Difference between revisions of "User:Harakoni/Sandbox"

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https://www.mediawiki.org/wiki/Manual:Purge
 
https://www.mediawiki.org/wiki/Manual:Purge
  
== Animal infobox builder test ==
+
<span style="font-size: small; border: 0.2em solid; border-color: #DDD #BBB #BBB #DDD; padding: 0 0.4em; background: #EEE; white-space: nowrap; border-radius: 2px;">*</span>
{{#invoke:DefInfo|query|Races|Hare|description}}
 
  
 +
== Player created pawns ==
 +
{| {{STDT| sortable c_17}}
 +
! Pawn name !! Title <br/> (Short Title) !! Description !! Skill Modifications !! Work types !! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! Imperial<br>Common !! Imperial<br>Fighter !! Imperial<br>Royal !! Bodytype
 +
|- id="James Grey"
 +
! rowspan=2 | James 'Doc' Grey<br>[[File:Male.png|frameless|32px]]<br>[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]
 +
! Fallen prodigy <br/> (Prodigy)
 +
| | [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.
 +
 +
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.
 +
|
 +
* [[Construction]]: {{+|2}}
 +
* [[Plants]]: {{+|2}}
 +
* [[Intellectual]]: {{+|5}}
 +
* [[Medicine]]: {{+|3}}
 +
* [[Crafting]]: {{+|2}}
 +
|
 +
* {{--|Social}}
 +
| [[Traits#Too smart|Too smart]]
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Check}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | [[File:Naked Thin south.png|32px|frameless]]
 +
|-
 +
! Mad scientist <br/> (Scientist)
 +
| | Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
 +
 +
Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
 +
|
 +
* [[Intellectual]]: {{+|5}}
 +
* [[Shooting]]: {{+|5}}
 +
* [[Medicine]]: {{+|4}}
 +
* [[Crafting]]: {{+|2}}
 +
|
 +
* {{--|Hauling}}
 +
* {{--|Mining}}
 +
| -
 +
|- id="Yiyang Jiang"
 +
! rowspan=2 | Yiyang 'Mitsuya' Jiang<br>[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]
 +
! Transfer student <br/> (Student)
 +
| A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.
 +
 +
[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.
 +
|
 +
* [[Intellectual]]: {{+|3}}
 +
* [[Social]]: {{+|2}}
 +
|
 +
* {{--|Dumb labor}}
 +
| -
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Check}}
 +
| rowspan=2 | {{Check}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | [[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]
 +
|-
 +
! Politician <br/> (Politician)
 +
| [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.
 +
 +
[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.
 +
|
 +
* [[Shooting]]: {{+|2}}
 +
* [[Melee]]: {{+|2}}
 +
* [[Social]]: {{+|5}}
 +
|
 +
* {{--|Plants}}
 +
* {{--|Mining}}
 +
| -
 +
|-
 +
|}
 +
 +
== Weapon DPS comparator ==
 +
{{#vardefine: y1weapon|Heavy SMG}}
 +
{{#vardefine: y2weapon|Assault rifle}}
 +
{{#vardefine: y3weapon|Chain shotgun}}
 +
{{#vardefine: y4weapon|Minigun}}
 +
{{#vardefine: y1quality|Normal}}
 +
{{#vardefine: y2quality|Normal}}
 +
{{#vardefine: y3quality|Normal}}
 +
{{#vardefine: y4quality|Normal}}
 +
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y1weapon}}|{{lc:{{#var: y1quality}}}}|0.98167}} }}
 +
{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}
 +
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y2weapon}}|{{lc:{{#var: y2quality}}}}|0.98167}} }}
 +
{{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }}
 +
{{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }}
 +
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y3weapon}}|{{lc:{{#var: y3quality}}}}|0.98167}} }}
 +
{{#vardefine: y3 | {{#explode: {{#var: string }} | && |1 }} }}
 +
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y4weapon}}|{{lc:{{#var: y4quality}}}}|0.98167}} }}
 +
{{#vardefine: y4 | {{#explode: {{#var: string }} | && |1 }} }}
 +
{{GraphChart|width=400
 +
|height=200
 +
|type=line
 +
|xGrid=
 +
|yGrid=
 +
|xAxisTitle=Range (Cells)
 +
|xAxisMin = 0
 +
|xAxisMax = 38
 +
|yAxisMin = 1
 +
|yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}}
 +
|yAxisTitle= DPS
 +
|x= {{#var: x}}
 +
|y1= {{#var: y}}
 +
|y2= {{#var: y2}}
 +
|y3= {{#var: y3}}
 +
|y4= {{#var: y4}}
 +
|y1Title = 1. {{#var: y1quality}} {{#var: y1weapon}}
 +
|y2Title = 2. {{#var: y2quality}} {{#var: y2weapon}}
 +
|y3Title = 3. {{#var: y3quality}} {{#var: y3weapon}}
 +
|y4Title = 4. {{#var: y4quality}} {{#var: y4weapon}}
 +
|legend=Legend
 +
}}
 +
 +
== Tradeable items ==
 +
{{#ask: [[Market Value Base::>15]] [[Type::!Animal]] [[Type2::!Armor]] [[Type2::!Clothing]] [[Type2::!Medicine]] [[Type2::!Weapons]] [[Type::!Drug]] | ?Market Value Base | ?Type |?Type2 | limit =500 | sort = Type, Type2}}
 +
 +
==Nutrition math sanity check==
 +
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
 +
<pre>
 +
Food produced/Food consumed
 +
where:
 +
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
 +
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
 +
</pre>
 +
 +
Cow:
 +
{{#expr: (60*{{Q|Cow|Juvenile Age}}*0.4*{{Q|Cow|Base Hunger Rate}}*1.6) + (60*({{Q|Cow|Maturity Age}}-{{Q|Cow|Juvenile Age}})*0.75*{{Q|Cow|Base Hunger Rate}}*1.6) + ({{Q|Cow|Gestation Period Days}}*{{Q|Cow|Base Hunger Rate}}*1.6) - ({{Q|Cow|Gestation Period Days}}*{{Q|Milk|Nutrition}}*{{Q|Cow|Milk Amount}}/{{Q|Cow|Milking Interval Days}})}}
 +
 +
for
 +
{{#expr: {{Q|Cow|Meat Yield}}*0.05}}
 +
 +
Horse
 +
{{#expr: (60*{{Q|Horse|Juvenile Age}}*0.4*{{Q|Horse|Base Hunger Rate}}*1.6) + (60*({{Q|Horse|Maturity Age}}-{{Q|Horse|Juvenile Age}})*0.75*{{Q|Horse|Base Hunger Rate}}*1.6) + ({{Q|Horse|Gestation Period Days}}*{{Q|Horse|Base Hunger Rate}}*1.6)}}
 +
 +
for
 +
{{#expr: {{Q|Horse|Meat Yield}}*0.05}}
 +
 +
== Banner consistency ==
 +
<!--
 +
{{Spoiler}}
 +
{{Humour}}
 +
{{Royalty}}
 +
{{Ideology}}
 +
{{Biotech}}
 +
{{Console}}
 +
{{Impressive}}
 +
{{Pp-template}}
 +
{{Page Under Construction}}
 +
{{Obsolete}}
 +
{{Delete}}
 +
{{Image wanted}}
 +
{{Merge}}
 +
{{Move}}
 +
{{Split}}
 +
{{Recode}}
 +
{{Rewrite}}
 +
{{Stub}}
 +
{{Documentation wanted}}
 +
{{Safe to delete}}
 +
{{Improvement}}
 +
-->
 +
 +
== Operations ==
 +
{| {{STDT| c_10}}
 +
! Operation !! Description !! Operation Success Rate Multiplier (%) !!  Violation !! Anesthetize !! XP Factor !!  Work !! Medicine required !! Skill required
 +
|-
 +
! Administer ''[[Drugs|Drug]]''
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| ''Can't fail'' ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
 +
 +
 +
! [[Anesthetic|Anesthetize]]
 +
| ''Render a creature unconscious by administering general anesthetic.''
 +
----
 +
Mechanical desc
 +
| 200 ||  Violation || {{Check}} || 16x || {{Ticks|0}} || {{Icon Small|Herbal medicine||1}}  || -
 +
|-
 +
 +
 +
! Euthanize by cut
 +
| ''Euthanize a creature by cutting.''
 +
----
 +
Mechanical desc
 +
| 500 || {{Check}} || Anesthetize || 16 || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 +
|-
  
Questions for Dr Strangelove:
 
*How would I go about getting the AnimalAdult number from lifeStageAges
 
*How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
 
*How do I get litter size?
 
*tradeTags returns as table?
 
Questions for me:
 
*How do I convert diet into wiki legible - just use a switch?
 
*Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
 
  
{{#vardefine: animalName | Rhinoceros}}
+
! Remove (''[[Artificial body part]]'')
<nowiki>{{infobox main|animal|</nowiki>
+
| In-game description
 +
----
 +
Mechanical desc
 +
| 120 ||  {{Check}} || Anesthetize || 16 || {{Ticks|2500}} || {{Icon Small|Herbal medicine||1}} || [[Medical]] 5
 +
|-
  
|name = {{#var: animalName}}
+
! Install (''[[Body Parts|body part]]'')
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| 120 ||  Violation || Anesthetize || XP Factor || {{Ticks|2500}} || {{Icon Small|Herbal medicine||2}} || [[Medical]] 5
 +
|-
  
|image = Rhinoceros.png
 
  
|description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}}
+
! Harvest (''[[Body Parts|body part]]'')
 +
| ''Remove a body part.''
 +
----
 +
Mechanical desc
 +
| 120 ||  Violation || Anesthetize || 16 ||  {{Ticks|2000}} || {{Icon Small|Herbal medicine||1}} || -
 +
|-
  
|type = Animals
 
  
|type2 = Wild
+
! Terminate [[pregnancy]] {{BiotechIcon}}
 +
| Terminate the pregnancy of an animal or human.
 +
----
 +
Mechanical desc
  
|bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
2% death on fail chance
 +
| 200 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|1500}} || {{Icon Small|Herbal medicine||2}} || Skill required
 +
|-
  
|healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}}
 
  
|movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}}
+
! Extract [[ovum]] for IVF {{BiotechIcon}}
 +
| ''Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.''
 +
----
 +
Mechanical desc
 +
Requires Fertility proceedures researched
 +
must be 15+
 +
Mst be fertile
 +
must be female
 +
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 +
|-
  
|attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
 
  
|attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
! Implant [[embryo]] {{BiotechIcon}}
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 +
|-
  
|attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
 
  
|attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
! Extract hemogen pack
 +
| ''Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. <br> Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.''
 +
----
 +
* Creates {{Icon Small|Hemogen pack||1}} [[hemogen pack]]
 +
* Increases target [[blood loss]] by {{++|45%}}
 +
| Chance ||  {{Check}} || {{Cross}} || 2x || {{Ticks|500}} || - || -
 +
|-
  
|attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
 
  
|attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
! Implant xenogerm
 +
| ''Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.''
 +
----
 +
Mechanical desc
 +
| Chance ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Herbal medicine||4}} || -
 +
|-
 +
 
 +
 
 +
! Perform tubal ligation
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
 
  
|attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
! Perform vasectomy
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
 +
 
  
|leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}}
+
! Reverse vasectomy
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}}
 
  
|manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}}
+
! Implant IUD
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}}
 
  
|hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}}
+
! Remove IUD
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}}
 
  
|trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}}
+
! Blood transfusion
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}}
 
  
|gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}}
+
! Excise carcinoma
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}}
 
  
|maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}}
+
! Cure [[scaria]]
 +
| This special medical operation cures scaria.
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || 16 || {{Ticks|4500}} || {{Icon Small|Medicine||3}} || [[Medical]] 8
 +
|-
  
|marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}}
 
  
|lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}}
+
! Sterilize
 +
| ''Sterilize a creature so it can no longer reproduce.''
 +
----
 +
Mechanical desc
  
|massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}}
+
surgeryIgnoreEnvironment true
  
|min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}}
+
| Chance ||  {{Check}} || Anesthetize || 16 || {{Ticks|500}} || Medicine required || [[Medical]] 3
 +
|-
  
|max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}}
 
  
|tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}}
+
! Cure [[blood rot]]{{RoyaltyIcon}}
 +
| ''This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.''
 +
----
 +
Mechanical desc
 +
| Chance ||  {{Cross}} || Anesthetize || 16 || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 +
|-
  
|page verified for version = {{Current Version}}
 
  
}}
+
! Anti-[[abasia]] mechanite infusion{{RoyaltyIcon}}
 +
| ''This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.''
 +
----
 +
Mechanical desc
 +
| Chance ||  {{Cross}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 +
|-
 +
|-
 +
|}
  
 
==Loop==
 
==Loop==
Line 96: Line 370:
  
 
== remove linkng==
 
== remove linkng==
{{#vardefine:linkingtest | [[100]] }}
+
{{#vardefine:linkingtest | [[Knife]] }}
  
 
{{#var:linkingtest}}
 
{{#var:linkingtest}}
Line 104: Line 378:
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
  
{{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}}
+
{{#replace:{{#explode: [[Knife]] |{{!}}|1}}|]|}}
  
 
==MBOX==
 
==MBOX==
Line 152: Line 426:
  
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
*[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
+
*[[Test Broken Link|{{#ifexist:Test Broken Link|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 +
 
 +
== Animal nutrition table ==
 +
<div><li style="display: inline-table;"> {{#vardefine: pagename|Cow}}
 +
{| {{STDT| c_08 text-center}}
 +
! rowspan="2"|Products !! colspan="3"| [[Nutrition]]/[[Time|Day]] when eaten as:
 +
|-
 +
! Raw !! [[Simple meal]] !! [[Nutrient paste meal]]
 +
|-
 +
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}}}}x{{icon small|{{Q|{{#var: pagename}}|Name}} egg (unfert.)}}/[[Time|Day]]}}<!--
 +
-->{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{Q|{{#var: pagename}}|Daily Milk Average}}x{{icon small|Milk}}/[[Time|Day]]}}
 +
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.0}}}}
 +
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.8}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.8}}}}
 +
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 3.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 3.0}}}}
 +
|}
 +
</li><div>
 +
 
