Difference between revisions of "User:Harakoni/Sandbox"

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https://www.mediawiki.org/wiki/Manual:Purge
 
https://www.mediawiki.org/wiki/Manual:Purge
  
== Animal infobox builder test ==
+
<span style="font-size: small; border: 0.2em solid; border-color: #DDD #BBB #BBB #DDD; padding: 0 0.4em; background: #EEE; white-space: nowrap; border-radius: 2px;">*</span>
{{#invoke:DefInfo|query|Races|Hare|description}}
 
  
 +
== Player created pawns ==
 +
{| {{STDT| sortable c_17}}
 +
! Pawn name !! Title <br/> (Short Title) !! Description !! Skill Modifications !! Work types !! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! Imperial<br>Common !! Imperial<br>Fighter !! Imperial<br>Royal !! Bodytype
 +
|- id="James Grey"
 +
! rowspan=2 | James 'Doc' Grey<br>[[File:Male.png|frameless|32px]]<br>[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]
 +
! Fallen prodigy <br/> (Prodigy)
 +
| | [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.
  
Questions for Dr Strangelove:
+
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.
*How would I go about getting the AnimalAdult number from lifeStageAges
+
|
*How do I get all the different attacks when they're not numbered? Both how do I test for their existiance and then how do I get the data from it.
+
* [[Construction]]: {{+|2}}
*How do I get litter size?
+
* [[Plants]]: {{+|2}}
*tradeTags returns as table?
+
* [[Intellectual]]: {{+|5}}
Questions for me:
+
* [[Medicine]]: {{+|3}}
*How do I convert diet into wiki legible - just use a switch?
+
* [[Crafting]]: {{+|2}}
*Even if I get litter size, how do I convert it to wiki readable? Take the largest value, check if its equal to the round 0 version of itself, and then if it isn't +1?
+
|
 +
* {{--|Social}}
 +
| [[Traits#Too smart|Too smart]]
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Check}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | [[File:Naked Thin south.png|32px|frameless]]
 +
|-
 +
! Mad scientist <br/> (Scientist)
 +
| | Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
  
{{#vardefine: animalName | Rhinoceros}}
+
Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.
<nowiki>{{infobox main|animal|</nowiki>
+
|
 +
* [[Intellectual]]: {{+|5}}
 +
* [[Shooting]]: {{+|5}}
 +
* [[Medicine]]: {{+|4}}
 +
* [[Crafting]]: {{+|2}}
 +
|
 +
* {{--|Hauling}}
 +
* {{--|Mining}}
 +
| -
 +
|- id="Yiyang Jiang"
 +
! rowspan=2 | Yiyang 'Mitsuya' Jiang<br>[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]
 +
! Transfer student <br/> (Student)
 +
| A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.
  
|name = {{#var: animalName}}
+
[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.
 +
|  
 +
* [[Intellectual]]: {{+|3}}
 +
* [[Social]]: {{+|2}}
 +
|
 +
* {{--|Dumb labor}}
 +
| -
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Check}}
 +
| rowspan=2 | {{Check}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}
 +
| rowspan=2 | {{Cross}}  
 +
| rowspan=2 | [[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]
 +
|-
 +
! Politician <br/> (Politician)
 +
| [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.
  
|image = Rhinoceros.png
+
[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.
 +
|
 +
* [[Shooting]]: {{+|2}}
 +
* [[Melee]]: {{+|2}}
 +
* [[Social]]: {{+|5}}
 +
|
 +
* {{--|Plants}}
 +
* {{--|Mining}}
 +
| -
 +
|-
 +
|}
  
|description = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|description}}
+
== Weapon DPS comparator ==
 +
{{#vardefine: y1weapon|Heavy SMG}}
 +
{{#vardefine: y2weapon|Assault rifle}}
 +
{{#vardefine: y3weapon|Chain shotgun}}
 +
{{#vardefine: y4weapon|Minigun}}
 +
{{#vardefine: y1quality|Normal}}
 +
{{#vardefine: y2quality|Normal}}
 +
{{#vardefine: y3quality|Normal}}
 +
{{#vardefine: y4quality|Normal}}
 +
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y1weapon}}|{{lc:{{#var: y1quality}}}}|0.98167}} }}
 +
{{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }}
 +
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y2weapon}}|{{lc:{{#var: y2quality}}}}|0.98167}} }}
 +
{{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }}
 +
{{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }}
 +
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y3weapon}}|{{lc:{{#var: y3quality}}}}|0.98167}} }}
 +
{{#vardefine: y3 | {{#explode: {{#var: string }} | && |1 }} }}
 +
{{#vardefine: string | {{Weapon DPS Iterator|{{#var: y4weapon}}|{{lc:{{#var: y4quality}}}}|0.98167}} }}
 +
{{#vardefine: y4 | {{#explode: {{#var: string }} | && |1 }} }}
 +
{{GraphChart|width=400
 +
|height=200
 +
|type=line
 +
|xGrid=
 +
|yGrid=
 +
|xAxisTitle=Range (Cells)
 +
|xAxisMin = 0
 +
|xAxisMax = 38
 +
|yAxisMin = 1
 +
|yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}}
 +
|yAxisTitle= DPS
 +
|x= {{#var: x}}
 +
|y1= {{#var: y}}
 +
|y2= {{#var: y2}}
 +
|y3= {{#var: y3}}
 +
|y4= {{#var: y4}}
 +
|y1Title = 1. {{#var: y1quality}} {{#var: y1weapon}}
 +
|y2Title = 2. {{#var: y2quality}} {{#var: y2weapon}}
 +
|y3Title = 3. {{#var: y3quality}} {{#var: y3weapon}}
 +
|y4Title = 4. {{#var: y4quality}} {{#var: y4weapon}}
 +
|legend=Legend
 +
}}
  
|type = Animals
+
== Tradeable items ==
 +
{{#ask: [[Market Value Base::>15]] [[Type::!Animal]] [[Type2::!Armor]] [[Type2::!Clothing]] [[Type2::!Medicine]] [[Type2::!Weapons]] [[Type::!Drug]] | ?Market Value Base | ?Type |?Type2 | limit =500 | sort = Type, Type2}}
  
|type2 = Wild
+
==Nutrition math sanity check==
 +
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
 +
<pre>
 +
Food produced/Food consumed
 +
where:
 +
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
 +
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
 +
</pre>
  
|bodysize = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
Cow:
 +
{{#expr: (60*{{Q|Cow|Juvenile Age}}*0.4*{{Q|Cow|Base Hunger Rate}}*1.6) + (60*({{Q|Cow|Maturity Age}}-{{Q|Cow|Juvenile Age}})*0.75*{{Q|Cow|Base Hunger Rate}}*1.6) + ({{Q|Cow|Gestation Period Days}}*{{Q|Cow|Base Hunger Rate}}*1.6) - ({{Q|Cow|Gestation Period Days}}*{{Q|Milk|Nutrition}}*{{Q|Cow|Milk Amount}}/{{Q|Cow|Milking Interval Days}})}}
  
|healthscale = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHealthScale}}
+
for
 +
{{#expr: {{Q|Cow|Meat Yield}}*0.05}}
  
|movespeed = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MoveSpeed}}
+
Horse
 +
{{#expr: (60*{{Q|Horse|Juvenile Age}}*0.4*{{Q|Horse|Base Hunger Rate}}*1.6) + (60*({{Q|Horse|Maturity Age}}-{{Q|Horse|Juvenile Age}})*0.75*{{Q|Horse|Base Hunger Rate}}*1.6) + ({{Q|Horse|Gestation Period Days}}*{{Q|Horse|Base Hunger Rate}}*1.6)}}
 +
 
 +
for
 +
{{#expr: {{Q|Horse|Meat Yield}}*0.05}}
 +
 
 +
== Banner consistency ==
 +
<!--
 +
{{Spoiler}}
 +
{{Humour}}
 +
{{Royalty}}
 +
{{Ideology}}
 +
{{Biotech}}
 +
{{Console}}
 +
{{Impressive}}
 +
{{Pp-template}}
 +
{{Page Under Construction}}
 +
{{Obsolete}}
 +
{{Delete}}
 +
{{Image wanted}}
 +
{{Merge}}
 +
{{Move}}
 +
{{Split}}
 +
{{Recode}}
 +
{{Rewrite}}
 +
{{Stub}}
 +
{{Documentation wanted}}
 +
{{Safe to delete}}
 +
{{Improvement}}
 +
-->
 +
 
 +
== Operations ==
 +
{| {{STDT| c_10}}  
 +
! Operation !! Description !! Operation Success Rate Multiplier (%) !!  Violation !! Anesthetize !! XP Factor !!  Work !! Medicine required !! Skill required
 +
|-
 +
! Administer ''[[Drugs|Drug]]''
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| ''Can't fail'' ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
 +
 
