Difference between revisions of "User:JuliaCat/test"
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+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | == Type and Type2 == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask: | ||
+ | [[Type::+]] | ||
+ | | ?Type | ||
+ | | ?Type2 | ||
+ | | format = table | ||
+ | | sort = Type, Type2, From DLC | ||
+ | | limit = 500 | ||
+ | }} | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | == Virtual Stats, Properties / Parameters, and Categories == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | === List of Categories for reference === | ||
+ | {| id="Stat Categories" {{STDT|sortable}} | ||
+ | ! Def Name !! Label !! Display<br />Order !! Display<br />All By<br />Default !! # Of StatDefs !! Source | ||
+ | <!-- Core StatCategories --> | ||
+ | <!--================ General ================--> | ||
+ | |- | ||
+ | | Basics | ||
+ | ! Basics | ||
+ | | 10 | ||
+ | | {{Good|true}} | ||
+ | | 9 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsImportant | ||
+ | ! Basics | ||
+ | | 1 | ||
+ | | {{Good|true}} | ||
+ | | 3 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsPawnImportant | ||
+ | ! Basics | ||
+ | | 2 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsNonPawnImportant | ||
+ | ! Basics | ||
+ | | 2 | ||
+ | | {{Bad|false}} | ||
+ | | 4 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsPawn | ||
+ | ! Basics | ||
+ | | 11 | ||
+ | | {{Bad|false}} | ||
+ | | 38 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsNonPawn | ||
+ | ! Basics | ||
+ | | 12 | ||
+ | | {{Bad|false}} | ||
+ | | 11 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | AnimalProductivity | ||
+ | ! animal productivity | ||
+ | | 13 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | Source | ||
+ | ! content source | ||
+ | | 999 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - General | ||
+ | <!--================ Non-pawn ================--> | ||
+ | |- | ||
+ | | Apparel | ||
+ | ! Apparel | ||
+ | | 30 | ||
+ | | {{Bad|false}} | ||
+ | | 13 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Implant | ||
+ | ! Implant | ||
+ | | 30 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Weapon | ||
+ | ! Weapon | ||
+ | | 40 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Weapon_Ranged | ||
+ | ! Weapon (ranged) | ||
+ | | 44 | ||
+ | | {{Bad|false}} | ||
+ | | 6 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Weapon_Melee | ||
+ | ! Weapon (melee) | ||
+ | | 48 | ||
+ | | {{Bad|false}} | ||
+ | | 3 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Building | ||
+ | ! Building | ||
+ | | 50 | ||
+ | | {{Bad|false}} | ||
+ | | 19 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Ability | ||
+ | ! Ability | ||
+ | | 60 | ||
+ | | {{Bad|false}} | ||
+ | | 9 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Drug | ||
+ | ! Drug | ||
+ | | 30 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | DrugAddiction | ||
+ | ! drug addiction | ||
+ | | 110 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Terrain | ||
+ | ! terrain | ||
+ | | 13 | ||
+ | | {{Bad|false}} | ||
+ | | 2 | ||
+ | | Core - Non-pawn | ||
+ | <!--=============== Virtual categories ==============--> | ||
+ | |- | ||
+ | | EquippedStatOffsets | ||
+ | ! Offsets when equipped | ||
+ | | 70 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | StuffStatFactors | ||
+ | ! Multipliers when made of this | ||
+ | | 74 | ||
+ | | {{Good|true}} | ||
+ | | 8 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | StuffStatOffsets | ||
+ | ! Offsets when made of this | ||
+ | | 77 | ||
+ | | {{Good|true}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | StuffOfEquipmentStatFactors | ||
+ | ! Multipliers when equipment made of this | ||
+ | | 80 | ||
+ | | {{Good|true}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | Surgery | ||
+ | ! Surgical | ||
+ | | 90 | ||
+ | | {{Good|true}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | CapacityEffects | ||
+ | ! effects | ||
+ | | 100 | ||
+ | | {{Good|true}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | <!--================ Pawn ================--> | ||
+ | |- | ||
+ | | PawnCombat | ||
+ | ! Combat | ||
+ | | 110 | ||
+ | | {{Bad|false}} | ||
+ | | 31 | ||
+ | | Core - Pawn | ||
+ | |- | ||
+ | | PawnSocial | ||
+ | ! Social | ||
+ | | 120 | ||
+ | | {{Bad|false}} | ||
+ | | 13 | ||
+ | | Core - Pawn | ||
+ | |- | ||
+ | | PawnMisc | ||
+ | ! Misc | ||
+ | | 130 | ||
+ | | {{Bad|false}} | ||
+ | | 2 | ||
+ | | Core - Pawn | ||
+ | |- | ||
+ | | PawnWork | ||
+ | ! Work | ||
+ | | 140 | ||
+ | | {{Bad|false}} | ||
+ | | 36 | ||
+ | | Core - Pawn | ||
+ | <!--================ Misc ================--> | ||
+ | |- | ||
+ | | Meditation | ||
+ | ! Meditation | ||
+ | | 13 | ||
+ | | {{Good|true}} | ||
+ | | 2 | ||
+ | | Core - Misc | ||
+ | |- | ||
+ | | Genetics | ||
+ | ! Genetics | ||
+ | | 200 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Misc | ||
+ | |- | ||
+ | | Mechanoid | ||
+ | ! Mechanoid | ||
+ | | 13 | ||
+ | | {{Good|true}} | ||
+ | | 6 | ||
+ | | Core - Misc | ||
+ | <!-- Biotech StatCategories --> | ||
+ | |- | ||
+ | | Mechanitor | ||
+ | ! Mechanitor | ||
+ | | 105 | ||
+ | | {{Good|true}} | ||
+ | | 9 | ||
+ | | Biotech | ||
+ | <!-- Anomaly Stats_PsychicRituals --> | ||
+ | |- | ||
+ | | PsychicRituals | ||
+ | ! Psychic ritual | ||
+ | | 500 | ||
+ | | {{Bad|false}} | ||
+ | | 2 | ||
+ | | Anomaly | ||
+ | <!-- Anomaly Stats_Containment --> | ||
+ | |- | ||
+ | | Containment | ||
+ | ! Containment | ||
+ | | 600 | ||
+ | | {{Bad|false}} | ||
+ | | 3 | ||
+ | | Anomaly | ||
+ | <!-- Anomaly Stats_Serum --> | ||
+ | |- | ||
+ | | Serum | ||
+ | ! Serum | ||
+ | | 700 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Anomaly | ||
+ | |} | ||
+ | |||
+ | Categories are listed by order of appearance in xml, and labeled as "defName - (label)" unless the two are identical: | ||
+ | === General === | ||
+ | ==== Basics ==== | ||
+ | ===== Basics - (Basics) ===== | ||
+ | ===== BasicsImportant - (Basics) ===== | ||
+ | ===== BasicsPawnImportant - (Basics) ===== | ||
+ | ===== BasicsNonPawnImportant - (Basics) ===== | ||
+ | ===== BasicsPawn - (Basics) ===== | ||
+ | ===== BasicsNonPawn - (Basics) ===== | ||
+ | === AnimalProductivity - (animal productivity) === | ||
+ | === Source - (content source) === | ||
+ | === Non-pawn === | ||
+ | ==== Apparel ==== | ||
+ | ==== Weapon ==== | ||
+ | ==== Weapon_Ranged - (Weapon (ranged)) ==== | ||
+ | ==== Weapon_Melee - (Weapon (melee)) ==== | ||
+ | ==== Building ==== | ||
+ | ==== Ability ==== | ||
+ | ==== Drug ==== | ||
+ | ==== DrugAddiction - (drug addiction) ==== | ||
+ | ==== Terrain - (terrain) ==== | ||
+ | === Virtual categories === | ||
+ | ==== EquippedStatOffsets - (Offsets when equipped) ==== | ||
+ | ==== StuffStatFactors - (Multipliers when made of this) ==== | ||
+ | ==== StuffOfEquipmentStatFactors - (Multipliers when equipment made of this) ==== | ||
+ | ==== Surgery - (Surgical) ==== | ||
+ | ==== CapacityEffects - (effects) ==== | ||
+ | === Pawn === | ||
+ | ==== PawnCombat - (Combat) ==== | ||
+ | ==== PawnSocial - (Social) ==== | ||
+ | ==== PawnMisc - (Misc) ==== | ||
+ | ==== PawnWork - (Work) ==== | ||
+ | === Misc === | ||
+ | ==== Meditation ==== | ||
+ | ==== Genetics ==== | ||
+ | ==== Mechanoid ==== | ||
+ | === Biotech {{BiotechIcon}} === | ||
+ | ==== Mechanitor ==== | ||
+ | === Anomaly {{AnomalyIcon}} === | ||
+ | ==== PsychicRituals - (Psychic ritual) ==== | ||
+ | ==== Containment ==== | ||
+ | ==== Serum ==== | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | == Room Stats == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <div> | ||
+ | <!-- Core RoomStats.xml --> | ||
+ | {| {{STDT}} | ||
+ | ! Name !! Details !! Score Stages / Curve | ||
+ | <!--======= Primary stats (calcualated from physical conditions) =======--> | ||
+ | |- id="Impressiveness" <!-- defName="Impressiveness" --> | ||
+ | ! Impressiveness | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Impressiveness''' | ||
+ | * Update Priority: '''1''' | ||
+ | * Display Rounded: {{Good|true}} | ||
+ | * Roomless Score: '''0''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | awful | ||
+ | |- | ||
+ | ! 20 | ||
+ | | dull | ||
+ | |- | ||
+ | ! 30 | ||
+ | | mediocre | ||
+ | |- | ||
+ | ! 40 | ||
+ | | decent | ||
+ | |- | ||
+ | ! 50 | ||
+ | | slightly impressive | ||
+ | |- | ||
+ | ! 65 | ||
+ | | somewhat impressive | ||
+ | |- | ||
+ | ! 85 | ||
+ | | very impressive | ||
+ | |- | ||
+ | ! 120 | ||
+ | | extremely impressive | ||
+ | |- | ||
+ | ! 170 | ||
+ | | unbelievably impressive | ||
+ | |- | ||
+ | ! 240 | ||
+ | | wondrously impressive | ||
+ | |} | ||
+ | |- id="Wealth" <!-- defName="Wealth" --> | ||
+ | ! Wealth | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Wealth''' | ||
+ | * Update Priority: '''2''' | ||
+ | * Display Rounded: {{Good|true}} | ||
+ | * Roomless Score: '''0''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | impoverished | ||
+ | |- | ||
+ | ! 500 | ||
+ | | somewhat poor | ||
+ | |- | ||
+ | ! 700 | ||
+ | | mediocre | ||
+ | |- | ||
+ | ! 2000 | ||
+ | | somewhat rich | ||
+ | |- | ||
+ | ! 4000 | ||
+ | | rich | ||
+ | |- | ||
+ | ! 10000 | ||
+ | | luxurious | ||
+ | |- | ||
+ | ! 40000 | ||
+ | | very luxurious | ||
+ | |- | ||
+ | ! 100000 | ||
+ | | extremely luxurious | ||
+ | |- | ||
+ | ! 1000000 | ||
+ | | unbelievably luxurious | ||
+ | |} | ||
+ | |- id="Space" <!-- defName="Space" --> | ||
+ | ! Space | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Space''' | ||
+ | * Update Priority: '''2''' | ||
+ | * Display Rounded: {{Good|true}} | ||
+ | * Roomless Score: '''350''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | cramped | ||
+ | |- | ||
+ | ! 12.5 | ||
+ | | rather tight | ||
+ | |- | ||
+ | ! 29 | ||
+ | | average-sized | ||
+ | |- | ||
+ | ! 55 | ||
+ | | somewhat spacious | ||