 +
===Market Value Calculated, not set ===
 +
{{#ask:[[Calculated Market Value::true]]
 +
| limit = 10
 +
}}
 +
 
 +
==Animal DPS==
 +
{| class="wikitable sortable"
 +
|-
 +
! Name !! DPS !! AP
 +
|-
 +
|Alpaca ||{{True Melee DPS Calculator|Alpaca}} || {{#var:trueAP}}
 +
|-
 +
|Bison ||{{True Melee DPS Calculator|Bison}} || {{#var:trueAP}}
 +
|-
 +
| Boomalope||{{True Melee DPS Calculator|Boomalope}} || {{#var:trueAP}}
 +
|-
 +
| Capybara||{{True Melee DPS Calculator|Capybara}} || {{#var:trueAP}}
 +
|-
 +
| Caribou||{{True Melee DPS Calculator|Caribou}} || {{#var:trueAP}}
 +
|-
 +
|Cassowary ||{{True Melee DPS Calculator|Cassowary}} || {{#var:trueAP}}
 +
|-
 +
|Chicken ||{{True Melee DPS Calculator|Chicken}} || {{#var:trueAP}}
 +
|-
 +
| Chinchilla||{{True Melee DPS Calculator|Chinchilla}} || {{#var:trueAP}}
 +
|-
 +
|Cow ||{{True Melee DPS Calculator|Cow}} || {{#var:trueAP}}
 +
|-
 +
| Deer||{{True Melee DPS Calculator|Deer}} || {{#var:trueAP}}
 +
|-
 +
| Donkey||{{True Melee DPS Calculator|Donkey}} || {{#var:trueAP}}
 +
|-
 +
| Dromedary||{{True Melee DPS Calculator|Dromedary}} || {{#var:trueAP}}
 +
|-
 +
| Duck||{{True Melee DPS Calculator|Duck}} || {{#var:trueAP}}
 +
|-
 +
| Elephant||{{True Melee DPS Calculator|Elephant}} || {{#var:trueAP}}
 +
|-
 +
| Elk||{{True Melee DPS Calculator|Elk}} || {{#var:trueAP}}
 +
|-
 +
|Emu||{{True Melee DPS Calculator|Emu}} || {{#var:trueAP}}
 +
|-
 +
|Gazelle ||{{True Melee DPS Calculator|Gazelle}} || {{#var:trueAP}}
 +
|-
 +
|Goat ||{{True Melee DPS Calculator|Goat}} || {{#var:trueAP}}
 +
|-
 +
|Goose ||{{True Melee DPS Calculator|Goose}} || {{#var:trueAP}}
 +
|-
 +
|Guinea pig ||{{True Melee DPS Calculator|Guinea pig}} || {{#var:trueAP}}
 +
|-
 +
|Hare||{{True Melee DPS Calculator|Hare}} || {{#var:trueAP}}
 +
|-
 +
| Horse||{{True Melee DPS Calculator|Horse}} || {{#var:trueAP}}
 +
|-
 +
| Ibex||{{True Melee DPS Calculator|Ibex}} || {{#var:trueAP}}
 +
|-
 +
| Megasloth||{{True Melee DPS Calculator|Megasloth}} || {{#var:trueAP}}
 +
|-
 +
| Muffalo||{{True Melee DPS Calculator|Muffalo}} || {{#var:trueAP}}
 +
|-
 +
| Ostrich||{{True Melee DPS Calculator|Ostrich}} || {{#var:trueAP}}
 +
|-
 +
| Rhinoceros||{{True Melee DPS Calculator|Rhinoceros}} || {{#var:trueAP}}
 +
|-
 +
| Sheep||{{True Melee DPS Calculator|Sheep}} || {{#var:trueAP}}
 +
|-
 +
| Snowhare||{{True Melee DPS Calculator|Snowhare}} || {{#var:trueAP}}
 +
|-
 +
| Squirrel||{{True Melee DPS Calculator|Squirrel}} || {{#var:trueAP}}
 +
|-
 +
| Turkey||{{True Melee DPS Calculator|Turkey}} || {{#var:trueAP}}
 +
|-
 +
| Yak||{{True Melee DPS Calculator|Yak}} || {{#var:trueAP}}
 +
|-
 +
| Alphabeaver||{{True Melee DPS Calculator|Alphabeaver}} || {{#var:trueAP}}
 +
|-
 +
| Thrumbo||{{True Melee DPS Calculator|Thrumbo}} || {{#var:trueAP}}
 +
|-
 +
| Boomrat||{{True Melee DPS Calculator|Boomrat}} || {{#var:trueAP}}
 +
|-
 +
| Grizzly bear||{{True Melee DPS Calculator|Grizzly bear}} || {{#var:trueAP}}
 +
|-
 +
| Human||{{True Melee DPS Calculator|Human}} || {{#var:trueAP}}
 +
|-
 +
| Husky||{{True Melee DPS Calculator|Husky}} || {{#var:trueAP}}
 +
|-
 +
| Iguana||{{True Melee DPS Calculator|Iguana}} || {{#var:trueAP}}
 +
|-
 +
| Labrador retriever||{{True Melee DPS Calculator|Labrador retriever}} || {{#var:trueAP}}
 +
|-
 +
| Megascarab||{{True Melee DPS Calculator|Megascarab}} || {{#var:trueAP}}
 +
|-
 +
| Megaspider||{{True Melee DPS Calculator|Megaspider}} || {{#var:trueAP}}
 +
|-
 +
| Monkey||{{True Melee DPS Calculator|Monkey}} || {{#var:trueAP}}
 +
|-
 +
| Pig||{{True Melee DPS Calculator|Pig}} || {{#var:trueAP}}
 +
|-
 +
| Polar bear||{{True Melee DPS Calculator|Polar bear}} || {{#var:trueAP}}
 +
|-
 +
| Spelopede||{{True Melee DPS Calculator|Spelopede}} || {{#var:trueAP}}
 +
|-
 +
| Raccoon||{{True Melee DPS Calculator|Raccoon}} || {{#var:trueAP}}
 +
|-
 +
| Rat||{{True Melee DPS Calculator|Rat}} || {{#var:trueAP}}
 +
|-
 +
| Tortoise||{{True Melee DPS Calculator|Tortoise}} || {{#var:trueAP}}
 +
|-
 +
| Wild boar||{{True Melee DPS Calculator|Wild boar}} || {{#var:trueAP}}
 +
|-
 +
|Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier}} || {{#var:trueAP}}
 +
|-
 +
| Arctic fox||{{True Melee DPS Calculator|Arctic fox}} || {{#var:trueAP}}
 +
|-
 +
| Arctic wolf||{{True Melee DPS Calculator|Arctic wolf}} || {{#var:trueAP}}
 +
|-
 +
| Cat||{{True Melee DPS Calculator|Cat}} || {{#var:trueAP}}
 +
|-
 +
| Cobra||{{True Melee DPS Calculator|Cobra}} || {{#var:trueAP}}
 +
|-
 +
| Cougar||{{True Melee DPS Calculator|Cougar}} || {{#var:trueAP}}
 +
|-
 +
| Fennec fox||{{True Melee DPS Calculator|Fennec fox}} || {{#var:trueAP}}
 +
|-
 +
| Lynx||{{True Melee DPS Calculator|Lynx}} || {{#var:trueAP}}
 +
|-
 +
| Panther||{{True Melee DPS Calculator|Panther}} || {{#var:trueAP}}
 +
|-
 +
| Red fox||{{True Melee DPS Calculator|Red fox}} || {{#var:trueAP}}
 +
|-
 +
| Timber wolf||{{True Melee DPS Calculator|Timber wolf}} || {{#var:trueAP}}
 +
|-
 +
| Warg||{{True Melee DPS Calculator|Warg}} || {{#var:trueAP}}
 +
|-
 +
| Barkskin||{{True Melee DPS Calculator|Barkskin}} || {{#var:trueAP}}
 +
|-
 +
| Berrymaker||{{True Melee DPS Calculator|Berrymaker}} || {{#var:trueAP}}
 +
|-
 +
| Carrier||{{True Melee DPS Calculator|Carrier}} || {{#var:trueAP}}
 +
|-
 +
| Clawer||{{True Melee DPS Calculator|Clawer}} || {{#var:trueAP}}
 +
|-
 +
| Gaumaker||{{True Melee DPS Calculator|Gaumaker}} || {{#var:trueAP}}
 +
|-
 +
| Immature dryad||{{True Melee DPS Calculator|Immature dryad}} || {{#var:trueAP}}
 +
|-
 +
| Medicinemaker||{{True Melee DPS Calculator|Medicinemaker}} || {{#var:trueAP}}
 +
|-
 +
| Woodmaker||{{True Melee DPS Calculator|Woodmaker}} || {{#var:trueAP}}
 +
|-
 +
| Centipede||{{True Melee DPS Calculator|Centipede}} || {{#var:trueAP}}
 +
|-
 +
| Lancer||{{True Melee DPS Calculator|Lancer}} || {{#var:trueAP}}
 +
|-
 +
| Pikeman||{{True Melee DPS Calculator|Pikeman}} || {{#var:trueAP}}
 +
|-
 +
| Scyther||{{True Melee DPS Calculator|Scyther}} || {{#var:trueAP}}
 +
|-
 +
| Termite||{{True Melee DPS Calculator|Termite}} || {{#var:trueAP}}
 +
|-
 +
 
 +
|}
  
 
==Weapon Table==
 
==Weapon Table==
Line 382: Line 834:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|-
 
|-
}}
+
|}
  
  
Line 407: Line 859:
 
{{#var:armorlayers|}}
 
{{#var:armorlayers|}}
 
{{#pos:{{#var:armorlayers|}}|Middle}}
 
{{#pos:{{#var:armorlayers|}}|Middle}}
 
 
{| {{STDT|sortable c_08 text-center}}
 
! Name !!  Sharp !! Blunt !! Heat !! HP !! Effects !! Coverage !! data-sort-type="number"| Value {{icon|silver|}}{{ref label|Assumption|A|A}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Gold [[Simple helmet]]
 
| {{ #expr: 0.72*0.5*100}}%
 
| {{ #expr: 0.36*0.5*100}}%
 
| {{ #expr: 0.36*0.5*100}}%
 
| {{ #expr: 0.6*80}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 10*146}}}}
 
|-
 
|}
 
:{{note label|Hat|A|A}} Hat includes [[Bowler hat]]s, [[Cowboy hat]], [[Tribal headdress]]es, [[Tuque]]s and [[War veil]]s"
 
  
 
==Example way to display outdated data page==
 
==Example way to display outdated data page==
Line 435: Line 871:
  
 
==Asks==
 
==Asks==
 +
{{#ask: [[Name::!~*spot]] [[Name::!~*meat]] [[Type::!Plant]] [[Type::!Animal]] [[Type2::!Egg]]
 +
| limit = 2
 +
| sort = Type, Type2, Name
 +
}}
 +
 +
{{#ask: [[~*rifle]] [[Modification date::+]]}}
 +
 +
{{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}}
 +
 +
{{#ask: [[Category:Fine floor]]}}
 +
 +
{{#ask: [[Type::Buildings]]}}
 +
 +
{{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}}
 +
 +
{{#ask:[[Category:Stone Blocks]]
 +
|mainlabel=Material
 +
|?Description
 +
|?Max Hit Points Factor=HP Factor
 +
|?Beauty Offset
 +
|?Beauty Factor
 +
|?Work To Build Factor
 +
|?Work To Make Factor
 +
|?Market Value Base=Market Value
 +
|class=sortable c_01 text-center table
 +
}}
 +
 +
{{#ask: [[Resource 1::+]] [[:+]]
 +
| ?Required Research
 +
| ?Type
 +
| ?Type2
 +
| sort = Required Research, Type, Type2
 +
| limit = 500
 +
}}
 +
 +
{{#ask: [[Type2::Ruins]]
 +
| ?Image#32px
 +
| ? = Building
 +
| limit=5
 +
}}
 +
 +
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 +
{{#if: {{#pos: {{Q|Warg|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 +
 
{| {{STDT|sortable c_03 text-center}}
 
{| {{STDT|sortable c_03 text-center}}
 
! Name !! Stuff amount !! Work To Make !!  Value/Textile
 
! Name !! Stuff amount !! Work To Make !!  Value/Textile
Line 449: Line 929:
 
|-
 
|-
 
|}
 
|}
 
 
 
  
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
{{#ask:
 
{{#ask:
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]]
+
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]]
 {{{query|}}}
+
<!--{{{query|}}}-->
 
| ?# = Name
 
| ?# = Name
 
| ?Image
 
| ?Image
Line 484: Line 961:
 
| sort = Production Facility 1
 
| sort = Production Facility 1
 
| columns = 3
 
| columns = 3
| limit = 300
+
| limit = 5
 
}}  
 
}}  
  
Line 499: Line 976:
 
}}
 
}}
  
 +
 +
 
{{#ask: [[Category:Clothing]] [[Resource 1::+]]
 
{{#ask: [[Category:Clothing]] [[Resource 1::+]]
 
}}
 
}}
 
  
  
Line 509: Line 987:
  
 
{{#ask: [[Resource 1::Stuff]]
 
{{#ask: [[Resource 1::Stuff]]
| ?Market Value Base
 
| limit = 499
 
}}
 
 
{{#ask: [[Category:Weapons]]
 
| ?Mode
 
| ?Damage Base
 
| ?ArmorPenetration
 
| ?Resources To Make
 
| limit = 500
 
 
}}
 
}}
 
  
 
{{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]]
 
{{#ask: [[Category:Animals]] [[Leather Name::{{lc:{{PAGENAME}}}}]]
Line 538: Line 1,005:
 
| limit = 100
 
| limit = 100
 
}}
 
}}
 
{{#ask:[[Resource 1::>]]
 
| ?Work To Make
 
| limit = 1
 
}}
 
 
  
 
| format = ul
 
| format = ul
Line 603: Line 1,064:
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
  
=1.3 UPdates=
 
==1.3.3066==
 
  
=== Pens and animals ===
+
<noinclude>[[Category: Harakoni page]]</noinclude>
* Pen system: Create pens for your farm animals to keep them organized and safe.
 
