Difference between revisions of "User:JuliaCat/test"
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+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | == Type and Type2 == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {{#ask: | ||
+ | [[Type::+]] | ||
+ | | ?Type | ||
+ | | ?Type2 | ||
+ | | format = table | ||
+ | | sort = Type, Type2, From DLC | ||
+ | | limit = 500 | ||
+ | }} | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | == Virtual Stats, Properties / Parameters, and Categories == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | === List of Categories for reference === | ||
+ | {| id="Stat Categories" {{STDT|sortable}} | ||
+ | ! Def Name !! Label !! Display<br />Order !! Display<br />All By<br />Default !! # Of StatDefs !! Source | ||
+ | <!-- Core StatCategories --> | ||
+ | <!--================ General ================--> | ||
+ | |- | ||
+ | | Basics | ||
+ | ! Basics | ||
+ | | 10 | ||
+ | | {{Good|true}} | ||
+ | | 9 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsImportant | ||
+ | ! Basics | ||
+ | | 1 | ||
+ | | {{Good|true}} | ||
+ | | 3 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsPawnImportant | ||
+ | ! Basics | ||
+ | | 2 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsNonPawnImportant | ||
+ | ! Basics | ||
+ | | 2 | ||
+ | | {{Bad|false}} | ||
+ | | 4 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsPawn | ||
+ | ! Basics | ||
+ | | 11 | ||
+ | | {{Bad|false}} | ||
+ | | 38 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | BasicsNonPawn | ||
+ | ! Basics | ||
+ | | 12 | ||
+ | | {{Bad|false}} | ||
+ | | 11 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | AnimalProductivity | ||
+ | ! animal productivity | ||
+ | | 13 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - General | ||
+ | |- | ||
+ | | Source | ||
+ | ! content source | ||
+ | | 999 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - General | ||
+ | <!--================ Non-pawn ================--> | ||
+ | |- | ||
+ | | Apparel | ||
+ | ! Apparel | ||
+ | | 30 | ||
+ | | {{Bad|false}} | ||
+ | | 13 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Implant | ||
+ | ! Implant | ||
+ | | 30 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Weapon | ||
+ | ! Weapon | ||
+ | | 40 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Weapon_Ranged | ||
+ | ! Weapon (ranged) | ||
+ | | 44 | ||
+ | | {{Bad|false}} | ||
+ | | 6 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Weapon_Melee | ||
+ | ! Weapon (melee) | ||
+ | | 48 | ||
+ | | {{Bad|false}} | ||
+ | | 3 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Building | ||
+ | ! Building | ||
+ | | 50 | ||
+ | | {{Bad|false}} | ||
+ | | 19 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Ability | ||
+ | ! Ability | ||
+ | | 60 | ||
+ | | {{Bad|false}} | ||
+ | | 9 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Drug | ||
+ | ! Drug | ||
+ | | 30 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | DrugAddiction | ||
+ | ! drug addiction | ||
+ | | 110 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Non-pawn | ||
+ | |- | ||
+ | | Terrain | ||
+ | ! terrain | ||
+ | | 13 | ||
+ | | {{Bad|false}} | ||
+ | | 2 | ||
+ | | Core - Non-pawn | ||
+ | <!--=============== Virtual categories ==============--> | ||
+ | |- | ||
+ | | EquippedStatOffsets | ||
+ | ! Offsets when equipped | ||
+ | | 70 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | StuffStatFactors | ||
+ | ! Multipliers when made of this | ||
+ | | 74 | ||
+ | | {{Good|true}} | ||
+ | | 8 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | StuffStatOffsets | ||
+ | ! Offsets when made of this | ||
+ | | 77 | ||
+ | | {{Good|true}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | StuffOfEquipmentStatFactors | ||
+ | ! Multipliers when equipment made of this | ||
+ | | 80 | ||
+ | | {{Good|true}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | Surgery | ||
+ | ! Surgical | ||
+ | | 90 | ||
+ | | {{Good|true}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | |- | ||
+ | | CapacityEffects | ||
+ | ! effects | ||
+ | | 100 | ||
+ | | {{Good|true}} | ||
+ | | 0 | ||
+ | | Core - Virtual category | ||
+ | <!--================ Pawn ================--> | ||
+ | |- | ||
+ | | PawnCombat | ||
+ | ! Combat | ||
+ | | 110 | ||
+ | | {{Bad|false}} | ||
+ | | 31 | ||
+ | | Core - Pawn | ||
+ | |- | ||
+ | | PawnSocial | ||
+ | ! Social | ||
+ | | 120 | ||
+ | | {{Bad|false}} | ||
+ | | 13 | ||
+ | | Core - Pawn | ||
+ | |- | ||
+ | | PawnMisc | ||
+ | ! Misc | ||
+ | | 130 | ||
+ | | {{Bad|false}} | ||
+ | | 2 | ||
+ | | Core - Pawn | ||
+ | |- | ||
+ | | PawnWork | ||
+ | ! Work | ||
+ | | 140 | ||
+ | | {{Bad|false}} | ||
+ | | 36 | ||
+ | | Core - Pawn | ||
+ | <!--================ Misc ================--> | ||
+ | |- | ||
+ | | Meditation | ||
+ | ! Meditation | ||
+ | | 13 | ||
+ | | {{Good|true}} | ||
+ | | 2 | ||
+ | | Core - Misc | ||
+ | |- | ||
+ | | Genetics | ||
+ | ! Genetics | ||
+ | | 200 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Core - Misc | ||
+ | |- | ||
+ | | Mechanoid | ||
+ | ! Mechanoid | ||
+ | | 13 | ||
+ | | {{Good|true}} | ||
+ | | 6 | ||
+ | | Core - Misc | ||
+ | <!-- Biotech StatCategories --> | ||
+ | |- | ||
+ | | Mechanitor | ||
+ | ! Mechanitor | ||
+ | | 105 | ||
+ | | {{Good|true}} | ||
+ | | 9 | ||
+ | | Biotech | ||
+ | <!-- Anomaly Stats_PsychicRituals --> | ||
+ | |- | ||
+ | | PsychicRituals | ||
+ | ! Psychic ritual | ||
+ | | 500 | ||
+ | | {{Bad|false}} | ||
+ | | 2 | ||
+ | | Anomaly | ||
+ | <!-- Anomaly Stats_Containment --> | ||
+ | |- | ||
+ | | Containment | ||
+ | ! Containment | ||
+ | | 600 | ||
+ | | {{Bad|false}} | ||
+ | | 3 | ||
+ | | Anomaly | ||
+ | <!-- Anomaly Stats_Serum --> | ||
+ | |- | ||
+ | | Serum | ||
+ | ! Serum | ||
+ | | 700 | ||
+ | | {{Bad|false}} | ||
+ | | 0 | ||