+ | |- | ||
+ | ! 70 | ||
+ | | quite spacious | ||
+ | |- | ||
+ | ! 130 | ||
+ | | very spacious | ||
+ | |- | ||
+ | ! 349.5 | ||
+ | | extremely spacious | ||
+ | |} | ||
+ | |- id="Beauty" <!-- defName="Beauty" --> | ||
+ | ! Beauty | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Beauty''' | ||
+ | * Update Priority: '''2''' | ||
+ | * Roomless Score: '''0''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | hideous | ||
+ | |- | ||
+ | ! -3.5 | ||
+ | | ugly | ||
+ | |- | ||
+ | ! 0.0 | ||
+ | | neutral | ||
+ | |- | ||
+ | ! 2.4 | ||
+ | | pretty | ||
+ | |- | ||
+ | ! 5.0 | ||
+ | | beautiful | ||
+ | |- | ||
+ | ! 15.0 | ||
+ | | very beautiful | ||
+ | |- | ||
+ | ! 50.0 | ||
+ | | extremely beautiful | ||
+ | |- | ||
+ | ! 100.0 | ||
+ | | unbelievably beautiful | ||
+ | |} | ||
+ | |- id="Cleanliness" <!-- defName="Cleanliness" --> | ||
+ | ! Cleanliness | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Cleanliness''' | ||
+ | * Update Priority: '''2''' | ||
+ | * Roomless Score: '''0''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | very dirty | ||
+ | |- | ||
+ | ! -1.1 | ||
+ | | dirty | ||
+ | |- | ||
+ | ! -0.4 | ||
+ | | slightly dirty | ||
+ | |- | ||
+ | ! -0.05 | ||
+ | | clean | ||
+ | |- | ||
+ | ! 0.4 | ||
+ | | sterile | ||
+ | |} | ||
+ | |- id="Reading bonus" <!-- defName="ReadingBonus" --> | ||
+ | ! Reading bonus | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_ReadingBonus''' | ||
+ | * Roomless Score: '''1''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | ! - | ||
+ | <!--======= Dependent stats (calculated from other stats) =======--> | ||
+ | |- id="Infection chance factor" <!-- defName="InfectionChanceFactor" --> | ||
+ | ! Infection chance factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''1.0''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Infection chance factor | ||
+ | |- | ||
+ | ! -5 | ||
+ | | 1.0 <!-- Never worse than no tending at all --> | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 0.5 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 0.2 | ||
+ | |} | ||
+ | |- id="Surgery success chance cleanliness factor" <!-- defName="SurgerySuccessChanceCleanlinessFactor" --> | ||
+ | ! Surgery success chance cleanliness factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.6''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Surgery success chance cleanliness factor | ||
+ | |- | ||
+ | ! -5 | ||
+ | | 0.6 | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 1.0 | ||
+ | |- | ||
+ | ! 5 | ||
+ | | 1.15 | ||
+ | |} | ||
+ | |- id="Research speed factor" <!-- defName="ResearchSpeedFactor" --> | ||
+ | ! Research speed factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.75''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Research speed factor | ||
+ | |- | ||
+ | ! -5.0 | ||
+ | | 0.75 | ||
+ | |- | ||
+ | ! -2.5 | ||
+ | | 0.85 | ||
+ | |- | ||
+ | ! 0.0 | ||
+ | | 1.00 | ||
+ | |- | ||
+ | ! 1.0 | ||
+ | | 1.15 | ||
+ | |} | ||
+ | |- id="Grave visiting recreation factor" <!-- defName="GraveVisitingJoyGainFactor" --> | ||
+ | ! Grave visiting recreation factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''1''' | ||
+ | * Input Stat: '''[[Impressiveness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Impressiveness !! Grave visiting recreation factor | ||
+ | |- | ||
+ | ! -150 | ||
+ | | 1.0 | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 1.0 | ||
+ | |- | ||
+ | ! 150 | ||
+ | | 1.4 | ||
+ | |} | ||
+ | |- id="Food poison chance" <!-- defName="FoodPoisonChance" --> | ||
+ | ! Food poison chance | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.02''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Food poison chance | ||
+ | |- | ||
+ | ! -5 | ||
+ | | 0.05 | ||
+ | |- | ||
+ | ! -3.5 | ||
+ | | 0.025 | ||
+ | |- | ||
+ | ! -2 | ||
+ | | 0 | ||
+ | |} | ||
+ | <!-- Ideology RoomStats.xml --> | ||
+ | |- id="Biosculpter pod speed factor" <!-- defName="BiosculpterPodSpeedFactor" --> | ||
+ | ! Biosculpter pod speed factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.7''' <!-- outdoors etc same as dirty room --> | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Biosculpter pod speed factor | ||
+ | |- | ||
+ | ! -5 | ||
+ | | 0.7 | ||
+ | |- | ||
+ | ! -1 | ||
+ | | 0.9 | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 1 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 1.25 | ||
+ | |} | ||
+ | <!-- Biotech RoomStats.xml --> | ||
+ | |- id="Assembly speed factor" <!-- defName="AssemblySpeedFactor" --> | ||
+ | ! Assembly speed factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.75''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Assembly speed factor | ||
+ | |- | ||
+ | ! -5.0 | ||
+ | | 0.75 | ||
+ | |- | ||
+ | ! -2.5 | ||
+ | | 0.85 | ||
+ | |- | ||
+ | ! 0.0 | ||
+ | | 1.00 | ||
+ | |- | ||
+ | ! 1.0 | ||
+ | | 1.15 | ||
+ | |} | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | == Stats Nav Test == | ||
+ | <div class="mw-collapsible"> | ||
+ | === All 230 Stats === | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <!-- Capacities don't really belong being merged with a long list of stats that diverge from pawn related info, but it is such a small list that it doesn't necessarily warrant its own nav --> | ||
+ | ;[[Capacity|Capacities]] | ||
+ | :[[Pain]] • [[Consciousness]] • [[Moving]] • [[Manipulation]] • [[Talking]] • [[Eating]] • [[Sight]] • [[Hearing]] • [[Breathing]] • [[Blood Filtration]] • [[Blood Pumping]] • [[Digestion]] | ||
+ | |||
+ | <!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames --> | ||
+ | ;Basics - <small>Important</small><!--{1} 3 StatDefs | ||
+ | --> | ||
+ | :[[Market Value]]<!--{ParentName="MarketValueBase", 2510} | ||
+ | --> • [[Market Value Ignoring Hitpoints]]<!--{ParentName="MarketValueBase", 2510, Always Hide} | ||
+ | --> • [[Honor Value]] {{RoyaltyIcon}}<!--{2508} | ||
+ | --> | ||
+ | |||
+ | ;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs | ||
+ | --> | ||
+ | :[[Nutrition (Stat)|Nutrition]]<!--{3000} | ||
+ | --> • [[Medical Potency]]<!--{4000} | ||
+ | --> • [[Medical Tend Quality Maximum]]<!--{4010} | ||
+ | --> • [[Max Hit Points]]<!--{99997} | ||
+ | --> | ||
+ | |||
+ | ;Basics - <small>Basics</small><!--{10} 9 StatDefs | ||
+ | --> | ||
+ | :[[Mass]]<!--{1500} | ||
+ | --> • [[Flammability]]<!--{3000} | ||
+ | --> • [[Psychic Sensitivity Factor]]<!--{3500} | ||
+ | --> • [[Psychic Sensitivity Offset]]<!--{3500} | ||
+ | --> • [[Neural Heat Limit Offset]]<!--{May Require Any Of: Royalty, Biotech; 3525} | ||
+ | --> • [[Neural Heat Recovery Rate Offset]]<!--{May Require Any Of: Royalty, Biotech; 3550} | ||
+ | --> • [[Slave Suppression Offset]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Terror (Source)]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Max Install Count]] {{BiotechIcon}}<!--{4020, For Information Only} | ||
+ | --> | ||
+ | |||
+ | ;Basics - <small>[[Pawn]]</small><!--{11} 38 StatDefs | ||
+ | --> | ||
+ | :[[Recreation Fall Rate]]<!--{-} | ||
+ | --> • [[Sleep Fall Rate]]<!--{-} | ||
+ | --> • [[Eating Speed]]<!--{1000} | ||
+ | --> • [[Foraged Food Amount]]<!--{1000} | ||
+ | --> • [[Minimum Handling Skill]]<!--{1500} | ||
+ | --> • [[Mental Break Threshold]]<!--{2000} | ||
+ | --> • [[Immunity Gain Speed]]<!--{2000} | ||
+ | --> • [[Pain Shock Threshold]]<!--{2000} | ||
+ | --> • [[Lifespan Factor]]<!--{2000} | ||
+ | --> • [[Minimum Comfortable Temperature]]<!--{2010} | ||
+ | --> • [[Maximum Comfortable Temperature]]<!--{2010} | ||
+ | --> • [[Injury Healing Factor]]<!--{2201} | ||
+ | --> • [[Caravan Riding Speed]]<!--{2203} | ||
+ | --> • [[Carrying Capacity]]<!--{2203} | ||
+ | --> • [[Filth Rate]]<!--{2205} | ||
+ | --> • [[Crawl Speed]]<!--{2499} | ||
+ | --> • [[Move Speed]]<!--{2500} | ||
+ | --> • [[Max Nutrition]]<!--{2501} | ||
+ | --> • [[Rest Rate Multiplier]]<!--{2501} | ||
+ | --> • [[Toxic Environment Resistance]]<!--{3450} | ||
+ | --> • [[Toxic Resistance]]<!--{3451} | ||
+ | --> • [[Animals Learning Factor]]<!--{3500} | ||
+ | --> • [[Global Learning Factor]]<!--{3500} | ||
+ | --> • [[Neural Heat Limit]]<!--{May Require Any Of: Royalty, Biotech; 3500} | ||
+ | --> • [[Psychic Sensitivity]]<!--{3500} | ||
+ | --> • [[Leather Amount]]<!--{3551} | ||
+ | --> • [[Meat Amount]]<!--{3552} | ||
+ | --> • [[Neural Heat Recovery Rate]]<!--{4000} | ||
+ | --> • [[Meditation Psyfocus Gain]]<!--{ParentName="MeditationFocusBase", May Require Any Of: Royalty, Biotech; 4010} | ||
+ | --> • [[Neural Heat Gain (Factor)]] {{RoyaltyIcon}}<!--{4000} | ||
+ | --> • [[Ideoligion Spread Chance]] {{IdeologyIcon}}<!--{1899} | ||
+ | --> • [[Global Certainty Loss Factor]] {{IdeologyIcon}}<!--{1900} | ||
+ | --> • [[Terror]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Raw Nutrition Multiplier]] {{BiotechIcon}}<!--{1001} | ||
+ | --> • [[Learning Rate Factor]] {{BiotechIcon}}<!--{1350} | ||
+ | --> • [[Cancer Rate Factor]] {{BiotechIcon}}<!--{2100} | ||
+ | --> • [[Fertility]] {{BiotechIcon}}<!--{-} | ||
+ | --> • [[Hemogen Gain Multiplier]] {{BiotechIcon}}<!--{-} | ||
+ | --> | ||
+ | |||
+ | ;Basics - <small>Non Pawn</small><!--{12} 11 StatDefs | ||
+ | --> | ||
+ | :[[Construction Speed (Material Factor)]]<!--{2500} | ||
+ | --> • [[Deterioration Rate]]<!--{2500} | ||
+ | --> • [[Sell Price Multiplier]]<!--{2509} | ||
+ | --> • [[Beauty (Stat)|Beauty]]<!--{3000} | ||
+ | --> • [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000} | ||
+ | --> • [[Cleanliness]]<!--{3000} | ||
+ | --> • [[Comfort (Stat)|Comfort]]<!--{3000} | ||
+ | --> • [[Work To Make]]<!--{3100} | ||
+ | --> • [[Food Poison Chance (Food Stat)]]<!--{4000} | ||
+ | --> • [[Shooting Accuracy (Turrets)]]<!--{4000} | ||
+ | --> • [[Style Dominance]] {{IdeologyIcon}}<!--{6000} | ||
+ | --> | ||
+ | |||
+ | ;[[Mechanoid]]<!--{13} 6 StatDefs | ||
+ | --> | ||