* Pen marker: Build a pen by placing a pen marker in an enclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen markers have an “auto cut” option which will periodically designate inedible plants in the pen to be cut.
 
* Build fences to enclose pens and prevent your animals from escaping. Animals that are assigned to pens cannot pass through fences or barricades.
 
* Handlers will use ropes to lead animals from one location to another, or out of a pen.
 
* Some animals will now roam if they are not contained within a pen.
 
* Animals that are assigned to a pen are non-aggressive to raiders and vice-versa.
 
* Added animal flap. It is a door that allows animals to pass through while insulating the temperature.
 
* Added egg box. Tame egg-laying creatures will lay inside the box and the eggs can be used for food. Haulers will automatically empty the box when it is full.
 
* Added new floor type: Straw matting. Filth is produced 95% less on this floor which makes it useful for barns with messy animals. Since animal filth has been reworked, animals should be kept in barns to prevent unnecessary filth in colonist buildings.
 
* Added auto slaughter system. The player can select species of animals to keep and the rest will be automatically slaughtered.
 
* Added animal sterilization. Colony animals can be sterilized to prevent them from breeding.
 
* Tame animals can now be released to the wild.
 
* Breach raids
 
* Added new raid type: Breaching. Breaching raids will attempt to  reach your colony by breaking through walls with unique weapons.
 
* Added new mechanoid type: Termite. The termite is a medium-sized mechanoid that specializes in burrowing, digging, and breaking through defensive structures. Defenders must decide between eliminating the termite before it digs through their defenses, or waiting for it to emerge.
 
* New weapon: Breach axe. A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head.
 
=== Miscellaneous ===
 
* Added facial hair for pawns. The style of hair is based on the pawn’s background.
 
* Added visual wound and prosthetic overlays on pawns.
 
* When multiple pawns are drafted and selected, the player can space them out by dragging the right mouse button.
 
* Added new meal types: Vegetarian and Carnivore fine/lavish meals. These are made exclusively of vegetable/meat ingredients
 
* Added a search box for many dialogs and tabs.
 
* Added VFX for:
 
** Research bench.
 
** Gun/mortar recoil.
 
** Digging graves.
 
** Chopping trees.
 
** Sowing plants.
 
** Harvesting plants.
 
=== Improvements and adjustments: Base game ===
 
=== Goodwill ===
 
* All goodwill changes are now multiplied by 1.25x when moving towards natural goodwill.
 
* Goodwill with factions gradually shifts towards the faction’s natural goodwill.
 
* Goodwill with factions is influenced by recent events. These goodwill factors will decay over time.
 
* Guest status with a faction is reset upon gifting a pawn to that faction.
 
=== Animals and plants ===
 
* Raiders no longer actively attack passive colony animals.
 
* Animals tab life stage tooltip now also shows the animal's exact age.
 
* Wild plants spawned during gameplay start at 15% growth instead of 5%.
 
* Plants newly sown by players start at 0.01% growth.
 
* PlantHarvestYield stat above 100% gives a bonus to yield.
 
* Improved "Non-ideal temperature" plant inspect string and prevented it from saying "Not growing" if it is in fact growing very slowly.
 
* Animals are unwilling to eat plants under 10% growth.
 
* Herbivores rebalance:
 
* Hunger rate reduced by 50%.
 
* Adult age is reduced by 33%.
 
* Gestation days reduced by 33%. (This does not include unfertilized egg layers.)
 
* Reduced toxic fallout buildup by 50%.
 
* Grass nutrition reduced from 0.7 to 0.5.
 
* Animal filth rate is no longer a virtual stat calculated from body size and petness. Animal filth rate is now a stat defined on animals and humanlikes: FilthMultiplier.
 
* Added an alert which tells the player high filth-producing animals are indoors without straw matting floor type.
 
* Indoor rooms with non-water flooring can have animal filth or trash spread on them.
 
* Rain washes away more filth types.
 
* Increased meat yields by 30%.
 
* Damaged corpses give 33% less meat and leather amounts.
 
* Animals can be assigned to animal beds. These beds can be designated as medical.
 
* Change boomalope trainability to None.
 
* Releasing a bonded animal has a negative effect on mood, similar to slaughtering.
 
* Added a new category to pawn stats: Animal productivity. This category contains information pertaining to animal goods.
 
* Traders that sell animals try to generate with at least one pair of core farming animals.
 
  
=== Combat, weapons, gear ===
+
== Table test ==
* Added a challenge mode option for reinforced barrels. These barrels are essential for building and maintaining mortars, but the mortars are more accurate and shells are cheaper to make. Reinforced barrels can be acquired from sieges as quest rewards and purchased from traders.
 
* You can keep the old 1.2 mortars with the challenge mode option “classic mortars”, so players can choose either style as they wish.
 
* Every 20 shots, mortars must have their barrel changed.
 
* Mortars forced miss chance changed from 13 to 10. This is reversed with classic mortars storyteller option.
 
* Reduced steel cost of all mortar ammo by 10. This is reversed with classic mortars storyteller option.
 
* Grenade throws are rendered in an arc.
 
* Grenade users are more aware of grenades they’ve thrown and do not run forward into them.
 
* War veil renamed to veil.
 
* Disabled shooting gizmos when a shield belt is equipped.
 
* When a pawn is drafted while eating from inventory they will return the food to their inventory.
 
* Pawns can take medicine into their inventory.
 
* Drafted pawns can tend to others in the field. They will use medicine if they are carrying any.
 
* Reduced building killed leavings from 50% to 25%. Reduce deconstruct leavings from 75% to 50%. This doesn't affect various special buildings like mech cluster condition causers.
 
  
=== Pawns ===
+
<div class="usermessage mw-customtoggle-CustomNameIJustThoughtUp">Click here to toggle the table.</div>
* Drafted pawns can be ordered to repair buildings. This is separate from the "prioritize" order.
 
* On the health tab, hovering over a specific hediff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff.
 
* Hediff tooltips of grouped hediffs are now separated from each other.
 
* Hediff stages can now override hediff labels.
 
* Hediff tooltips of grouped hediffs are now separated from each other.
 
* Pawn growth is proportional to body resource growth speed. For example, underfed pawns grow more slowly.
 
* Rooms are no longer considered barracks if all of the pawns living in the room are in the same “love cluster”, meaning they share a spouse or lover with another pawn in the bedroom.
 
* Pawn passion generation now applies a random (gaussian) offset to how many passions are generated. The number of passion types for every pawn is totally randomized, and then these passions are applied to the pawn’s existing highest skills. Older pawns no longer have far more passions than young pawns.
 
* Changed the "Want to sleep with x" thought to "Sleeping alone". Sharing a bed with any lover or spouse will prevent this thought.
 
* Adjusted “Kind” trait description.
 
* Pawns now try a lot harder to avoid wearing tattered apparel.
 
* On a pawn’s gear tab, equipped utility items (shock lance, jump pack, etc.) are listed under “other equipment”.
 
* Assigning pawns to beds updates the room role, if possible.
 
* Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command.
 
* Guests with "AllWork" disabled will no longer opportunistically haul.
 
* Recruit difficulty and resistance refactor. Removed concept of “resistance chance” for recruitment attempts. Added initial resistance range to pawnKindDef.
 
* Pawns with the “Cannibal’ trait no longer dislike killing prisoners or harvesting their organs. They also get a mood buff from wearing human leather apparel, and an opinion boost from other cannibals while wearing human leather apparel.
 
* Non-cannibals dislike those that wear human leather apparel.
 
* When a colonist with Bloodlust harvests an organ, they receive a “Bloodlust organ harvest +4” mood boost lasting 4 days.
 
* Pawns in an aggro mental state no longer just start panic fleeing when their group is dying off in combat.
 
* Undergrounders have a new Need_Indoors, which is increased by spending time indoors, especially inside mountains.
 
* Smoothed out addiction chances based on the pawn’s tolerance.
 
* Prisoner escape chance is multiplied by the number of exits the prisoner has.
 
* Escaping prisoners will attack enemies with weapons they pick up, including orbital bombardment targeters, orbital power beam targeters, and tornado generators.
 
*
 
=== Caravans ===
 
* Optimized caravan automatic food selection.
 
* Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan.
 
  
=== Miscellaneous ===
+
{| class="wikitable sortable"
* Refactored incident selection. The system first selects whether or not to increase colony population, then finds an incident matching the selection.
+
|-
* Quests on the historical tab now have a tint to indicate if they were completed, expired, or failed.
+
! Header text !! Header text <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</th>
* Room fog reveal occurs when a door is approximately 50% open, rather than when a door is approached.
+
|-
* Improved feedback on the work table. The tooltip explains why a pawn is unwilling to do a specific type of work.
+
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
* Added text to describe the resulting links when placing linkable buildings (such as beds, dressers, end-tables).
+
|-
* Buildings that are not standable and do not have a surface type have items and pawns moved off their blueprints before construction.
+
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
* Doors not owned by the player can be forbidden.
+
|-
* Change sandbags and barricades fill percents from 57% to 55%.
+
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
* Build designators no longer default to def-defined default if there is none of that type of resource on the map.
+
|}
* Prevented important ingredient dilution when stacking/merging meals. Stacking is prohibited between meals with and without human meat.
 
* Saving is temporarily disabled while selecting a world tile at the beginning of the game.
 
* Edited the color of error log messages to improve readability.
 
* Mod incompatibility warnings are now colorblind friendly.
 
* Modders can appear on the credits screen.
 
* Mods can now define lists of authors instead of just specifying a comma-separated list of names.
 
* Update LanguageWorker_Russian.Pluralize to match the behavior requested by translators.
 
* Added debug setting: Never force normal speed.
 
* Optimized map mesh generation and drawing.
 
* Redrew persona core art.
 
* Added a Thing category for wool.
 
* maintenanceCostFactor has a minimum of 1%.
 
* Wildlife tab refinements.
 
* Balanced distant fight points adjustment and pawn combat points.
 
* JoyUtility.JoyKinds strings are now always line lists.
 
* Added debug setting: Never force normal speed.
 
* Added a Thing category for wool.
 
* Balanced distant fight points adjustment and pawn combat points.
 
  
=== Improvements and adjustments: Royalty ===
+
<div class="usermessage mw-customtoggle-myTable">Click here to toggle the table.</div>
* High-shields also stop orbital strikes and aerodrone strikes, the same way they stop mortars.
 
* The bestowing ceremony is now a gathering that everyone can attend.
 
* Throne speeches have been re-tooled into rituals.
 
* Updated imperial grenadier to use plain marine armor instead of grenadier armor.
 
* NPC shuttle pads now always use concrete or paved tiles as flooring.
 
* Shuttles leave uranium instead of steel when killed.
 
* Pawns lent to another faction have their wounds tended more competently.
 
* Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.
 
* Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank.
 
  
===Bugfixes===
+
{| class="wikitable sortable mw-collapsible" id="mw-customcollapsible-myTable"
 +
! Hello
 +
! World
 +
|-
 +
| Content
 +
| Goes
 +
|-
 +
| In
 +
| Here
 +
|}
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable"
 +
! Hello
 +
! World
 +
|-
 +
| Content
 +
| Goes
 +
|-
 +
| In
 +
| Here
 +
|}
 +
<div style="clear:both"></div>
  
* Fix: Smoke doesn’t persist on the map on save load.
+
== Research ==
* Fix: Error “Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab”.
+
{| {{STDT| sortable c_07 text-center}}
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
+
! Name
* Fix: Betraying temporary colonists doesn’t display a timer.
+
! Description
* Fix: Food binging pawns try to eat recreational drugs.
+
! Base cost
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
+
! Industrial start cost
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree.
+
! Tribal start cost
* Fix: Monument quests aren’t failed after the map is removed.
+
! Required Research
* Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.
+
! Required Research Bench & Addon
* Fix: “Build copy” shrine commands sometimes appear white.
 
* Fix: Calling a shuttle is blocked when an item blocks its interaction spot.
 
* Fix: Setting prisoners’ food restriction to "Nothing" will make colonists feed them ambrosia and beer.
 
* Fix: Using the “change material” button on weapon info cards does not update stat readout.
 
* Fix: Meals can stack with incompatible ingredients.
 
* Fix: In peaceful mode, ancient dangers can be generated with hostile mechs.
 
* Fix: In peaceful mode, refugee quests can have the refugees betray and attack you.
 
* Fix: Brawler guards can still arrive with ranged weapons.
 
* Fix: Incorrect relations gain info in prisoner tab during mental break.
 
* Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B.
 
* Fix: During food binges, sometimes pawns will use recreational drugs.
 
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload.
 
* Fix: Incorrect neuroquake cast time.
 
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans.
 
* Fix: Stun psycast does not interrupt minigun salvo.
 
* Fix: Typos in backstories.
 
* Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned.
 
* Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so.
 
* Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state.
 
* Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree.
 
* Fix: Anima trees can display negative meditation values.
 
* Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne.
 
* Fix: Word of Joy counts as a hostile act.
 
* Fix: Pawn having a mental break on entering a hostile map is drafted.
 
* Fix: The alphabeaver event will still happen even if the outdoor temperature is below their minimum comfortable temperature.
 
* Fix: Firefoam IED radius is larger than drawn.
 
* Fix: Some monument buildings have enclosed floored areas.
 
* Fix: Changing temperature display mode (C to F) doesn’t update temperature readout immediately.
 
* Fix: Lent pawns tended to horribly by the host faction.
 
* Fix: Anima trees can display negative meditation values.
 
* Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel.
 
* Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty.
 
* Fix: Pawn having a mental break on caravan is drafted upon entering a map.
 
* Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1.
 
* Fix: No feedback on anima tree right click if pawn cannot use natural focus or already is max level.
 
* Fix: Rescue shuttle lands on crashed shuttle and wipes it.
 
