Difference between revisions of "User:Harakoni/Sandbox"
(→Asks) |
|||
Line 7: | Line 7: | ||
[[Template:Animal_Health_Table]] | [[Template:Animal_Health_Table]] | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Body Part Name!! Health!! Quantity!!Coverage | + | !Body Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of (Inside/Outside)!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed |
|- id="BPT torso" | |- id="BPT torso" | ||
![[#Torso|Torso]] | ![[#Torso|Torso]] | ||
|40||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||Torso||-||Death | |40||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||Torso||-||Death | ||
+ | |||
|- id="BPT neck" | |- id="BPT neck" | ||
![[#Neck|Neck]] | ![[#Neck|Neck]] | ||
− | |25||1||7.5%||1.5%||[[#BPT torso|Torso]]||Neck||Breathing | + | |25||1||7.5%||1.5%||[[#BPT torso|Torso]]||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death |
+ | |||
|- id="BPT head" | |- id="BPT head" | ||
![[#Head|Head]] | ![[#Head|Head]] | ||
− | |25||1||80%||1.7%||[[#BPT neck|Neck]]||UpperHead | + | |25||1||80%||1.7%||[[#BPT neck|Neck]]||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death |
− | FullHead | ||
− | |||
− | |||
|- id="BPT skull" | |- id="BPT skull" | ||
![[#Skull|Skull]] | ![[#Skull|Skull]] | ||
− | |25||1||18.0%||0.22%||[[#BPT head|Head]]||UpperHead | + | |25||1||18.0%||0.22%||[[#BPT head|Head]]||UpperHead<br>Eyes<br>FullHead|| - ||Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed |
− | Eyes | ||
− | |||
− | |||
|- id="BPT brain" | |- id="BPT brain" | ||
![[#Brain|Brain]] | ![[#Brain|Brain]] | ||
− | |10||1||80.0%||0.86%||[[#BPT skull|Skull]]||UpperHead | + | |10||1||80.0%||0.86%||[[#BPT skull|Skull]]||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death |
− | Eyes | ||
− | |||
− | |||
|- id="BPT eye" | |- id="BPT eye" | ||
![[#Eye|Eye]] | ![[#Eye|Eye]] | ||
− | |10||2||7.0%||0.42%||[[#BPT head|Head]]||Eyes | + | |10||2||7.0%||0.42%||[[#BPT head|Head]]||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost. -15 Disfigured Social penalty |
− | FullHead | + | |
− | |Sight||-25% Sight. -100% if both lost. -15 Disfigured Social penalty | ||
|- id="BPT ear" | |- id="BPT ear" | ||
![[#Ear|Ear]] | ![[#Ear|Ear]] | ||
− | |12||2||7.0%||0.42%||[[#BPT head|Head]]||UpperHead | + | |12||2||7.0%||0.42%||[[#BPT head|Head]]||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost. -15 Disfigured Social penalty |
− | FullHead | + | |
− | |Hearing||-25% Hearing. -100% if both lost. -15 Disfigured Social penalty | ||
|- id="BPT nose" | |- id="BPT nose" | ||
![[#Nose|Nose]] | ![[#Nose|Nose]] | ||
− | |10||1||10.0%||0.6%||[[#BPT head|Head]]||FullHead|| | + | |10||1||10.0%||0.6%||[[#BPT head|Head]]||FullHead||-||-15 Disfigured Social penalty |
+ | |||
|- id="BPT jaw" | |- id="BPT jaw" | ||
![[#Jaw|Jaw]] | ![[#Jaw|Jaw]] | ||
− | |20||1||15.0%||0.9%||[[#BPT head|Head]]||Teeth | + | |20||1||15.0%||0.9%||[[#BPT head|Head]]||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating |
− | FullHead | + | |
− | |Eating | ||
|- id="BPT tongue" | |- id="BPT tongue" | ||
![[#Tongue|Tongue]] | ![[#Tongue|Tongue]] | ||
− | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||FullHead||Eating | + | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||FullHead||[[Eating]]<br>[[Talking]]||N/A |
+ | |||
|- id="BPT waist" | |- id="BPT waist" | ||
![[#Waist|Waist]] | ![[#Waist|Waist]] | ||
− | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT torso|Torso]]||Waist|| | + | |10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT torso|Torso]]||Waist|| - ||N/A |
+ | |||
|- id="BPT spine" | |- id="BPT spine" | ||
![[#Spine|Spine]] | ![[#Spine|Spine]] | ||
− | |25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Moving | + | |25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> |
+ | |||
|- id="BPT ribcage" | |- id="BPT ribcage" | ||
![[#Ribcage|Ribcage]] | ![[#Ribcage|Ribcage]] | ||
− | |30||1||3.6%||3.6%||[[#BPT torso|Torso]]||Torso||Breathing||Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed | + | |30||1||3.6%||3.6%||[[#BPT torso|Torso]]||Torso||[[Breathing]]||Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed |
+ | |||
|- id="BPT sternum" | |- id="BPT sternum" | ||
![[#Sternum|Sternum]] | ![[#Sternum|Sternum]] | ||
|20||1||1.5%||1.5%||[[#BPT torso|Torso]]||Torso||[[Breathing]]||Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed | |20||1||1.5%||1.5%||[[#BPT torso|Torso]]||Torso||[[Breathing]]||Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed | ||
+ | |||
|- id="BPT heart" | |- id="BPT heart" | ||
![[#Heart|Heart]] | ![[#Heart|Heart]] | ||
− | |15||1||2%||2%||[[#BPT torso|Torso]]||Torso||Blood Pumping||Death | + | |15||1||2%||2%||[[#BPT torso|Torso]]||Torso||[[Blood Pumping]]||Death |
+ | |||
|- id="BPT lung" | |- id="BPT lung" | ||
![[#Lung|Lung]] | ![[#Lung|Lung]] | ||
− | |15||2||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Breathing||-50% Breathing. Death if both lost | + | |15||2||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Breathing]]||-50% Breathing. Death if both lost |
+ | |||
|- id="BPT stomach" | |- id="BPT stomach" | ||
![[#Stomach|Stomach]] | ![[#Stomach|Stomach]] | ||
− | |20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Metabolism||-50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> | + | |20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Metabolism]]||-50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> |
+ | |||
|- id="BPT liver" | |- id="BPT liver" | ||
![[#Liver|Liver]] | ![[#Liver|Liver]] | ||
− | |20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||Metabolism||Death | + | |20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death |
+ | |||
|- id="BPT kidney" | |- id="BPT kidney" | ||
![[#Kidney|Kidney]] | ![[#Kidney|Kidney]] | ||
− | |15||2||1.7%||1.7%||[[#BPT torso|Torso]]||Torso||Blood Filtration||-50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost | + | |15||2||1.7%||1.7%||[[#BPT torso|Torso]]||Torso||[[Blood Filtration]]||-50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost |
+ | |||
|- id="BPT shoulder" | |- id="BPT shoulder" | ||
![[#Shoulder|Shoulder]] | ![[#Shoulder|Shoulder]] | ||
− | |30||2||12.0%||1.7%||[[#BPT torso|Torso]]||Shoulders | + | |30||2||12.0%||1.7%||[[#BPT torso|Torso]]||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost |
− | |[[Manipulation]]||-50% Manipulation. -100% if both lost | + | |
|- id="BPT arm" | |- id="BPT arm" | ||
![[#Arm|Arm]] | ![[#Arm|Arm]] | ||
− | |30||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||Arms | + | |30||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost |
− | |[[Manipulation]]||-50% Manipulation. -100% if both lost | + | |
|- id="BPT clavicle" | |- id="BPT clavicle" | ||
![[#Clavicle|Clavicle]] | ![[#Clavicle|Clavicle]] | ||
|25||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||Torso||[[Manipulation]]||Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed | |25||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||Torso||[[Manipulation]]||Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed | ||
+ | |||
|- id="BPT humerus" | |- id="BPT humerus" | ||
![[#Humerus|Humerus]] | ![[#Humerus|Humerus]] | ||
|25||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms | |25||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms | ||
|[[Manipulation]]||-50% Manipulation. -100% if both lost | |[[Manipulation]]||-50% Manipulation. -100% if both lost | ||
+ | |||
|- id="BPT radius" | |- id="BPT radius" | ||
![[#Radius|Radius]] | ![[#Radius|Radius]] | ||
|20||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms | |20||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms | ||
|[[Manipulation]]||-50% Manipulation. -100% if both lost | |[[Manipulation]]||-50% Manipulation. -100% if both lost | ||
+ | |||
|- id="BPT hand" | |- id="BPT hand" | ||
![[#Hand|Hand]] | ![[#Hand|Hand]] | ||
|20||2||14.0%||0.83%||[[#BPT arm|Arm]]||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost | |20||2||14.0%||0.83%||[[#BPT arm|Arm]]||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost | ||
+ | |||
|- id="BPT pinky finger" | |- id="BPT pinky finger" | ||
![[#Pinky Finger|Pinky Finger]] | ![[#Pinky Finger|Pinky Finger]] | ||
− | |8||2||6.0%||0.08%||[[#BPT hand|Hand]]||Hands | + | |8||2||6.0%||0.08%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost |
− | LeftHand/RightHand | + | |
− | |[[Manipulation]]||-8% Manipulation. -16% if both lost | ||
|- id="BPT rimg finger" | |- id="BPT rimg finger" | ||
![[#Ring Finger|Ring Finger]] | ![[#Ring Finger|Ring Finger]] | ||
− | |8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands | + | |8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost |
− | LeftHand/RightHand | + | |
− | |[[Manipulation]]||-8% Manipulation. -16% if both lost | ||
|- id="BPT middle finger" | |- id="BPT middle finger" | ||
![[#Middle Finger|Middle Finger]] | ![[#Middle Finger|Middle Finger]] | ||
− | |8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands | + | |8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost |
− | LeftHand/RightHand | ||
− | |||
− | |||
|- id="BPT index finger" | |- id="BPT index finger" | ||
![[#Index Finger|Index Finger]] | ![[#Index Finger|Index Finger]] | ||
− | |8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands | + | |8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost |
− | LeftHand/RightHand | + | |
− | |Manipulation||-8% Manipulation. -16% if both lost | + | |- id="BPT thumb" |
− | |- id="BPT | ||
![[#Thumb|Thumb]] | ![[#Thumb|Thumb]] | ||
− | |8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands | + | |8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost |
− | LeftHand/RightHand | + | |
− | |[[Manipulation]]||-8% Manipulation. -16% if both lost | ||
|- id="BPT pelvis" | |- id="BPT pelvis" | ||
![[#Pelvis|Pelvis]] | ![[#Pelvis|Pelvis]] | ||
− | |25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso|| | + | |25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Moving]]||Up to -96% Moving. Cannot be destroyed |
+ | |||
|- id="BPT leg" | |- id="BPT leg" | ||
![[#Leg|Leg]] | ![[#Leg|Leg]] | ||
− | |30||2||14.0%||9.8%||[[#BPT torso|Torso]]||Legs||Moving||-50% Moving. -100% if both lost | + | |30||2||14.0%||9.8%||[[#BPT torso|Torso]]||Legs||[[Moving]]||-50% Moving. -100% if both lost |
+ | |||
|- id="BPT femur" | |- id="BPT femur" | ||
![[#Femur|Femur]] | ![[#Femur|Femur]] | ||
− | |25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||Moving||-50% Moving. -100% if both lost | + | |25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||[[Moving]]||-50% Moving. -100% if both lost |
+ | |||
|- id="BPT tibia" | |- id="BPT tibia" | ||
![[#Tibia|Tibia]] | ![[#Tibia|Tibia]] | ||
− | |25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||Moving||-50% Moving. -100% if both lost | + | |25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||[[Moving]]||-50% Moving. -100% if both lost |
+ | |||
|- id="BPT foot" | |- id="BPT foot" | ||
![[#Foot|Foot]] | ![[#Foot|Foot]] | ||
− | |25||2||10.0%||0.85%||[[#BPT leg|Leg]]||Feet||Moving||-50% Moving. -100% if both lost | + | |25||2||10.0%||0.85%||[[#BPT leg|Leg]]||Feet||[[Moving]]||-50% Moving. -100% if both lost |
+ | |||
|- id="BPT little toe" | |- id="BPT little toe" | ||
![[#Little Toe|Little Toe]] | ![[#Little Toe|Little Toe]] | ||
|8||2||6.0%||0.08%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | |8||2||6.0%||0.08%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | ||
+ | |||
|- id="BPT fourth toe" | |- id="BPT fourth toe" | ||
![[#Fourth Toe|Fourth Toe]] | ![[#Fourth Toe|Fourth Toe]] | ||
|8||2||7.0%||0.10%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | |8||2||7.0%||0.10%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | ||
+ | |||
|- id="BPT middle toe" | |- id="BPT middle toe" | ||
![[#Middle Toe|Middle Toe]] | ![[#Middle Toe|Middle Toe]] | ||
|8||2||8.0%||0.11%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | |8||2||8.0%||0.11%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | ||
+ | |||
|- id="BPT second toe" | |- id="BPT second toe" | ||
![[#Second Toe|Second Toe]] | ![[#Second Toe|Second Toe]] | ||
|8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | |8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | ||
+ | |||
|- id="BPT big toe" | |- id="BPT big toe" | ||
![[#Big Toe|Big Toe]] | ![[#Big Toe|Big Toe]] | ||
|8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | |8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost | ||
+ | |||
|- | |- | ||
|} | |} |
Revision as of 00:48, 24 November 2021
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