 +
 
 +
! [[Anesthetic|Anesthetize]]
 +
| ''Render a creature unconscious by administering general anesthetic.''
 +
----
 +
Mechanical desc
 +
| 200 ||  Violation || {{Check}} || 16x || {{Ticks|0}} || {{Icon Small|Herbal medicine||1}}  || -
 +
|-
  
|attack1dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
 
  
|attack1type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
! Euthanize by cut
 +
| ''Euthanize a creature by cutting.''
 +
----
 +
Mechanical desc
 +
| 500 || {{Check}} || Anesthetize || 16 || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 +
|-
  
|attack1part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
 
  
|attack1cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
! Remove (''[[Artificial body part]]'')
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| 120 ||  {{Check}} || Anesthetize || 16 || {{Ticks|2500}} || {{Icon Small|Herbal medicine||1}} || [[Medical]] 5
 +
|-
  
|attack2dmg = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
! Install (''[[Body Parts|body part]]'')
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| 120 ||  Violation || Anesthetize || XP Factor || {{Ticks|2500}} || {{Icon Small|Herbal medicine||2}} || [[Medical]] 5
 +
|-
  
|attack2type = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
 
  
|attack2part = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
+
! Harvest (''[[Body Parts|body part]]'')
 +
| ''Remove a body part.''
 +
----
 +
Mechanical desc
 +
| 120 ||  Violation || Anesthetize || 16 ||  {{Ticks|2000}} || {{Icon Small|Herbal medicine||1}} || -
 +
|-
  
|attack2cool = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}
 
  
|leathername = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|leatherDef}}
+
! Terminate [[pregnancy]] {{BiotechIcon}}
 +
| Terminate the pregnancy of an animal or human.
 +
----
 +
Mechanical desc
  
|leatheryield = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|LeatherAmount}}
+
2% death on fail chance
 +
| 200 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|1500}} || {{Icon Small|Herbal medicine||2}} || Skill required
 +
|-
  
|manhunter = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnDamageChance}}
 
  
|manhuntertame = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|manhunterOnTameFailChance}}
+
! Extract [[ovum]] for IVF {{BiotechIcon}}
 +
| ''Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.''
 +
----
 +
Mechanical desc
 +
Requires Fertility proceedures researched
 +
must be 15+
 +
Mst be fertile
 +
must be female
 +
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 +
|-
  
|hungerrate = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseHungerRate}}
 
  
|diet = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|foodType}}
+
! Implant [[embryo]] {{BiotechIcon}}
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| 500 ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required
 +
|-
  
|trainable = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|trainability}}
 
  
|wildness = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|wildness}}
+
! Extract hemogen pack
 +
| ''Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. <br> Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.''
 +
----
 +
* Creates {{Icon Small|Hemogen pack||1}} [[hemogen pack]]
 +
* Increases target [[blood loss]] by {{++|45%}}
 +
| Chance ||  {{Check}} || {{Cross}} || 2x || {{Ticks|500}} || - || -
 +
|-
  
|gestation = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|gestationPeriodDays}}
 
  
|offspring = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|litterSizeCurve}}
+
! Implant xenogerm
 +
| ''Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.''
 +
----
 +
Mechanical desc
 +
| Chance ||  {{Check}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Herbal medicine||4}} || -
 +
|-
  
|maturityage = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeStageAges}}
 
  
|marketvalue = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|MarketValue}}
+
! Perform tubal ligation
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|lifespan = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|lifeExpectancy}}
 
  
|massadult = {{#expr: {{#invoke:DefInfo|query|Races|{{#var: animalName}}|baseBodySize}}*60}}
+
! Perform vasectomy
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|min comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMin}}
 
  
|max comfortable temperature = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|ComfyTemperatureMax}}
+
! Reverse vasectomy
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
|tradeTags = {{#invoke:DefInfo|query|Races|{{#var: animalName}}|tradeTags}}
 
  
|page verified for version = {{Current Version}}
+
! Implant IUD
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
  
}}
+
 
 +
! Remove IUD
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
 +
 
 +
 
 +
! Blood transfusion
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
 +
 
 +
 
 +
! Excise carcinoma
 +
| In-game description
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required
 +
|-
 +
 
 +
 
 +
! Cure [[scaria]]
 +
| This special medical operation cures scaria.
 +
----
 +
Mechanical desc
 +
| Chance ||  Violation || Anesthetize || 16 || {{Ticks|4500}} || {{Icon Small|Medicine||3}} || [[Medical]] 8
 +
|-
 +
 
 +
 
 +
! Sterilize
 +
| ''Sterilize a creature so it can no longer reproduce.''
 +
----
 +
Mechanical desc
 +
 
 +
surgeryIgnoreEnvironment true
 +
 
 +
| Chance ||  {{Check}} || Anesthetize || 16 || {{Ticks|500}} || Medicine required || [[Medical]] 3
 +
|-
 +
 
 +
 
 +
! Cure [[blood rot]]{{RoyaltyIcon}}
 +
| ''This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.''
 +
----
 +
Mechanical desc
 +
| Chance ||  {{Cross}} || Anesthetize || 16 || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 +
|-
 +
 
 +
 
 +
! Anti-[[abasia]] mechanite infusion{{RoyaltyIcon}}
 +
| ''This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.''
 +
----
 +
Mechanical desc
 +
| Chance ||  {{Cross}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5
 +
|-
 +
|-
 +
|}
  
 
==Loop==
 
==Loop==
Line 96: Line 370:
  
 
== remove linkng==
 
== remove linkng==
{{#vardefine:linkingtest | [[100]] }}
+
{{#vardefine:linkingtest | [[Knife]] }}
  
 
{{#var:linkingtest}}
 
{{#var:linkingtest}}
Line 104: Line 378:
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
 
{{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}}
  
{{#replace:{{#explode: [[100]] |{{!}}|1}}|]|}}
+
{{#replace:{{#explode: [[Knife]] |{{!}}|1}}|]|}}
  
 
==MBOX==
 
==MBOX==
Line 152: Line 426:
  
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 
*[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
*[[Persona fishstick|{{#ifexist:Persona fishstick|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
+
*[[Test Broken Link|{{#ifexist:Test Broken Link|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]]
 +
 
 +
== Animal nutrition table ==
 +
<div><li style="display: inline-table;"> {{#vardefine: pagename|Cow}}
 +
{| {{STDT| c_08 text-center}}
 +
! rowspan="2"|Products !! colspan="3"| [[Nutrition]]/[[Time|Day]] when eaten as:
 +
|-
 +
! Raw !! [[Simple meal]] !! [[Nutrient paste meal]]
 +
|-
 +
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}}}}x{{icon small|{{Q|{{#var: pagename}}|Name}} egg (unfert.)}}/[[Time|Day]]}}<!--
 +
-->{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{Q|{{#var: pagename}}|Daily Milk Average}}x{{icon small|Milk}}/[[Time|Day]]}}
 +
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.0}}}}
 +
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.8}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.8}}}}
 +
|{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 3.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 3.0}}}}
 +
|}
 +
</li><div>
 +
 
 +
===Market Value Calculated, not set ===
 +
{{#ask:[[Calculated Market Value::true]]
 +
| limit = 10
 +
}}
 +
 