+ | | Anomaly | ||
+ | |} | ||
+ | |||
+ | Categories are listed by order of appearance in xml, and labeled as "defName - (label)" unless the two are identical: | ||
+ | === General === | ||
+ | ==== Basics ==== | ||
+ | ===== Basics - (Basics) ===== | ||
+ | ===== BasicsImportant - (Basics) ===== | ||
+ | ===== BasicsPawnImportant - (Basics) ===== | ||
+ | ===== BasicsNonPawnImportant - (Basics) ===== | ||
+ | ===== BasicsPawn - (Basics) ===== | ||
+ | ===== BasicsNonPawn - (Basics) ===== | ||
+ | === AnimalProductivity - (animal productivity) === | ||
+ | === Source - (content source) === | ||
+ | === Non-pawn === | ||
+ | ==== Apparel ==== | ||
+ | ==== Weapon ==== | ||
+ | ==== Weapon_Ranged - (Weapon (ranged)) ==== | ||
+ | ==== Weapon_Melee - (Weapon (melee)) ==== | ||
+ | ==== Building ==== | ||
+ | ==== Ability ==== | ||
+ | ==== Drug ==== | ||
+ | ==== DrugAddiction - (drug addiction) ==== | ||
+ | ==== Terrain - (terrain) ==== | ||
+ | === Virtual categories === | ||
+ | ==== EquippedStatOffsets - (Offsets when equipped) ==== | ||
+ | ==== StuffStatFactors - (Multipliers when made of this) ==== | ||
+ | ==== StuffOfEquipmentStatFactors - (Multipliers when equipment made of this) ==== | ||
+ | ==== Surgery - (Surgical) ==== | ||
+ | ==== CapacityEffects - (effects) ==== | ||
+ | === Pawn === | ||
+ | ==== PawnCombat - (Combat) ==== | ||
+ | ==== PawnSocial - (Social) ==== | ||
+ | ==== PawnMisc - (Misc) ==== | ||
+ | ==== PawnWork - (Work) ==== | ||
+ | === Misc === | ||
+ | ==== Meditation ==== | ||
+ | ==== Genetics ==== | ||
+ | ==== Mechanoid ==== | ||
+ | === Biotech {{BiotechIcon}} === | ||
+ | ==== Mechanitor ==== | ||
+ | === Anomaly {{AnomalyIcon}} === | ||
+ | ==== PsychicRituals - (Psychic ritual) ==== | ||
+ | ==== Containment ==== | ||
+ | ==== Serum ==== | ||
+ | </div> | ||
+ | </div> | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | == Room Stats == | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <div> | ||
+ | <!-- Core RoomStats.xml --> | ||
+ | {| {{STDT}} | ||
+ | ! Name !! Details !! Score Stages / Curve | ||
+ | <!--======= Primary stats (calcualated from physical conditions) =======--> | ||
+ | |- id="Impressiveness" <!-- defName="Impressiveness" --> | ||
+ | ! Impressiveness | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Impressiveness''' | ||
+ | * Update Priority: '''1''' | ||
+ | * Display Rounded: {{Good|true}} | ||
+ | * Roomless Score: '''0''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | awful | ||
+ | |- | ||
+ | ! 20 | ||
+ | | dull | ||
+ | |- | ||
+ | ! 30 | ||
+ | | mediocre | ||
+ | |- | ||
+ | ! 40 | ||
+ | | decent | ||
+ | |- | ||
+ | ! 50 | ||
+ | | slightly impressive | ||
+ | |- | ||
+ | ! 65 | ||
+ | | somewhat impressive | ||
+ | |- | ||
+ | ! 85 | ||
+ | | very impressive | ||
+ | |- | ||
+ | ! 120 | ||
+ | | extremely impressive | ||
+ | |- | ||
+ | ! 170 | ||
+ | | unbelievably impressive | ||
+ | |- | ||
+ | ! 240 | ||
+ | | wondrously impressive | ||
+ | |} | ||
+ | |- id="Wealth" <!-- defName="Wealth" --> | ||
+ | ! Wealth | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Wealth''' | ||
+ | * Update Priority: '''2''' | ||
+ | * Display Rounded: {{Good|true}} | ||
+ | * Roomless Score: '''0''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | impoverished | ||
+ | |- | ||
+ | ! 500 | ||
+ | | somewhat poor | ||
+ | |- | ||
+ | ! 700 | ||
+ | | mediocre | ||
+ | |- | ||
+ | ! 2000 | ||
+ | | somewhat rich | ||
+ | |- | ||
+ | ! 4000 | ||
+ | | rich | ||
+ | |- | ||
+ | ! 10000 | ||
+ | | luxurious | ||
+ | |- | ||
+ | ! 40000 | ||
+ | | very luxurious | ||
+ | |- | ||
+ | ! 100000 | ||
+ | | extremely luxurious | ||
+ | |- | ||
+ | ! 1000000 | ||
+ | | unbelievably luxurious | ||
+ | |} | ||
+ | |- id="Space" <!-- defName="Space" --> | ||
+ | ! Space | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Space''' | ||
+ | * Update Priority: '''2''' | ||
+ | * Display Rounded: {{Good|true}} | ||
+ | * Roomless Score: '''350''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | cramped | ||
+ | |- | ||
+ | ! 12.5 | ||
+ | | rather tight | ||
+ | |- | ||
+ | ! 29 | ||
+ | | average-sized | ||
+ | |- | ||
+ | ! 55 | ||
+ | | somewhat spacious | ||
+ | |- | ||
+ | ! 70 | ||
+ | | quite spacious | ||
+ | |- | ||
+ | ! 130 | ||
+ | | very spacious | ||
+ | |- | ||
+ | ! 349.5 | ||
+ | | extremely spacious | ||
+ | |} | ||
+ | |- id="Beauty" <!-- defName="Beauty" --> | ||
+ | ! Beauty | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Beauty''' | ||
+ | * Update Priority: '''2''' | ||
+ | * Roomless Score: '''0''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | hideous | ||
+ | |- | ||
+ | ! -3.5 | ||
+ | | ugly | ||
+ | |- | ||
+ | ! 0.0 | ||
+ | | neutral | ||
+ | |- | ||
+ | ! 2.4 | ||
+ | | pretty | ||
+ | |- | ||
+ | ! 5.0 | ||
+ | | beautiful | ||
+ | |- | ||
+ | ! 15.0 | ||
+ | | very beautiful | ||
+ | |- | ||
+ | ! 50.0 | ||
+ | | extremely beautiful | ||
+ | |- | ||
+ | ! 100.0 | ||
+ | | unbelievably beautiful | ||
+ | |} | ||
+ | |- id="Cleanliness" <!-- defName="Cleanliness" --> | ||
+ | ! Cleanliness | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_Cleanliness''' | ||
+ | * Update Priority: '''2''' | ||
+ | * Roomless Score: '''0''' | ||
+ | | '''Score Stages:''' | ||
+ | {| {{STDT}} | ||
+ | ! Min Score !! Label | ||
+ | |- | ||
+ | ! - | ||
+ | | very dirty | ||
+ | |- | ||
+ | ! -1.1 | ||
+ | | dirty | ||
+ | |- | ||
+ | ! -0.4 | ||
+ | | slightly dirty | ||
+ | |- | ||
+ | ! -0.05 | ||
+ | | clean | ||
+ | |- | ||
+ | ! 0.4 | ||
+ | | sterile | ||
+ | |} | ||
+ | |- id="Reading bonus" <!-- defName="ReadingBonus" --> | ||
+ | ! Reading bonus | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_ReadingBonus''' | ||
+ | * Roomless Score: '''1''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | ! - | ||
+ | <!--======= Dependent stats (calculated from other stats) =======--> | ||