Body types
Body Part Name | Health | Quantity | Coverage[1] | Hit Chance[2] | Subpart of (Inside/Outside) | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Torso | 40 | 1 | 100% | 15% | N/A[5] | Torso | - | Death |
Neck | 25 | 1 | 7.5% | 1.5% | Torso | Neck | Breathing Eating Talking |
Death |
Head | 25 | 1 | 80% | 1.7% | Neck | UpperHead FullHead HeadAttackTool |
- | Death |
Skull | 25 | 1 | 18.0% | 0.22% | Head | UpperHead Eyes FullHead |
- | Causes increasing Pain[6] based on damage taken. Cannot be destroyed |
Brain | 10 | 1 | 80.0% | 0.86% | Skull | UpperHead Eyes FullHead |
Consciousness | Death |
Eye | 10 | 2 | 7.0% | 0.42% | Head | Eyes FullHead |
Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty |
Ear | 12 | 2 | 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty |
Nose | 10 | 1 | 10.0% | 0.6% | Head | FullHead | - | -15 Disfigured Social penalty |
Jaw | 20 | 1 | 15.0% | 0.9% | Head | Teeth FullHead |
Eating Talking |
-100% Talking and -90% Eating |
Tongue | 10[7] | 1 | 0% | 0% | Jaw | FullHead | Eating Talking |
N/A |
Waist | 10[8] | 1 | 0% | 0% | Torso | Waist | - | N/A |
Spine | 25 | 1 | 2.5% | 2.5% | Torso | Torso | Moving | -100% Moving[9] |
Ribcage | 30 | 1 | 3.6% | 3.6% | Torso | Torso | Breathing | Up to -48% Breathing[10] and increasing Pain based on damage. Cannot be destroyed |
Sternum | 20 | 1 | 1.5% | 1.5% | Torso | Torso | Breathing | Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed |
Heart | 15 | 1 | 2% | 2% | Torso | Torso | Blood Pumping | Death |
Lung | 15 | 2 | 2.5% | 2.5% | Torso | Torso | Breathing | -50% Breathing. Death if both lost |
Stomach | 20 | 1 | 2.5% | 2.5% | Torso | Torso | Metabolism | -50% Metabolism[11] |
Liver | 20 | 1 | 2.5% | 2.5% | Torso | Torso | Blood Filtration Metabolism |
Death |
Kidney | 15 | 2 | 1.7% | 1.7% | Torso | Torso | Blood Filtration | -50% Blood Filtration.[12] Death if both lost |
Shoulder | 30 | 2 | 12.0% | 1.7% | Torso | Shoulders | Manipulation | -50% Manipulation. -100% if both lost |
Arm | 30 | 2 | 77.0% | 6.1% | Shoulder | Arms | Manipulation | -50% Manipulation. -100% if both lost |
Clavicle | 25 | 2 | 9% | 1.1% | Shoulder | Torso | Manipulation | Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed |
Humerus | 25 | 2 | 10.0% | 0.92% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost |
Radius | 20 | 2 | 10.0% | 0.92% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost |
Hand | 20 | 2 | 14.0% | 0.83% | Arm | Hands | Manipulation | -50% Manipulation. -100% if both lost |
Pinky Finger | 8 | 2 | 6.0% | 0.08% | Hand | Hands LeftHand[13] RightHand[13] |
Manipulation | -8% Manipulation. -16% if both lost |
Ring Finger | 8 | 2 | 7.0% | 0.09% | Hand | Hands LeftHand[13] RightHand[13] |
Manipulation | -8% Manipulation. -16% if both lost |
Middle Finger | 8 | 2 | 8.0% | 0.1% | Hand | Hands LeftHand[13] RightHand[13] MiddleFingers |
Manipulation | -8% Manipulation. -16% if both lost |
Index Finger | 8 | 2 | 7.0% | 0.09% | Hand | Hands LeftHand[13] RightHand[13] |
Manipulation | -8% Manipulation. -16% if both lost |
Thumb | 8 | 2 | 8.0% | 0.1% | Hand | Hands LeftHand[13] RightHand[13] |
Manipulation | -8% Manipulation. -16% if both lost |
Pelvis | 25 | 1 | 2.5% | 2.5% | Torso | Torso | Moving | Up to -96% Moving. Cannot be destroyed |
Leg | 30 | 2 | 14.0% | 9.8% | Torso | Legs | Moving | -50% Moving. -100% if both lost |
Femur | 25 | 2 | 10.0% | 1.4% | Leg | Legs | Moving | -50% Moving. -100% if both lost |
Tibia | 25 | 2 | 10.0% | 1.4% | Leg | Legs | Moving | -50% Moving. -100% if both lost |
Foot | 25 | 2 | 10.0% | 0.85% | Leg | Feet | Moving | -50% Moving. -100% if both lost |
Little Toe | 8 | 2 | 6.0% | 0.08% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
Fourth Toe | 8 | 2 | 7.0% | 0.10% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
Middle Toe | 8 | 2 | 8.0% | 0.11% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
Second Toe | 8 | 2 | 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
Big Toe | 8 | 2 | 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.
- ↑ This part has no coverage and cannot be damaged.
- ↑ This part has no coverage and cannot be damaged.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.
- ↑ Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.
- ↑ Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.
Bones don't bleed, and are not detroyable by daamge, and cannot recieve permanent injury.
Body Part Name | Health (× Health Scale) | Quantity | Coverage (per part)[1] | Group | Function | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|
First Body Ring | 200 | 1 | ? | Core Part | Functioning in general | Machine Failure |
Mechanical Head | 60 | 1 | 8.0% | Head | Houses Artificial Brain, Sensors | Machine Failure |
Artificial Brain | 60 | 1 | 20% | Inside Head | Data processing | Machine Failure |
Sight Sensor | 20 | 2 | 15% | Head | Sight | Loss of sight/Blindness |
Hearing Sensor | 20 | 2 | 5.0% | Head | Hearing | Loss of hearing/Deafness |
Smell Sensor | 20 | 1 | 10% | Head | - | - |
Second Body Ring | 170 | 1 | 75% | Inside first ring | Moving, Manipulation | Loss of moving/manipulation ability |
Third Body Ring | 140 | 1 | 80% | Inside second ring | Moving, Manipulation | Loss of moving/manipulation ability |
Fourth Body Ring | 110 | 1 | 75% | Inside third ring | Moving, Manipulation | Loss of moving/manipulation ability |
Fifth Body Ring | 80 | 1 | 66% | Inside fourth ring | Moving, Manipulation | Loss of moving/manipulation ability |
Sixth Body Ring | 200 | 1 | 50% | Inside fifth ring | Moving, Manipulation | Loss of moving/manipulation ability |
- ↑ Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
Nutrition math sanity check
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
Food produced/Food consumed where: Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
Cow: 10.27092
for 16.8
Horse 11.1486
for 16.8
Animal infobox builder test
Script error: The module returned a nil value. It is supposed to return an export table.
Questions for Dr Strangelove:
- How would I go about getting the AnimalAdult number from lifeStageAges
- How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
- How do I get litter size?
- tradeTags returns as table?
Questions for me:
- How do I convert diet into wiki legible - just use a switch?
- Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
{{infobox main|animal|
|name = Rhinoceros
|image = Rhinoceros.png
|description = Script error: The module returned a nil value. It is supposed to return an export table.
|type = Animals
|type2 = Wild
|bodysize = Script error: The module returned a nil value. It is supposed to return an export table.
|healthscale = Script error: The module returned a nil value. It is supposed to return an export table.
|movespeed = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2type = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2part = Script error: The module returned a nil value. It is supposed to return an export table.
|attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.
|leathername = Script error: The module returned a nil value. It is supposed to return an export table.
|leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.
|manhunter = Script error: The module returned a nil value. It is supposed to return an export table.
|manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.
|hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.
|diet = Script error: The module returned a nil value. It is supposed to return an export table.
|trainable = Script error: The module returned a nil value. It is supposed to return an export table.
|wildness = Script error: The module returned a nil value. It is supposed to return an export table.
|gestation = Script error: The module returned a nil value. It is supposed to return an export table.
|offspring = Script error: The module returned a nil value. It is supposed to return an export table.
|maturityage = Script error: The module returned a nil value. It is supposed to return an export table.
|marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.
|lifespan = Script error: The module returned a nil value. It is supposed to return an export table.
|massadult = Expression error: Unexpected < operator.
|min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.
|tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.
|page verified for version = 1.5.4241
}}
Loop
{{{2}}}
remove linkng
MBOX
Heading goes here
Information goes heere and the box expadns to fit it |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> |
Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Animal DPS
Name | DPS |
---|---|
Alpaca | 3.74 |
Bison | 5.14 |
Boomalope | 4.63 |
Capybara | 4.21 |
Caribou | 5 |
Cassowary | 4.46 |
Chicken | 1.47 |
Chinchilla | 2.55 |
Cow | 3.81 |
Deer | 3.63 |
Donkey | 4.07 |
Dromedary | 4.63 |
Duck | 2 |
Elephant | 9.38 |
Elk | 5 |
Emu | 5.08 |
Gazelle | 3.62 |
Goat | 3.49 |
Goose | 2.64 |
Guinea pig | 2.55 |
Hare | 1.7 |
Horse | 3.26 |
Ibex | 3.97 |
Megasloth | 9.88 |
Muffalo | 5 |
Ostrich | 6.77 |
Rhinoceros | 8.84 |
Sheep | 4.52 |
Snowhare | 1.7 |
Squirrel | 2.13 |
Turkey | 3.23 |
Yak | 3.81 |
Alphabeaver | 3.76 |
Thrumbo | 11.1 |
Boomrat | 3.25 |
Grizzly bear | 8.67 |
Human | 4.1 |
Husky | 5.03 |
Iguana | 3.95 |
Labrador retriever | 4.73 |
Megascarab | 2.5 |
Megaspider | 4.62 |
Monkey | 2.28 |
Pig | 3.49 |
Polar bear | 8.67 |
Spelopede | 3.5 |
Raccoon | 3.13 |
Rat | 2.58 |
Tortoise | 3.08 |
Wild boar | 4.7 |
Yorkshire terrier | 1.95 |
Arctic fox | 4.17 |
Arctic wolf | 5.86 |
Cat | 3.85 |
Cobra | 6 |
Cougar | 7.54 |
Fennec fox | 4.17 |
Lynx | 6 |
Panther | 7.54 |
Red fox | 4.17 |
Timber wolf | 5.86 |
Warg | 8.31 |
Barkskin | 4.17 |
Berrymaker | 4.17 |
Carrier | 4.17 |
Clawer | 12 |
Gaumaker | 4.17 |
Immature dryad | 4.17 |
Medicinemaker | 4.17 |
Woodmaker | 4.17 |
Centipede | 6.54 |
Lancer | 6 |
Pikeman | 6 |
Scyther | 10 |
Termite | 6.54 |
Weapon Table
Name | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
This article is about the base weapon, for the persona weapon, see Persona zeushammer
This article is about the Persona weapon, for the base weapon, see Zeushammer
AP = flat scalar
Does this armor occupy the middle layer
Middle, Outer 0
p
Skin
Example way to display outdated data page
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks
Material | Description | HP Factor | Beauty Offset | Beauty Factor | Work To Build Factor | Work To Make Factor | Market Value |
---|---|---|---|---|---|---|---|
Granite blocks | Blocks of solid granite. Granite is a very hard stone. | 1.7 | 0 | 1 | 6 | 1.3 | 0.9 |
Limestone blocks | Blocks of solid limestone. | 1.55 | 0 | 1 | 6 | 1.3 | 0.9 |
Marble blocks | Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt. | 1.2 | 1 | 1.35 | 5.5 | 1.15 | 0.9 |
Sandstone blocks | Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. | 1.4 | 0 | 1.1 | 5 | 1.1 | 0.9 |
Slate blocks | Blocks of solid slate. A dull-looking rock that chips easily. | 1.3 | 0 | 1.1 | 6 | 1.3 | 0.9 |
Required Research | Type | Type2 | |
---|---|---|---|
Standard subcore | |||
High subcore | |||
Small sculpture | Art | ||
Terror sculpture | Art | ||
Grand sculpture | Art | ||
Large sculpture | Art | ||
Shard beacon | Building | Anomaly (Buildings) | |
Totemic slab (broad) | Building | Floor | |
Totemic slab (medium) | Building | Floor | |
Rustic rug (broad) | Building | Floor | |
Rustic rug (medium) | Building | Floor | |
Animalist slab (broad) | Building | Floor | |
Spikecore floor-star (broad) | Building | Floor | |
Animalist slab (medium) | Building | Floor | |
Spikecore floor-star (medium) | Building | Floor | |
Animal sleeping box | Building | Furniture | |
Plant pot | Building | Furniture | |
Stool | Building | Furniture | |
Animal bed | Building | Furniture | |
Double bedroll | Building | Furniture | |
Crib | Building | Furniture | |
Bedroll | Building | Furniture | |
Table (2x2) | Building | Furniture | |
Table (1x2) | Building | Furniture | |
Torch lamp | Building | Furniture | |
Table (2x4) | Building | Furniture | |
Darktorch | Building | Furniture | |
Table (3x3) | Building | Furniture | |
Wall torch lamp | Building | Furniture | |
Fungus darktorch | Building | Furniture | |
Incense shrine | Building | Ideology (Buildings) | |
Gibbet cage | Building | Ideology (Buildings) | |
Cannibal platter | Building | Ideology (Buildings) | |
Christmas tree | Building | Ideology (Buildings) | |
Effigy | Building | Ideology (Buildings) | |
Grand altar | Building | Ideology (Buildings) | |
Sacrificial flag | Building | Ideology (Buildings) | |
Pew | Building | Ideology (Buildings) | |
Kneel sheet | Building | Ideology (Buildings) | |
Lectern | Building | Ideology (Buildings) | |
Large altar | Building | Ideology (Buildings) | |
Pyre | Building | Ideology (Buildings) | |
Drum | Building | Ideology (Buildings) | |
Kneel pillow | Building | Ideology (Buildings) | |
Reliquary | Building | Ideology (Buildings) | |
Medium altar | Building | Ideology (Buildings) | |