 +
==Animal DPS==
 +
{| class="wikitable sortable"
 +
|-
 +
! Name !! DPS !! AP
 +
|-
 +
|Alpaca ||{{True Melee DPS Calculator|Alpaca}} || {{#var:trueAP}}
 +
|-
 +
|Bison ||{{True Melee DPS Calculator|Bison}} || {{#var:trueAP}}
 +
|-
 +
| Boomalope||{{True Melee DPS Calculator|Boomalope}} || {{#var:trueAP}}
 +
|-
 +
| Capybara||{{True Melee DPS Calculator|Capybara}} || {{#var:trueAP}}
 +
|-
 +
| Caribou||{{True Melee DPS Calculator|Caribou}} || {{#var:trueAP}}
 +
|-
 +
|Cassowary ||{{True Melee DPS Calculator|Cassowary}} || {{#var:trueAP}}
 +
|-
 +
|Chicken ||{{True Melee DPS Calculator|Chicken}} || {{#var:trueAP}}
 +
|-
 +
| Chinchilla||{{True Melee DPS Calculator|Chinchilla}} || {{#var:trueAP}}
 +
|-
 +
|Cow ||{{True Melee DPS Calculator|Cow}} || {{#var:trueAP}}
 +
|-
 +
| Deer||{{True Melee DPS Calculator|Deer}} || {{#var:trueAP}}
 +
|-
 +
| Donkey||{{True Melee DPS Calculator|Donkey}} || {{#var:trueAP}}
 +
|-
 +
| Dromedary||{{True Melee DPS Calculator|Dromedary}} || {{#var:trueAP}}
 +
|-
 +
| Duck||{{True Melee DPS Calculator|Duck}} || {{#var:trueAP}}
 +
|-
 +
| Elephant||{{True Melee DPS Calculator|Elephant}} || {{#var:trueAP}}
 +
|-
 +
| Elk||{{True Melee DPS Calculator|Elk}} || {{#var:trueAP}}
 +
|-
 +
|Emu||{{True Melee DPS Calculator|Emu}} || {{#var:trueAP}}
 +
|-
 +
|Gazelle ||{{True Melee DPS Calculator|Gazelle}} || {{#var:trueAP}}
 +
|-
 +
|Goat ||{{True Melee DPS Calculator|Goat}} || {{#var:trueAP}}
 +
|-
 +
|Goose ||{{True Melee DPS Calculator|Goose}} || {{#var:trueAP}}
 +
|-
 +
|Guinea pig ||{{True Melee DPS Calculator|Guinea pig}} || {{#var:trueAP}}
 +
|-
 +
|Hare||{{True Melee DPS Calculator|Hare}} || {{#var:trueAP}}
 +
|-
 +
| Horse||{{True Melee DPS Calculator|Horse}} || {{#var:trueAP}}
 +
|-
 +
| Ibex||{{True Melee DPS Calculator|Ibex}} || {{#var:trueAP}}
 +
|-
 +
| Megasloth||{{True Melee DPS Calculator|Megasloth}} || {{#var:trueAP}}
 +
|-
 +
| Muffalo||{{True Melee DPS Calculator|Muffalo}} || {{#var:trueAP}}
 +
|-
 +
| Ostrich||{{True Melee DPS Calculator|Ostrich}} || {{#var:trueAP}}
 +
|-
 +
| Rhinoceros||{{True Melee DPS Calculator|Rhinoceros}} || {{#var:trueAP}}
 +
|-
 +
| Sheep||{{True Melee DPS Calculator|Sheep}} || {{#var:trueAP}}
 +
|-
 +
| Snowhare||{{True Melee DPS Calculator|Snowhare}} || {{#var:trueAP}}
 +
|-
 +
| Squirrel||{{True Melee DPS Calculator|Squirrel}} || {{#var:trueAP}}
 +
|-
 +
| Turkey||{{True Melee DPS Calculator|Turkey}} || {{#var:trueAP}}
 +
|-
 +
| Yak||{{True Melee DPS Calculator|Yak}} || {{#var:trueAP}}
 +
|-
 +
| Alphabeaver||{{True Melee DPS Calculator|Alphabeaver}} || {{#var:trueAP}}
 +
|-
 +
| Thrumbo||{{True Melee DPS Calculator|Thrumbo}} || {{#var:trueAP}}
 +
|-
 +
| Boomrat||{{True Melee DPS Calculator|Boomrat}} || {{#var:trueAP}}
 +
|-
 +
| Grizzly bear||{{True Melee DPS Calculator|Grizzly bear}} || {{#var:trueAP}}
 +
|-
 +
| Human||{{True Melee DPS Calculator|Human}} || {{#var:trueAP}}
 +
|-
 +
| Husky||{{True Melee DPS Calculator|Husky}} || {{#var:trueAP}}
 +
|-
 +
| Iguana||{{True Melee DPS Calculator|Iguana}} || {{#var:trueAP}}
 +
|-
 +
| Labrador retriever||{{True Melee DPS Calculator|Labrador retriever}} || {{#var:trueAP}}
 +
|-
 +
| Megascarab||{{True Melee DPS Calculator|Megascarab}} || {{#var:trueAP}}
 +
|-
 +
| Megaspider||{{True Melee DPS Calculator|Megaspider}} || {{#var:trueAP}}
 +
|-
 +
| Monkey||{{True Melee DPS Calculator|Monkey}} || {{#var:trueAP}}
 +
|-
 +
| Pig||{{True Melee DPS Calculator|Pig}} || {{#var:trueAP}}
 +
|-
 +
| Polar bear||{{True Melee DPS Calculator|Polar bear}} || {{#var:trueAP}}
 +
|-
 +
| Spelopede||{{True Melee DPS Calculator|Spelopede}} || {{#var:trueAP}}
 +
|-
 +
| Raccoon||{{True Melee DPS Calculator|Raccoon}} || {{#var:trueAP}}
 +
|-
 +
| Rat||{{True Melee DPS Calculator|Rat}} || {{#var:trueAP}}
 +
|-
 +
| Tortoise||{{True Melee DPS Calculator|Tortoise}} || {{#var:trueAP}}
 +
|-
 +
| Wild boar||{{True Melee DPS Calculator|Wild boar}} || {{#var:trueAP}}
 +
|-
 +
|Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier}} || {{#var:trueAP}}
 +
|-
 +
| Arctic fox||{{True Melee DPS Calculator|Arctic fox}} || {{#var:trueAP}}
 +
|-
 +
| Arctic wolf||{{True Melee DPS Calculator|Arctic wolf}} || {{#var:trueAP}}
 +
|-
 +
| Cat||{{True Melee DPS Calculator|Cat}} || {{#var:trueAP}}
 +
|-
 +
| Cobra||{{True Melee DPS Calculator|Cobra}} || {{#var:trueAP}}
 +
|-
 +
| Cougar||{{True Melee DPS Calculator|Cougar}} || {{#var:trueAP}}
 +
|-
 +
| Fennec fox||{{True Melee DPS Calculator|Fennec fox}} || {{#var:trueAP}}
 +
|-
 +
| Lynx||{{True Melee DPS Calculator|Lynx}} || {{#var:trueAP}}
 +
|-
 +
| Panther||{{True Melee DPS Calculator|Panther}} || {{#var:trueAP}}
 +
|-
 +
| Red fox||{{True Melee DPS Calculator|Red fox}} || {{#var:trueAP}}
 +
|-
 +
| Timber wolf||{{True Melee DPS Calculator|Timber wolf}} || {{#var:trueAP}}
 +
|-
 +
| Warg||{{True Melee DPS Calculator|Warg}} || {{#var:trueAP}}
 +
|-
 +
| Barkskin||{{True Melee DPS Calculator|Barkskin}} || {{#var:trueAP}}
 +
|-
 +
| Berrymaker||{{True Melee DPS Calculator|Berrymaker}} || {{#var:trueAP}}
 +
|-
 +
| Carrier||{{True Melee DPS Calculator|Carrier}} || {{#var:trueAP}}
 +
|-
 +
| Clawer||{{True Melee DPS Calculator|Clawer}} || {{#var:trueAP}}
 +
|-
 +
| Gaumaker||{{True Melee DPS Calculator|Gaumaker}} || {{#var:trueAP}}
 +
|-
 +
| Immature dryad||{{True Melee DPS Calculator|Immature dryad}} || {{#var:trueAP}}
 +
|-
 +
| Medicinemaker||{{True Melee DPS Calculator|Medicinemaker}} || {{#var:trueAP}}
 +
|-
 +
| Woodmaker||{{True Melee DPS Calculator|Woodmaker}} || {{#var:trueAP}}
 +
|-
 +
| Centipede||{{True Melee DPS Calculator|Centipede}} || {{#var:trueAP}}
 +
|-
 +
| Lancer||{{True Melee DPS Calculator|Lancer}} || {{#var:trueAP}}
 +
|-
 +
| Pikeman||{{True Melee DPS Calculator|Pikeman}} || {{#var:trueAP}}
 +
|-
 +
| Scyther||{{True Melee DPS Calculator|Scyther}} || {{#var:trueAP}}
 +
|-
 +
| Termite||{{True Melee DPS Calculator|Termite}} || {{#var:trueAP}}
 +
|-
 +
 
 +
|}
  
 
==Weapon Table==
 
==Weapon Table==
Line 382: Line 834:
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
| {{Q|{{#var:currentweapon|}}|Market Value Base}}
 
|-
 
|-
}}
+
|}
  
  
Line 407: Line 859:
 
{{#var:armorlayers|}}
 
{{#var:armorlayers|}}
 
{{#pos:{{#var:armorlayers|}}|Middle}}
 
{{#pos:{{#var:armorlayers|}}|Middle}}
 
 
{| {{STDT|sortable c_08 text-center}}
 
! Name !!  Sharp !! Blunt !! Heat !! HP !! Effects !! Coverage !! data-sort-type="number"| Value {{icon|silver|}}{{ref label|Assumption|A|A}}
 
|-
 
! style='text-align: left !important;'| {{Icon Small|Simple helmet|}} Gold [[Simple helmet]]
 
| {{ #expr: 0.72*0.5*100}}%
 
| {{ #expr: 0.36*0.5*100}}%
 
| {{ #expr: 0.36*0.5*100}}%
 
| {{ #expr: 0.6*80}}
 
| ''None''
 
| Head, Left Ear, Right Ear
 
| {{icon|silver|{{ #expr: 10*146}}}}
 
|-
 
|}
 
:{{note label|Hat|A|A}} Hat includes [[Bowler hat]]s, [[Cowboy hat]], [[Tribal headdress]]es, [[Tuque]]s and [[War veil]]s"
 
  
 
==Example way to display outdated data page==
 
==Example way to display outdated data page==
Line 435: Line 871:
  
 
==Asks==
 
==Asks==
{{#ask: [[Resource 1::+]]
+
{{#ask: [[Name::!~*spot]] [[Name::!~*meat]] [[Type::!Plant]] [[Type::!Animal]] [[Type2::!Egg]]
 +
| limit = 2
 +
| sort = Type, Type2, Name
 +
}}
 +
 
 +
{{#ask: [[~*rifle]] [[Modification date::+]]}}
 +
 
 +
{{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}}
 +
 
 +
{{#ask: [[Category:Fine floor]]}}
 +
 
 +
{{#ask: [[Type::Buildings]]}}
 +
 
 +
{{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}}
 +
 
 +
{{#ask:[[Category:Stone Blocks]]
 +
|mainlabel=Material
 +
|?Description
 +
|?Max Hit Points Factor=HP Factor
 +
|?Beauty Offset
 +
|?Beauty Factor
 +
|?Work To Build Factor
 +
|?Work To Make Factor
 +
|?Market Value Base=Market Value
 +
|class=sortable c_01 text-center table
 +
}}
 +
 
 +
{{#ask: [[Resource 1::+]] [[:+]]
 
| ?Required Research
 
| ?Required Research
 
| ?Type
 
| ?Type
Line 443: Line 906:
 
}}
 
}}
  
 +
{{#ask: [[Type2::Ruins]]
 +
| ?Image#32px
 +
| ? = Building
 +
| limit=5
 +
}}
  
 
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
 
{{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }}
Line 464: Line 932:
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
<div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'>
 
{{#ask:
 
{{#ask:
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] or [[Name::~*arine*]]
+
   [[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]]
 {{{query|}}}
+
<!--{{{query|}}}-->
 
| ?# = Name
 
| ?# = Name
 
| ?Image
 
| ?Image
Line 596: Line 1,064:
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
 
*'''All items of Masterwork or Legendary Quality:''' Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
  
=1.3 UPdates=
 
==1.3.3066==
 
  
=== Pens and animals ===
+
<noinclude>[[Category: Harakoni page]]</noinclude>
* Pen system: Create pens for your farm animals to keep them organized and safe.
 