+ | |- id="Infection chance factor" <!-- defName="InfectionChanceFactor" --> | ||
+ | ! Infection chance factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''1.0''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Infection chance factor | ||
+ | |- | ||
+ | ! -5 | ||
+ | | 1.0 <!-- Never worse than no tending at all --> | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 0.5 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 0.2 | ||
+ | |} | ||
+ | |- id="Surgery success chance cleanliness factor" <!-- defName="SurgerySuccessChanceCleanlinessFactor" --> | ||
+ | ! Surgery success chance cleanliness factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.6''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Surgery success chance cleanliness factor | ||
+ | |- | ||
+ | ! -5 | ||
+ | | 0.6 | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 1.0 | ||
+ | |- | ||
+ | ! 5 | ||
+ | | 1.15 | ||
+ | |} | ||
+ | |- id="Research speed factor" <!-- defName="ResearchSpeedFactor" --> | ||
+ | ! Research speed factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.75''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Research speed factor | ||
+ | |- | ||
+ | ! -5.0 | ||
+ | | 0.75 | ||
+ | |- | ||
+ | ! -2.5 | ||
+ | | 0.85 | ||
+ | |- | ||
+ | ! 0.0 | ||
+ | | 1.00 | ||
+ | |- | ||
+ | ! 1.0 | ||
+ | | 1.15 | ||
+ | |} | ||
+ | |- id="Grave visiting recreation factor" <!-- defName="GraveVisitingJoyGainFactor" --> | ||
+ | ! Grave visiting recreation factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''1''' | ||
+ | * Input Stat: '''[[Impressiveness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Impressiveness !! Grave visiting recreation factor | ||
+ | |- | ||
+ | ! -150 | ||
+ | | 1.0 | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 1.0 | ||
+ | |- | ||
+ | ! 150 | ||
+ | | 1.4 | ||
+ | |} | ||
+ | |- id="Food poison chance" <!-- defName="FoodPoisonChance" --> | ||
+ | ! Food poison chance | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.02''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Food poison chance | ||
+ | |- | ||
+ | ! -5 | ||
+ | | 0.05 | ||
+ | |- | ||
+ | ! -3.5 | ||
+ | | 0.025 | ||
+ | |- | ||
+ | ! -2 | ||
+ | | 0 | ||
+ | |} | ||
+ | <!-- Ideology RoomStats.xml --> | ||
+ | |- id="Biosculpter pod speed factor" <!-- defName="BiosculpterPodSpeedFactor" --> | ||
+ | ! Biosculpter pod speed factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.7''' <!-- outdoors etc same as dirty room --> | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Biosculpter pod speed factor | ||
+ | |- | ||
+ | ! -5 | ||
+ | | 0.7 | ||
+ | |- | ||
+ | ! -1 | ||
+ | | 0.9 | ||
+ | |- | ||
+ | ! 0 | ||
+ | | 1 | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 1.25 | ||
+ | |} | ||
+ | <!-- Biotech RoomStats.xml --> | ||
+ | |- id="Assembly speed factor" <!-- defName="AssemblySpeedFactor" --> | ||
+ | ! Assembly speed factor | ||
+ | |<!-- Details --> | ||
+ | * Worker Class: '''RoomStatWorker_FromStatByCurve''' | ||
+ | * Update Priority: '''0''' | ||
+ | * Is Hidden: {{Good|true}} | ||
+ | * Roomless Score: '''0.75''' | ||
+ | * Input Stat: '''[[Cleanliness]]''' | ||
+ | | '''Curve Points:''' | ||
+ | {| {{STDT}} | ||
+ | ! Cleanliness !! Assembly speed factor | ||
+ | |- | ||
+ | ! -5.0 | ||
+ | | 0.75 | ||
+ | |- | ||
+ | ! -2.5 | ||
+ | | 0.85 | ||
+ | |- | ||
+ | ! 0.0 | ||
+ | | 1.00 | ||
+ | |- | ||
+ | ! 1.0 | ||
+ | | 1.15 | ||
+ | |} | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </div> | ||
== Stats Nav Test == | == Stats Nav Test == | ||
Line 4: | Line 673: | ||
=== All 230 Stats === | === All 230 Stats === | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
+ | <!-- Capacities don't really belong being merged with a long list of stats that diverge from pawn related info, but it is such a small list that it doesn't necessarily warrant its own nav --> | ||
+ | ;[[Capacity|Capacities]] | ||
+ | :[[Pain]] • [[Consciousness]] • [[Moving]] • [[Manipulation]] • [[Talking]] • [[Eating]] • [[Sight]] • [[Hearing]] • [[Breathing]] • [[Blood Filtration]] • [[Blood Pumping]] • [[Digestion]] | ||
− | ; | + | <!-- 242 StatDefs: 230 Stats, 12 Bases, 233 defNames --> |
− | :[[ | + | ;Basics - <small>Important</small><!--{1} 3 StatDefs |
+ | --> | ||
+ | :[[Market Value]]<!--{ParentName="MarketValueBase", 2510} | ||
+ | --> • [[Market Value Ignoring Hitpoints]]<!--{ParentName="MarketValueBase", 2510, Always Hide} | ||
+ | --> • [[Honor Value]] {{RoyaltyIcon}}<!--{2508} | ||
+ | --> | ||
− | ;Basics - <small>Important</small> ( | + | ;Basics - <small>Non Pawn Important</small><!--{2} 4 StatDefs |
− | + | --> | |
+ | :[[Nutrition (Stat)|Nutrition]]<!--{3000} | ||
+ | --> • [[Medical Potency]]<!--{4000} | ||
+ | --> • [[Medical Tend Quality Maximum]]<!--{4010} | ||
+ | --> • [[Max Hit Points]]<!--{99997} | ||
+ | --> | ||
− | ;Basics - <small> | + | ;Basics - <small>Basics</small><!--{10} 9 StatDefs |
− | :[[ | + | --> |
+ | :[[Mass]]<!--{1500} | ||
+ | --> • [[Flammability]]<!--{3000} | ||
+ | --> • [[Psychic Sensitivity Factor]]<!--{3500} | ||
+ | --> • [[Psychic Sensitivity Offset]]<!--{3500} | ||
+ | --> • [[Neural Heat Limit Offset]]<!--{May Require Any Of: Royalty, Biotech; 3525} | ||
+ | --> • [[Neural Heat Recovery Rate Offset]]<!--{May Require Any Of: Royalty, Biotech; 3550} | ||
+ | --> • [[Slave Suppression Offset]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Terror (Source)]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Max Install Count]] {{BiotechIcon}}<!--{4020, For Information Only} | ||
+ | --> | ||
− | ;Basics - <small> | + | ;Basics - <small>[[Pawn]]</small><!--{11} 38 StatDefs |
− | :[[ | + | --> |
+ | :[[Recreation Fall Rate]]<!--{-} | ||
+ | --> • [[Sleep Fall Rate]]<!--{-} | ||
+ | --> • [[Eating Speed]]<!--{1000} | ||