Ideogram | Building | Ideology (Buildings) | |
Skullspike | Building | Ideology (Buildings) | |
Styling station | Building | Ideology (Buildings) | |
Small altar | Building | Ideology (Buildings) | |
Burnbong | Building | Ideology (Buildings) | |
Urn | Building | Misc | |
Grand stele | Building | Misc | |
Large nature shrine | Building | Misc | |
Pen marker | Building | Misc | |
Crashed mechanitor ship | Building | Misc | |
Egg box | Building | Misc | |
Small nature shrine | Building | Misc | |
Art bench | Building | Production | |
Butcher table | Building | Production | |
Fueled stove | Building | Production | |
Simple research bench | Building | Production | |
Game-of-Ur board | Building | Recreation | |
Horseshoes pin | Building | Recreation | |
Hoopstone ring | Building | Recreation | |
Spike trap | Building | Security | |
Barricade | Building | Security | |
Tactical turret | Building | Security | |
Sandbags | Building | Security | |
Fence gate | Building | Structure | |
Wall | Building | Structure | |
Bridge | Building | Structure | |
Animal flap | Building | Structure | |
Fence | Building | Structure | |
Door | Building | Structure | |
Column | Building | Structure | |
Campfire | Building | Temperature | |
Wort | Crafted resources | ||
Component | Crafted resources | ||
Beer | Drug | Social Drug | |
Smokeleaf joint | Drug | Social drug | |
Club | Equipment | Weapons | |
Short bow | Equipment | Weapons | |
Flagstone | Floor | ||
Wood floor | Floor | ||
Hex tile | Floor | ||
Spikecore plates | Floor | ||
Straw matting | Floor | ||
Totemic boards | Floor | ||
Baby food | Food | ||
Kibble | Food | Meal | |
Carnivore fine meal | Food | Meal | |
Simple meal | Food | Meal | |
Vegetarian lavish meal | Food | Meal | |
Lavish meal | Food | Meal | |
Nutrient paste meal | Food | Meal | |
Carnivore lavish meal | Food | Meal | |
Fine meal | Food | Meal | |
Vegetarian fine meal | Food | Meal | |
Slave body strap | Gear | Clothing | |
Slave collar | Gear | Clothing | |
Stellic crown | Gear | Clothing | |
Torture crown | Gear | Clothing | |
Tribal headdress | Gear | Clothing | |
Kid tribalwear | Gear | Clothing | |
Burka | Gear | Clothing | |
Cape | Gear | Clothing | |
Veil | Gear | Clothing | |
Robe | Gear | Clothing | |
Headwrap | Gear | Clothing | |
Slicecap | Gear | Clothing | |
Broadwrap | Gear | Clothing | |
Hood | Gear | Clothing | |
Authority cap | Gear | Clothing | |
Blindfold | Gear | Clothing | |
Tribalwear | Gear | Clothing | |
Visage mask | Gear | Clothing | |
War mask | Gear | Clothing | |
Marble blocks | Material | Stone | |
Granite blocks | Material | Stone | |
Slate blocks | Material | Stone | |
Sandstone blocks | Material | Stone | |
Limestone blocks | Material | Stone | |
Wooden hand | Medical Items | Body Parts | |
Peg leg | Medical Items | Body Parts | |
Wooden foot | Medical Items | Body Parts | |
Patchleather | Textile | Leather | |
Advanced component | Advanced fabrication | Crafted resources | |
Flood light | Advanced lights | Building | Furniture |
Cooler | Air conditioning | Building | Temperature |
Nuclear stomach | Artificial metabolism | Medical Items | Body Parts |
Reprocessor stomach | Artificial metabolism | Medical Items | Body Parts |
Sterilizing stomach | Artificial metabolism | Medical Items | Body Parts |
Atmospheric heater | Atmospheric heater | Building | Anomaly (Buildings) |
Autocannon turret | Autocannon turret | Building | Security |
Autodoor | Autodoor | Building | Structure |
Basic subcore | Basic mechtech | ||
Band node | Basic mechtech | Building | Biotech (Buildings) |
Subcore encoder | Basic mechtech | Building | Biotech (Buildings) |
Mech gestator | Basic mechtech | Building | Biotech (Buildings) |
Mech recharger | Basic mechtech | Building | Biotech (Buildings) |
Airwire headset | Basic mechtech | Gear | Clothing |
Control pack | Basic mechtech | Gear | Utility |
Militor | Basic mechtech | Mechanoid | |
Lifter | Basic mechtech | Mechanoid | |
Constructoid | Basic mechtech | Mechanoid | |
Agrihand | Basic mechtech | Mechanoid | |
Cleansweeper | Basic mechtech | Mechanoid | |
Battery | Battery | Building | Power |
Fermenting barrel | Beer brewing | Building | Production |
Brewery | Beer brewing | Building | Production |
Bioferrite generator | Bioferrite generator | Building | Power |
Bioferrite harvester | Bioferrite harvesting | Building | Anomaly (Buildings) |
Bioferrite shaper | Bioferrite shaping | Building | Anomaly (Buildings) |
Nerve spiker | Bioferrite shaping | Equipment | Weapons |
Bioferrite plate | Bioferrite shaping | Floor | |
Ritual mask | Bioferrite shaping | Gear | Clothing |
Ceremonial hood | Bioferrite shaping | Gear | Clothing |
Hellcat rifle | Bioferrite weaponry | Equipment | Weapons |
Incinerator | Bioferrite weaponry | Equipment | Weapons |
Biofuel refinery | Biofuel refining | Building | Production |
Biomutation pulser | Biomutation weaponry | Artifact | Utility |
Bionic ear | Bionic replacements | Medical Items | Body Parts |
Bionic spine | Bionic replacements | Medical Items | Body Parts |
Bionic stomach | Bionic replacements | Medical Items | Body Parts |
Bionic arm | Bionic replacements | Medical Items | Body Parts |
Bionic heart | Bionic replacements | Medical Items | Body Parts |
Bionic jaw | Bionic replacements | Medical Items | Body Parts |
Bionic eye | Bionic replacements | Medical Items | Body Parts |
Bionic leg | Bionic replacements | Medical Items | Body Parts |
Bionic tongue | Bionic replacements | Medical Items | Body Parts |
Biosculpter pod | Biosculpting | Building | Ideology (Buildings) |
Machine pistol | Blowback operation | Equipment | Weapons |
Autopistol | Blowback operation | Equipment | Weapons |
Mindscrew | Brain wiring | Medical Items | Body Parts |
Painstopper | Brain wiring | Medical Items | Body Parts |
Joywire | Brain wiring | Medical Items | Body Parts |
Hex carpet | Carpet making | Floor | |
Mindbend carpet | Carpet making | Floor | |
Fine carpet | Carpet making | Floor | |
Carpet | Carpet making | Floor | |
Morbid carpet | Carpet making | Floor | |
Phoenix armor | Cataphract armor | Gear | Armor |
Cataphract helmet | Cataphract armor | Gear | Armor |
Prestige cataphract armor | Cataphract armor | Gear | Armor |
Prestige cataphract helmet | Cataphract armor | Gear | Armor |
Cataphract armor | Cataphract armor | Gear | Armor |
Circadian half-cycler | Circadian influence | Medical Items | Body Parts |
Circadian assistant | Circadian influence | Medical Items | Body Parts |
Elbow blade | Compact weaponry | Medical Items | Body Parts |
Knee spike | Compact weaponry | Medical Items | Body Parts |
Hand talon | Compact weaponry | Medical Items | Body Parts |
Hand tailor bench | Complex clothing | Building | Production |
