Difference between revisions of "User:Harakoni/Sandbox"
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! Body Part Name !! Health (× Health Scale) | + | ! Body Part Name !! Health (× Health Scale) !! Quantity !! Coverage (per part)<ref name="coverage">Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Group !! Function !! Effect if Destroyed/Removed |
|- | |- | ||
! [[#Body Rings|First Body Ring]] | ! [[#Body Rings|First Body Ring]] | ||
− | | 200 | + | | 200 || | 1 || | ? || | Core Part || | Functioning in general || | Machine Failure |
|- | |- | ||
! [[#Mechanical Head|Mechanical Head]] | ! [[#Mechanical Head|Mechanical Head]] | ||
− | | 60 | + | | 60 || | 1 || | 8.0% || | Head || | Houses Artificial Brain, Sensors || | Machine Failure |
|- | |- | ||
! [[#Artificial Brain|Artificial Brain]] | ! [[#Artificial Brain|Artificial Brain]] | ||
− | | 60 | + | | 60 || | 1 || | 20% || | Inside Head || | Data processing || | Machine Failure |
|- | |- | ||
! [[#Sensors|Sight Sensor]] | ! [[#Sensors|Sight Sensor]] | ||
− | | 20 | + | | 20 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness |
|- | |- | ||
! [[#Sensors|Hearing Sensor]] | ! [[#Sensors|Hearing Sensor]] | ||
− | | 20 | + | | 20 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness |
|- | |- | ||
! [[#Sensors|Smell Sensor]] | ! [[#Sensors|Smell Sensor]] | ||
− | | 20 | + | | 20 || | 1 || | 10% || | Head || | - || | - |
|- | |- | ||
! [[#Body Rings|Second Body Ring]] | ! [[#Body Rings|Second Body Ring]] | ||
− | | 170 | + | | 170 || | 1 || | 75% || | Inside first ring || | Moving, Manipulation || | Loss of moving/manipulation ability |
|- | |- | ||
! [[#Body Rings|Third Body Ring]] | ! [[#Body Rings|Third Body Ring]] | ||
− | | 140 | + | | 140 || | 1 || | 80% || | Inside second ring || | Moving, Manipulation || | Loss of moving/manipulation ability |
|- | |- | ||
! [[#Body Rings|Fourth Body Ring]] | ! [[#Body Rings|Fourth Body Ring]] | ||
− | | 110 | + | | 110 || | 1 || | 75% || | Inside third ring || | Moving, Manipulation || | Loss of moving/manipulation ability |
|- | |- | ||
! [[#Body Rings|Fifth Body Ring]] | ! [[#Body Rings|Fifth Body Ring]] | ||
− | | 80 | + | | 80 || | 1 || | 66% || | Inside fourth ring || | Moving, Manipulation || | Loss of moving/manipulation ability |
|- | |- | ||
! [[#Body Rings|Sixth Body Ring]] | ! [[#Body Rings|Sixth Body Ring]] | ||
− | | 200 | + | | 200 || | 1 || | 50% || | Inside fifth ring || | Moving, Manipulation || | Loss of moving/manipulation ability |
|} | |} | ||
</li><div> | </li><div> | ||
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{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! Body Part Name !! Health !! Quantity | + | ! Body Part Name !! Health !! Quantity !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref> !! Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed !! Part Index <ref>Part Index is Left, Right.</ref> |
|- | |- | ||
![[#Torso|Torso]] | ![[#Torso|Torso]] | ||
− | | 40 || 1 | + | | 40 || 1 || - || 40.5% || Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || Living in general || Death || 0 |
|- | |- | ||
![[#Neck|Neck]] | ![[#Neck|Neck]] | ||
− | | 25 || 1 | + | | 25 || 1 || 7.5% || 1.5% || Part of Torso || Breathing, Eating, Talking || Death || 12 |
|- | |- | ||
![[#Head|Head]] | ![[#Head|Head]] | ||
− | | 25 || 1 | + | | 25 || 1 || 80% || 2.82% || Part of Neck || Houses Skull, Eyes, Ears, Nose, Jaw || Death || 13 |
|- | |- | ||
![[#Skull|Skull]] | ![[#Skull|Skull]] | ||
− | | 25 || 1 | + | | 25 || 1 || 18.0% || 0.5076% || Inside Head || Houses Brain || Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed || 14 |
|- | |- | ||
![[#Brain|Brain]] | ![[#Brain|Brain]] | ||
− | | 10 || 1 | + | | 10 || 1 || 80.0% || 0.40608% || Inside Skull || Consciousness, Sight, Hearing, Moving, Manipulation || Death || 15 |
|- | |- | ||
![[#Eye|Eye]] | ![[#Eye|Eye]] | ||
− | | 10 || 2 | + | | 10 || 2 || 7.0% || 0.42% || Part of Head || Sight || -25% Sight. -100% if both lost. -15 Disfigured Social penalty || 16, 17 |
|- | |- | ||
![[#Ear|Ear]] | ![[#Ear|Ear]] | ||
− | | 12 || 2 | + | | 12 || 2 || 7.0% || 0.42% || Part of Head || Hearing || -25% Hearing. -100% if both lost. -15 Disfigured Social penalty || 18, 19 |
|- | |- | ||
![[#Nose|Nose]] | ![[#Nose|Nose]] | ||
− | | 10 || 1 | + | | 10 || 1 || 10.0% || 0.6% || Part of Head || S'melon || -15 Disfigured Social penalty || 20 |
|- | |- | ||
![[#Jaw|Jaw]] | ![[#Jaw|Jaw]] | ||
− | | 20 || 1 | + | | 20 || 1 || 15.0% || 0.9% || Part of Head || Eating, Talking || -100% Talking and -90% Eating<ref>A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref> || 21 |
|- | |- | ||
![[#Tongue|Tongue]] | ![[#Tongue|Tongue]] | ||
− | | 0<ref>This part has no coverage and cannot be damaged.</ref> || 1 | + | | 0<ref>This part has no coverage and cannot be damaged.</ref> || 1 || 0% || 0% || Part of Head || Eating, Talking || N/A || 22 |
|- | |- | ||
![[#Utility Slot|Utility Slot]] | ![[#Utility Slot|Utility Slot]] | ||
− | | 0 || 1 | + | | 0 || 1 || 0% || 0% || Inside Torso || None<ref>This part serves no function except as a place to wear belts on.</ref> || N/A || 45 |
|- | |- | ||
![[#Spine|Spine]] | ![[#Spine|Spine]] | ||
− | | 25 || 1 | + | | 25 || 1 || 2.5% || 1.0125% || Inside Torso || Moving, Manipulation || -100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> || data-sort-value="04"|4 |
|- | |- | ||
![[#Ribcage|Ribcage]] | ![[#Ribcage|Ribcage]] | ||
− | | 30 || 1 | + | | 30 || 1 || 3.6% || 1.458% || Inside Torso || Breathing || Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed || data-sort-value="01"|1 |
|- | |- | ||
![[#Sternum|Sternum]] | ![[#Sternum|Sternum]] | ||
− | | 20 || 1 | + | | 20 || 1 || 1.5% || 0.6075% || Inside Torso || Breathing || Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed || data-sort-value="02"|2 |