+ | :[[EMP Resistance]]<!--{ParentName="MechStatBase", May Require Any Of: Biotech, Anomaly; 2030} | ||
+ | --> • [[Bandwidth Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Energy Usage Multiplier]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Wastepacks Per Recharge]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Control Taking Time]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2010} | ||
+ | --> • [[Repair Energy Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2020} | ||
+ | --> | ||
+ | |||
+ | ;[[Meditation]]<!--{13} 2 StatDefs | ||
+ | --> | ||
+ | :[[Meditation Psyfocus Bonus]]<!--{ParentName="MeditationFocusBase", 4010} | ||
+ | --> • [[Meditation Plant Growth Offset]] {{RoyaltyIcon}}<!--{4000} | ||
+ | --> | ||
+ | |||
+ | ;[[Terrain]]<!--{13} 2 StatDefs | ||
+ | --> | ||
+ | :[[Cleaning Time Multiplier]]<!--{-} | ||
+ | --> • [[Filth Multiplier]]<!--{-} | ||
+ | --> | ||
+ | |||
+ | ;[[Apparel]]<!--{30} 13 StatDefs | ||
+ | --> | ||
+ | :[[Armor - Material Effect Multiplier]]<!--{1, Always Hide} | ||
+ | --> • [[Insulation - Cold - Material Effect Multiplier]]<!--{2, Always Hide} | ||
+ | --> • [[Insulation - Heat - Material Effect Multiplier]]<!--{3, Always Hide} | ||
+ | --> • [[Equip Delay]]<!--{50} | ||
+ | --> • [[Pack Radius]]<!--{60} | ||
+ | --> • [[Shield Recharge Rate]]<!--{69} | ||
+ | --> • [[Shield Max Energy]]<!--{70} | ||
+ | --> • [[Insulation - Heat]]<!--{ParentName="InsulationBase", 89} | ||
+ | --> • [[Insulation - Cold]]<!--{ParentName="InsulationBase", 90} | ||
+ | --> • [[Armor - Heat]]<!--{ParentName="ArmorRatingBase", 98} | ||
+ | --> • [[Armor - Blunt]]<!--{ParentName="ArmorRatingBase", 99} | ||
+ | --> • [[Armor - Sharp]]<!--{ParentName="ArmorRatingBase", 100} | ||
+ | --> • [[Jump Range]] {{RoyaltyIcon}}<!--{60} | ||
+ | --> | ||
+ | |||
+ | ;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs | ||
+ | --> | ||
+ | :[[Damage Multiplier]]<!--{5105} | ||
+ | --> • [[Ranged Cooldown]]<!--{5106} | ||
+ | --> • [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107} | ||
+ | --> • [[Accuracy (Medium)]]<!--{ParentName="AccuracyBase", 5108} | ||
+ | --> • [[Accuracy (Short)]]<!--{ParentName="AccuracyBase", 5109} | ||
+ | --> • [[Accuracy (Close)]]<!--{ParentName="AccuracyBase", 5110} | ||
+ | --> | ||
+ | |||
+ | ;[[Weapon]] ([[Melee weapons|Melee]])<!--{48} 3 StatDefs | ||
+ | --> | ||
+ | :[[Melee Damage Multiplier]]<!--{5008} | ||
+ | --> • [[Melee Weapon Average Armor Penetration]]<!--{5009, For Information Only} | ||
+ | --> • [[Melee Damage Per Second]]<!--{5010, For Information Only} | ||
+ | --> | ||
+ | |||
+ | ;[[Building]]<!--{50} 19 StatDefs | ||
+ | --> | ||
+ | :[[Research Speed Factor]]<!--{1000} | ||
+ | --> • [[Max Power Output]]<!--{1000} | ||
+ | --> • [[Medical Tend Quality Offset]]<!--{2000} | ||
+ | --> • [[Work Speed Factor]]<!--{3000} | ||
+ | --> • [[Work Efficiency Factor]]<!--{3000} | ||
+ | --> • [[Work To Build]]<!--{3101} | ||
+ | --> • [[Door Opening Speed]]<!--{3102} | ||
+ | --> • [[Rest Effectiveness]]<!--{4000} | ||
+ | --> • [[Immunity Gain Speed Factor]]<!--{4000} | ||
+ | --> • [[Recreation Power]]<!--{4010} | ||
+ | --> • [[Surgery Success Chance Factor]]<!--{4100} | ||
+ | --> • [[Reading Bonus]]<!--{4200} | ||
+ | --> • [[Trap Spring Chance]]<!--{5000} | ||
+ | --> • [[Trap Melee Damage]]<!--{5001} | ||
+ | --> • [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100} | ||
+ | --> • [[Assembly Speed Factor]] {{BiotechIcon}}<!--{1000} | ||
+ | --> • [[Baby Play Power]] {{BiotechIcon}}<!--{4020} | ||
+ | --> • [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110} | ||
+ | --> • [[Genetic Complexity Increase]] {{BiotechIcon}}<!--{4200, Always Hide} | ||
+ | --> | ||
+ | |||
+ | ;Ability<!--{60} 9 StatDefs | ||
+ | --> | ||
+ | :[[Detection Chance]]<!--{996} | ||
+ | --> • [[Goodwill Impact]]<!--{997} | ||
+ | --> • [[Effect Radius]]<!--{998} | ||
+ | --> • [[Duration]]<!--{999} | ||
+ | --> • [[Range]]<!--{1001} | ||
+ | --> • [[Psyfocus Cost]]<!--{1002} | ||
+ | --> • [[Neural Heat Gain]]<!--{1003} | ||
+ | --> • [[Casting Time]]<!--{1004} | ||
+ | --> • [[Psylink Level]]<!--{1005} | ||
+ | --> | ||
+ | |||
+ | ;[[Stuff]] Stat Factors (Multipliers when made of this) <!--{74} 8 StatDefs | ||
+ | --> | ||
+ | :[[Melee Cooldown]]<!--{4504} | ||
+ | --> • [[Sharp Damage]]<!--{4505} | ||
+ | --> • [[Blunt Damage]]<!--{4506} | ||
+ | --> • [[Insulation - Heat (Material Factor)]]<!--{4506} | ||
+ | --> • [[Insulation - Cold (Material Factor)]]<!--{4507} | ||
+ | --> • [[Armor - Heat (Material Factor)]]<!--{4508} | ||
+ | --> • [[Armor - Blunt (Material Factor)]]<!--{4509} | ||
+ | --> • [[Armor - Sharp (Material Factor)]]<!--{4510} | ||
+ | --> | ||
+ | |||
+ | ;[[Mechanitor]] {{BiotechIcon}}<!--{105} 9 StatDefs | ||
+ | --> | ||
+ | :[[Mech Bandwidth]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Control Groups]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Gestation Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Repair Distance]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Shield Distance]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Shield Energy]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Repair Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Subcore Encoding Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Work Speed Offset]] {{BiotechIcon}}<!--{5000} | ||
+ | --> | ||
+ | |||
+ | ;[[Pawn]] - <small>Combat</small><!--{110} 31 StatDefs | ||
+ | --> | ||
+ | :[[Stagger Time Multiplier]]<!--{1200} | ||
+ | --> • [[Ranged Cooldown Multiplier]]<!--{1205} | ||
+ | --> • [[Aiming Time]]<!--{4040} | ||
+ | --> • [[Pawn Trap Spring Chance]]<!--{4047} | ||
+ | --> • [[Incoming Damage Multiplier]]<!--{4048} | ||
+ | --> • [[Accuracy Factor (Long)]]<!--{ParentName="ShootingAccuracyFactorBase", 4046} | ||
+ | --> • [[Accuracy Factor (Medium)]]<!--{ParentName="ShootingAccuracyFactorBase", 4047} | ||
+ | --> • [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048} | ||
+ | --> • [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049} | ||
+ | --> • [[Shooting Accuracy]]<!--{4050}--> (<small><!-- | ||
+ | -->[[Shooting Accuracy Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --></small>)<!-- | ||
+ | --> • [[Mortar Miss Radius Multiplier]]<!--{4060} | ||
+ | --> • [[Melee Armor Penetration]]<!--{4100, For Information Only} | ||
+ | --> • [[Melee Dodge Chance]]<!--{4100}--> (<small><!-- | ||
+ | -->[[Melee Dodge Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Outdoors Night|Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Outdoors Day|Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --></small>)<!-- | ||
+ | --> • [[Melee Hit Chance]]<!--{4100}--> (<small><!-- | ||
+ | -->[[Melee Hit Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --></small>)<!-- | ||
+ | --> • [[Melee DPS]]<!--{5100, For Information Only} | ||
+ | --> • [[Melee Damage Factor]]<!--{5200} | ||
+ | --> • [[Melee Cooldown]]<!--{5201} | ||
+ | --> • [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000} | ||
+ | --> • [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide} | ||
+ | --> | ||
+ | |||
+ | ;[[Pawn]] - <small>Social</small><!--{120} 13 StatDefs | ||
+ | --> | ||
+ | :[[Bond Chance Factor]]<!--{1890} | ||
+ | --> • [[Train Animal Chance]]<!--{1900} | ||
+ | --> • [[Tame Animal Chance]]<!--{1901} | ||
+ | --> • [[Arrest Success Chance]]<!--{2000} | ||
+ | --> • [[Pawn Beauty]]<!--{2000} | ||
+ | --> • [[Social Impact]]<!--{2000} | ||
+ | --> • [[Drug Sell Price Improvement]]<!--{2560} | ||
+ | --> • [[Trade Price Improvement]]<!--{2599} | ||
+ | --> • [[Negotiation Ability]]<!--{2600} | ||
+ | --> • [[Suppression Power]] {{IdeologyIcon}}<!--{-} | ||
+ | --> • [[Conversion Power]] {{IdeologyIcon}}<!--{1901} | ||
+ | --> • [[Slave Suppression Fall Rate]] {{IdeologyIcon}}<!--{2200} | ||
+ | --> • [[Animal Products Price Improvement]] {{IdeologyIcon}}<!--{2570} | ||
+ | --> | ||
+ | |||
+ | ;[[Pawn]] - <small>Misc</small><!--{130} 2 StatDefs | ||
+ | --> | ||
+ | :[[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900} | ||
+ | --> • [[Growth Vat Occupant Speed]] {{BiotechIcon}}<!--{1850} | ||
+ | --> | ||
+ | |||
+ | ;[[Pawn]] - <small>Work</small><!--{140} 36 StatDefs | ||
+ | --> | ||
+ | :[[Cleaning Speed Multiplier]]<!--{2500} | ||
+ | --> • [[Butchery Speed]]<!--{ParentName="ButcherySpeedBase", 4500} | ||
+ | --> • [[Mechanoid Shredding Speed]]<!--{ParentName="ButcherySpeedBase", 4500} | ||
+ | --> • [[Hunting Stealth]]<!--{4500} | ||
+ | --> • [[Research Speed]]<!--{ParentName="IntellectualSkillBase", 4500} | ||
+ | --> • [[Smelting Speed]]<!--{4500} | ||
+ | --> • [[Smoothing Speed]]<!--{4500} | ||
+ | --> • [[Animal Gather Speed]]<!--{4501} | ||
+ | --> • [[Animal Gather Yield]]<!--{4502} | ||
+ | --> • [[Drug Cooking Speed]]<!--{4510} | ||
+ | --> • [[Drug Synthesis Speed]]<!--{4511} | ||
+ | --> • [[Butchery Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520} | ||
+ | --> • [[Mechanoid Shredding Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520} | ||
+ | --> • [[Cooking Speed]]<!--{4541} | ||
+ | --> • [[Food Poison Chance]]<!--{4542} | ||
+ | --> • [[Plant Work Speed]]<!--{4550} | ||
+ | --> • [[Plant Harvest Yield]]<!--{4551} | ||
+ | --> • [[Drug Crop Harvest Yield]]<!--{4552} | ||
+ | --> • [[Reading Speed]]<!--{4600} | ||
+ | --> • [[Repair Success Chance]]<!--{4600} | ||
+ | --> • [[Construct Success Chance]]<!--{4601} | ||
+ | --> • [[Construction Speed]]<!--{4602} | ||
+ | --> • [[Medical Tend Speed]]<!--{4650} | ||
+ | --> • [[Medical Tend Quality]]<!--{4651} | ||
+ | --> • [[Medical Operation Speed]]<!--{4652} | ||
+ | --> • [[Medical Surgery Success Chance]]<!--{4653} | ||
+ | --> • [[Mining Speed]]<!--{4900} | ||
+ | --> • [[Deep Drilling Speed]]<!--{4901} | ||
+ | --> • [[Mining Yield]]<!--{4902} | ||
+ | --> • [[General Labor Speed]]<!--{4999} | ||
+ | --> • [[Global Work Speed]]<!--{5000} | ||