* Fix: Typo in tool cabinet description.
 
* Fix: After disabling a work type, pawns can pick up the same job right after.
 
  
==Version/1.3.3067==
+
|- id="Complex clothing"
=== Improvements ===
+
! Complex clothing
* Blind people no longet get the darkness mood debuff.
+
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
* Reduced min colony wealth to 150k for firing archonexus endgame quest.
+
----
* Adding new desired apparel no longer regenerates role apparel.
+
{| class="mw-collapsible mw-collapsed wikitable"
* Ancient non-deconstructible stuff has disable deconstruct command tooltip and inpect pane information on how to remove it.
+
|+ style=white-space:nowrap | The following are unlocked by this research:
* Avoid repeating normal memes when generating non-player factions.
+
|-
* Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
+
! {{#ask: [[Required Research::Complex clothing]] [[:+]] | ?Image}}
* Allow starting the bestowing ceremony via right click.
+
|}
* Added anima grass growth rate from meditiation penlaty to anima tree based on proximity to artificial buildings.
+
| 600
* Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
+
| 600 {{ref label|Classic Start|B}}
* Building damage factors are drawn for projectile weapons in their info card.
+
| 900
* Optimize ritual obligation alert to not generate unused text anymore, significantly reducing performance spikes for larger pawn counts.
+
| None
* Dying hair requires dye
+
| Simple
* Metallic fence and walls now use stuff-specific ui and blueprint graphics.
 
* Mechanoid breach raids spawn with one breacher.
 
* Breach raids never have 'drop-in' arrival mode.
 
* Prisoners now produce a mood malus if they escape.
 
* Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
 
* Mortars don't drop their barrels if under 50% fuel.
 
* Gray out pawns that can't take any role in ritual.
 
* Biosculpter pod plays a sound when nutrition is added.
 
  
=== Fixes ===
+
|- id="Complex clothing"
* Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead
+
! Complex clothing
* Fix: Pawns can end up with overlapping apparel requirements.
+
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
* Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it.
+
----
* Fix: Bestowing quest can get bugged if accepting it on a different map from one it was generated on.
+
The following are unlocked by this research: <span class="mw-collapsible mw-collapsed">{{#ask: [[Required Research::Complex clothing]] [[:+]]}}</span>
* Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial.
+
| 600
* Fix: Dromedary description mentions it is not rideable, but it is.
+
| 600 {{ref label|Classic Start|B}}
* Fix: Pawns walking over structures causes construction to halt.
+
| 900
* Fix: Trees adjacent to no-cut growing zones are cut down.
+
| None
* Fix: Essential roles can be removed.
+
| Simple
* Fix: Rituals with no spectators can show weird numbers in the quality factors preview. Disabled ritual seat outcome effect for rituals without spectators.
 
* Fix: Stacking building damage factors don't display if they have the same value.
 
* Fix: Gender supremacy memes have opposite agreeing traits.
 
* Fix: Typo on anima tree linking ritual.
 
* Fix: Ability.Activate only starts cooldown if there are any ability components.
 
* Fix: Ritual ambience sound preview kept playing the old one after changing style categories that affected it.
 
* Fix: Deep drills produce chunks over themselves and their interaction cells.
 
* Fix: Animal sacrifice ritual cancelled just before it ends.
 
* Fix: Enter closes form caravan UI.
 
* Fix: Musical instruments don't give recreation.
 
* Fix: Biosculpter pod only shows pawn label for an occupant not who it is biotuned to.
 
* Fixes to anima tree linking feedback for spectator role.
 
  
==Version/1.3.3072==
+
|- id="Complex clothing"
 +
! Complex clothing
 +
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 +
----
 +
The following are unlocked by this research: {{#ask: [[Required Research::Complex clothing]] [[:+]]}}
 +
| 600
 +
| 600 {{ref label|Classic Start|B}}
 +
| 900
 +
| None
 +
| Simple
  
* Having 1 or 2 colonists of a player's original [[ideoligion]] boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person.
+
|- id="Complex clothing"
* When a pawn is connected to multiple [[gauranlen tree]]s, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
+
! Complex clothing
* [[Gauranlen pod]] sprouts can happen even when no tree connector pawns are present. They will occur roughly every 60 days. Roughly every 30 days for tree connectors. Gauranlen pod sprouts can occur on desert or extreme desert [[biome]]s, but not ice sheet or sea ice.
+
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
* Auto-slaughter config allows you to control bonded animal slaughter specifically.
+
----
* Suspend [[dryads]] currently in cocoons.
+
For a full list of what is unlocked by this research see {{#ask: [[Required Research::IEDs]] | ?Type | ?Type2 | sort = From DLC, Type, Type2, Name | limit = 0| searchlabel = here}}.
* You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all.
+
| 600
* Added darker black hair color option. Moved hard-coded hair colors to ColorDefs.
+
| 600 {{ref label|Classic Start|B}}
* Fix: Women constantly using the styling station to get a beard that they are not allowed to have.
+
| 900
* Fix: Dryads prioritize rest over drafted follow.
+
| None
* Fix: Potential NRE when ritual participants target a bed.
+
| Simple
* Fix: Pawns can extract [[skull]]s from corpses that have lost their head since designation.
 
* Fix: Royal titles wanting personal bedrooms don't like love clusters. Bed room owners are now calculated by love cluster rather than pawn relationship pair.
 
* Fix: Checking all beds instead of just humanlike ones for room owner.
 
* Fix: Members of a love cluster that have a single bed get "slept alone" thoughts.
 
* Fix: Couples made of a slave/colonist pair want to sleep together, despite not being able to share a bed.
 
* Fix: Tattoos add transparency to pawn skin background.
 
  
==Version/1.3.3074==
+
|- id="Complex clothing"
* Allowed saving all ideos and allowed saving ideos in-game.
+
! Complex clothing
* Allow non-ideo members to participate in leader speech.
+
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
* Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered.
+
| 600
* Beggars can now be given items when they are traveling to their wait destination.
+
| 600 {{ref label|Classic Start|B}}
* Ideo UI Role apparel requirements float menu now lists the incompatibility reason.
+
| 900
* Added confirmation dialogs in ideo config UI when precepts will change.
+
| None
* Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads.
+
| Simple
* Integrate art for rough living issue and set it to medium importance.
+
|}
* Gauranlen pod sprouts now happen much earlier for tree connector ideoligions.
 
* We are now more selective about which weapons increase rebellion chance (exclude wood, emp, smoke...)
 
* Allow black color to be selected for apparel coloring.
 
* Integrated new meal graphics.
 
* Improvements to ideoligion save/load UI.
 
* Ensure Tunneler meme always has the MiningYield_High precept.
 
  
=== Fixes: ===
+
== Reminder ==  
* Fix: ProblemCauser quest can fire with mech cluster even if mechanoids disabled.
+
<span title="This is the hover text" style="border-bottom:1px dotted">This is the inline text</span>
* Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners.
 
* Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought.
 
* Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game.
 
* Fix: Pawns under 18 can use age reversal.
 
* Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak.
 
* Fix: Funerals are expected to be held for slaves if they have same ideo as colonists.
 
* Fix: Farskip with Relic gives debuff from losing the relic.
 
* Fix: Hermetic crate missing opening completed sound. Applied the same sound as security crate.
 
* Fix: Slaves and prisoners will not be carried to slave medical beds after a duel ended in which they got wounded.
 
* Fix 5234: Pawns can build turrets when prohibited by precepts.
 
* Fix: Ideo creation warning about incompatibility between apparel requirement and desired apparel even if both apparel are the same.
 
* Fix: Bestower pawns can engage in social fighting, breaking the ceremony.
 
  
==Version/1.3.3076==
+
<abbr title="abbreviation" tabindex="0">abbr</abbr> in it.
  
=== Improvements ===
+
== Test ==  
* Added temperature tough issue and precept. This makes some believers mind extreme temperatures less.
+
{{#vardefineecho: dusterMaterial | Thrumbofur}}
* Clarified in description that the medical specialist won't do violence.
+
{{#vardefineecho: competitor | Marine armor}}
* Clarified spacedrone self-destruct delay info in quest description.
 
* Archonexus quest now warns players beforehand that research will reset
 
* Tuned down apostate memory thoughts and adjusted labels.
 
* Rebalance tree connector thoughts.
 
  
=== Fixes ===
+
{| class="wikitable"
* Fix: Dryads are affected by disease incidents.
+
! Awful  Poor  Normal  Good  Excellent  Masterwork  Legendary
* Fix: Gauranlen pod seed yield is affected by difficulty.
+
|-
* Fix: In desert areas, Gaumaker dryads never form a gaumaker pod.
+
<tr>
* Fix: Gauranlen seeds can be assigned to plant under a roof.
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAwful>
* Fix: Fungus darktorch description says it is refueled with wood. It is actually refueled with raw fungus.
+
{{Apparel Protection Chart
* Fix: TreeDensityReduced thought stages are incorrectly calculated.
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Fix: Prisoners lost during farskip.
+
| set1armor1 = {{#expr: 0.60 * {{Q|Flak vest|Armor - Sharp}} }}
* Fix: Doctors administring drugs to a pawn that has just died of an OD throws exception.
+
| set1armor2 = {{#expr: 0.60 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
* Fix: Tree connection meme doesn't require Gauranlen connection: Strong.
+
| set2name  = {{#var:competitor}}
* Fix: Gauranlen moss can spawn over anima grass and Gauranlen pods.
+
| set2armor1 = {{#expr: 0.60 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
* Fix: High life meme ideos generate with a warning about conflicting apparel.
+
}}
* Fix: Cancelling a biosculpter cycle before a pawn has started it will still consume nutrition.
+
</td>
 
+
</tr>
==Version/1.3.3080==
+
|-
=== Improvements ===
+
<tr>
* Add a new ideoligion setup interface which allows playing like classic RimWorld, using presets, or fully customizing.
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapsePoor>
* Change harmful aging thought minimum age from 20 to 25
+
{{Apparel Protection Chart
* Added temperature precept icon.
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Rebelling slaves now drop shield belt if they have a ranged weapon
+
| set1armor1 = {{#expr: 0.80 * {{Q|Flak vest|Armor - Sharp}} }}
* Increase fade on oil smear art.
+
| set1armor2 = {{#expr: 0.80 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
* Add more constraints to Empire faction ideo generation. They are no longer proselytizers. This makes it less annoying to host them. (This will only apply to new games.)
+
| set2name  = {{#var:competitor}}
* Increased plant harvest yield stats' max values.
+
| set2armor1 = {{#expr: 0.80 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
* Ideoligion text color now have a min brightness, for better visibility.
+
}}
 
+
</td>
=== Technical ===
+
</tr>
* Optimize shield belt apparel code in pickup opportunistic weapon
+
|-
 
+
<tr>
=== Fixes ===
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseNormal>
 
+
{{Apparel Protection Chart
* Fix: Pawns without eyes cannot wear blindfolds
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Fix: Immunity Drive doesn't work.
+
| set1armor1 = {{#expr: 1.00 * {{Q|Flak vest|Armor - Sharp}} }}
* Fix: NullReferenceException for wearing color thought if apparel does not have colorable (like apparel from mods)
+
| set1armor2 = {{#expr: 1.00 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
* Fix: Pawns who prefer indoors do outdoor joy activities
+
| set2name  = {{#var:competitor}}
* Fix: Very high video memory usage on startup with heavily modded games.
+
| set2armor1 = {{#expr: 1.00 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
* Fix: Dryads can bond with pawns other than the connected one.
+
}}
* Fix: Dye doesn't deteriorate.
+
</td>
* Fix: Deserter quest doesn't count as raiding.
+
</tr>
* Fix: Biosculpters fail to eject their contents when uninstalled.
+
|-
* Fix: Rusted car only appears in north orientation.
+
<tr>
* Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map.
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseGood>
* Fix: Generated ideo building def gets overriden to a random one during initialization.
+
{{Apparel Protection Chart
* Fix: Exception when all slaves die while rebellion likely alert active (not hard crash).
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Fix: Slave count rebellion factor shown incorrectly to users in tooltips.
+
| set1armor1 = {{#expr: 1.15 * {{Q|Flak vest|Armor - Sharp}} }}
* Fix: Trying to convert humanlike pawn with no ideo (generated with PawnGenerationRequest(forceNoIdeo: true)) causes errors.
+
| set1armor2 = {{#expr: 1.15 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
* Fix: Dryad and Gaumaker pods can spawn over graves.
+
| set2name  = {{#var:competitor}}
* Fix: Drafted slaves which rebel dont opportunistically pick up weapons.
+
| set2armor1 = {{#expr: 1.15 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
* Fix: Archonexus guitar sound clips play before you close the new archonexus colony start dialog, instead of after like the game start dialog.
+
}}
* Fix: Typo in shooting specialist role description
+
</td>
 
+
</tr>
<noinclude>[[Category: Harakoni page]]</noinclude>
+
|-
 +
<tr>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseExcellent>
 +
{{Apparel Protection Chart
 +
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
 +
| set1armor1 = {{#expr: 1.30 * {{Q|Flak vest|Armor - Sharp}} }}
 +
| set1armor2 = {{#expr: 1.30 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
 +
| set2name  = {{#var:competitor}}
 +
| set2armor1 = {{#expr: 1.30 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
 +
}}
 +
</td>
 +
</tr>
 +
|-
 +
<tr>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMasterwork>
 +
{{Apparel Protection Chart
 +
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
 +
| set1armor1 = {{#expr: 1.45 * {{Q|Flak vest|Armor - Sharp}} }}
 +
| set1armor2 = {{#expr: 1.45 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
 +
| set2name  = {{#var:competitor}}
 +
| set2armor1 = {{#expr: 1.45 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
 +
}}
 +
</td>
 +
</tr>
 +
|-
 +
<tr>
 +
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseLegendary>
 +
{{Apparel Protection Chart
 +
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
 +
| set1armor1 = {{#expr: 1.80 * {{Q|Flak vest|Armor - Sharp}} }}
 +
| set1armor2 = {{#expr: 1.80 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
 +
| set2name  = {{#var:competitor}}
 +
| set2armor1 = {{#expr: 1.80 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
 +
}}
 +
</td>
 +
</tr>
 +
|}

Latest revision as of 10:22, 16 June 2024

https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge

https://www.mediawiki.org/wiki/Manual:Purge

*

Player created pawns[edit]

Pawn name Title
(Short Title)
Description Skill Modifications Work types Traits Tribal Outlander Pirate Offworld Outsider Imperial
Common
Imperial
Fighter
Imperial
Royal
Bodytype
James 'Doc' Grey
Male.png
Pirate King - Can be a faction leader
Fallen prodigy
(Prodigy)
[PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.

