Difference between revisions of "User:Harakoni/Sandbox"

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[[Template:Animal_Health_Table]]
 
[[Template:Animal_Health_Table]]
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
!Body Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of (Inside/Outside)!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
+
!Body Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
 
|- id="BPT torso"
 
|- id="BPT torso"
 
![[#Torso|Torso]]
 
![[#Torso|Torso]]
|40||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||Torso||-||Death
+
|40||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death
  
 
|- id="BPT neck"
 
|- id="BPT neck"
 
![[#Neck|Neck]]
 
![[#Neck|Neck]]
|25||1||7.5%||1.5%||[[#BPT torso|Torso]]||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death
+
|25||1||7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death
  
 
|- id="BPT head"
 
|- id="BPT head"
 
![[#Head|Head]]
 
![[#Head|Head]]
|25||1||80%||1.7%||[[#BPT neck|Neck]]||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death
+
|25||1||80%||1.7%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death
  
 
|- id="BPT skull"
 
|- id="BPT skull"
 
![[#Skull|Skull]]
 
![[#Skull|Skull]]
|25||1||18.0%||0.22%||[[#BPT head|Head]]||UpperHead<br>Eyes<br>FullHead|| - ||Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed
+
|25||1||18.0%||0.22%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Causes increasing Pain<ref>Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage.
  
 
|- id="BPT brain"
 
|- id="BPT brain"
 
![[#Brain|Brain]]
 
![[#Brain|Brain]]
|10||1||80.0%||0.86%||[[#BPT skull|Skull]]||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death
+
|10||1||80.0%||0.86%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death
  
 
|- id="BPT eye"
 
|- id="BPT eye"
 
![[#Eye|Eye]]
 
![[#Eye|Eye]]
|10||2||7.0%||0.42%||[[#BPT head|Head]]||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost. -15 Disfigured Social penalty
+
|10||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 Disfigured Social penalty
  
 
|- id="BPT ear"
 
|- id="BPT ear"
 
![[#Ear|Ear]]
 
![[#Ear|Ear]]
|12||2||7.0%||0.42%||[[#BPT head|Head]]||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost. -15 Disfigured Social penalty
+
|12||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 Disfigured Social penalty
  
 
|- id="BPT nose"
 
|- id="BPT nose"
 
![[#Nose|Nose]]
 
![[#Nose|Nose]]
|10||1||10.0%||0.6%||[[#BPT head|Head]]||FullHead||-||-15 Disfigured Social penalty
+
|10||1||10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 Disfigured Social penalty
  
 
|- id="BPT jaw"
 
|- id="BPT jaw"
 
![[#Jaw|Jaw]]
 
![[#Jaw|Jaw]]
|20||1||15.0%||0.9%||[[#BPT head|Head]]||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating
+
|20||1||15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating
  
 
|- id="BPT tongue"
 
|- id="BPT tongue"
 
![[#Tongue|Tongue]]
 
![[#Tongue|Tongue]]
|10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||FullHead||[[Eating]]<br>[[Talking]]||N/A
+
|10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||{{Check}}||FullHead||[[Eating]]<br>[[Talking]]||N/A
  
 
|- id="BPT waist"
 
|- id="BPT waist"
 
![[#Waist|Waist]]
 
![[#Waist|Waist]]
|10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT torso|Torso]]||Waist|| - ||N/A
+
|10<ref>This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT torso|Torso]]||{{Cross}}||Waist|| - ||N/A
  
 
|- id="BPT spine"
 
|- id="BPT spine"
 
![[#Spine|Spine]]
 
![[#Spine|Spine]]
|25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
+
|25||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
  
 
|- id="BPT ribcage"
 
|- id="BPT ribcage"
 
![[#Ribcage|Ribcage]]
 
![[#Ribcage|Ribcage]]
|30||1||3.6%||3.6%||[[#BPT torso|Torso]]||Torso||[[Breathing]]||Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed
+
|30||1||3.6%||3.6%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> <Br> Increasing Pain based on damage.
  
 
|- id="BPT sternum"
 
|- id="BPT sternum"
 
![[#Sternum|Sternum]]
 
![[#Sternum|Sternum]]
|20||1||1.5%||1.5%||[[#BPT torso|Torso]]||Torso||[[Breathing]]||Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed
+
|20||1||1.5%||1.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage.
  
 
|- id="BPT heart"
 
|- id="BPT heart"
 
![[#Heart|Heart]]
 
![[#Heart|Heart]]
|15||1||2%||2%||[[#BPT torso|Torso]]||Torso||[[Blood Pumping]]||Death
+
|15||1||2%||2%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death
  
 
|- id="BPT lung"
 
|- id="BPT lung"
 
![[#Lung|Lung]]
 
![[#Lung|Lung]]
|15||2||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Breathing]]||-50% Breathing. Death if both lost
+
|15||2||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost
  
 
|- id="BPT stomach"
 
|- id="BPT stomach"
 
![[#Stomach|Stomach]]
 
![[#Stomach|Stomach]]
|20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Metabolism]]||-50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref>
+
|20||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref>
  
 
|- id="BPT liver"
 
|- id="BPT liver"
 
![[#Liver|Liver]]
 
![[#Liver|Liver]]
|20||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death
+
|20||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death
  
 
|- id="BPT kidney"
 
|- id="BPT kidney"
 
![[#Kidney|Kidney]]
 
![[#Kidney|Kidney]]
|15||2||1.7%||1.7%||[[#BPT torso|Torso]]||Torso||[[Blood Filtration]]||-50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost
+
|15||2||1.7%||1.7%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost
  
 
|- id="BPT shoulder"
 
|- id="BPT shoulder"
 
![[#Shoulder|Shoulder]]
 
![[#Shoulder|Shoulder]]
|30||2||12.0%||1.7%||[[#BPT torso|Torso]]||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost
+
|30||2||12.0%||1.7%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost
  
 
|- id="BPT arm"
 
|- id="BPT arm"
 
![[#Arm|Arm]]
 
![[#Arm|Arm]]
|30||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
+
|30||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
  
 
|- id="BPT clavicle"
 
|- id="BPT clavicle"
 
![[#Clavicle|Clavicle]]
 
![[#Clavicle|Clavicle]]
|25||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||Torso||[[Manipulation]]||Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed
+
|25||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage taken.
  
 
|- id="BPT humerus"
 
|- id="BPT humerus"
 
![[#Humerus|Humerus]]
 
![[#Humerus|Humerus]]
|25||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms
+
|25||2||10.0%||0.92%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
|[[Manipulation]]||-50% Manipulation. -100% if both lost
 
  
 
|- id="BPT radius"
 
|- id="BPT radius"
 
![[#Radius|Radius]]
 
![[#Radius|Radius]]
|20||2||10.0%||0.92%||[[#BPT arm|Arm]]||Arms
+
|20||2||10.0%||0.92%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
|[[Manipulation]]||-50% Manipulation. -100% if both lost
 
  
 
|- id="BPT hand"
 
|- id="BPT hand"
 
![[#Hand|Hand]]
 