+ | --> • [[Foraged Food Amount]]<!--{1000} | ||
+ | --> • [[Minimum Handling Skill]]<!--{1500} | ||
+ | --> • [[Mental Break Threshold]]<!--{2000} | ||
+ | --> • [[Immunity Gain Speed]]<!--{2000} | ||
+ | --> • [[Pain Shock Threshold]]<!--{2000} | ||
+ | --> • [[Lifespan Factor]]<!--{2000} | ||
+ | --> • [[Minimum Comfortable Temperature]]<!--{2010} | ||
+ | --> • [[Maximum Comfortable Temperature]]<!--{2010} | ||
+ | --> • [[Injury Healing Factor]]<!--{2201} | ||
+ | --> • [[Caravan Riding Speed]]<!--{2203} | ||
+ | --> • [[Carrying Capacity]]<!--{2203} | ||
+ | --> • [[Filth Rate]]<!--{2205} | ||
+ | --> • [[Crawl Speed]]<!--{2499} | ||
+ | --> • [[Move Speed]]<!--{2500} | ||
+ | --> • [[Max Nutrition]]<!--{2501} | ||
+ | --> • [[Rest Rate Multiplier]]<!--{2501} | ||
+ | --> • [[Toxic Environment Resistance]]<!--{3450} | ||
+ | --> • [[Toxic Resistance]]<!--{3451} | ||
+ | --> • [[Animals Learning Factor]]<!--{3500} | ||
+ | --> • [[Global Learning Factor]]<!--{3500} | ||
+ | --> • [[Neural Heat Limit]]<!--{May Require Any Of: Royalty, Biotech; 3500} | ||
+ | --> • [[Psychic Sensitivity]]<!--{3500} | ||
+ | --> • [[Leather Amount]]<!--{3551} | ||
+ | --> • [[Meat Amount]]<!--{3552} | ||
+ | --> • [[Neural Heat Recovery Rate]]<!--{4000} | ||
+ | --> • [[Meditation Psyfocus Gain]]<!--{ParentName="MeditationFocusBase", May Require Any Of: Royalty, Biotech; 4010} | ||
+ | --> • [[Neural Heat Gain (Factor)]] {{RoyaltyIcon}}<!--{4000} | ||
+ | --> • [[Ideoligion Spread Chance]] {{IdeologyIcon}}<!--{1899} | ||
+ | --> • [[Global Certainty Loss Factor]] {{IdeologyIcon}}<!--{1900} | ||
+ | --> • [[Terror]] {{IdeologyIcon}}<!--{3600} | ||
+ | --> • [[Raw Nutrition Multiplier]] {{BiotechIcon}}<!--{1001} | ||
+ | --> • [[Learning Rate Factor]] {{BiotechIcon}}<!--{1350} | ||
+ | --> • [[Cancer Rate Factor]] {{BiotechIcon}}<!--{2100} | ||
+ | --> • [[Fertility]] {{BiotechIcon}}<!--{-} | ||
+ | --> • [[Hemogen Gain Multiplier]] {{BiotechIcon}}<!--{-} | ||
+ | --> | ||
− | ;Basics - <small>Pawn</small> | + | ;Basics - <small>Non Pawn</small><!--{12} 11 StatDefs |
− | :[[ | + | --> |
+ | :[[Construction Speed (Material Factor)]]<!--{2500} | ||
+ | --> • [[Deterioration Rate]]<!--{2500} | ||
+ | --> • [[Sell Price Multiplier]]<!--{2509} | ||
+ | --> • [[Beauty (Stat)|Beauty]]<!--{3000} | ||
+ | --> • [[Outdoor Beauty]]<!--{ParentName="Beauty", 3000} | ||
+ | --> • [[Cleanliness]]<!--{3000} | ||
+ | --> • [[Comfort (Stat)|Comfort]]<!--{3000} | ||
+ | --> • [[Work To Make]]<!--{3100} | ||
+ | --> • [[Food Poison Chance (Food Stat)]]<!--{4000} | ||
+ | --> • [[Shooting Accuracy (Turrets)]]<!--{4000} | ||
+ | --> • [[Style Dominance]] {{IdeologyIcon}}<!--{6000} | ||
+ | --> | ||
− | ; | + | ;[[Mechanoid]]<!--{13} 6 StatDefs |
− | :[[ | + | --> |
+ | :[[EMP Resistance]]<!--{ParentName="MechStatBase", May Require Any Of: Biotech, Anomaly; 2030} | ||
+ | --> • [[Bandwidth Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Energy Usage Multiplier]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Wastepacks Per Recharge]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2000} | ||
+ | --> • [[Control Taking Time]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2010} | ||
+ | --> • [[Repair Energy Cost]] {{BiotechIcon}}<!--{ParentName="MechStatBase", 2020} | ||
+ | --> | ||
− | ; | + | ;[[Meditation]]<!--{13} 2 StatDefs |
− | :[[ | + | --> |
+ | :[[Meditation Psyfocus Bonus]]<!--{ParentName="MeditationFocusBase", 4010} | ||
+ | --> • [[Meditation Plant Growth Offset]] {{RoyaltyIcon}}<!--{4000} | ||
+ | --> | ||
+ | |||
+ | ;[[Terrain]]<!--{13} 2 StatDefs | ||
+ | --> | ||
+ | :[[Cleaning Time Multiplier]]<!--{-} | ||
+ | --> • [[Filth Multiplier]]<!--{-} | ||
+ | --> | ||
− | ; | + | ;[[Apparel]]<!--{30} 13 StatDefs |
− | :[[ | + | --> |
+ | :[[Armor - Material Effect Multiplier]]<!--{1, Always Hide} | ||
+ | --> • [[Insulation - Cold - Material Effect Multiplier]]<!--{2, Always Hide} | ||
+ | --> • [[Insulation - Heat - Material Effect Multiplier]]<!--{3, Always Hide} | ||
+ | --> • [[Equip Delay]]<!--{50} | ||
+ | --> • [[Pack Radius]]<!--{60} | ||
+ | --> • [[Shield Recharge Rate]]<!--{69} | ||
+ | --> • [[Shield Max Energy]]<!--{70} | ||
+ | --> • [[Insulation - Heat]]<!--{ParentName="InsulationBase", 89} | ||
+ | --> • [[Insulation - Cold]]<!--{ParentName="InsulationBase", 90} | ||
+ | --> • [[Armor - Heat]]<!--{ParentName="ArmorRatingBase", 98} | ||
+ | --> • [[Armor - Blunt]]<!--{ParentName="ArmorRatingBase", 99} | ||
+ | --> • [[Armor - Sharp]]<!--{ParentName="ArmorRatingBase", 100} | ||
+ | --> • [[Jump Range]] {{RoyaltyIcon}}<!--{60} | ||
+ | --> | ||
− | ; | + | ;[[Weapon]] ([[Ranged weapons|Ranged]])<!--{44} 6 StatDefs |
− | :[[ | + | --> |
+ | :[[Damage Multiplier]]<!--{5105} | ||
+ | --> • [[Ranged Cooldown]]<!--{5106} | ||
+ | --> • [[Accuracy (Long)]]<!--{ParentName="AccuracyBase", 5107} | ||
+ | --> • [[Accuracy (Medium)]]<!--{ParentName="AccuracyBase", 5108} | ||
+ | --> • [[Accuracy (Short)]]<!--{ParentName="AccuracyBase", 5109} | ||
+ | --> • [[Accuracy (Close)]]<!--{ParentName="AccuracyBase", 5110} | ||
+ | --> | ||
− | ; | + | ;[[Weapon]] ([[Melee weapons|Melee]])<!--{48} 3 StatDefs |
− | + | --> | |
+ | :[[Melee Damage Multiplier]]<!--{5008} | ||
+ | --> • [[Melee Weapon Average Armor Penetration]]<!--{5009, For Information Only} | ||
+ | --> • [[Melee Damage Per Second]]<!--{5010, For Information Only} | ||
+ | --> | ||
− | ; | + | ;[[Building]]<!--{50} 19 StatDefs |
− | :[[Damage | + | --> |
+ | :[[Research Speed Factor]]<!--{1000} | ||
+ | --> • [[Max Power Output]]<!--{1000} | ||
+ | --> • [[Medical Tend Quality Offset]]<!--{2000} | ||
+ | --> • [[Work Speed Factor]]<!--{3000} | ||
+ | --> • [[Work Efficiency Factor]]<!--{3000} | ||
+ | --> • [[Work To Build]]<!--{3101} | ||
+ | --> • [[Door Opening Speed]]<!--{3102} | ||
+ | --> • [[Rest Effectiveness]]<!--{4000} | ||