+ | --> • [[Hacking Speed]] {{IdeologyIcon}}<!--{4510} | ||
+ | --> • [[Pruning Speed]] {{IdeologyIcon}}<!--{-} | ||
+ | --> • [[Activity Suppression Speed]] {{AnomalyIcon}}<!--{209} | ||
+ | --> • [[Study Efficiency]] {{AnomalyIcon}}<!--{210} | ||
+ | --> • [[Entity Study Rate]] {{AnomalyIcon}}<!--{ParentName="IntellectualSkillBase", 211} | ||
+ | --> | ||
+ | |||
+ | ;[[Psychic rituals|Psychic Ritual]] {{AnomalyIcon}}<!--{500} 2 StatDefs | ||
+ | --> | ||
+ | :[[Psychic Ritual Quality]] {{AnomalyIcon}}<!--{-} | ||
+ | --> • [[Psychic Ritual Quality Offset]] {{AnomalyIcon}}<!--{-} | ||
+ | --> | ||
+ | |||
+ | ;[[Containment]] {{AnomalyIcon}}<!--{600} 3 StatDefs | ||
+ | --> | ||
+ | :[[Cold Containment Bonus]] {{AnomalyIcon}}<!--{-} | ||
+ | --> • [[Containment Strength]] {{AnomalyIcon}}<!--{-} | ||
+ | --> • [[Minimum Containment Strength]] {{AnomalyIcon}}<!--{9999} | ||
+ | --> | ||
+ | |||
+ | ;Hidden<!--{-} Not a game defined category, 1 StatDef | ||
+ | --> | ||
+ | :[[Bed Hunger Rate Multiplier]]<!--{-, Always Hide} | ||
+ | --> | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible"> | ||
+ | |||
+ | === Stats Ask Query === | ||
+ | <div class="mw-collapsible-content"> | ||
+ | ;Basics - <small>Important</small> | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Basics Important]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | | sep =  •  | ||
+ | }} | ||
+ | |||
+ | ;Basics - <small>Non Pawn Important</small> | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Basics Non Pawn Important]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | | sep =  •  | ||
+ | }} | ||
+ | |||
+ | ;Basics | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Basics]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | | limit = 200 | ||
+ | | sep =  •  | ||
+ | }} | ||
+ | |||
+ | ;Basics - <small>Pawn</small> | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Pawn]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | | sep =  •  | ||
+ | }} | ||
+ | |||
+ | ;Basics - <small>Non Pawn</small> | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Non Pawn]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | | sep =  •  | ||
+ | }} | ||
+ | |||
+ | ;Mechanoid | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Mechanoid]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Meditation | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Meditation]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Terrain | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Terrain]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Apparel | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Apparel]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Weapon (Ranged) | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Weapon (Ranged)]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Weapon (Melee) | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Weapon (Melee)]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Building | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Building]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Ability | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Ability]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Stuff Stat Factors (Multipliers when made of this) | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Stuff Stat Factors]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Mechanitor | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Mechanitor]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Pawn - Combat | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Pawn Combat]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Pawn - Social | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Pawn Social]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Pawn - Misc | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Pawn Misc]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Pawn - Work | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Pawn Work]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Psychic Ritual | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Psychic Ritual]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | |||
+ | ;Containment | ||
+ | :{{#ask: | ||
+ | [[Category:Stats - Containment]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | }} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | |||
+ | === Stats Nav === | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | <div class="mw-collapsible"> | ||
+ | ==== normal ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{Nav|stats}} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible"> | ||
+ | ==== wide ==== | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{Nav|stats|wide}} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | |||
+ | == Merged Stat Subpages == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| id="Merged Stat Subpages Table" {{STDT|sortable}} | ||
+ | ! DefName<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category | ||
+ | <!-- BasicsImportant --> | ||
+ | <!-- BasicsPawnImportant --> | ||
+ | <!-- BasicsNonPawnImportant --> | ||
+ | <!-- Basics --> | ||
+ | <!-- BasicsPawn --> | ||
+ | <!-- BasicsNonPawn --> | ||
+ | {{:Stat/Core Basics General}} | ||
+ | {{:Stat/Core Basics Special}} | ||
+ | <!-- AnimalProductivity --> | ||
+ | <!-- Terrain --> | ||
+ | <!-- Meditation --> | ||
+ | <!-- Mechanoid --> | ||
+ | <!-- Apparel --> | ||
+ | {{:Stat/Core Apparel}} | ||
+ | <!-- Implant --> | ||
+ | <!-- Drug --> | ||
+ | <!-- Weapon --> | ||
+ | <!-- Weapon_Ranged --> | ||
+ | {{:Stat/Core Weapons Ranged}} | ||
+ | <!-- Weapon_Melee --> | ||
+ | {{:Stat/Core Weapons Melee}} | ||
+ | <!-- Building --> | ||
+ | {{:Stat/Core Building Special}} | ||
+ | <!-- Ability --> | ||
+ | {{:Stat/Core Abilities}} | ||
+ | <!-- EquippedStatOffsets --> | ||
+ | <!-- StuffStatFactors --> | ||
+ | <!-- StuffStatOffsets --> | ||
+ | <!-- StuffOfEquipmentStatFactors --> | ||
+ | {{:Stat/Core Stuff}} | ||
+ | <!-- Surgery --> | ||
+ | <!-- CapacityEffects --> | ||
+ | <!-- Mechanitor --> | ||
+ | <!-- DrugAddiction --> | ||
+ | <!-- PawnCombat --> | ||
+ | {{:Stat/Core Pawns Combat}} | ||
+ | <!-- PawnSocial --> | ||
+ | {{:Stat/Core Pawns Social}} | ||
+ | <!-- PawnMisc --> | ||
+ | {{:Stat/Core Pawns General}} | ||
+ | <!-- PawnWork --> | ||
+ | {{:Stat/Core Pawns Work General}} | ||
+ | {{:Stat/Core Pawns Work Medical}} | ||
+ | {{:Stat/Core Pawns Work Recipes}} | ||
+ | <!-- Genetics --> | ||
+ | <!-- PsychicRituals --> | ||
+ | <!-- Containment --> | ||
+ | <!-- Serum --> | ||
+ | <!-- Source --> | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | |||
+ | == Stat Graphs == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | === Cooking Speed === | ||
+ | * '''Post Process Curve:''' | ||
+ | ** '''Points:''' | ||
+ | *** (-20, 0.01) | ||
+ | *** (0, 0.4) | ||
+ | *** (20, 1.6) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Cooking Skill Points|yAxisTitle=Cooking Speed Multiplier|type=line|x=-20, 0, 20|y=0.01, 0.4, 1.6|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Market Value === | ||
+ | ==== Item Hit Points ==== | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Health:''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (0.0, 0.0) | ||
+ | ***** (0.5, 0.1) | ||
+ | ***** (0.6, 0.5) | ||
+ | ***** (0.9, 1.0) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Hit Point Percentage|yAxisTitle=Sell Price Multiplier|type=line|x=0.0, 0.5, 0.6, 0.9|y=0.0, 0.1, 0.5, 1.0|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | ==== Pawn Age ==== | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Age:''' {{BiotechIcon}} | ||
+ | *** Use Biological Years: '''{{Good|true}}''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (3,0.5) | ||
+ | ***** (13,0.9) | ||
+ | ***** (18,1) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Sell Price Multiplier|type=line|x=3, 13, 18|y=0.5, 0.9, 1|xAxisMin=3|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Surgery Success Chance Factor === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Glow:''' | ||
+ | *** '''Factor From Glow Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (0,0.75) | ||
+ | ***** (0.50,1.00) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Surgery Success Chance Multiplier|type=line|x=0, 0.50|y=0.75, 1.00|yAxisMin=0.75|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Melee Hit Chance === | ||
+ | ==== Post Process Curve ==== | ||
+ | * '''Post Process Curve:''' | ||
+ | ** '''Points:''' | ||
+ | *** (-20, 0.05) | ||
+ | *** (-10, 0.10) | ||
+ | *** (0.0, 0.50) | ||
+ | *** (10, 0.80) | ||
+ | *** (20, 0.90) | ||
+ | *** (40, 0.96) | ||
+ | *** (60, 0.98) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Melee Skill Points|yAxisTitle=Melee Hit Chance Multiplier|type=line|x=-20, -10, 0.0, 10, 20, 40, 60|y=0.05, 0.10, 0.50, 0.80, 0.90, 0.96, 0.98|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | ==== Pawn Age ==== | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Age:''' {{BiotechIcon}} | ||
+ | *** Use Biological Years: '''{{Good|true}}''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (4,0.05) | ||
+ | ***** (12,0.8) | ||
+ | ***** (13,1) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Melee Hit Chance Multiplier|type=line|x=4, 12, 13|y=0.05, 0.8, 1|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Melee Dodge Chance === | ||
+ | * '''Post Process Curve:''' | ||
+ | ** '''Points:''' | ||
+ | *** (5, 0) | ||
+ | *** (20, 0.30) | ||
+ | *** (60, 0.50) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Melee Skill Points|yAxisTitle=Melee Dodge Chance Percentage|type=line|x=5, 20, 60|y=0, 0.30, 0.50|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Shooting Accuracy === | ||
+ | * '''Post Process Curve:''' | ||
+ | ** '''Points:''' | ||
+ | *** (-20, 0.70) | ||
+ | *** (-10, 0.80) | ||
+ | *** (-6, 0.83) | ||
+ | *** (-4, 0.85) | ||
+ | *** (-2, 0.87) | ||
