Difference between revisions of "User:JuliaCat/test"

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m (Yttakin. this concludes all pawnkinds except for the empire, which is gonna be a mess)
 
(104 intermediate revisions by the same user not shown)
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<div> <!-- temp because xml doesn't like multiple top level elements -->
 
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
== [[File:RimWorldLogo.png|24px|Core game content]] Core ==
+
== Type and Type2 ==
 
+
<div class="mw-collapsible-content">
 +
{{#ask:
 +
[[Type::+]]
 +
| ?Type
 +
| ?Type2
 +
| format = table
 +
| sort = Type, Type2, From DLC
 +
| limit = 500
 +
}}
 +
</div>
 +
</div>
 +
<div class="mw-collapsible mw-collapsed">
 +
== Virtual Stats, Properties / Parameters, and Categories ==
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
=== Player ===
+
=== List of Categories for reference ===
<div><li style="display: inline-table;">
+
{| id="Stat Categories" {{STDT|sortable}}
{| {{STDT| c_01 text-center}}
+
! Def Name !! Label !! Display<br />Order !! Display<br />All By<br />Default !! # Of StatDefs !! Source
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Tech Chance !! Tech Budget !! Tech !! Disallowed Tech !! Initial Will Range !! Initital Resistance Range
+
<!-- Core StatCategories -->
 +
<!--================ General ================-->
 
|-
 
|-
<!--
+
| Basics
! Base player pawn kind
+
! Basics
| - || 30 || - || Always Normal || - || - || - || - || - || - || - || - || 0~0 || -
+
| 10
 +
| {{Good|true}}
 +
| 9
 +
| Core - General
 
|-
 
|-
-->
+
| BasicsImportant
! Colonist
+
! Basics
| [[File:Colonist.png]] || 30 || - || Always Normal || 350~600 || {{Tag List|value=600|tags|IndustrialBasic}} || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || {{Tag List|techHediffsTags|PainCauser}} || 0~0 || 13~21
+
| 1
 +
| {{Good|true}}
 +
| 3
 +
| Core - General
 +
|-
 +
| BasicsPawnImportant
 +
! Basics
 +
| 2
 +
| {{Bad|false}}
 +
| 0
 +
| Core - General
 +
|-
 +
| BasicsNonPawnImportant
 +
! Basics
 +
| 2
 +
| {{Bad|false}}
 +
| 4
 +
| Core - General
 
|-
 
|-
! Member
+
| BasicsPawn
| [[File:Member.png]] || 30 || - || Always Normal || 200~200 || {{Tag List|value=200|tags|Neolithic}} || - || - || 2% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || - || 0~0 || 9~15
+
! Basics
 +
| 11
 +
| {{Bad|false}}
 +
| 38
 +
| Core - General
 
|-
 
|-
|}</li></div>
+
| BasicsNonPawn
 
+
! Basics
=== Spacer ===
+
| 12
<div><li style="display: inline-table;">
+
| {{Bad|false}}
{| {{STDT| c_01 text-center}}
+
| 11
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Tech Chance !! Tech Budget !! Tech !! Disallowed Tech !! Initial Will Range !! Initital Resistance Range !! Disallowed Traits
+
| Core - General
 
|-
 
|-
<!--
+
| AnimalProductivity
! Space refugee base
+
! animal productivity
| - || 30 || 40 - 140% || Always Normal || - || {{Tag List|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}} || - || - || - || -
+
| 13
 +
| {{Bad|false}}
 +
| 0
 +
| Core - General
 
|-
 
|-
-->
+
| Source
! Space refugee
+
! content source
| [[File:Space refugee.png]] || 30 || 40 - 140% || Always Normal || 0~1000 || {{Tag List|value=1000|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}} || - || 1~3 || 12~19 || -
+
| 999
 +
| {{Bad|false}}
 +
| 0
 +
| Core - General
 +
<!--================ Non-pawn ================-->
 
|-
 
|-
! Space refugee (Clothed)
+
| Apparel
| [[File:Space refugee (clothed).png]] || 30 || 100% || Always Normal || 200~1000 || {{Tag List|value=1000|tags|IndustrialBasic}} || - || - || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}}  || - || 0 || 0~0 || [[Traits#Nudist|Nudist]]
+
! Apparel
 +
| 30
 +
| {{Bad|false}}
 +
| 13
 +
| Core - Non-pawn
 
|-
 
|-
! Ancient soldier
+
| Implant
| [[File:Ancient soldier.png]] || 85 || 40 - 140%  || Always Normal || 0~3800 || {{Tag List|value=3800|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 300~900 || {{Tag List|value=900|weaponTags|Gun}} || 40% || 2000~3000 || {{Tag List|value=3000|techHediffsTags|Advanced|AdvancedWeapon}} || - || 0 || 0~1 || -
+
! Implant
|}</li></div>
+
| 30
 
+
| {{Bad|false}}
=== Special ===
+
| 0
<div><li style="display: inline-table;">
+
| Core - Non-pawn
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Tech Chance !! Tech Budget !! Tech !! Disallowed Tech !! Initial Will Range !! Initital Resistance Range !! Disallowed Traits !! Inventory !! Xenotype Chances !! Age Range !! Forced Skills
 
 
|-
 
|-
! Slave
+
| Weapon
| [[File:Slave.png]] || 30 || 20 - 80% || - || - || - || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor}} || - || 0~0 || 10~17 || - || Pemmican, 1 nutrition || 3% = [[Highmate]] || - || -
+
! Weapon
 +
| 40
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Non-pawn
 
|-
 
|-
! Wild Human
+
| Weapon_Ranged
| [[File:Wild human.png]] || 30 || - || Poor || - || - || - || - || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || - || 2~4 || 28~44 || - || - || - || - || -
+
! Weapon (ranged)
 +
| 44
 +
| {{Bad|false}}
 +
| 6
 +
| Core - Non-pawn
 
|-
 
|-
! Stranger in black
+
| Weapon_Melee
| [[File:Stranger in black.png]] || 55 || 100% || Good || - || Required: [[Button-down shirt]], [[Pants]], [[Duster]], [[Flak vest]], [[Cowboy hat]] || 500~500 || {{Tag List|value=500|weaponTags|Revolver}} || - || - || - || - || 0~0 || 0~2 || - || 5 medicine, 10 nutrition || - || 20 - 55 || 8~16 [[Skills#Shooting|Shooting]]
+
! Weapon (melee)
 +
| 48
 +
| {{Bad|false}}
 +
| 3
 +
| Core - Non-pawn
 
|-
 
|-
|}</li></div>
+
| Building
 
+
! Building
=== Tribals ===
+
| 50
<div><li style="display: inline-table;">
+
| {{Bad|false}}
{| {{STDT| c_01 text-center}}
+
| 19
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initial Resistance Range !! Tech Chance !! Tech Budget !! Available Tech !! <div style="float:left;width:90%;">Additional Info </div>
+
| Core - Non-pawn
 
|-
 
|-
<!--
+
| Ability
! Tribal base
+
! Ability
| - || - || - || - || - || {{Tag List|tags|Neolithic}} || - || - || 60 || 5% || 51 Pemmican || - || - || - || - || - || -
+
| 60
 +
| {{Bad|false}}
 +
| 9
 +
| Core - Non-pawn
 
|-
 
|-
-->
+
| Drug
! Breacher
+
! Drug
| [[File:Tribal breacher.png]] || 55 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDestructive}} || 60 || 5% || 51 Pemmican || 1~3 || 12~19 || - || - || - || canBeSapper, isGoodBreacher
+
| 30
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Non-pawn
 
|-
 
|-
! Penitent
+
| DrugAddiction
| [[File:Tribal penitent.png]] || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 || 10% || Nothing || 0~1 || 10~17 || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || -
+
! drug addiction
 +
| 110
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Non-pawn
 
|-
 
|-
! Archer
+
| Terrain
| [[File:Tribal archer.png]] || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 || 5% || 51 Pemmican || 1~3 || 17~27 || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || Disallowed Traits: Brawler, Required Work Tags: Violent
+
! terrain
 +
| 13
 +
| {{Bad|false}}
 +
| 2
 +
| Core - Non-pawn
 +
<!--=============== Virtual categories ==============-->
 
|-
 
|-
! Warrior
+
| EquippedStatOffsets
| [[File:Tribal warrior.png]] || 50 || 50 - 180% || Poor || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 || 5% || 51 Pemmican || 1~3 || 5~9 || - || - || - || canBeSapper, Required Work Tags: Violent
+
! Offsets when equipped
 +
| 70
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Virtual category
 
|-
 
|-
! Hunter
+
| StuffStatFactors
| [[File:Tribal hunter.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 10~16 || - || - || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
+
! Multipliers when made of this
 +
| 74
 +
| {{Good|true}}
 +
| 8
 +
| Core - Virtual category
 
|-
 
|-
! Trader
+
| StuffStatOffsets
| [[File:Tribal trader.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Tribal headdress]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 || 5% || 51 Pemmican || 2~4 || 9~15 || - || - || - || Trader, Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
+
! Offsets when made of this
 +
| 77
 +
| {{Good|true}}
 +
| 0
 +
| Core - Virtual category
 
|-
 
|-
! Berserker
+
| StuffOfEquipmentStatFactors
| [[File:Tribal berserker.png]] || 65 || - || - || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 300~300 || {{Tag List|value=300|weaponTags|NeolithicMeleeAdvanced}} || 60 || 5% || 51 Pemmican || 2~4 || 13~20 || - || - || - || canBeSapper, Required Work Tags: Violent
+
! Multipliers when equipment made of this
 +
| 80
 +
| {{Good|true}}
 +
| 0
 +
| Core - Virtual category
 
|-
 
|-
! Heavy Archer
+
| Surgery
| [[File:Tribal heavy archer.png]] || 75 || - || - || 200~550 || Required: [[War mask]] {{Tag List|value=550|tags|Neolithic}} || 250~250 || {{Tag List|value=250|weaponTags|NeolithicRangedHeavy}} || 60 || 5% || 51 Pemmican || 2~4 || 14~22 || - || - || - || Disallowed Traits: Brawler, Required Work Tags: Violent
+
! Surgical
 +
| 90
 +
| {{Good|true}}
 +
| 0
 +
| Core - Virtual category
 
|-
 
|-
<!--
+
| CapacityEffects
! Tribal Chief Base
+
! effects
| - || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || - || 30 - 999 || 5% || 51 Pemmican || 3~5 || 19~30 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent
+
| 100
 +
| {{Good|true}}
 +
| 0
 +
| Core - Virtual category
 +
<!--================ Pawn ================-->
 
|-
 
|-
-->
+
| PawnCombat
! Berserker chief
+
! Combat
| [[File:Tribal berserker chief.png]] || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicMeleeAdvanced|MedievalMeleeAdvanced}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 38~58 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent
+
| 110
 +
| {{Bad|false}}
 +
| 31
 +
| Core - Pawn
 
|-
 
|-
! Archer chief
+
| PawnSocial
| [[File:Tribal archer chief.png]] || 85 || - || Normal || 450~750 || Required: [[Tribal headdress]], [[Plate armor]] {{Tag List|value=750|tags|Neolithic}} || 500~1000 || {{Tag List|value=1000|weaponTags|NeolithicRangedChief}} || 30 - 999 || 5% || 51 Pemmican || 3~5 || 16~26 || - || - || - || Faction Leader, canBeSapper, Required Work Tags: Violent, Disallowed Traits: Brawler
+
! Social
 +
| 120
 +
| {{Bad|false}}
 +
| 13
 +
| Core - Pawn
 
|-
 
|-
|}</li></div>
+
| PawnMisc
 
+
! Misc
=== Pirates ===
+
| 130
<div><li style="display: inline-table;">
+
| {{Bad|false}}
{| {{STDT| c_01 text-center}}
+
| 2
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
+
| Core - Pawn
|-
 
<!--
 
! Pirate base
 
| IMG || CP || GH || GQ || CB || AC || WB || % Biocoded: AW || AGE || TC || TB || AT || 12% || 2.55 Nutrition || IWR || IRR || 10% || Backstories: Cryptosleep (5% Commonality)
 
|-
 
-->
 
! Drifter
 
| [[File:Drifter.png]] || 35 || 20 - 60% || Poor || 90~280 || 20% Headgear; {{Tag List|value=280|tags|IndustrialBasic}} || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality)
 
|-
 
<!--
 
! Pirate scav tier base
 
| IMG || 50 || 40 - 110% || Poor || CB || 40% Headgear; {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || WB || 10% Biocoded: AW || AGE || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition, 5% 1x {{Icon small|Medicine}} || 1~3 || IRR || Backstories: Cryptosleep (5% Commonality)
 
|-
 
-->
 
! Scavenger gunner
 
| [[File:Scavenger gunner.png]] || 50 || 40 - 110% || Poor || 300~500 || 40% Headgear; {{Tag List|value=500|tags|IndustrialBasic|IndustrialAdvanced}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality)
 
|-
 
! Scavenger thrasher
 
| [[File:Scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 300~800 || 40% Headgear; {{Tag List|value=800|tags|IndustrialBasic|IndustrialAdvanced|Outlander}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper
 
|-
 
! Pirate gunner
 
| [[File:Pirate gunner.png]] || 65 || 70 - 230% || - || 400~1000 || 70% Headgear; {{Tag List|value=1000|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality)
 
|-
 
|}</li></div>
 
 
 
=== Mercenaries ===
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
 
|-
 
<!--
 
! Mercenary Base
 
| IMG || CP || GH || Normal || CB || AC || WB || 10% Biocoded: AW || 65 max || TC || TB || AT || 10% || 15% 0~2x {{Icon small|Go juice}} || IWR || IRR || Backstories: Cryptosleep (8% Commonality)
 
|-
 
-->
 
<!--
 
! Grenadier Base
 
| IMG || CP || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || WB || 10% Biocoded: AW || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler
 
|-
 
-->
 
! Grenadier
 
| [[File:Mercenary grenadier.png]] || 70 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || 10% Biocoded: {{Tag List|weaponTags|GrenadeDestructive}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 10~16 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; canBeSapper; isGoodBreacher
 
|-
 
! EMP grenadier
 
| [[File:Mercenary EMP grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || 10% Biocoded: {{Tag List|WeaponTags|GrenadeEMP}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 15~24 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler
 
|-
 
! Smoke grenadier
 
| [[File:Mercenary smoke grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 400~400 || 10% Biocoded: {{Tag List|WeaponTags|value=400|GrenadeSmoke}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 1~3 || 18~28 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler
 
|-
 
<!--
 
! Mercenary mid tier base
 
| IMG || CP || GH || Normal || CB || AC || WB || % Biocoded: AW || 65 max || 15% || 700~1200 || 20% Biocoded: {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality)
 
|-
 
-->
 
<!--
 
! Mercenary gunner (base)
 
| IMG || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting
 
|-
 
-->
 
! Mercenary gunner
 
| [[File:Mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
 
|-
 
! Mercenary gunner (Acidifier)
 
| [[File:Mercenary gunner (acidifier).png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || Required: [[Death Acidifier]], {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 10~16 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
 
|-
 
<!--
 
! Mercenary sniper (base)
 
| IMG || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting
 
|-
 
-->
 
! Mercenary sniper
 
| [[File:Mercenary sniper.png]] || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 13~20 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting
 
|-
 
! Mercenary sniper (Acidifier)
 
| [[File:Mercenary sniper (acidifier).png]] || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting
 
|-
 
<!--
 
! Mercenary slasher (base)
 
| IMG || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper
 
|-
 
-->
 
! Mercenary slasher
 
| [[File:Mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 10~16 || Backstories: Cryptosleep (8% Commonality); canBeSapper
 
|-
 
! Mercenary slasher (Acidifier)
 
| [[File:Mercenary slasher (acidifier).png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 9~15 || Backstories: Cryptosleep (8% Commonality); canBeSapper
 
|-
 
! Heavy mercenary
 
| [[File:Mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% Headgear; {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality)
 
|-
 
<!--
 
! Mercenary elite tier base
 
| - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler
 
|-
 
-->
 
! (Pirate) boss
 
| [[File:Pirate boss.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 17~27 || 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, faction leader
 
|-
 
<!--
 
! Mercenary elite base
 
| - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting
 
|-
 
-->
 
! Elite mercenary
 
| [[File:Elite mercenary.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, 10~15 Shooting
 
|-
 
! Elite mercenary (Acidifier)
 
| [[File:Elite mercenary (acidifier).png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || Required: Death Acidifier, {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 12~20 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler, 10~15 Shooting
 
|-
 
|}</li></div>
 
 
 
=== Outlanders ===
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
 
 
|-
 
|-
<!--
+
| PawnWork
! Outlander base
+
! Work
| - || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || - || - || - || - || - || - || 5% || 2.55 Nutrition || - || - || Backstory: 5% Cryptosleep
+
| 140
 +
| {{Bad|false}}
 +
| 36
 +
| Core - Pawn
 +
<!--================ Misc ================-->
 
|-
 
|-
-->
+
| Meditation
! Villager
+
! Meditation
| [[File:Villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || - || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || Backstory: 5% Cryptosleep, not fighter
+
| 13
 +
| {{Good|true}}
 +
| 2
 +
| Core - Misc
 
|-
 
|-
! Town guard
+
| Genetics
| [[File:Town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun}} || - || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || Backstory: 5% Cryptosleep, is fighter
+
! Genetics
 +
| 200
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Misc
 
|-
 
|-
! Town trader
+
| Mechanoid
| [[File:Town trader.png]] || 45 || 100% || Normal || 400~600 || Required: [[Bowler hat]] {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || - || 5% || 2.55 Nutrition || 2~4 || 12~20 || Backstory: 5% Cryptosleep, trader, not fighter, 4% chance for Highmate
+
! Mechanoid
 +
| 13
 +
| {{Good|true}}
 +
| 6
 +
| Core - Misc
 +
<!-- Biotech StatCategories -->
 
|-
 
|-
! Town councilman
+
| Mechanitor
| [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: Bowler hat, {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30+ || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstory: 5% Cryptosleep, faction leader, not fighter
+
! Mechanitor
 +
| 105
 +
| {{Good|true}}
 +
| 9
 +
| Biotech
 +
<!-- Anomaly Stats_PsychicRituals -->
 
|-
 
|-
|}</li></div>
+
| PsychicRituals
 
+
! Psychic ritual
=== Mechanoids ===
+
| 500
<div><li style="display: inline-table;">
+
| {{Bad|false}}
{| {{STDT| c_01 text-center}}
+
| 2
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div>
+
| Anomaly
 +
<!-- Anomaly Stats_Containment -->
 
|-
 
|-
! Termite
+
| Containment
| [[File:Termite.png]] || 110 || - || - || - || - || 9999~9999 || {{Tag List|value=9999|weaponTags|MechanoidGunBreach}} || - || isGoodBreacher
+
! Containment
 +
| 600
 +
| {{Bad|false}}
 +
| 3
 +
| Anomaly
 +
<!-- Anomaly Stats_Serum -->
 
|-
 
|-
|}</li></div>
+
| Serum
 +
! Serum
 +
| 700
 +
| {{Bad|false}}
 +
| 0
 +
| Anomaly
 +
|}
 +
 