* Pen marker: Build a pen by placing a pen marker in an enclosed room or fenced off area. Once placed, you can assign a certain set of animals to the pen and handlers will bring the correct animals over. Pen markers have an “auto cut” option which will periodically designate inedible plants in the pen to be cut.
 
* Build fences to enclose pens and prevent your animals from escaping. Animals that are assigned to pens cannot pass through fences or barricades.
 
* Handlers will use ropes to lead animals from one location to another, or out of a pen.
 
* Some animals will now roam if they are not contained within a pen.
 
* Animals that are assigned to a pen are non-aggressive to raiders and vice-versa.
 
* animal filth has been reworked
 
* Added auto slaughter system. The player can select species of animals to keep and the rest will be automatically slaughtered.
 
* Added animal sterilization. Colony animals can be sterilized to prevent them from breeding.
 
* Tame animals can now be released to the wild.
 
* Breach raids
 
* Added new raid type: Breaching. Breaching raids will attempt to  reach your colony by breaking through walls with unique weapons.
 
  
=== Miscellaneous ===
+
== Table test ==
* Added facial hair for pawns. The style of hair is based on the pawn’s background.
 
* Added visual wound and prosthetic overlays on pawns.
 
* When multiple pawns are drafted and selected, the player can space them out by dragging the right mouse button.
 
* Added new meal types: Vegetarian and Carnivore fine/lavish meals. These are made exclusively of vegetable/meat ingredients
 
  
=== Improvements and adjustments: Base game ===
+
<div class="usermessage mw-customtoggle-CustomNameIJustThoughtUp">Click here to toggle the table.</div>
=== Goodwill ===
 
* All goodwill changes are now multiplied by 1.25x when moving towards natural goodwill.
 
* Goodwill with factions gradually shifts towards the faction’s natural goodwill.
 
* Goodwill with factions is influenced by recent events. These goodwill factors will decay over time.
 
* Guest status with a faction is reset upon gifting a pawn to that faction.
 
=== Animals and plants ===
 
* Raiders no longer actively attack passive colony animals.
 
* Animals tab life stage tooltip now also shows the animal's exact age.
 
* Wild plants spawned during gameplay start at 15% growth instead of 5%.
 
* Plants newly sown by players start at 0.01% growth.
 
* Improved "Non-ideal temperature" plant inspect string and prevented it from saying "Not growing" if it is in fact growing very slowly.
 
* Animals are unwilling to eat plants under 10% growth.
 
* Herbivores rebalance:
 
* Hunger rate reduced by 50%.
 
* Adult age is reduced by 33%.
 
* Gestation days reduced by 33%. (This does not include unfertilized egg layers.)
 
* Reduced toxic fallout buildup by 50%.
 
* Grass nutrition reduced from 0.7 to 0.5.
 
* Animal filth rate is no longer a virtual stat calculated from body size and petness. Animal filth rate is now a stat defined on animals and humanlikes: FilthMultiplier.
 
* Increased meat yields by 30%.
 
* Damaged corpses give 33% less meat and leather amounts.
 
* Animals can be assigned to animal beds. These beds can be designated as medical.
 
* Change boomalope trainability to None.
 
* Releasing a bonded animal has a negative effect on mood, similar to slaughtering.
 
* Added a new category to pawn stats: Animal productivity. This category contains information pertaining to animal goods.
 
* Traders that sell animals try to generate with at least one pair of core farming animals.
 
  
=== Combat, weapons, gear ===
+
{| class="wikitable sortable"
* Grenade throws are rendered in an arc.
+
|-
* Grenade users are more aware of grenades they’ve thrown and do not run forward into them.
+
! Header text !! Header text <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</th>
* Disabled shooting gizmos when a shield belt is equipped.
+
|-
* When a pawn is drafted while eating from inventory they will return the food to their inventory.
+
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
* Pawns can take medicine into their inventory.
+
|-
* Drafted pawns can tend to others in the field. They will use medicine if they are carrying any.
+
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
* Reduced building killed leavings from 50% to 25%. Reduce deconstruct leavings from 75% to 50%. This doesn't affect various special buildings like mech cluster condition causers.
+
|-
 +
| Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td>
 +
|}
  
=== Pawns ===
+
<div class="usermessage mw-customtoggle-myTable">Click here to toggle the table.</div>
* Drafted pawns can be ordered to repair buildings. This is separate from the "prioritize" order.
 
* On the health tab, hovering over a specific hediff (or group of similar hediffs) provides two tooltips. One for the body part and one for the hediff.
 
* Hediff tooltips of grouped hediffs are now separated from each other.
 
* Hediff stages can now override hediff labels.
 
* Hediff tooltips of grouped hediffs are now separated from each other.
 
* Pawn growth is proportional to body resource growth speed. For example, underfed pawns grow more slowly.
 
* Rooms are no longer considered barracks if all of the pawns living in the room are in the same “love cluster”, meaning they share a spouse or lover with another pawn in the bedroom.
 
* Pawn passion generation now applies a random (gaussian) offset to how many passions are generated. The number of passion types for every pawn is totally randomized, and then these passions are applied to the pawn’s existing highest skills. Older pawns no longer have far more passions than young pawns.
 
* Changed the "Want to sleep with x" thought to "Sleeping alone". Sharing a bed with any lover or spouse will prevent this thought.
 
* Pawns now try a lot harder to avoid wearing tattered apparel.
 
* On a pawn’s gear tab, equipped utility items (shock lance, jump pack, etc.) are listed under “other equipment”.
 
* Assigning pawns to beds updates the room role, if possible.
 
* Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command.
 
* Guests with "AllWork" disabled will no longer opportunistically haul.
 
* Recruit difficulty and resistance refactor. Removed concept of “resistance chance” for recruitment attempts. Added initial resistance range to pawnKindDef.
 
* Pawns with the “Cannibal’ trait no longer dislike killing prisoners or harvesting their organs. They also get a mood buff from wearing human leather apparel, and an opinion boost from other cannibals while wearing human leather apparel.
 
* Non-cannibals dislike those that wear human leather apparel.
 
* When a colonist with Bloodlust harvests an organ, they receive a “Bloodlust organ harvest +4” mood boost lasting 4 days.
 
* Pawns in an aggro mental state no longer just start panic fleeing when their group is dying off in combat.
 
* Undergrounders have a new Need_Indoors, which is increased by spending time indoors, especially inside mountains.
 
* Smoothed out addiction chances based on the pawn’s tolerance.
 
  
=== Caravans ===
+
{| class="wikitable sortable mw-collapsible" id="mw-customcollapsible-myTable"
* Optimized caravan automatic food selection.
+
! Hello
* Caravan speed: Caravan speed solely depends on carried mass, ridden animals, and terrain movement difficulty. Pawn speed no longer impacts caravan speed. Some animals (horses, donkeys, dromedaries) can be ridden by caravan members which boosts caravan speed. Downed pawns do not slow caravans down, but you still need at least one non-downed non-slave to operate the caravan.
+
! World
 +
|-
 +
| Content
 +
| Goes
 +
|-
 +
| In
 +
| Here
 +
|}
 +
{| class="wikitable sortable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable"
 +
! Hello
 +
! World
 +
|-
 +
| Content
 +
| Goes
 +
|-
 +
| In
 +
| Here
 +
|}
 +
<div style="clear:both"></div>
  
=== Miscellaneous ===
+
== Research ==
* Refactored incident selection. The system first selects whether or not to increase colony population, then finds an incident matching the selection.
+
{| {{STDT| sortable c_07 text-center}}
* Quests on the historical tab now have a tint to indicate if they were completed, expired, or failed.
+
! Name
* Room fog reveal occurs when a door is approximately 50% open, rather than when a door is approached.
+
! Description
* Improved feedback on the work table. The tooltip explains why a pawn is unwilling to do a specific type of work.
+
! Base cost
* Added text to describe the resulting links when placing linkable buildings (such as beds, dressers, end-tables).
+
! Industrial start cost
* Buildings that are not standable and do not have a surface type have items and pawns moved off their blueprints before construction.
+
! Tribal start cost
* Doors not owned by the player can be forbidden.
+
! Required Research
* Build designators no longer default to def-defined default if there is none of that type of resource on the map.
+
! Required Research Bench & Addon
* Prevented important ingredient dilution when stacking/merging meals. Stacking is prohibited between meals with and without human meat.
 