![[#Hand|Hand]]
|20||2||14.0%||0.83%||[[#BPT arm|Arm]]||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost
+
|20||2||14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost
  
 
|- id="BPT pinky finger"
 
|- id="BPT pinky finger"
 
![[#Pinky Finger|Pinky Finger]]
 
![[#Pinky Finger|Pinky Finger]]
|8||2||6.0%||0.08%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|8||2||6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT rimg finger"
 
|- id="BPT rimg finger"
 
![[#Ring Finger|Ring Finger]]
 
![[#Ring Finger|Ring Finger]]
|8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|8||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT middle finger"
 
|- id="BPT middle finger"
 
![[#Middle Finger|Middle Finger]]
 
![[#Middle Finger|Middle Finger]]
|8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|8||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT index finger"
 
|- id="BPT index finger"
 
![[#Index Finger|Index Finger]]
 
![[#Index Finger|Index Finger]]
|8||2||7.0%||0.09%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|8||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT thumb"
 
|- id="BPT thumb"
 
![[#Thumb|Thumb]]
 
![[#Thumb|Thumb]]
|8||2||8.0%||0.1%||[[#BPT hand|Hand]]||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
+
|8||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
  
 
|- id="BPT pelvis"
 
|- id="BPT pelvis"
 
![[#Pelvis|Pelvis]]
 
![[#Pelvis|Pelvis]]
|25||1||2.5%||2.5%||[[#BPT torso|Torso]]||Torso||[[Moving]]||Up to -96% Moving. Cannot be destroyed
+
|25||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving.
  
 
|- id="BPT leg"
 
|- id="BPT leg"
 
![[#Leg|Leg]]
 
![[#Leg|Leg]]
|30||2||14.0%||9.8%||[[#BPT torso|Torso]]||Legs||[[Moving]]||-50% Moving. -100% if both lost
+
|30||2||14.0%||9.8%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
  
 
|- id="BPT femur"
 
|- id="BPT femur"
 
![[#Femur|Femur]]
 
![[#Femur|Femur]]
|25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||[[Moving]]||-50% Moving. -100% if both lost
+
|25||2||10.0%||1.4%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
  
 
|- id="BPT tibia"
 
|- id="BPT tibia"
 
![[#Tibia|Tibia]]
 
![[#Tibia|Tibia]]
|25||2||10.0%||1.4%||[[#BPT leg|Leg]]||Legs||[[Moving]]||-50% Moving. -100% if both lost
+
|25||2||10.0%||1.4%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
  
 
|- id="BPT foot"
 
|- id="BPT foot"
 
![[#Foot|Foot]]
 
![[#Foot|Foot]]
|25||2||10.0%||0.85%||[[#BPT leg|Leg]]||Feet||[[Moving]]||-50% Moving. -100% if both lost
+
|25||2||10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost
  
 
|- id="BPT little toe"
 
|- id="BPT little toe"
 
![[#Little Toe|Little Toe]]
 
![[#Little Toe|Little Toe]]
|8||2||6.0%||0.08%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|8||2||6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|- id="BPT fourth toe"
 
|- id="BPT fourth toe"
 
![[#Fourth Toe|Fourth Toe]]
 
![[#Fourth Toe|Fourth Toe]]
|8||2||7.0%||0.10%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|8||2||7.0%||0.10%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|- id="BPT middle toe"
 
|- id="BPT middle toe"
 
![[#Middle Toe|Middle Toe]]
 
![[#Middle Toe|Middle Toe]]
|8||2||8.0%||0.11%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|8||2||8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|- id="BPT second toe"
 
|- id="BPT second toe"
 
![[#Second Toe|Second Toe]]
 
![[#Second Toe|Second Toe]]
|8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|8||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|- id="BPT big toe"
 
|- id="BPT big toe"
 
![[#Big Toe|Big Toe]]
 
![[#Big Toe|Big Toe]]
|8||2||9.0%||0.13%||[[#BPT foot|Foot]]||Feet||[[Moving]]||-4% Moving. -8% if both lost
+
|8||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
  
 
|-
 
|-

Revision as of 01:07, 24 November 2021

https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge

https://www.mediawiki.org/wiki/Manual:Purge

Body types

Template:Animal_Health_Table

Body Part Name Health Quantity Coverage[1] Hit Chance[2] Subpart of Internal Group[3] Capacity[4] Effect if Destroyed/Removed
Torso 40 1 100% 15% N/A[5] Ex.png Torso - Death
Neck 25 1 7.5% 1.5% Torso Ex.png Neck Breathing
Eating
Talking
Death
Head 25 1 80% 1.7% Neck Ex.png UpperHead
FullHead
HeadAttackTool
- Death
Skull 25 1 18.0% 0.22% Head Check.png UpperHead
Eyes
FullHead
- Cannot be destroyed
Causes increasing Pain[6] based on damage.
Brain 10 1 80.0% 0.86% Skull Check.png UpperHead
Eyes
FullHead
Consciousness Death
Eye 10 2 7.0% 0.42% Head Ex.png Eyes
FullHead
Sight -25% Sight. -100% if both lost.
-15 Disfigured Social penalty
Ear 12 2 7.0% 0.42% Head Ex.png UpperHead
FullHead
Hearing -25% Hearing. -100% if both lost.
-15 Disfigured Social penalty
Nose 10 1 10.0% 0.6% Head Ex.png FullHead - -15 Disfigured Social penalty
Jaw 20 1 15.0% 0.9% Head Ex.png Teeth
FullHead
Eating
Talking
-100% Talking and -90% Eating
Tongue 10[7] 1 0% 0% Jaw Check.png FullHead Eating
Talking
N/A
Waist 10[8] 1 0% 0% Torso Ex.png Waist - N/A
Spine 25 1 2.5% 2.5% Torso Check.png Torso Moving -100% Moving[9]
Ribcage 30 1 3.6% 3.6% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing[10]
Increasing Pain based on damage.
Sternum 20 1 1.5% 1.5% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Heart 15 1 2% 2% Torso Check.png Torso Blood Pumping Death
Lung 15 2 2.5% 2.5% Torso Check.png Torso Breathing -50% Breathing. Death if both lost
Stomach 20 1 2.5% 2.5% Torso Check.png Torso Metabolism -50% Metabolism[11]
Liver 20 1 2.5% 2.5% Torso Check.png Torso Blood Filtration
Metabolism
Death
Kidney 15 2 1.7% 1.7% Torso Check.png Torso Blood Filtration -50% Blood Filtration.[12] Death if both lost
Shoulder 30 2 12.0% 1.7% Torso Ex.png Shoulders Manipulation -50% Manipulation. -100% if both lost
Arm 30 2 77.0% 6.1% Shoulder Ex.png Arms Manipulation -50% Manipulation. -100% if both lost
Clavicle 25 2 9% 1.1% Shoulder Check.png Torso Manipulation Cannot be destroyed
Up to -48% Manipulation
Increasing Pain based on damage taken.
Humerus 25 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Radius 20 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Hand 20 2 14.0% 0.83% Arm Ex.png Hands Manipulation -50% Manipulation. -100% if both lost
Pinky Finger 8 2 6.0% 0.08% Hand Ex.png Hands
LeftHand[13]
RightHand[13]
Manipulation -8% Manipulation. -16% if both lost
Ring Finger 8 2 7.0% 0.09% Hand Ex.png Hands
LeftHand[13]
RightHand[13]
Manipulation -8% Manipulation. -16% if both lost
Middle Finger 8 2 8.0% 0.1% Hand Ex.png Hands
LeftHand[13]
RightHand[13]
MiddleFingers
Manipulation -8% Manipulation. -16% if both lost
Index Finger 8 2 7.0% 0.09% Hand Ex.png Hands
LeftHand[13]
RightHand[13]
Manipulation -8% Manipulation. -16% if both lost
Thumb 8 2 8.0% 0.1% Hand Ex.png Hands
LeftHand[13]
RightHand[13]
Manipulation -8% Manipulation. -16% if both lost
Pelvis 25 1 2.5% 2.5% Torso Check.png Torso Moving Cannot be destroyed
Up to -96% Moving.
Leg 30 2 14.0% 9.8% Torso Ex.png Legs Moving -50% Moving. -100% if both lost
Femur 25 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Tibia 25 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Foot 25 2 10.0% 0.85% Leg Ex.png Feet Moving -50% Moving. -100% if both lost
Little Toe 8 2 6.0% 0.08% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Fourth Toe 8 2 7.0% 0.10% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Middle Toe 8 2 8.0% 0.11% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Second Toe 8 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Big Toe 8 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
  3. What apparel coverage covers this body part.
  4. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  5. This is the part that everything else connects to to be considered 'connected'.
  6. Pain causes increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.
  7. This part has no coverage and cannot be damaged.
  8. This part has no coverage and cannot be damaged.
  9. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
  10. Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.
  11. Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.
  12. Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.