[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.

  • −Social
Too smart Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Naked Thin south.png
Mad scientist
(Scientist)
Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.

Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.

  • −Hauling
  • −Mining
-
Yiyang 'Mitsuya' Jiang
Male.png/Female.png
Transfer student
(Student)
A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.

[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.

  • −Dumb labor
- Ex.png Ex.png Check.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Male south.png/Naked Female south.png
Politician
(Politician)
[PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.

[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.

  • −Plants
  • −Mining
-

Weapon DPS comparator[edit]

Tradeable items[edit]

 Market Value BaseTypeType2
Biomutation pulser800ArtifactUtility
Shard beacon425BuildingAnomaly (Buildings)
Bioferrite shaper200BuildingAnomaly (Buildings)
Electroharvester160BuildingAnomaly (Buildings)
Frenzy inducer495BuildingAnomaly (Buildings)
Holding platform76BuildingAnomaly (Buildings)
Atmospheric heater1,385BuildingAnomaly (Buildings)
Bioferrite harvester141BuildingAnomaly (Buildings)
Shard inhibitor430BuildingAnomaly (Buildings)
Sleep suppressor545BuildingAnomaly (Buildings)
Serum lab725BuildingAnomaly (Buildings)
Electric inhibitor133BuildingAnomaly (Buildings)
Proximity detector65BuildingAnomaly (Buildings)
Wastepack atomizer2,440BuildingBiotech (Buildings)
Hemopump360BuildingBiotech (Buildings)
Glucosoid pump515BuildingBiotech (Buildings)
Large mech gestator820BuildingBiotech (Buildings)
Pollution pump189BuildingBiotech (Buildings)
Gene assembler550BuildingBiotech (Buildings)
Gene extractor670BuildingBiotech (Buildings)
Mech gestator410BuildingBiotech (Buildings)
Subcore encoder315BuildingBiotech (Buildings)
Subcore softscanner985BuildingBiotech (Buildings)
Hemogen amplifier550BuildingBiotech (Buildings)
Band node535BuildingBiotech (Buildings)
Deathrest casket295BuildingBiotech (Buildings)
Mechband dish795BuildingBiotech (Buildings)
Psychofluid pump1,225BuildingBiotech (Buildings)
Growth vat440BuildingBiotech (Buildings)
Deathrest accelerator710BuildingBiotech (Buildings)
Subcore ripscanner1,925BuildingBiotech (Buildings)
Gene processor510BuildingBiotech (Buildings)
Mech booster345BuildingBiotech (Buildings)
Large mech recharger570BuildingBiotech (Buildings)
Mech recharger300BuildingBiotech (Buildings)
Gene bank145BuildingBiotech (Buildings)
Mechband antenna250BuildingBiotech (Buildings)
Rustic rug (medium)154BuildingFloor
Spikecore floor-star (medium)194BuildingFloor
Spikecore floor-star (broad)290BuildingFloor
Rustic rug (broad)230BuildingFloor
Animus stone5,000BuildingFurniture
Wall torch lamp18BuildingFurniture
Darktorch24BuildingFurniture
Sun lamp77BuildingFurniture
Standing lamp39BuildingFurniture
Torch lamp24BuildingFurniture
Fungus darktorch22BuildingFurniture
Wall lamp39BuildingFurniture
Flood light97BuildingFurniture
Blood torch24BuildingFurniture
Ideogram185BuildingIdeology (Buildings)
Pyre138BuildingIdeology (Buildings)
Lightball93BuildingIdeology (Buildings)
Sacrificial flag119BuildingIdeology (Buildings)
Biosculpter pod455BuildingIdeology (Buildings)
Sleep accelerator275BuildingIdeology (Buildings)
Effigy107BuildingIdeology (Buildings)
Incense shrine163BuildingIdeology (Buildings)
Loudspeaker220BuildingIdeology (Buildings)
Cannibal platter132BuildingIdeology (Buildings)
Christmas tree158BuildingIdeology (Buildings)
Neural supercharger245BuildingIdeology (Buildings)
Burnbong310BuildingIdeology (Buildings)
Moisture pump275BuildingMisc
Long-range mineral scanner1,010BuildingMisc
Transport pod152BuildingMisc
Pod launcher138BuildingMisc
Multi-analyzer1,020BuildingMisc
Comms console365BuildingMisc
Cryptosleep casket710BuildingMisc
Orbital trade beacon111BuildingMisc
Vitals monitor215BuildingMisc
Ship landing beacon111BuildingMisc
Tool cabinet385BuildingMisc
Firefoam popper180BuildingMisc
Ground-penetrating scanner655BuildingMisc
Chemfuel powered generator295BuildingPower
Bioferrite generator740BuildingPower
Watermill generator600BuildingPower
Toxifier generator360BuildingPower
Solar generator295BuildingPower
Wood-fired generator265BuildingPower
Geothermal generator945BuildingPower
Wind turbine265BuildingPower
Power switch61BuildingPower
Waterproof conduit19BuildingPower
Battery200BuildingPower
Hydroponics basin230BuildingProduction
Electric smelter400BuildingProduction
Fermenting barrel57BuildingProduction
Electric smithy295BuildingProduction
Biofuel refinery390BuildingProduction
Hopper30BuildingProduction
Brewery210BuildingProduction
Nutrient paste dispenser340BuildingProduction
Fabrication bench1,180BuildingProduction
Electric stove225BuildingProduction
Fueled stove159BuildingProduction
Fueled smithy200BuildingProduction
Deep drill290BuildingProduction
Machining table455BuildingProduction
Piano670BuildingRecreation
Tube television315BuildingRecreation
Flatscreen television920BuildingRecreation
Harp245BuildingRecreation
Harpsichord415BuildingRecreation
Megascreen television2,000BuildingRecreation
Telescope350BuildingRecreation
IED incendiary trap115BuildingSecurity
Rocketswarm launcher1,075BuildingSecurity
IED deadlife trap100BuildingSecurity
IED firefoam trap115BuildingSecurity
IED antigrain warhead trap1,205BuildingSecurity
IED trap115BuildingSecurity
Uranium slug turret1,445BuildingSecurity
IED EMP trap115BuildingSecurity
Autocannon turret1,270BuildingSecurity
IED tox trap115BuildingSecurity
IED smoke trap115BuildingSecurity
Ship structural beam1,065BuildingShip
Sensor cluster1,805BuildingShip
Ship reactor5,440BuildingShip
Ship computer core5,845BuildingShip
Ship cryptosleep casket1,035BuildingShip
Ship engine3,555BuildingShip
Vanometric power cell1,200BuildingSpecial
Mech node200BuildingSpecial
Unstable power cell400BuildingSpecial
Infinite chemreactor1,500BuildingSpecial
Psychic emanator1,300BuildingSpecial
Bridge20BuildingStructure
Security door535BuildingStructure
Campfire25BuildingTemperature
Heater131BuildingTemperature
Vent58BuildingTemperature
Passive cooler61BuildingTemperature
Cooler275BuildingTemperature
Tox shell55Crafted resourcesMortar shell
EMP shell55Crafted resourcesMortar shell
Firefoam shell55Crafted resourcesMortar shell
Incendiary shell55Crafted resourcesMortar shell
High-explosive shell55Crafted resourcesMortar shell
Deadlife shell55Crafted resourcesMortar shell
Smoke shell55Crafted resourcesMortar shell
Ghoul275EntityBasic
Textbook160Exotic itemBook
Novel160Exotic itemBook
Tome250Exotic itemBook
Schematic150Exotic itemBook
Simple meal15FoodMeal
Vegetarian fine meal20FoodMeal
Lavish meal40FoodMeal
Packaged survival meal24FoodMeal
Carnivore fine meal20FoodMeal
Vegetarian lavish meal40FoodMeal
Carnivore lavish meal40FoodMeal
Fine meal20FoodMeal
Iguana egg (fert.)25FoodRaw Food
Ostrich egg (fert.)23FoodRaw Food
Emu egg (fert.)18FoodRaw Food
Cassowary egg (fert.)19FoodRaw Food
Tortoise egg (fert.)23FoodRaw Food
Cobra egg (fert.)40FoodRaw Food
Psychic shock lance550GearUtility
Shield belt390GearUtility
Bandwidth pack1,360GearUtility
Low-shield pack430GearUtility
Turret pack235GearUtility
Shard insanity lance530GearUtility
Orbital mech cluster targeter1,200GearUtility
Jump pack645GearUtility
Control pack395GearUtility
Firefoam pop pack143GearUtility
Smokepop pack166GearUtility
Tox pack132GearUtility
Disruptor flare pack80GearUtility
Psychic insanity lance650GearUtility
Orbital bombardment targeter1,200GearUtility
Tornado generator800GearUtility
Deadlife pack445GearUtility
Shard shock lance510GearUtility
Biomutation lance850GearUtility
Orbital power beam targeter1,200GearUtility
Reprocessor stomach1,030Medical ItemsBody Parts
Xenogerm100Medical ItemsBody Parts
Repair probe1,200Medical ItemsBody Parts
Immunoenhancer1,030Medical ItemsBody Parts
Cochlear implant220Medical ItemsBody Parts
Knee spike355Medical ItemsBody Parts
Mech gestation processor1,200Medical ItemsBody Parts
Kidney900Medical ItemsBody Parts
Prosthetic arm260Medical ItemsBody Parts
Bionic spine1,030Medical ItemsBody Parts
Psylink neuroformer2,600Medical ItemsBody Parts
Circadian assistant1,030Medical ItemsBody Parts
Bionic ear785Medical ItemsBody Parts
Sterilizing stomach1,030Medical ItemsBody Parts
Joywire220Medical ItemsBody Parts
Metalblood heart95Medical ItemsBody Parts
Venom fangs355Medical ItemsBody Parts
Control sublink (standard)1,200Medical ItemsBody Parts
Revenant vertebrae1,895Medical ItemsBody Parts
Prosthetic leg260Medical ItemsBody Parts
Bionic heart1,030Medical ItemsBody Parts
Mindscrew210Medical ItemsBody Parts
Aesthetic shaper830Medical ItemsBody Parts
Archotech eye2,800Medical ItemsBody Parts
Learning assistant1,030Medical ItemsBody Parts
Detoxifier kidney1,080Medical ItemsBody Parts
Bionic stomach785Medical ItemsBody Parts
Circadian half-cycler1,030Medical ItemsBody Parts
Corrosive heart95Medical ItemsBody Parts
Venom talon355Medical ItemsBody Parts
Control sublink (high)1,200Medical ItemsBody Parts
Detoxifier lung925Medical ItemsBody Parts
Stoneskin gland1,920Medical ItemsBody Parts
Bionic leg1,030Medical ItemsBody Parts
Mechlink500Medical ItemsBody Parts
Bionic eye1,030Medical ItemsBody Parts
Coagulator830Medical ItemsBody Parts
Psychic sensitizer1,000Medical ItemsBody Parts
Archotech leg2,800Medical ItemsBody Parts
Neurocalculator1,030Medical ItemsBody Parts
Bionic tongue565Medical ItemsBody Parts
Power claw385Medical ItemsBody Parts
Healing enhancer1,030Medical ItemsBody Parts
Bionic jaw1,030Medical ItemsBody Parts
Adrenal heart95Medical ItemsBody Parts
Hand talon355Medical ItemsBody Parts
Remote repairer1,200Medical ItemsBody Parts
Field hand425Medical ItemsBody Parts
Toughskin gland1,030Medical ItemsBody Parts
Heart1,200Medical ItemsBody Parts
Gastro-analyzer830Medical ItemsBody Parts
Death acidifier400Medical ItemsBody Parts
Armorskin gland1,475Medical ItemsBody Parts
Psychic reader1,000Medical ItemsBody Parts
Ghoul barbs48Medical ItemsBody Parts
Archotech arm2,800Medical ItemsBody Parts
Psychic harmonizer1,030Medical ItemsBody Parts
Love enhancer1,030Medical ItemsBody Parts
Prosthetic heart230Medical ItemsBody Parts
Elbow blade355Medical ItemsBody Parts
Remote shielder1,200Medical ItemsBody Parts
Drill arm425Medical ItemsBody Parts
Nuclear stomach1,030Medical ItemsBody Parts
Painstopper220Medical ItemsBody Parts
Ghoul plating85Medical ItemsBody Parts
Liver1,200Medical ItemsBody Parts
Lung1,000Medical ItemsBody Parts
Bionic arm1,030Medical ItemsBody Parts
Aesthetic nose585Medical ItemsBody Parts
Flesh tentacle385Medical ItemsBody Parts
Antigrain warhead1,200ResourcesMortar shell
Gauranlen seed70ResourcesPlant matter
Polux seed1,200ResourcesPlant matter
Harbinger seed600ResourcesPlant matter

Nutrition math sanity check[edit]

Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:

Food produced/Food consumed 
where:
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05 

Cow: 10.27092

for 16.8

Horse 11.1486

for 16.8

[edit]

Operations[edit]

Operation Description Operation Success Rate Multiplier (%) Violation Anesthetize XP Factor Work Medicine required Skill required
Administer Drug In-game description

Mechanical desc

Can't fail Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Anesthetize Render a creature unconscious by administering general anesthetic.