 +
Categories are listed by order of appearance in xml, and labeled as "defName - (label)" unless the two are identical:
 +
=== General ===
 +
==== Basics ====
 +
===== Basics - (Basics) =====
 +
===== BasicsImportant - (Basics) =====
 +
===== BasicsPawnImportant - (Basics) =====
 +
===== BasicsNonPawnImportant - (Basics) =====
 +
===== BasicsPawn - (Basics) =====
 +
===== BasicsNonPawn - (Basics) =====
 +
=== AnimalProductivity - (animal productivity) ===
 +
=== Source - (content source) ===
 +
=== Non-pawn ===
 +
==== Apparel ====
 +
==== Weapon ====
 +
==== Weapon_Ranged - (Weapon (ranged)) ====
 +
==== Weapon_Melee - (Weapon (melee)) ====
 +
==== Building ====
 +
==== Ability ====
 +
==== Drug ====
 +
==== DrugAddiction - (drug addiction) ====
 +
==== Terrain - (terrain) ====
 +
=== Virtual categories ===
 +
==== EquippedStatOffsets - (Offsets when equipped) ====
 +
==== StuffStatFactors - (Multipliers when made of this) ====
 +
==== StuffOfEquipmentStatFactors - (Multipliers when equipment made of this) ====
 +
==== Surgery - (Surgical) ====
 +
==== CapacityEffects - (effects) ====
 +
=== Pawn ===
 +
==== PawnCombat - (Combat) ====
 +
==== PawnSocial - (Social) ====
 +
==== PawnMisc - (Misc) ====
 +
==== PawnWork - (Work) ====
 +
=== Misc ===
 +
==== Meditation ====
 +
==== Genetics ====
 +
==== Mechanoid ====
 +
=== Biotech {{BiotechIcon}} ===
 +
==== Mechanitor ====
 +
=== Anomaly {{AnomalyIcon}} ===
 +
==== PsychicRituals - (Psychic ritual) ====
 +
==== Containment ====
 +
==== Serum ====
 
</div>
 
</div>
 
</div>
 
</div>
 
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
== {{RoyaltyIcon}} Royalty ==
+
== Room Stats ==
<div class="mw-collapsible-content">
+
<div class="mw-collapsible-content">
=== Empire ===
+
<div>
<div><li style="display: inline-table;">
+
<!-- Core RoomStats.xml -->
{| {{STDT| c_01 text-center}}
+
{| {{STDT}}
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
+
! Name !! Details !! Score Stages / Curve
 +
<!--======= Primary stats (calcualated from physical conditions) =======-->
 +
|- id="Impressiveness" <!-- defName="Impressiveness" -->
 +
! Impressiveness
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_Impressiveness'''
 +
* Update Priority: '''1'''
 +
* Display Rounded: {{Good|true}}
 +
* Roomless Score: '''0'''
 +
| '''Score Stages:'''
 +
{| {{STDT}}
 +
! Min Score !! Label
 +
|-
 +
!  -
 +
| awful
 +
|-
 +
!  20
 +
| dull
 +
|-
 +
!  30
 +
| mediocre
 +
|-
 +
!  40
 +
| decent
 +
|-
 +
!  50
 +
| slightly impressive
 +
|-
 +
!  65
 +
| somewhat impressive
 +
|-
 +
!  85
 +
| very impressive
 +
|-
 +
! 120
 +
| extremely impressive
 +
|-
 +
! 170
 +
| unbelievably impressive
 +
|-
 +
! 240
 +
| wondrously impressive
 +
|}
 +
|- id="Wealth" <!-- defName="Wealth" -->
 +
! Wealth
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_Wealth'''
 +
* Update Priority: '''2'''
 +
* Display Rounded: {{Good|true}}
 +
* Roomless Score: '''0'''
 +
| '''Score Stages:'''
 +
{| {{STDT}}
 +
! Min Score !! Label
 +
|-
 +
!      -
 +
| impoverished
 +
|-
 +
!    500
 +
| somewhat poor
 +
|-
 +
!    700
 +
| mediocre
 +
|-
 +
!    2000
 +
| somewhat rich
 +
|-
 +
!    4000
 +
| rich
 +
|-
 +
!  10000
 +
| luxurious
 +
|-
 +
!  40000
 +
| very luxurious
 +
|-
 +
!  100000
 +
| extremely luxurious
 +
|-
 +
! 1000000
 +
| unbelievably luxurious
 +
|}
 +
|- id="Space" <!-- defName="Space" -->
 +
! Space
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_Space'''
 +
* Update Priority: '''2'''
 +
* Display Rounded: {{Good|true}}
 +
* Roomless Score: '''350'''
 +
| '''Score Stages:'''
 +
{| {{STDT}}
 +
! Min Score !! Label
 +
|-
 +
!    -
 +
| cramped
 +
|-
 +
!  12.5
 +
| rather tight
 +
|-
 +
!  29 
 +
| average-sized
 +
|-
 +
!  55 
 +
| somewhat spacious
 +
|-
 +
!  70 
 +
| quite spacious
 +
|-
 +
! 130 
 +
| very spacious
 +
|-
 +
! 349.5
 +
| extremely spacious
 +
|}
 +
|- id="Beauty" <!-- defName="Beauty" -->
 +
! Beauty
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_Beauty'''
 +
* Update Priority: '''2'''
 +
* Roomless Score: '''0'''
 +
| '''Score Stages:'''
 +
{| {{STDT}}
 +
! Min Score !! Label
 +
|-
 +
!    -
 +
| hideous
 +
|-
 +
! -3.5
 +
| ugly
 +
|-
 +
!   0.0
 +
| neutral
 +
|-
 +
!  2.4
 +
| pretty
 +
|-
 +
!  5.0
 +
| beautiful
 +
|-
 +
!  15.0
 +
| very beautiful
 +
|-
 +
!  50.0
 +
| extremely beautiful
 +
|-
 +
! 100.0
 +
| unbelievably beautiful
 +
|}
 +
|- id="Cleanliness" <!-- defName="Cleanliness" -->
 +
! Cleanliness
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_Cleanliness'''
 +
* Update Priority: '''2'''
 +
* Roomless Score: '''0'''
 +
| '''Score Stages:'''
 +
{| {{STDT}}
 +
! Min Score !! Label
 +
|-
 +
!    -
 +
| very dirty
 +
|-
 +
! -1.1
 +
| dirty
 +
|-
 +
! -0.4
 +
| slightly dirty
 +
|-
 +
! -0.05
 +
| clean
 +
|-
 +
!  0.4
 +
| sterile
 +
|}
 +
|- id="Reading bonus" <!-- defName="ReadingBonus" -->
 +
! Reading bonus
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_ReadingBonus'''
 +
* Roomless Score: '''1'''
 +
* Update Priority: '''0'''
 +
* Is Hidden: {{Good|true}}
 +
! -
 +
<!--======= Dependent stats (calculated from other stats) =======-->
 +
|- id="Infection chance factor" <!-- defName="InfectionChanceFactor" -->
 +
! Infection chance factor
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_FromStatByCurve'''
 +
* Update Priority: '''0'''
 +
* Is Hidden: {{Good|true}}
 +
* Roomless Score: '''1.0'''
 +
* Input Stat: '''[[Cleanliness]]'''
 +
| '''Curve Points:'''
 +
{| {{STDT}}
 +
! Cleanliness !! Infection chance factor
 +
|-
 +
! -5
 +
| 1.0 <!-- Never worse than no tending at all -->
 +
|-
 +
! 0
 +
| 0.5
 +
|-
 +
! 1
 +
| 0.2
 +
|}
 +
|- id="Surgery success chance cleanliness factor" <!-- defName="SurgerySuccessChanceCleanlinessFactor" -->
 +
! Surgery success chance cleanliness factor
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_FromStatByCurve'''
 +
* Update Priority: '''0'''
 +
* Is Hidden: {{Good|true}}
 +
* Roomless Score: '''0.6'''
 +
* Input Stat: '''[[Cleanliness]]'''
 +
| '''Curve Points:'''
 +
{| {{STDT}}
 +
! Cleanliness !! Surgery success chance cleanliness factor
 +
|-
 +
! -5
 +
| 0.6
 +
|-
 +
! 0
 +
| 1.0
 +
|-
 +
! 5
 +
| 1.15
 +
|}
 +
|- id="Research speed factor" <!-- defName="ResearchSpeedFactor" -->
 +
! Research speed factor
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_FromStatByCurve'''
 +
* Update Priority: '''0'''
 +
* Is Hidden: {{Good|true}}
 +
* Roomless Score: '''0.75'''
 +
* Input Stat: '''[[Cleanliness]]'''
 +
| '''Curve Points:'''
 +
{| {{STDT}}
 +
! Cleanliness !! Research speed factor
 +
|-
 +
! -5.0
 +
| 0.75
 +
|-
 +
! -2.5
 +
| 0.85
 +
|-
 +
! 0.0
 +
| 1.00
 +
|-
 +
! 1.0
 +
| 1.15
 +
|}
 +
|- id="Grave visiting recreation factor" <!-- defName="GraveVisitingJoyGainFactor" -->
 +
! Grave visiting recreation factor
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_FromStatByCurve'''
 +
* Update Priority: '''0'''
 +
* Is Hidden: {{Good|true}}
 +
* Roomless Score: '''1'''
 +
* Input Stat: '''[[Impressiveness]]'''
 +
| '''Curve Points:'''
 +
{| {{STDT}}
 +
! Impressiveness !! Grave visiting recreation factor
 +
|-
 +
! -150
 +
| 1.0
 +
|-
 +
!    0
 +
| 1.0
 +
|-
 +
!  150
 +
| 1.4
 +
|}
 +
|- id="Food poison chance" <!-- defName="FoodPoisonChance" -->
 +
! Food poison chance
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_FromStatByCurve'''
 +
* Update Priority: '''0'''
 +
* Is Hidden: {{Good|true}}
 +
* Roomless Score: '''0.02'''
 +
* Input Stat: '''[[Cleanliness]]'''
 +
| '''Curve Points:'''
 +
{| {{STDT}}
 +
! Cleanliness !! Food poison chance
 +
|-
 +
! -5 
 +
| 0.05
 +
|-
 +
! -3.5
 +
| 0.025
 +
|-
 +
! -2 
 +
| 0
 +
|}
 +
<!-- Ideology RoomStats.xml -->
 +
|- id="Biosculpter pod speed factor" <!-- defName="BiosculpterPodSpeedFactor" -->
 +
! Biosculpter pod speed factor
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_FromStatByCurve'''
 +
* Update Priority: '''0'''
 +
* Is Hidden: {{Good|true}}
 +
* Roomless Score: '''0.7''' <!-- outdoors etc same as dirty room -->
 +
* Input Stat: '''[[Cleanliness]]'''
 +
| '''Curve Points:'''
 +
{| {{STDT}}
 +
! Cleanliness !! Biosculpter pod speed factor
 +
|-
 +
! -5
 +
| 0.7
 +
|-
 +
! -1
 +
| 0.9
 +
|-
 +
!  0
 +
| 1
 +
|-
 +
!  1
 +
| 1.25
 +
|}
 +
<!-- Biotech RoomStats.xml -->
 +
|- id="Assembly speed factor" <!-- defName="AssemblySpeedFactor" -->
 +
! Assembly speed factor
 +
|<!-- Details -->
 +
* Worker Class: '''RoomStatWorker_FromStatByCurve'''
 +
* Update Priority: '''0'''
 +
* Is Hidden: {{Good|true}}
 +
* Roomless Score: '''0.75'''
 +
* Input Stat: '''[[Cleanliness]]'''
 +
| '''Curve Points:'''
 +
{| {{STDT}}
 +
! Cleanliness !! Assembly speed factor
 +
|-
 +
! -5.0
 +
| 0.75
 +
|-
 +
! -2.5
 +
| 0.85
 
|-
 
|-
<!--
+
! 0.0
! Slave
+
| 1.00
| [[File:Slave.png]] || 30 || 20 - 80% || - || - || - || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor}} || - || 0~0 || 10~17 || - || Pemmican, 1 nutrition || 3% = [[Highmate]] || - || -
 
 
|-
 
|-
 +
!  1.0
 +
| 1.15
 +
|}
 +
|}
 +
</div>
 +
</div>
 +
</div>
 +
 +
== Stats Nav Test ==
 +
<div class="mw-collapsible">
 +
=== All 230 Stats ===
 +
<div class="mw-collapsible-content">
 +
<!-- Capacities don't really belong being merged with a long list of stats that diverge from pawn related info, but it is such a small list that it doesn't necessarily warrant its own nav -->
 +
;[[Capacity|Capacities]]
 +
:[[Pain]] &bull; [[Consciousness]] &bull; [[Moving]] &bull; [[Manipulation]] &bull; [[Talking]] &bull; [[Eating]] &bull; [[Sight]] &bull; [[Hearing]] &bull; [[Breathing]] &bull; [[Blood Filtration]]  &bull; [[Blood Pumping]] &bull; [[Digestion]]
 +
 +
<!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames -->
 +
;Basics - <small>Important</small><!--{1} 3 StatDefs
 
-->
 
-->
! Empire slave
+
:[[Market Value]]<!--{ParentName="MarketValueBase", 2510}
| [[File:Empire slave.png]] || 30 || 20 - 80% || - || - || - || - || - || - || 3% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor}} || - || - || 0~0 || 10~17 || - || Xenotype: 3% Highmate
+
--> &bull; [[Market Value Ignoring Hitpoints]]<!--{ParentName="MarketValueBase", 2510, Always Hide}
|-
+
--> &bull; [[Honor Value]] {{RoyaltyIcon}}<!--{2508}
<!--
+
-->
! Empire commoner base
+
 
| - ||  ||  ||  ||  || {{Tag List|value=|tags|}} ||  || {{Tag List|value=|weaponTags|}} ||  ||  ||  || {{Tag List|value=|techHediffsTags|}} ||  ||  ||  ||  ||
+
;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs
|- (0.7, 0.7, 0.7), (0.5, 0.5, 0.5), (0.6, 0.6, 0.6), (104, 120, 119), (119, 145, 121), (106, 120, 104), (106, 120, 104), (140, 140, 119), (99, 87, 67), (128, 116, 84), (107, 94, 64) , (77, 66, 45) , cloth upperhead, cloth torso, cloth legs
+
-->
 +
:[[Nutrition (Stat)|Nutrition]]<!--{3000}
 +
--> &bull; [[Medical Potency]]<!--{4000}
 +
--> &bull; [[Medical Tend Quality Maximum]]<!--{4010}
 +
--> &bull; [[Max Hit Points]]<!--{99997}
 +
-->
 +
 
 +
;Basics - <small>Basics</small><!--{10} 9 StatDefs
 +
-->
 +
:[[Mass]]<!--{1500}
 +
--> &bull; [[Flammability]]<!--{3000}
 +
--> &bull; [[Psychic Sensitivity Factor]]<!--{3500}
 +
--> &bull; [[Psychic Sensitivity Offset]]<!--{3500}
 +
--> &bull; [[Neural Heat Limit Offset]]<!--{May Require Any Of: Royalty, Biotech; 3525}
 +
--> &bull; [[Neural Heat Recovery Rate Offset]]<!--{May Require Any Of: Royalty, Biotech; 3550}
 +
--> &bull; [[Slave Suppression Offset]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Terror (Source)]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Max Install Count]] {{BiotechIcon}}<!--{4020, For Information Only}
 +
-->
 +
 
 +
;Basics - <small>[[Pawn]]</small><!--{11} 38 StatDefs
 +
-->
 +
:[[Recreation Fall Rate]]<!--{-}
 +
--> &bull; [[Sleep Fall Rate]]<!--{-}
 +
--> &bull; [[Eating Speed]]<!--{1000}
 +
--> &bull; [[Foraged Food Amount]]<!--{1000}
 +
--> &bull; [[Minimum Handling Skill]]<!--{1500}
 +
--> &bull; [[Mental Break Threshold]]<!--{2000}
 +
--> &bull; [[Immunity Gain Speed]]<!--{2000}
 +
--> &bull; [[Pain Shock Threshold]]<!--{2000}
 +
--> &bull; [[Lifespan Factor]]<!--{2000}
 +
--> &bull; [[Minimum Comfortable Temperature]]<!--{2010}
 +
--> &bull; [[Maximum Comfortable Temperature]]<!--{2010}
 +
--> &bull; [[Injury Healing Factor]]<!--{2201}
 +
--> &bull; [[Caravan Riding Speed]]<!--{2203}
 +
--> &bull; [[Carrying Capacity]]<!--{2203}
 +
--> &bull; [[Filth Rate]]<!--{2205}
 +
--> &bull; [[Crawl Speed]]<!--{2499}
 +
--> &bull; [[Move Speed]]<!--{2500}
 +
--> &bull; [[Max Nutrition]]<!--{2501}
 +
--> &bull; [[Rest Rate Multiplier]]<!--{2501}
 +
--> &bull; [[Toxic Environment Resistance]]<!--{3450}
 +
--> &bull; [[Toxic Resistance]]<!--{3451}
 +
--> &bull; [[Animals Learning Factor]]<!--{3500}
 +
--> &bull; [[Global Learning Factor]]<!--{3500}
 +
--> &bull; [[Neural Heat Limit]]<!--{May Require Any Of: Royalty, Biotech; 3500}
 +
--> &bull; [[Psychic Sensitivity]]<!--{3500}
 +
--> &bull; [[Leather Amount]]<!--{3551}
 +
--> &bull; [[Meat Amount]]<!--{3552}
 +
--> &bull; [[Neural Heat Recovery Rate]]<!--{4000}
 +
--> &bull; [[Meditation Psyfocus Gain]]<!--{ParentName="MeditationFocusBase", May Require Any Of: Royalty, Biotech; 4010}
 +
--> &bull; [[Neural Heat Gain (Factor)]] {{RoyaltyIcon}}<!--{4000}
 +
--> &bull; [[Ideoligion Spread Chance]] {{IdeologyIcon}}<!--{1899}
 +
--> &bull; [[Global Certainty Loss Factor]] {{IdeologyIcon}}<!--{1900}
 +
--> &bull; [[Terror]] {{IdeologyIcon}}<!--{3600}
 +
--> &bull; [[Raw Nutrition Multiplier]] {{BiotechIcon}}<!--{1001}
 +
--> &bull; [[Learning Rate Factor]] {{BiotechIcon}}<!--{1350}
 +
--> &bull; [[Cancer Rate Factor]] {{BiotechIcon}}<!--{2100}
 +
--> &bull; [[Fertility]] {{BiotechIcon}}<!--{-}
 +
--> &bull; [[Hemogen Gain Multiplier]] {{BiotechIcon}}<!--{-}
 +
-->
 +
 
