Difference between revisions of "Work To Make"

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(Corrected instruction to divide. Ticks are fractional seconds, not multiple seconds. Added details about how work is defined in the game files, with an example. Added details about why 1000 work is what would be done in an uninterrupted day, and altered the "work shift" duration from 8h to 12-16h (who has time for only 8h shifts in Rimworld?!))
 
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{{Stat
+
{{See also|Work To Build}}
| default base value = 25
+
{{Verified|1.5.4104}}{{Stat
 +
| def name = WorkToMake
 +
| label = work to make
 +
| description = The base amount of work it takes to make an item, once all [[materials]] are gathered.
 +
| default base value = 1
 
| min value = 0
 
| min value = 0
 
| round to five over = 300
 
| round to five over = 300
| to string style = WorkAmount
+
| scenario randomizable = true
| description = The base amount of work it takes to make an item, once all materials are gathered; given as in-game seconds at normal speed.
+
| show if undefined = false
 +
| category = BasicsNonPawn
 +
| display priority in category = 3100
 
}}
 
}}
  
One second in-game, at normal game speed, corresponds to 60 game ticks. To determine the ''work to make'' in game ticks, multiple this stat value by 60. Work to make is defined in the game files in terms of game ticks, so a WorkToMake state of 60,000 in the game files (ex. a [[Charge Lance]]) will display in-game in the bills selection, which uses in-game seconds as the unit, as 1000 work.
+
== Explanation ==
 +
[[Work To Make]] is used for items, defining the amount of work in [[Ticks]] required to craft an item. It is the functionally equivalent counterpart to the stat used for [[Buildings]]: [[Work To Build]]. Note that the wiki merges these two stats into the [[Property:Work To Make|Work To Make]] Property, although they can be easily separated by the [[Property:Type|Type]] and [[Property:Type2|Type2]] Properties.
  
For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work.  Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed.
+
This value is defined in the game files in [[Time|ticks]], but is displayed in-game as the rounded conversion into seconds. Note that this rounding is cosmetic only, the true work time is precise to the tick value.
 +
 
 +
One second in-game, at normal game speed, corresponds to 60 ticks. Thus, conversion is a simple matter of dividing by 60 for conversion from ticks to seconds, and multiplying by 60 for conversion from seconds to ticks. For example, a [[charge lance]] has a Work To Make stat defined as {{Q|Charge lance|Work To Make}} ticks in the game xml files, and will therefore display in-game in the bills selection, which uses in-game seconds as the unit, as {{#expr: {{Q|Charge lance|Work To Make #}}/60 round 0}} work.
 +
 
 +
For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work.  Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed.
 +
 
 +
Lastly, note that pawn stats, such as [[General Labor Speed]] or [[Cooking Speed]], divide this base value to find the actual amount of time to make an object. For example, if a pawn has 200% of the relevant speed, then it will take half the time to make the item than is reported by its [[Work To Make]] stat.
 +
 
 +
== Bases ==
 +
<div><li style="display: inline-table;">
 +
Click to <div class="mw-collapsible mw-collapsed">
 +
<div class="mw-collapsible-content">
 +
{| {{STDT| c_03 sortable}}
 +
! Item !! [[Property:Work To Make|Work To Make]]
 +
|-
 +
{{#ask: [[Work To Make::+]]
 +
[[Type::!Building]]
 +
| ?Work To Make
 +
| format = template
 +
| template = Ask Table Formatter
 +
| link = none
 +
| sort = From DLC, Name
 +
| limit = 1000
 +
}}
 +
|}
 +
</div>
 +
</div>
 +
</li></div>
 +
 
 +
== Stat Def Data ==
 +
{| {{STDT| c_03}}
 +
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label<br />Attributes !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
 +
|- id="Work To Make" <!--<StatDef>-->
 +
|
 +
* '''Def Name:'''<br />WorkToMake
 +
* '''Label:'''<br />work to make
 +
| The base amount of work it takes to make an item, once all materials are gathered.
 +
|
 +
* Display Order:<br />'''12'''
 +
* Def Name:<br />'''BasicsNonPawn'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default:<br />{{Bad|false}}
 +
|
 +
* '''Default Base Value:''' 1
 +
* '''Min Value:''' 0
 +
* '''To String Style:''' WorkAmount
 +
* '''Round To Five Over:''' 300
 +
* '''Show If Undefined:''' {{Bad|false}}
 +
* '''Scenario Randomizable:''' {{Good|true}}
 +
| -
 +
| 3100
 +
<!--</StatDef>-->
 +
|}
 +
 
 +
== Version history ==
 +
{{Stub|section=1|reason=General Version history}}
 +
 
 +
{{nav|stats|wide}}

Latest revision as of 23:38, 1 November 2024

Work To Make is a stat: The base amount of work it takes to make an item, once all materials are gathered. Its minimum allowed value is 0. Its default value is 1.