+ | --> • [[Immunity Gain Speed Factor]]<!--{4000} | ||
+ | --> • [[Recreation Power]]<!--{4010} | ||
+ | --> • [[Surgery Success Chance Factor]]<!--{4100} | ||
+ | --> • [[Reading Bonus]]<!--{4200} | ||
+ | --> • [[Trap Spring Chance]]<!--{5000} | ||
+ | --> • [[Trap Melee Damage]]<!--{5001} | ||
+ | --> • [[Biosculpter Pod Speed Factor]] {{IdeologyIcon}}<!--{4100} | ||
+ | --> • [[Assembly Speed Factor]] {{BiotechIcon}}<!--{1000} | ||
+ | --> • [[Baby Play Power]] {{BiotechIcon}}<!--{4020} | ||
+ | --> • [[Birth Quality Offset]] {{BiotechIcon}} <!--{4110} | ||
+ | --> • [[Genetic Complexity Increase]] {{BiotechIcon}}<!--{4200, Always Hide} | ||
+ | --> | ||
− | ; | + | ;Ability<!--{60} 9 StatDefs |
− | :[[ | + | --> |
+ | :[[Detection Chance]]<!--{996} | ||
+ | --> • [[Goodwill Impact]]<!--{997} | ||
+ | --> • [[Effect Radius]]<!--{998} | ||
+ | --> • [[Duration]]<!--{999} | ||
+ | --> • [[Range]]<!--{1001} | ||
+ | --> • [[Psyfocus Cost]]<!--{1002} | ||
+ | --> • [[Neural Heat Gain]]<!--{1003} | ||
+ | --> • [[Casting Time]]<!--{1004} | ||
+ | --> • [[Psylink Level]]<!--{1005} | ||
+ | --> | ||
− | ; | + | ;[[Stuff]] Stat Factors (Multipliers when made of this) <!--{74} 8 StatDefs |
− | + | --> | |
+ | :[[Melee Cooldown]]<!--{4504} | ||
+ | --> • [[Sharp Damage]]<!--{4505} | ||
+ | --> • [[Blunt Damage]]<!--{4506} | ||
+ | --> • [[Insulation - Heat (Material Factor)]]<!--{4506} | ||
+ | --> • [[Insulation - Cold (Material Factor)]]<!--{4507} | ||
+ | --> • [[Armor - Heat (Material Factor)]]<!--{4508} | ||
+ | --> • [[Armor - Blunt (Material Factor)]]<!--{4509} | ||
+ | --> • [[Armor - Sharp (Material Factor)]]<!--{4510} | ||
+ | --> | ||
− | ; | + | ;[[Mechanitor]] {{BiotechIcon}}<!--{105} 9 StatDefs |
− | :[[ | + | --> |
+ | :[[Mech Bandwidth]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Control Groups]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Gestation Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Repair Distance]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Shield Distance]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Remote Shield Energy]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Repair Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Subcore Encoding Speed]] {{BiotechIcon}}<!--{ParentName="MechanitorStatBase", 2000} | ||
+ | --> • [[Mech Work Speed Offset]] {{BiotechIcon}}<!--{5000} | ||
+ | --> | ||
− | ; | + | ;[[Pawn]] - <small>Combat</small><!--{110} 31 StatDefs |
− | :[[ | + | --> |
+ | :[[Stagger Time Multiplier]]<!--{1200} | ||
+ | --> • [[Ranged Cooldown Multiplier]]<!--{1205} | ||
+ | --> • [[Aiming Time]]<!--{4040} | ||
+ | --> • [[Pawn Trap Spring Chance]]<!--{4047} | ||
+ | --> • [[Incoming Damage Multiplier]]<!--{4048} | ||
+ | --> • [[Accuracy Factor (Long)]]<!--{ParentName="ShootingAccuracyFactorBase", 4046} | ||
+ | --> • [[Accuracy Factor (Medium)]]<!--{ParentName="ShootingAccuracyFactorBase", 4047} | ||
+ | --> • [[Accuracy Factor (Short)]]<!--{ParentName="ShootingAccuracyFactorBase", 4048} | ||
+ | --> • [[Accuracy Factor (Close)]]<!--{ParentName="ShootingAccuracyFactorBase", 4049} | ||
+ | --> • [[Shooting Accuracy]]<!--{4050}--> (<small><!-- | ||
+ | -->[[Shooting Accuracy Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Shooting Accuracy Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --></small>)<!-- | ||
+ | --> • [[Mortar Miss Radius Multiplier]]<!--{4060} | ||
+ | --> • [[Melee Armor Penetration]]<!--{4100, For Information Only} | ||
+ | --> • [[Melee Dodge Chance]]<!--{4100}--> (<small><!-- | ||
+ | -->[[Melee Dodge Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Outdoors Night|Outdoors Night]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Dodge Chance Outdoors Day|Outdoors Day]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --></small>)<!-- | ||
+ | --> • [[Melee Hit Chance]]<!--{4100}--> (<small><!-- | ||
+ | -->[[Melee Hit Chance Indoors Dark|Indoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Indoors Lit|Indoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Outdoors Dark|Outdoors Dark]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --> • [[Melee Hit Chance Outdoors Lit|Outdoors Lit]] {{IdeologyIcon}}<!--{ParentName="DarknessCombat", -, Always Hide} | ||
+ | --></small>)<!-- | ||
+ | --> • [[Melee DPS]]<!--{5100, For Information Only} | ||
+ | --> • [[Melee Damage Factor]]<!--{5200} | ||
+ | --> • [[Melee Cooldown]]<!--{5201} | ||
+ | --> • [[Melee Door Damage Factor]] {{BiotechIcon}}<!--{5000} | ||
+ | --> • [[Shooting Accuracy Multiplier (Child)]] {{BiotechIcon}}<!--{-, Always Hide} | ||
+ | --> | ||
− | ; | + | ;[[Pawn]] - <small>Social</small><!--{120} 13 StatDefs |
− | + | --> | |
+ | :[[Bond Chance Factor]]<!--{1890} | ||
+ | --> • [[Train Animal Chance]]<!--{1900} | ||
+ | --> • [[Tame Animal Chance]]<!--{1901} | ||
+ | --> • [[Arrest Success Chance]]<!--{2000} | ||
+ | --> • [[Pawn Beauty]]<!--{2000} | ||
+ | --> • [[Social Impact]]<!--{2000} | ||
+ | --> • [[Drug Sell Price Improvement]]<!--{2560} | ||
+ | --> • [[Trade Price Improvement]]<!--{2599} | ||
+ | --> • [[Negotiation Ability]]<!--{2600} | ||
+ | --> • [[Suppression Power]] {{IdeologyIcon}}<!--{-} | ||
+ | --> • [[Conversion Power]] {{IdeologyIcon}}<!--{1901} | ||
+ | --> • [[Slave Suppression Fall Rate]] {{IdeologyIcon}}<!--{2200} | ||
+ | --> • [[Animal Products Price Improvement]] {{IdeologyIcon}}<!--{2570} | ||
+ | --> | ||
− | + | ;[[Pawn]] - <small>Misc</small><!--{130} 2 StatDefs | |
− | + | --> | |
+ | :[[Biosculpter Occupant Speed]] {{IdeologyIcon}}<!--{1900} | ||
+ | --> • [[Growth Vat Occupant Speed]] {{BiotechIcon}}<!--{1850} | ||
+ | --> | ||
− | ; | + | ;[[Pawn]] - <small>Work</small><!--{140} 36 StatDefs |
− | :[[ | + | --> |
+ | :[[Cleaning Speed Multiplier]]<!--{2500} | ||
+ | --> • [[Butchery Speed]]<!--{ParentName="ButcherySpeedBase", 4500} | ||