 +
;Basics - <small>Non Pawn</small><!--{12} 11 StatDefs
 +
-->
 +
:[[Construction Speed (Material Factor)]]<!--{2500}
 +
--> &bull; [[Deterioration Rate]]<!--{2500}
 +
--> &bull; [[Sell Price Multiplier]]<!--{2509}
 +
--> &bull; [[Beauty (Stat)|Beauty]]<!--{3000}
 +
--> &bull; [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000}
 +
--> &bull; [[Cleanliness]]<!--{3000}
 +
--> &bull; [[Comfort (Stat)|Comfort]]<!--{3000}
 +
--> &bull; [[Work To Make]]<!--{3100}
 +
--> &bull; [[Food Poison Chance (Food Stat)]]<!--{4000}
 +
--> &bull; [[Shooting Accuracy (Turrets)]]<!--{4000}
 +
--> &bull; [[Style Dominance]] {{IdeologyIcon}}<!--{6000}
 +
-->
 +
 
 +
;[[Mechanoid]]<!--{13} 6 StatDefs
 +
-->
 +
:[[EMP Resistance]]<!--{ParentName="MechStatBase", May Require Any Of: Biotech, Anomaly; 2030}
 +
--> &bull; [[Bandwidth Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Energy Usage Multiplier]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Wastepacks Per Recharge]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000}
 +
--> &bull; [[Control Taking Time]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2010}
 +
--> &bull; [[Repair Energy Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2020}
 +
-->
 +
 
 +
;[[Meditation]]<!--{13} 2 StatDefs
 +
-->
 +
:[[Meditation Psyfocus Bonus]]<!--{ParentName="MeditationFocusBase", 4010}
 +
--> &bull; [[Meditation Plant Growth Offset]] {{RoyaltyIcon}}<!--{4000}
 +
-->
 +
 +
;[[Terrain]]<!--{13} 2 StatDefs
 +
-->
 +
:[[Cleaning Time Multiplier]]<!--{-}
 +
--> &bull; [[Filth Multiplier]]<!--{-}
 +
-->
 +
 
 +
;[[Apparel]]<!--{30} 13 StatDefs
 +
-->
 +
:[[Armor - Material Effect Multiplier]]<!--{1, Always Hide}
 +
--> &bull; [[Insulation - Cold - Material Effect Multiplier]]<!--{2, Always Hide}
 +
--> &bull; [[Insulation - Heat - Material Effect Multiplier]]<!--{3, Always Hide}
 +
--> &bull; [[Equip Delay]]<!--{50}
 +
--> &bull; [[Pack Radius]]<!--{60}
 +
--> &bull; [[Shield Recharge Rate]]<!--{69}
 +
--> &bull; [[Shield Max Energy]]<!--{70}
 +
--> &bull; [[Insulation - Heat]]<!--{ParentName="InsulationBase", 89}
 +
--> &bull; [[Insulation - Cold]]<!--{ParentName="InsulationBase", 90}
 +
--> &bull; [[Armor - Heat]]<!--{ParentName="ArmorRatingBase", 98}
 +
--> &bull; [[Armor - Blunt]]<!--{ParentName="ArmorRatingBase", 99}
 +
--> &bull; [[Armor - Sharp]]<!--{ParentName="ArmorRatingBase", 100}
 +
--> &bull; [[Jump Range]] {{RoyaltyIcon}}<!--{60}
 +
-->
 +
 
 +
;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs
 +
-->
 +
:[[Damage Multiplier]]<!--{5105}
 +
--> &bull; [[Ranged Cooldown]]<!--{5106}
 +
--> &bull; [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107}
 +
--> &bull; [[Accuracy (Medium)]]<!--{ParentName="AccuracyBase", 5108}
 +
--> &bull; [[Accuracy (Short)]]<!--{ParentName="AccuracyBase", 5109}
 +
--> &bull; [[Accuracy (Close)]]<!--{ParentName="AccuracyBase", 5110}
 +
-->
 +
 
 +
;[[Weapon]] ([[Melee weapons|Melee]])<!--{48} 3 StatDefs
 +
-->
 +
:[[Melee Damage Multiplier]]<!--{5008}
 +
--> &bull; [[Melee Weapon Average Armor Penetration]]<!--{5009, For Information Only}
 +
--> &bull; [[Melee Damage Per Second]]<!--{5010, For Information Only}
 +
-->
 +
 
 +
;[[Building]]<!--{50} 19 StatDefs
 +
-->
 +
:[[Research Speed Factor]]<!--{1000}
 +
--> &bull; [[Max Power Output]]<!--{1000}
 +
--> &bull; [[Medical Tend Quality Offset]]<!--{2000}
 +
--> &bull; [[Work Speed Factor]]<!--{3000}
 +
--> &bull; [[Work Efficiency Factor]]<!--{3000}
 +
--> &bull; [[Work To Build]]<!--{3101}
 +
--> &bull; [[Door Opening Speed]]<!--{3102}
 +
--> &bull; [[Rest Effectiveness]]<!--{4000}
 +
--> &bull; [[Immunity Gain Speed Factor]]<!--{4000}
 +
--> &bull; [[Recreation Power]]<!--{4010}
 +
--> &bull; [[Surgery Success Chance Factor]]<!--{4100}
 +
--> &bull; [[Reading Bonus]]<!--{4200}
 +
--> &bull; [[Trap Spring Chance]]<!--{5000}
 +
--> &bull; [[Trap Melee Damage]]<!--{5001}
 +
--> &bull; [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100}
 +
--> &bull; [[Assembly Speed Factor]] {{BiotechIcon}}<!--{1000}
 +
--> &bull; [[Baby Play Power]] {{BiotechIcon}}<!--{4020}
 +
--> &bull; [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110}
 +
--> &bull; [[Genetic Complexity Increase]] {{BiotechIcon}}<!--{4200, Always Hide}
 +
-->
 +
 
 +
;Ability<!--{60} 9 StatDefs
 +
-->
 +
:[[Detection Chance]]<!--{996}
 +
--> &bull; [[Goodwill Impact]]<!--{997}
 +
--> &bull; [[Effect Radius]]<!--{998}
 +
--> &bull; [[Duration]]<!--{999}
 +
--> &bull; [[Range]]<!--{1001}
 +
--> &bull; [[Psyfocus Cost]]<!--{1002}
 +
--> &bull; [[Neural Heat Gain]]<!--{1003}
 +
--> &bull; [[Casting Time]]<!--{1004}
 +
--> &bull; [[Psylink Level]]<!--{1005}
 +
-->
 +
 
 +
;[[Stuff]] Stat Factors (Multipliers when made of this) <!--{74} 8 StatDefs
 +
-->
 +
:[[Melee Cooldown]]<!--{4504}
 +
--> &bull; [[Sharp Damage]]<!--{4505}
 +
--> &bull; [[Blunt Damage]]<!--{4506}
 +
--> &bull; [[Insulation - Heat (Material Factor)]]<!--{4506}
 +
--> &bull; [[Insulation - Cold (Material Factor)]]<!--{4507}
 +
--> &bull; [[Armor - Heat (Material Factor)]]<!--{4508}
 +
--> &bull; [[Armor - Blunt (Material Factor)]]<!--{4509}
 +
--> &bull; [[Armor - Sharp (Material Factor)]]<!--{4510}
 +
-->
 +
 
 +
;[[Mechanitor]] {{BiotechIcon}}<!--{105} 9 StatDefs
 +
-->
 +
:[[Mech Bandwidth]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Control Groups]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Gestation Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Repair Distance]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Shield Distance]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Remote Shield Energy]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Repair Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Subcore Encoding Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000}
 +
--> &bull; [[Mech Work Speed Offset]] {{BiotechIcon}}<!--{5000}
 +
-->
 +
 
 +
;[[Pawn]] - <small>Combat</small><!--{110} 31 StatDefs
 +
-->
 +
:[[Stagger Time Multiplier]]<!--{1200}
 +
--> &bull; [[Ranged Cooldown Multiplier]]<!--{1205}
 +
--> &bull; [[Aiming Time]]<!--{4040}
 +
--> &bull; [[Pawn Trap Spring Chance]]<!--{4047}
 +
--> &bull; [[Incoming Damage Multiplier]]<!--{4048}
 +
--> &bull; [[Accuracy Factor (Long)]]<!--{ParentName="ShootingAccuracyFactorBase", 4046}
 +
--> &bull; [[Accuracy Factor (Medium)]]<!--{ParentName="ShootingAccuracyFactorBase", 4047}
 +
--> &bull; [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048}
 +
--> &bull; [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049}
 +
--> &bull; [[Shooting Accuracy]]<!--{4050}--> (<small><!--
 +
-->[[Shooting Accuracy Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Shooting Accuracy Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 +
--> &bull; [[Mortar Miss Radius Multiplier]]<!--{4060}
 +
--> &bull; [[Melee Armor Penetration]]<!--{4100, For Information Only}
 +
--> &bull; [[Melee Dodge Chance]]<!--{4100}--> (<small><!--
 +
-->[[Melee Dodge Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Night|Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Dodge Chance Outdoors Day|Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 +
--> &bull; [[Melee Hit Chance]]<!--{4100}--> (<small><!--
 +
-->[[Melee Hit Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--> &bull; [[Melee Hit Chance Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide}
 +
--></small>)<!--
 +
--> &bull; [[Melee DPS]]<!--{5100, For Information Only}
 +
--> &bull; [[Melee Damage Factor]]<!--{5200}
 +
--> &bull; [[Melee Cooldown]]<!--{5201}
 +
--> &bull; [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000}
 +
--> &bull; [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide}
 +
-->
 +
 
 +
;[[Pawn]] - <small>Social</small><!--{120} 13 StatDefs
 +
-->
 +
:[[Bond Chance Factor]]<!--{1890}
 +
--> &bull; [[Train Animal Chance]]<!--{1900}
 +
--> &bull; [[Tame Animal Chance]]<!--{1901}
 +
--> &bull; [[Arrest Success Chance]]<!--{2000}
 +
--> &bull; [[Pawn Beauty]]<!--{2000}
 +
--> &bull; [[Social Impact]]<!--{2000}
 +
--> &bull; [[Drug Sell Price Improvement]]<!--{2560}
 +
--> &bull; [[Trade Price Improvement]]<!--{2599}
 +
--> &bull; [[Negotiation Ability]]<!--{2600}
 +
--> &bull; [[Suppression Power]] {{IdeologyIcon}}<!--{-}
 +
--> &bull; [[Conversion Power]] {{IdeologyIcon}}<!--{1901}
 +
--> &bull; [[Slave Suppression Fall Rate]] {{IdeologyIcon}}<!--{2200}
 +
--> &bull; [[Animal Products Price Improvement]] {{IdeologyIcon}}<!--{2570}
 +
-->
 +
 
 +
;[[Pawn]] - <small>Misc</small><!--{130} 2 StatDefs
 +
-->
 +
:[[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900}
 +
--> &bull; [[Growth Vat Occupant Speed]] {{BiotechIcon}}<!--{1850}
 +
-->
 +
 
 +
;[[Pawn]] - <small>Work</small><!--{140} 36 StatDefs
 +
-->
 +
:[[Cleaning Speed Multiplier]]<!--{2500}
 +
--> &bull; [[Butchery Speed]]<!--{ParentName="ButcherySpeedBase", 4500}
 +
--> &bull; [[Mechanoid Shredding Speed]]<!--{ParentName="ButcherySpeedBase", 4500}
 +
--> &bull; [[Hunting Stealth]]<!--{4500}
 +
--> &bull; [[Research Speed]]<!--{ParentName="IntellectualSkillBase", 4500}
 +
--> &bull; [[Smelting Speed]]<!--{4500}
 +
--> &bull; [[Smoothing Speed]]<!--{4500}
 +
--> &bull; [[Animal Gather Speed]]<!--{4501}
 +
--> &bull; [[Animal Gather Yield]]<!--{4502}
 +
--> &bull; [[Drug Cooking Speed]]<!--{4510}
 +
--> &bull; [[Drug Synthesis Speed]]<!--{4511}
 +
--> &bull; [[Butchery Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520}
 +
--> &bull; [[Mechanoid Shredding Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520}
 +
--> &bull; [[Cooking Speed]]<!--{4541}
 +
--> &bull; [[Food Poison Chance]]<!--{4542}
 +
--> &bull; [[Plant Work Speed]]<!--{4550}
 +
--> &bull; [[Plant Harvest Yield]]<!--{4551}
 +
--> &bull; [[Drug Crop Harvest Yield]]<!--{4552}
 +
--> &bull; [[Reading Speed]]<!--{4600}
 +
--> &bull; [[Repair Success Chance]]<!--{4600}
 +
--> &bull; [[Construct Success Chance]]<!--{4601}
 +
--> &bull; [[Construction Speed]]<!--{4602}
 +
--> &bull; [[Medical Tend Speed]]<!--{4650}
 +
--> &bull; [[Medical Tend Quality]]<!--{4651}
 +
--> &bull; [[Medical Operation Speed]]<!--{4652}
 +
--> &bull; [[Medical Surgery Success Chance]]<!--{4653}
 +
--> &bull; [[Mining Speed]]<!--{4900}
 +
--> &bull; [[Deep Drilling Speed]]<!--{4901}
 +
--> &bull; [[Mining Yield]]<!--{4902}
 +
--> &bull; [[General Labor Speed]]<!--{4999}
 +
--> &bull; [[Global Work Speed]]<!--{5000}
 +
--> &bull; [[Hacking Speed]] {{IdeologyIcon}}<!--{4510}
 +
--> &bull; [[Pruning Speed]] {{IdeologyIcon}}<!--{-}
 +
--> &bull; [[Activity Suppression Speed]] {{AnomalyIcon}}<!--{209}
 +
--> &bull; [[Study Efficiency]] {{AnomalyIcon}}<!--{210}
 +
--> &bull; [[Entity Study Rate]] {{AnomalyIcon}}<!--{ParentName="IntellectualSkillBase", 211}
 +
-->
 +
 
 +
;[[Psychic rituals|Psychic Ritual]] {{AnomalyIcon}}<!--{500} 2 StatDefs
 +
-->
 +
:[[Psychic Ritual Quality]] {{AnomalyIcon}}<!--{-}
 +
--> &bull; [[Psychic Ritual Quality Offset]] {{AnomalyIcon}}<!--{-}
 +
-->
 +
 
 +
;[[Containment]] {{AnomalyIcon}}<!--{600} 3 StatDefs
 +
-->
 +
:[[Cold Containment Bonus]] {{AnomalyIcon}}<!--{-}
 +
--> &bull; [[Containment Strength]] {{AnomalyIcon}}<!--{-}
 +
--> &bull; [[Minimum Containment Strength]] {{AnomalyIcon}}<!--{9999}
 +
-->
 +
 
 +
;Hidden<!--{-} Not a game defined category, 1 StatDef
 
-->
 
-->
<!-- Color Guide:
+
:[[Bed Hunger Rate Multiplier]]<!--{-, Always Hide}
(0.7, 0.7, 0.7),
 
(0.5, 0.5, 0.5),
 
(0.6, 0.6, 0.6),
 
(104, 120, 119) drab dark blue,
 
(119, 145, 121) drab light green,
 
(106, 120, 104) drab dark green,
 
(106, 120, 104) drab dark green,
 
(140, 140, 119) tan,
 
(99, 87, 67) muted brown,
 
(128, 116, 84) light brown,
 
(107, 94, 64) mid brown,
 
(77, 66, 45) dark brown,
 
cloth upperhead,
 
cloth torso,
 
cloth legs
 
 
-->
 
-->
! Imperial citizen
 
| [[File:Imperial citizen.png]] || 30 || 100% || - || 200~1000 || 0% headgear chance; {{Tag List|value=1000|tags|IndustrialBasic}}; Disallowed: {{Tag List|tags|Western}} || - || - || 65 max || 8% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple}} || - || - || 1~3 || 10~17 || - || Race: Human; Default Faction: Empire; min title: Freeholder; Backstories: Imperial Common, Imperial Fighter, Cryptosleep (8% Commonality); Not Fighter; Disallowed Traits: Nudist; Xenotypes: 20% Neanderthal, 10% Hussar, 10% Genie
 
|-
 
|}</li></div>
 
  
=== Refugees ===
+
</div>
<div><li style="display: inline-table;">
+
</div>
{| {{STDT| c_01 text-center}}
+
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
+
<div class="mw-collapsible">
|-
+
 
<!--
+
=== Stats Ask Query ===
! Refugee base
+
<div class="mw-collapsible-content">
| || || || || || {{Tag List|value=|tags|}} || || {{Tag List|value=|weaponTags|}} || || || || {{Tag List|value=|techHediffsTags|}} || 12% || 2.55 Nutrition || || || 10% || Race: Human; Default Faction: Outlander Refugee; Backstories: Cryptosleep (5% Commonality); 2.5% Highmate
+
;Basics - <small>Important</small>
|-
+
:{{#ask:
-->
+
[[Category:Stats - Basics Important]]
! Refugee
+
| format = template
| [[File:Refugee.png]] || 35 || 20 - 60% || Poor || 90~280 || 20% headgear chance; {{Tag List|value=280|tags|IndustrialBasic}} || 60~200 || {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 10% 30~70 {{Icon small|Silver}} or 1 {{Icon small|Medicine}} || 0~1 || 8~14 || 10% || Race: Human; Default Faction: Outlander Refugee; Backstories: Cryptosleep (5% Commonality); 2.5% Highmate
+
| template = DLC Icons
|-
+
| link = none
|}</li></div>
+
| sort by = From DLC, Display Priority In Category, Name
 +
| sep = &#32;&bull;&#32;
 +
}}
 +
 
 +
;Basics - <small>Non Pawn Important</small>
 +
:{{#ask:
 +
[[Category:Stats - Basics Non Pawn Important]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sort by = From DLC, Display Priority In Category, Name
 +
| sep = &#32;&bull;&#32;
 +
}}
 +
 
 +
;Basics
 +
:{{#ask:
 +
[[Category:Stats - Basics]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sort by = From DLC, Display Priority In Category, Name
 +
| limit = 200
 +
| sep = &#32;&bull;&#32;
 +
}}
 +
 
 +
;Basics - <small>Pawn</small>
 +
:{{#ask:
 +
[[Category:Stats - Pawn]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sort by = From DLC, Display Priority In Category, Name
 +
| sep = &#32;&bull;&#32;
 +
}}
 +
 
 +
;Basics - <small>Non Pawn</small>
 +
:{{#ask:
 +
[[Category:Stats - Non Pawn]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sort by = From DLC, Display Priority In Category, Name
 +
| sep = &#32;&bull;&#32;
 +
}}
 +
 
 +
;Mechanoid
 +
:{{#ask:
 +
[[Category:Stats - Mechanoid]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Meditation
 +
:{{#ask:
 +
[[Category:Stats - Meditation]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Terrain
 +
:{{#ask:
 +
[[Category:Stats - Terrain]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Apparel
 +
:{{#ask:
 +
[[Category:Stats - Apparel]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Weapon (Ranged)
 +
:{{#ask:
 +
[[Category:Stats - Weapon (Ranged)]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Weapon (Melee)
 +
:{{#ask:
 +
[[Category:Stats - Weapon (Melee)]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Building
 +
:{{#ask:
 +
[[Category:Stats - Building]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Ability
 +
:{{#ask:
 +
[[Category:Stats - Ability]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Stuff Stat Factors (Multipliers when made of this)
 +
:{{#ask:
 +
[[Category:Stats - Stuff Stat Factors]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Mechanitor
 +
:{{#ask:
 +
[[Category:Stats - Mechanitor]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Pawn - Combat
 +
:{{#ask:
 +
[[Category:Stats - Pawn Combat]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Pawn - Social
 +
:{{#ask:
 +
[[Category:Stats - Pawn Social]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Pawn - Misc
 +
:{{#ask:
 +
[[Category:Stats - Pawn Misc]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Pawn - Work
 +
:{{#ask:
 +
[[Category:Stats - Pawn Work]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Psychic Ritual
 +
:{{#ask:
 +
[[Category:Stats - Psychic Ritual]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
 