Explanation[edit]

Work To Make is used for items, defining the amount of work in Ticks required to craft an item. It is the functionally equivalent counterpart to the stat used for Buildings: Work To Build. Note that the wiki merges these two stats into the Work To Make Property, although they can be easily separated by the Type and Type2 Properties.

This value is defined in the game files in ticks, but is displayed in-game as the rounded conversion into seconds. Note that this rounding is cosmetic only, the true work time is precise to the tick value.

One second in-game, at normal game speed, corresponds to 60 ticks. Thus, conversion is a simple matter of dividing by 60 for conversion from ticks to seconds, and multiplying by 60 for conversion from seconds to ticks. For example, a charge lance has a Work To Make stat defined as 60,000 ticks in the game xml files, and will therefore display in-game in the bills selection, which uses in-game seconds as the unit, as 1000 work.

For reference, an in-game day is 1000 seconds long at normal game speed, corresponding to 60,000 ticks. Thus at 100% work speed, exactly 1,000 units of work will be performed during one in-game day of uninterrupted work. Assuming a regular "work shift" of about 12-16 in-game hours, one can expect about 500-650 units of work to be performed, per day, by a pawn on a regular schedule working at 100% speed.

Lastly, note that pawn stats, such as General Labor Speed or Cooking Speed, divide this base value to find the actual amount of time to make an object. For example, if a pawn has 200% of the relevant speed, then it will take half the time to make the item than is reported by its Work To Make stat.

Bases[edit]