+ | --> • [[Mechanoid Shredding Speed]]<!--{ParentName="ButcherySpeedBase", 4500} | ||
+ | --> • [[Hunting Stealth]]<!--{4500} | ||
+ | --> • [[Research Speed]]<!--{ParentName="IntellectualSkillBase", 4500} | ||
+ | --> • [[Smelting Speed]]<!--{4500} | ||
+ | --> • [[Smoothing Speed]]<!--{4500} | ||
+ | --> • [[Animal Gather Speed]]<!--{4501} | ||
+ | --> • [[Animal Gather Yield]]<!--{4502} | ||
+ | --> • [[Drug Cooking Speed]]<!--{4510} | ||
+ | --> • [[Drug Synthesis Speed]]<!--{4511} | ||
+ | --> • [[Butchery Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520} | ||
+ | --> • [[Mechanoid Shredding Efficiency]]<!--{ParentName="ButcheryEfficiencyBase", 4520} | ||
+ | --> • [[Cooking Speed]]<!--{4541} | ||
+ | --> • [[Food Poison Chance]]<!--{4542} | ||
+ | --> • [[Plant Work Speed]]<!--{4550} | ||
+ | --> • [[Plant Harvest Yield]]<!--{4551} | ||
+ | --> • [[Drug Crop Harvest Yield]]<!--{4552} | ||
+ | --> • [[Reading Speed]]<!--{4600} | ||
+ | --> • [[Repair Success Chance]]<!--{4600} | ||
+ | --> • [[Construct Success Chance]]<!--{4601} | ||
+ | --> • [[Construction Speed]]<!--{4602} | ||
+ | --> • [[Medical Tend Speed]]<!--{4650} | ||
+ | --> • [[Medical Tend Quality]]<!--{4651} | ||
+ | --> • [[Medical Operation Speed]]<!--{4652} | ||
+ | --> • [[Medical Surgery Success Chance]]<!--{4653} | ||
+ | --> • [[Mining Speed]]<!--{4900} | ||
+ | --> • [[Deep Drilling Speed]]<!--{4901} | ||
+ | --> • [[Mining Yield]]<!--{4902} | ||
+ | --> • [[General Labor Speed]]<!--{4999} | ||
+ | --> • [[Global Work Speed]]<!--{5000} | ||
+ | --> • [[Hacking Speed]] {{IdeologyIcon}}<!--{4510} | ||
+ | --> • [[Pruning Speed]] {{IdeologyIcon}}<!--{-} | ||
+ | --> • [[Activity Suppression Speed]] {{AnomalyIcon}}<!--{209} | ||
+ | --> • [[Study Efficiency]] {{AnomalyIcon}}<!--{210} | ||
+ | --> • [[Entity Study Rate]] {{AnomalyIcon}}<!--{ParentName="IntellectualSkillBase", 211} | ||
+ | --> | ||
− | ; | + | ;[[Psychic rituals|Psychic Ritual]] {{AnomalyIcon}}<!--{500} 2 StatDefs |
− | :[[ | + | --> |
+ | :[[Psychic Ritual Quality]] {{AnomalyIcon}}<!--{-} | ||
+ | --> • [[Psychic Ritual Quality Offset]] {{AnomalyIcon}}<!--{-} | ||
+ | --> | ||
− | ; | + | ;[[Containment]] {{AnomalyIcon}}<!--{600} 3 StatDefs |
− | + | --> | |
+ | :[[Cold Containment Bonus]] {{AnomalyIcon}}<!--{-} | ||
+ | --> • [[Containment Strength]] {{AnomalyIcon}}<!--{-} | ||
+ | --> • [[Minimum Containment Strength]] {{AnomalyIcon}}<!--{9999} | ||
+ | --> | ||
− | ; | + | ;Hidden<!--{-} Not a game defined category, 1 StatDef |
− | :[[ | + | --> |
+ | :[[Bed Hunger Rate Multiplier]]<!--{-, Always Hide} | ||
+ | --> | ||
− | |||
− | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible"> | <div class="mw-collapsible"> | ||
+ | |||
=== Stats Ask Query === | === Stats Ask Query === | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Basics Important]] | [[Category:Stats - Basics Important]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
| sep =  •  | | sep =  •  | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Basics Non Pawn Important]] | [[Category:Stats - Basics Non Pawn Important]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
| sep =  •  | | sep =  •  | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Basics]] | [[Category:Stats - Basics]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
+ | | limit = 200 | ||
| sep =  •  | | sep =  •  | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Pawn]] | [[Category:Stats - Pawn]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
| sep =  •  | | sep =  •  | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Non Pawn]] | [[Category:Stats - Non Pawn]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
| sep =  •  | | sep =  •  | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Mechanoid]] | [[Category:Stats - Mechanoid]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Meditation]] | [[Category:Stats - Meditation]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Terrain]] | [[Category:Stats - Terrain]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Apparel]] | [[Category:Stats - Apparel]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Weapon (Ranged)]] | [[Category:Stats - Weapon (Ranged)]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Weapon (Melee)]] | [[Category:Stats - Weapon (Melee)]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Building]] | [[Category:Stats - Building]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Ability]] | [[Category:Stats - Ability]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Stuff Stat Factors]] | [[Category:Stats - Stuff Stat Factors]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Mechanitor]] | [[Category:Stats - Mechanitor]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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:{{#ask: | :{{#ask: | ||
[[Category:Stats - Pawn Combat]] | [[Category:Stats - Pawn Combat]] | ||
+ | | format = template | ||
+ | | template = DLC Icons | ||
+ | | link = none | ||
| sep =  •  | | sep =  •  | ||
+ | | sort by = From DLC, Display Priority In Category, Name | ||
}} | }} | ||
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=== Stats Nav === | === Stats Nav === | ||
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Latest revision as of 17:18, 23 September 2024
[edit]
Collapse
All 230 Stats[edit]
- Capacities
- Pain • Consciousness • Moving • Manipulation • Talking • Eating • Sight • Hearing • Breathing • Blood Filtration • Blood Pumping • Digestion
- Basics - Important
- Market Value • Market Value Ignoring Hitpoints • Honor Value
- Basics - Non Pawn Important
- Nutrition • Medical Potency • Medical Tend Quality Maximum • Max Hit Points
- Basics - Basics
- Mass • Flammability • Psychic Sensitivity Factor • Psychic Sensitivity Offset • Neural Heat Limit Offset • Neural Heat Recovery Rate Offset • Slave Suppression Offset