 +
;Containment
 +
:{{#ask:
 +
[[Category:Stats - Containment]]
 +
| format = template
 +
| template = DLC Icons
 +
| link = none
 +
| sep = &#32;&bull;&#32;
 +
| sort by = From DLC, Display Priority In Category, Name
 +
}}
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible mw-collapsed">
 +
 
 +
=== Stats Nav ===
 +
<div class="mw-collapsible-content">
 +
 
 +
<div class="mw-collapsible">
 +
==== normal ====
 +
<div class="mw-collapsible-content">
 +
{{Nav|stats}}
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible">
 +
==== wide ====
 +
<div class="mw-collapsible-content">
 +
{{Nav|stats|wide}}
 +
</div>
 +
</div>
 +
 
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible mw-collapsed">
 +
 
 +
== Merged Stat Subpages ==
 +
<div class="mw-collapsible-content">
 +
{| id="Merged Stat Subpages Table" {{STDT|sortable}}
 +
! DefName<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category
 +
<!-- BasicsImportant -->
 +
<!-- BasicsPawnImportant -->
 +
<!-- BasicsNonPawnImportant -->
 +
<!-- Basics -->
 +
<!-- BasicsPawn -->
 +
<!-- BasicsNonPawn -->
 +
{{:Stat/Core Basics General}}
 +
{{:Stat/Core Basics Special}}
 +
<!-- AnimalProductivity -->
 +
<!-- Terrain -->
 +
<!-- Meditation -->
 +
<!-- Mechanoid -->
 +
<!-- Apparel -->
 +
{{:Stat/Core Apparel}}
 +
<!-- Implant -->
 +
<!-- Drug -->
 +
<!-- Weapon -->
 +
<!-- Weapon_Ranged -->
 +
{{:Stat/Core Weapons Ranged}}
 +
<!-- Weapon_Melee -->
 +
{{:Stat/Core Weapons Melee}}
 +
<!-- Building -->
 +
{{:Stat/Core Building Special}}
 +
<!-- Ability -->
 +
{{:Stat/Core Abilities}}
 +
<!-- EquippedStatOffsets -->
 +
<!-- StuffStatFactors -->
 +
<!-- StuffStatOffsets -->
 +
<!-- StuffOfEquipmentStatFactors -->
 +
{{:Stat/Core Stuff}}
 +
<!-- Surgery -->
 +
<!-- CapacityEffects -->
 +
<!-- Mechanitor -->
 +
<!-- DrugAddiction -->
 +
<!-- PawnCombat -->
 +
{{:Stat/Core Pawns Combat}}
 +
<!-- PawnSocial -->
 +
{{:Stat/Core Pawns Social}}
 +
<!-- PawnMisc -->
 +
{{:Stat/Core Pawns General}}
 +
<!-- PawnWork -->
 +
{{:Stat/Core Pawns Work General}}
 +
{{:Stat/Core Pawns Work Medical}}
 +
{{:Stat/Core Pawns Work Recipes}}
 +
<!-- Genetics -->
 +
<!-- PsychicRituals -->
 +
<!-- Containment -->
 +
<!-- Serum -->
 +
<!-- Source -->
 +
|}
 +
</div>
 +
</div>
 +
 
 +
<div class="mw-collapsible mw-collapsed">
 +
 
 +
== Stat Graphs ==
 +
<div class="mw-collapsible-content">
 +
=== Cooking Speed ===
 +
* '''Post Process Curve:'''
 +
** '''Points:'''
 +
*** (-20, 0.01)
 +
*** (0, 0.4)
 +
*** (20, 1.6)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Cooking Skill Points|yAxisTitle=Cooking Speed Multiplier|type=line|x=-20, 0, 20|y=0.01, 0.4, 1.6|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Market Value ===
 +
==== Item Hit Points ====
 +
* '''Parts:'''
 +
** '''StatPart_Health:'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (0.0, 0.0)
 +
***** (0.5, 0.1)
 +
***** (0.6, 0.5)
 +
***** (0.9, 1.0)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Hit Point Percentage|yAxisTitle=Sell Price Multiplier|type=line|x=0.0, 0.5, 0.6, 0.9|y=0.0, 0.1, 0.5, 1.0|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
==== Pawn Age ====
 +
* '''Parts:'''
 +
** '''StatPart_Age:''' {{BiotechIcon}}
 +
*** Use Biological Years: '''{{Good|true}}'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (3,0.5)
 +
***** (13,0.9)
 +
***** (18,1)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Sell Price Multiplier|type=line|x=3, 13, 18|y=0.5, 0.9, 1|xAxisMin=3|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Surgery Success Chance Factor ===
 +
* '''Parts:'''
 +
** '''StatPart_Glow:'''
 +
*** '''Factor From Glow Curve:'''
 +
**** '''Points:'''
 +
***** (0,0.75)
 +
***** (0.50,1.00)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Surgery Success Chance Multiplier|type=line|x=0, 0.50|y=0.75, 1.00|yAxisMin=0.75|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Melee Hit Chance ===
 +
==== Post Process Curve ====
 +
* '''Post Process Curve:'''
 +
** '''Points:'''
 +
*** (-20, 0.05)
 +
*** (-10, 0.10)
 +
*** (0.0, 0.50)
 +
*** (10, 0.80)
 +
*** (20, 0.90)
 +
*** (40, 0.96)
 +
*** (60, 0.98)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Melee Skill Points|yAxisTitle=Melee Hit Chance Multiplier|type=line|x=-20, -10, 0.0, 10, 20, 40, 60|y=0.05, 0.10, 0.50, 0.80, 0.90, 0.96, 0.98|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
==== Pawn Age ====
 +
* '''Parts:'''
 +
** '''StatPart_Age:''' {{BiotechIcon}}
 +
*** Use Biological Years: '''{{Good|true}}'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (4,0.05)
 +
***** (12,0.8)
 +
***** (13,1)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Melee Hit Chance Multiplier|type=line|x=4, 12, 13|y=0.05, 0.8, 1|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Melee Dodge Chance ===
 +
* '''Post Process Curve:'''
 +
** '''Points:'''
 +
*** (5, 0)
 +
*** (20, 0.30)
 +
*** (60, 0.50)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Melee Skill Points|yAxisTitle=Melee Dodge Chance Percentage|type=line|x=5, 20, 60|y=0, 0.30, 0.50|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Shooting Accuracy ===
 +
* '''Post Process Curve:'''
 +
** '''Points:'''
 +
*** (-20, 0.70)
 +
*** (-10, 0.80)
 +
*** (-6, 0.83)
 +
*** (-4, 0.85)
 +
*** (-2, 0.87)
 +
*** (0, 0.89)
 +
*** (2, 0.93)
 +
*** (4, 0.94)
 +
*** (6, 0.95)
 +
*** (8, 0.96)
 +
*** (10, 0.97)
 +
*** (12, 0.975)
 +
*** (14, 0.98)
 +
*** (16, 0.98333)
 +
*** (18, 0.98666)
 +
*** (20, 0.99)
 +
*** (22, 0.9925)
 +
*** (26, 0.995)
 +
*** (30, 0.9965)
 +
*** (40, 0.998)
 +
*** (60, 0.999)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Shooting Skill Points|yAxisTitle=Shooting Accuracy Multiplier|type=line|x=-20, -10, -6, -4, -2, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 26, 30, 40, 60|y=0.70, 0.80, 0.83, 0.85, 0.87, 0.89, 0.93, 0.94, 0.95, 0.96, 0.97, 0.975, 0.98, 0.98333, 0.98666, 0.99, 0.9925, 0.995, 0.9965, 0.998, 0.999|yAxisMin=0.70|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Aiming Time ===
 +
* '''Parts:'''
 +
** '''StatPart_Age:''' {{BiotechIcon}}
 +
*** Use Biological Years: '''{{Good|true}}'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (4,1.8)
 +
***** (12,1.1)
 +
***** (13,1)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Aiming Time Multiplier|type=line|x=4, 12, 13|y=1.8, 1.1, 1|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Move Speed ===
 +
* '''Parts:'''
 +
** '''StatPart_Glow:'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Factor From Glow Curve:'''
 +
**** '''Points:'''
 +
***** (0,0.80)
 +
***** (0.30,1.00)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Move Speed Multiplier|type=line|x=0, 0.30|y=0.80, 1.00|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Immunity Gain Speed ===
 +
* '''Parts:'''
 +
** '''StatPart_Age:'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (0.65,1)
 +
***** (0.8,0.95)
 +
***** (1.0,0.9)
 +
***** (1.2,0.8)
 +
***** (1.5,0.5)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age / Life Expectancy (80 for Humans)|yAxisTitle= Immunity Gain Speed Multiplier|type=line|x=0.65, 0.8, 1.0, 1.2, 1.5|y=1, 0.95, 0.9, 0.8, 0.5|xAxisMin=0.65|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Meat Amount ===
 +
==== Malnutrition ====
 +
* '''Parts:'''
 +
** '''StatPart_Malnutrition:'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (0, 1)
 +
***** (1, 0.4)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Malnutrition Percentage|yAxisTitle=Meat Amount Multiplier|type=line|xType=number|x=0, 1|y=1, 0.4|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
==== Post Process Curve ====
 +
* '''Post Process Curve:'''
 +
** '''Points:'''
 +
*** (0,0)
 +
*** (5,14)
 +
*** (40,40)
 +
*** (100000,100000)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Meat Amount Before Curve|yAxisTitle=Meat Amount After Curve|type=line|x=0, 5, 40, 100000|y=0, 14, 40, 100000|xAxisMax=100|yAxisMax=100|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Leather Amount ===
 +
* '''Post Process Curve:'''
 +
** '''Points:'''
 +
*** (0,0)
 +
*** (5,14)
 +
*** (40,40)
 +
*** (100000,100000)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Leather Amount Before Curve|yAxisTitle=Leather Amount After Curve|type=line|x=0, 5, 40, 100000|y=0, 14, 40, 100000|xAxisMax=100|yAxisMax=100|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Arrest Success Chance ===
 +
* '''Parts:'''
 +
** '''StatPart_Age:''' {{BiotechIcon}}
 +
*** Use Biological Years: '''{{Good|true}}'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (3, 0.05)
 +
***** (13, 0.8)
 +
***** (18, 1)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Arrest Success Chance Multiplier|type=line|x=3, 13, 18|y=0.05, 0.8, 1|xAxisMin=3|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Global Work Speed ===
 +
==== Light Level ====
 +
* '''Parts:'''
 +
** '''StatPart_Glow:'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Factor From Glow Curve:'''
 +
**** '''Points:'''
 +
***** (0,0.80)
 +
***** (0.30,1.00)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Global Work Speed Multiplier|type=line|x=0, 0.30|y=0.80, 1.00|interpolate=monotone|xGrid=|yGrid=}}
 +
*** Ignore If Incapable Of Sight: '''{{Good|true}}'''
 +
*** Ignore If Prefers Darkness: '''{{Good|true}}'''
 +
 
 +
==== Pawn Age ====
 +
** '''StatPart_Age:''' {{BiotechIcon}}
 +
*** Use Biological Years: '''{{Good|true}}'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (4,0.2)
 +
***** (12,0.8)
 +
***** (18,1)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Global Work Speed Multiplier|type=line|x=4, 12, 18|y=0.2, 0.8, 1|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Hunting Stealth ===
 +
* '''Post Process Curve:'''
 +
** '''Points:'''
 +
*** (0.0, 0.0)
 +
*** (0.1, 0.5)
 +
*** (0.2, 0.75)
 +
*** (0.5, 0.80)
 +
*** (1.0, 0.90)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Hunting Stealth Before Curve|yAxisTitle=Hunting Stealth After Curve|type=line|x=0.0, 0.1, 0.2, 0.5, 1.0|y=0.0, 0.5, 0.75, 0.80, 0.90|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Reading Speed ===
 +
* '''Parts:'''
 +
** '''StatPart_Age:''' {{BiotechIcon}}
 +
*** Use Biological Years: '''{{Good|true}}'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (3,0.05)
 +
***** (13,1)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Reading Speed Multiplier|type=line|x=3, 13|y=0.05, 1|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Medical Tend Quality ===
 +
* '''Post Process Curve:'''
 +
** '''Points:'''
 +
*** (0, 0)
 +
*** (1.0, 1.0)
 +
*** (2.0, 1.5)
 +
*** (4.0, 2.0)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Medical Tend Quality Before Curve|yAxisTitle=Medical Tend Quality After Curve|type=line|x=0, 1.0, 2.0, 4.0|y=0, 1.0, 1.5, 2.0|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Meditation Plant Growth Offset ===
 +
* '''Parts:'''
 +
** '''StatPart_ArtificialBuildingsNearbyOffset:'''
 +
*** Radius: '''34.9'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (0,  0.0)
 +
***** (5,  -0.08)
 +
***** (10, -0.15)
 +
***** (50, -0.3)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Number of Nearby Artificial Buildings|yAxisTitle=Meditation Plant Growth Offset|type=line|x=0, 5, 10, 50|y=0.0, -0.08, -0.15, -0.3|yAxisMin=-0.3|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Slave Suppression Fall Rate ===
 +
* '''Parts:'''
 +
** '''StatPart_Terror'''
 +
** '''StatPart_GearStatOffset:'''
 +
*** Apparel Stat: '''SlaveSuppressionOffset'''
 +
*** Subtract: '''{{Good|true}}'''
 +
** '''StatPart_AgeOffset{{BiotechIcon}}:'''
 +
*** Use Biological Years: '''{{Good|true}}'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (3, -0.5)
 +
***** (13, -0.3)
 +
***** (16, 0)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Slave Suppression Offset|type=line|x=3, 13, 16|y=-0.5, -0.3, 0|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Shooting Accuracy Multiplier (Child) ===
 +
* '''Parts:'''
 +
** '''StatPart_Age:'''
 +
*** Use Biological Years: '''{{Good|true}}'''
 +
*** Humanlike Only: '''{{Good|true}}'''
 +
*** '''Curve:'''
 +
**** '''Points:'''
 +
***** (4,0.95)
 +
***** (12,0.98)
 +
***** (13,1)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Shooting Accuracy Multiplier|type=line|x=4, 12, 13|y=0.95, 0.98, 1|interpolate=monotone|xGrid=|yGrid=}}
 +
 
 +
=== Fertility ===
 +
==== Male ====
 +
* '''Parts:'''
 +
** '''StatPart_FertilityByGenderAge:'''
 +
*** '''Male Fertility Age Factor:'''
 +
**** '''Points:'''
 +
***** (14, 0)
 +
***** (18, 1)
 +
***** (50, 1)
 +
***** (90, 0)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Male Age (Biological)|yAxisTitle=Fertility Multiplier|type=line|yType=number|x=14, 18, 50, 90|y=0, 1, 1, 0|interpolate=monotone|xGrid=|yGrid=}}
  
</div>
+
==== Female ====
 +
** '''Female Fertility Age Factor:'''
 +
**** '''Points:'''
 +
***** (14, 0)
 +
***** (20, 1)
 +
***** (28, 1)
 +
***** (35, 0.5)
 +
***** (40, 0.1)
 +
***** (45, 0.02)
 +
***** (50, 0)
 +
{{Graph:Chart|width=400|height=200|xAxisTitle=Female Age (Biological)|yAxisTitle=Fertility Multiplier|type=line|x=14, 20, 28, 35, 40, 45, 50|y=0, 1, 1, 0.5, 0.1, 0.02, 0|interpolate=monotone|xGrid=|yGrid=}}
 +
</div>
 
</div>
 
</div>
  
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
== {{IdeologyIcon}} Ideology ==
+
 