  • Click to
    Item Work To Make
    Advanced component 10,000
    Assault rifle 40,000
    Autopistol 5,000
    Beer 0
    Bionic arm 26,000
    Bionic ear 26,000
    Bionic eye 26,000
    Bionic heart 26,000
    Bionic jaw 26,000
    Bionic leg 26,000
    Bionic spine 26,000
    Bionic stomach 26,000
    Bionic tongue 26,000
    Bolt-action rifle 12,000
    Bowler hat 1,800
    Breach axe 5,000
    Button-down shirt 2,700
    Carnivore fine meal 450
    Carnivore lavish meal 800
    Carpet 800
    Chain shotgun 31,000
    Charge lance 60,000
    Charge rifle 45,000
    Club 1,200
    Cochlear implant 15,000
    Component 5,000
    Concrete 100
    Cowboy hat 1,800
    Duster 10,000
    EMP grenades 24,000
    EMP launcher 30,000
    EMP shell 800
    Fine meal 450
    Firefoam pop pack 1,200
    Firefoam shell 800
    Flagstone 500
    Flak helmet 8,000
    Flak jacket 14,000
    Flak pants 9,000
    Flak vest 9,000
    Flake 250
    Frag grenades 12,000
    Gladius 12,000
    Go-juice 600
    Gold tile 800
    Grand sculpture 105,000
    Granite blocks 1,600
    Greatbow 9,000
    Heavy SMG 24,000
    High-explosive shell 800
    Hood 6,000
    Human meat 450
    Ikwa 5,000
    Incendiary launcher 20,000
    Incendiary shell 800
    Insect meat 450
    Jacket 7,000
    Joywire 15,000
    Kibble 450
    Knife 1,800
    LMG 34,000
    Large sculpture 30,000
    Lavish meal 800
    Limestone blocks 1,600
    Longsword 18,000
    Mace 6,000
    Machine pistol 11,000
    Marble blocks 1,600
    Marine armor 60,000
    Marine helmet 21,000
    Meat 450
    Medicine 700
    Minigun 60,000
    Molotov cocktails 6,000
    Nutrient paste meal 0
    Packaged survival meal 450
    Painstopper 15,000
    Pants 1,600
    Parka 8,000
    Patchleather 900
    Paved tile 300
    Peg leg 1,500
    Pemmican 700
    Penoxycyline 600
    Pila 7,000
    Plate armor 38,000
    Power claw 15,000
    Prosthetic arm 15,000
    Prosthetic heart 15,000
    Prosthetic leg 15,000
    Psychite tea 400
    Pump shotgun 12,000
    Recon armor 45,000
    Recon helmet 15,750
    Recurve bow 5,000
    Revolver 4,000
    Robe 5,000
    Sandstone blocks 1,600
    Shield belt 14,000
    Short bow 2,400
    Silver tile 800
    Simple helmet 3,200
    Simple meal 300
    Slate blocks 1,600
    Small sculpture 18,000
    Smoke launcher 30,000
    Smoke shell 800
    Smokeleaf joint 450
    Smokepop pack 1,200
    Smooth stone 2,800
    Sniper rifle 45,000
    Spear 12,000
    Steel tile 800
    Sterile tile 1,600
    Stone tile 1,100
    Straw matting 120
    T-shirt 1,600
    Tribal headdress 6,000
    Tribalwear 1,800
    Tuque 1,200
    Vegetarian fine meal 450
    Vegetarian lavish meal 800
    Veil 1,400
    Wake-up 900
    War mask 3,000
    Wood floor 85
    Wooden foot 1,500
    Wooden hand 1,500
    Wort 1,000
    Yayo 350
    Adrenal heart Content added by the Anomaly DLC 13,200
    Bioferrite plate Content added by the Anomaly DLC 840
    Biomutation lance Content added by the Anomaly DLC 40,000
    Biomutation pulser Content added by the Anomaly DLC 19,200
    Ceremonial hood Content added by the Anomaly DLC 2,000
    Corrosive heart Content added by the Anomaly DLC 13,200
    Deadlife pack Content added by the Anomaly DLC 6,500
    Deadlife shell Content added by the Anomaly DLC 800
    Disruptor flare pack Content added by the Anomaly DLC 7,200
    Ghoul barbs Content added by the Anomaly DLC 6,000
    Ghoul plating Content added by the Anomaly DLC 9,000
    Ghoul resurrection serum Content added by the Anomaly DLC 840
    Hellcat rifle Content added by the Anomaly DLC 40,000
    Incinerator Content added by the Anomaly DLC 48,000
    Juggernaut serum Content added by the Anomaly DLC 1,080
    Lab coat Content added by the Anomaly DLC 5,000
    Metalblood heart Content added by the Anomaly DLC 13,200
    Metalblood serum Content added by the Anomaly DLC 1,080
    Mind-numb serum Content added by the Anomaly DLC 1,320
    Nerve spiker Content added by the Anomaly DLC 9,000
    Revenant vertebrae Content added by the Anomaly DLC 24,000
    Ritual mask Content added by the Anomaly DLC 3,000
    Shard animal pulser Content added by the Anomaly DLC 19,200
    Shard insanity lance Content added by the Anomaly DLC 21,000
    Shard shock lance Content added by the Anomaly DLC 18,000
    Turret pack Content added by the Anomaly DLC 10,000
    Twisted meat Content added by the Anomaly DLC 450
    Void sculpture Content added by the Anomaly DLC 24,000
    Voidsight serum Content added by the Anomaly DLC 720
    Airwire headset Content added by the Biotech DLC 2,100
    Array headset Content added by the Biotech DLC 2,100
    Baby food Content added by the Biotech DLC 450
    Bandwidth pack Content added by the Biotech DLC 3,200
    Control pack Content added by the Biotech DLC 3,200
    Control sublink (high) Content added by the Biotech DLC 3,200
    Control sublink (standard) Content added by the Biotech DLC 3,200
    Detoxifier kidney Content added by the Biotech DLC 26,000
    Detoxifier lung Content added by the Biotech DLC 26,000
    Face mask Content added by the Biotech DLC 800
    Gas mask Content added by the Biotech DLC 6,000
    Heavy bandolier Content added by the Biotech DLC 3,500
    Integrator headset Content added by the Biotech DLC 15,750
    Kid helmet Content added by the Biotech DLC 2,000
    Kid pants Content added by the Biotech DLC 1,280
    Kid parka Content added by the Biotech DLC 6,400
    Kid romper Content added by the Biotech DLC 2,000
    Kid shirt Content added by the Biotech DLC 1,280
    Kid tribalwear Content added by the Biotech DLC 1,400
    Mech gestation processor Content added by the Biotech DLC 3,200