|- | |- | ||
![[#Heart|Heart]] | ![[#Heart|Heart]] | ||
− | | 15 || 1 | + | | 15 || 1 || 1.5% || 0.81% || Inside Torso || Blood Pumping || Death || data-sort-value="06"|6 |
|- | |- | ||
![[#Lung|Lung]] | ![[#Lung|Lung]] | ||
− | | 15 || 2 | + | | 15 || 2 || 2.5% || 1.0125% || Inside Torso || Breathing || -50% Breathing. Death if both lost || data-sort-value="07"|7, 8 |
|- | |- | ||
![[#Stomach|Stomach]] | ![[#Stomach|Stomach]] | ||
− | | 20 || 1 | + | | 20 || 1 || 2.5% || 1.0125% || Inside Torso || Metabolism || -50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> || data-sort-value="05"|5 |
|- | |- | ||
![[#Liver|Liver]] | ![[#Liver|Liver]] | ||
− | | 20 || 1 | + | | 20 || 1 || 2.5% || 1.0125% || Inside Torso || Metabolism || Death || 11 |
|- | |- | ||
![[#Kidney|Kidney]] | ![[#Kidney|Kidney]] | ||
− | | 15 || 2 | + | | 15 || 2 || 1.7% || 0.6885% || Inside Torso || Blood Filtration || -50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost || data-sort-value="09"|9, 10 |
|- | |- | ||
![[#Shoulder|Shoulder]] | ![[#Shoulder|Shoulder]] | ||
− | | 30 || 2 | + | | 30 || 2 || 12.0% || 2.76% || Part of Torso || Manipulation || -50% Manipulation. -100% if both lost || 23, 34 |
|- | |- | ||
![[#Arm|Arm]] | ![[#Arm|Arm]] | ||
− | | 30 || 2 | + | | 30 || 2 || 77.0% || 7.9464% || Shoulder || Manipulation || -50% Manipulation. -100% if both lost || 25, 36 |
|- | |- | ||
![[#Clavicle|Clavicle]] | ![[#Clavicle|Clavicle]] | ||
− | | 25 || 2 | + | | 25 || 2 || 9% || 3.645% || Inside Torso || Manipulation || Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed || 24, 35 |
|- | |- | ||
![[#Humerus|Humerus]] | ![[#Humerus|Humerus]] | ||
− | | 25 || 2 | + | | 25 || 2 || 10.0% || 0.79464% || Inside Arm || Manipulation || -50% Manipulation. -100% if both lost || 26, 37 |
|- | |- | ||
![[#Radius|Radius]] | ![[#Radius|Radius]] | ||
− | | 20 || 2 | + | | 20 || 2 || 10.0% || 0.79464% || Inside Arm || Manipulation || -50% Manipulation. -100% if both lost || 27, 38 |
|- | |- | ||
![[#Hand|Hand]] | ![[#Hand|Hand]] | ||
− | | 20 || 2 | + | | 20 || 2 || 14.0% || 0.8279% || Arm || Manipulation || -50% Manipulation. -100% if both lost || 28, 39 |
|- | |- | ||
![[#Pinky Finger|Pinky Finger]] | ![[#Pinky Finger|Pinky Finger]] | ||
− | | 8 || 2 | + | | 8 || 2 || 6.0% || 0.077616% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 29, 40 |
|- | |- | ||
![[#Ring Finger|Ring Finger]] | ![[#Ring Finger|Ring Finger]] | ||
− | | 8 || 2 | + | | 8 || 2 || 7.0% || 0.090552% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 30, 41 |
|- | |- | ||
![[#Middle Finger|Middle Finger]] | ![[#Middle Finger|Middle Finger]] | ||
− | | 8 || 2 | + | | 8 || 2 || 8.0% || 0.103488% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 31, 42 |
|- | |- | ||
![[#Index Finger|Index Finger]] | ![[#Index Finger|Index Finger]] | ||
− | | 8 || 2 | + | | 8 || 2 || 7.0% || 0.090552% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 32, 43 |
|- | |- | ||
![[#Thumb|Thumb]] | ![[#Thumb|Thumb]] | ||
− | | 8 || 2 | + | | 8 || 2 || 8.0% || 0.103488% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 33, 44 |
|- | |- | ||
![[#Pelvis|Pelvis]] | ![[#Pelvis|Pelvis]] | ||
− | | 25 || 1 | + | | 25 || 1 || 2.5% || 1.0125% || Inside Torso || Moving || Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed || data-sort-value="03"|3 |
|- | |- | ||
![[#Leg|Leg]] | ![[#Leg|Leg]] | ||
− | | 30 || 2 | + | | 30 || 2 || 14.0% || 12.6% || Part of Torso || Moving || -50% Moving. -100% if both lost || 46, 55 |
|- | |- | ||
![[#Femur|Femur]] | ![[#Femur|Femur]] | ||
− | | 25 || 2 | + | | 25 || 2 || 10.0% || 1.26% || Inside Leg || Moving || -50% Moving. -100% if both lost || 47, 56 |
|- | |- | ||
![[#Tibia|Tibia]] | ![[#Tibia|Tibia]] | ||
− | | 25 || 2 | + | | 25 || 2 || 10.0% || 1.26% || Inside Leg || Moving || -50% Moving. -100% if both lost || 48, 57 |
|- | |- | ||
![[#Foot|Foot]] | ![[#Foot|Foot]] | ||
− | | 25 || 2 | + | | 25 || 2 || 10.0% || 0.854% || Leg || Moving || -50% Moving. -100% if both lost || 49, 58 |
|- | |- | ||
![[#Little Toe|Little Toe]] | ![[#Little Toe|Little Toe]] | ||
− | | 8 || 2 | + | | 8 || 2 || 6.0% || 0.084% || Foot || Moving || -4% Moving. -8% if both lost || 50, 59 |
|- | |- | ||
![[#Fourth Toe|Fourth Toe]] | ![[#Fourth Toe|Fourth Toe]] | ||
− | | 8 || 2 | + | | 8 || 2 || 7.0% || 0.098% || Foot || Moving || -4% Moving. -8% if both lost || 51, 60 |
|- | |- | ||
![[#Middle Toe|Middle Toe]] | ![[#Middle Toe|Middle Toe]] | ||
− | | 8 || 2 | + | | 8 || 2 || 8.0% || 0.112% || Foot || Moving || -4% Moving. -8% if both lost || 52, 61 |
|- | |- | ||
![[#Second Toe|Second Toe]] | ![[#Second Toe|Second Toe]] | ||
− | | 8 || 2 | + | | 8 || 2 || 9.0% || 0.126% || Foot || Moving || -4% Moving. -8% if both lost || 53, 62 |
|- | |- | ||
![[#Big Toe|Big Toe]] | ![[#Big Toe|Big Toe]] | ||
− | | 8 || 2 | + | | 8 || 2 || 9.0% || 0.126% || Foot || Moving || -4% Moving. -8% if both lost || 54, 63 |
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
== Animal infobox builder test == | == Animal infobox builder test == |
Revision as of 05:47, 11 September 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Body types
Body Part Name | Health (× Health Scale) | Quantity | Coverage (per part)[1] | Group | Function | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|
First Body Ring | 200 | 1 | ? | Core Part | Functioning in general | Machine Failure |
Mechanical Head | 60 | 1 | 8.0% | Head | Houses Artificial Brain, Sensors | Machine Failure |
Artificial Brain | 60 | 1 | 20% | Inside Head | Data processing | Machine Failure |
Sight Sensor | 20 | 2 | 15% | Head | Sight | Loss of sight/Blindness |
Hearing Sensor | 20 | 2 | 5.0% | Head | Hearing | Loss of hearing/Deafness |
Smell Sensor | 20 | 1 | 10% | Head | - | - |