• Terror (Source)
• Max Install Count
- Basics - Pawn
- Recreation Fall Rate • Sleep Fall Rate • Eating Speed • Foraged Food Amount • Minimum Handling Skill • Mental Break Threshold • Immunity Gain Speed • Pain Shock Threshold • Lifespan Factor • Minimum Comfortable Temperature • Maximum Comfortable Temperature • Injury Healing Factor • Caravan Riding Speed • Carrying Capacity • Filth Rate • Crawl Speed • Move Speed • Max Nutrition • Rest Rate Multiplier • Toxic Environment Resistance • Toxic Resistance • Animals Learning Factor • Global Learning Factor • Neural Heat Limit • Psychic Sensitivity • Leather Amount • Meat Amount • Neural Heat Recovery Rate • Meditation Psyfocus Gain • Neural Heat Gain (Factor)
• Ideoligion Spread Chance
• Global Certainty Loss Factor
• Terror
• Raw Nutrition Multiplier
• Learning Rate Factor
• Cancer Rate Factor
• Fertility
• Hemogen Gain Multiplier
- Basics - Non Pawn
- Construction Speed (Material Factor) • Deterioration Rate • Sell Price Multiplier • Beauty • Outdoor Beauty • Cleanliness • Comfort • Work To Make • Food Poison Chance (Food Stat) • Shooting Accuracy (Turrets) • Style Dominance
- Mechanoid
- EMP Resistance • Bandwidth Cost
• Energy Usage Multiplier
• Wastepacks Per Recharge
• Control Taking Time
• Repair Energy Cost
- Apparel
- Armor - Material Effect Multiplier • Insulation - Cold - Material Effect Multiplier • Insulation - Heat - Material Effect Multiplier • Equip Delay • Pack Radius • Shield Recharge Rate • Shield Max Energy • Insulation - Heat • Insulation - Cold • Armor - Heat • Armor - Blunt • Armor - Sharp • Jump Range
- Weapon (Ranged)
- Damage Multiplier • Ranged Cooldown • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Accuracy (Close)
- Weapon (Melee)
- Melee Damage Multiplier • Melee Weapon Average Armor Penetration • Melee Damage Per Second
- Building
- Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading Bonus • Trap Spring Chance • Trap Melee Damage • Biosculpter Pod Speed Factor
• Assembly Speed Factor
• Baby Play Power
• Birth Quality Offset
• Genetic Complexity Increase
- Ability
- Detection Chance • Goodwill Impact • Effect Radius • Duration • Range • Psyfocus Cost • Neural Heat Gain • Casting Time • Psylink Level
- Stuff Stat Factors (Multipliers when made of this)
- Melee Cooldown • Sharp Damage • Blunt Damage • Insulation - Heat (Material Factor) • Insulation - Cold (Material Factor) • Armor - Heat (Material Factor) • Armor - Blunt (Material Factor) • Armor - Sharp (Material Factor)
- Mechanitor
- Mech Bandwidth
• Mech Control Groups
• Mech Gestation Speed
• Mech Remote Repair Distance
• Mech Remote Shield Distance
• Mech Remote Shield Energy
• Mech Repair Speed
• Subcore Encoding Speed
• Mech Work Speed Offset
- Pawn - Combat
- Stagger Time Multiplier • Ranged Cooldown Multiplier • Aiming Time • Pawn Trap Spring Chance • Incoming Damage Multiplier • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Accuracy Factor (Close) • Shooting Accuracy (Indoors Dark
• Indoors Lit
• Outdoors Dark
• Outdoors Lit
) • Mortar Miss Radius Multiplier • Melee Armor Penetration • Melee Dodge Chance (Indoors Dark
• Indoors Lit
• Outdoors Night
• Outdoors Day
) • Melee Hit Chance (Indoors Dark
• Indoors Lit
• Outdoors Dark
• Outdoors Lit
) • Melee DPS • Melee Damage Factor • Melee Cooldown • Melee Door Damage Factor
• Shooting Accuracy Multiplier (Child)
- Pawn - Social
- Bond Chance Factor • Train Animal Chance • Tame Animal Chance • Arrest Success Chance • Pawn Beauty • Social Impact • Drug Sell Price Improvement • Trade Price Improvement • Negotiation Ability • Suppression Power
• Conversion Power
• Slave Suppression Fall Rate
• Animal Products Price Improvement
- Pawn - Work
- Cleaning Speed Multiplier • Butchery Speed • Mechanoid Shredding Speed • Hunting Stealth • Research Speed • Smelting Speed • Smoothing Speed • Animal Gather Speed • Animal Gather Yield • Drug Cooking Speed • Drug Synthesis Speed • Butchery Efficiency • Mechanoid Shredding Efficiency • Cooking Speed • Food Poison Chance • Plant Work Speed • Plant Harvest Yield • Drug Crop Harvest Yield • Reading Speed • Repair Success Chance • Construct Success Chance • Construction Speed • Medical Tend Speed • Medical Tend Quality • Medical Operation Speed • Medical Surgery Success Chance • Mining Speed • Deep Drilling Speed • Mining Yield • General Labor Speed • Global Work Speed • Hacking Speed
• Pruning Speed
• Activity Suppression Speed
• Study Efficiency
• Entity Study Rate
- Hidden
- Bed Hunger Rate Multiplier
Collapse
Stats Ask Query[edit]
- Basics - Important
- Basics - Non Pawn Important
- Basics
- Animals Learning Factor • Beauty (Stat) • Cancer Rate Factor
• Caravan Riding Speed • Carrying Capacity • Cleanliness (Stat) • Comfort (Stat) • Construction Speed (Material Factor) • Crawl Speed • Deterioration Rate • Eating Speed • Fertility
• Filth Rate • Flammability • Food Poison Chance (Food Stat) • Foraged Food Amount • Global Certainty Loss Factor
• Global Learning Factor • Hemogen Gain Multiplier
• Honor Value • Ideoligion Spread Chance
• Immunity Gain Speed • Injury Healing Factor • Learning Rate Factor • Leather Amount • Lifespan Factor • Market Value • Market Value Ignoring Hitpoints • Mass • Max Hit Points • Max Install Count
• Max Nutrition • Maximum Comfortable Temperature • Meat Amount • Medical Potency • Medical Tend Quality Maximum • Meditation Psyfocus Gain • Mental Break Threshold • Minimum Comfortable Temperature • Minimum Handling Skill • Move Speed • Neural Heat Gain (Factor)
• Neural Heat Limit • Neural Heat Limit Offset • Neural Heat Recovery Rate • Neural Heat Recovery Rate Offset • Nutrition (Stat) • Outdoor Beauty • Pain Shock Threshold • Psychic Sensitivity • Psychic Sensitivity Factor • Psychic Sensitivity Offset • Raw Nutrition Multiplier