    Mechcommander helmet Content added by the Biotech DLC 15,750
    Mechlord helmet Content added by the Biotech DLC 15,750
    Mechlord suit Content added by the Biotech DLC 60,000
    Remote repairer Content added by the Biotech DLC 3,200
    Remote shielder Content added by the Biotech DLC 3,200
    Repair probe Content added by the Biotech DLC 3,200
    Sash Content added by the Biotech DLC 1,000
    Tox grenades Content added by the Biotech DLC 24,000
    Tox pack Content added by the Biotech DLC 3,600
    Tox shell Content added by the Biotech DLC 800
    Toxbomb launcher Content added by the Biotech DLC 30,000
    Authority cap Content added by the Ideology DLC 1,500
    Blindfold Content added by the Ideology DLC 1,200
    Broadwrap Content added by the Ideology DLC 1,800
    Burka Content added by the Ideology DLC 4,000
    Flophat Content added by the Ideology DLC 1,200
    Fungal gravel Content added by the Ideology DLC 1,000
    Headwrap Content added by the Ideology DLC 1,400
    Hex carpet Content added by the Ideology DLC 4,000
    Hex tile Content added by the Ideology DLC 5,000
    Mindbend carpet Content added by the Ideology DLC 4,000
    Morbid carpet Content added by the Ideology DLC 4,000
    Morbid stone tile Content added by the Ideology DLC 5,000
    Shadecone Content added by the Ideology DLC 1,800
    Slave body strap Content added by the Ideology DLC 7,000
    Slave collar Content added by the Ideology DLC 1,800
    Slicecap Content added by the Ideology DLC 2,000
    Spikecore plates Content added by the Ideology DLC 5,000
    Spikecore stone tile Content added by the Ideology DLC 5,000
    Tailcap Content added by the Ideology DLC 1,400
    Terror sculpture Content added by the Ideology DLC 30,000
    Torture crown Content added by the Ideology DLC 1,200
    Totemic boards Content added by the Ideology DLC 5,000
    Totemic stone tile Content added by the Ideology DLC 5,000
    Visage mask Content added by the Ideology DLC 2,000
    Aesthetic nose Content added by the Royalty DLC 26,000
    Aesthetic shaper Content added by the Royalty DLC 26,000
    Armorskin gland Content added by the Royalty DLC 26,000
    Axe Content added by the Royalty DLC 7,000
    Beret Content added by the Royalty DLC 4,000
    Cape Content added by the Royalty DLC 16,000
    Cataphract armor Content added by the Royalty DLC 75,000
    Cataphract helmet Content added by the Royalty DLC 26,250
    Circadian assistant Content added by the Royalty DLC 26,000
    Circadian half-cycler Content added by the Royalty DLC 26,000
    Coagulator Content added by the Royalty DLC 26,000
    Coronet Content added by the Royalty DLC 8,000
    Corset Content added by the Royalty DLC 12,000
    Crown Content added by the Royalty DLC 12,000
    Drill arm Content added by the Royalty DLC 15,000
    Elbow blade Content added by the Royalty DLC 15,000
    Field hand Content added by the Royalty DLC 15,000
    Fine carpet Content added by the Royalty DLC 4,000
    Fine stone tile Content added by the Royalty DLC 5,000
    Formal shirt Content added by the Royalty DLC 6,000
    Formal vest Content added by the Royalty DLC 12,000
    Gastro-analyzer Content added by the Royalty DLC 26,000
    Grenadier armor Content added by the Royalty DLC 60,000
    Gunlink Content added by the Royalty DLC 15,750
    Hand talon Content added by the Royalty DLC 15,000
    Healing enhancer Content added by the Royalty DLC 26,000
    Immunoenhancer Content added by the Royalty DLC 26,000
    Jump pack Content added by the Royalty DLC 14,000
    Knee spike Content added by the Royalty DLC 15,000
    Ladies hat Content added by the Royalty DLC 6,000
    Learning assistant Content added by the Royalty DLC 26,000
    Locust armor Content added by the Royalty DLC 45,000
    Love enhancer Content added by the Royalty DLC 26,000
    Low-shield pack Content added by the Royalty DLC 14,000
    Mindscrew Content added by the Royalty DLC 15,000
    Neurocalculator Content added by the Royalty DLC 26,000
    Nuclear stomach Content added by the Royalty DLC 26,000
    Phoenix armor Content added by the Royalty DLC 75,000
    Prestige cataphract armor Content added by the Royalty DLC 150,000
    Prestige cataphract helmet Content added by the Royalty DLC 52,500
    Prestige marine armor Content added by the Royalty DLC 120,000
    Prestige marine helmet Content added by the Royalty DLC 42,000
    Prestige recon armor Content added by the Royalty DLC 90,000
    Prestige recon helmet Content added by the Royalty DLC 15,750
    Prestige robe Content added by the Royalty DLC 20,000
    Reprocessor stomach Content added by the Royalty DLC 26,000
    Stellic crown Content added by the Royalty DLC 0
    Sterilizing stomach Content added by the Royalty DLC 26,000
    Stoneskin gland Content added by the Royalty DLC 26,000
    Top hat Content added by the Royalty DLC 6,000
    Toughskin gland Content added by the Royalty DLC 26,000
    Venom fangs Content added by the Royalty DLC 15,000
    Venom talon Content added by the Royalty DLC 15,000
    Warhammer Content added by the Royalty DLC 18,000
  • Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      WorkToMake
    • Label:
      work to make
    The base amount of work it takes to make an item, once all materials are gathered.
    • Display Order:
      12
    • Def Name:
      BasicsNonPawn
    • Label:
      Basics
    • Display All By Default:
      false
    • Default Base Value: 1
    • Min Value: 0
    • To String Style: WorkAmount
    • Round To Five Over: 300
    • Show If Undefined: false
    • Scenario Randomizable: true
    - 3100

    Version history[edit]