Second Body Ring | 170 | 1 | 75% | Inside first ring | Moving, Manipulation | Loss of moving/manipulation ability |
Third Body Ring | 140 | 1 | 80% | Inside second ring | Moving, Manipulation | Loss of moving/manipulation ability |
Fourth Body Ring | 110 | 1 | 75% | Inside third ring | Moving, Manipulation | Loss of moving/manipulation ability |
Fifth Body Ring | 80 | 1 | 66% | Inside fourth ring | Moving, Manipulation | Loss of moving/manipulation ability |
Sixth Body Ring | 200 | 1 | 50% | Inside fifth ring | Moving, Manipulation | Loss of moving/manipulation ability |
- ↑ Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
Body Part Name | Health | Quantity | Coverage (per part)[1] | Hit Chance[2] | Group | Function / Required for following System | Effect if Destroyed/Removed | Part Index [3] |
---|---|---|---|---|---|---|---|---|
Torso | 40 | 1 | - | 40.5% | Core Part[4] | Living in general | Death | 0 |
Neck | 25 | 1 | 7.5% | 1.5% | Part of Torso | Breathing, Eating, Talking | Death | 12 |
Head | 25 | 1 | 80% | 2.82% | Part of Neck | Houses Skull, Eyes, Ears, Nose, Jaw | Death | 13 |
Skull | 25 | 1 | 18.0% | 0.5076% | Inside Head | Houses Brain | Causes increasing Pain[5] based on damage taken. Cannot be destroyed | 14 |
Brain | 10 | 1 | 80.0% | 0.40608% | Inside Skull | Consciousness, Sight, Hearing, Moving, Manipulation | Death | 15 |
Eye | 10 | 2 | 7.0% | 0.42% | Part of Head | Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty | 16, 17 |
Ear | 12 | 2 | 7.0% | 0.42% | Part of Head | Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty | 18, 19 |
Nose | 10 | 1 | 10.0% | 0.6% | Part of Head | S'melon | -15 Disfigured Social penalty | 20 |
Jaw | 20 | 1 | 15.0% | 0.9% | Part of Head | Eating, Talking | -100% Talking and -90% Eating[6] | 21 |
Tongue | 0[7] | 1 | 0% | 0% | Part of Head | Eating, Talking | N/A | 22 |
Utility Slot | 0 | 1 | 0% | 0% | Inside Torso | None[8] | N/A | 45 |
Spine | 25 | 1 | 2.5% | 1.0125% | Inside Torso | Moving, Manipulation | -100% Moving[9] | 4 |
Ribcage | 30 | 1 | 3.6% | 1.458% | Inside Torso | Breathing | Up to -48% Breathing[10] and increasing Pain based on damage. Cannot be destroyed | 1 |
Sternum | 20 | 1 | 1.5% | 0.6075% | Inside Torso | Breathing | Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed | 2 |
Heart | 15 | 1 | 1.5% | 0.81% | Inside Torso | Blood Pumping | Death | 6 |
Lung | 15 | 2 | 2.5% | 1.0125% | Inside Torso | Breathing | -50% Breathing. Death if both lost | 7, 8 |
Stomach | 20 | 1 | 2.5% | 1.0125% | Inside Torso | Metabolism | -50% Metabolism[11] | 5 |
Liver | 20 | 1 | 2.5% | 1.0125% | Inside Torso | Metabolism | Death | 11 |
Kidney | 15 | 2 | 1.7% | 0.6885% | Inside Torso | Blood Filtration | -50% Blood Filtration.[12] Death if both lost | 9, 10 |
Shoulder | 30 | 2 | 12.0% | 2.76% | Part of Torso | Manipulation | -50% Manipulation. -100% if both lost | 23, 34 |
Arm | 30 | 2 | 77.0% | 7.9464% | Shoulder | Manipulation | -50% Manipulation. -100% if both lost | 25, 36 |
Clavicle | 25 | 2 | 9% | 3.645% | Inside Torso | Manipulation | Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed | 24, 35 |
Humerus | 25 | 2 | 10.0% | 0.79464% | Inside Arm | Manipulation | -50% Manipulation. -100% if both lost | 26, 37 |
Radius | 20 | 2 | 10.0% | 0.79464% | Inside Arm | Manipulation | -50% Manipulation. -100% if both lost | 27, 38 |
Hand | 20 | 2 | 14.0% | 0.8279% | Arm | Manipulation | -50% Manipulation. -100% if both lost | 28, 39 |
Pinky Finger | 8 | 2 | 6.0% | 0.077616% | Hand | Manipulation | -8% Manipulation. -16% if both lost | 29, 40 |
Ring Finger | 8 | 2 | 7.0% | 0.090552% | Hand | Manipulation | -8% Manipulation. -16% if both lost | 30, 41 |
Middle Finger | 8 | 2 | 8.0% | 0.103488% | Hand | Manipulation | -8% Manipulation. -16% if both lost | 31, 42 |
Index Finger | 8 | 2 | 7.0% | 0.090552% | Hand | Manipulation | -8% Manipulation. -16% if both lost | 32, 43 |
Thumb | 8 | 2 | 8.0% | 0.103488% | Hand | Manipulation | -8% Manipulation. -16% if both lost | 33, 44 |
Pelvis | 25 | 1 | 2.5% | 1.0125% | Inside Torso | Moving | Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed | 3 |
Leg | 30 | 2 | 14.0% | 12.6% | Part of Torso | Moving | -50% Moving. -100% if both lost | 46, 55 |
Femur | 25 | 2 | 10.0% | 1.26% | Inside Leg | Moving | -50% Moving. -100% if both lost | 47, 56 |
Tibia | 25 | 2 | 10.0% | 1.26% | Inside Leg | Moving | -50% Moving. -100% if both lost | 48, 57 |
Foot | 25 | 2 | 10.0% | 0.854% | Leg | Moving | -50% Moving. -100% if both lost | 49, 58 |
Little Toe | 8 | 2 | 6.0% | 0.084% | Foot | Moving | -4% Moving. -8% if both lost | 50, 59 |
Fourth Toe | 8 | 2 | 7.0% | 0.098% | Foot | Moving | -4% Moving. -8% if both lost | 51, 60 |
Middle Toe | 8 | 2 | 8.0% | 0.112% | Foot | Moving | -4% Moving. -8% if both lost | 52, 61 |
Second Toe | 8 | 2 | 9.0% | 0.126% | Foot | Moving | -4% Moving. -8% if both lost | 53, 62 |
Big Toe | 8 | 2 | 9.0% | 0.126% | Foot | Moving | -4% Moving. -8% if both lost | 54, 63 |
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4241
}}
Loop
{{{2}}}
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Weapon Table
}} This article is about the base weapon, for the persona weapon, see Persona zeushammerThis article is about the Persona weapon, for the base weapon, see Zeushammer AP = flat scalar Does this armor occupy the middle layer Middle, Outer 0 p SkinExample way to display outdated data page
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Asks
Name | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
Required Research | Type | Type2 | |
---|---|---|---|
Standard subcore | |||
High subcore | |||
Grand sculpture | Art | ||
Large sculpture | Art | ||
Terror sculpture | Art | ||
Small sculpture | Art | ||
Shard beacon | Building | Anomaly (Buildings) | |
Rustic rug (medium) | Building | Floor | |