Mechanical desc

200 Violation Check.png 16x ticks (0 secs) Herbal medicine 1 -
Euthanize by cut Euthanize a creature by cutting.

Mechanical desc

500 Check.png Anesthetize 16 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Remove (Artificial body part) In-game description

Mechanical desc

120 Check.png Anesthetize 16 2,500 ticks (41.67 secs) Herbal medicine 1 Medical 5
Install (body part) In-game description

Mechanical desc

120 Violation Anesthetize XP Factor 2,500 ticks (41.67 secs) Herbal medicine 2 Medical 5
Harvest (body part) Remove a body part.

Mechanical desc

120 Violation Anesthetize 16 2,000 ticks (33.33 secs) Herbal medicine 1 -
Terminate pregnancy Content added by the Biotech DLC Terminate the pregnancy of an animal or human.

Mechanical desc

2% death on fail chance

200 Check.png Anesthetize XP Factor 1,500 ticks (25 secs) Herbal medicine 2 Skill required
Extract ovum for IVF Content added by the Biotech DLC Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.

Mechanical desc Requires Fertility proceedures researched must be 15+ Mst be fertile must be female

500 Check.png Anesthetize XP Factor 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Implant embryo Content added by the Biotech DLC In-game description

Mechanical desc

500 Check.png Anesthetize XP Factor 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Extract hemogen pack Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood.
Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.

Chance Check.png Ex.png 2x 500 ticks (8.33 secs) - -
Implant xenogerm Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.

Mechanical desc

Chance Check.png Anesthetize XP Factor 2,000 ticks (33.33 secs) Herbal medicine 4 -
Perform tubal ligation In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Perform vasectomy In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Reverse vasectomy In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Implant IUD In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Remove IUD In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Blood transfusion In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Excise carcinoma In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Cure scaria This special medical operation cures scaria.

Mechanical desc

Chance Violation Anesthetize 16 4,500 ticks (1.25 mins) Medicine 3 Medical 8
Sterilize Sterilize a creature so it can no longer reproduce.

Mechanical desc

surgeryIgnoreEnvironment true

Chance Check.png Anesthetize 16 500 ticks (8.33 secs) Medicine required Medical 3
Cure blood rotContent added by the Royalty DLC This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.

Mechanical desc

Chance Ex.png Anesthetize 16 2,000 ticks (33.33 secs) Glitterworld medicine 10 Medical 5
Anti-abasia mechanite infusionContent added by the Royalty DLC This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.

Mechanical desc

Chance Ex.png Anesthetize XP Factor 2,000 ticks (33.33 secs) Glitterworld medicine 10 Medical 5

Loop[edit]

{{{2}}}

remove linkng[edit]

Knife




MBOX[edit]





Page existence[edit]

The image is a link, and it has an explanatory mouse over.


  • [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
  • [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]

Animal nutrition table[edit]

  • Products Nutrition/Day when eaten as:
    Raw Simple meal Nutrient paste meal
    14xMilk/Day 0.7 1.26 2.1
  • Market Value Calculated, not set[edit]

    Adrenal heart, Airwire headset, Array headset, Atmospheric heater, Autocannon turret, Band node, Bandwidth pack, Battery, Bioferrite generator, Bioferrite harvester... further results

    Animal DPS[edit]

    Name DPS AP
    Alpaca 3.74 11.25
    Bison 5.14 20.25
    Boomalope 4.63 13.5
    Capybara 4.21 13
    Caribou 5 15.6
    Cassowary 4.46 10.5
    Chicken 1.47 3.75
    Chinchilla 2.55 6
    Cow 3.81 12.25
    Deer 3.63 10.5
    Donkey 4.07 16.35
    Dromedary 4.63 13.5
    Duck 2 5
    Elephant 9.38 34
    Elk 5 15.6
    Emu 5.08 12.25
    Gazelle 3.62 8.5
    Goat 3.49 10.5
    Goose 2.64 7
    Guinea pig 2.55 6
    Hare 1.7 5
    Horse 3.26 10
    Ibex 3.97 12.45
    Megasloth 9.88 31.5
    Muffalo 5 15.6
    Ostrich 6.77 16
    Rhinoceros 8.84 28
    Sheep 4.52 18.15
    Snowhare 1.7 5
    Squirrel 2.13 6.25
    Turkey 3.23 7.5
    Yak 3.81 12.25
    Alphabeaver 3.76 11.5
    Thrumbo 11.1 33.67
    Boomrat 3.25 7.75
    Grizzly bear 8.67 27.5
    Human 4.1 12
    Husky 5.03 16.5
    Iguana 3.95 12.75
    Labrador retriever 4.73 15.67
    Megascarab 2.5 7
    Megaspider 4.62 18
    Monkey 2.28 5.25
    Pig 3.49 10.5
    Polar bear 8.67 27.5
    Spelopede 3.5 10
    Raccoon 3.13 9.25
    Rat 2.58 6
    Tortoise 3.08 12
    Wild boar 4.7 14.5
    Yorkshire terrier 1.95 5.5
    Arctic fox 4.17 12.33
    Arctic wolf 5.86 17.5
    Cat 3.85 9.25
    Cobra 6 18
    Cougar 7.54 18
    Fennec fox 4.17 12.33
    Lynx 6 14.25
    Panther 7.54 18
    Red fox 4.17 12.33
    Timber wolf 5.86 17.5
    Warg 8.31 19.75
    Barkskin 4.17 12.33
    Berrymaker 4.17 12.33
    Carrier 4.17 12.33
    Clawer 12 80
    Gaumaker 4.17 12.33
    Immature dryad 4.17 12.33
    Medicinemaker 4.17 12.33
    Woodmaker 4.17 12.33
    Centipede 6.54 25
    Lancer 6 18
    Pikeman 6 18
    Scyther 10 30
    Termite 6.54 25

    Weapon Table[edit]

    Name Average DPS Damage type Average AP Value Silver
    Axe Axe
    Wood Wood 1.2
    Beer Beer 12
    Bionic arm Bionic arm 1,030
    Club Club
    Elephant tusk Elephant tusk 80
    Gladius Gladius
    Ikwa Ikwa
    Jade knife Jade knife 159
    Knife Knife
    Longsword Longsword
    Mace Mace
    Monosword Monosword 2,000
    Persona monosword Persona monosword 3,000
    Plasmasword Plasmasword 2,000
    Persona plasmasword Persona plasmasword 3,000
    Eltex staff Eltex staff 2,000
    Spear Spear
    Thrumbo horn Thrumbo horn 800
    Warhammer Warhammer
    Zeushammer Zeushammer 2,000
    Persona zeushammer Persona zeushammer 3,000
    Archotech arm Archotech arm 2,800
    Power claw Power claw 385
    Prosthetic arm Prosthetic arm 260
    Drill arm Drill arm 425
    Elbow blade Elbow blade 355
    Field hand Field hand 425
    Hand talon Hand talon 355
    Venom talon Venom talon 355
    Venom fangs Venom fangs 355
    Knee spike Knee spike 355


    This article is about the base weapon, for the persona weapon, see Persona zeushammer

    This article is about the Persona weapon, for the base weapon, see Zeushammer

    AP = flat scalar


    Does this armor occupy the middle layer Ex.png Check.png

    Ex.png

    Middle, Outer 0

    p


    Skin


    Example way to display outdated data page[edit]

    Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results

    This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have

    [[Category: Data Pages]] {{Verified|<version number here>}}
    

    When tehy're created and then we could have the

    {{#ask: [[Category:Data Pages]]  [[Verified For::!Version/{{Current Version}}]]}}
    

    On the To-Do page to remind people to update the data pages as needed.

    Asks[edit]