+ | *** (0, 0.89) | ||
+ | *** (2, 0.93) | ||
+ | *** (4, 0.94) | ||
+ | *** (6, 0.95) | ||
+ | *** (8, 0.96) | ||
+ | *** (10, 0.97) | ||
+ | *** (12, 0.975) | ||
+ | *** (14, 0.98) | ||
+ | *** (16, 0.98333) | ||
+ | *** (18, 0.98666) | ||
+ | *** (20, 0.99) | ||
+ | *** (22, 0.9925) | ||
+ | *** (26, 0.995) | ||
+ | *** (30, 0.9965) | ||
+ | *** (40, 0.998) | ||
+ | *** (60, 0.999) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Shooting Skill Points|yAxisTitle=Shooting Accuracy Multiplier|type=line|x=-20, -10, -6, -4, -2, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 26, 30, 40, 60|y=0.70, 0.80, 0.83, 0.85, 0.87, 0.89, 0.93, 0.94, 0.95, 0.96, 0.97, 0.975, 0.98, 0.98333, 0.98666, 0.99, 0.9925, 0.995, 0.9965, 0.998, 0.999|yAxisMin=0.70|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Aiming Time === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Age:''' {{BiotechIcon}} | ||
+ | *** Use Biological Years: '''{{Good|true}}''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (4,1.8) | ||
+ | ***** (12,1.1) | ||
+ | ***** (13,1) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Aiming Time Multiplier|type=line|x=4, 12, 13|y=1.8, 1.1, 1|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Move Speed === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Glow:''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Factor From Glow Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (0,0.80) | ||
+ | ***** (0.30,1.00) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Move Speed Multiplier|type=line|x=0, 0.30|y=0.80, 1.00|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Immunity Gain Speed === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Age:''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (0.65,1) | ||
+ | ***** (0.8,0.95) | ||
+ | ***** (1.0,0.9) | ||
+ | ***** (1.2,0.8) | ||
+ | ***** (1.5,0.5) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age / Life Expectancy (80 for Humans)|yAxisTitle= Immunity Gain Speed Multiplier|type=line|x=0.65, 0.8, 1.0, 1.2, 1.5|y=1, 0.95, 0.9, 0.8, 0.5|xAxisMin=0.65|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Meat Amount === | ||
+ | ==== Malnutrition ==== | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Malnutrition:''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (0, 1) | ||
+ | ***** (1, 0.4) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Malnutrition Percentage|yAxisTitle=Meat Amount Multiplier|type=line|xType=number|x=0, 1|y=1, 0.4|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | ==== Post Process Curve ==== | ||
+ | * '''Post Process Curve:''' | ||
+ | ** '''Points:''' | ||
+ | *** (0,0) | ||
+ | *** (5,14) | ||
+ | *** (40,40) | ||
+ | *** (100000,100000) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Meat Amount Before Curve|yAxisTitle=Meat Amount After Curve|type=line|x=0, 5, 40, 100000|y=0, 14, 40, 100000|xAxisMax=100|yAxisMax=100|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Leather Amount === | ||
+ | * '''Post Process Curve:''' | ||
+ | ** '''Points:''' | ||
+ | *** (0,0) | ||
+ | *** (5,14) | ||
+ | *** (40,40) | ||
+ | *** (100000,100000) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Leather Amount Before Curve|yAxisTitle=Leather Amount After Curve|type=line|x=0, 5, 40, 100000|y=0, 14, 40, 100000|xAxisMax=100|yAxisMax=100|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Arrest Success Chance === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Age:''' {{BiotechIcon}} | ||
+ | *** Use Biological Years: '''{{Good|true}}''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (3, 0.05) | ||
+ | ***** (13, 0.8) | ||
+ | ***** (18, 1) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Arrest Success Chance Multiplier|type=line|x=3, 13, 18|y=0.05, 0.8, 1|xAxisMin=3|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Global Work Speed === | ||
+ | ==== Light Level ==== | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Glow:''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Factor From Glow Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (0,0.80) | ||
+ | ***** (0.30,1.00) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Light Percentage|yAxisTitle=Global Work Speed Multiplier|type=line|x=0, 0.30|y=0.80, 1.00|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | *** Ignore If Incapable Of Sight: '''{{Good|true}}''' | ||
+ | *** Ignore If Prefers Darkness: '''{{Good|true}}''' | ||
+ | |||
+ | ==== Pawn Age ==== | ||
+ | ** '''StatPart_Age:''' {{BiotechIcon}} | ||
+ | *** Use Biological Years: '''{{Good|true}}''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (4,0.2) | ||
+ | ***** (12,0.8) | ||
+ | ***** (18,1) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Global Work Speed Multiplier|type=line|x=4, 12, 18|y=0.2, 0.8, 1|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Hunting Stealth === | ||
+ | * '''Post Process Curve:''' | ||
+ | ** '''Points:''' | ||
+ | *** (0.0, 0.0) | ||
+ | *** (0.1, 0.5) | ||
+ | *** (0.2, 0.75) | ||
+ | *** (0.5, 0.80) | ||
+ | *** (1.0, 0.90) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Hunting Stealth Before Curve|yAxisTitle=Hunting Stealth After Curve|type=line|x=0.0, 0.1, 0.2, 0.5, 1.0|y=0.0, 0.5, 0.75, 0.80, 0.90|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Reading Speed === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Age:''' {{BiotechIcon}} | ||
+ | *** Use Biological Years: '''{{Good|true}}''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (3,0.05) | ||
+ | ***** (13,1) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Reading Speed Multiplier|type=line|x=3, 13|y=0.05, 1|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Medical Tend Quality === | ||
+ | * '''Post Process Curve:''' | ||
+ | ** '''Points:''' | ||
+ | *** (0, 0) | ||
+ | *** (1.0, 1.0) | ||
+ | *** (2.0, 1.5) | ||
+ | *** (4.0, 2.0) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Medical Tend Quality Before Curve|yAxisTitle=Medical Tend Quality After Curve|type=line|x=0, 1.0, 2.0, 4.0|y=0, 1.0, 1.5, 2.0|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Meditation Plant Growth Offset === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_ArtificialBuildingsNearbyOffset:''' | ||
+ | *** Radius: '''34.9''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (0, 0.0) | ||
+ | ***** (5, -0.08) | ||
+ | ***** (10, -0.15) | ||
+ | ***** (50, -0.3) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Number of Nearby Artificial Buildings|yAxisTitle=Meditation Plant Growth Offset|type=line|x=0, 5, 10, 50|y=0.0, -0.08, -0.15, -0.3|yAxisMin=-0.3|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Slave Suppression Fall Rate === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Terror''' | ||
+ | ** '''StatPart_GearStatOffset:''' | ||
+ | *** Apparel Stat: '''SlaveSuppressionOffset''' | ||
+ | *** Subtract: '''{{Good|true}}''' | ||
+ | ** '''StatPart_AgeOffset{{BiotechIcon}}:''' | ||
+ | *** Use Biological Years: '''{{Good|true}}''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (3, -0.5) | ||
+ | ***** (13, -0.3) | ||
+ | ***** (16, 0) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Slave Suppression Offset|type=line|x=3, 13, 16|y=-0.5, -0.3, 0|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Shooting Accuracy Multiplier (Child) === | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_Age:''' | ||
+ | *** Use Biological Years: '''{{Good|true}}''' | ||
+ | *** Humanlike Only: '''{{Good|true}}''' | ||
+ | *** '''Curve:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (4,0.95) | ||
+ | ***** (12,0.98) | ||
+ | ***** (13,1) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Age (Biological)|yAxisTitle=Shooting Accuracy Multiplier|type=line|x=4, 12, 13|y=0.95, 0.98, 1|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | === Fertility === | ||
+ | ==== Male ==== | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_FertilityByGenderAge:''' | ||
+ | *** '''Male Fertility Age Factor:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (14, 0) | ||
+ | ***** (18, 1) | ||
+ | ***** (50, 1) | ||
+ | ***** (90, 0) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Male Age (Biological)|yAxisTitle=Fertility Multiplier|type=line|yType=number|x=14, 18, 50, 90|y=0, 1, 1, 0|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | |||
+ | ==== Female ==== | ||
+ | ** '''Female Fertility Age Factor:''' | ||
+ | **** '''Points:''' | ||
+ | ***** (14, 0) | ||
+ | ***** (20, 1) | ||
+ | ***** (28, 1) | ||
+ | ***** (35, 0.5) | ||
+ | ***** (40, 0.1) | ||
+ | ***** (45, 0.02) | ||
+ | ***** (50, 0) | ||
+ | {{Graph:Chart|width=400|height=200|xAxisTitle=Female Age (Biological)|yAxisTitle=Fertility Multiplier|type=line|x=14, 20, 28, 35, 40, 45, 50|y=0, 1, 1, 0.5, 0.1, 0.02, 0|interpolate=monotone|xGrid=|yGrid=}} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | |||
== Stat Categories == | == Stat Categories == | ||
− | + | <div class="mw-collapsible-content"> | |
− | {| id="Stat | + | {| id="Stat Categories" {{STDT|sortable}} |
− | ! | + | ! Def Name !! Label !! Display<br />Order !! Display<br />All By<br />Default !! # Of Stats !! Source |
<!-- Core StatCategories --> | <!-- Core StatCategories --> | ||
<!--================ General ================--> | <!--================ General ================--> | ||
|- | |- | ||
| Basics | | Basics | ||
− | + | ! Basics | |
| 10 | | 10 | ||
− | | true | + | | {{Good|true}} |
+ | | 9 | ||
+ | | Core - General | ||
|- | |- | ||
| BasicsImportant | | BasicsImportant | ||
− | + | ! Basics | |
| 1 | | 1 | ||
− | | true | + | | {{Good|true}} |
+ | | 3 | ||
+ | | Core - General | ||
|- | |- | ||
| BasicsPawnImportant | | BasicsPawnImportant | ||
− | + | ! Basics | |
| 2 | | 2 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - General | ||
|- | |- | ||
| BasicsNonPawnImportant | | BasicsNonPawnImportant | ||
− | + | ! Basics | |
| 2 | | 2 | ||
− | | false | + | | {{Bad|false}} |
+ | | 4 | ||
+ | | Core - General | ||