Animalist slab (broad) | Building | Floor | |
Spikecore floor-star (broad) | Building | Floor | |
Animalist slab (medium) | Building | Floor | |
Spikecore floor-star (medium) | Building | Floor | |
Totemic slab (broad) | Building | Floor | |
Totemic slab (medium) | Building | Floor | |
Rustic rug (broad) | Building | Floor | |
Double bedroll | Building | Furniture | |
Torch lamp | Building | Furniture | |
Bedroll | Building | Furniture | |
Darktorch | Building | Furniture | |
Table (2x2) | Building | Furniture | |
Table (1x2) | Building | Furniture | |
Wall torch lamp | Building | Furniture | |
Table (2x4) | Building | Furniture | |
Fungus darktorch | Building | Furniture | |
Animal sleeping box | Building | Furniture | |
Plant pot | Building | Furniture | |
Stool | Building | Furniture | |
Table (3x3) | Building | Furniture | |
Animal bed | Building | Furniture | |
Crib | Building | Furniture | |
Kneel sheet | Building | Ideology (Buildings) | |
Lectern | Building | Ideology (Buildings) | |
Large altar | Building | Ideology (Buildings) | |
Pyre | Building | Ideology (Buildings) | |
Drum | Building | Ideology (Buildings) | |
Kneel pillow | Building | Ideology (Buildings) | |
Reliquary | Building | Ideology (Buildings) | |
Medium altar | Building | Ideology (Buildings) | |
Ideogram | Building | Ideology (Buildings) | |
Skullspike | Building | Ideology (Buildings) | |
Styling station | Building | Ideology (Buildings) | |
Small altar | Building | Ideology (Buildings) | |
Burnbong | Building | Ideology (Buildings) | |
Incense shrine | Building | Ideology (Buildings) | |
Gibbet cage | Building | Ideology (Buildings) | |
Cannibal platter | Building | Ideology (Buildings) | |
Christmas tree | Building | Ideology (Buildings) | |
Effigy | Building | Ideology (Buildings) | |
Grand altar | Building | Ideology (Buildings) | |
Sacrificial flag | Building | Ideology (Buildings) | |
Pew | Building | Ideology (Buildings) | |
Grand stele | Building | Misc | |
Crashed mechanitor ship | Building | Misc | |
Egg box | Building | Misc | |
Small nature shrine | Building | Misc | |
Urn | Building | Misc | |
Large nature shrine | Building | Misc | |
Pen marker | Building | Misc | |
Simple research bench | Building | Production | |
Fueled stove | Building | Production | |
Art bench | Building | Production | |
Butcher table | Building | Production | |
Game-of-Ur board | Building | Recreation | |
Horseshoes pin | Building | Recreation | |
Hoopstone ring | Building | Recreation | |
Spike trap | Building | Security | |
Tactical turret | Building | Security | |
Sandbags | Building | Security | |
Barricade | Building | Security | |
Animal flap | Building | Structure | |
Bridge | Building | Structure | |
Door | Building | Structure | |
Fence | Building | Structure | |
Column | Building | Structure | |
Fence gate | Building | Structure | |
Wall | Building | Structure | |
Campfire | Building | Temperature | |
Component | Crafted resources | ||
Wort | Crafted resources | ||
Beer | Drug | Social Drug | |
Smokeleaf joint | Drug | Social drug | |
Club | Equipment | Weapons | |
Short bow | Equipment | Weapons | |
Hex tile | Floor | ||
Spikecore plates | Floor | ||
Flagstone | Floor | ||
Straw matting | Floor | ||
Totemic boards | Floor | ||
Wood floor | Floor | ||
Baby food | Food | ||
Simple meal | Food | Meal | |
Carnivore lavish meal | Food | Meal | |
Lavish meal | Food | Meal | |
Fine meal | Food | Meal | |
Vegetarian fine meal | Food | Meal | |
Nutrient paste meal | Food | Meal | |
Carnivore fine meal | Food | Meal | |
Vegetarian lavish meal | Food | Meal | |
Kibble | Food | Meal | |
Tribal headdress | Gear | Clothing | |
Headwrap | Gear | Clothing | |
Slicecap | Gear | Clothing | |
Broadwrap | Gear | Clothing | |
Hood | Gear | Clothing | |
Authority cap | Gear | Clothing | |
Blindfold | Gear | Clothing | |
Visage mask | Gear | Clothing | |
Tribalwear | Gear | Clothing | |
Slave collar | Gear | Clothing | |
Stellic crown | Gear | Clothing | |
Slave body strap | Gear | Clothing | |
Torture crown | Gear | Clothing | |
Kid tribalwear | Gear | Clothing | |
Burka | Gear | Clothing | |
Cape | Gear | Clothing | |
Veil | Gear | Clothing | |
War mask | Gear | Clothing | |
Robe | Gear | Clothing | |
Slate blocks | Material | Stone | |
Sandstone blocks | Material | Stone | |
Limestone blocks | Material | Stone | |
Marble blocks | Material | Stone | |
Granite blocks | Material | Stone | |
Peg leg | Medical Items | Body Parts | |
Wooden hand | Medical Items | Body Parts | |
Wooden foot | Medical Items | Body Parts | |
Patchleather | Textile | Leather | |
Advanced component | Advanced fabrication | Crafted resources | |
Flood light | Advanced lights | Building | Furniture |
Cooler | Air conditioning | Building | Temperature |
Nuclear stomach | Artificial metabolism | Medical Items | Body Parts |
Sterilizing stomach | Artificial metabolism | Medical Items | Body Parts |
Reprocessor stomach | Artificial metabolism | Medical Items | Body Parts |
Atmospheric heater | Atmospheric heater | Building | Anomaly (Buildings) |
Autocannon turret | Autocannon turret | Building | Security |
Autodoor | Autodoor | Building | Structure |
Basic subcore | Basic mechtech | ||
Mech recharger | Basic mechtech | Building | Biotech (Buildings) |
Band node | Basic mechtech | Building | Biotech (Buildings) |
Subcore encoder | Basic mechtech | Building | Biotech (Buildings) |
Mech gestator | Basic mechtech | Building | Biotech (Buildings) |
Airwire headset | Basic mechtech | Gear | Clothing |
Control pack | Basic mechtech | Gear | Utility |
Constructoid | Basic mechtech | Mechanoid | |
Agrihand | Basic mechtech | Mechanoid | |
Cleansweeper | Basic mechtech | Mechanoid | |
Militor | Basic mechtech | Mechanoid | |
Lifter | Basic mechtech | Mechanoid | |