Bones don't bleed, and are not detroyable by daamge, and cannot recieve permanent injury.

  • Body Part Name Health (× Health Scale) Quantity Coverage (per part)[1] Group Function Effect if Destroyed/Removed
    First Body Ring 200 1 ? Core Part Functioning in general Machine Failure
    Mechanical Head 60 1 8.0% Head Houses Artificial Brain, Sensors Machine Failure
    Artificial Brain 60 1 20% Inside Head Data processing Machine Failure
    Sight Sensor 20 2 15% Head Sight Loss of sight/Blindness
    Hearing Sensor 20 2 5.0% Head Hearing Loss of hearing/Deafness
    Smell Sensor 20 1 10% Head - -
    Second Body Ring 170 1 75% Inside first ring Moving, Manipulation Loss of moving/manipulation ability
    Third Body Ring 140 1 80% Inside second ring Moving, Manipulation Loss of moving/manipulation ability
    Fourth Body Ring 110 1 75% Inside third ring Moving, Manipulation Loss of moving/manipulation ability
    Fifth Body Ring 80 1 66% Inside fourth ring Moving, Manipulation Loss of moving/manipulation ability
    Sixth Body Ring 200 1 50% Inside fifth ring Moving, Manipulation Loss of moving/manipulation ability
    1. Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.

    Nutrition math sanity check

    Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:

    Food produced/Food consumed 
    where:
    Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
    Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05 
    

    Cow: 10.27092

    for 16.8

    Horse 11.1486

    for 16.8

    Animal infobox builder test

    Script error: The module returned a nil value. It is supposed to return an export table.


    Questions for Dr Strangelove:

    • How would I go about getting the AnimalAdult number from lifeStageAges
    • How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
    • How do I get litter size?
    • tradeTags returns as table?

    Questions for me:

    • How do I convert diet into wiki legible - just use a switch?
    • Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?


    {{infobox main|animal|

    |name = Rhinoceros

    |image = Rhinoceros.png

    |description = Script error: The module returned a nil value. It is supposed to return an export table.

    |type = Animals

    |type2 = Wild

    |bodysize = Script error: The module returned a nil value. It is supposed to return an export table.

    |healthscale = Script error: The module returned a nil value. It is supposed to return an export table.

    |movespeed = Script error: The module returned a nil value. It is supposed to return an export table.

    |attack1dmg = Script error: The module returned a nil value. It is supposed to return an export table.

    |attack1type = Script error: The module returned a nil value. It is supposed to return an export table.

    |attack1part = Script error: The module returned a nil value. It is supposed to return an export table.

    |attack1cool = Script error: The module returned a nil value. It is supposed to return an export table.

    |attack2dmg = Script error: The module returned a nil value. It is supposed to return an export table.

    |attack2type = Script error: The module returned a nil value. It is supposed to return an export table.

    |attack2part = Script error: The module returned a nil value. It is supposed to return an export table.

    |attack2cool = Script error: The module returned a nil value. It is supposed to return an export table.

    |leathername = Script error: The module returned a nil value. It is supposed to return an export table.

    |leatheryield = Script error: The module returned a nil value. It is supposed to return an export table.

    |manhunter = Script error: The module returned a nil value. It is supposed to return an export table.

    |manhuntertame = Script error: The module returned a nil value. It is supposed to return an export table.

    |hungerrate = Script error: The module returned a nil value. It is supposed to return an export table.

    |diet = Script error: The module returned a nil value. It is supposed to return an export table.

    |trainable = Script error: The module returned a nil value. It is supposed to return an export table.

    |wildness = Script error: The module returned a nil value. It is supposed to return an export table.

    |gestation = Script error: The module returned a nil value. It is supposed to return an export table.

    |offspring = Script error: The module returned a nil value. It is supposed to return an export table.

    |maturityage = Script error: The module returned a nil value. It is supposed to return an export table.

    |marketvalue = Script error: The module returned a nil value. It is supposed to return an export table.

    |lifespan = Script error: The module returned a nil value. It is supposed to return an export table.

    |massadult = Expression error: Unexpected < operator.

    |min comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.

    |max comfortable temperature = Script error: The module returned a nil value. It is supposed to return an export table.

    |tradeTags = Script error: The module returned a nil value. It is supposed to return an export table.

    |page verified for version = 1.5.4241

    }}

    Loop

    {{{2}}}

    remove linkng

    100




    MBOX





    Page existence

    The image is a link, and it has an explanatory mouse over.