|- | |- | ||
| BasicsPawn | | BasicsPawn | ||
− | + | ! Basics | |
| 11 | | 11 | ||
− | | false | + | | {{Bad|false}} |
+ | | 38 | ||
+ | | Core - General | ||
|- | |- | ||
| BasicsNonPawn | | BasicsNonPawn | ||
− | + | ! Basics | |
| 12 | | 12 | ||
− | | false | + | | {{Bad|false}} |
+ | | 11 | ||
+ | | Core - General | ||
|- | |- | ||
| AnimalProductivity | | AnimalProductivity | ||
− | + | ! animal productivity | |
| 13 | | 13 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - General | ||
|- | |- | ||
| Source | | Source | ||
− | + | ! content source | |
| 999 | | 999 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - General | ||
<!--================ Non-pawn ================--> | <!--================ Non-pawn ================--> | ||
|- | |- | ||
| Apparel | | Apparel | ||
− | + | ! Apparel | |
| 30 | | 30 | ||
− | | false | + | | {{Bad|false}} |
+ | | 13 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| Implant | | Implant | ||
− | + | ! Implant | |
| 30 | | 30 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| Weapon | | Weapon | ||
− | + | ! Weapon | |
| 40 | | 40 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| Weapon_Ranged | | Weapon_Ranged | ||
− | + | ! Weapon (ranged) | |
| 44 | | 44 | ||
− | | false | + | | {{Bad|false}} |
+ | | 6 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| Weapon_Melee | | Weapon_Melee | ||
− | + | ! Weapon (melee) | |
| 48 | | 48 | ||
− | | false | + | | {{Bad|false}} |
+ | | 3 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| Building | | Building | ||
− | + | ! Building | |
| 50 | | 50 | ||
− | | false | + | | {{Bad|false}} |
+ | | 19 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| Ability | | Ability | ||
− | + | ! Ability | |
| 60 | | 60 | ||
− | | false | + | | {{Bad|false}} |
+ | | 9 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| Drug | | Drug | ||
− | + | ! Drug | |
| 30 | | 30 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| DrugAddiction | | DrugAddiction | ||
− | + | ! drug addiction | |
| 110 | | 110 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - Non-pawn | ||
|- | |- | ||
| Terrain | | Terrain | ||
− | + | ! terrain | |
| 13 | | 13 | ||
− | | false | + | | {{Bad|false}} |
+ | | 2 | ||
+ | | Core - Non-pawn | ||
<!--=============== Virtual categories ==============--> | <!--=============== Virtual categories ==============--> | ||
|- | |- | ||
| EquippedStatOffsets | | EquippedStatOffsets | ||
− | + | ! Offsets when equipped | |
| 70 | | 70 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - Virtual category | ||
|- | |- | ||
| StuffStatFactors | | StuffStatFactors | ||
− | + | ! Multipliers when made of this | |
| 74 | | 74 | ||
− | | true | + | | {{Good|true}} |
+ | | 8 | ||
+ | | Core - Virtual category | ||
|- | |- | ||
| StuffStatOffsets | | StuffStatOffsets | ||
− | + | ! Offsets when made of this | |
| 77 | | 77 | ||
− | | true | + | | {{Good|true}} |
+ | | 0 | ||
+ | | Core - Virtual category | ||
|- | |- | ||
| StuffOfEquipmentStatFactors | | StuffOfEquipmentStatFactors | ||
− | + | ! Multipliers when equipment made of this | |
| 80 | | 80 | ||
− | | true | + | | {{Good|true}} |
+ | | 0 | ||
+ | | Core - Virtual category | ||
|- | |- | ||
| Surgery | | Surgery | ||
− | + | ! Surgical | |
| 90 | | 90 | ||
− | | true | + | | {{Good|true}} |
+ | | 0 | ||
+ | | Core - Virtual category | ||
|- | |- | ||
| CapacityEffects | | CapacityEffects | ||
− | + | ! effects | |
| 100 | | 100 | ||
− | | true | + | | {{Good|true}} |
+ | | 0 | ||
+ | | Core - Virtual category | ||
<!--================ Pawn ================--> | <!--================ Pawn ================--> | ||
|- | |- | ||
| PawnCombat | | PawnCombat | ||
− | + | ! Combat | |
| 110 | | 110 | ||
− | | false | + | | {{Bad|false}} |
+ | | 31 | ||
+ | | Core - Pawn | ||
|- | |- | ||
| PawnSocial | | PawnSocial | ||
− | + | ! Social | |
| 120 | | 120 | ||
− | | false | + | | {{Bad|false}} |
+ | | 13 | ||
+ | | Core - Pawn | ||
|- | |- | ||
| PawnMisc | | PawnMisc | ||
− | + | ! Misc | |
| 130 | | 130 | ||
− | | false | + | | {{Bad|false}} |
+ | | 2 | ||
+ | | Core - Pawn | ||
|- | |- | ||
| PawnWork | | PawnWork | ||
− | + | ! Work | |
| 140 | | 140 | ||
− | | false | + | | {{Bad|false}} |
+ | | 36 | ||
+ | | Core - Pawn | ||
<!--================ Misc ================--> | <!--================ Misc ================--> | ||
|- | |- | ||
| Meditation | | Meditation | ||
− | + | ! Meditation | |
| 13 | | 13 | ||
− | | | + | | {{Good|true}} |
+ | | 2 | ||
+ | | Core - Misc | ||
|- | |- | ||
| Genetics | | Genetics | ||
− | + | ! Genetics | |
| 200 | | 200 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Core - Misc | ||
|- | |- | ||
| Mechanoid | | Mechanoid | ||
− | + | ! Mechanoid | |
| 13 | | 13 | ||
− | | true | + | | {{Good|true}} |
+ | | 6 | ||
+ | | Core - Misc | ||
<!-- Biotech StatCategories --> | <!-- Biotech StatCategories --> | ||
|- | |- | ||
| Mechanitor | | Mechanitor | ||
− | + | ! Mechanitor | |
| 105 | | 105 | ||
− | | true | + | | {{Good|true}} |
+ | | 9 | ||
+ | | Biotech | ||
<!-- Anomaly Stats_PsychicRituals --> | <!-- Anomaly Stats_PsychicRituals --> | ||
|- | |- | ||
| PsychicRituals | | PsychicRituals | ||
− | + | ! Psychic ritual | |
| 500 | | 500 | ||
− | | false | + | | {{Bad|false}} |
+ | | 2 | ||
+ | | Anomaly | ||
<!-- Anomaly Stats_Containment --> | <!-- Anomaly Stats_Containment --> | ||
|- | |- | ||
| Containment | | Containment | ||
− | + | ! Containment | |
| 600 | | 600 | ||
− | | false | + | | {{Bad|false}} |
+ | | 3 | ||
+ | | Anomaly | ||
<!-- Anomaly Stats_Serum --> | <!-- Anomaly Stats_Serum --> | ||
|- | |- | ||
| Serum | | Serum | ||
− | + | ! Serum | |
| 700 | | 700 | ||
− | | false | + | | {{Bad|false}} |
+ | | 0 | ||
+ | | Anomaly | ||
|} | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | |||
+ | == Stat Bases == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| id="Stat Bases" {{STDT|sortable collapsible}} | ||
+ | ! Name !! Category !! Parameters !! Additional !! Display<br />Priority<br />In<br />Category | ||
+ | |- id="ButcherySpeedBase" | ||
+ | ! ButcherySpeedBase | ||
+ | | PawnWork | ||
+ | | | ||
+ | * Default Base Value: '''{{%|1}}''' | ||
+ | * Min Value: '''{{%|0.1}}''' | ||
+ | * To String Style: '''PercentZero''' | ||
+ | | | ||
+ | * ''Stat Factors:'' | ||
+ | ** '''[[Global Work Speed]]''' | ||
+ | * '''Capacity Factors:''' | ||
+ | ** Capacity: '''[[Sight]]''' | ||
+ | *** Weight: '''{{%|0.4}}''' | ||
+ | *** Max: '''{{%|1}}''' | ||
+ | ** Capacity: '''[[Manipulation]]''' | ||
+ | *** Weight: '''{{%|1}}''' | ||
+ | | 4500 | ||
+ | |- id="ButcheryEfficiencyBase" | ||
+ | ! ButcheryEfficiencyBase | ||
+ | | PawnWork | ||
+ | | | ||
+ | * Default Base Value: '''{{%|1}}''' | ||
+ | * Min Value: '''{{%|0}}''' | ||
+ | * Max Value: '''{{%|1.5}}''' | ||
+ | * To String Style: '''PercentZero''' | ||
+ | | | ||
+ | * '''Capacity Factors:''' | ||
+ | ** Capacity: '''[[Sight]]''' | ||
+ | *** Weight: '''{{%|0.4}}''' | ||
+ | *** Max: '''{{%|1}}''' | ||
+ | ** Capacity: '''[[Manipulation]]''' | ||
+ | *** Weight: '''{{%|0.9}}''' | ||
+ | | 4520 | ||
+ | |- id="ArmorRatingBase" | ||
+ | ! ArmorRatingBase | ||
+ | | Apparel | ||
+ | | | ||
+ | * Default Base Value: '''{{%|0}}''' | ||
+ | * Min Value: '''{{%|0}}''' | ||
+ | * Hide At Value: '''{{%|0}}''' | ||
+ | * Max Value: '''{{%|2}}''' | ||
+ | * To String Style: '''PercentOne''' | ||
+ | | ''StatParts'': | ||
+ | * '''''StatPart_Quality:''''' | ||
+ | ** Factor Awful: '''{{%|0.60}}''' | ||
+ | ** Factor Poor: '''{{%|0.80}}''' | ||
+ | ** Factor Normal: '''{{%|1.00}}''' | ||
+ | ** Factor Good: '''{{%|1.15}}''' | ||
+ | ** Factor Excellent: '''{{%|1.30}}''' | ||
+ | ** Factor Masterwork: '''{{%|1.45}}''' | ||
+ | ** Factor Legendary: '''{{%|1.80}}''' | ||
+ | | - | ||
+ | |- id="InsulationBase" | ||
+ | ! InsulationBase | ||
+ | | Apparel | ||
+ | | | ||
+ | * Default Base Value: '''{{%|0}}''' | ||
+ | * Hide At Value: '''{{%|0}}''' | ||
+ | * Min Value: '''{{%|-9999}}''' | ||
+ | * Max Value: '''{{%|9999}}''' | ||
+ | * To String Style: '''TemperatureOffset''' | ||
+ | * Show On Pawns: '''{{Bad|false}}''' | ||
+ | | ''StatParts'': | ||
+ | * '''''StatPart_Quality:''''' | ||
+ | ** Factor Awful: '''{{%|0.8}}''' | ||
+ | ** Factor Poor: '''{{%|0.9}}''' | ||
+ | ** Factor Normal: '''{{%|1}}''' | ||
+ | ** Factor Good: '''{{%|1.1}}''' | ||
+ | ** Factor Excellent: '''{{%|1.2}}''' | ||
+ | ** Factor Masterwork: '''{{%|1.5}}''' | ||
+ | ** Factor Legendary: '''{{%|1.8}}''' | ||
+ | ** Apply To Negative Values: '''{{Good|true}}''' | ||
+ | | - | ||
+ | |- id="MarketValueBase" | ||
+ | ! MarketValueBase | ||
+ | | BasicsImportant | ||
+ | | | ||
+ | * Worker Class: '''StatWorker_MarketValue''' | ||
+ | * Min Value: '''{{%|0}}''' | ||
+ | * To String Style: '''Money''' | ||
+ | * Round To Five Over: '''200''' | ||
+ | * Minified Thing Inherits: '''{{Good|true}}''' | ||
+ | * Show On Untradeables: '''{{Bad|false}}''' | ||
+ | * Scenario Randomizable: '''{{Good|true}}''' | ||
+ | | ''StatParts'': | ||
+ | * '''''StatPart_Quality:''''' | ||
+ | ** Factor Awful: {{Bad|'''{{%|0.5}}'''}} | ||
+ | ** Factor Poor: {{Bad|'''{{%|0.75}}'''}} | ||
+ | ** Factor Normal: '''{{%|1}}''' | ||
+ | ** Factor Good: {{Good|'''{{%|1.25}}'''}} | ||
+ | ** Max Gain Good: {{+|'''500'''}} | ||
+ | ** Factor Excellent: {{Good|'''{{%|1.5}}'''}} | ||
+ | ** Max Gain Excellent: {{+|'''1000'''}} | ||
+ | ** Factor Masterwork: {{Good|'''{{%|2.5}}'''}} | ||
+ | ** Max Gain Masterwork: {{+|'''2000'''}} | ||
+ | ** Factor Legendary: {{Good|'''{{%|5}}'''}} | ||
+ | ** Max Gain Legendary: {{+|'''3000'''}} | ||
+ | * '''StatPart_WornByCorpse''' | ||
+ | * '''StatPart_IsCorpseFresh''' | ||
+ | * '''StatPart_WeaponTraitsMarketValueOffset''' | ||
+ | * '''StatPart_Biocoded''' | ||
+ | * '''StatPart_ReloadMarketValue''' | ||
+ | * '''StatPart_Genes{{BiotechIcon}}''' | ||
+ | | 2510 | ||
+ | |- id="MeditationFocusBase" | ||