    Biomutation pulser, Atmospheric heater... further results

    Assault rifle, Bolt-action rifle, Charge rifle, Hellcat rifle, Sniper rifle

    Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile

    Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile


    Daylily, Rose

    MaterialDescriptionHP FactorBeauty OffsetBeauty FactorWork To Build FactorWork To Make FactorMarket Value
    Granite blocksBlocks of solid granite. Granite is a very hard stone.1.70161.30.9
    Limestone blocksBlocks of solid limestone.1.550161.30.9
    Marble blocksBlocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.1.211.355.51.150.9
    Sandstone blocksBlocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.1.401.151.10.9
    Slate blocksBlocks of solid slate. A dull-looking rock that chips easily.1.301.161.30.9
     Required ResearchTypeType2
    Standard subcore
    High subcore
    Grand sculptureArt
    Large sculptureArt
    Small sculptureArt
    Terror sculptureArt
    Shard beaconBuildingAnomaly (Buildings)
    Spikecore floor-star (broad)BuildingFloor
    Animalist slab (medium)BuildingFloor
    Spikecore floor-star (medium)BuildingFloor
    Totemic slab (broad)BuildingFloor
    Totemic slab (medium)BuildingFloor
    Rustic rug (broad)BuildingFloor
    Rustic rug (medium)BuildingFloor
    Animalist slab (broad)BuildingFloor
    Animal sleeping boxBuildingFurniture
    Plant potBuildingFurniture
    StoolBuildingFurniture
    Fungus darktorchBuildingFurniture
    Animal bedBuildingFurniture
    CribBuildingFurniture
    Table (3x3)BuildingFurniture
    Torch lampBuildingFurniture
    Double bedrollBuildingFurniture
    BedrollBuildingFurniture
    Table (2x2)BuildingFurniture
    Wall torch lampBuildingFurniture
    Table (1x2)BuildingFurniture
    DarktorchBuildingFurniture
    Table (2x4)BuildingFurniture
    SkullspikeBuildingIdeology (Buildings)
    Styling stationBuildingIdeology (Buildings)
    Small altarBuildingIdeology (Buildings)
    BurnbongBuildingIdeology (Buildings)
    Incense shrineBuildingIdeology (Buildings)
    Gibbet cageBuildingIdeology (Buildings)
    Cannibal platterBuildingIdeology (Buildings)
    Christmas treeBuildingIdeology (Buildings)
    EffigyBuildingIdeology (Buildings)
    Grand altarBuildingIdeology (Buildings)
    Sacrificial flagBuildingIdeology (Buildings)
    PewBuildingIdeology (Buildings)
    Kneel sheetBuildingIdeology (Buildings)
    LecternBuildingIdeology (Buildings)
    Large altarBuildingIdeology (Buildings)
    PyreBuildingIdeology (Buildings)
    DrumBuildingIdeology (Buildings)
    Kneel pillowBuildingIdeology (Buildings)
    ReliquaryBuildingIdeology (Buildings)
    Medium altarBuildingIdeology (Buildings)
    IdeogramBuildingIdeology (Buildings)
    Small nature shrineBuildingMisc
    UrnBuildingMisc
    Large nature shrineBuildingMisc
    Pen markerBuildingMisc
    Crashed mechanitor shipBuildingMisc
    Grand steleBuildingMisc
    Egg boxBuildingMisc
    Butcher tableBuildingProduction
    Art benchBuildingProduction
    Simple research benchBuildingProduction
    Fueled stoveBuildingProduction
    Horseshoes pinBuildingRecreation
    Hoopstone ringBuildingRecreation
    Game-of-Ur boardBuildingRecreation
    BarricadeBuildingSecurity
    SandbagsBuildingSecurity
    Tactical turretBuildingSecurity
    Spike trapBuildingSecurity
    FenceBuildingStructure
    ColumnBuildingStructure
    WallBuildingStructure
    Fence gateBuildingStructure
    Animal flapBuildingStructure
    DoorBuildingStructure
    BridgeBuildingStructure
    CampfireBuildingTemperature
    WortCrafted resources
    ComponentCrafted resources
    BeerDrugSocial Drug
    Smokeleaf jointDrugSocial drug
    ClubEquipmentWeapons
    Short bowEquipmentWeapons
    Wood floorFloor
    FlagstoneFloor
    Hex tileFloor
    Spikecore platesFloor
    Straw mattingFloor
    Totemic boardsFloor
    Baby foodFood
    Nutrient paste mealFoodMeal
    Vegetarian fine mealFoodMeal
    Carnivore fine mealFoodMeal
    KibbleFoodMeal
    Simple mealFoodMeal
    Vegetarian lavish mealFoodMeal
    Lavish mealFoodMeal
    Carnivore lavish mealFoodMeal
    Fine mealFoodMeal
    HoodGearClothing
    Authority capGearClothing
    Kid tribalwearGearClothing
    BlindfoldGearClothing
    Visage maskGearClothing
    Slave body strapGearClothing
    War maskGearClothing
    Slave collarGearClothing
    Stellic crownGearClothing
    Torture crownGearClothing
    BurkaGearClothing
    CapeGearClothing
    VeilGearClothing
    Tribal headdressGearClothing
    RobeGearClothing
    HeadwrapGearClothing
    SlicecapGearClothing
    TribalwearGearClothing
    BroadwrapGearClothing
    Limestone blocksMaterialStone
    Marble blocksMaterialStone
    Granite blocksMaterialStone
    Slate blocksMaterialStone
    Sandstone blocksMaterialStone
    Wooden footMedical ItemsBody Parts
    Wooden handMedical ItemsBody Parts
    Peg legMedical ItemsBody Parts
    PatchleatherTextileLeather
    Advanced componentAdvanced fabricationCrafted resources
    Flood lightAdvanced lightsBuildingFurniture
    CoolerAir conditioningBuildingTemperature
    Sterilizing stomachArtificial metabolismMedical ItemsBody Parts
    Nuclear stomachArtificial metabolismMedical ItemsBody Parts
    Reprocessor stomachArtificial metabolismMedical ItemsBody Parts
    Atmospheric heaterAtmospheric heaterBuildingAnomaly (Buildings)
    Autocannon turretAutocannon turretBuildingSecurity
    AutodoorAutodoorBuildingStructure
    Basic subcoreBasic mechtech
    Subcore encoderBasic mechtechBuildingBiotech (Buildings)
    Mech gestatorBasic mechtechBuildingBiotech (Buildings)
    Mech rechargerBasic mechtechBuildingBiotech (Buildings)
    Band nodeBasic mechtechBuildingBiotech (Buildings)
    Airwire headsetBasic mechtechGearClothing
    Control packBasic mechtechGearUtility
    AgrihandBasic mechtechMechanoid
    CleansweeperBasic mechtechMechanoid
    MilitorBasic mechtechMechanoid
    LifterBasic mechtechMechanoid
    ConstructoidBasic mechtechMechanoid
    BatteryBatteryBuildingPower
    Fermenting barrelBeer brewingBuildingProduction
    BreweryBeer brewingBuildingProduction
    Bioferrite generatorBioferrite generatorBuildingPower
    Bioferrite harvesterBioferrite harvestingBuildingAnomaly (Buildings)
    Bioferrite shaperBioferrite shapingBuildingAnomaly (Buildings)
    Nerve spikerBioferrite shapingEquipmentWeapons
    Bioferrite plateBioferrite shapingFloor
    Ritual maskBioferrite shapingGearClothing
    Ceremonial hoodBioferrite shapingGearClothing
    Hellcat rifleBioferrite weaponryEquipmentWeapons
    IncineratorBioferrite weaponryEquipmentWeapons
    Biofuel refineryBiofuel refiningBuildingProduction
    Biomutation pulserBiomutation weaponryArtifactUtility
    Bionic tongueBionic replacementsMedical ItemsBody Parts
    Bionic heartBionic replacementsMedical ItemsBody Parts
    Bionic armBionic replacementsMedical ItemsBody Parts
    Bionic jawBionic replacementsMedical ItemsBody Parts
    Bionic eyeBionic replacementsMedical ItemsBody Parts
    Bionic legBionic replacementsMedical ItemsBody Parts
    Bionic earBionic replacementsMedical ItemsBody Parts
    Bionic spineBionic replacementsMedical ItemsBody Parts
    Bionic stomachBionic replacementsMedical ItemsBody Parts
    Biosculpter podBiosculptingBuildingIdeology (Buildings)
    AutopistolBlowback operationEquipmentWeapons
    Machine pistolBlowback operationEquipmentWeapons
    PainstopperBrain wiringMedical ItemsBody Parts
    MindscrewBrain wiringMedical ItemsBody Parts
    JoywireBrain wiringMedical ItemsBody Parts
    CarpetCarpet makingFloor
    Morbid carpetCarpet makingFloor
    Hex carpetCarpet makingFloor
    Mindbend carpetCarpet makingFloor
    Fine carpetCarpet makingFloor
    Prestige cataphract helmetCataphract armorGearArmor
    Phoenix armorCataphract armorGearArmor
    Prestige cataphract armorCataphract armorGearArmor
    Cataphract armorCataphract armorGearArmor
    Cataphract helmetCataphract armorGearArmor
    Circadian assistantCircadian influenceMedical ItemsBody Parts
    Circadian half-cyclerCircadian influenceMedical ItemsBody Parts
    Knee spikeCompact weaponryMedical ItemsBody Parts
    Hand talonCompact weaponryMedical ItemsBody Parts
    Elbow bladeCompact weaponryMedical ItemsBody Parts
    Electric tailor benchComplex clothing
    Electricity
    BuildingProduction
    Hand tailor benchComplex clothingBuildingProduction
    ShadeconeComplex clothingGearClothing
    Bowler hatComplex clothingGearClothing
    ParkaComplex clothingGearClothing
    Kid romperComplex clothingGearClothing
    Heavy bandolierComplex clothingGearClothing
    TailcapComplex clothingGearClothing
    Kid shirtComplex clothingGearClothing
    SashComplex clothingGearClothing
    JacketComplex clothingGearClothing
    Button-down shirtComplex clothingGearClothing
    Kid pantsComplex clothingGearClothing
    TuqueComplex clothingGearClothing
    Cowboy hatComplex clothingGearClothing
    FlophatComplex clothingGearClothing
    Kid parkaComplex clothingGearClothing
    Lab coatComplex clothingGearClothing
    T-shirtComplex clothingGearClothing
    PantsComplex clothingGearClothing
    DusterComplex clothingGearClothing
    Face maskComplex clothingGearClothing
    BlackboardComplex furnitureBuildingFurniture
    BedComplex furnitureBuildingFurniture
    Slab bedComplex furnitureBuildingFurniture
    End tableComplex furnitureBuildingFurniture
    BrazierComplex furnitureBuildingFurniture
    Dining chairComplex furnitureBuildingFurniture
    Slab double bedComplex furnitureBuildingFurniture
    DrapeComplex furnitureBuildingFurniture
    DresserComplex furnitureBuildingFurniture
    Royal bedComplex furnitureBuildingFurniture
    Toy boxComplex furnitureBuildingFurniture
    Double bedComplex furnitureBuildingFurniture
    BookcaseComplex furnitureBuildingFurniture
    Baby decorationComplex furnitureBuildingFurniture
    CouchComplex furnitureBuildingFurniture
    Grand meditation throneComplex furnitureBuildingFurniture
    Small bookcaseComplex furnitureBuildingFurniture
    ArmchairComplex furnitureBuildingFurniture
    School deskComplex furnitureBuildingFurniture
    Small shelfComplex furnitureBuildingFurniture
    ShelfComplex furnitureBuildingFurniture
    Meditation throneComplex furnitureBuildingFurniture
    Darklight brazierComplex furnitureBuildingFurniture
    SarcophagusComplex furnitureBuildingMisc
    Tool cabinetComplex furnitureBuildingMisc
    Large steleComplex furnitureBuildingMisc
    Chess tableComplex furnitureBuildingRecreation
    Poker tableComplex furnitureBuildingRecreation
    Billiards tableComplex furnitureBuildingRecreation
    Ornate doorComplex furnitureBuildingStructure
    VentComplex furnitureBuildingTemperature
    Cryptosleep casketCryptosleep casketBuildingMisc
    Deadlife shellDeadlife dustCrafted resourcesMortar shell
    Deadlife packDeadlife dustGearUtility
    Deathrest casketDeathrestBuildingBiotech (Buildings)
    Glucosoid pumpDeathrestBuildingBiotech (Buildings)
    Deathrest acceleratorDeathrestBuildingBiotech (Buildings)
    Psychofluid pumpDeathrestBuildingBiotech (Buildings)
    HemopumpDeathrestBuildingBiotech (Buildings)
    Hemogen amplifierDeathrestBuildingBiotech (Buildings)
    Deep drillDeep drillingBuildingProduction
    Disruptor flare packDisruptor flaresGearUtility
    Drug labDrug productionBuildingProduction
    Pollution pumpElectricityBuildingBiotech (Buildings)
    Wall lampElectricityBuildingFurniture
    Sun lampElectricityBuildingFurniture
    Standing lampElectricityBuildingFurniture
    LoudspeakerElectricityBuildingIdeology (Buildings)
    LightballElectricityBuildingIdeology (Buildings)
    Ship landing beaconElectricityBuildingMisc
    Wind turbineElectricityBuildingPower
    Power switchElectricityBuildingPower
    Chemfuel powered generatorElectricityBuildingPower
    Power conduitElectricityBuildingPower
    Wood-fired generatorElectricityBuildingPower
    Hidden conduitElectricityBuildingPower
    Waterproof conduitElectricityBuildingPower
    Electric smithyElectricity
    Smithing
    BuildingProduction
    Electric stoveElectricityBuildingProduction
    Electric crematoriumElectricityBuildingProduction
    Electric smelterElectricityBuildingProduction
    HeaterElectricityBuildingTemperature
    ElectroharvesterElectroharvesterBuildingAnomaly (Buildings)
    Holding platformEntity containmentBuildingAnomaly (Buildings)
    Shard inhibitorEntity containmentBuildingAnomaly (Buildings)
    Electric inhibitorEntity containmentBuildingAnomaly (Buildings)
    Fabrication benchFabricationBuildingProduction
    Firefoam popperFirefoamBuildingMisc
    Firefoam shellFirefoamCrafted resourcesMortar shell
    Firefoam pop packFirefoamGearUtility
    Flak vestFlak armorGearArmor
    Flak jacketFlak armorGearArmor
    Flak pantsFlak armorGearArmor
    Flak helmetFlak armorGearArmor
    Flatscreen televisionFlatscreen televisionBuildingRecreation
    Love enhancerFlesh shapingMedical ItemsBody Parts
    Aesthetic shaperFlesh shapingMedical ItemsBody Parts
    Aesthetic noseFlesh shapingMedical ItemsBody Parts
    Foam turretFoam turretBuildingSecurity
    Frenzy inducerFrenzy inducerBuildingAnomaly (Buildings)
    Chain shotgunGas operationEquipmentWeapons
    Heavy SMGGas operationEquipmentWeapons
    LMGGas operationEquipmentWeapons
    Gene processorGene processorBuildingBiotech (Buildings)
    Geothermal generatorGeothermal powerBuildingPower
    Adrenal heartGhoul enhancementsMedical ItemsBody Parts
    Corrosive heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul platingGhoul enhancementsMedical ItemsBody Parts
    Ghoul barbsGhoul enhancementsMedical ItemsBody Parts
    Metalblood heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul resurrection serumGhoul resurrectionDrugSerum
    Go-juiceGo-juice productionDrugHard Drug
    GreatbowGreatbowEquipmentWeapons
    Ground-penetrating scannerGround-penetrating scannerBuildingMisc
    Growth vatGrowth vatsBuildingBiotech (Buildings)
    Mini-turretGun turretsBuildingSecurity
    GunlinkGunlinkGearArmor
    Smoke launcherGunsmithingEquipmentWeapons
    Bolt-action rifleGunsmithingEquipmentWeapons
    RevolverGunsmithingEquipmentWeapons
    Incendiary launcherGunsmithingEquipmentWeapons
    Pump shotgunGunsmithingEquipmentWeapons
    HarpHarpBuildingRecreation
    HarpsichordHarpsichordBuildingRecreation
    Healing enhancerHealing factorsMedical ItemsBody Parts
    CoagulatorHealing factorsMedical ItemsBody Parts
    Subcore ripscannerHigh mechtechBuildingBiotech (Buildings)
    Mech boosterHigh mechtechBuildingBiotech (Buildings)
    Mechband dishHigh mechtechBuildingBiotech (Buildings)
    Integrator headsetHigh mechtechGearArmor
    LancerHigh mechtechMechanoid
    FabricorHigh mechtechMechanoid
    Centipede gunnerHigh mechtechMechanoid
    DiabolusHigh mechtechMechanoid
    ParamedicHigh mechtechMechanoid
    Centipede burnerHigh mechtechMechanoid
    Remote repairerHigh mechtechMedical ItemsBody Parts
    Remote shielderHigh mechtechMedical ItemsBody Parts
    Control sublink (high)High mechtechMedical ItemsBody Parts
    Hospital bedHospital bedBuildingFurniture
    Hydroponics basinHydroponicsBuildingProduction
    IED firefoam trapIedsBuildingSecurity
    IED antigrain warhead trapIedsBuildingSecurity
    IED deadlife trapIedsBuildingSecurity
    IED tox trapIedsBuildingSecurity
    IED trapIedsBuildingSecurity
    IED incendiary trapIedsBuildingSecurity
    IED EMP trapIedsBuildingSecurity
    IED smoke trapIedsBuildingSecurity
    Shard animal pulserInsanity weaponryArtifact
    Shard shock lanceInsanity weaponryGearUtility
    Shard insanity lanceInsanity weaponryGearUtility
    Ship engineJohnson-tanaka driveBuildingShip
    Juggernaut serumJuggernaut serumDrugSerum
    Locust armorJump packs
    Recon armor
    GearArmor
    Jump packJump packsGearUtility
    SpearLong bladesEquipmentWeapons
    WarhammerLong bladesEquipmentWeapons
    LongswordLong bladesEquipmentWeapons
    Long-range mineral scannerLong-range mineral scannerBuildingMisc
    Ship computer coreMachine persuasionBuildingShip
    Machining tableMachiningBuildingProduction
    Molotov cocktailsMachiningEquipmentWeapons
    Frag grenadesMachiningEquipmentWeapons
    Gas maskMachiningGearClothing
    Marine armorMarine armorGearArmor
    Grenadier armorMarine armorGearArmor
    Prestige marine helmetMarine armorGearArmor
    Prestige marine armorMarine armorGearArmor
    Marine helmetMarine armorGearArmor
    MedicineMedicine productionMedical ItemsMedicine
    Metalblood serumMetalblood serumDrugSerum
    AutobongMicroelectronicsBuildingIdeology (Buildings)
    Sleep acceleratorMicroelectronicsBuildingIdeology (Buildings)
    Orbital trade beaconMicroelectronicsBuildingMisc
    Comms consoleMicroelectronicsBuildingMisc
    Hi-tech research benchMicroelectronicsBuildingProduction
    EMP shellMicroelectronicsCrafted resourcesMortar shell
    EMP launcherMicroelectronicsEquipmentWeapons
    EMP grenadesMicroelectronicsEquipmentWeapons
    Mind-numb serumMind-numb serumDrugSerum
    Moisture pumpMoisture pumpBuildingMisc
    Gastro-analyzerMolecular analysisMedical ItemsBody Parts
    ImmunoenhancerMolecular analysisMedical ItemsBody Parts
    MortarMortarsBuildingSecurity
    High-explosive shellMortarsCrafted resourcesMortar shell
    Incendiary shellMortarsCrafted resourcesMortar shell
    Smoke shellMortarsCrafted resourcesMortar shell
    Multi-analyzerMulti-analyzerBuildingMisc
    MinigunMultibarrel weaponsEquipmentWeapons
    Biomutation lanceMutation weaponryGearUtility
    Learning assistantNeural computationMedical ItemsBody Parts
    NeurocalculatorNeural computationMedical ItemsBody Parts
    Neural superchargerNeural superchargerBuildingIdeology (Buildings)
    BeretNoble apparelGearClothing
    Formal vestNoble apparelGearClothing
    CorsetNoble apparelGearClothing
    Ladies hatNoble apparelGearClothing
    Top hatNoble apparelGearClothing
    Formal shirtNoble apparelGearClothing
    HopperNutrient pasteBuildingProduction
    Nutrient paste dispenserNutrient pasteBuildingProduction
    Packaged survival mealPackaged survival mealFoodMeal
    Passive coolerPassive coolerBuildingTemperature
    PemmicanPemmicanFoodMeal
    PenoxycylinePenoxycyline productionDrugMedical Drug
    PianoPianoBuildingRecreation
    Plate armorPlate armorGearArmor
    Venom talonPoison synthesisMedical ItemsBody Parts
    Venom fangsPoison synthesisMedical ItemsBody Parts
    Assault riflePrecision riflingEquipmentWeapons
    Sniper riflePrecision riflingEquipmentWeapons
    Prosthetic legProstheticsMedical ItemsBody Parts
    Prosthetic heartProstheticsMedical ItemsBody Parts
    Prosthetic armProstheticsMedical ItemsBody Parts
    Cochlear implantProstheticsMedical ItemsBody Parts
    Proximity detectorProximity detectorBuildingAnomaly (Buildings)
    FlakePsychite refiningDrugHard Drug
    YayoPsychite refiningDrugHard Drug
    Psychite teaPsychoid brewingDrugSocial drug
    Charge riflePulse charged munitionsEquipmentWeapons
    Charge lancePulse charged munitionsEquipmentWeapons
    Recon helmetRecon armorGearArmor
    Recon armorRecon armorGearArmor
    Prestige recon armorRecon armorGearArmor
    Prestige recon helmetRecon armorGearArmor
    Recurve bowRecurve bowEquipmentWeapons
    Revenant vertebraeRevenant invisibilityMedical ItemsBody Parts
    Rocketswarm launcherRocketswarm launcherBuildingSecurity
    Prestige robeRoyal apparelGearClothing
    CoronetRoyal apparelGearClothing
    CrownRoyal apparelGearClothing
    Security doorSecurity doorBuildingStructure
    Serum labSerum synthesisBuildingAnomaly (Buildings)
    Voidsight serumSerum synthesisDrugSerum
    Shield beltShieldsGearUtility
    Low-shield packShieldsGearUtility
    Armorskin glandSkin hardeningMedical ItemsBody Parts
    Stoneskin glandSkin hardeningMedical ItemsBody Parts
    Toughskin glandSkin hardeningMedical ItemsBody Parts
    Sleep suppressorSleep suppressorBuildingAnomaly (Buildings)
    Fueled smithySmithingBuildingProduction
    KnifeSmithingEquipmentWeapons
    GladiusSmithingEquipmentWeapons
    AxeSmithingEquipmentWeapons
    IkwaSmithingEquipmentWeapons
    Breach axeSmithingEquipmentWeapons
    MaceSmithingEquipmentWeapons
    PilaSmithingEquipmentWeapons
    Gold tileSmithingFloor
    Steel tileSmithingFloor
    Silver tileSmithingFloor
    Simple helmetSmithingGearArmor
    Kid helmetSmithingGearArmor
    Smokepop packSmokepop packsGearUtility
    Solar generatorSolar panelBuildingPower
    Field handSpecialized limbsMedical ItemsBody Parts
    Drill armSpecialized limbsMedical ItemsBody Parts
    Power clawSpecialized limbsMedical ItemsBody Parts
    Large mech gestatorStandard mechtechBuildingBiotech (Buildings)
    Subcore softscannerStandard mechtechBuildingBiotech (Buildings)
    Mechband antennaStandard mechtechBuildingBiotech (Buildings)
    Large mech rechargerStandard mechtechBuildingBiotech (Buildings)
    Mechcommander helmetStandard mechtechGearArmor
    Array headsetStandard mechtechGearClothing
    Bandwidth packStandard mechtechGearUtility
    ScytherStandard mechtechMechanoid
    TunnelerStandard mechtechMechanoid
    PikemanStandard mechtechMechanoid
    ScorcherStandard mechtechMechanoid
    Mech gestation processorStandard mechtechMedical ItemsBody Parts
    Control sublink (standard)Standard mechtechMedical ItemsBody Parts
    Ship structural beamStarflight basicsBuildingShip
    Sensor clusterStarflight sensorsBuildingShip
    Ship reactorStarship reactorBuildingShip
    Sterile tileSterile materialsFloor
    Morbid slab (broad)StonecuttingBuildingFloor
    Morbid slab (medium)StonecuttingBuildingFloor
    Stonecutter's tableStonecuttingBuildingProduction
    Totemic stone tileStonecuttingFloor
    Stone tileStonecuttingFloor
    Paved tileStonecuttingFloor
    Morbid stone tileStonecuttingFloor
    Fine stone tileStonecuttingFloor
    ConcreteStonecuttingFloor
    Spikecore stone tileStonecuttingFloor
    Tox shellTox gasCrafted resourcesMortar shell
    Toxbomb launcherTox gasEquipmentWeapons
    Tox grenadesTox gasEquipmentWeapons
    Tox packTox gasGearUtility
    Toxifier generatorToxifier generatorBuildingPower
    Detoxifier kidneyToxin filtrationMedical ItemsBody Parts
    Detoxifier lungToxin filtrationMedical ItemsBody Parts
    Pod launcherTransport podBuildingMisc
    Transport podTransport podBuildingMisc
    Bonsai potTree sowingBuildingFurniture
    Tube televisionTube televisionBuildingRecreation
    Turret packTurret packGearUtility
    Mechlord suitUltra mechtechGearArmor
    Mechlord helmetUltra mechtechGearArmor
    CenturionUltra mechtechMechanoid
    TesseronUltra mechtechMechanoid
    War queenUltra mechtechMechanoid
    Centipede blasterUltra mechtechMechanoid
    War urchinUltra mechtechMechanoid
    LegionaryUltra mechtechMechanoid
    ... further results
    ImageBuilding
    Ancient ATM.pngAncient ATM
    Ancient air conditioner.pngAncient air conditioner
    Ancient band node.pngAncient band node
    AncientBarrelA.pngAncient barrel
    Ancient basic recharger south.pngAncient basic recharger
    ... further results