    • [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
    • [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]

    Animal DPS

    Name DPS
    Alpaca 3.74
    Bison 5.14
    Boomalope 4.63
    Capybara 4.21
    Caribou 5
    Cassowary 4.46
    Chicken 1.47
    Chinchilla 2.55
    Cow 3.81
    Deer 3.63
    Donkey 4.07
    Dromedary 4.63
    Duck 2
    Elephant 9.38
    Elk 5
    Emu 5.08
    Gazelle 3.62
    Goat 3.49
    Goose 2.64
    Guinea pig 2.55
    Hare 1.7
    Horse 3.26
    Ibex 3.97
    Megasloth 9.88
    Muffalo 5
    Ostrich 6.77
    Rhinoceros 8.84
    Sheep 4.52
    Snowhare 1.7
    Squirrel 2.13
    Turkey 3.23
    Yak 3.81
    Alphabeaver 3.76
    Thrumbo 11.1
    Boomrat 3.25
    Grizzly bear 8.67
    Human 4.1
    Husky 5.03
    Iguana 3.95
    Labrador retriever 4.73
    Megascarab 2.5
    Megaspider 4.62
    Monkey 2.28
    Pig 3.49
    Polar bear 8.67
    Spelopede 3.5
    Raccoon 3.13
    Rat 2.58
    Tortoise 3.08
    Wild boar 4.7
    Yorkshire terrier 1.95
    Arctic fox 4.17
    Arctic wolf 5.86
    Cat 3.85
    Cobra 6
    Cougar 7.54
    Fennec fox 4.17
    Lynx 6
    Panther 7.54
    Red fox 4.17
    Timber wolf 5.86
    Warg 8.31
    Barkskin 4.17
    Berrymaker 4.17
    Carrier 4.17
    Clawer 12
    Gaumaker 4.17
    Immature dryad 4.17
    Medicinemaker 4.17
    Woodmaker 4.17
    Centipede 6.54
    Lancer 6
    Pikeman 6
    Scyther 10
    Termite 6.54

    Weapon Table

    Name Average DPS Damage type Average AP Value Silver
    Axe Axe
    Wood Wood 1.2
    Beer Beer 12
    Bionic arm Bionic arm 1,030
    Club Club
    Elephant tusk Elephant tusk 80
    Gladius Gladius
    Ikwa Ikwa
    Jade knife Jade knife 159
    Knife Knife
    Longsword Longsword
    Mace Mace
    Monosword Monosword 2,000
    Persona monosword Persona monosword 3,000
    Plasmasword Plasmasword 2,000
    Persona plasmasword Persona plasmasword 3,000
    Eltex staff Eltex staff 2,000
    Spear Spear
    Thrumbo horn Thrumbo horn 800
    Warhammer Warhammer
    Zeushammer Zeushammer 2,000
    Persona zeushammer Persona zeushammer 3,000
    Archotech arm Archotech arm 2,800
    Power claw Power claw 385
    Prosthetic arm Prosthetic arm 260
    Drill arm Drill arm 425
    Elbow blade Elbow blade 355
    Field hand Field hand 425
    Hand talon Hand talon 355
    Venom talon Venom talon 355
    Venom fangs Venom fangs 355
    Knee spike Knee spike 355


    This article is about the base weapon, for the persona weapon, see Persona zeushammer

    This article is about the Persona weapon, for the base weapon, see Zeushammer

    AP = flat scalar


    Does this armor occupy the middle layer Ex.png Check.png

    Ex.png

    Middle, Outer 0

    p


    Skin


    Example way to display outdated data page

    Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results

    This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have

    [[Category: Data Pages]] {{Verified|<version number here>}}
    

    When tehy're created and then we could have the

    {{#ask: [[Category:Data Pages]]  [[Verified For::!Version/{{Current Version}}]]}}
    

    On the To-Do page to remind people to update the data pages as needed.