+ | ! MeditationFocusBase{{RoyaltyIcon}} | ||
+ | | - | ||
+ | | | ||
+ | * Format String: '''{0} / day''' | ||
+ | * Format String Unfinalized: '''{0} / day''' | ||
+ | * To String Style: '''PercentZero''' | ||
+ | * Show If Mods Loaded Any: '''Royalty{{RoyaltyIcon}}''' | ||
+ | | - | ||
+ | | - | ||
+ | |- id="ShootingAccuracyFactorBase" | ||
+ | ! ShootingAccuracyFactorBase | ||
+ | | PawnCombat | ||
+ | | | ||
+ | * Min Value: '''{{%|0.01}}''' | ||
+ | * Default Base Value: '''{{%|1}}''' | ||
+ | * Hide At Value: '''{{%|1}}''' | ||
+ | * To String Style: '''PercentZero''' | ||
+ | * Show On Animals: '''{{Bad|false}}''' | ||
+ | * Show Developmental Stage Filter: '''Child, Adult''' | ||
+ | | - | ||
+ | | - | ||
+ | |- id="MechStatBase" | ||
+ | ! MechStatBase{{BiotechIcon}} | ||
+ | * '''May Require Any Of:''' | ||
+ | ** Biotech{{BiotechIcon}} | ||
+ | ** Anomaly{{AnomalyIcon}} | ||
+ | | Mechanoid | ||
+ | | | ||
+ | * Show On Animals: '''{{Bad|false}}''' | ||
+ | * Show On Humanlikes: '''{{Bad|false}}''' | ||
+ | * Show On Mechanoids: '''{{Good|true}}''' | ||
+ | | - | ||
+ | | - | ||
+ | |- id="IntellectualSkillBase" | ||
+ | ! IntellectualSkillBase | ||
+ | | PawnWork | ||
+ | | | ||
+ | * Default Base Value: '''{{%|1}}''' | ||
+ | * To String Style: '''PercentZero''' | ||
+ | * Scenario Randomizable: '''{{Good|true}}''' | ||
+ | | | ||
+ | * Stat Factors: | ||
+ | ** '''[[Global Work Speed]]''' | ||
+ | * Skill Need Factors: | ||
+ | ** '''SkillNeed_BaseBonus:''' | ||
+ | *** Skill: '''[[Intellectual]]''' | ||
+ | *** Base Value: '''{{%|0.08}}''' | ||
+ | *** Bonus Per Level: '''{{+|{{%|0.115}}}}''' | ||
+ | ---- | ||
+ | * '''Capacity Factors:''' | ||
+ | ** Capacity: '''[[Manipulation]]''' | ||
+ | *** Weight: '''{{%|0.5}}''' | ||
+ | *** Max: '''{{%|1.1}}''' | ||
+ | ** Capacity: '''[[Sight]]''' | ||
+ | *** Weight: '''{{%|0.5}}''' | ||
+ | *** Max: '''{{%|1.1}}''' | ||
+ | | - | ||
+ | |- id="AccuracyBase" | ||
+ | ! AccuracyBase | ||
+ | | Weapon_Ranged | ||
+ | | | ||
+ | * Default Base Value: '''{{%|1}}''' | ||
+ | * Min Value: '''{{%|0.01}}''' | ||
+ | * Max Value: '''{{%|1}}''' | ||
+ | * To String Style: '''PercentZero''' | ||
+ | * Show If Undefined: '''{{Bad|false}}''' | ||
+ | | ''StatParts'': | ||
+ | * '''''StatPart_Quality:''''' | ||
+ | ** Factor Awful: '''{{%|0.8}}''' | ||
+ | ** Factor Poor: '''{{%|0.9}}''' | ||
+ | ** Factor Normal: '''{{%|1}}''' | ||
+ | ** Factor Good: '''{{%|1.1}}''' | ||
+ | ** Factor Excellent: '''{{%|1.2}}''' | ||
+ | ** Factor Masterwork: '''{{%|1.35}}''' | ||
+ | ** Factor Legendary: '''{{%|1.5}}''' | ||
+ | | - | ||
+ | <!-- Darkness combat --> | ||
+ | |- id="DarknessCombat" | ||
+ | ! DarknessCombat{{IdeologyIcon}} | ||
+ | | PawnCombat | ||
+ | | | ||
+ | * Default Base Value: '''{{%|0}}''' | ||
+ | * To String Style: '''PercentZero''' | ||
+ | * Show On Animals: '''{{Bad|false}}''' | ||
+ | * Always Hide: '''{{Good|true}}''' | ||
+ | | - | ||
+ | | - | ||
+ | <!-- Mechanitor --> | ||
+ | |- id="MechanitorStatBase" | ||
+ | ! MechanitorStatBase{{BiotechIcon}} | ||
+ | | Mechanitor | ||
+ | | | ||
+ | * Worker Class: '''StatWorker_Mechanitor''' | ||
+ | * Default Base Value: '''{{%|0}} | ||
+ | * Min Value: '''{{%|0}} | ||
+ | * Show On Animals: '''{{Bad|false}}''' | ||
+ | * Show On Humanlikes: '''{{Good|true}}''' | ||
+ | * Show On Mechanoids: '''{{Bad|false}}''' | ||
+ | * Show If Undefined: '''{{Good|true}}''' | ||
+ | | - | ||
+ | | 2000 | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
== List of Stats by defName == | == List of Stats by defName == | ||
+ | <div class="mw-collapsible-content"> | ||
* Ability_CastingTime | * Ability_CastingTime | ||
* Ability_DetectChancePerEntropy | * Ability_DetectChancePerEntropy | ||
Line 420: | Line 2,311: | ||
* WorkToBuild | * WorkToBuild | ||
* WorkToMake | * WorkToMake | ||
+ | |||
+ | </div> | ||
+ | </div> | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | == Stat Statistics == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | |||
+ | * 242 <StatDef | ||
+ | ** 175 <StatDef> | ||
+ | * 35 <StatCategoryDef> | ||
+ | ** 35 <displayOrder> | ||
+ | ** 10 <displayAllByDefault> | ||
+ | |||
+ | * 265 <defName> | ||
+ | * 266 <label> | ||
+ | * 224 <description> | ||
+ | * 192 <category> | ||
+ | * 193 <displayPriorityInCategory> | ||
+ | |||
+ | === Level 2 === | ||
+ | * 61 <parts> | ||
+ | * 39 <capacityFactors> | ||
+ | * 38 <skillNeedFactors> | ||
+ | * 20 <statFactors> | ||
+ | * 8 <postProcessCurve> | ||
+ | * 7 <skillNeedOffsets> | ||
+ | * 5 <capacityOffsets> | ||
+ | * 3 <postProcessStatFactors> | ||
+ | * 3 <showOnPawnKind> | ||
+ | |||
+ | === Types === | ||
+ | 242 Total | ||
+ | * 35 Categories | ||
+ | * 207 Stats | ||
+ | ==== Bases ==== | ||
+ | # ButcherySpeedBase | ||
+ | # ButcheryEfficiencyBase | ||
+ | # ArmorRatingBase | ||
+ | # InsulationBase | ||
+ | # MarketValueBase | ||
+ | # MeditationFocusBase | ||
+ | # ShootingAccuracyFactorBase | ||
+ | # MechStatBase | ||
+ | # IntellectualSkillBase | ||
+ | # AccuracyBase | ||
+ | # DarknessCombat | ||
+ | # MechanitorStatBase | ||
+ | |||
+ | 1 Non Base Parents | ||
+ | * Beauty | ||
+ | |||
+ | === Classes === | ||
+ | * 39 SkillNeed_BaseBonus | ||
+ | * 8 SkillNeed_Direct | ||
+ | ==== Stat Parts ==== | ||
+ | * 1 StatPart_AddedBodyPartsMass | ||
+ | * 9 StatPart_Age | ||
+ | * 1 StatPart_AgeOffset | ||
+ | * StatPart_ArtificialBuildingsNearbyOffset | ||
+ | * StatPart_BedStat | ||
+ | * StatPart_Biocoded | ||
+ | * StatPart_BiosculptingSpeedFactor | ||
+ | * StatPart_BlindPsychicSensitivityOffset | ||
+ | * StatPart_BodySize | ||
+ | * StatPart_ContentsBeauty | ||
+ | * StatPart_CorpseCasket | ||
+ | * StatPart_Deathresting | ||
+ | * StatPart_Difficulty_ButcherYield | ||
+ | * StatPart_EnvironmentalEffects | ||
+ | * StatPart_FertilityByGenderAge | ||
+ | * StatPart_FertilityByHediffs | ||
+ | * StatPart_Food | ||
+ | * StatPart_GearAndInventoryMass | ||
+ | * 6 StatPart_GearStatOffset | ||
+ | * 2 StatPart_Genes | ||
+ | * 3 StatPart_Glow | ||
+ | * 1 StatPart_GrowthVatSpeedFactor | ||
+ | * StatPart_HasRelic | ||
+ | * 1 StatPart_Health | ||
+ | * StatPart_Hyperlinks | ||
+ | * StatPart_IsCorpseFresh | ||
+ | * StatPart_IsFlesh | ||
+ | * StatPart_LifeStageMaxFood | ||
+ | * StatPart_Malnutrition | ||
+ | * StatPart_MaxChanceIfRotting | ||
+ | * StatPart_NaturalNotMissingBodyPartsCoverage | ||
+ | * StatPart_NearHarbingerTree | ||
+ | * StatPart_NotCarefullySlaughtered | ||
+ | * StatPart_NoxiousHaze | ||
+ | * 3 StatPart_Outdoors | ||
+ | * StatPart_OverseerStatOffset | ||
+ | * 1 StatPart_Pain | ||
+ | * StatPart_PlantGrowthNutritionFactor | ||
+ | * StatPart_PlayerFactionLeader | ||
+ | * StatPart_Pollution | ||
+ | * StatPart_Quality | ||
+ | * StatPart_Quality_Offset | ||
+ | * StatPart_ReloadMarketValue | ||
+ | * StatPart_Rest | ||
+ | * StatPart_Resting | ||
+ | * StatPart_RevenantSpeed | ||
+ | * StatPart_RoleConversionPower | ||
+ | * StatPart_RoomStat | ||
+ | * StatPart_ShamblerCorpse | ||
+ | * StatPart_ShamblerCrawling | ||
+ | * StatPart_SightPsychicSensitivityOffset | ||
+ | * StatPart_Slave | ||
+ | * 5 StatPart_Stuff | ||
+ | * StatPart_Terror | ||
+ | * StatPart_ToxicFallout | ||
+ | * StatPart_UnfinishedThingIngredientsMass | ||
+ | * StatPart_WeaponTraitsMarketValueOffset | ||
+ | * 1 StatPart_WildManOffset | ||
+ | * 1 StatPart_WorkTableOutdoors | ||
+ | * 2 StatPart_WorkTableTemperature | ||
+ | * 1 StatPart_WorkTableUnpowered | ||
+ | * 1 StatPart_WornByCorpse | ||
+ | |||
+ | </div> | ||
+ | </div> |
Latest revision as of 17:18, 23 September 2024
[edit]
Collapse
All 230 Stats[edit]
- Capacities
- Pain • Consciousness • Moving • Manipulation • Talking • Eating • Sight • Hearing • Breathing • Blood Filtration • Blood Pumping • Digestion
- Basics - Important
- Market Value • Market Value Ignoring Hitpoints • Honor Value
- Basics - Non Pawn Important
- Nutrition • Medical Potency • Medical Tend Quality Maximum • Max Hit Points
- Basics - Basics
- Mass • Flammability • Psychic Sensitivity Factor • Psychic Sensitivity Offset • Neural Heat Limit Offset • Neural Heat Recovery Rate Offset • Slave Suppression Offset
• Terror (Source)
• Max Install Count
- Basics - Pawn
- Recreation Fall Rate • Sleep Fall Rate • Eating Speed • Foraged Food Amount • Minimum Handling Skill • Mental Break Threshold • Immunity Gain Speed • Pain Shock Threshold • Lifespan Factor • Minimum Comfortable Temperature • Maximum Comfortable Temperature • Injury Healing Factor • Caravan Riding Speed • Carrying Capacity • Filth Rate • Crawl Speed • Move Speed • Max Nutrition • Rest Rate Multiplier • Toxic Environment Resistance • Toxic Resistance • Animals Learning Factor • Global Learning Factor • Neural Heat Limit • Psychic Sensitivity • Leather Amount • Meat Amount • Neural Heat Recovery Rate • Meditation Psyfocus Gain • Neural Heat Gain (Factor)
• Ideoligion Spread Chance
• Global Certainty Loss Factor
• Terror
• Raw Nutrition Multiplier
• Learning Rate Factor
• Cancer Rate Factor
• Fertility
• Hemogen Gain Multiplier
- Basics - Non Pawn
- Construction Speed (Material Factor) • Deterioration Rate • Sell Price Multiplier • Beauty • Outdoor Beauty • Cleanliness • Comfort • Work To Make • Food Poison Chance (Food Stat) • Shooting Accuracy (Turrets) • Style Dominance
- Mechanoid
- EMP Resistance • Bandwidth Cost
• Energy Usage Multiplier
• Wastepacks Per Recharge
• Control Taking Time
• Repair Energy Cost
- Apparel
- Armor - Material Effect Multiplier • Insulation - Cold - Material Effect Multiplier • Insulation - Heat - Material Effect Multiplier • Equip Delay • Pack Radius • Shield Recharge Rate • Shield Max Energy • Insulation - Heat • Insulation - Cold • Armor - Heat • Armor - Blunt • Armor - Sharp • Jump Range
- Weapon (Ranged)
- Damage Multiplier • Ranged Cooldown • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Accuracy (Close)
- Weapon (Melee)