Battery | Battery | Building | Power |
Brewery | Beer brewing | Building | Production |
Fermenting barrel | Beer brewing | Building | Production |
Bioferrite generator | Bioferrite generator | Building | Power |
Bioferrite harvester | Bioferrite harvesting | Building | Anomaly (Buildings) |
Bioferrite shaper | Bioferrite shaping | Building | Anomaly (Buildings) |
Nerve spiker | Bioferrite shaping | Equipment | Weapons |
Bioferrite plate | Bioferrite shaping | Floor | |
Ritual mask | Bioferrite shaping | Gear | Clothing |
Ceremonial hood | Bioferrite shaping | Gear | Clothing |
Hellcat rifle | Bioferrite weaponry | Equipment | Weapons |
Incinerator | Bioferrite weaponry | Equipment | Weapons |
Biofuel refinery | Biofuel refining | Building | Production |
Biomutation pulser | Biomutation weaponry | Artifact | Utility |
Bionic jaw | Bionic replacements | Medical Items | Body Parts |
Bionic eye | Bionic replacements | Medical Items | Body Parts |
Bionic ear | Bionic replacements | Medical Items | Body Parts |
Bionic spine | Bionic replacements | Medical Items | Body Parts |
Bionic leg | Bionic replacements | Medical Items | Body Parts |
Bionic stomach | Bionic replacements | Medical Items | Body Parts |
Bionic tongue | Bionic replacements | Medical Items | Body Parts |
Bionic heart | Bionic replacements | Medical Items | Body Parts |
Bionic arm | Bionic replacements | Medical Items | Body Parts |
Biosculpter pod | Biosculpting | Building | Ideology (Buildings) |
Machine pistol | Blowback operation | Equipment | Weapons |
Autopistol | Blowback operation | Equipment | Weapons |
Painstopper | Brain wiring | Medical Items | Body Parts |
Mindscrew | Brain wiring | Medical Items | Body Parts |
Joywire | Brain wiring | Medical Items | Body Parts |
Fine carpet | Carpet making | Floor | |
Carpet | Carpet making | Floor | |
Morbid carpet | Carpet making | Floor | |
Hex carpet | Carpet making | Floor | |
Mindbend carpet | Carpet making | Floor | |
Cataphract helmet | Cataphract armor | Gear | Armor |
Prestige cataphract helmet | Cataphract armor | Gear | Armor |
Phoenix armor | Cataphract armor | Gear | Armor |
Prestige cataphract armor | Cataphract armor | Gear | Armor |
Cataphract armor | Cataphract armor | Gear | Armor |
Circadian half-cycler | Circadian influence | Medical Items | Body Parts |
Circadian assistant | Circadian influence | Medical Items | Body Parts |
Elbow blade | Compact weaponry | Medical Items | Body Parts |
Knee spike | Compact weaponry | Medical Items | Body Parts |
Hand talon | Compact weaponry | Medical Items | Body Parts |
Electric tailor bench | Complex clothing Electricity | Building | Production |
Hand tailor bench | Complex clothing | Building | Production |
Tuque | Complex clothing | Gear | Clothing |
Kid parka | Complex clothing | Gear | Clothing |
Cowboy hat | Complex clothing | Gear | Clothing |
T-shirt | Complex clothing | Gear | Clothing |
Face mask | Complex clothing | Gear | Clothing |
Shadecone | Complex clothing | Gear | Clothing |
Lab coat | Complex clothing | Gear | Clothing |
Pants | Complex clothing | Gear | Clothing |
Duster | Complex clothing | Gear | Clothing |
Kid romper | Complex clothing | Gear | Clothing |
Heavy bandolier | Complex clothing | Gear | Clothing |
Tailcap | Complex clothing | Gear | Clothing |
Bowler hat | Complex clothing | Gear | Clothing |
Parka | Complex clothing | Gear | Clothing |
Kid shirt | Complex clothing | Gear | Clothing |
Jacket | Complex clothing | Gear | Clothing |
Kid pants | Complex clothing | Gear | Clothing |
Button-down shirt | Complex clothing | Gear | Clothing |
Sash | Complex clothing | Gear | Clothing |
Flophat | Complex clothing | Gear | Clothing |
Toy box | Complex furniture | Building | Furniture |
Double bed | Complex furniture | Building | Furniture |
Bookcase | Complex furniture | Building | Furniture |
Baby decoration | Complex furniture | Building | Furniture |
Couch | Complex furniture | Building | Furniture |
Darklight brazier | Complex furniture | Building | Furniture |
Meditation throne | Complex furniture | Building | Furniture |
Armchair | Complex furniture | Building | Furniture |
Small bookcase | Complex furniture | Building | Furniture |
Shelf | Complex furniture | Building | Furniture |
School desk | Complex furniture | Building | Furniture |
Slab bed | Complex furniture | Building | Furniture |
Small shelf | Complex furniture | Building | Furniture |
Brazier | Complex furniture | Building | Furniture |
Bed | Complex furniture | Building | Furniture |
Blackboard | Complex furniture | Building | Furniture |
Slab double bed | Complex furniture | Building | Furniture |
End table | Complex furniture | Building | Furniture |
Drape | Complex furniture | Building | Furniture |
Dining chair | Complex furniture | Building | Furniture |
Dresser | Complex furniture | Building | Furniture |
Grand meditation throne | Complex furniture | Building | Furniture |
Royal bed | Complex furniture | Building | Furniture |
Sarcophagus | Complex furniture | Building | Misc |
Tool cabinet | Complex furniture | Building | Misc |
Large stele | Complex furniture | Building | Misc |
Chess table | Complex furniture | Building | Recreation |
Poker table | Complex furniture | Building | Recreation |
Billiards table | Complex furniture | Building | Recreation |
Ornate door | Complex furniture | Building | Structure |
Vent | Complex furniture | Building | Temperature |
Cryptosleep casket | Cryptosleep casket | Building | Misc |
Deadlife shell | Deadlife dust | Crafted resources | Mortar shell |
Deadlife pack | Deadlife dust | Gear | Utility |
Psychofluid pump | Deathrest | Building | Biotech (Buildings) |
Hemopump | Deathrest | Building | Biotech (Buildings) |
Hemogen amplifier | Deathrest | Building | Biotech (Buildings) |