* Saving is temporarily disabled while selecting a world tile at the beginning of the game.
 
* Added debug setting: Never force normal speed.
 
* Optimized map mesh generation and drawing.
 
* Added a Thing category for wool.
 
* maintenanceCostFactor has a minimum of 1%.
 
* Wildlife tab refinements.
 
* Balanced distant fight points adjustment and pawn combat points.
 
  
=== Improvements and adjustments: Royalty ===
+
|- id="Complex clothing"
* High-shields also stop orbital strikes and aerodrone strikes, the same way they stop mortars.
+
! Complex clothing
* The bestowing ceremony is now a gathering that everyone can attend.
+
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
* Throne speeches have been re-tooled into rituals.
+
----
* Updated imperial grenadier to use plain marine armor instead of grenadier armor.
+
{| class="mw-collapsible mw-collapsed wikitable"
* NPC shuttle pads now always use concrete or paved tiles as flooring.
+
|+ style=white-space:nowrap | The following are unlocked by this research:  
* Pawns lent to another faction have their wounds tended more competently.
+
|-
* Adjusted royal apparel colors. Empire pawns spawn with apparel materials that scale to their social rank.
+
! {{#ask: [[Required Research::Complex clothing]] [[:+]] | ?Image}}
 +
|}
 +
| 600
 +
| 600 {{ref label|Classic Start|B}}
 +
| 900
 +
| None
 +
| Simple
  
===Bugfixes===
+
|- id="Complex clothing"
 +
! Complex clothing
 +
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
 +
----
 +
The following are unlocked by this research: <span class="mw-collapsible mw-collapsed">{{#ask: [[Required Research::Complex clothing]] [[:+]]}}</span>
 +
| 600
 +
| 600 {{ref label|Classic Start|B}}
 +
| 900
 +
| None
 +
| Simple
  
* Fix: Smoke doesn’t persist on the map on save load.
+
|- id="Complex clothing"
* Fix: Error “Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab”.
+
! Complex clothing
* Fix: Wimpy noble quest sometimes spawns with 2 manhunting animals.
+
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
* Fix: Food binging pawns try to eat recreational drugs.
+
----
* Fix: Caravan auto-food selector chooses psychoid leaves as plant matter for animals.
+
The following are unlocked by this research: {{#ask: [[Required Research::Complex clothing]] [[:+]]}}
* Fix: Trade Caravans will approach the colony Anima tree and shrines as a gathering point for trade, rather than the colony itself if they enter the colony map closer to anima tree.
+
| 600
* Fix: Monument quests aren’t failed after the map is removed.
+
| 600 {{ref label|Classic Start|B}}
* Fix: If an animal hauls a corpse to a sarcophagus, it becomes the author of the inscribed artwork.
+
| 900
* Fix: “Build copy” shrine commands sometimes appear white.
+
| None
* Fix: Calling a shuttle is blocked when an item blocks its interaction spot.
+
| Simple
* Fix: Setting prisoners’ food restriction to "Nothing" will make colonists feed them ambrosia and beer.
 
* Fix: Using the “change material” button on weapon info cards does not update stat readout.
 
* Fix: Meals can stack with incompatible ingredients.
 
* Fix: In peaceful mode, ancient dangers can be generated with hostile mechs.
 
* Fix: In peaceful mode, refugee quests can have the refugees betray and attack you.
 
* Fix: Brawler guards can still arrive with ranged weapons.
 
* Fix: Incorrect relations gain info in prisoner tab during mental break.
 
* Fix: If a pawn has no weapon, the hotkey for a melee attack is H. When the pawn is given a melee weapon, the hotkey changes to B.
 
* Fix: During food binges, sometimes pawns will use recreational drugs.
 
* Fix: Forbidden items loaded onto the shuttle are automatically unforbidden on unload.
 
* Fix: Psychoid leaves, ambrosia, smokeleaf leaves and raw hops can be selected as food for caravans.
 
* Fix: Stun psycast does not interrupt minigun salvo.
 
* Fix: Typos in backstories.
 
* Fix: Requested aid would not join in fights (or it would take a long time for them to join) if there were no awake hostiles when the aid spawned.
 
* Fix: Animals that are assigned to follow during field work wait until the end of their current job to do so.
 
* Fix: Hospitality refugee quest can fail if the player attempts to arrest a refugee in an aggro mental state.
 
* Fix: Trade caravans will approach the colony anima tree and shrines as a gathering point for trade, rather than the colony proper if they enter the colony map closer to an anima tree.
 
* Fix: Anima trees can display negative meditation values.
 
* Fix: Bestowing quest doesn’t give the correct information if the pawn doesn’t have an assigned throne.
 
* Fix: Word of Joy counts as a hostile act.
 
* Fix: Pawn having a mental break on entering a hostile map is drafted.
 
* Fix: The alphabeaver event will still happen even if the outdoor temperature is below their minimum comfortable temperature.
 
* Fix: Firefoam IED radius is larger than drawn.
 
* Fix: Some monument buildings have enclosed floored areas.
 
* Fix: Changing temperature display mode (C to F) doesn’t update temperature readout immediately.
 
* Fix: Lent pawns tended to horribly by the host faction.
 
* Fix: Anima trees can display negative meditation values.
 
* Fix: Too much honor for Yeoman ceremony : ceremony failed - impossible to gain the yeoman psylevel.
 
* Fix: Bestower can social fight and die while waiting for ceremony. Don't make the bestower faction hostile if he was guilty.
 
* Fix: Pawn having a mental break on caravan is drafted upon entering a map.
 
* Fix: Bleed rate total does not accurately represent bleed rates on pawns with health scales other than 1.
 
* Fix: No feedback on anima tree right click if pawn cannot use natural focus or already is max level.
 
* Fix: Rescue shuttle lands on crashed shuttle and wipes it.
 
* Fix: Typo in tool cabinet description.
 
* Fix: After disabling a work type, pawns can pick up the same job right after.
 
  
==Version/1.3.3067==
+
|- id="Complex clothing"
=== Improvements ===
+
! Complex clothing
* Blind people no longet get the darkness mood debuff.
+
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
* Reduced min colony wealth to 150k for firing archonexus endgame quest.
+
----
* Make arrested pawn a prisoner as soon as we start carrying them to bed instead of waiting to arrive.
+
For a full list of what is unlocked by this research see {{#ask: [[Required Research::IEDs]] | ?Type | ?Type2 | sort = From DLC, Type, Type2, Name | limit = 0| searchlabel = here}}.
* Allow starting the bestowing ceremony via right click.
+
| 600
* Added anima grass growth rate from meditiation penlaty to anima tree based on proximity to artificial buildings.
+
| 600 {{ref label|Classic Start|B}}
* Pregnant animals are slaughtered after other animals in order from most recent to least recent pregnancy.
+
| 900
* Building damage factors are drawn for projectile weapons in their info card.
+
| None
* Metallic fence and walls now use stuff-specific ui and blueprint graphics.
+
| Simple
* Mechanoid breach raids spawn with one breacher.
 
* Breach raids never have 'drop-in' arrival mode.
 
* Prisoners now produce a mood malus if they escape.
 
* Shuttle and spacedrone can now overlap zones and adjusted other impassable buildings so they cannot overlap zones.
 
* Biosculpter pod plays a sound when nutrition is added.
 
  
=== Fixes ===
+
|- id="Complex clothing"
* Fix: After a gladiator duel, the downed prisoner will be carried back to their bed but they won't actually be put in the bed, they will remain downed on top of the bed instead
+
! Complex clothing
* Fix: Pawns can end up with overlapping apparel requirements.
+
| ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.''
* Fix: Desired apparel was generated as apparel requirement but not available when manually selecting it
+
| 600
* Fix: If you design an ideoligion which has two words in its pawn "noun" you will not be able to bring people to trial.
+
| 600 {{ref label|Classic Start|B}}
* Fix: Dromedary description mentions it is not rideable, but it is.
+
| 900
* Fix: Pawns walking over structures causes construction to halt.
+
| None
* Fix: Trees adjacent to no-cut growing zones are cut down.
+
| Simple
* Fix: Essential roles can be removed.
+
|}
* Fix: Stacking building damage factors don't display if they have the same value.
 
* Fix: Typo on anima tree linking ritual.
 
* Fix: Ability.Activate only starts cooldown if there are any ability components.
 
* Fix: Deep drills produce chunks over themselves and their interaction cells.
 
* Fix: Enter closes form caravan UI.
 
* Fix: Musical instruments don't give recreation.
 
* Fix: Biosculpter pod only shows pawn label for an occupant not who it is biotuned to.
 
* Fixes to anima tree linking feedback for spectator role.
 