- Melee Damage Multiplier • Melee Weapon Average Armor Penetration • Melee Damage Per Second
- Building
- Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading Bonus • Trap Spring Chance • Trap Melee Damage • Biosculpter Pod Speed Factor
• Assembly Speed Factor
• Baby Play Power
• Birth Quality Offset
• Genetic Complexity Increase
- Ability
- Detection Chance • Goodwill Impact • Effect Radius • Duration • Range • Psyfocus Cost • Neural Heat Gain • Casting Time • Psylink Level
- Stuff Stat Factors (Multipliers when made of this)
- Melee Cooldown • Sharp Damage • Blunt Damage • Insulation - Heat (Material Factor) • Insulation - Cold (Material Factor) • Armor - Heat (Material Factor) • Armor - Blunt (Material Factor) • Armor - Sharp (Material Factor)
- Mechanitor
- Mech Bandwidth
• Mech Control Groups
• Mech Gestation Speed
• Mech Remote Repair Distance
• Mech Remote Shield Distance
• Mech Remote Shield Energy
• Mech Repair Speed
• Subcore Encoding Speed
• Mech Work Speed Offset
- Pawn - Combat
- Stagger Time Multiplier • Ranged Cooldown Multiplier • Aiming Time • Pawn Trap Spring Chance • Incoming Damage Multiplier • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Accuracy Factor (Close) • Shooting Accuracy (Indoors Dark
• Indoors Lit
• Outdoors Dark
• Outdoors Lit
) • Mortar Miss Radius Multiplier • Melee Armor Penetration • Melee Dodge Chance (Indoors Dark
• Indoors Lit
• Outdoors Night
• Outdoors Day
) • Melee Hit Chance (Indoors Dark
• Indoors Lit
• Outdoors Dark
• Outdoors Lit
) • Melee DPS • Melee Damage Factor • Melee Cooldown • Melee Door Damage Factor
• Shooting Accuracy Multiplier (Child)
- Pawn - Social
- Bond Chance Factor • Train Animal Chance • Tame Animal Chance • Arrest Success Chance • Pawn Beauty • Social Impact • Drug Sell Price Improvement • Trade Price Improvement • Negotiation Ability • Suppression Power
• Conversion Power
• Slave Suppression Fall Rate
• Animal Products Price Improvement
- Pawn - Work
- Cleaning Speed Multiplier • Butchery Speed • Mechanoid Shredding Speed • Hunting Stealth • Research Speed • Smelting Speed • Smoothing Speed • Animal Gather Speed • Animal Gather Yield • Drug Cooking Speed • Drug Synthesis Speed • Butchery Efficiency • Mechanoid Shredding Efficiency • Cooking Speed • Food Poison Chance • Plant Work Speed • Plant Harvest Yield • Drug Crop Harvest Yield • Reading Speed • Repair Success Chance • Construct Success Chance • Construction Speed • Medical Tend Speed • Medical Tend Quality • Medical Operation Speed • Medical Surgery Success Chance • Mining Speed • Deep Drilling Speed • Mining Yield • General Labor Speed • Global Work Speed • Hacking Speed
• Pruning Speed
• Activity Suppression Speed
• Study Efficiency
• Entity Study Rate
- Hidden
- Bed Hunger Rate Multiplier
Collapse
Stats Ask Query[edit]
- Basics - Important
- Basics - Non Pawn Important
- Basics
- Animals Learning Factor • Beauty (Stat) • Cancer Rate Factor
• Caravan Riding Speed • Carrying Capacity • Cleanliness (Stat) • Comfort (Stat) • Construction Speed (Material Factor) • Crawl Speed • Deterioration Rate • Eating Speed • Fertility
• Filth Rate • Flammability • Food Poison Chance (Food Stat) • Foraged Food Amount • Global Certainty Loss Factor
• Global Learning Factor • Hemogen Gain Multiplier
• Honor Value • Ideoligion Spread Chance
• Immunity Gain Speed • Injury Healing Factor • Learning Rate Factor • Leather Amount • Lifespan Factor • Market Value • Market Value Ignoring Hitpoints • Mass • Max Hit Points • Max Install Count
• Max Nutrition • Maximum Comfortable Temperature • Meat Amount • Medical Potency • Medical Tend Quality Maximum • Meditation Psyfocus Gain • Mental Break Threshold • Minimum Comfortable Temperature • Minimum Handling Skill • Move Speed • Neural Heat Gain (Factor)
• Neural Heat Limit • Neural Heat Limit Offset • Neural Heat Recovery Rate • Neural Heat Recovery Rate Offset • Nutrition (Stat) • Outdoor Beauty • Pain Shock Threshold • Psychic Sensitivity • Psychic Sensitivity Factor • Psychic Sensitivity Offset • Raw Nutrition Multiplier
• Recreation Fall Rate • Rest Rate Multiplier • Sell Price Multiplier • Shooting Accuracy (Turrets) • Slave Suppression Offset
• Sleep Fall Rate • Style Dominance
• Terror (Source)
• Toxic Environment Resistance • Toxic Resistance • Work To Make
- Basics - Pawn
- Animals Learning Factor • Cancer Rate Factor
• Caravan Riding Speed • Carrying Capacity • Crawl Speed • Eating Speed • Fertility
• Filth Rate • Foraged Food Amount • Global Certainty Loss Factor
• Global Learning Factor • Hemogen Gain Multiplier
• Ideoligion Spread Chance
• Immunity Gain Speed • Injury Healing Factor • Learning Rate Factor • Leather Amount • Lifespan Factor • Max Nutrition • Maximum Comfortable Temperature • Meat Amount • Meditation Psyfocus Gain • Mental Break Threshold • Minimum Comfortable Temperature • Minimum Handling Skill • Move Speed • Neural Heat Gain (Factor)
• Neural Heat Limit • Neural Heat Recovery Rate • Pain Shock Threshold • Psychic Sensitivity • Raw Nutrition Multiplier
• Recreation Fall Rate • Rest Rate Multiplier • Sleep Fall Rate • Toxic Environment Resistance • Toxic Resistance
- Basics - Non Pawn
- Beauty (Stat) • Cleanliness (Stat) • Comfort (Stat) • Construction Speed (Material Factor) • Deterioration Rate • Food Poison Chance (Food Stat) • Outdoor Beauty • Sell Price Multiplier • Shooting Accuracy (Turrets) • Style Dominance
• Work To Make
- Mechanoid
- Bandwidth Cost
• Control Taking Time
• EMP Resistance • Energy Usage Multiplier
• Repair Energy Cost
• Wastepacks Per Recharge
- Meditation
- Meditation Plant Growth Offset
• Meditation Psyfocus Bonus
- Terrain
- Cleaning Time Multiplier • Filth Multiplier
- Apparel
- Armor - Blunt • Armor - Heat • Armor - Material Effect Multiplier • Armor - Sharp • Equip Delay • Insulation - Cold • Insulation - Cold - Material Effect Multiplier • Insulation - Heat • Insulation - Heat - Material Effect Multiplier • Jump Range
• Pack Radius • Shield Max Energy • Shield Recharge Rate
- Weapon (Ranged)
- Accuracy (Close) • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Ranged Cooldown • Ranged Damage Multiplier
- Weapon (Melee)
- Melee Damage Multiplier
- Building
- Assembly Speed Factor
• Baby Play Power
• Biosculpter Pod Speed Factor
• Birth Quality Offset
• Property:Building Size Category • Door Opening Speed • Genetic Complexity Increase
• Immunity Gain Speed Factor • Max Power Output • Medical Tend Quality Offset • Reading Bonus • Recreation Power • Research Speed Factor • Rest Effectiveness • Surgery Success Chance Factor • Trap Melee Damage • Trap Spring Chance • Work Efficiency Factor • Work Speed Factor • Work To Build
- Ability
- Casting Time • Duration • Effect Radius • Goodwill Impact • Neural Heat Gain • Psyfocus Cost • Psylink Level
• Range (Ability)
- Stuff Stat Factors (Multipliers when made of this)
- Armor - Blunt (Material Factor) • Armor - Heat (Material Factor) • Armor - Sharp (Material Factor) • Blunt Damage • Insulation - Cold (Material Factor) • Insulation - Heat (Material Factor) • Melee Cooldown • Sharp Damage
- Mechanitor
- Mech Bandwidth
• Mech Control Groups
• Mech Gestation Speed
• Mech Remote Repair Distance
• Mech Remote Shield Distance
• Mech Remote Shield Energy
• Mech Repair Speed
• Mech Work Speed Offset
• Subcore Encoding Speed
- Pawn - Combat
- Accuracy Factor (Close) • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Aiming Time • Incoming Damage Multiplier • Melee Armor Penetration • Melee Cooldown (Pawn) • Melee DPS • Melee Damage Factor • Melee Dodge Chance • Melee Dodge Chance Indoors Dark
• Melee Dodge Chance Indoors Lit
• Melee Dodge Chance Outdoors Day
• Melee Dodge Chance Outdoors Night
• Melee Door Damage Factor
• Melee Hit Chance • Melee Hit Chance Indoors Dark
• Melee Hit Chance Indoors Lit
• Melee Hit Chance Outdoors Dark
• Melee Hit Chance Outdoors Lit
• Mortar Miss Radius Multiplier • Pawn Trap Spring Chance • Ranged Cooldown Multiplier
• Shooting Accuracy Indoors Dark
• Shooting Accuracy Indoors Lit
• Shooting Accuracy Multiplier (Child)
• Shooting Accuracy Outdoors Dark
• Shooting Accuracy Outdoors Lit
• Stagger Time Multiplier
- Pawn - Social
- Animal Products Price Improvement
• Arrest Success Chance • Beauty (Pawn) • Bond Chance Factor • Conversion Power • Drug Sell Price Improvement • Negotiation Ability • Slave Suppression Fall Rate
• Social Impact • Suppression Power • Tame Animal Chance • Trade Price Improvement • Train Animal Chance
- Pawn - Misc
- Biosculpter Occupant Speed
• Growth Vat Occupant Speed
- Pawn - Work
- Activity Suppression Speed
• Animal Gather Speed • Animal Gather Yield • Butchery Efficiency • Butchery Speed • Cleaning Speed Multiplier • Construct Success Chance • Construction Speed • Cooking Speed • Deep Drilling Speed • Drug Cooking Speed • Drug Crop Harvest Yield • Drug Synthesis Speed • Entity Study Rate
• Food Poison Chance • General Labor Speed • Global Work Speed • Hacking Speed
• Hunting Stealth • Mechanoid Shredding Efficiency • Mechanoid Shredding Speed • Medical Operation Speed • Medical Surgery Success Chance • Medical Tend Quality • Medical Tend Speed • Mining Speed • Mining Yield • Plant Harvest Yield • Plant Work Speed • Pruning Speed
• Reading Speed • Repair Success Chance • Research Speed • Shooting Accuracy • Smelting Speed • Smoothing Speed • Study Efficiency
- Psychic Ritual
- Psychic Ritual Quality
• Psychic Ritual Quality Offset
- Containment
- Property:Anomaly Knowledge
• Property:Base Escape Interval Mtb Days
• Property:Bioferrite Density
• Cold Containment Bonus
• Property:Containment Factor • Containment Strength
• Property:Containment Strength • Property:Gets Cold Containment Bonus
• Property:Knowledge Category
• Minimum Containment Strength
• Property:Minimum Containment Strength
• Property:Minimum Monolith Level For Study
• Property:Requires Holding Platform
• Property:Requires Imprisonment • Property:Studiable Frequency Ticks