    Check.png Ex.png

    Name Stuff amount Work To Make Value/Textile
    Animal bed 40 400 1.525
    Animal flap 25 850 1.64
    Armchair 110 14,000 1.9545454545455
    Authority cap 25 1,500 1.72
    Bedroll 40 600 1.55
    Beret 35 4,000 1.9142857142857
    Blindfold 20 1,200 1.7
    Bowler hat 20 1,800 1.85
    Broadwrap 30 1,800 1.7333333333333
    Burka 60 4,000 1.7333333333333
    Button-down shirt 45 2,700 1.7111111111111
    Cape 80 16,000 2.225
    Ceremonial hood 20 2,000 2.25
    Corset 45 12,000 2.4666666666667
    Couch 200 20,000 1.85
    Cowboy hat 25 1,800 1.76
    Double bedroll 85 1,100 1.5529411764706
    Drape 150 2,000 1.9333333333333
    Drum 30 800 3.6
    Duster 80 10,000 1.95
    Face mask 10 800 1.8
    Flophat 20 1,200 1.7
    Formal shirt 65 6,000 1.8307692307692
    Formal vest 45 12,000 2.4666666666667
    Headwrap 20 1,400 1.75
    Heavy bandolier 75 3,500 1.6666666666667
    Hood 50 6,000 1.94
    Jacket 70 7,000 1.8571428571429
    Kid pants 20 1,280 1.75
    Kid parka 40 6,400 2.075
    Kid romper 30 2,000 1.7333333333333
    Kid shirt 20 1,280 1.75
    Kid tribalwear 30 1,400 1.6666666666667
    Kneel pillow 25 2,400 1.84
    Kneel sheet 80 2,400 1.6125
    Lab coat 70 5,000 1.7571428571429
    Ladies hat 50 6,000 1.94
    Pants 40 1,600 1.65
    Parka 80 8,000 1.8625
    Patchleather 50 900 0.03
    Prestige robe 100 20,000 2.2
    Robe 80 5,000 1.725
    Sandbags 5 180 1.62
    Sash 25 1,000 1.64
    Shadecone 25 1,800 1.76
    Slave body strap 70 7,000 1.8571428571429
    Slave collar 25 1,800 1.76
    T-shirt 40 1,600 1.65
    Tailcap 20 1,400 1.75
    Top hat 50 6,000 1.94
    Tribal headdress 50 6,000 1.94
    Tribalwear 60 1,800 1.6166666666667
    Tuque 20 1,200 1.7
    Veil 20 1,400 1.75
    CataphractArmor.png

    Cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    CataphractHelmet.png

    Cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    PoweredArmor.png

    Marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Armor like this is often used by rapid-incursion space marines.

    PoweredArmorHelmet.png

    Marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.

    PrestigeCataphractArmor.png

    Prestige cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeCataphractHelmet.png

    Prestige cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeMarineArmor.png

    Prestige marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeMarineHelmet.png

    Prestige marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconArmor.png

    Prestige recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconHelmet.png

    Prestige recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    ReconArmor.png

    Recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.

    ReconHelmet.png

    Recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

    Shadecone.png

    Shadecone

    A conical woven hat. Good for keeping cool during long hours in the sun.



     Production Facility 1TypeType2
    Plant potBuildingFurniture
    AutobongBuildingIdeology (Buildings)
    BlackboardBuildingFurniture
    SandbagsBuildingSecurity
    Transport podBuildingMisc
    ... further results
     Health Scale
    Squirrel0.25
    Rat0.29
    Waste rat0.29
    Chicken0.35
    Duck0.35
    Snowhare0.4
    Guinea pig0.4
    Megascarab0.4
    Raccoon0.4
    Goose0.4
    Yorkshire terrier0.4
    Hare0.4
    Chinchilla0.4
    Boomrat0.4
    Cat0.42
    Monkey0.45
    Iguana0.5
    Cobra0.5
    Turkey0.6
    Tortoise0.6
    Boomalope0.65
    Toxalope0.65
    Capybara0.7
    Arctic fox0.7
    Fennec fox0.7
    Pig0.7
    Goat0.7
    Red fox0.7
    Gazelle0.7
    Wild boar0.7
    Sheep0.7
    Alphabeaver0.7
    Clawer0.7
    Cassowary0.8
    Lynx0.8
    Carrier0.8
    Woodmaker0.8
    Medicinemaker0.8
    Berrymaker0.8
    Gaumaker0.8
    Immature dryad0.8
    Ibex0.85
    Emu0.9
    Deer0.9
    Barkskin0.9
    Timber wolf0.99
    Arctic wolf0.99
    Ostrich1
    Labrador retriever1
    Alpaca1
    Human1
    Husky1.05
    Panther1.3
    Cougar1.3
    Warg1.4
    Donkey1.45
    Cow1.5
    Yak1.5
    Dromedary1.6
    Spelopede1.7
    Horse1.75
    Muffalo1.75
    Bison1.75
    Elk1.9
    Caribou2
    Polar bear2.5
    Megaspider2.5
    Grizzly bear2.5
    Rhinoceros3.5
    Megasloth3.6
    Elephant3.6
    Thrumbo8

    Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon

    Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Animal bed, Animal flap, Animal sleeping box, Animalist slab (broad), Animalist slab (medium), Armchair, Art bench, Authority cap, Autobong, Autodoor, Axe, Baby decoration, Barricade, Bed, Bedroll, Beret, Billiards table, Blackboard, Blindfold, Bonsai pot, Bookcase, Bowler hat, Brazier, Breach axe, Broadwrap, Burka, Butcher table, Button-down shirt, Cape, Ceremonial hood, Chess table, Club, Column, Coronet, Corset, Couch, Cowboy hat, Crib, Crown, Darklight brazier, Dining chair, Door, Double bed, Double bedroll, Drape, Dresser, Drug lab, Drum, Duster, Egg box... further results



    | format = ul

    Armor Table[edit]

    Armor - Insulation -
    Name Sharp Blunt Heat Heat Cold Coverage Occupies Skin Occupies Middle Occupies Shell Occupies Head Value Silver
    Cataphract armor Cataphract armor 120 50 60 12 36 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Ex.png Ex.png 3,120

    Focus types lore[edit]

       Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture.
       Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world.
       The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later.
       Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone.
       Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator.
       Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types.
       Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
       The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
    


    Marine armor test[edit]

    VS SHARP ONLY, too wordy to put in as is.

    Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.

    • All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.

    Table test[edit]

    Click here to toggle the table.
    Header text Header text I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
    Click here to toggle the table.
    Hello World
    Content Goes
    In Here
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    In Here

    Research[edit]

    Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.
    The following are unlocked by this research:
     Image
    Bowler hatBowlerHat.png
    Button-down shirtButton-Down Shirt.png
    Cowboy hatCowboyHat.png
    DusterDuster.png
    Electric tailor benchTable tailor electric north.png
    Face maskClothMask.png
    FlophatFlophat.png
    Hand tailor benchTable tailor hand north.png
    Heavy bandolierHeavyBandolier.png
    JacketJacket.png
    Kid pantsKidPants.png
    Kid parkaKidParka.png
    Kid romperKidRomper.png
    Kid shirtKidShirt.png
    Lab coatLab coat.png
    PantsPants.png
    ParkaParka.png
    SashSash.png
    ShadeconeShadecone.png
    T-shirtT-Shirt.png
    TailcapTailcap.png
    TuqueTuque.png
    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    The following are unlocked by this research: Bowler hat, Button-down shirt, Cowboy hat, Duster, Electric tailor bench, Face mask, Flophat, Hand tailor bench, Heavy bandolier, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Lab coat, Pants, Parka, Sash, Shadecone, T-shirt, Tailcap, Tuque

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    The following are unlocked by this research: Bowler hat, Button-down shirt, Cowboy hat, Duster, Electric tailor bench, Face mask, Flophat, Hand tailor bench, Heavy bandolier, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Lab coat, Pants, Parka, Sash, Shadecone, T-shirt, Tailcap, Tuque

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    For a full list of what is unlocked by this research see here.

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats. 600 600 [B] 900 None Simple

    Reminder[edit]

    This is the inline text

    abbr in it.

    Test[edit]

    Thrumbofur Marine armor

    Awful Poor Normal Good Excellent Masterwork Legendary