  
==Version/1.3.3072==
+
== Reminder ==
 +
<span title="This is the hover text" style="border-bottom:1px dotted">This is the inline text</span>
  
* Having 1 or 2 colonists of a player's original [[ideoligion]] boosts conversion chance for that ideoligion and reduces it for conversions against that ideoligion. This is configurable in difficulty settings. This makes it easier to expand an ideoligion starting from just one person.
+
<abbr title="abbreviation" tabindex="0">abbr</abbr> in it.
* When a pawn is connected to multiple [[gauranlen tree]]s, they prioritize pruning the tree with the biggest difference between desired connection strength and current.
 
* Auto-slaughter config allows you to control bonded animal slaughter specifically.
 
* Suspend [[dryads]] currently in cocoons.
 
* Fix: Women constantly using the styling station to get a beard that they are not allowed to have.
 
* Fix: Dryads prioritize rest over drafted follow.
 
* Fix: Pawns can extract [[skull]]s from corpses that have lost their head since designation.
 
* Fix: Royal titles wanting personal bedrooms don't like love clusters. Bed room owners are now calculated by love cluster rather than pawn relationship pair.
 
* Fix: Checking all beds instead of just humanlike ones for room owner.
 
* Fix: Members of a love cluster that have a single bed get "slept alone" thoughts.
 
  
==Version/1.3.3074==
+
== Test ==  
* Allowed saving all ideos and allowed saving ideos in-game.
+
{{#vardefineecho: dusterMaterial | Thrumbofur}}
* Allow non-ideo members to participate in leader speech.
+
{{#vardefineecho: competitor | Marine armor}}
* Change animal products and processed food to not generate negative thoughts related to meat-eating precepts. Vegetarians and carnivores alike can now eat these without being bothered.
 
* Beggars can now be given items when they are traveling to their wait destination.
 
* Ideo UI Role apparel requirements float menu now lists the incompatibility reason.
 
* Added confirmation dialogs in ideo config UI when precepts will change.
 
* Dryads of not the correct caste will return to the tree first when connection strength drops enough to be unable to support the current number of dryads.
 
* Integrate art for rough living issue and set it to medium importance.
 
* Integrated new meal graphics.
 
* Improvements to ideoligion save/load UI.
 
* Ensure Tunneler meme always has the MiningYield_High precept.
 
  
=== Fixes: ===
+
{| class="wikitable"
* Fix: ProblemCauser quest can fire with mech cluster even if mechanoids disabled.
+
! Awful  Poor  Normal  Good  Excellent  Masterwork  Legendary
* Fix: Diversity of thought calculates the percentage of pawns with another ideo by dividing against all spawned pawns of the faction including animals, slaves and prisoners.
+
|-
* Fix: Lovers/Spouses sharing a bed in barracks get "sleeping alone" thought.
+
<tr>
* Fix: Initial player ideo can be set multiple times on different ideos if the user revisits the configure ideo page before starting a game.
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAwful>
* Fix: Pawns under 18 can use age reversal.
+
{{Apparel Protection Chart
* Fix: Starting leader speech from a ritual focus bypasses some checks, like being able to speak.
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Fix: Farskip with Relic gives debuff from losing the relic.
+
| set1armor1 = {{#expr: 0.60 * {{Q|Flak vest|Armor - Sharp}} }}
* Fix: Hermetic crate missing opening completed sound. Applied the same sound as security crate.
+
| set1armor2 = {{#expr: 0.60 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
* Fix 5234: Pawns can build turrets when prohibited by precepts.
+
| set2name  = {{#var:competitor}}
* Fix: Bestower pawns can engage in social fighting, breaking the ceremony.
+
| set2armor1 = {{#expr: 0.60 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
 
+
}}
==Version/1.3.3076==
+
</td>
 
+
</tr>
=== Improvements ===
+
|-
* Added temperature tough issue and precept. This makes some believers mind extreme temperatures less.
+
<tr>
* Clarified in description that the medical specialist won't do violence.
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapsePoor>
* Clarified spacedrone self-destruct delay info in quest description.
+
{{Apparel Protection Chart
* Archonexus quest now warns players beforehand that research will reset
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Tuned down apostate memory thoughts and adjusted labels.
+
| set1armor1 = {{#expr: 0.80 * {{Q|Flak vest|Armor - Sharp}} }}
* Rebalance tree connector thoughts.
+
| set1armor2 = {{#expr: 0.80 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
 
+
| set2name  = {{#var:competitor}}
=== Fixes ===
+
| set2armor1 = {{#expr: 0.80 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
* Fix: Dryads are affected by disease incidents.
+
}}
* Fix: In desert areas, Gaumaker dryads never form a gaumaker pod.
+
</td>
* Fix: Gauranlen seeds can be assigned to plant under a roof.
+
</tr>
* Fix: Fungus darktorch description says it is refueled with wood. It is actually refueled with raw fungus.
+
|-
* Fix: TreeDensityReduced thought stages are incorrectly calculated.
+
<tr>
* Fix: Prisoners lost during farskip.
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseNormal>
* Fix: Tree connection meme doesn't require Gauranlen connection: Strong.
+
{{Apparel Protection Chart
* Fix: Gauranlen moss can spawn over anima grass and Gauranlen pods.
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Fix: High life meme ideos generate with a warning about conflicting apparel.
+
| set1armor1 = {{#expr: 1.00 * {{Q|Flak vest|Armor - Sharp}} }}
* Fix: Cancelling a biosculpter cycle before a pawn has started it will still consume nutrition.
+
| set1armor2 = {{#expr: 1.00 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
 
+
| set2name  = {{#var:competitor}}
==Version/1.3.3080==
+
| set2armor1 = {{#expr: 1.00 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
=== Improvements ===
+
}}
* Add a new ideoligion setup interface which allows playing like classic RimWorld, using presets, or fully customizing.
+
</td>
* Change harmful aging thought minimum age from 20 to 25
+
</tr>
* Added temperature precept icon.
+
|-
* Add more constraints to Empire faction ideo generation. They are no longer proselytizers. This makes it less annoying to host them. (This will only apply to new games.)
+
<tr>
* Increased plant harvest yield stats' max values.
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseGood>
 
+
{{Apparel Protection Chart
=== Fixes ===
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Fix: Pawns without eyes cannot wear blindfolds
+
| set1armor1 = {{#expr: 1.15 * {{Q|Flak vest|Armor - Sharp}} }}
* Fix: Pawns who prefer indoors do outdoor joy activities
+
| set1armor2 = {{#expr: 1.15 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
* Fix: Dryads can bond with pawns other than the connected one.
+
| set2name  = {{#var:competitor}}
* Fix: Deserter quest doesn't count as raiding.
+
| set2armor1 = {{#expr: 1.15 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
* Fix: Biosculpters fail to eject their contents when uninstalled.
+
}}
* Fix: Rusted car only appears in north orientation.
+
</td>
* Fix: Bestowing ceremony lands in shuttle without the bestower exiting, making all the escort pawns just leave the map.
+
</tr>
* Fix: Generated ideo building def gets overriden to a random one during initialization.
+
|-
* Fix: Trying to convert humanlike pawn with no ideo (generated with PawnGenerationRequest(forceNoIdeo: true)) causes errors.
+
<tr>
* Fix: Dryad and Gaumaker pods can spawn over graves.
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseExcellent>
* Fix: Archonexus guitar sound clips play before you close the new archonexus colony start dialog, instead of after like the game start dialog.
+
{{Apparel Protection Chart
* Fix: Typo in shooting specialist role description
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
 
+
| set1armor1 = {{#expr: 1.30 * {{Q|Flak vest|Armor - Sharp}} }}
==Version/1.3.3087==
+
| set1armor2 = {{#expr: 1.30 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
 
+
| set2name  = {{#var:competitor}}
=== New stuff ===
+
| set2armor1 = {{#expr: 1.30 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
 
+
}}
* Added tree replanting. You can extract a tree and move it around as an item. You can then replant it where you like. It'll die after 7 days if not replanted. Anyone can use this, but it should be especially useful for colonies who believe it's immoral to kill trees since now they can move trees out of the way of building sites.
+
</td>
* Added a command for dryads that tells them to return to a healing pod. They will stay inside for three days, and emerge with their wounds healed.
+
</tr>
* Player can now do drafted tending (with and without medicine) on downed hostile or neutral pawns.
+
|-
* There is now a warning while setting up a caravan if most of your food does not suit one of your caravaneers diet.
+
<tr>
 
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMasterwork>
=== Improvements ===
+
{{Apparel Protection Chart
 
