
|
Integrator headset
|
15,750
|
Kid helmet
|
2,000
|
Kid pants
|
1,280
|
Kid parka
|
6,400
|
Kid romper
|
2,000
|
Kid shirt
|
1,280
|
Kid tribalwear
|
1,400
|
Mech gestation processor
|
3,200
|
Mechcommander helmet
|
15,750
|
Mechlord helmet
|
15,750
|
Mechlord suit
|
60,000
|
Remote repairer
|
3,200
|
Remote shielder
|
3,200
|
Repair probe
|
3,200
|
Sash
|
1,000
|
Tox grenades
|
24,000
|
Tox pack
|
3,600
|
Tox shell
|
800
|
Toxbomb launcher
|
30,000
|
Authority cap
|
1,500
|
Blindfold
|
1,200
|
Broadwrap
|
1,800
|
Burka
|
4,000
|
Flophat
|
1,200
|
Fungal gravel
|
1,000
|
Headwrap
|
1,400
|
Hex carpet
|
4,000
|
Hex tile
|
5,000
|
Mindbend carpet
|
4,000
|
Morbid carpet
|
4,000
|
Morbid stone tile
|
5,000
|
Shadecone
|
1,800
|
Slave body strap
|
7,000
|
Slave collar
|
1,800
|
Slicecap
|
2,000
|
Spikecore plates
|
5,000
|
Spikecore stone tile
|
5,000
|
Tailcap
|
1,400
|
Terror sculpture
|
30,000
|
Torture crown
|
1,200
|
Totemic boards
|
5,000
|
Totemic stone tile
|
5,000
|
Visage mask
|
2,000
|
Aesthetic nose
|
26,000
|
Aesthetic shaper
|
26,000
|
Armorskin gland
|
26,000
|
Axe
|
7,000
|
Beret
|
4,000
|
Cape
|
16,000
|
Cataphract armor
|
75,000
|
Cataphract helmet
|
26,250
|
Circadian assistant
|
26,000
|
Circadian half-cycler
|
26,000
|
Coagulator
|
26,000
|
Coronet
|
8,000
|
Corset
|
12,000
|
Crown
|
12,000
|
Drill arm
|
15,000
|
Elbow blade
|
15,000
|
Field hand
|
15,000
|
Fine carpet
|
4,000
|
Fine stone tile
|
5,000
|
Formal shirt
|
6,000
|
Formal vest
|
12,000
|
Gastro-analyzer
|
26,000
|
Grenadier armor
|
60,000
|
Gunlink
|
15,750
|
Hand talon
|
15,000
|
Healing enhancer
|
26,000
|
Immunoenhancer
|
26,000
|
Jump pack
|
14,000
|
Knee spike
|
15,000
|
Ladies hat
|
6,000
|
Learning assistant
|
26,000
|
Locust armor
|
45,000
|
Love enhancer
|
26,000
|
Low-shield pack
|
14,000
|
Mindscrew
|
15,000
|
Neurocalculator
|
26,000
|
Nuclear stomach
|
26,000
|
Phoenix armor
|
75,000
|
Prestige cataphract armor
|
150,000
|
Prestige cataphract helmet
|
52,500
|
Prestige marine armor
|
120,000
|
Prestige marine helmet
|
42,000
|
Prestige recon armor
|
90,000
|
Prestige recon helmet
|
15,750
|
Prestige robe
|
20,000
|
Reprocessor stomach
|
26,000
|
Stellic crown
|
0
|
Sterilizing stomach
|
26,000
|
Stoneskin gland
|
26,000
|
Top hat
|
6,000
|
Toughskin gland
|
26,000
|
Venom fangs
|
15,000
|
Venom talon
|
15,000
|
Warhammer
|
18,000
|
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description |
Category |
Parameters |
Complex Parameters |
Display Priority In Category
|
- Def Name:
WorkToMake
- Label:
work to make
|
The base amount of work it takes to make an item, once all materials are gathered.
|
- Display Order:
12
- Def Name:
BasicsNonPawn
- Label:
Basics
- Display All By Default:
false
|
- Default Base Value: 1
- Min Value: 0
- To String Style: WorkAmount
- Round To Five Over: 300
- Show If Undefined: false
- Scenario Randomizable: true
|
-
|
3100
|
Version history[edit]