Deathrest casket | Deathrest | Building | Biotech (Buildings) |
Glucosoid pump | Deathrest | Building | Biotech (Buildings) |
Deathrest accelerator | Deathrest | Building | Biotech (Buildings) |
Deep drill | Deep drilling | Building | Production |
Disruptor flare pack | Disruptor flares | Gear | Utility |
Drug lab | Drug production | Building | Production |
Pollution pump | Electricity | Building | Biotech (Buildings) |
Standing lamp | Electricity | Building | Furniture |
Wall lamp | Electricity | Building | Furniture |
Sun lamp | Electricity | Building | Furniture |
Loudspeaker | Electricity | Building | Ideology (Buildings) |
Lightball | Electricity | Building | Ideology (Buildings) |
Ship landing beacon | Electricity | Building | Misc |
Wood-fired generator | Electricity | Building | Power |
Waterproof conduit | Electricity | Building | Power |
Hidden conduit | Electricity | Building | Power |
Wind turbine | Electricity | Building | Power |
Power switch | Electricity | Building | Power |
Power conduit | Electricity | Building | Power |
Chemfuel powered generator | Electricity | Building | Power |
Electric stove | Electricity | Building | Production |
Electric crematorium | Electricity | Building | Production |
Electric smelter | Electricity | Building | Production |
Electric smithy | Electricity Smithing | Building | Production |
Heater | Electricity | Building | Temperature |
Electroharvester | Electroharvester | Building | Anomaly (Buildings) |
Electric inhibitor | Entity containment | Building | Anomaly (Buildings) |
Holding platform | Entity containment | Building | Anomaly (Buildings) |
Shard inhibitor | Entity containment | Building | Anomaly (Buildings) |
Fabrication bench | Fabrication | Building | Production |
Firefoam popper | Firefoam | Building | Misc |
Firefoam shell | Firefoam | Crafted resources | Mortar shell |
Firefoam pop pack | Firefoam | Gear | Utility |
Flak helmet | Flak armor | Gear | Armor |
Flak vest | Flak armor | Gear | Armor |
Flak jacket | Flak armor | Gear | Armor |
Flak pants | Flak armor | Gear | Armor |
Flatscreen television | Flatscreen television | Building | Recreation |
Aesthetic nose | Flesh shaping | Medical Items | Body Parts |
Love enhancer | Flesh shaping | Medical Items | Body Parts |
Aesthetic shaper | Flesh shaping | Medical Items | Body Parts |
Foam turret | Foam turret | Building | Security |
Frenzy inducer | Frenzy inducer | Building | Anomaly (Buildings) |
Heavy SMG | Gas operation | Equipment | Weapons |
LMG | Gas operation | Equipment | Weapons |
Chain shotgun | Gas operation | Equipment | Weapons |
Gene processor | Gene processor | Building | Biotech (Buildings) |
Geothermal generator | Geothermal power | Building | Power |
Ghoul plating | Ghoul enhancements | Medical Items | Body Parts |
Ghoul barbs | Ghoul enhancements | Medical Items | Body Parts |
Metalblood heart | Ghoul enhancements | Medical Items | Body Parts |
Adrenal heart | Ghoul enhancements | Medical Items | Body Parts |
Corrosive heart | Ghoul enhancements | Medical Items | Body Parts |
Ghoul resurrection serum | Ghoul resurrection | Drug | Serum |
Go-juice | Go-juice production | Drug | Hard Drug |
Greatbow | Greatbow | Equipment | Weapons |
Ground-penetrating scanner | Ground-penetrating scanner | Building | Misc |
Growth vat | Growth vats | Building | Biotech (Buildings) |
Mini-turret | Gun turrets | Building | Security |
Gunlink | Gunlink | Gear | Armor |
Revolver | Gunsmithing | Equipment | Weapons |
Incendiary launcher | Gunsmithing | Equipment | Weapons |
Pump shotgun | Gunsmithing | Equipment | Weapons |
Smoke launcher | Gunsmithing | Equipment | Weapons |
Bolt-action rifle | Gunsmithing | Equipment | Weapons |
Harp | Harp | Building | Recreation |
Harpsichord | Harpsichord | Building | Recreation |
Coagulator | Healing factors | Medical Items | Body Parts |
Healing enhancer | Healing factors | Medical Items | Body Parts |
Subcore ripscanner | High mechtech | Building | Biotech (Buildings) |
Mech booster | High mechtech | Building | Biotech (Buildings) |
Mechband dish | High mechtech | Building | Biotech (Buildings) |
Integrator headset | High mechtech | Gear | Armor |
Centipede gunner | High mechtech | Mechanoid | |
Centipede burner | High mechtech | Mechanoid | |
Lancer | High mechtech | Mechanoid | |
Fabricor | High mechtech | Mechanoid | |
Diabolus | High mechtech | Mechanoid | |
Paramedic | High mechtech | Mechanoid | |
Control sublink (high) | High mechtech | Medical Items | Body Parts |
Remote repairer | High mechtech | Medical Items | Body Parts |
Remote shielder | High mechtech | Medical Items | Body Parts |
Hospital bed | Hospital bed | Building | Furniture |
Hydroponics basin | Hydroponics | Building | Production |
IED tox trap | Ieds | Building | Security |
IED trap | Ieds | Building | Security |
IED incendiary trap | Ieds | Building | Security |
IED smoke trap | Ieds | Building | Security |
IED EMP trap | Ieds | Building | Security |
IED firefoam trap | Ieds | Building | Security |
IED antigrain warhead trap | Ieds | Building | Security |
IED deadlife trap | Ieds | Building | Security |
Shard animal pulser | Insanity weaponry | Artifact | |
Shard shock lance | Insanity weaponry | Gear | Utility |
Shard insanity lance | Insanity weaponry | Gear | Utility |
Ship engine | Johnson-tanaka drive | Building | Ship |
Juggernaut serum | Juggernaut serum | Drug | Serum |
Locust armor | Jump packs Recon armor | Gear | Armor |
Jump pack | Jump packs | Gear | Utility |
Longsword | Long blades | Equipment | Weapons |
Spear | Long blades | Equipment | Weapons |
Warhammer | Long blades | Equipment | Weapons |
Long-range mineral scanner | Long-range mineral scanner | Building | Misc |
Ship computer core | Machine persuasion | Building | Ship |