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Classic ideo preset can now generate relics.
+
| set1armor1 = {{#expr: 1.45 * {{Q|Flak vest|Armor - Sharp}} }}
* Quest lodgers and pawns of non-player ideos are no longer upset if their ideo building is not present.
+
| set1armor2 = {{#expr: 1.45 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
* Persona weapons are no longer included in "allow biocoded" thing filters.
+
| set2name  = {{#var:competitor}}
* Upon new archonexus settlement, player now retains research up to classic start.
+
| set2armor1 = {{#expr: 1.45 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
* We now reset incident grace periods when starting a new archonexus settlement to make for a smoother start.
+
}}
* Colonists now get initial optimism thought after resettling in archonexus quest line
+
</td>
* Ensure clicking on social tab ideoligion opens ideoligion tab to correct ideoligion
+
</tr>
* We no longer randomize classic ideo styles. Just use whatever is in the culture.
+
|-
* Dryads now rest near their connected tree, not in beds or sleeping spots.
+
<tr>
* Clicking on ideoligion certainty in social card now opens ideoligion tab
+
<td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseLegendary>
* Vegetarian meals now allow animal products as ingredients.
+
{{Apparel Protection Chart
* Renounce title confirmation dialog explains that the pawn will lose all faction permits and permit points. Mention that psylinks and psycasts will stay with the pawn.
+
| set1name  = Flak Vest and {{#var:dusterMaterial}} Duster
* Give starting survival meals some veggie ingredients for non-carnivore colonies instead of having no ingredients at all.
+
| set1armor1 = {{#expr: 1.80 * {{Q|Flak vest|Armor - Sharp}} }}
* Removed allowed area assignment UI for dryads since they ignore it anyway.
+
| set1armor2 = {{#expr: 1.80 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}}
* Reword ideo preset categories' descriptions.
+
| set2name  = {{#var:competitor}}
* We now reset biosculpter timers after archonexus resettlement.
+
| set2armor1 = {{#expr: 1.80 * {{Q|{{#var:competitor}}|Armor - Sharp}} }}
* We now reset prevent various events from happening too early after new archonexus settlement.
+
}}
* Ancient tank trap and ancient macro-engine block are now non-deconstructible to match similar ancient junk.
+
</td>
* Removed redundant message regarding manhunter chance on tame for insects. Warn player than insects will be hostile during taming attempts.
+
</tr>
* Improvements to unsuitable caravan food warning based on feedback.
+
|}
* Add a "drag to reorder" label on colonist creation screen for clarity.
 
* Updated player-created names.
 
* Colorize the Tree Connection ritual icon to match the Gauranlen color.
 
 
 
=== Technical ===
 
 
 
* PawnRenderer weapon drawing now supports Graphic_Random.
 
* Limit awaking on clamor to ancient complex insects and mechs.
 
 
 
=== Fixes ===
 
* Fix: Classic ideo preset can have tattoos for tribal player.
 
* Fix: Ideology loads before royalty when resetting mods config.
 
* Fix: Ideology about.xml file is missing <loadAfter> to be loaded after core mod.
 
* Fix: Minified trees left behind on caravans do not count as died.
 
* Fix: Caravan auto-supply ignores negative thoughts from food when calculating the score.
 
* Fix: Dryads listed on bed assign dialog.
 
* Fix: Enabling disabled core mod after enabling a dlc orders the core mod to be loaded before the DLC.
 
* Fix: When enabling mods, they are just added to the list, not taking forceLoadXXX into account
 
* Fix: Stacks of Gauranlen seeds can only designate a single planting cell.
 
* Fix: Techprints retained on archonexus resettlement.
 
* Fix: Bloody dominators description typo
 
* Fix: Pruning hours per day readout doesn't take into account nearby player buildings.
 
* Fix: Outdated anima tree description.
 
* Fix: Ancient complex insects that heard a clamor are not fully awoken.
 
* Fix: Hunters finishing off their prey counts as slaughtering an animal.
 
* Fix: You can bypass ability cooldown by using queue cast after casting it the first time.
 
* Fix: Gauranlen spawn cycle not correct after new archonexus settlement
 
* Fix: Savage Tribe shows what it will buy.
 
* Fix: Item style overrides information is not shown on ideo preset screen.
 
* Fix: Nutrient paste does not produce ate meat or ate non meat thoughts.
 
* Fix: Animal products are considered when generating ate meat or ate non-meat history events and thoughts.
 
* Fix: Blood from animal sacrifice automatically cleans itself before ritual even completes.
 
* Fix: Players can load a caravan and bring disallowed items to new archonexus settlement.
 
* Fix: Relic destroyed notification sent when player starts new archonexus settlement if they can't bring it.
 
* Fix: Positive goodwill reward given when labourers miss shuttle
 
* Fix: Mentally broken pawn appears as participant for anima linking ritual.
 
* Fix: Tribal members do not become hostile when arrested in terminal hack quest.
 
* Fix: Passive cave insects block bestowing ceremony.
 
* Fix: Badly formatted relic name in relic hunt quest description.
 
 
 
==Version/1.3.3101==
 
=== New stuff ===
 
* Add new fluid ideo system. This allows you to start the game with a "fluid" ideoligion that has only one meme. Over time, you gain development points on that ideoligion by completing rituals and other ideoligion-related actions. With *nough development points, you can reform the ideoligion to alter memes or precepts, change styles, change structure, and more.
 
* Add darklight braziers.
 
* Predators no longer hunt animals on the other side of fences. Predators can still randomly wander into animal pens.
 
* Add an alert to thell the player when a predator has wandered into a pen in use.
 
* The game now shows the source of each piece of content on its stats card, so you know which expansion/mod something came from. It also shows which expansion/mod each research project came from.
 
* Players can now choose a few items to bring to new archonexus settlement. This is especially helpful for things you really need like luciferium.
 
* Add grace period where expectation levels are not increased for pawns with certain ideology roles after starting new archonexus settlement.
 
* Add tongue body part. Tongue is removable via surgery, if you'd prefer someone not speak. The tongue won't be damaged in combat.
 
* Add allow slave corpse toggle to various storage areas and buildings so you can separate slave corpses from colonist corpses.
 
* Added new ancient junk - additional mech parts for more visual variation, more ancient cars, wheels, etc.
 
* Added toggleable texture compression and atlas texture compression in the options menu.
 
 
 
=== Improvements ===
 
* Update royal title room requirement grace period to include the first 10 days after a new archonexus settlement.
 
* Draw lines when placing blueprints displaying what would affect Gauranlen trees' connection strength. Display the artificial buildings connection strength loss radius when the tree is selected.
 
* We now remove ship to stars tile from map after new archonexus settlement, confirm the player is okay with this.
 
* On ritual config window, draw a highlight over pawns that can be assigned to a role you're currently hovering over.
 
* Extractable trees are no longer auto-minifiable in caravan forming dialog.
 
* We now hide quests that are ended by starting a new archonexus settlement
 
* Re-enabled random social interactions for bestowing ceremony and fixed it breaking down when pawns start social fighting.
 
* Starting with an ideoligion that dislikes animal bonding now causes all starting animals to be unbonded.
 
* Tweaked the archonexus "choose items to take to new colony" dialog formatting.
 
* The mood bonus for relics in the same room as ritual can be now increased by installing up to 3 relics. Adjusted mood impacts.
 
* Ideoligion buildings are now only demanded for the player's faction ideoligion and secondary ideoligions that have 3 colonist members or more.
 
* Destroying rocks with weapons now triggers a bad thought for ideoligions where mining is disapproved.
 
* Change ritual quality check graphics to look less like togglable ones for better UI clarity.
 
* Don't show anima linking command on every nature focus capable pawn anymore, to reduce UI spam. You can still start it via float command or from anima tree directly.
 
* Pawns now recover from berserk trance on being downed.
 
* Dryad healing pods now heal all negative hediffs including missing body parts. When return to healing pod is toggled on, dryads will return to healing pods if they have any missing parts.
 
* Skulls now keep track of the name of the pawn they originated from.
 
* Update descriptions of individualist and collectivist memes.
 
* We now avoid using sun blocker as a threat if any colonist or prisoner has an ideo with darkness/tunneler, since it's kind of meaningless to them.
 
* Add note about work to deconstruct to 'work to build' stat description.
 
* Adjust some thought descriptions so that they still make sense for blind people.
 
* Minified things now inherit their inner thing's flammability.
 
* Removed culture restrictions when choosing ideoligion
 
* Changed extract tree hotkey to be the same as uninstalling.
 
* Smoothed out tree cutting anger thought from the tree connection meme by adding more steps in between the stages.
 
 
 
===Tuning===
 
* Dryad spawn days reduced from 8 to 6.
 
* Increase impact of 'lost role' thought from -5 to -15.
 
* Reduce intensity of 'ate meat' opinion maluses for vegetarians.
 
* Reduced dryad transform delay from 6 days to 5 days.
 
* Adjust mood impact of relic-in-ritual-room thought.
 
 
 
===Technical===
 
 
 
* Change IsPsychicallySensitive from >= to >.
 
* Turn psychic sensitivity checks into a property.
 
* Merged two translation keys regarding building precept alerts into one.
 
* Reworked chemical satisfaction in CompGiveHediffSeverity to be based on satisfaction per second.
 
* Add unused legacy AllThingsGlowing room requirement back in for back compat
 
* Refactor: Separate method for loading multiple comma separated MayRequire mods
 
* Use IsFormingCaravan extension method instead of explicitly looking at pawn's lord job.
 
* Performance improvements to animal slaughter dialog, debug tables and debug option screens.
 
* Add missing gender constants for deity, foeLeader and founder.
 
* Added some new player-created names. Adjusted one name per request.
 
 
 
===Fixes===
 
* Fix: Doctors tending to patients in bed use the medicine in their inventory even if it is worse than available medicine.
 