 +
== Stat Categories ==
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
=== Special ===
+
{| id="Stat Categories" {{STDT|sortable}}
<div><li style="display: inline-table;">
+
! Def Name !! Label !! Display<br />Order !! Display<br />All By<br />Default !! # Of Stats !! Source
{| {{STDT| c_01 text-center}}
+
<!-- Core StatCategories -->
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
+
<!--================ General ================-->
|-
+
|-
! Beggar
+
| Basics
| [[File:Beggar.png]] || 35 || 10 - 30% || Awful || 45~190 || 20% headgear chance, {{Tag List|value=190|tags|IndustrialBasic}} || 60~200 || {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Awful}} || 10% 10~25 {{Icon small|Silver}} or 1 {{Icon small|Medicine}} || 0~1 || 4~8 || -
+
! Basics
|-
+
| 10
! Pilgrim
+
| {{Good|true}}
| [[File:Pilgrim.png]] || 35 || 10 - 30% || Awful || 80~250 || 20% headgear chance, {{Tag List|value=250|tags|IndustrialBasic}} || 80~250 || {{Tag List|value=250|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Awful}} || 10% 10~25 {{Icon small|Silver}} or 1 {{Icon small|Medicine}} || 0~1 || 4~8 || -
+
| 9
|-
+
| Core - General
! Well-equipped traveler
+
|-
| [[File:Well-equipped traveler.png]] || 70 || 100% || Excellent || 300~600 || 20% headgear chance, {{Tag List|value=600|tags|IndustrialBasic}} || 400~600 || {{Tag List|value=600|weaponTags|IndustrialGunAdvanced}} || Any || 15% || 500~1000 || {{Tag List|value=1000|techHediffsTags|Advanced}} || 10% 50~100 {{Icon small|Silver}} or 3 {{Icon small|Medicine}} || 3~5 || 30~40 || -
+
| BasicsImportant
|-
+
! Basics
|}</li></div>
+
| 1
+
| {{Good|true}}
=== Work Sites ===
+
| 3
<div><li style="display: inline-table;">
+
| Core - General
{| {{STDT| c_01 text-center}}
+
|-
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
+
| BasicsPawnImportant
<!--
+
! Basics
! Tribal base
+
| 2
| - || - || - || - || - || {{Tag List|tags|Neolithic}} || - || - || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || - || - || -
+
| {{Bad|false}}
|-
+
| 0
! Outlander base
+
| Core - General
| - || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || - || - || - || - || - || - || 5% || 2.55 Nutrition || - || - || Backstory: 5% Cryptosleep
+
|-
|-
+
| BasicsNonPawnImportant
-->
+
! Basics
|-
+
| 2
! Tribal miner
+
| {{Bad|false}}
| [[File:Tribal miner.png]] || 35 || 10 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicMeleeBasic|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~2 || 17~27 || Backstory: child = Tribal, adult = Tribal miner, not fighter
+
| 4
|-
+
| Core - General
! Outlander miner
+
|-
| [[File:Outlander miner.png]] || 40 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~125 || {{Tag List|value=125|weaponTags|Gun|MedievalMeleeBasic}} || Any || 80% || 1000~1000 || Max 1 {{Tag List|value=1000|techHediffsTags|DrillArm}} || 5% || 2.55 Nutrition || 1~2 || 10~17 || Backstory: Adult = Miner
+
| BasicsPawn
|-
+
! Basics
! Outlander hunter
+
| 11
| [[File:Outlander hunter.png]] || 52 || 20 - 200% || Poor || 200~400 || 40% headgear chance, Required: {{Icon small|Tailcap}}, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 140~250 || {{Tag List|value=250|weaponTags|Gun}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~2 || 10~17 || Backstory: Adult = Hunter
+
| {{Bad|false}}
|-
+
| 38
! Tribal logger
+
| Core - General
| [[File:Tribal logger.png]] || 40 || 50 - 180% || Poor || 180~350 || Required: {{Icon small|Shadecone}}, {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicMeleeBasic|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~2 || 17~27 || Backstories: Child = Tribal, Adult = Tribal logger, not fighter
+
|-
|-
+
| BasicsNonPawn
! Outlander logger
+
! Basics
| [[File:Outlander logger.png]] || 35 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~125 || {{Tag List|value=125|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~2 || 10~17 || Backstories: Adult = Logger, not fighter
+
| 12
|-
+
| {{Bad|false}}
! Tribal farmer
+
| 11
| [[File:Tribal farmer.png]] || 35 || 50 - 180% || Poor || 180~350 || Required: {{Icon small|Shadecone}}, {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicMeleeBasic|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~2 || 17~27 || Backstories: Child = Tribal, Adult = Tribal farmer, not fighter
+
| Core - General
|-
+
|-
! Outlander farmer
+
| AnimalProductivity
| [[File:outlander farmer.png]] || 35 || 20 - 200% || Poor || 200~400 || 40% headgear chance, Required: {{Icon small|Cowboy hat}}, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~125 || {{Tag List|value=125|weaponTags|Gun|MedievalMeleeBasic}} || Any || 80% || 1000~1000 || Max 1 {{Tag List|value=1000|techHediffsTags|FieldHand}} || 5% || 2.55 Nutrition || 1~2 || 10~17 || Backstories: Adult = Farmer, not fighter
+
! animal productivity
|-
+
| 13
|}</li></div>
+
| {{Bad|false}}
 +
| 0
 +
| Core - General
 +
|-
 +
| Source
 +
! content source
 +
| 999
 +
| {{Bad|false}}
 +
| 0
 +
| Core - General
 +
<!--================ Non-pawn ================-->
 +
|-
 +
| Apparel
 +
! Apparel
 +
| 30
 +
| {{Bad|false}}
 +
| 13
 +
| Core - Non-pawn
 +
|-
 +
| Implant
 +
! Implant
 +
| 30
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Non-pawn
 +
|-
 +
| Weapon
 +
! Weapon
 +
| 40
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Non-pawn
 +
|-
 +
| Weapon_Ranged
 +
! Weapon (ranged)
 +
| 44
 +
| {{Bad|false}}
 +
| 6
 +
| Core - Non-pawn
 +
|-
 +
| Weapon_Melee
 +
! Weapon (melee)
 +
| 48
 +
| {{Bad|false}}
 +
| 3
 +
| Core - Non-pawn
 +
|-
 +
| Building
 +
! Building
 +
| 50
 +
| {{Bad|false}}
 +
| 19
 +
| Core - Non-pawn
 +
|-
 +
| Ability
 +
! Ability
 +
| 60
 +
| {{Bad|false}}
 +
| 9
 +
| Core - Non-pawn
 +
|-
 +
| Drug
 +
! Drug
 +
| 30
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Non-pawn
 +
|-
 +
| DrugAddiction
 +
! drug addiction
 +
| 110
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Non-pawn
 +
|-
 +
| Terrain
 +
! terrain
 +
| 13
 +
| {{Bad|false}}
 +
| 2
 +
| Core - Non-pawn
 +
<!--=============== Virtual categories ==============-->
 +
|-
 +
| EquippedStatOffsets
 +
! Offsets when equipped
 +
| 70
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Virtual category
 +
|-
 +
| StuffStatFactors
 +
! Multipliers when made of this
 +
| 74
 +
| {{Good|true}}
 +
| 8
 +
| Core - Virtual category
 +
|-
 +
| StuffStatOffsets
 +
! Offsets when made of this
 +
| 77
 +
| {{Good|true}}
 +
| 0
 +
| Core - Virtual category
 +
|-
 +
| StuffOfEquipmentStatFactors
 +
! Multipliers when equipment made of this
 +
| 80
 +
| {{Good|true}}
 +
| 0
 +
| Core - Virtual category
 +
|-
 +
| Surgery
 +
! Surgical
 +
| 90
 +
| {{Good|true}}
 +
| 0
 +
| Core - Virtual category
 +
|-
 +
| CapacityEffects
 +
! effects
 +
| 100
 +
| {{Good|true}}
 +
| 0
 +
| Core - Virtual category
 +
<!--================ Pawn ================-->
 +
|-
 +
| PawnCombat
 +
! Combat
 +
| 110
 +
| {{Bad|false}}
 +
| 31
 +
| Core - Pawn
 +
|-
 +
| PawnSocial
 +
! Social
 +
| 120
 +
| {{Bad|false}}
 +
| 13
 +
| Core - Pawn
 +
|-
 +
| PawnMisc
 +
! Misc
 +
| 130
 +
| {{Bad|false}}
 +
| 2
 +
| Core - Pawn
 +
|-
 +
| PawnWork
 +
! Work
 +
| 140
 +
| {{Bad|false}}
 +
| 36
 +
| Core - Pawn
 +
<!--================ Misc ================-->
 +
|-
 +
| Meditation
 +
! Meditation
 +
| 13
 +
| {{Good|true}}
 +
| 2
 +
| Core - Misc
 +
|-
 +
| Genetics
 +
! Genetics
 +
| 200
 +
| {{Bad|false}}
 +
| 0
 +
| Core - Misc
 +
|-
 +
| Mechanoid
 +
! Mechanoid
 +
| 13
 +
| {{Good|true}}
 +
| 6
 +
| Core - Misc
 +
<!-- Biotech StatCategories -->
 +
|-
 +
| Mechanitor
 +
! Mechanitor
 +
| 105
 +
| {{Good|true}}
 +
| 9
 +
| Biotech
 +
<!-- Anomaly Stats_PsychicRituals -->
 +
|-
 +
| PsychicRituals
 +
! Psychic ritual
 +
| 500
 +
| {{Bad|false}}
 +
| 2
 +
| Anomaly
 +
<!-- Anomaly Stats_Containment -->
 +
|-
 +
| Containment
 +
! Containment
 +
| 600
 +
| {{Bad|false}}
 +
| 3
 +
| Anomaly
 +
<!-- Anomaly Stats_Serum -->
 +
|-
 +
| Serum
 +
! Serum
 +
| 700
 +
| {{Bad|false}}
 +
| 0
 +
| Anomaly
 +
|}
 
</div>
 
</div>
 
</div>
 
</div>
  
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
== {{BiotechIcon}} Biotech ==
 
<div class="mw-collapsible-content">
 
=== Special ===
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Combat drugs Chance !! Combat Drugs Count !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
 
|-
 
! Mechanitor
 
| [[File:Mechanitor.png]] || 85 || - || - || 0~2500 || 0% headgear chance; Required: {{Icon small|Flak vest}}, {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}}, {{Icon small|Airwire headset}}; {{Tag List|value=2500|tags|IndustrialAdvanced}} || 300~900 || Masterwork {{Tag List|value=900|weaponTags|Autopistol}} || Any || - || 1000~2000 || Required: {{Icon small|Mechlink}}; {{Tag List|value=2000|techHediffsTags|Simple|Advanced|AdvancedWeapon}} || 8% || - || 0 || 0~1 || 50% || 1~2 || 100% || Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Default Faction: Player Colony; Ignore seasons; Ignore pollution; Required work: Intellectual; Forced Traits: Recluse; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf
 
|-
 
! Basic mechanitor
 
| [[File:Basic mechanitor.png]] || 85 || - || - || 0~1000 || 0% headgear chance; {{Tag List|value=2500|tags|IndustrialAdvanced}}; Ignore seasons; Ignore pollution; || 300~900 || Masterwork {{Tag List|value=900|weaponTags|Autopistol}} || Any || - || 1000~2000 || Required: {{Icon small|Mechlink}} || 8% || - || 0 || 0~1 || 50% || 1~2 || 100% || Backstories: Cryptosleep (100% Commonality), Scientist; Race: Human; Required work: Intellectual; Disallowed Traits: Body Purist, Psychically Dull, Psychically Deaf
 
|-
 
<!--
 
! Sanguophage (base)
 
| - || 100 || - || - || - || Required: {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}} || - || - || 300~2000 (Chronological) || - || - || {{Tag List|value=|techHediffsTags|}} || 8% || - || 5~15 || 10~80 || - || - || - || Xenotype: Sanguophage; Race: Human; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
 
|-
 
-->
 
! Sanguophage
 
| [[File:Sanguophage.png]] || 100 || - || - || 500~700 || 10% headgear chance, 10% {{Tag List|tags|Cape}}, 10% {{Tag List|tags|BestowerHood}}; Required: {{Icon small|Pants}}; {{Tag List|value=700|tags|IndustrialBasic}}; Disallowed: {{Tag List|tags|Western}}; Colors: (58, 58, 58), (74, 1, 9) || 600~800 || {{Tag List|value=800|weaponTags|Gun|MedievalMeleeDecent}} || 300~2000 (Chronological) || 15% || 0~1800 || {{Tag List|value=1800|techHediffsTags|Advanced}} || 8% || 5 {{Icon small|Hemogen pack}} || 5~15 || 10~80 || 10% || 1~2 || - || Xenotype: Sanguophage; Race: Human; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
 
|-
 
! Sanguophage (player)
 
| [[File:Sanguophage player.png]] || 100 || - || - || 350~600 || 0% headgear chance; Required: {{Icon small|Duster}}, {{Icon small|Button-down shirt}}, {{Icon small|Pants}}; {{Tag List|value=600|tags|IndustrialBasic}}; Colors: (58, 58, 58) || 0 || - || 300~2000 (Chronological) || - || - || - || 8% || - || 5~15 || 10~80 || - || - || - || Xenotype: Sanguophage; Race: Human; Default Faction: Player Colony; Don't use faction xenotypes; Backstories: Cryptosleep (10% Commonality); Fighter; Required Work: Social, Violent; Disallowed Traits: Immunity
 
|-
 
! Thrall
 
| [[File:Sanguophage thrall.png]] || 100 || - || Normal || 1250~2500 || 50% headgear chance; {{Tag List|value=2500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~1000 || {{Tag List|value=100|weaponTags|IndustrialGunAdvanced|MedievalMeleeDecent}} || 55 max || 15% || 0~1800 || {{Tag List|value=1000|techHediffsTags|Advanced}} || 5% || 1 Nutrition || 2~4 || 0~1 || 10% || 1~2 || - || Race: Human; Default Faction: Sanguophages; Backstories: Cryptosleep (10% Commonality); Required Work: Violent; 0% Pregnancy Chance
 
|-
 
<!--
 
! Outlander base
 
| - || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || - || - || - || - || - || - || 5% || 2.55 Nutrition || - || - || Backstories: Cryptosleep (5% Commonality)
 
|-
 
-->
 
! Villager (child)
 
| [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter
 
|-
 
<!--
 
! Tribal base
 
| - || - || - || - || - || {{Tag List|tags|Neolithic}} || - || - || 60 max || 5% || 51 {{Icon small|Pemmican}} || - || - || - || - || - || -
 
|-
 
-->
 
! Villager (child)
 
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || - || - || -
 
|-
 
|}</li></div>
 
  
=== Impids ===
+
== Stat Bases ==
<div><li style="display: inline-table;">
+
<div class="mw-collapsible-content">
{| {{STDT| c_01 text-center}}
+
{| id="Stat Bases" {{STDT|sortable collapsible}}
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
+
! Name !! Category !! Parameters !! Additional !! Display<br />Priority<br />In<br />Category
|-
+
|- id="ButcherySpeedBase"
<!-- 19 columns; 1 bold, 18 normal:
+
! ButcherySpeedBase
! Name
+
| PawnWork
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || BWC || AI
+
|
|-
+
* Default Base Value: '''{{%|1}}'''
-->
+
* Min Value: '''{{%|0.1}}'''
<!--
+
* To String Style: '''PercentZero'''
! Archer
+
|
| [[File:Tribal archer.png]] || 45 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || Disallowed Traits: Brawler, Required Work Tags: Violent
+
* ''Stat Factors:''
|-
+
** '''[[Global Work Speed]]'''
-->
+
* '''Capacity Factors:'''
! Archer
+
** Capacity: '''[[Sight]]'''
| [[File:Impid tribal archer.png]] || 75 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|NeolithicRangedFlame}} || 80~80 || {{Tag List|value=80|weaponTags|NeolithicRangedBasic}} || 60 max || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids
+
*** Weight: '''{{%|0.4}}'''
|-
+
*** Max: '''{{%|1}}'''
<!--
+
** Capacity: '''[[Manipulation]]'''
! Hunter
+
*** Weight: '''{{%|1}}'''
| [[File:Tribal hunter.png]] || 60 || 50 - 180% || - || 200~300 || Required: [[Veil]] {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent}} || 60 max || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || - || - || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent
+
| 4500
|-
+
|- id="ButcheryEfficiencyBase"
-->
+
! ButcheryEfficiencyBase
! Hunter
+
| PawnWork
| [[File:Impid tribal hunter.png]] || 80 || 50 - 180% || - || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 100~100 || {{Tag List|value=100|weaponTags|NeolithicRangedDecent|NeolithicRangedFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 2~4 || 10~16 || - || Backstory: Child = Tribal; Adult = Tribal Hunter, Disallowed Traits: Brawler, Required Work Tags: Violent; Default Faction: Savage Tribal Impids
+
|
|-
+
* Default Base Value: '''{{%|1}}'''
<!--
+
* Min Value: '''{{%|0}}'''
! Warrior
+
* Max Value: '''{{%|1.5}}'''
| [[File:Tribal warrior.png]] || 50 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent}} || 60 max || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || - || - || - || canBeSapper, Required Work Tags: Violent
+
* To String Style: '''PercentZero'''
|-
+
|
-->
+
* '''Capacity Factors:'''
! Warrior
+
** Capacity: '''[[Sight]]'''
| [[File:Impid tribal warrior.png]] || 75 || 50 - 180% || Poor || 200~300 || Required: [[Veil]]; {{Tag List|value=300|tags|Neolithic}} || 150~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeDecent|GrenadeFlame}} || 60 max || - || - || - || 5% || 51 {{Icon small|Pemmican}} || 1~3 || 1~3 || - || canBeSapper; Required Work Tags: Violent; Default Faction: Savage Tribal Impids
+
*** Weight: '''{{%|0.4}}'''
|-
+
*** Max: '''{{%|1}}'''
<!--
+
** Capacity: '''[[Manipulation]]'''
! Penitent
+
*** Weight: '''{{%|0.9}}'''
| [[File:Tribal penitent.png]] || 40 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic}} || 60 max || 10% || Nothing || 0~1 || 10~17 || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || -
+
| 4520
|-
+
|- id="ArmorRatingBase"
-->
+
! ArmorRatingBase
! Penitent
+
| Apparel
| [[File:Impid tribal penitent.png]] || 70 || 20 - 110% || Poor || 50~100 || {{Tag List|value=100|tags|Neolithic}} || 90~150 || {{Tag List|value=150|weaponTags|NeolithicMeleeBasic|GrenadeFlame}} || 60 max || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 10% || Nothing || 0~1 || 10~17 || - || Default Faction: Savage Tribal Impids
+
|
|-
+
* Default Base Value: '''{{%|0}}'''
<!--
+
* Min Value: '''{{%|0}}'''
! Tribal child (villager)
+
* Hide At Value: '''{{%|0}}'''
| [[File:Tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || - || - || -
+
* Max Value: '''{{%|2}}'''
|-
+
* To String Style: '''PercentOne'''
-->
+
| ''StatParts'':
! Villager (child)
+
* '''''StatPart_Quality:'''''
| [[File:Impid tribal child.png]] || 30 || 50 - 180% || Poor || 180~350 || {{Tag List|value=350|tags|Neolithic}} || 0 || - || Child || 3% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 5% ||51 {{Icon small|Pemmican}} || 1~3 || 17~27 || - || Default Faction: Savage Tribal Impids
+
** Factor Awful: '''{{%|0.60}}'''
|-
+
** Factor Poor: '''{{%|0.80}}'''
|}</li></div>
+
** Factor Normal: '''{{%|1.00}}'''
 +
** Factor Good: '''{{%|1.15}}'''
 +
** Factor Excellent: '''{{%|1.30}}'''
 +
** Factor Masterwork: '''{{%|1.45}}'''
 +
** Factor Legendary: '''{{%|1.80}}'''
 +
| -
 +
|- id="InsulationBase"
 +
! InsulationBase
 +
| Apparel
 +
|
 +
* Default Base Value: '''{{%|0}}'''
 +
* Hide At Value: '''{{%|0}}'''
 +
* Min Value: '''{{%|-9999}}'''
 +
* Max Value: '''{{%|9999}}'''
 +
* To String Style: '''TemperatureOffset'''
 +
* Show On Pawns: '''{{Bad|false}}'''
 +
| ''StatParts'':
 +
* '''''StatPart_Quality:'''''
 +
** Factor Awful: '''{{%|0.8}}'''
 +
** Factor Poor: '''{{%|0.9}}'''
 +
** Factor Normal: '''{{%|1}}'''
 +
** Factor Good: '''{{%|1.1}}'''
 +
** Factor Excellent: '''{{%|1.2}}'''
 +
** Factor Masterwork: '''{{%|1.5}}'''
 +
** Factor Legendary: '''{{%|1.8}}'''
 +
** Apply To Negative Values: '''{{Good|true}}'''
 +
| -
 +
|- id="MarketValueBase"
 +
! MarketValueBase
 +
| BasicsImportant
 +
|
 +
* Worker Class: '''StatWorker_MarketValue'''
 +
* Min Value: '''{{%|0}}'''
 +
* To String Style: '''Money'''
 +
* Round To Five Over: '''200'''
 +
* Minified Thing Inherits: '''{{Good|true}}'''
 +
* Show On Untradeables: '''{{Bad|false}}'''
 +
* Scenario Randomizable: '''{{Good|true}}'''
 +
| ''StatParts'':
 +
* '''''StatPart_Quality:'''''
 +
** Factor Awful: {{Bad|'''{{%|0.5}}'''}}
 +
** Factor Poor: {{Bad|'''{{%|0.75}}'''}}
 +
** Factor Normal: '''{{%|1}}'''
 +
** Factor Good: {{Good|'''{{%|1.25}}'''}}
 +
** Max Gain Good: {{+|'''500'''}}
 +
** Factor Excellent: {{Good|'''{{%|1.5}}'''}}
 +
** Max Gain Excellent: {{+|'''1000'''}}
 +
** Factor Masterwork: {{Good|'''{{%|2.5}}'''}}
 +
** Max Gain Masterwork: {{+|'''2000'''}}
 +
** Factor Legendary: {{Good|'''{{%|5}}'''}}
 +
** Max Gain Legendary: {{+|'''3000'''}}
 +
* '''StatPart_WornByCorpse'''
 +
* '''StatPart_IsCorpseFresh'''
 +
* '''StatPart_WeaponTraitsMarketValueOffset'''
 +
* '''StatPart_Biocoded'''
 +
* '''StatPart_ReloadMarketValue'''
 +
* '''StatPart_Genes{{BiotechIcon}}'''
 +
| 2510
 +
|- id="MeditationFocusBase"
 +
! MeditationFocusBase{{RoyaltyIcon}}
 +
| -
 +
|
 +
* Format String: '''{0} / day'''
 +
* Format String Unfinalized: '''{0} / day'''
 +
* To String Style: '''PercentZero'''
 +
* Show If Mods Loaded Any: '''Royalty{{RoyaltyIcon}}'''
 +
| -
 +
| -
 +
|- id="ShootingAccuracyFactorBase"
 +
! ShootingAccuracyFactorBase
 +
| PawnCombat
 +
|
 +
* Min Value: '''{{%|0.01}}'''
 +
* Default Base Value: '''{{%|1}}'''
 +
* Hide At Value: '''{{%|1}}'''
 +
* To String Style: '''PercentZero'''
 +
* Show On Animals: '''{{Bad|false}}'''
 +
* Show Developmental Stage Filter: '''Child, Adult'''
 +
| -
 +
| -
 +
|- id="MechStatBase"
 +
! MechStatBase{{BiotechIcon}}
 +
* '''May Require Any Of:'''
 +
** Biotech{{BiotechIcon}}
 +
** Anomaly{{AnomalyIcon}}
 +
| Mechanoid
 +
|
 +
* Show On Animals: '''{{Bad|false}}'''
 +
* Show On Humanlikes: '''{{Bad|false}}'''
 +
* Show On Mechanoids: '''{{Good|true}}'''
 +
| -
 +
| -
 +
|- id="IntellectualSkillBase"
 +
! IntellectualSkillBase
 +
| PawnWork
 +
|
 +
* Default Base Value: '''{{%|1}}'''
 +
* To String Style: '''PercentZero'''
 +
* Scenario Randomizable: '''{{Good|true}}'''
 +
|
 +
* Stat Factors:
 +
** '''[[Global Work Speed]]'''
 +
* Skill Need Factors:
 +
** '''SkillNeed_BaseBonus:'''
 +
*** Skill: '''[[Intellectual]]'''
 +
*** Base Value: '''{{%|0.08}}'''
 +
*** Bonus Per Level: '''{{+|{{%|0.115}}}}'''
 +
----
 +
* '''Capacity Factors:'''
 +
** Capacity: '''[[Manipulation]]'''
 +
*** Weight: '''{{%|0.5}}'''
 +
*** Max: '''{{%|1.1}}'''
 +
** Capacity: '''[[Sight]]'''
 +
*** Weight: '''{{%|0.5}}'''
 +
*** Max: '''{{%|1.1}}'''
 +
| -
 +
|- id="AccuracyBase"
 +
! AccuracyBase
 +
| Weapon_Ranged
 +
|
 +
* Default Base Value: '''{{%|1}}'''
 +
* Min Value: '''{{%|0.01}}'''
 +
* Max Value: '''{{%|1}}'''
 +
* To String Style: '''PercentZero'''
 +
* Show If Undefined: '''{{Bad|false}}'''
 +
| ''StatParts'':
 +
* '''''StatPart_Quality:'''''
 +
** Factor Awful: '''{{%|0.8}}'''
 +
** Factor Poor: '''{{%|0.9}}'''
 +
** Factor Normal: '''{{%|1}}'''
 +
** Factor Good: '''{{%|1.1}}'''
 +
** Factor Excellent: '''{{%|1.2}}'''
 +
** Factor Masterwork: '''{{%|1.35}}'''
 +
** Factor Legendary: '''{{%|1.5}}'''
 +
| -
 +
<!-- Darkness combat -->
 +
|- id="DarknessCombat"
 +
! DarknessCombat{{IdeologyIcon}}
 +
| PawnCombat
 +
|
 +
* Default Base Value: '''{{%|0}}'''
 +
* To String Style: '''PercentZero'''
 +
* Show On Animals: '''{{Bad|false}}'''
 +
* Always Hide: '''{{Good|true}}'''
 +
| -
 +
| -
 +
<!-- Mechanitor -->
 +
|- id="MechanitorStatBase"
 +
! MechanitorStatBase{{BiotechIcon}}
 +
| Mechanitor
 +
|
 +
* Worker Class: '''StatWorker_Mechanitor'''
 +
* Default Base Value: '''{{%|0}}
 +
* Min Value: '''{{%|0}}
 +
* Show On Animals: '''{{Bad|false}}'''
 +
* Show On Humanlikes: '''{{Good|true}}'''
 +
* Show On Mechanoids: '''{{Bad|false}}'''
 +
* Show If Undefined: '''{{Good|true}}'''
 +
| -
 +
| 2000
 +
|}
 +
</div>
 +
</div>
  