Electric tailor bench | Complex clothing Electricity | Building | Production |
Button-down shirt | Complex clothing | Gear | Clothing |
Heavy bandolier | Complex clothing | Gear | Clothing |
Tailcap | Complex clothing | Gear | Clothing |
Kid shirt | Complex clothing | Gear | Clothing |
Tuque | Complex clothing | Gear | Clothing |
Cowboy hat | Complex clothing | Gear | Clothing |
Kid pants | Complex clothing | Gear | Clothing |
T-shirt | Complex clothing | Gear | Clothing |
Sash | Complex clothing | Gear | Clothing |
Flophat | Complex clothing | Gear | Clothing |
Kid parka | Complex clothing | Gear | Clothing |
Duster | Complex clothing | Gear | Clothing |
Bowler hat | Complex clothing | Gear | Clothing |
Face mask | Complex clothing | Gear | Clothing |
Pants | Complex clothing | Gear | Clothing |
Shadecone | Complex clothing | Gear | Clothing |
Lab coat | Complex clothing | Gear | Clothing |
Parka | Complex clothing | Gear | Clothing |
Kid romper | Complex clothing | Gear | Clothing |
Jacket | Complex clothing | Gear | Clothing |
Bed | Complex furniture | Building | Furniture |
Dresser | Complex furniture | Building | Furniture |
Blackboard | Complex furniture | Building | Furniture |
Royal bed | Complex furniture | Building | Furniture |
Slab double bed | Complex furniture | Building | Furniture |
Double bed | Complex furniture | Building | Furniture |
Dining chair | Complex furniture | Building | Furniture |
Meditation throne | Complex furniture | Building | Furniture |
Grand meditation throne | Complex furniture | Building | Furniture |
Toy box | Complex furniture | Building | Furniture |
Shelf | Complex furniture | Building | Furniture |
Brazier | Complex furniture | Building | Furniture |
Bookcase | Complex furniture | Building | Furniture |
Baby decoration | Complex furniture | Building | Furniture |
Drape | Complex furniture | Building | Furniture |
Couch | Complex furniture | Building | Furniture |
Darklight brazier | Complex furniture | Building | Furniture |
End table | Complex furniture | Building | Furniture |
Armchair | Complex furniture | Building | Furniture |
Small bookcase | Complex furniture | Building | Furniture |
School desk | Complex furniture | Building | Furniture |
Slab bed | Complex furniture | Building | Furniture |
Small shelf | Complex furniture | Building | Furniture |
Tool cabinet | Complex furniture | Building | Misc |
Large stele | Complex furniture | Building | Misc |
Sarcophagus | Complex furniture | Building | Misc |
Poker table | Complex furniture | Building | Recreation |
Chess table | Complex furniture | Building | Recreation |
Billiards table | Complex furniture | Building | Recreation |
Ornate door | Complex furniture | Building | Structure |
Vent | Complex furniture | Building | Temperature |
Cryptosleep casket | Cryptosleep casket | Building | Misc |
Deadlife shell | Deadlife dust | Crafted resources | Mortar shell |
Deadlife pack | Deadlife dust | Gear | Utility |
Hemogen amplifier | Deathrest | Building | Biotech (Buildings) |
Deathrest casket | Deathrest | Building | Biotech (Buildings) |
Glucosoid pump | Deathrest | Building | Biotech (Buildings) |
Deathrest accelerator | Deathrest | Building | Biotech (Buildings) |
Psychofluid pump | Deathrest | Building | Biotech (Buildings) |
Hemopump | Deathrest | Building | Biotech (Buildings) |
Deep drill | Deep drilling | Building | Production |
Disruptor flare pack | Disruptor flares | Gear | Utility |
Drug lab | Drug production | Building | Production |
Pollution pump | Electricity | Building | Biotech (Buildings) |
Wall lamp | Electricity | Building | Furniture |
Sun lamp | Electricity | Building | Furniture |
Standing lamp | Electricity | Building | Furniture |
Loudspeaker | Electricity | Building | Ideology (Buildings) |
Lightball | Electricity | Building | Ideology (Buildings) |
Ship landing beacon | Electricity | Building | Misc |
Chemfuel powered generator | Electricity | Building | Power |
Wind turbine | Electricity | Building | Power |
Wood-fired generator | Electricity | Building | Power |
Waterproof conduit | Electricity | Building | Power |
Power switch | Electricity | Building | Power |
Hidden conduit | Electricity | Building | Power |
Power conduit | Electricity | Building | Power |
Electric smithy | Electricity Smithing | Building | Production |
Electric stove | Electricity | Building | Production |
Electric crematorium | Electricity | Building | Production |
Electric smelter | Electricity | Building | Production |
Heater | Electricity | Building | Temperature |
Electroharvester | Electroharvester | Building | Anomaly (Buildings) |
Holding platform | Entity containment | Building | Anomaly (Buildings) |
Shard inhibitor | Entity containment | Building | Anomaly (Buildings) |
Electric inhibitor | Entity containment | Building | Anomaly (Buildings) |
Fabrication bench | Fabrication | Building | Production |
Firefoam popper | Firefoam | Building | Misc |
Firefoam shell | Firefoam | Crafted resources | Mortar shell |
Firefoam pop pack | Firefoam | Gear | Utility |
Flak helmet | Flak armor | Gear | Armor |
Flak vest | Flak armor | Gear | Armor |
Flak jacket | Flak armor | Gear | Armor |
Flak pants | Flak armor | Gear | Armor |
Flatscreen television | Flatscreen television | Building | Recreation |
Aesthetic nose | Flesh shaping | Medical Items | Body Parts |
Love enhancer | Flesh shaping | Medical Items | Body Parts |
Aesthetic shaper | Flesh shaping | Medical Items | Body Parts |
Foam turret | Foam turret | Building | Security |
Frenzy inducer | Frenzy inducer | Building | Anomaly (Buildings) |
Heavy SMG | Gas operation | Equipment | Weapons |
LMG | Gas operation | Equipment | Weapons |
Chain shotgun | Gas operation | Equipment | Weapons |
Gene processor | Gene processor | Building | Biotech (Buildings) |
Geothermal generator | Geothermal power | Building | Power |
Metalblood heart | Ghoul enhancements | Medical Items | Body Parts |
Adrenal heart | Ghoul enhancements | Medical Items | Body Parts |
Corrosive heart | Ghoul enhancements | Medical Items | Body Parts |
Ghoul plating | Ghoul enhancements | Medical Items | Body Parts |
Ghoul barbs | Ghoul enhancements | Medical Items | Body Parts |
Ghoul resurrection serum | Ghoul resurrection | Drug | Serum |
Go-juice | Go-juice production | Drug | Hard Drug |
Greatbow | Greatbow | Equipment | Weapons |
Ground-penetrating scanner | Ground-penetrating scanner | Building | Misc |
Growth vat | Growth vats | Building | Biotech (Buildings) |
Mini-turret | Gun turrets | Building | Security |
Gunlink | Gunlink | Gear | Armor |
Revolver | Gunsmithing | Equipment | Weapons |
Incendiary launcher | Gunsmithing | Equipment | Weapons |