    Asks

    MaterialDescriptionHP FactorBeauty OffsetBeauty FactorWork To Build FactorWork To Make FactorMarket Value
    Granite blocksBlocks of solid granite. Granite is a very hard stone.1.70161.30.9
    Limestone blocksBlocks of solid limestone.1.550161.30.9
    Marble blocksBlocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.1.211.355.51.150.9
    Sandstone blocksBlocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.1.401.151.10.9
    Slate blocksBlocks of solid slate. A dull-looking rock that chips easily.1.301.161.30.9
     Required ResearchTypeType2
    High subcore
    Standard subcore
    Grand sculptureArt
    Large sculptureArt
    Small sculptureArt
    Terror sculptureArt
    Shard beaconBuildingAnomaly (Buildings)
    Rustic rug (medium)BuildingFloor
    Animalist slab (broad)BuildingFloor
    Spikecore floor-star (broad)BuildingFloor
    Animalist slab (medium)BuildingFloor
    Spikecore floor-star (medium)BuildingFloor
    Totemic slab (broad)BuildingFloor
    Totemic slab (medium)BuildingFloor
    Rustic rug (broad)BuildingFloor
    Table (2x4)BuildingFurniture
    Wall torch lampBuildingFurniture
    DarktorchBuildingFurniture
    Table (3x3)BuildingFurniture
    Animal sleeping boxBuildingFurniture
    Fungus darktorchBuildingFurniture
    Plant potBuildingFurniture
    CribBuildingFurniture
    StoolBuildingFurniture
    Animal bedBuildingFurniture
    Double bedrollBuildingFurniture
    BedrollBuildingFurniture
    Table (2x2)BuildingFurniture
    Table (1x2)BuildingFurniture
    Torch lampBuildingFurniture
    IdeogramBuildingIdeology (Buildings)
    Large altarBuildingIdeology (Buildings)
    SkullspikeBuildingIdeology (Buildings)
    PyreBuildingIdeology (Buildings)
    Styling stationBuildingIdeology (Buildings)
    BurnbongBuildingIdeology (Buildings)
    Medium altarBuildingIdeology (Buildings)
    Gibbet cageBuildingIdeology (Buildings)
    Small altarBuildingIdeology (Buildings)
    Cannibal platterBuildingIdeology (Buildings)
    Incense shrineBuildingIdeology (Buildings)
    Christmas treeBuildingIdeology (Buildings)
    PewBuildingIdeology (Buildings)
    LecternBuildingIdeology (Buildings)
    Kneel sheetBuildingIdeology (Buildings)
    EffigyBuildingIdeology (Buildings)
    Grand altarBuildingIdeology (Buildings)
    DrumBuildingIdeology (Buildings)
    Sacrificial flagBuildingIdeology (Buildings)
    ReliquaryBuildingIdeology (Buildings)
    Kneel pillowBuildingIdeology (Buildings)
    Egg boxBuildingMisc
    Small nature shrineBuildingMisc
    UrnBuildingMisc
    Large nature shrineBuildingMisc
    Pen markerBuildingMisc
    Crashed mechanitor shipBuildingMisc
    Grand steleBuildingMisc
    Fueled stoveBuildingProduction
    Simple research benchBuildingProduction
    Art benchBuildingProduction
    Butcher tableBuildingProduction
    Hoopstone ringBuildingRecreation
    Game-of-Ur boardBuildingRecreation
    Horseshoes pinBuildingRecreation
    BarricadeBuildingSecurity
    SandbagsBuildingSecurity
    Spike trapBuildingSecurity
    Tactical turretBuildingSecurity
    FenceBuildingStructure
    ColumnBuildingStructure
    DoorBuildingStructure
    Fence gateBuildingStructure
    WallBuildingStructure
    Animal flapBuildingStructure
    BridgeBuildingStructure
    CampfireBuildingTemperature
    ComponentCrafted resources
    WortCrafted resources
    BeerDrugSocial Drug
    Smokeleaf jointDrugSocial drug
    Short bowEquipmentWeapons
    ClubEquipmentWeapons
    Hex tileFloor
    Spikecore platesFloor
    Totemic boardsFloor
    FlagstoneFloor
    Wood floorFloor
    Straw mattingFloor
    Baby foodFood
    Fine mealFoodMeal
    Carnivore lavish mealFoodMeal
    Nutrient paste mealFoodMeal
    KibbleFoodMeal
    Vegetarian fine mealFoodMeal
    Simple mealFoodMeal
    Carnivore fine mealFoodMeal
    Lavish mealFoodMeal
    Vegetarian lavish mealFoodMeal
    BroadwrapGearClothing
    HoodGearClothing
    Authority capGearClothing
    BlindfoldGearClothing
    Visage maskGearClothing
    Slave collarGearClothing
    Stellic crownGearClothing
    Slave body strapGearClothing
    War maskGearClothing
    TribalwearGearClothing
    Torture crownGearClothing
    CapeGearClothing
    Kid tribalwearGearClothing
    BurkaGearClothing
    VeilGearClothing
    Tribal headdressGearClothing
    RobeGearClothing
    HeadwrapGearClothing
    SlicecapGearClothing
    Slate blocksMaterialStone
    Sandstone blocksMaterialStone
    Limestone blocksMaterialStone
    Granite blocksMaterialStone
    Marble blocksMaterialStone
    Wooden footMedical ItemsBody Parts
    Wooden handMedical ItemsBody Parts
    Peg legMedical ItemsBody Parts
    PatchleatherTextileLeather
    Advanced componentAdvanced fabricationCrafted resources
    Flood lightAdvanced lightsBuildingFurniture
    CoolerAir conditioningBuildingTemperature
    Nuclear stomachArtificial metabolismMedical ItemsBody Parts
    Reprocessor stomachArtificial metabolismMedical ItemsBody Parts
    Sterilizing stomachArtificial metabolismMedical ItemsBody Parts
    Atmospheric heaterAtmospheric heaterBuildingAnomaly (Buildings)
    Autocannon turretAutocannon turretBuildingSecurity
    AutodoorAutodoorBuildingStructure
    Basic subcoreBasic mechtech
    Mech rechargerBasic mechtechBuildingBiotech (Buildings)
    Band nodeBasic mechtechBuildingBiotech (Buildings)
    Subcore encoderBasic mechtechBuildingBiotech (Buildings)
    Mech gestatorBasic mechtechBuildingBiotech (Buildings)
    Airwire headsetBasic mechtechGearClothing
    Control packBasic mechtechGearUtility
    ConstructoidBasic mechtechMechanoid
    AgrihandBasic mechtechMechanoid
    CleansweeperBasic mechtechMechanoid
    MilitorBasic mechtechMechanoid
    LifterBasic mechtechMechanoid
    BatteryBatteryBuildingPower
    BreweryBeer brewingBuildingProduction
    Fermenting barrelBeer brewingBuildingProduction
    Bioferrite generatorBioferrite generatorBuildingPower
    Bioferrite harvesterBioferrite harvestingBuildingAnomaly (Buildings)
    Bioferrite shaperBioferrite shapingBuildingAnomaly (Buildings)
    Nerve spikerBioferrite shapingEquipmentWeapons
    Bioferrite plateBioferrite shapingFloor
    Ceremonial hoodBioferrite shapingGearClothing
    Ritual maskBioferrite shapingGearClothing
    Hellcat rifleBioferrite weaponryEquipmentWeapons
    IncineratorBioferrite weaponryEquipmentWeapons
    Biofuel refineryBiofuel refiningBuildingProduction
    Biomutation pulserBiomutation weaponryArtifactUtility
    Bionic heartBionic replacementsMedical ItemsBody Parts
    Bionic legBionic replacementsMedical ItemsBody Parts
    Bionic tongueBionic replacementsMedical ItemsBody Parts
    Bionic earBionic replacementsMedical ItemsBody Parts
    Bionic spineBionic replacementsMedical ItemsBody Parts
    Bionic armBionic replacementsMedical ItemsBody Parts
    Bionic jawBionic replacementsMedical ItemsBody Parts
    Bionic stomachBionic replacementsMedical ItemsBody Parts
    Bionic eyeBionic replacementsMedical ItemsBody Parts
    Biosculpter podBiosculptingBuildingIdeology (Buildings)
    AutopistolBlowback operationEquipmentWeapons
    Machine pistolBlowback operationEquipmentWeapons
    PainstopperBrain wiringMedical ItemsBody Parts
    MindscrewBrain wiringMedical ItemsBody Parts
    JoywireBrain wiringMedical ItemsBody Parts
    CarpetCarpet makingFloor
    Morbid carpetCarpet makingFloor
    Hex carpetCarpet makingFloor
    Mindbend carpetCarpet makingFloor
    Fine carpetCarpet makingFloor
    Prestige cataphract helmetCataphract armorGearArmor
    Phoenix armorCataphract armorGearArmor