=== Pigskins ===
+
<div class="mw-collapsible mw-collapsed">
<div><li style="display: inline-table;">
+
== List of Stats by defName ==
{| {{STDT| c_01 text-center}}
+
<div class="mw-collapsible-content">
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! Combat drugs Chance !! Combat Drugs Count !! Biocoded Weapon Chance !! <div style="float:left;width:90%;">Additional Info </div>
+
* Ability_CastingTime
|-
+
* Ability_DetectChancePerEntropy
<!-- 21 columns; 1 bold, 20 normal:
+
* Ability_Duration
! Name
+
* Ability_EffectRadius
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || CDC || CDC || BWC || AI
+
* Ability_EntropyGain
|-
+
* Ability_GoodwillImpact
-->
+
* Ability_PsyfocusCost
<!--
+
* Ability_Range
! Villager
+
* Ability_RequiredPsylink
| [[File:Villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || Backstories: Cryptosleep (5% Commonality), Not Fighter
+
* AccuracyLong
|-
+
* AccuracyMedium
-->
+
* AccuracyShort
! Pigskin villager
+
* AccuracyTouch
| [[File:Pigskin villager.png]] || 45 || 20 - 200% || Poor || 200~400 || 40% headgear chance, {{Tag List|value=400|tags|IndustrialBasic|IndustrialAdvanced}} || 65~250 || {{Tag List|value=250|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 6% || 50~600 || {{Tag List|value=600|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 0~1 || 10~17 || - || - || - || Backstories: Cryptosleep (5% Commonality), Not Fighter; Default Faction: Pigskin Rough Outlanders
+
* ActivitySuppressionRate
|-
+
* AimingDelayFactor
<!--
+
* AnimalGatherSpeed
! Villager child
+
* AnimalGatherYield
| [[File:Villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || 5% || 2.55 Nutrition || - || - || - || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter
+
* AnimalProductsSellImprovement
|-
+
* AnimalsLearningFactor
-->
+
* ArmorRating_Blunt
! Pigskin villager child
+
* ArmorRating_Heat
| [[File:Pigskin villager child.png]] || - || - || - || - || {{Tag List|tags|IndustrialBasic|IndustrialAdvanced}} || 0 || - || Child || - || - || - || 5% || 2.55 Nutrition || - || - || - || - || - || Backstories: Cryptosleep (5% Commonality); Not Fighter; Default Faction: Pigskin Rough Outlanders
+
* ArmorRating_Sharp
|-
+
* ArrestSuccessChance
<!--
+
* AssemblySpeedFactor
! Town guard
+
* BabyPlayGainFactor
| [[File:Town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun}} || Any || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || Backstories: 5% Cryptosleep; Fighter
+
* BandwidthCost
|-
+
* Beauty
-->
+
* BeautyOutdoors
! Pigskin town guard
+
* BedHungerRateFactor
| [[File:Pigskin town guard.png]] || 60 || 60 - 200% || - || 400~600 || 40% headgear chance, {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 250~400 || {{Tag List|value=400|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || Any || 4% || 200~700 || {{Tag List|value=700|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 1~3 || 15~24 || - || - || - || Backstories: Cryptosleep (5% Commonality); Fighter; Default Faction: Pigskin Rough Outlanders
+
* BedRestEffectiveness
|-
+
* BiosculpterOccupantSpeed
<!--
+
* BiosculpterPodSpeedFactor
! Town councilman
+
* BirthRitualQualityOffset
| [[File:Town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 30 min || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || Backstories: Cryptosleep (5% Commonality); Faction Leader; Not Fighter
+
* BluntDamageMultiplier
|-
+
* BondAnimalChanceFactor
-->
+
* ButcheryFleshEfficiency
! Pigskin town councilman
+
* ButcheryFleshSpeed
| [[File:Pigskin town councilman.png]] || 40 || 100% || Good || 700~1200 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=1200|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun|ShortShots|MedievalMeleeBasic}} || 30 min || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 3~5 || 7~11 || - || - || - || Backstories: Cryptosleep (5% Commonality); Faction Leader; Not Fighter; Default Faction: Pigskin Rough Outlanders
+
* ButcheryMechanoidEfficiency
|-
+
* ButcheryMechanoidSpeed
<!--
+
* CancerRate
! Town trader
+
* CaravanRidingSpeedFactor
| [[File:Town trader.png]] || 45 || 100% || Normal || 400~600 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || Any || 5% || 2.55 Nutrition || 2~4 || 12~20 || Backstories: Cryptosleep (5% Commonality); Trader; Not Fighter; Xenotypes: 4% Highmate
+
* CarryingCapacity
|-
+
* CertaintyLossFactor
-->
+
* CleaningSpeed
! Pigskin town trader
+
* CleaningTimeFactor
| [[File:Pigskin town trader.png]] || 45 || 100% || Normal || 400~600 || Required: {{Icon small|Bowler hat}}; {{Tag List|value=600|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 200~200 || {{Tag List|value=200|weaponTags|Gun}} || Any || 15% || 600~1500 || {{Tag List|value=1500|techHediffsTags|Poor|Simple|Advanced|ImplantEmpireCommon}} || 5% || 2.55 Nutrition || 2~4 || 12~20 || - || - || - || Backstories: Cryptosleep (5% Commonality); Trader; Not Fighter; Default Faction: Pigskin Rough Outlanders
+
* Cleanliness
|-
+
* ColdContainmentBonus
<!--
+
* Comfort
! Mercenary gunner (base)
+
* ComfyTemperatureMax
| - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1 {{Icon small|Medicine}} || 2~4 ||  || 5% || 0~2 || - || Backstory: Cryptosleep, 8% chance, Disallowed Traits: Brawler, Forced Skills: 4~14 Shooting
+
* ComfyTemperatureMin
|-
+
* ConstructSuccessChance
-->
+
* ConstructionSpeed
! Pig gunner
+
* ConstructionSpeedFactor
| [[File:Pigskin mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|ShortShots}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1 {{Icon small|Medicine}} || 2~4 || 6~10 || 5% || 0~2 || - || Backstory: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction: Pigskin Rough Outlanders
+
* ContainmentStrength
|-
+
* ControlTakingTime
<!--
+
* ConversionPower
! Mercenary elite base
+
* CookSpeed
| - || 130 || 100% || Normal || 2500~3500 || 90% headgear chance; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || - || 10% 1x {{Icon small|Medicine}} || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills; 10~15 Shooting
+
* CrawlSpeed
|-
+
* DeepDrillingSpeed
-->
+
* DeteriorationRate
! Pig elite
+
* DoorOpenSpeed
| [[File:Pigskin mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% headgear chance; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|ShortShots}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}} || 3~5 || 15~23 || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting; Default Faction: Pigskin Rough Outlanders
+
* DrugCookingSpeed
|-
+
* DrugHarvestYield
|}</li></div>
+
* DrugSellPriceImprovement
 
+
* DrugSynthesisSpeed
=== Wasters ===
+
* EMPResistance
<div><li style="display: inline-table;">
+
* EatingSpeed
{| {{STDT| c_01 text-center}}
+
* EnergyShieldEnergyMax
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
+
* EnergyShieldRechargeRate
|-
+
* EntityStudyRate
<!-- 18 columns; 1 bold, 17 normal:
+
* EquipDelay
! Name
+
* Fertility
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || AI
+
* FilthMultiplier
|-
+
* FilthRate
-->
+
* FixBrokenDownBuildingSuccessChance
<!--
+
* Flammability
! Mercenary gunner (base)
+
* FoodPoisonChance
| - || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}} || 2~4 || IRR || 5% || 0~2 || BWC || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting
+
* FoodPoisonChanceFixedHuman
|-
+
* ForagedNutritionPerDay
-->
+
* GeneralLaborSpeed
! Waster gunner
+
* GeneticComplexityIncrease
| [[File:Waster mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear Chance; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefenseTox}} || 330~650 || {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction: Waster Pirates
+
* GlobalLearningFactor
|-
+
* GrowthVatOccupantSpeed
<!--
+
* HackingSpeed
! Mercenary slasher (base)
+
* HemogenGainFactor
| - || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}} || 2~4 || 19~29 || 15% || 0~2 || 20% || Backstories: Cryptosleep (8% Commonality); canBeSapper
+
* HuntingStealth
|-
+
* ImmunityGainSpeed
-->
+
* ImmunityGainSpeedFactor
! Waster slasher
+
* IncomingDamageFactor
| [[File:Waster mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Tox pack}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 10~16 || Backstories: Cryptosleep (8% Commonality); canBeSapper; Default Faction: Waster Pirates
+
* InjuryHealingFactor
|-
+
* Insulation_Cold
<!--
+
* Insulation_Heat
! Mercenary elite base
+
* JoyFallRateFactor
| - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || - || 10% 1x {{Icon small|Medicine}} || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting
+
* JoyGainFactor
|-
+
* JumpRange
-->
+
* LearningRateFactor
! Elite waster
+
* LeatherAmount
| [[File:Waster mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefenseTox}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || 3~5 || 15~23 || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting; Default Faction: Waster Pirates
+
* LifespanFactor
|-
+
* MarketValue
<!--
+
* MarketValueIgnoreHp
! Grenadier Base
+
* Mass
| - || - || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|BeltDefensePop}} || - || - || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}} || 1~3 || - || 15% || 0~2 || 10% || Backstory: Cryptosleep (8% Commonality); Disallowed Traits: Brawler
+
* MaxHitPoints
|-
+
* MaxInstallCount
-->
+
* MaxNutrition
! Waster grenadier
+
* MeatAmount
| [[File:Waster mercenary grenadier.png]] || 55 || 70 - 230% || Normal || 400~700 || 50% Headgear; {{Tag List|value=700|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic}} || - || 10% Biocoded: {{Tag List|weaponTags|GrenadeTox}} || 65 max || 5% || 500~500 || {{Tag List|value=500|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 10% || 5% 1x {{Icon small|Medicine}}; 15% 0~2 {{Icon small|Go juice}} || 1~3 || 15~24 || Backstory: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Default Faction: Waster Pirates
+
* MechBandwidth
|-
+
* MechControlGroups
<!--
+
* MechEnergyLossPerHP
! Mercenary mid tier base
+
* MechEnergyUsageFactor
| - || - || - || Normal || - || - || - || - || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || - || 2~4 || - || 15% || 0~2 || 20% || Backstories: Cryptosleep (8% Commonality)
+
* MechFormingSpeed
|-
+
* MechRemoteRepairDistance
-->
+
* MechRemoteShieldDistance
! Heavy waster
+
* MechRemoteShieldEnergy
| [[File:Waster mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% Headgear; {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|HeavyTox}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality); Default Faction: Waster Pirates
+
* MechRepairSpeed
|-
+
* MedicalOperationSpeed
<!--
+
* MedicalPotency
! Mercenary elite tier base
+
* MedicalQualityMax
| - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || Nothing || 80% || 1~2 || 30% || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler
+
* MedicalSurgerySuccessChance
|-
+
* MedicalTendQuality
-->
+
* MedicalTendQualityOffset
! Waster boss
+
* MedicalTendSpeed
| [[File:Waster pirate boss.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 80% 1~2x {{Icon small|Go juice}} || 3~5 || 17~27 || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Faction Leader; canBeSapper; Default Faction: Waster Pirates
+
* MeditationFocusGain
|-
+
* MeditationFocusStrength
|}</li></div>
+
* MeditationPlantGrowthOffset
 