Smoke launcher | Gunsmithing | Equipment | Weapons |
Pump shotgun | Gunsmithing | Equipment | Weapons |
Bolt-action rifle | Gunsmithing | Equipment | Weapons |
Harp | Harp | Building | Recreation |
Harpsichord | Harpsichord | Building | Recreation |
Coagulator | Healing factors | Medical Items | Body Parts |
Healing enhancer | Healing factors | Medical Items | Body Parts |
Subcore ripscanner | High mechtech | Building | Biotech (Buildings) |
Mech booster | High mechtech | Building | Biotech (Buildings) |
Mechband dish | High mechtech | Building | Biotech (Buildings) |
Integrator headset | High mechtech | Gear | Armor |
Fabricor | High mechtech | Mechanoid | |
Diabolus | High mechtech | Mechanoid | |
Paramedic | High mechtech | Mechanoid | |
Centipede gunner | High mechtech | Mechanoid | |
Lancer | High mechtech | Mechanoid | |
Centipede burner | High mechtech | Mechanoid | |
Remote repairer | High mechtech | Medical Items | Body Parts |
Remote shielder | High mechtech | Medical Items | Body Parts |
Control sublink (high) | High mechtech | Medical Items | Body Parts |
Hospital bed | Hospital bed | Building | Furniture |
Hydroponics basin | Hydroponics | Building | Production |
IED deadlife trap | Ieds | Building | Security |
IED trap | Ieds | Building | Security |
IED tox trap | Ieds | Building | Security |
IED EMP trap | Ieds | Building | Security |
IED incendiary trap | Ieds | Building | Security |
IED firefoam trap | Ieds | Building | Security |
IED smoke trap | Ieds | Building | Security |
IED antigrain warhead trap | Ieds | Building | Security |
Shard animal pulser | Insanity weaponry | Artifact | |
Shard shock lance | Insanity weaponry | Gear | Utility |
Shard insanity lance | Insanity weaponry | Gear | Utility |
Ship engine | Johnson-tanaka drive | Building | Ship |
Juggernaut serum | Juggernaut serum | Drug | Serum |
Locust armor | Jump packs Recon armor | Gear | Armor |
Jump pack | Jump packs | Gear | Utility |
Spear | Long blades | Equipment | Weapons |
Longsword | Long blades | Equipment | Weapons |
Warhammer | Long blades | Equipment | Weapons |
Long-range mineral scanner | Long-range mineral scanner | Building | Misc |
Ship computer core | Machine persuasion | Building | Ship |
Machining table | Machining | Building | Production |
Frag grenades | Machining | Equipment | Weapons |
Molotov cocktails | Machining | Equipment | Weapons |
Gas mask | Machining | Gear | Clothing |
Marine helmet | Marine armor | Gear | Armor |
Prestige marine helmet | Marine armor | Gear | Armor |
Marine armor | Marine armor | Gear | Armor |
Prestige marine armor | Marine armor | Gear | Armor |
Grenadier armor | Marine armor | Gear | Armor |
Medicine | Medicine production | Medical Items | Medicine |
Metalblood serum | Metalblood serum | Drug | Serum |
Sleep accelerator | Microelectronics | Building | Ideology (Buildings) |
Autobong | Microelectronics | Building | Ideology (Buildings) |
Orbital trade beacon | Microelectronics | Building | Misc |
Comms console | Microelectronics | Building | Misc |
Hi-tech research bench | Microelectronics | Building | Production |
EMP shell | Microelectronics | Crafted resources | Mortar shell |
EMP grenades | Microelectronics | Equipment | Weapons |
EMP launcher | Microelectronics | Equipment | Weapons |
Mind-numb serum | Mind-numb serum | Drug | Serum |
Moisture pump | Moisture pump | Building | Misc |
Gastro-analyzer | Molecular analysis | Medical Items | Body Parts |
Immunoenhancer | Molecular analysis | Medical Items | Body Parts |
Mortar | Mortars | Building | Security |
Smoke shell | Mortars | Crafted resources | Mortar shell |
High-explosive shell | Mortars | Crafted resources | Mortar shell |
Incendiary shell | Mortars | Crafted resources | Mortar shell |
Multi-analyzer | Multi-analyzer | Building | Misc |
Minigun | Multibarrel weapons | Equipment | Weapons |
Biomutation lance | Mutation weaponry | Gear | Utility |
Neurocalculator | Neural computation | Medical Items | Body Parts |
Learning assistant | Neural computation | Medical Items | Body Parts |
Neural supercharger | Neural supercharger | Building | Ideology (Buildings) |
Ladies hat | Noble apparel | Gear | Clothing |
Formal shirt | Noble apparel | Gear | Clothing |
Top hat | Noble apparel | Gear | Clothing |
Formal vest | Noble apparel | Gear | Clothing |
Corset | Noble apparel | Gear | Clothing |
Beret | Noble apparel | Gear | Clothing |
Nutrient paste dispenser | Nutrient paste | Building | Production |
Hopper | Nutrient paste | Building | Production |
Packaged survival meal | Packaged survival meal | Food | Meal |
Passive cooler | Passive cooler | Building | Temperature |
Pemmican | Pemmican | Food | Meal |
Penoxycyline | Penoxycyline production | Drug | Medical Drug |
Piano | Piano | Building | Recreation |
Plate armor | Plate armor | Gear | Armor |
Venom talon | Poison synthesis | Medical Items | Body Parts |
Venom fangs | Poison synthesis | Medical Items | Body Parts |
Assault rifle | Precision rifling | Equipment | Weapons |
Sniper rifle | Precision rifling | Equipment | Weapons |
Prosthetic arm | Prosthetics | Medical Items | Body Parts |
Cochlear implant | Prosthetics | Medical Items | Body Parts |
Prosthetic leg | Prosthetics | Medical Items | Body Parts |
Prosthetic heart | Prosthetics | Medical Items | Body Parts |
Proximity detector | Proximity detector | Building | Anomaly (Buildings) |
Yayo | Psychite refining | Drug | Hard Drug |
Flake | Psychite refining | Drug | Hard Drug |
Psychite tea | Psychoid brewing | Drug | Social drug |
Charge lance | Pulse charged munitions | Equipment | Weapons |
Charge rifle | Pulse charged munitions | Equipment | Weapons |
Prestige recon armor | Recon armor | Gear | Armor |
Recon helmet | Recon armor | Gear | Armor |
Prestige recon helmet | Recon armor | Gear | Armor |
Recon armor | Recon armor | Gear | Armor |
Recurve bow | Recurve bow | Equipment | Weapons |
Revenant vertebrae | Revenant invisibility | Medical Items | Body Parts |
Rocketswarm launcher | Rocketswarm launcher | Building | Security |
Crown | Royal apparel | Gear | Clothing |
Prestige robe | Royal apparel | Gear | Clothing |
Coronet | Royal apparel | Gear | Clothing |
Security door | Security door | Building | Structure |
Serum lab | Serum synthesis | Building | Anomaly (Buildings) |
Voidsight serum | Serum synthesis | Drug | Serum |
Shield belt | Shields | Gear | Utility |
Low-shield pack | Shields | Gear | Utility |
Armorskin gland | Skin hardening | Medical Items | Body Parts |
Stoneskin gland | Skin hardening | Medical Items | Body Parts |
Toughskin gland | Skin hardening | Medical Items | Body Parts |
Sleep suppressor | Sleep suppressor | Building | Anomaly (Buildings) |