    Cataphract armorCataphract armorGearArmor
    Prestige cataphract armorCataphract armorGearArmor
    Cataphract helmetCataphract armorGearArmor
    Circadian assistantCircadian influenceMedical ItemsBody Parts
    Circadian half-cyclerCircadian influenceMedical ItemsBody Parts
    Hand talonCompact weaponryMedical ItemsBody Parts
    Elbow bladeCompact weaponryMedical ItemsBody Parts
    Knee spikeCompact weaponryMedical ItemsBody Parts
    Electric tailor benchComplex clothing
    Electricity
    BuildingProduction
    Hand tailor benchComplex clothingBuildingProduction
    DusterComplex clothingGearClothing
    Kid parkaComplex clothingGearClothing
    ShadeconeComplex clothingGearClothing
    Bowler hatComplex clothingGearClothing
    ParkaComplex clothingGearClothing
    PantsComplex clothingGearClothing
    Face maskComplex clothingGearClothing
    TailcapComplex clothingGearClothing
    JacketComplex clothingGearClothing
    Kid romperComplex clothingGearClothing
    Button-down shirtComplex clothingGearClothing
    TuqueComplex clothingGearClothing
    Heavy bandolierComplex clothingGearClothing
    Kid shirtComplex clothingGearClothing
    Cowboy hatComplex clothingGearClothing
    SashComplex clothingGearClothing
    FlophatComplex clothingGearClothing
    T-shirtComplex clothingGearClothing
    Lab coatComplex clothingGearClothing
    Kid pantsComplex clothingGearClothing
    Baby decorationComplex furnitureBuildingFurniture
    CouchComplex furnitureBuildingFurniture
    BrazierComplex furnitureBuildingFurniture
    Small bookcaseComplex furnitureBuildingFurniture
    School deskComplex furnitureBuildingFurniture
    End tableComplex furnitureBuildingFurniture
    ArmchairComplex furnitureBuildingFurniture
    Small shelfComplex furnitureBuildingFurniture
    Darklight brazierComplex furnitureBuildingFurniture
    DrapeComplex furnitureBuildingFurniture
    BlackboardComplex furnitureBuildingFurniture
    Slab bedComplex furnitureBuildingFurniture
    DresserComplex furnitureBuildingFurniture
    BedComplex furnitureBuildingFurniture
    Royal bedComplex furnitureBuildingFurniture
    Slab double bedComplex furnitureBuildingFurniture
    Double bedComplex furnitureBuildingFurniture
    Grand meditation throneComplex furnitureBuildingFurniture
    Dining chairComplex furnitureBuildingFurniture
    Toy boxComplex furnitureBuildingFurniture
    Meditation throneComplex furnitureBuildingFurniture
    BookcaseComplex furnitureBuildingFurniture
    ShelfComplex furnitureBuildingFurniture
    SarcophagusComplex furnitureBuildingMisc
    Large steleComplex furnitureBuildingMisc
    Tool cabinetComplex furnitureBuildingMisc
    Chess tableComplex furnitureBuildingRecreation
    Billiards tableComplex furnitureBuildingRecreation
    Poker tableComplex furnitureBuildingRecreation
    Ornate doorComplex furnitureBuildingStructure
    VentComplex furnitureBuildingTemperature
    Cryptosleep casketCryptosleep casketBuildingMisc
    Deadlife shellDeadlife dustCrafted resourcesMortar shell
    Deadlife packDeadlife dustGearUtility
    HemopumpDeathrestBuildingBiotech (Buildings)
    Hemogen amplifierDeathrestBuildingBiotech (Buildings)
    Deathrest casketDeathrestBuildingBiotech (Buildings)
    Glucosoid pumpDeathrestBuildingBiotech (Buildings)
    Deathrest acceleratorDeathrestBuildingBiotech (Buildings)
    Psychofluid pumpDeathrestBuildingBiotech (Buildings)
    Deep drillDeep drillingBuildingProduction
    Disruptor flare packDisruptor flaresGearUtility
    Drug labDrug productionBuildingProduction
    Pollution pumpElectricityBuildingBiotech (Buildings)
    Standing lampElectricityBuildingFurniture
    Sun lampElectricityBuildingFurniture
    Wall lampElectricityBuildingFurniture
    LoudspeakerElectricityBuildingIdeology (Buildings)
    LightballElectricityBuildingIdeology (Buildings)
    Ship landing beaconElectricityBuildingMisc
    Power conduitElectricityBuildingPower
    Chemfuel powered generatorElectricityBuildingPower
    Wind turbineElectricityBuildingPower
    Wood-fired generatorElectricityBuildingPower
    Power switchElectricityBuildingPower
    Waterproof conduitElectricityBuildingPower
    Hidden conduitElectricityBuildingPower
    Electric crematoriumElectricityBuildingProduction
    Electric smelterElectricityBuildingProduction
    Electric smithyElectricity
    Smithing
    BuildingProduction
    Electric stoveElectricityBuildingProduction
    HeaterElectricityBuildingTemperature
    ElectroharvesterElectroharvesterBuildingAnomaly (Buildings)
    Holding platformEntity containmentBuildingAnomaly (Buildings)
    Shard inhibitorEntity containmentBuildingAnomaly (Buildings)
    Electric inhibitorEntity containmentBuildingAnomaly (Buildings)
    Fabrication benchFabricationBuildingProduction
    Firefoam popperFirefoamBuildingMisc
    Firefoam shellFirefoamCrafted resourcesMortar shell
    Firefoam pop packFirefoamGearUtility
    Flak vestFlak armorGearArmor
    Flak jacketFlak armorGearArmor
    Flak pantsFlak armorGearArmor
    Flak helmetFlak armorGearArmor
    Flatscreen televisionFlatscreen televisionBuildingRecreation
    Love enhancerFlesh shapingMedical ItemsBody Parts
    Aesthetic shaperFlesh shapingMedical ItemsBody Parts
    Aesthetic noseFlesh shapingMedical ItemsBody Parts
    Foam turretFoam turretBuildingSecurity
    Frenzy inducerFrenzy inducerBuildingAnomaly (Buildings)
    Heavy SMGGas operationEquipmentWeapons
    LMGGas operationEquipmentWeapons
    Chain shotgunGas operationEquipmentWeapons
    Gene processorGene processorBuildingBiotech (Buildings)
    Geothermal generatorGeothermal powerBuildingPower
    Metalblood heartGhoul enhancementsMedical ItemsBody Parts
    Adrenal heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul platingGhoul enhancementsMedical ItemsBody Parts
    Corrosive heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul barbsGhoul enhancementsMedical ItemsBody Parts
    Ghoul resurrection serumGhoul resurrectionDrugSerum
    Go-juiceGo-juice productionDrugHard Drug
    GreatbowGreatbowEquipmentWeapons
    Ground-penetrating scannerGround-penetrating scannerBuildingMisc
    Growth vatGrowth vatsBuildingBiotech (Buildings)
    Mini-turretGun turretsBuildingSecurity
    GunlinkGunlinkGearArmor
    Pump shotgunGunsmithingEquipmentWeapons
    Smoke launcherGunsmithingEquipmentWeapons
    Bolt-action rifleGunsmithingEquipmentWeapons
    RevolverGunsmithingEquipmentWeapons
    Incendiary launcherGunsmithingEquipmentWeapons
    HarpHarpBuildingRecreation
    HarpsichordHarpsichordBuildingRecreation
    Healing enhancerHealing factorsMedical ItemsBody Parts
    CoagulatorHealing factorsMedical ItemsBody Parts
    Subcore ripscannerHigh mechtechBuildingBiotech (Buildings)
    Mech boosterHigh mechtechBuildingBiotech (Buildings)
    Mechband dishHigh mechtechBuildingBiotech (Buildings)
    Integrator headsetHigh mechtechGearArmor
    Centipede burnerHigh mechtechMechanoid
    LancerHigh mechtechMechanoid
    FabricorHigh mechtechMechanoid
    Centipede gunnerHigh mechtechMechanoid
    DiabolusHigh mechtechMechanoid
    ParamedicHigh mechtechMechanoid
    Control sublink (high)High mechtechMedical ItemsBody Parts
    Remote repairerHigh mechtechMedical ItemsBody Parts
    Remote shielderHigh mechtechMedical ItemsBody Parts
    Hospital bedHospital bedBuildingFurniture
    Hydroponics basinHydroponicsBuildingProduction
    IED smoke trapIedsBuildingSecurity
    IED incendiary trapIedsBuildingSecurity
    IED firefoam trapIedsBuildingSecurity