• Recreation Fall Rate • Rest Rate Multiplier • Sell Price Multiplier • Shooting Accuracy (Turrets) • Slave Suppression Offset
• Sleep Fall Rate • Style Dominance
• Terror (Source)
• Toxic Environment Resistance • Toxic Resistance • Work To Make
- Basics - Pawn
- Animals Learning Factor • Cancer Rate Factor
• Caravan Riding Speed • Carrying Capacity • Crawl Speed • Eating Speed • Fertility
• Filth Rate • Foraged Food Amount • Global Certainty Loss Factor
• Global Learning Factor • Hemogen Gain Multiplier
• Ideoligion Spread Chance
• Immunity Gain Speed • Injury Healing Factor • Learning Rate Factor • Leather Amount • Lifespan Factor • Max Nutrition • Maximum Comfortable Temperature • Meat Amount • Meditation Psyfocus Gain • Mental Break Threshold • Minimum Comfortable Temperature • Minimum Handling Skill • Move Speed • Neural Heat Gain (Factor)
• Neural Heat Limit • Neural Heat Recovery Rate • Pain Shock Threshold • Psychic Sensitivity • Raw Nutrition Multiplier
• Recreation Fall Rate • Rest Rate Multiplier • Sleep Fall Rate • Toxic Environment Resistance • Toxic Resistance
- Basics - Non Pawn
- Beauty (Stat) • Cleanliness (Stat) • Comfort (Stat) • Construction Speed (Material Factor) • Deterioration Rate • Food Poison Chance (Food Stat) • Outdoor Beauty • Sell Price Multiplier • Shooting Accuracy (Turrets) • Style Dominance
• Work To Make
- Mechanoid
- Bandwidth Cost
• Control Taking Time
• EMP Resistance • Energy Usage Multiplier
• Repair Energy Cost
• Wastepacks Per Recharge
- Meditation
- Meditation Plant Growth Offset
• Meditation Psyfocus Bonus
- Terrain
- Cleaning Time Multiplier • Filth Multiplier
- Apparel
- Armor - Blunt • Armor - Heat • Armor - Material Effect Multiplier • Armor - Sharp • Equip Delay • Insulation - Cold • Insulation - Cold - Material Effect Multiplier • Insulation - Heat • Insulation - Heat - Material Effect Multiplier • Jump Range
• Pack Radius • Shield Max Energy • Shield Recharge Rate
- Weapon (Ranged)
- Accuracy (Close) • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Ranged Cooldown • Ranged Damage Multiplier
- Weapon (Melee)
- Melee Damage Multiplier
- Building
- Assembly Speed Factor
• Baby Play Power
• Biosculpter Pod Speed Factor
• Birth Quality Offset
• Property:Building Size Category • Door Opening Speed • Genetic Complexity Increase
• Immunity Gain Speed Factor • Max Power Output • Medical Tend Quality Offset • Reading Bonus • Recreation Power • Research Speed Factor • Rest Effectiveness • Surgery Success Chance Factor • Trap Melee Damage • Trap Spring Chance • Work Efficiency Factor • Work Speed Factor • Work To Build
- Ability
- Casting Time • Duration • Effect Radius • Goodwill Impact • Neural Heat Gain • Psyfocus Cost • Psylink Level
• Range (Ability)
- Stuff Stat Factors (Multipliers when made of this)
- Armor - Blunt (Material Factor) • Armor - Heat (Material Factor) • Armor - Sharp (Material Factor) • Blunt Damage • Insulation - Cold (Material Factor) • Insulation - Heat (Material Factor) • Melee Cooldown • Sharp Damage
- Mechanitor
- Mech Bandwidth
• Mech Control Groups
• Mech Gestation Speed
• Mech Remote Repair Distance
• Mech Remote Shield Distance
• Mech Remote Shield Energy
• Mech Repair Speed
• Mech Work Speed Offset
• Subcore Encoding Speed
- Pawn - Combat
- Accuracy Factor (Close) • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Aiming Time • Incoming Damage Multiplier • Melee Armor Penetration • Melee Cooldown (Pawn) • Melee DPS • Melee Damage Factor • Melee Dodge Chance • Melee Dodge Chance Indoors Dark
• Melee Dodge Chance Indoors Lit
• Melee Dodge Chance Outdoors Day
• Melee Dodge Chance Outdoors Night
• Melee Door Damage Factor
• Melee Hit Chance • Melee Hit Chance Indoors Dark
• Melee Hit Chance Indoors Lit
• Melee Hit Chance Outdoors Dark
• Melee Hit Chance Outdoors Lit
• Mortar Miss Radius Multiplier • Pawn Trap Spring Chance • Ranged Cooldown Multiplier
• Shooting Accuracy Indoors Dark
• Shooting Accuracy Indoors Lit
• Shooting Accuracy Multiplier (Child)
• Shooting Accuracy Outdoors Dark
• Shooting Accuracy Outdoors Lit
• Stagger Time Multiplier
- Pawn - Social
- Animal Products Price Improvement
• Arrest Success Chance • Beauty (Pawn) • Bond Chance Factor • Conversion Power • Drug Sell Price Improvement • Negotiation Ability • Slave Suppression Fall Rate
• Social Impact • Suppression Power • Tame Animal Chance • Trade Price Improvement • Train Animal Chance
- Pawn - Misc
- Biosculpter Occupant Speed
• Growth Vat Occupant Speed
- Pawn - Work
- Activity Suppression Speed
• Animal Gather Speed • Animal Gather Yield • Butchery Efficiency • Butchery Speed • Cleaning Speed Multiplier • Construct Success Chance • Construction Speed • Cooking Speed • Deep Drilling Speed • Drug Cooking Speed • Drug Crop Harvest Yield • Drug Synthesis Speed • Entity Study Rate
• Food Poison Chance • General Labor Speed • Global Work Speed • Hacking Speed
• Hunting Stealth • Mechanoid Shredding Efficiency • Mechanoid Shredding Speed • Medical Operation Speed • Medical Surgery Success Chance • Medical Tend Quality • Medical Tend Speed • Mining Speed • Mining Yield • Plant Harvest Yield • Plant Work Speed • Pruning Speed
• Reading Speed • Repair Success Chance • Research Speed • Shooting Accuracy • Smelting Speed • Smoothing Speed • Study Efficiency
- Psychic Ritual
- Psychic Ritual Quality
• Psychic Ritual Quality Offset
- Containment
- Property:Anomaly Knowledge
• Property:Base Escape Interval Mtb Days
• Property:Bioferrite Density
• Cold Containment Bonus
• Property:Containment Factor • Containment Strength
• Property:Containment Strength • Property:Gets Cold Containment Bonus
• Property:Knowledge Category
• Minimum Containment Strength
• Property:Minimum Containment Strength
• Property:Minimum Monolith Level For Study
• Property:Requires Holding Platform
• Property:Requires Imprisonment • Property:Studiable Frequency Ticks