Machining table | Machining | Building | Production |
Frag grenades | Machining | Equipment | Weapons |
Molotov cocktails | Machining | Equipment | Weapons |
Gas mask | Machining | Gear | Clothing |
Prestige marine helmet | Marine armor | Gear | Armor |
Prestige marine armor | Marine armor | Gear | Armor |
Marine helmet | Marine armor | Gear | Armor |
Marine armor | Marine armor | Gear | Armor |
Grenadier armor | Marine armor | Gear | Armor |
Medicine | Medicine production | Medical Items | Medicine |
Metalblood serum | Metalblood serum | Drug | Serum |
Autobong | Microelectronics | Building | Ideology (Buildings) |
Sleep accelerator | Microelectronics | Building | Ideology (Buildings) |
Comms console | Microelectronics | Building | Misc |
Orbital trade beacon | Microelectronics | Building | Misc |
Hi-tech research bench | Microelectronics | Building | Production |
EMP shell | Microelectronics | Crafted resources | Mortar shell |
EMP grenades | Microelectronics | Equipment | Weapons |
EMP launcher | Microelectronics | Equipment | Weapons |
Mind-numb serum | Mind-numb serum | Drug | Serum |
Moisture pump | Moisture pump | Building | Misc |
Gastro-analyzer | Molecular analysis | Medical Items | Body Parts |
Immunoenhancer | Molecular analysis | Medical Items | Body Parts |
Mortar | Mortars | Building | Security |
Smoke shell | Mortars | Crafted resources | Mortar shell |
High-explosive shell | Mortars | Crafted resources | Mortar shell |
Incendiary shell | Mortars | Crafted resources | Mortar shell |
Multi-analyzer | Multi-analyzer | Building | Misc |
Minigun | Multibarrel weapons | Equipment | Weapons |
Biomutation lance | Mutation weaponry | Gear | Utility |
Neurocalculator | Neural computation | Medical Items | Body Parts |
Learning assistant | Neural computation | Medical Items | Body Parts |
Neural supercharger | Neural supercharger | Building | Ideology (Buildings) |
Formal shirt | Noble apparel | Gear | Clothing |
Beret | Noble apparel | Gear | Clothing |
Formal vest | Noble apparel | Gear | Clothing |
Ladies hat | Noble apparel | Gear | Clothing |
Corset | Noble apparel | Gear | Clothing |
Top hat | Noble apparel | Gear | Clothing |
Hopper | Nutrient paste | Building | Production |
Nutrient paste dispenser | Nutrient paste | Building | Production |
Packaged survival meal | Packaged survival meal | Food | Meal |
Passive cooler | Passive cooler | Building | Temperature |
Pemmican | Pemmican | Food | Meal |
Penoxycyline | Penoxycyline production | Drug | Medical Drug |
Piano | Piano | Building | Recreation |
Plate armor | Plate armor | Gear | Armor |
Venom talon | Poison synthesis | Medical Items | Body Parts |
Venom fangs | Poison synthesis | Medical Items | Body Parts |
Sniper rifle | Precision rifling | Equipment | Weapons |
Assault rifle | Precision rifling | Equipment | Weapons |
Prosthetic arm | Prosthetics | Medical Items | Body Parts |
Cochlear implant | Prosthetics | Medical Items | Body Parts |
Prosthetic leg | Prosthetics | Medical Items | Body Parts |
Prosthetic heart | Prosthetics | Medical Items | Body Parts |
Proximity detector | Proximity detector | Building | Anomaly (Buildings) |
Flake | Psychite refining | Drug | Hard Drug |
Yayo | Psychite refining | Drug | Hard Drug |
Psychite tea | Psychoid brewing | Drug | Social drug |
Charge lance | Pulse charged munitions | Equipment | Weapons |
Charge rifle | Pulse charged munitions | Equipment | Weapons |
Prestige recon helmet | Recon armor | Gear | Armor |
Recon helmet | Recon armor | Gear | Armor |
Prestige recon armor | Recon armor | Gear | Armor |
Recon armor | Recon armor | Gear | Armor |
Recurve bow | Recurve bow | Equipment | Weapons |
Revenant vertebrae | Revenant invisibility | Medical Items | Body Parts |
Rocketswarm launcher | Rocketswarm launcher | Building | Security |
Crown | Royal apparel | Gear | Clothing |
Prestige robe | Royal apparel | Gear | Clothing |
Coronet | Royal apparel | Gear | Clothing |
Security door | Security door | Building | Structure |
Serum lab | Serum synthesis | Building | Anomaly (Buildings) |
Voidsight serum | Serum synthesis | Drug | Serum |
Shield belt | Shields | Gear | Utility |
Low-shield pack | Shields | Gear | Utility |
Armorskin gland | Skin hardening | Medical Items | Body Parts |
Stoneskin gland | Skin hardening | Medical Items | Body Parts |
Toughskin gland | Skin hardening | Medical Items | Body Parts |
Sleep suppressor | Sleep suppressor | Building | Anomaly (Buildings) |
Fueled smithy | Smithing | Building | Production |
Axe | Smithing | Equipment | Weapons |
Gladius | Smithing | Equipment | Weapons |
Breach axe | Smithing | Equipment | Weapons |
Ikwa | Smithing | Equipment | Weapons |
Mace | Smithing | Equipment | Weapons |
Pila | Smithing | Equipment | Weapons |
Knife | Smithing | Equipment | Weapons |
Silver tile | Smithing | Floor | |
Steel tile | Smithing | Floor | |
Gold tile | Smithing | Floor | |
Simple helmet | Smithing | Gear | Armor |
Kid helmet | Smithing | Gear | Armor |
Smokepop pack | Smokepop packs | Gear | Utility |
Solar generator | Solar panel | Building | Power |
Drill arm | Specialized limbs | Medical Items | Body Parts |
Power claw | Specialized limbs | Medical Items | Body Parts |
Field hand | Specialized limbs | Medical Items | Body Parts |
Large mech gestator | Standard mechtech | Building | Biotech (Buildings) |
Subcore softscanner | Standard mechtech | Building | Biotech (Buildings) |
Mechband antenna | Standard mechtech | Building | Biotech (Buildings) |
Large mech recharger | Standard mechtech | Building | Biotech (Buildings) |
Mechcommander helmet | Standard mechtech | Gear | Armor |
Array headset | Standard mechtech | Gear | Clothing |
Bandwidth pack | Standard mechtech | Gear | Utility |
Pikeman | Standard mechtech | Mechanoid | |