    IED antigrain warhead trapIedsBuildingSecurity
    IED deadlife trapIedsBuildingSecurity
    IED tox trapIedsBuildingSecurity
    IED trapIedsBuildingSecurity
    IED EMP trapIedsBuildingSecurity
    Shard animal pulserInsanity weaponryArtifact
    Shard shock lanceInsanity weaponryGearUtility
    Shard insanity lanceInsanity weaponryGearUtility
    Ship engineJohnson-tanaka driveBuildingShip
    Juggernaut serumJuggernaut serumDrugSerum
    Locust armorJump packs
    Recon armor
    GearArmor
    Jump packJump packsGearUtility
    LongswordLong bladesEquipmentWeapons
    WarhammerLong bladesEquipmentWeapons
    SpearLong bladesEquipmentWeapons
    Long-range mineral scannerLong-range mineral scannerBuildingMisc
    Ship computer coreMachine persuasionBuildingShip
    Machining tableMachiningBuildingProduction
    Frag grenadesMachiningEquipmentWeapons
    Molotov cocktailsMachiningEquipmentWeapons
    Gas maskMachiningGearClothing
    Marine armorMarine armorGearArmor
    Grenadier armorMarine armorGearArmor
    Prestige marine helmetMarine armorGearArmor
    Marine helmetMarine armorGearArmor
    Prestige marine armorMarine armorGearArmor
    MedicineMedicine productionMedical ItemsMedicine
    Metalblood serumMetalblood serumDrugSerum
    AutobongMicroelectronicsBuildingIdeology (Buildings)
    Sleep acceleratorMicroelectronicsBuildingIdeology (Buildings)
    Comms consoleMicroelectronicsBuildingMisc
    Orbital trade beaconMicroelectronicsBuildingMisc
    Hi-tech research benchMicroelectronicsBuildingProduction
    EMP shellMicroelectronicsCrafted resourcesMortar shell
    EMP launcherMicroelectronicsEquipmentWeapons
    EMP grenadesMicroelectronicsEquipmentWeapons
    Mind-numb serumMind-numb serumDrugSerum
    Moisture pumpMoisture pumpBuildingMisc
    Gastro-analyzerMolecular analysisMedical ItemsBody Parts
    ImmunoenhancerMolecular analysisMedical ItemsBody Parts
    MortarMortarsBuildingSecurity
    High-explosive shellMortarsCrafted resourcesMortar shell
    Incendiary shellMortarsCrafted resourcesMortar shell
    Smoke shellMortarsCrafted resourcesMortar shell
    Multi-analyzerMulti-analyzerBuildingMisc
    MinigunMultibarrel weaponsEquipmentWeapons
    Biomutation lanceMutation weaponryGearUtility
    Learning assistantNeural computationMedical ItemsBody Parts
    NeurocalculatorNeural computationMedical ItemsBody Parts
    Neural superchargerNeural superchargerBuildingIdeology (Buildings)
    BeretNoble apparelGearClothing
    CorsetNoble apparelGearClothing
    Ladies hatNoble apparelGearClothing
    Top hatNoble apparelGearClothing
    Formal shirtNoble apparelGearClothing
    Formal vestNoble apparelGearClothing
    HopperNutrient pasteBuildingProduction
    Nutrient paste dispenserNutrient pasteBuildingProduction
    Packaged survival mealPackaged survival mealFoodMeal
    Passive coolerPassive coolerBuildingTemperature
    PemmicanPemmicanFoodMeal
    PenoxycylinePenoxycyline productionDrugMedical Drug
    PianoPianoBuildingRecreation
    Plate armorPlate armorGearArmor
    Venom talonPoison synthesisMedical ItemsBody Parts
    Venom fangsPoison synthesisMedical ItemsBody Parts
    Assault riflePrecision riflingEquipmentWeapons
    Sniper riflePrecision riflingEquipmentWeapons
    Prosthetic heartProstheticsMedical ItemsBody Parts
    Prosthetic armProstheticsMedical ItemsBody Parts
    Cochlear implantProstheticsMedical ItemsBody Parts
    Prosthetic legProstheticsMedical ItemsBody Parts
    Proximity detectorProximity detectorBuildingAnomaly (Buildings)
    FlakePsychite refiningDrugHard Drug
    YayoPsychite refiningDrugHard Drug
    Psychite teaPsychoid brewingDrugSocial drug
    Charge lancePulse charged munitionsEquipmentWeapons
    Charge riflePulse charged munitionsEquipmentWeapons
    Recon helmetRecon armorGearArmor
    Recon armorRecon armorGearArmor
    Prestige recon armorRecon armorGearArmor
    Prestige recon helmetRecon armorGearArmor
    Recurve bowRecurve bowEquipmentWeapons
    Revenant vertebraeRevenant invisibilityMedical ItemsBody Parts
    Rocketswarm launcherRocketswarm launcherBuildingSecurity
    Prestige robeRoyal apparelGearClothing
    CoronetRoyal apparelGearClothing
    CrownRoyal apparelGearClothing
    Security doorSecurity doorBuildingStructure
    Serum labSerum synthesisBuildingAnomaly (Buildings)
    Voidsight serumSerum synthesisDrugSerum
    Low-shield packShieldsGearUtility
    Shield beltShieldsGearUtility
    Stoneskin glandSkin hardeningMedical ItemsBody Parts
    Toughskin glandSkin hardeningMedical ItemsBody Parts
    Armorskin glandSkin hardeningMedical ItemsBody Parts
    Sleep suppressorSleep suppressorBuildingAnomaly (Buildings)
    Fueled smithySmithingBuildingProduction
    MaceSmithingEquipmentWeapons
    PilaSmithingEquipmentWeapons
    KnifeSmithingEquipmentWeapons
    AxeSmithingEquipmentWeapons
    IkwaSmithingEquipmentWeapons
    Breach axeSmithingEquipmentWeapons
    GladiusSmithingEquipmentWeapons
    Steel tileSmithingFloor
    Silver tileSmithingFloor
    Gold tileSmithingFloor
    Kid helmetSmithingGearArmor
    Simple helmetSmithingGearArmor
    Smokepop packSmokepop packsGearUtility
    Solar generatorSolar panelBuildingPower
    Field handSpecialized limbsMedical ItemsBody Parts
    Power clawSpecialized limbsMedical ItemsBody Parts
    Drill armSpecialized limbsMedical ItemsBody Parts
    Subcore softscannerStandard mechtechBuildingBiotech (Buildings)
    Mechband antennaStandard mechtechBuildingBiotech (Buildings)
    Large mech rechargerStandard mechtechBuildingBiotech (Buildings)
    Large mech gestatorStandard mechtechBuildingBiotech (Buildings)
    Mechcommander helmetStandard mechtechGearArmor
    Array headsetStandard mechtechGearClothing
    Bandwidth packStandard mechtechGearUtility
    ScorcherStandard mechtechMechanoid
    ScytherStandard mechtechMechanoid
    PikemanStandard mechtechMechanoid
    TunnelerStandard mechtechMechanoid
    Mech gestation processorStandard mechtechMedical ItemsBody Parts
    Control sublink (standard)Standard mechtechMedical ItemsBody Parts
    Ship structural beamStarflight basicsBuildingShip
    Sensor clusterStarflight sensorsBuildingShip
    Ship reactorStarship reactorBuildingShip
    Sterile tileSterile materialsFloor
    Morbid slab (broad)StonecuttingBuildingFloor
    Morbid slab (medium)StonecuttingBuildingFloor
    Stonecutter's tableStonecuttingBuildingProduction
    Paved tileStonecuttingFloor
    Spikecore stone tileStonecuttingFloor
    Totemic stone tileStonecuttingFloor
    ConcreteStonecuttingFloor
    Fine stone tileStonecuttingFloor
    Stone tileStonecuttingFloor
    Morbid stone tileStonecuttingFloor
    Tox shellTox gasCrafted resourcesMortar shell
    Toxbomb launcherTox gasEquipmentWeapons
    Tox grenadesTox gasEquipmentWeapons
    Tox packTox gasGearUtility
    Toxifier generatorToxifier generatorBuildingPower
    Detoxifier kidneyToxin filtrationMedical ItemsBody Parts
    Detoxifier lungToxin filtrationMedical ItemsBody Parts
    Pod launcherTransport podBuildingMisc
    Transport podTransport podBuildingMisc
    Bonsai potTree sowingBuildingFurniture
    Tube televisionTube televisionBuildingRecreation
    Turret packTurret packGearUtility
    Mechlord suitUltra mechtechGearArmor
    Mechlord helmetUltra mechtechGearArmor
    War queenUltra mechtechMechanoid
    Centipede blasterUltra mechtechMechanoid
    War urchinUltra mechtechMechanoid
    LegionaryUltra mechtechMechanoid
    CenturionUltra mechtechMechanoid
    TesseronUltra mechtechMechanoid
    ... further results