+
* MeleeArmorPenetration
=== Yttakin ===
+
* MeleeCooldownFactor
<div><li style="display: inline-table;">
+
* MeleeDPS
{| {{STDT| c_01 text-center}}
+
* MeleeDamageFactor
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothing !! Weapon Budget !! Available Weapons !! Age Range !! Tech Chance !! Tech Budget !! Available Tech !! Chemical Addiction Chance !! Inventory !! Initial Will Range !! Initital Resistance Range !! <div style="float:left;width:90%;">Additional Info </div>
+
* MeleeDodgeChance
|-
+
* MeleeDodgeChanceIndoorsDarkOffset
<!-- 18 columns; 1 bold, 17 normal:
+
* MeleeDodgeChanceIndoorsLitOffset
! Name
+
* MeleeDodgeChanceOutdoorsDarkOffset
| [[File:.png]] || CP || GH || GQ || CB || {{Tag List|value=|tags|}} || WB || % Biocoded: {{Tag List|value=|weaponTags|}} || AGE || TC || TB || {{Tag List|value=|techHediffsTags|}} || CAC || I || IWR || IRR || AI
+
* MeleeDodgeChanceOutdoorsLitOffset
|-
+
* MeleeDoorDamageFactor
-->
+
* MeleeHitChance
<!--
+
* MeleeHitChanceIndoorsDarkOffset
! Pirate gunner (PirateKindBase)
+
* MeleeHitChanceIndoorsLitOffset
| [[File:Pirate gunner.png]] || 65 || 70 - 230% || GQ || 400~1000 || 70% Headgear; {{Tag List|value=1000|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality)
+
* MeleeHitChanceOutdoorsDarkOffset
|-
+
* MeleeHitChanceOutdoorsLitOffset
-->
+
* MeleeWeapon_AverageArmorPenetration
! Pirate gunner
+
* MeleeWeapon_AverageDPS
| [[File:Yttakin pirate gunner.png]] || 65 || 70 - 230% || - || 0 || 0% Headgear; Required: {{Icon small|Heavy bandolier}} || 250~345 || 20% Biocoded: {{Tag List|value=345|weaponTags|Gun}} || 65 max || 4% || 50~800 || {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}} || 12% || 2.55 Nutrition; 10% 1x {{Icon small|Medicine}} || 2~3 || 7~12 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates
+
* MeleeWeapon_CooldownMultiplier
|-
+
* MeleeWeapon_DamageMultiplier
<!--
+
* MentalBreakThreshold
! Scavenger gunner (ScavengerBase)
+
* MinimumContainmentStrength
| [[File:Scavenger gunner.png]] || 50 || 40 - 110% || Poor || 300~500 || 40% Headgear; {{Tag List|value=500|tags|IndustrialBasic|IndustrialAdvanced}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality)
+
* MinimumHandlingSkill
|-
+
* MiningSpeed
-->
+
* MiningYield
! Scavenger gunner
+
* MortarMissRadiusFactor
| [[File:Yttakin scavenger gunner.png]] || 50 || 40 - 110% || Poor || 0 || 0% Headgear; Required: {{Icon small|Sash}} || 200~300 || 10% Biocoded: {{Tag List|value=300|weaponTags|Gun}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 17~26 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates
+
* MoveSpeed
|-
+
* NegotiationAbility
|-
+
* Nutrition
<!--
+
* PackRadius
! Drifter
+
* PainShockThreshold
| [[File:Drifter.png]] || 35 || 20 - 60% || Poor || 90~280 || 20% Headgear; {{Tag List|value=280|tags|IndustrialBasic}} || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality)
+
* PawnBeauty
|-
+
* PawnTrapSpringChance
-->
+
* PlantHarvestYield
! Drifter
+
* PlantWorkSpeed
| [[File:Yttakin drifter.png]] || 35 || 20 - 60% || Poor || 0 || 0% Headgear || 60~200 || 10% Biocoded: {{Tag List|value=200|weaponTags|MedievalMeleeBasic|NeolithicMeleeBasic}} || Any || 15% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 0 Nutrition, 10% 1x {{Icon small|Herbal medicine}} || 0~1 || 7~12 || Backstories: Cryptosleep (5% Commonality); Default Faction; Yttakin Pirates
+
* PowerPlantMaxPowerOuput
|-
+
* PruningSpeed
<!--
+
* PsychicEntropyGain
! Scavenger thrasher
+
* PsychicEntropyMax
| [[File:Scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 300~800 || 40% Headgear; {{Tag List|value=800|tags|IndustrialBasic|IndustrialAdvanced|Outlander}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper
+
* PsychicEntropyMaxOffset
|-
+
* PsychicEntropyRecoveryRate
-->
+
* PsychicEntropyRecoveryRateOffset
! Scavenger thrasher
+
* PsychicRitualQuality
| [[File:Yttakin scavenger thrasher.png]] || 50 || 40 - 110% || Poor || 0 || 0% Headgear; Required: {{Icon small|Sash}} || 100~160 || 10% Biocoded: {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeBasic|MedievalMeleeDecent}} || Any || 4% || 50~50 || {{Tag List|value=50|techHediffsTags|Poor}} || 12% || 2.55 Nutrition; 5% 1x {{Icon small|Medicine}} || 1~3 || 14~23 || Backstories: Cryptosleep (5% Commonality); canBeSapper; Default Faction; Yttakin Pirates
+
* PsychicRitualQualityOffset
|-
+
* PsychicSensitivity
<!--
+
* PsychicSensitivityFactor
! Mercenary gunner (base)
+
* PsychicSensitivityOffset
| IMG || 85 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting
+
* RangedCooldownFactor
|-
+
* RangedWeapon_Cooldown
-->
+
* RangedWeapon_DamageMultiplier
! Mercenary gunner
+
* RawNutritionFactor
| [[File:Yttakin mercenary gunner.png]] || 85 || 70 - 320% || Normal || 1000~1500 || 25% Headgear; {{Tag List|value=1500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 330~650 || 20% Biocoded: {{Tag List|value=650|weaponTags|Gun}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 5% 0~2x {{Icon small|Go juice}} || 2~4 || 6~10 || Backstories: Cryptosleep (8% Commonality); Disallowed Traits: Brawler; Forced Skills: 4~14 Shooting; Default Faction; Yttakin Pirates
+
* ReadingSpeed
|-
+
* ResearchSpeed
<!--
+
* ResearchSpeedFactor
! Heavy mercenary
+
* RestFallRateFactor
| [[File:Mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 50% Headgear; {{Tag List|value=350|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality)
+
* RestRateMultiplier
|-
+
* RoomReadingBonus
-->
+
* RoyalFavorValue
! Heavy mercenary
+
* SellPriceFactor
| [[File:Yttakin mercenary heavy.png]] || 140 || 70 - 320% || Normal || 200~350 || 25% Headgear; {{Tag List|value=350|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|BeltDefensePop}} || 1200~1200 || 20% Biocoded: {{Tag List|value=1200|weaponTags|GunHeavy|GunSingleUse|Flamethrower}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 15% 0~2x {{Icon small|Go juice}} || 2~4 || 14~23 || Backstories: Cryptosleep (8% Commonality); Default Faction; Yttakin Pirates
+
* SharpDamageMultiplier
|-
+
* ShootingAccuracyChildFactor
<!--
+
* ShootingAccuracyFactor_Long
! Mercenary slasher (base)
+
* ShootingAccuracyFactor_Medium
| IMG || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper
+
* ShootingAccuracyFactor_Short
|-
+
* ShootingAccuracyFactor_Touch
-->
+
* ShootingAccuracyIndoorsDarkOffset
! Mercenary slasher
+
* ShootingAccuracyIndoorsLitOffset
| [[File:Yttakin mercenary slasher.png]] || 140 || 70 - 320% || Normal || 300~1400 || 0% Headgear; Required: {{Icon small|Shield belt}}; {{Tag List|value=1400|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 200~500 || 20% Biocoded: {{Tag List|value=500|weaponTags|MedievalMeleeDecent|MedievalMeleeAdvanced}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 19~29 || Backstories: Cryptosleep (8% Commonality); canBeSapper
+
* ShootingAccuracyOutdoorsDarkOffset
|-
+
* ShootingAccuracyOutdoorsLitOffset
<!--
+
* ShootingAccuracyPawn
! Mercenary sniper (base)
+
* ShootingAccuracyTurret
| IMG || 110 || 70 - 320% || Normal || 1000~1500 || 50% Headgear; {{Tag List|value=1500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || IRR || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting
+
* SlaveSuppressionFallRate
|-
+
* SlaveSuppressionOffset
-->
+
* SmeltingSpeed
! Mercenary sniper
+
* SmoothingSpeed
| [[File:Yttakin mercenary sniper]] || 110 || 70 - 320% || Normal || 1000~1500 || 25% Headgear; {{Tag List|value=1500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 600~600 || 20% Biocoded: {{Tag List|value=600|weaponTags|SniperRifle}} || 65 max || 15% || 700~1200 || {{Tag List|value=1200|techHediffsTags|Simple|Advanced|ImplantEmpireCommon}} || 10% || 10% 1x {{Icon small|Medicine}}; 15% 0~2x {{Icon small|Go juice}} || 2~4 || 13~20 || Backstories: Cryptosleep (8% Commonality); Forced Skills: 8~16 Shooting
+
* SocialIdeoSpreadFrequencyFactor
|-
+
* SocialImpact
<!--
+
* StaggerDurationFactor
! Mercenary elite base
+
* StudyEfficiency
| - || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialBasic|IndustrialAdvanced|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || IRR || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting
+
* StuffEffectMultiplierArmor
|-
+
* StuffEffectMultiplierInsulation_Cold
-->
+
* StuffEffectMultiplierInsulation_Heat
! Elite mercenary
+
* StuffPower_Armor_Blunt
| [[File:Yttakin mercenary elite.png]] || 130 || 100% || Normal || 2500~3500 || 90% Headgear; {{Tag List|value=3500|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced|SpacerMilitary|BeltDefensePop}} || 500~1400 || 30% Biocoded: {{Tag List|value=1400|weaponTags|IndustrialGunAdvanced}} || 45 max || 35% || 1000~1200 || {{Tag List|value=1200|techHediffsTags|Advanced|ImplantEmpireCommon}} || 10% || 3~5 || 15~23 || 10% 1x {{Icon small|Medicine}}; 80% 1~2x {{Icon small|Go juice}} || Backstories: Cryptosleep (25% Commonality); Disallowed Traits: Brawler; Forced Skills: 10~15 Shooting
+
* StuffPower_Armor_Heat
|-
+
* StuffPower_Armor_Sharp
|}</li></div>
+
* StuffPower_Insulation_Cold
 +
* StuffPower_Insulation_Heat
 +
* StyleDominance
 +
* SubcoreEncodingSpeed
 +
* SuppressionPower
 +
* SurgerySuccessChanceFactor
 +
* TameAnimalChance
 +
* Terror
 +
* TerrorSource
 +
* ToxicEnvironmentResistance
 +
* ToxicResistance
 +
* TradePriceImprovement
 +
* TrainAnimalChance
 +
* TrapMeleeDamage
 +
* TrapSpringChance
 +
* WastepacksPerRecharge
 +
* WorkSpeedGlobal
 +
* WorkTableEfficiencyFactor
 +
* WorkTableWorkSpeedFactor
 +
* WorkToBuild
 +
* WorkToMake
  
 
</div>
 
</div>
Line 689: Line 2,316:
  
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
== {{AnomalyIcon}} Anomaly ==
+
== Stat Statistics ==
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
  
<div class="mw-collapsible">
+
* 242 <StatDef
=== Horax Cult ===
+
** 175 <StatDef>
<div class="mw-collapsible-content">
+
* 35 <StatCategoryDef>
<div><li style="display: inline-table;">
+
** 35 <displayOrder>
{| {{STDT| c_01 text-center}}
+
** 10 <displayAllByDefault>
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! Starting Hediffs !! Studiable as Prisoner !! Good Psychic Ritual Invoker !! Disallowed Traits !! Apparel !! <div style="float:left;width:90%;">Additional Info </div><div style="float:right;">[[{{fullurl:Horax cult/Pawns|action=edit}} edit]]</div>
+
 
|- id="Horaxian_Underthrall"
+
* 265 <defName>
! Underthrall grunt
+
* 266 <label>
| [[File:Underthrall grunt.png]] || 55 || - || - || 400~1000 || 100~160 || {{Tag List|value=160|weaponTags|NeolithicMeleeBasic|MedievalMeleeDecent}} || Any || [[Inhumanized]]<br />15% = [[Flesh tentacle]]<br />5% = [[Bliss lobotomy]], [[Flesh whip]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Robe]]<br />50% naked chance || -
+
* 224 <description>
|- id="Horaxian_Gunner"
+
* 192 <category>
! Underthrall gunner
+
* 193 <displayPriorityInCategory>
| [[File:Underthrall gunner.png]] || 80 || - || - || - || 400~700 || {{Tag List|value=700|weaponTags|SimpleGun|ShortShots}} || Any || [[Inhumanized]]<br />[[Death refusal]] || false || false || - || [[Ritual mask]]<br />never naked || -
 
|- id="Horaxian_Highthrall"
 
! Highthrall
 
| [[File:Highthrall.png]] || 90 || - || - || - || 300~500 || {{Tag List|value=500|weaponTags|NerveSpiker}} || Any ||  [[Inhumanized]]<br />[[Death refusal]]<br />[[Metalblood]] {{Ticks/gametime/days|60000}} ~ {{Ticks/gametime/days|300000}}<br />5% = [[Flesh tentacle]] || true || true || [[Traits#Psychic sensitivity|Psychically Deaf]] || [[Ceremonial hood]]<br />[[Robe]] || -
 
|}</li></div>
 
</div>
 
</div>
 
  
<div class="mw-collapsible">
+
=== Level 2 ===
 +
* 61 <parts>
 +
* 39 <capacityFactors>
 +
* 38 <skillNeedFactors>
 +
* 20 <statFactors>
 +
* 8 <postProcessCurve>
 +
* 7 <skillNeedOffsets>
 +
* 5 <capacityOffsets>
 +
* 3 <postProcessStatFactors>
 +
* 3 <showOnPawnKind>
  
=== Entities ===
+
=== Types ===
<div class="mw-collapsible-content">
+
242 Total
{| {{STDT| c_01 text-center}}
+
* 35 Categories
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Weapon Budget !! Available Weapons !! Age Range !! <div style="float:left;width:90%;">Additional Info </div>
+
* 207 Stats
|- id="Nociosphere"
+
==== Bases ====
! Nociosphere
+
# ButcherySpeedBase
| [[File:Nociosphere.png]] || 800 ||  ||  ||  ||  ||  || 200+ || Abilities: EntitySkip, Heatspikes, FleshmelterBolt, AgonyPulse; immuneToGameConditionEffects
+
# ButcheryEfficiencyBase
|- id="Metalhorror"
+
# ArmorRatingBase
! Metalhorror
+
# InsulationBase
| [[File:Metalhorror.png]] || 300 ||  ||  ||  ||  ||  ||  || immuneToGameConditionEffects
+
# MarketValueBase
|- id="Revenant"
+
# MeditationFocusBase
! Revenant
+
# ShootingAccuracyFactorBase
| [[File:Revenant.png]] || 300 ||  ||  ||  ||  ||  ||  || starting hediffs: HoraxianInvisibility; disabled work tags: Violent; immune to traps, doesn't collide with pawns, death on downed, immuneToGameConditionEffects
+
# MechStatBase
|- id="Sightstealer"
+
# IntellectualSkillBase
! Sightstealer
+
# AccuracyBase
| [[File:Sightstealer.png]] || 70 ||  ||  ||  ||  ||  ||  || immuneToGameConditionEffects, starting hediffs: HoraxianInvisibility
+
# DarknessCombat
|- id="Noctol"
+
# MechanitorStatBase
! Noctol
 
| [[File:Noctol.png]] || 80 ||  ||  ||  ||  ||  ||  ||  starting hediffs: LightExposure
 
|- id="FleshmassNucleus"
 
! Fleshmass nucleus
 
| [[File:Fleshmass nucleus.png]] || 100 ||  ||  ||  ||  ||  || 200+ || starting hediffs: Regeneration, severity 0.1
 
|- id="Gorehulk"
 
! Gorehulk
 
| [[File:Gorehulk.png]] || 75 ||  ||  ||  ||  ||  ||  || Abilities: SpineLaunch_Gorehulk
 
|- id="Devourer"
 
! Devourer
 
| [[File:Devourer.png]] || 250 ||  ||  ||  ||  ||  ||  || Abilities: ConsumeLeap_Devourer
 
|- id="Chimera"
 
! Chimera
 
| [[File:Chimera.png]] || 135 ||  ||  ||  ||  ||  ||  || Rage
 
|}
 
</div>
 
</div>
 
  
<div class="mw-collapsible">
+
1 Non Base Parents
=== Mutants ===
+
* Beauty
<div class="mw-collapsible-content">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! Gear Health (%) !! Avg. Gear Quality !! Clothing Budget !! Available Clothes !! Tech Budget !! Available Tech !! Age Range !! <div style="float:left;width:90%;">Additional Info </div>
 
|- id="ShamblerSwarmer"
 
! Shambler swarmer
 
| [[File:Shambler swarmer.png]] || 40 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} || - || - || - || -
 
|- id="ShamblerSoldier"
 
! Shambler soldier
 
| [[File:Shambler soldier.png]] || 45 || 20-40% || Poor || 200~3000 || {{Tag List|value=3000|tags|IndustrialMilitaryBasic|IndustrialMilitaryAdvanced}} || 1000~2000 || {{Tag List|value=2000|techHediffsTags|Simple|Advanced|AdvancedWeapon}} || - || -
 
|- id="ShamblerGorehulk"
 
! Shambler gorehulk
 
| [[File:Shambler gorehulk.png]] || - || - || - || - || - || - || - || - || -
 
|- id="Ghoul"
 
! Ghoul
 
| [[File:Ghoul.png]] || 90 || 20-40% || Poor || 0~100 || {{Tag List|value=100|tags|IndustrialBasic|Neolithic}} ||  9999~9999 || 20% = {{Tag List|value=9999|techHediffsTags|Ghoul}}<br />Max Amount = 3 || - || -
 
|}
 
</div>
 
</div>
 
  
<div class="mw-collapsible">
+
=== Classes ===
 +
* 39 SkillNeed_BaseBonus
 +
* 8 SkillNeed_Direct
 +
==== Stat Parts ====
 +
* 1 StatPart_AddedBodyPartsMass
 +
* 9 StatPart_Age
 +
* 1 StatPart_AgeOffset
 +
* StatPart_ArtificialBuildingsNearbyOffset
 +
* StatPart_BedStat
 +
* StatPart_Biocoded
 +
* StatPart_BiosculptingSpeedFactor
 +
* StatPart_BlindPsychicSensitivityOffset
 +
* StatPart_BodySize
 +
* StatPart_ContentsBeauty
 +
* StatPart_CorpseCasket
 +
* StatPart_Deathresting
 +
* StatPart_Difficulty_ButcherYield
 +
* StatPart_EnvironmentalEffects
 +
* StatPart_FertilityByGenderAge
 +
* StatPart_FertilityByHediffs
 +
* StatPart_Food
 +
* StatPart_GearAndInventoryMass
 +
* 6 StatPart_GearStatOffset
 +
* 2 StatPart_Genes
 +
* 3 StatPart_Glow
 +
* 1 StatPart_GrowthVatSpeedFactor
 +
* StatPart_HasRelic
 +
* 1 StatPart_Health
 +
* StatPart_Hyperlinks
 +
* StatPart_IsCorpseFresh
 +
* StatPart_IsFlesh
 +
* StatPart_LifeStageMaxFood
 +
* StatPart_Malnutrition
 +
* StatPart_MaxChanceIfRotting
 +
* StatPart_NaturalNotMissingBodyPartsCoverage
 +
* StatPart_NearHarbingerTree
 +
* StatPart_NotCarefullySlaughtered
 +
* StatPart_NoxiousHaze
 +
* 3 StatPart_Outdoors
 +
* StatPart_OverseerStatOffset
 +
* 1 StatPart_Pain
 +
* StatPart_PlantGrowthNutritionFactor
 +
* StatPart_PlayerFactionLeader
 +
* StatPart_Pollution
 +
* StatPart_Quality
 +
* StatPart_Quality_Offset
 +
* StatPart_ReloadMarketValue
 +
* StatPart_Rest
 +
* StatPart_Resting
 +
* StatPart_RevenantSpeed
 +
* StatPart_RoleConversionPower
 +
* StatPart_RoomStat
 +
* StatPart_ShamblerCorpse
 +
* StatPart_ShamblerCrawling
 +
* StatPart_SightPsychicSensitivityOffset
 +
* StatPart_Slave
 +
* 5 StatPart_Stuff
 +
* StatPart_Terror
 +
* StatPart_ToxicFallout
 +
* StatPart_UnfinishedThingIngredientsMass
 +
* StatPart_WeaponTraitsMarketValueOffset
 +
* 1 StatPart_WildManOffset
 +
* 1 StatPart_WorkTableOutdoors
 +
* 2 StatPart_WorkTableTemperature
 +
* 1 StatPart_WorkTableUnpowered
 +
* 1 StatPart_WornByCorpse
  