Fueled smithy | Smithing | Building | Production |
Axe | Smithing | Equipment | Weapons |
Knife | Smithing | Equipment | Weapons |
Ikwa | Smithing | Equipment | Weapons |
Breach axe | Smithing | Equipment | Weapons |
Gladius | Smithing | Equipment | Weapons |
Mace | Smithing | Equipment | Weapons |
Pila | Smithing | Equipment | Weapons |
Steel tile | Smithing | Floor | |
Gold tile | Smithing | Floor | |
Silver tile | Smithing | Floor | |
Simple helmet | Smithing | Gear | Armor |
Kid helmet | Smithing | Gear | Armor |
Smokepop pack | Smokepop packs | Gear | Utility |
Solar generator | Solar panel | Building | Power |
Drill arm | Specialized limbs | Medical Items | Body Parts |
Field hand | Specialized limbs | Medical Items | Body Parts |
Power claw | Specialized limbs | Medical Items | Body Parts |
Large mech gestator | Standard mechtech | Building | Biotech (Buildings) |
Subcore softscanner | Standard mechtech | Building | Biotech (Buildings) |
Mechband antenna | Standard mechtech | Building | Biotech (Buildings) |
Large mech recharger | Standard mechtech | Building | Biotech (Buildings) |
Mechcommander helmet | Standard mechtech | Gear | Armor |
Array headset | Standard mechtech | Gear | Clothing |
Bandwidth pack | Standard mechtech | Gear | Utility |
Pikeman | Standard mechtech | Mechanoid | |
Tunneler | Standard mechtech | Mechanoid | |
Scorcher | Standard mechtech | Mechanoid | |
Scyther | Standard mechtech | Mechanoid | |
Mech gestation processor | Standard mechtech | Medical Items | Body Parts |
Control sublink (standard) | Standard mechtech | Medical Items | Body Parts |
Ship structural beam | Starflight basics | Building | Ship |
Sensor cluster | Starflight sensors | Building | Ship |
Ship reactor | Starship reactor | Building | Ship |
Sterile tile | Sterile materials | Floor | |
Morbid slab (broad) | Stonecutting | Building | Floor |
Morbid slab (medium) | Stonecutting | Building | Floor |
Stonecutter's table | Stonecutting | Building | Production |
Concrete | Stonecutting | Floor | |
Morbid stone tile | Stonecutting | Floor | |
Stone tile | Stonecutting | Floor | |
Fine stone tile | Stonecutting | Floor | |
Paved tile | Stonecutting | Floor | |
Spikecore stone tile | Stonecutting | Floor | |
Totemic stone tile | Stonecutting | Floor | |
Tox shell | Tox gas | Crafted resources | Mortar shell |
Toxbomb launcher | Tox gas | Equipment | Weapons |
Tox grenades | Tox gas | Equipment | Weapons |
Tox pack | Tox gas | Gear | Utility |
Toxifier generator | Toxifier generator | Building | Power |
Detoxifier kidney | Toxin filtration | Medical Items | Body Parts |
Detoxifier lung | Toxin filtration | Medical Items | Body Parts |
Transport pod | Transport pod | Building | Misc |
Pod launcher | Transport pod | Building | Misc |
Bonsai pot | Tree sowing | Building | Furniture |
Tube television | Tube television | Building | Recreation |
Turret pack | Turret pack | Gear | Utility |
Mechlord helmet | Ultra mechtech | Gear | Armor |
Mechlord suit | Ultra mechtech | Gear | Armor |
Tesseron | Ultra mechtech | Mechanoid | |
War queen | Ultra mechtech | Mechanoid | |
War urchin | Ultra mechtech | Mechanoid | |
Legionary | Ultra mechtech | Mechanoid | |
Centipede blaster | Ultra mechtech | Mechanoid | |
Centurion | Ultra mechtech | Mechanoid | |
... further results |
Name | Stuff amount | Work To Make | Value/Textile |
---|---|---|---|
Animal bed | 40 | 400 | 1.525 |
Animal flap | 25 | 850 | 1.64 |
Armchair | 110 | 14,000 | 1.9545454545455 |
Authority cap | 25 | 1,500 | 1.72 |
Bedroll | 40 | 600 | 1.55 |
Beret | 35 | 4,000 | 1.9142857142857 |
Blindfold | 20 | 1,200 | 1.7 |
Bowler hat | 20 | 1,800 | 1.85 |
Broadwrap | 30 | 1,800 | 1.7333333333333 |
Burka | 60 | 4,000 | 1.7333333333333 |
Button-down shirt | 45 | 2,700 | 1.7111111111111 |
Cape | 80 | 16,000 | 2.225 |
Ceremonial hood | 20 | 2,000 | 2.25 |
Corset | 45 | 12,000 | 2.4666666666667 |
Couch | 200 | 20,000 | 1.85 |
Cowboy hat | 25 | 1,800 | 1.76 |
Double bedroll | 85 | 1,100 | 1.5529411764706 |
Drape | 150 | 2,000 | 1.9333333333333 |
Drum | 30 | 800 | 3.6 |
Duster | 80 | 10,000 | 1.95 |
Face mask | 10 | 800 | 1.8 |
Flophat | 20 | 1,200 | 1.7 |
Formal shirt | 65 | 6,000 | 1.8307692307692 |
Formal vest | 45 | 12,000 | 2.4666666666667 |
Headwrap | 20 | 1,400 | 1.75 |
Heavy bandolier | 75 | 3,500 | 1.6666666666667 |
Hood | 50 | 6,000 | 1.94 |
Jacket | 70 | 7,000 | 1.8571428571429 |
Kid pants | 20 | 1,280 | 1.75 |
Kid parka | 40 | 6,400 | 2.075 |
Kid romper | 30 | 2,000 | 1.7333333333333 |
Kid shirt | 20 | 1,280 | 1.75 |
Kid tribalwear | 30 | 1,400 | 1.6666666666667 |
Kneel pillow | 25 | 2,400 | 1.84 |
Kneel sheet | 80 | 2,400 | 1.6125 |
Lab coat | 70 | 5,000 | 1.7571428571429 |
Ladies hat | 50 | 6,000 | 1.94 |
Pants | 40 | 1,600 | 1.65 |
Parka | 80 | 8,000 | 1.8625 |
Patchleather | 50 | 900 | 0.03 |
Prestige robe | 100 | 20,000 | 2.2 |
Robe | 80 | 5,000 | 1.725 |
Sandbags | 5 | 180 | 1.62 |
Sash | 25 | 1,000 | 1.64 |
Shadecone | 25 | 1,800 | 1.76 |
Slave body strap | 70 | 7,000 | 1.8571428571429 |
Slave collar | 25 | 1,800 | 1.76 |
T-shirt | 40 | 1,600 | 1.65 |
Tailcap | 20 | 1,400 | 1.75 |
Top hat | 50 | 6,000 | 1.94 |
Tribal headdress | 50 | 6,000 | 1.94 |
Tribalwear | 60 | 1,800 | 1.6166666666667 |
Tuque | 20 | 1,200 | 1.7 |
Veil | 20 | 1,400 | 1.75 |
Prestige recon armor
A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Recon armor
A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
Recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
Shadecone
A conical woven hat. Good for keeping cool during long hours in the sun.
<ul><li>The part "or" of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part " " of the query was not understood.Results might not be as expected.</li></ul>
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Hand tailor bench | Building | Production | |
Spikecore floor-star (broad) | Building | Floor | |
Plant pot | Building | Furniture | |
Hex carpet | Floor | ||
Subcore encoder | Building | Biotech (Buildings) | |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Animal bed, Animal flap, Animal sleeping box, Animalist slab (broad), Animalist slab (medium), Armchair, Art bench, Authority cap, Autobong, Autodoor, Axe, Baby decoration, Barricade, Bed, Bedroll, Beret, Billiards table, Blackboard, Blindfold, Bonsai pot, Bookcase, Bowler hat, Brazier, Breach axe, Broadwrap, Burka, Butcher table, Button-down shirt, Cape, Ceremonial hood, Chess table, Club, Column, Coronet, Corset, Couch, Cowboy hat, Crib, Crown, Darklight brazier, Dining chair, Door, Double bed, Double bedroll, Drape, Dresser, Drug lab, Drum, Duster, Egg box... further results
| format = ul
Armor Table
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.