Scorcher | Standard mechtech | Mechanoid | |
Scyther | Standard mechtech | Mechanoid | |
Tunneler | Standard mechtech | Mechanoid | |
Control sublink (standard) | Standard mechtech | Medical Items | Body Parts |
Mech gestation processor | Standard mechtech | Medical Items | Body Parts |
Ship structural beam | Starflight basics | Building | Ship |
Sensor cluster | Starflight sensors | Building | Ship |
Ship reactor | Starship reactor | Building | Ship |
Sterile tile | Sterile materials | Floor | |
Morbid slab (broad) | Stonecutting | Building | Floor |
Morbid slab (medium) | Stonecutting | Building | Floor |
Stonecutter's table | Stonecutting | Building | Production |
Stone tile | Stonecutting | Floor | |
Fine stone tile | Stonecutting | Floor | |
Paved tile | Stonecutting | Floor | |
Concrete | Stonecutting | Floor | |
Spikecore stone tile | Stonecutting | Floor | |
Totemic stone tile | Stonecutting | Floor | |
Morbid stone tile | Stonecutting | Floor | |
Tox shell | Tox gas | Crafted resources | Mortar shell |
Toxbomb launcher | Tox gas | Equipment | Weapons |
Tox grenades | Tox gas | Equipment | Weapons |
Tox pack | Tox gas | Gear | Utility |
Toxifier generator | Toxifier generator | Building | Power |
Detoxifier kidney | Toxin filtration | Medical Items | Body Parts |
Detoxifier lung | Toxin filtration | Medical Items | Body Parts |
Transport pod | Transport pod | Building | Misc |
Pod launcher | Transport pod | Building | Misc |
Bonsai pot | Tree sowing | Building | Furniture |
Tube television | Tube television | Building | Recreation |
Turret pack | Turret pack | Gear | Utility |
Mechlord suit | Ultra mechtech | Gear | Armor |
Mechlord helmet | Ultra mechtech | Gear | Armor |
War queen | Ultra mechtech | Mechanoid | |
War urchin | Ultra mechtech | Mechanoid | |
Legionary | Ultra mechtech | Mechanoid | |
Centipede blaster | Ultra mechtech | Mechanoid | |
Centurion | Ultra mechtech | Mechanoid | |
Tesseron | Ultra mechtech | Mechanoid | |
... further results |
Name | Stuff amount | Work To Make | Value/Textile |
---|---|---|---|
Animal bed | 40 | 400 | 1.525 |
Animal flap | 25 | 850 | 1.64 |
Armchair | 110 | 14,000 | 1.9545454545455 |
Authority cap | 25 | 1,500 | 1.72 |
Bedroll | 40 | 600 | 1.55 |
Beret | 35 | 4,000 | 1.9142857142857 |
Blindfold | 20 | 1,200 | 1.7 |
Bowler hat | 20 | 1,800 | 1.85 |
Broadwrap | 30 | 1,800 | 1.7333333333333 |
Burka | 60 | 4,000 | 1.7333333333333 |
Button-down shirt | 45 | 2,700 | 1.7111111111111 |
Cape | 80 | 16,000 | 2.225 |
Ceremonial hood | 20 | 2,000 | 2.25 |
Corset | 45 | 12,000 | 2.4666666666667 |
Couch | 200 | 20,000 | 1.85 |
Cowboy hat | 25 | 1,800 | 1.76 |
Double bedroll | 85 | 1,100 | 1.5529411764706 |
Drape | 150 | 2,000 | 1.9333333333333 |
Drum | 30 | 800 | 3.6 |
Duster | 80 | 10,000 | 1.95 |
Face mask | 10 | 800 | 1.8 |
Flophat | 20 | 1,200 | 1.7 |
Formal shirt | 65 | 6,000 | 1.8307692307692 |
Formal vest | 45 | 12,000 | 2.4666666666667 |
Headwrap | 20 | 1,400 | 1.75 |
Heavy bandolier | 75 | 3,500 | 1.6666666666667 |
Hood | 50 | 6,000 | 1.94 |
Jacket | 70 | 7,000 | 1.8571428571429 |
Kid pants | 20 | 1,280 | 1.75 |
Kid parka | 40 | 6,400 | 2.075 |
Kid romper | 30 | 2,000 | 1.7333333333333 |
Kid shirt | 20 | 1,280 | 1.75 |
Kid tribalwear | 30 | 1,400 | 1.6666666666667 |
Kneel pillow | 25 | 2,400 | 1.84 |
Kneel sheet | 80 | 2,400 | 1.6125 |
Lab coat | 70 | 5,000 | 1.7571428571429 |
Ladies hat | 50 | 6,000 | 1.94 |
Pants | 40 | 1,600 | 1.65 |
Parka | 80 | 8,000 | 1.8625 |
Patchleather | 50 | 900 | 0.03 |
Prestige robe | 100 | 20,000 | 2.2 |
Robe | 80 | 5,000 | 1.725 |
Sandbags | 5 | 180 | 1.62 |
Sash | 25 | 1,000 | 1.64 |
Shadecone | 25 | 1,800 | 1.76 |
Slave body strap | 70 | 7,000 | 1.8571428571429 |
Slave collar | 25 | 1,800 | 1.76 |
T-shirt | 40 | 1,600 | 1.65 |
Tailcap | 20 | 1,400 | 1.75 |
Top hat | 50 | 6,000 | 1.94 |
Tribal headdress | 50 | 6,000 | 1.94 |
Tribalwear | 60 | 1,800 | 1.6166666666667 |
Tuque | 20 | 1,200 | 1.7 |
Veil | 20 | 1,400 | 1.75 |
Prestige recon armor
A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Recon armor
A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
Recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
Shadecone
A conical woven hat. Good for keeping cool during long hours in the sun.
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- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Moisture pump | Building | Misc | |
Machining table | Building | Production | |
Shard inhibitor | Building | Anomaly (Buildings) | |
Heater | Building | Temperature | |
Cryptosleep casket | Building | Misc | |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Animal bed, Animal flap, Animal sleeping box, Animalist slab (broad), Animalist slab (medium), Armchair, Art bench, Authority cap, Autobong, Autodoor, Axe, Baby decoration, Barricade, Bed, Bedroll, Beret, Billiards table, Blackboard, Blindfold, Bonsai pot, Bookcase, Bowler hat, Brazier, Breach axe, Broadwrap, Burka, Butcher table, Button-down shirt, Cape, Ceremonial hood, Chess table, Club, Column, Coronet, Corset, Couch, Cowboy hat, Crib, Crown, Darklight brazier, Dining chair, Door, Double bed, Double bedroll, Drape, Dresser, Drug lab, Drum, Duster, Egg box... further results
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- ↑ Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
- ↑ Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
- ↑ Part Index is Left, Right.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.
- ↑ A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.
- ↑ This part has no coverage and cannot be damaged.
- ↑ This part serves no function except as a place to wear belts on.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.
- ↑ Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.
- ↑ Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.