    Check.png Ex.png

    Name Stuff amount Work To Make Value/Textile
    Animal bed 40 400 1.525
    Animal flap 25 850 1.64
    Armchair 110 14,000 1.9545454545455
    Authority cap 25 1,500 1.72
    Bedroll 40 600 1.55
    Beret 35 4,000 1.9142857142857
    Blindfold 20 1,200 1.7
    Bowler hat 20 1,800 1.85
    Broadwrap 30 1,800 1.7333333333333
    Burka 60 4,000 1.7333333333333
    Button-down shirt 45 2,700 1.7111111111111
    Cape 80 16,000 2.225
    Ceremonial hood 20 2,000 2.25
    Corset 45 12,000 2.4666666666667
    Couch 200 20,000 1.85
    Cowboy hat 25 1,800 1.76
    Double bedroll 85 1,100 1.5529411764706
    Drape 150 2,000 1.9333333333333
    Drum 30 800 3.6
    Duster 80 10,000 1.95
    Face mask 10 800 1.8
    Flophat 20 1,200 1.7
    Formal shirt 65 6,000 1.8307692307692
    Formal vest 45 12,000 2.4666666666667
    Headwrap 20 1,400 1.75
    Heavy bandolier 75 3,500 1.6666666666667
    Hood 50 6,000 1.94
    Jacket 70 7,000 1.8571428571429
    Kid pants 20 1,280 1.75
    Kid parka 40 6,400 2.075
    Kid romper 30 2,000 1.7333333333333
    Kid shirt 20 1,280 1.75
    Kid tribalwear 30 1,400 1.6666666666667
    Kneel pillow 25 2,400 1.84
    Kneel sheet 80 2,400 1.6125
    Lab coat 70 5,000 1.7571428571429
    Ladies hat 50 6,000 1.94
    Pants 40 1,600 1.65
    Parka 80 8,000 1.8625
    Patchleather 50 900 0.03
    Prestige robe 100 20,000 2.2
    Robe 80 5,000 1.725
    Sandbags 5 180 1.62
    Sash 25 1,000 1.64
    Shadecone 25 1,800 1.76
    Slave body strap 70 7,000 1.8571428571429
    Slave collar 25 1,800 1.76
    T-shirt 40 1,600 1.65
    Tailcap 20 1,400 1.75
    Top hat 50 6,000 1.94
    Tribal headdress 50 6,000 1.94
    Tribalwear 60 1,800 1.6166666666667
    Tuque 20 1,200 1.7
    Veil 20 1,400 1.75
    PrestigeReconArmor.png

    Prestige recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconHelmet.png

    Prestige recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    ReconArmor.png

    Recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.

    ReconHelmet.png

    Recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

    Shadecone.png

    Shadecone

    A conical woven hat. Good for keeping cool during long hours in the sun.

    <ul><li>The part "or" of the query was not understood.Results might not be as expected.</li> <!--br--><li>The part " " of the query was not understood.Results might not be as expected.</li></ul>


     Production Facility 1TypeType2
    Multi-analyzerBuildingMisc
    Long-range mineral scannerBuildingMisc
    Power conduitBuildingPower
    EffigyBuildingIdeology (Buildings)
    Band nodeBuildingBiotech (Buildings)
    ... further results
     Health Scale
    Squirrel0.25
    Rat0.29
    Waste rat0.29
    Chicken0.35
    Duck0.35
    Snowhare0.4
    Guinea pig0.4
    Megascarab0.4
    Raccoon0.4
    Goose0.4
    Yorkshire terrier0.4
    Hare0.4
    Chinchilla0.4
    Boomrat0.4
    Cat0.42
    Monkey0.45
    Iguana0.5
    Cobra0.5
    Turkey0.6
    Tortoise0.6
    Boomalope0.65
    Toxalope0.65
    Capybara0.7
    Arctic fox0.7
    Fennec fox0.7
    Pig0.7
    Goat0.7
    Red fox0.7
    Gazelle0.7
    Wild boar0.7
    Sheep0.7
    Alphabeaver0.7
    Clawer0.7
    Cassowary0.8
    Lynx0.8
    Carrier0.8
    Woodmaker0.8
    Medicinemaker0.8
    Berrymaker0.8
    Gaumaker0.8
    Immature dryad0.8
    Ibex0.85
    Emu0.9
    Deer0.9
    Barkskin0.9
    Timber wolf0.99
    Arctic wolf0.99
    Ostrich1
    Labrador retriever1
    Alpaca1
    Human1
    Husky1.05
    Panther1.3
    Cougar1.3
    Warg1.4
    Donkey1.45
    Cow1.5
    Yak1.5
    Dromedary1.6
    Spelopede1.7
    Horse1.75
    Muffalo1.75
    Bison1.75
    Elk1.9
    Caribou2
    Polar bear2.5
    Megaspider2.5
    Grizzly bear2.5
    Rhinoceros3.5
    Megasloth3.6
    Elephant3.6
    Thrumbo8

    Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon

    Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Animal bed, Animal flap, Animal sleeping box, Animalist slab (broad), Animalist slab (medium), Armchair, Art bench, Authority cap, Autobong, Autodoor, Axe, Baby decoration, Barricade, Bed, Bedroll, Beret, Billiards table, Blackboard, Blindfold, Bonsai pot, Bookcase, Bowler hat, Brazier, Breach axe, Broadwrap, Burka, Butcher table, Button-down shirt, Cape, Ceremonial hood, Chess table, Club, Column, Coronet, Corset, Couch, Cowboy hat, Crib, Crown, Darklight brazier, Dining chair, Door, Double bed, Double bedroll, Drape, Dresser, Drug lab, Drum, Duster, Egg box... further results



    | format = ul

    Armor Table

    Armor - Insulation -
    Name Sharp Blunt Heat Heat Cold Coverage Occupies Skin Occupies Middle Occupies Shell Occupies Head Value Silver
    Cataphract armor Cataphract armor 120 50 60 12 36 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Ex.png Ex.png 3,120

    Focus types lore

       Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture.
       Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world.
       The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later.
       Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone.
       Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator.
       Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types.
       Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
       The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
    


    Marine armor test

    VS SHARP ONLY, too wordy to put in as is.

    Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.

    • All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.