=== Fleshbeasts ===
 
<div class="mw-collapsible-content">
 
{| {{STDT| c_01 text-center}}
 
! Pawn Type !! Image !! Combat Power !! <div style="float:left;width:90%;">Additional Info </div>
 
|- id="Bulbfreak"
 
! Bulbfreak
 
| [[File:Bulbfreak.png]] || 360 ||
 
|- id="Fingerspike"
 
! Fingerspike
 
| [[File:Fingerspike.png]] || 25 || Ability SpikeLaunch_Fingerspike
 
|- id="Toughspike"
 
! Toughspike
 
| [[File:Toughspike.png]] || 70 || Ability SpikeLaunch_Toughspike
 
|- id="Trispike"
 
! Trispike
 
| [[File:Trispike.png]] || 90 || Ability SpikeLaunch_Toughspike
 
|- id="Dreadmeld"
 
! Dreadmeld
 
| [[File:Dreadmeld.png]] || 650 || Boss, forced death on downed, Regeneration hediff, severity 1
 
|}
 
</div>
 
</div>
 
 
</div>
 
</div>
 
</div>
 
</div>
</div> <!-- temp because xml doesn't like multiple top level elements -->
 

Latest revision as of 17:18, 23 September 2024

Type and Type2[edit]

Virtual Stats, Properties / Parameters, and Categories[edit]

Room Stats[edit]

Stats Nav Test[edit]

Collapse

All 230 Stats[edit]

Capacities
PainConsciousnessMovingManipulationTalkingEatingSightHearingBreathingBlood Filtration  • Blood PumpingDigestion
Basics - Important
Market ValueMarket Value Ignoring HitpointsHonor Value Content added by the Royalty DLC
Basics - Non Pawn Important
NutritionMedical PotencyMedical Tend Quality MaximumMax Hit Points
Basics - Basics
MassFlammabilityPsychic Sensitivity FactorPsychic Sensitivity OffsetNeural Heat Limit OffsetNeural Heat Recovery Rate OffsetSlave Suppression Offset Content added by the Ideology DLCTerror (Source) Content added by the Ideology DLCMax Install Count Content added by the Biotech DLC
Basics - Pawn
Recreation Fall RateSleep Fall RateEating SpeedForaged Food AmountMinimum Handling SkillMental Break ThresholdImmunity Gain SpeedPain Shock ThresholdLifespan FactorMinimum Comfortable TemperatureMaximum Comfortable TemperatureInjury Healing FactorCaravan Riding SpeedCarrying CapacityFilth RateCrawl SpeedMove SpeedMax NutritionRest Rate MultiplierToxic Environment ResistanceToxic ResistanceAnimals Learning FactorGlobal Learning FactorNeural Heat LimitPsychic SensitivityLeather AmountMeat AmountNeural Heat Recovery RateMeditation Psyfocus GainNeural Heat Gain (Factor) Content added by the Royalty DLCIdeoligion Spread Chance Content added by the Ideology DLCGlobal Certainty Loss Factor Content added by the Ideology DLCTerror Content added by the Ideology DLCRaw Nutrition Multiplier Content added by the Biotech DLCLearning Rate Factor Content added by the Biotech DLCCancer Rate Factor Content added by the Biotech DLCFertility Content added by the Biotech DLCHemogen Gain Multiplier Content added by the Biotech DLC
Basics - Non Pawn
Construction Speed (Material Factor)Deterioration RateSell Price MultiplierBeautyOutdoor BeautyCleanlinessComfortWork To MakeFood Poison Chance (Food Stat)Shooting Accuracy (Turrets)Style Dominance Content added by the Ideology DLC
Mechanoid
EMP ResistanceBandwidth Cost Content added by the Biotech DLCEnergy Usage Multiplier Content added by the Biotech DLCWastepacks Per Recharge Content added by the Biotech DLCControl Taking Time Content added by the Biotech DLCRepair Energy Cost Content added by the Biotech DLC
Meditation
Meditation Psyfocus BonusMeditation Plant Growth Offset Content added by the Royalty DLC
Terrain
Cleaning Time MultiplierFilth Multiplier
Apparel
Armor - Material Effect MultiplierInsulation - Cold - Material Effect MultiplierInsulation - Heat - Material Effect MultiplierEquip DelayPack RadiusShield Recharge RateShield Max EnergyInsulation - HeatInsulation - ColdArmor - HeatArmor - BluntArmor - SharpJump Range Content added by the Royalty DLC
Weapon (Ranged)
Damage MultiplierRanged CooldownAccuracy (Long)Accuracy (Medium)Accuracy (Short)Accuracy (Close)
Weapon (Melee)
Melee Damage MultiplierMelee Weapon Average Armor PenetrationMelee Damage Per Second
Building
Research Speed FactorMax Power OutputMedical Tend Quality OffsetWork Speed FactorWork Efficiency FactorWork To BuildDoor Opening SpeedRest EffectivenessImmunity Gain Speed FactorRecreation PowerSurgery Success Chance FactorReading BonusTrap Spring ChanceTrap Melee DamageBiosculpter Pod Speed Factor Content added by the Ideology DLCAssembly Speed Factor Content added by the Biotech DLCBaby Play Power Content added by the Biotech DLCBirth Quality Offset Content added by the Biotech DLCGenetic Complexity Increase Content added by the Biotech DLC
Ability
Detection ChanceGoodwill ImpactEffect RadiusDurationRangePsyfocus CostNeural Heat GainCasting TimePsylink Level
Stuff Stat Factors (Multipliers when made of this)
Melee CooldownSharp DamageBlunt DamageInsulation - Heat (Material Factor)Insulation - Cold (Material Factor)Armor - Heat (Material Factor)Armor - Blunt (Material Factor)Armor - Sharp (Material Factor)
Mechanitor Content added by the Biotech DLC
Mech Bandwidth Content added by the Biotech DLCMech Control Groups Content added by the Biotech DLCMech Gestation Speed Content added by the Biotech DLCMech Remote Repair Distance Content added by the Biotech DLCMech Remote Shield Distance Content added by the Biotech DLCMech Remote Shield Energy Content added by the Biotech DLCMech Repair Speed Content added by the Biotech DLCSubcore Encoding Speed Content added by the Biotech DLCMech Work Speed Offset Content added by the Biotech DLC
Pawn - Combat
Stagger Time MultiplierRanged Cooldown MultiplierAiming TimePawn Trap Spring ChanceIncoming Damage MultiplierAccuracy Factor (Long)Accuracy Factor (Medium)Accuracy Factor (Short)Accuracy Factor (Close)Shooting Accuracy (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Dark Content added by the Ideology DLCOutdoors Lit Content added by the Ideology DLC) • Mortar Miss Radius MultiplierMelee Armor PenetrationMelee Dodge Chance (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Night Content added by the Ideology DLCOutdoors Day Content added by the Ideology DLC) • Melee Hit Chance (Indoors Dark Content added by the Ideology DLCIndoors Lit Content added by the Ideology DLCOutdoors Dark Content added by the Ideology DLCOutdoors Lit Content added by the Ideology DLC) • Melee DPSMelee Damage FactorMelee CooldownMelee Door Damage Factor Content added by the Biotech DLCShooting Accuracy Multiplier (Child) Content added by the Biotech DLC
Pawn - Social
Bond Chance FactorTrain Animal ChanceTame Animal ChanceArrest Success ChancePawn BeautySocial ImpactDrug Sell Price ImprovementTrade Price ImprovementNegotiation AbilitySuppression Power Content added by the Ideology DLCConversion Power Content added by the Ideology DLCSlave Suppression Fall Rate Content added by the Ideology DLCAnimal Products Price Improvement Content added by the Ideology DLC
Pawn - Misc
Biosculpter Occupant Speed Content added by the Ideology DLCGrowth Vat Occupant Speed Content added by the Biotech DLC
Pawn - Work
Cleaning Speed MultiplierButchery SpeedMechanoid Shredding SpeedHunting StealthResearch SpeedSmelting SpeedSmoothing SpeedAnimal Gather SpeedAnimal Gather YieldDrug Cooking SpeedDrug Synthesis SpeedButchery EfficiencyMechanoid Shredding EfficiencyCooking SpeedFood Poison ChancePlant Work SpeedPlant Harvest YieldDrug Crop Harvest YieldReading SpeedRepair Success ChanceConstruct Success ChanceConstruction SpeedMedical Tend SpeedMedical Tend QualityMedical Operation SpeedMedical Surgery Success ChanceMining SpeedDeep Drilling SpeedMining YieldGeneral Labor SpeedGlobal Work SpeedHacking Speed Content added by the Ideology DLCPruning Speed Content added by the Ideology DLCActivity Suppression Speed Content added by the Anomaly DLCStudy Efficiency Content added by the Anomaly DLCEntity Study Rate Content added by the Anomaly DLC
Psychic Ritual Content added by the Anomaly DLC
Psychic Ritual Quality Content added by the Anomaly DLCPsychic Ritual Quality Offset Content added by the Anomaly DLC
Containment Content added by the Anomaly DLC
Cold Containment Bonus Content added by the Anomaly DLCContainment Strength Content added by the Anomaly DLCMinimum Containment Strength Content added by the Anomaly DLC
Hidden
Bed Hunger Rate Multiplier
Collapse

Stats Ask Query[edit]

Basics - Important
Basics - Non Pawn Important
Basics
Animals Learning FactorBeauty (Stat)Cancer Rate Factor Content added by the Biotech DLCCaravan Riding SpeedCarrying CapacityCleanliness (Stat)Comfort (Stat)Construction Speed (Material Factor)Crawl SpeedDeterioration RateEating SpeedFertility Content added by the Biotech DLCFilth RateFlammabilityFood Poison Chance (Food Stat)Foraged Food AmountGlobal Certainty Loss Factor Content added by the Ideology DLCGlobal Learning FactorHemogen Gain Multiplier Content added by the Biotech DLCHonor ValueIdeoligion Spread Chance Content added by the Ideology DLCImmunity Gain SpeedInjury Healing FactorLearning Rate FactorLeather AmountLifespan FactorMarket ValueMarket Value Ignoring HitpointsMassMax Hit PointsMax Install Count Content added by the Biotech DLCMax NutritionMaximum Comfortable TemperatureMeat AmountMedical PotencyMedical Tend Quality MaximumMeditation Psyfocus GainMental Break ThresholdMinimum Comfortable TemperatureMinimum Handling SkillMove SpeedNeural Heat Gain (Factor) Content added by the Royalty DLCNeural Heat LimitNeural Heat Limit OffsetNeural Heat Recovery RateNeural Heat Recovery Rate OffsetNutrition (Stat)Outdoor BeautyPain Shock ThresholdPsychic SensitivityPsychic Sensitivity FactorPsychic Sensitivity OffsetRaw Nutrition Multiplier Content added by the Biotech DLCRecreation Fall RateRest Rate MultiplierSell Price MultiplierShooting Accuracy (Turrets)Slave Suppression Offset Content added by the Ideology DLCSleep Fall RateStyle Dominance Content added by the Ideology DLCTerror (Source) Content added by the Ideology DLCToxic Environment ResistanceToxic ResistanceWork To Make
Basics - Pawn
Animals Learning FactorCancer Rate Factor Content added by the Biotech DLCCaravan Riding SpeedCarrying CapacityCrawl SpeedEating SpeedFertility Content added by the Biotech DLCFilth RateForaged Food AmountGlobal Certainty Loss Factor Content added by the Ideology DLCGlobal Learning FactorHemogen Gain Multiplier Content added by the Biotech DLCIdeoligion Spread Chance Content added by the Ideology DLCImmunity Gain SpeedInjury Healing FactorLearning Rate FactorLeather AmountLifespan FactorMax NutritionMaximum Comfortable TemperatureMeat AmountMeditation Psyfocus GainMental Break ThresholdMinimum Comfortable TemperatureMinimum Handling SkillMove SpeedNeural Heat Gain (Factor) Content added by the Royalty DLCNeural Heat LimitNeural Heat Recovery RatePain Shock ThresholdPsychic SensitivityRaw Nutrition Multiplier Content added by the Biotech DLCRecreation Fall RateRest Rate MultiplierSleep Fall RateToxic Environment ResistanceToxic Resistance
Basics - Non Pawn
Beauty (Stat)Cleanliness (Stat)Comfort (Stat)Construction Speed (Material Factor)Deterioration RateFood Poison Chance (Food Stat)Outdoor BeautySell Price MultiplierShooting Accuracy (Turrets)Style Dominance Content added by the Ideology DLCWork To Make
Mechanoid
Bandwidth Cost Content added by the Biotech DLCControl Taking Time Content added by the Biotech DLCEMP ResistanceEnergy Usage Multiplier Content added by the Biotech DLCRepair Energy Cost Content added by the Biotech DLCWastepacks Per Recharge Content added by the Biotech DLC
Meditation
Meditation Plant Growth Offset Content added by the Royalty DLCMeditation Psyfocus Bonus
Terrain
Cleaning Time MultiplierFilth Multiplier
Apparel
Armor - BluntArmor - HeatArmor - Material Effect MultiplierArmor - SharpEquip DelayInsulation - ColdInsulation - Cold - Material Effect MultiplierInsulation - HeatInsulation - Heat - Material Effect MultiplierJump Range Content added by the Royalty DLCPack RadiusShield Max EnergyShield Recharge Rate
Weapon (Ranged)
Accuracy (Close)Accuracy (Long)Accuracy (Medium)Accuracy (Short)Ranged CooldownRanged Damage Multiplier
Weapon (Melee)
Melee Damage Multiplier
Building
Assembly Speed Factor Content added by the Biotech DLCBaby Play Power Content added by the Biotech DLCBiosculpter Pod Speed Factor Content added by the Ideology DLCBirth Quality Offset Content added by the Biotech DLCProperty:Building Size CategoryDoor Opening SpeedGenetic Complexity Increase Content added by the Biotech DLCImmunity Gain Speed FactorMax Power OutputMedical Tend Quality OffsetReading BonusRecreation PowerResearch Speed FactorRest EffectivenessSurgery Success Chance FactorTrap Melee DamageTrap Spring ChanceWork Efficiency FactorWork Speed FactorWork To Build
Ability
Casting TimeDurationEffect RadiusGoodwill ImpactNeural Heat GainPsyfocus CostPsylink Level Content added by the Royalty DLCRange (Ability)
Stuff Stat Factors (Multipliers when made of this)
Armor - Blunt (Material Factor)Armor - Heat (Material Factor)Armor - Sharp (Material Factor)Blunt DamageInsulation - Cold (Material Factor)Insulation - Heat (Material Factor)Melee CooldownSharp Damage
Mechanitor
Mech Bandwidth Content added by the Biotech DLCMech Control Groups Content added by the Biotech DLCMech Gestation Speed Content added by the Biotech DLCMech Remote Repair Distance Content added by the Biotech DLCMech Remote Shield Distance Content added by the Biotech DLCMech Remote Shield Energy Content added by the Biotech DLCMech Repair Speed Content added by the Biotech DLCMech Work Speed Offset Content added by the Biotech DLCSubcore Encoding Speed Content added by the Biotech DLC
Pawn - Combat
Accuracy Factor (Close)Accuracy Factor (Long)Accuracy Factor (Medium)Accuracy Factor (Short)Aiming TimeIncoming Damage MultiplierMelee Armor PenetrationMelee Cooldown (Pawn)Melee DPSMelee Damage FactorMelee Dodge ChanceMelee Dodge Chance Indoors Dark Content added by the Ideology DLCMelee Dodge Chance Indoors Lit Content added by the Ideology DLCMelee Dodge Chance Outdoors Day Content added by the Ideology DLCMelee Dodge Chance Outdoors Night Content added by the Ideology DLCMelee Door Damage Factor Content added by the Biotech DLCMelee Hit ChanceMelee Hit Chance Indoors Dark Content added by the Ideology DLCMelee Hit Chance Indoors Lit Content added by the Ideology DLCMelee Hit Chance Outdoors Dark Content added by the Ideology DLCMelee Hit Chance Outdoors Lit Content added by the Ideology DLCMortar Miss Radius MultiplierPawn Trap Spring ChanceRanged Cooldown Multiplier Content added by the Biotech DLCShooting Accuracy Indoors Dark Content added by the Ideology DLCShooting Accuracy Indoors Lit Content added by the Ideology DLCShooting Accuracy Multiplier (Child) Content added by the Biotech DLCShooting Accuracy Outdoors Dark Content added by the Ideology DLCShooting Accuracy Outdoors Lit Content added by the Ideology DLCStagger Time Multiplier
Pawn - Social
Animal Products Price Improvement Content added by the Ideology DLCArrest Success ChanceBeauty (Pawn)Bond Chance FactorConversion PowerDrug Sell Price ImprovementNegotiation AbilitySlave Suppression Fall Rate Content added by the Ideology DLCSocial ImpactSuppression PowerTame Animal ChanceTrade Price ImprovementTrain Animal Chance
Pawn - Misc
Biosculpter Occupant Speed Content added by the Ideology DLCGrowth Vat Occupant Speed Content added by the Biotech DLC
Pawn - Work
Activity Suppression Speed Content added by the Anomaly DLCAnimal Gather SpeedAnimal Gather YieldButchery EfficiencyButchery SpeedCleaning Speed MultiplierConstruct Success ChanceConstruction SpeedCooking SpeedDeep Drilling SpeedDrug Cooking SpeedDrug Crop Harvest YieldDrug Synthesis SpeedEntity Study Rate Content added by the Anomaly DLCFood Poison ChanceGeneral Labor SpeedGlobal Work SpeedHacking Speed Content added by the Ideology DLCHunting StealthMechanoid Shredding EfficiencyMechanoid Shredding SpeedMedical Operation SpeedMedical Surgery Success ChanceMedical Tend QualityMedical Tend SpeedMining SpeedMining YieldPlant Harvest YieldPlant Work SpeedPruning Speed Content added by the Ideology DLCReading SpeedRepair Success ChanceResearch SpeedShooting AccuracySmelting SpeedSmoothing SpeedStudy Efficiency Content added by the Anomaly DLC
Psychic Ritual
Psychic Ritual Quality Content added by the Anomaly DLCPsychic Ritual Quality Offset Content added by the Anomaly DLC
Containment
Property:Anomaly Knowledge Content added by the Anomaly DLCProperty:Base Escape Interval Mtb Days Content added by the Anomaly DLCProperty:Bioferrite Density Content added by the Anomaly DLCCold Containment Bonus Content added by the Anomaly DLCProperty:Containment FactorProperty:Containment StrengthContainment Strength Content added by the Anomaly DLCProperty:Gets Cold Containment Bonus Content added by the Anomaly DLCProperty:Knowledge Category Content added by the Anomaly DLCMinimum Containment Strength Content added by the Anomaly DLCProperty:Minimum Containment Strength Content added by the Anomaly DLCProperty:Minimum Monolith Level For Study Content added by the Anomaly DLCProperty:Requires Holding Platform Content added by the Anomaly DLCProperty:Requires ImprisonmentProperty:Studiable Frequency Ticks Content added by the Anomaly DLC

Stats Nav[edit]

Merged Stat Subpages[edit]

Stat Graphs[edit]

Stat Categories[edit]

Stat Bases[edit]

List of Stats by defName[edit]

Stat Statistics[edit]