* Fix: If multiple types of medicine are in a doctor's inventory, they will select the medicine with the lowest medical potency.
 
* Fix: Skull extraction blood is labeled as being from the extractor.
 
* Fix: Skull extraction drops blood when corpse is already a skeleton
 
* Fix: Colonists receive the 'colonist lost' thought when a slave is kidnapped.
 
* Fix: Tree lovers don't care about harvesting / chopping down cocoa trees.
 
* Fix: If a slave rebels while carrying a person, they can kidnap the carried pawn with no feedback to player.
 
* Fix: Destroying Gauranlen tree while dryads are in healing pod or cocoon causes errors and keeps dryads inside.
 
* Fix: Psychically deaf pawns get anima linking alert and can start the ceremony.
 
* Fix: Worshipped terminal quest is failed if you deconstruct the terminal after hacking it.
 
* Fix: Bionic / archotech eye is visible under the burka.
 
* Fix: Colonists try to rope to pen an animal in a mental state, resulting in getting stuck.
 
* Fix: Ancient beds not showing sleeping pawn body.
 
* Fix: Wild person can be used in gladiator duels, causes manhunter revenge. Wild man prisoners are no longer allowed to be used as duelists.
 
* Fix: There are some duplicate ideoligion icons.
 
* Fix: Animal pen marker animal consumption assumes animals are always hungry, halving reported consumption.
 
* Fix regression: Bestower doesn't care about roof collapsing on top of him.
 
* Fix: Duelists can pick up weapons during the duel even if they have no manipulation capacity.
 
* Fix: Skeletons don't draw apparel.
 
* Fix: If bestower enters a social fight the bestowing ceremony does not recover gracefully.
 
* Fix: It is possible to sell animals while forming a caravan.
 
* Fix: Players can bring more than 1 relic to new archonexus settlement if its an equipped weapon
 
* Fix: Mech breach raids can completely break down sometimes and just stop doing anything.
 
* Fix: Players can take items from passing trade ship inventory to next archonexus settlement
 
* Fix: Dryads with replaced parts don't have the "missing" part added back.
 
* Fix: Totemic boards and ideoligion rugs are not flammable.
 
* Fix: Beggars quest sending 'charity fulfilled' history event even when quest failed.
 
* Fix: Scarification ritual now accepts prisoner targets again and doesn't break when target is a prisoner.
 
* Fix: You can start conversion ritual with a moral guide that can't speak.
 
* Fix: Human pawns in mental states sometimes bring up a disabled float menu option for roping.
 
* Fix: Cannibal ideo pawns do not prefer human leather apparel.
 
* Fix: Non-colonist can be chosen as scarification target.
 
* Fix: Wild dryads can wander in, only to leave right away.
 
 
 
<noinclude>[[Category: Harakoni page]]</noinclude>
 

Latest revision as of 10:22, 16 June 2024

https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge

https://www.mediawiki.org/wiki/Manual:Purge

*

Player created pawns[edit]

Pawn name Title
(Short Title)
Description Skill Modifications Work types Traits Tribal Outlander Pirate Offworld Outsider Imperial
Common
Imperial
Fighter
Imperial
Royal
Bodytype
James 'Doc' Grey
Male.png
Pirate King - Can be a faction leader
Fallen prodigy
(Prodigy)
[PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.

[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.

  • −Social
Too smart Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Naked Thin south.png
Mad scientist
(Scientist)
Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.

Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.

  • −Hauling
  • −Mining
-
Yiyang 'Mitsuya' Jiang
Male.png/Female.png
Transfer student
(Student)
A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.

[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.

  • −Dumb labor
- Ex.png Ex.png Check.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Male south.png/Naked Female south.png
Politician
(Politician)
[PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.

[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.

  • −Plants
  • −Mining
-

Weapon DPS comparator[edit]

Tradeable items[edit]

 Market Value BaseTypeType2
Biomutation pulser800ArtifactUtility
Shard inhibitor430BuildingAnomaly (Buildings)
Bioferrite shaper200BuildingAnomaly (Buildings)
Electroharvester160BuildingAnomaly (Buildings)
Holding platform76BuildingAnomaly (Buildings)
Bioferrite harvester141BuildingAnomaly (Buildings)
Sleep suppressor545BuildingAnomaly (Buildings)
Serum lab725BuildingAnomaly (Buildings)
Shard beacon425BuildingAnomaly (Buildings)
Atmospheric heater1,385BuildingAnomaly (Buildings)
Electric inhibitor133BuildingAnomaly (Buildings)
Proximity detector65BuildingAnomaly (Buildings)
Frenzy inducer495BuildingAnomaly (Buildings)
Subcore ripscanner1,925BuildingBiotech (Buildings)
Hemogen amplifier550BuildingBiotech (Buildings)
Band node535BuildingBiotech (Buildings)
Pollution pump189BuildingBiotech (Buildings)
Growth vat440BuildingBiotech (Buildings)
Deathrest casket295BuildingBiotech (Buildings)
Mechband dish795BuildingBiotech (Buildings)
Deathrest accelerator710BuildingBiotech (Buildings)
Gene processor510BuildingBiotech (Buildings)
Mech booster345BuildingBiotech (Buildings)
Mechband antenna250BuildingBiotech (Buildings)
Wastepack atomizer2,440BuildingBiotech (Buildings)
Large mech recharger570BuildingBiotech (Buildings)
Mech recharger300BuildingBiotech (Buildings)
Hemopump360BuildingBiotech (Buildings)
Subcore softscanner985BuildingBiotech (Buildings)
Glucosoid pump515BuildingBiotech (Buildings)
Gene bank145BuildingBiotech (Buildings)
Large mech gestator820BuildingBiotech (Buildings)
Gene assembler550BuildingBiotech (Buildings)
Mech gestator410BuildingBiotech (Buildings)
Gene extractor670BuildingBiotech (Buildings)
Psychofluid pump1,225BuildingBiotech (Buildings)
Subcore encoder315BuildingBiotech (Buildings)
Spikecore floor-star (broad)290BuildingFloor
Rustic rug (medium)154BuildingFloor
Spikecore floor-star (medium)194BuildingFloor
Rustic rug (broad)230BuildingFloor
Wall torch lamp18BuildingFurniture
Darktorch24BuildingFurniture
Sun lamp77BuildingFurniture
Animus stone5,000BuildingFurniture
Standing lamp39BuildingFurniture
Torch lamp24BuildingFurniture
Fungus darktorch22BuildingFurniture
Wall lamp39BuildingFurniture
Flood light97BuildingFurniture
Blood torch24BuildingFurniture
Ideogram185BuildingIdeology (Buildings)
Pyre138BuildingIdeology (Buildings)
Lightball93BuildingIdeology (Buildings)
Sacrificial flag119BuildingIdeology (Buildings)
Neural supercharger245BuildingIdeology (Buildings)
Effigy107BuildingIdeology (Buildings)
Incense shrine163BuildingIdeology (Buildings)
Loudspeaker220BuildingIdeology (Buildings)
Cannibal platter132BuildingIdeology (Buildings)
Christmas tree158BuildingIdeology (Buildings)
Burnbong310BuildingIdeology (Buildings)
Biosculpter pod455BuildingIdeology (Buildings)
Sleep accelerator275BuildingIdeology (Buildings)
Comms console365BuildingMisc
Cryptosleep casket710BuildingMisc
Transport pod152BuildingMisc
Pod launcher138BuildingMisc
Tool cabinet385BuildingMisc
Long-range mineral scanner1,010BuildingMisc
Ground-penetrating scanner655BuildingMisc
Orbital trade beacon111BuildingMisc
Multi-analyzer1,020BuildingMisc
Vitals monitor215BuildingMisc
Moisture pump275BuildingMisc
Ship landing beacon111BuildingMisc
Firefoam popper180BuildingMisc
Solar generator295BuildingPower
Wood-fired generator265BuildingPower
Geothermal generator945BuildingPower
Wind turbine265BuildingPower
Chemfuel powered generator295BuildingPower
Bioferrite generator740BuildingPower
Power switch61BuildingPower
Watermill generator600BuildingPower
Waterproof conduit19BuildingPower
Toxifier generator360BuildingPower
Battery200BuildingPower
Nutrient paste dispenser340BuildingProduction
Fermenting barrel57BuildingProduction
Hopper30BuildingProduction
Deep drill290BuildingProduction
Brewery210BuildingProduction
Machining table455BuildingProduction
Hydroponics basin230BuildingProduction
Electric stove225BuildingProduction
Fueled stove159BuildingProduction
Electric smelter400BuildingProduction
Fueled smithy200BuildingProduction
Electric smithy295BuildingProduction
Biofuel refinery390BuildingProduction
Fabrication bench1,180BuildingProduction
Harp245BuildingRecreation
Harpsichord415BuildingRecreation
Megascreen television2,000BuildingRecreation
Telescope350BuildingRecreation
Piano670BuildingRecreation
Tube television315BuildingRecreation
Flatscreen television920BuildingRecreation
Autocannon turret1,270BuildingSecurity
IED incendiary trap115BuildingSecurity
IED deadlife trap100BuildingSecurity
IED firefoam trap115BuildingSecurity
IED trap115BuildingSecurity
Rocketswarm launcher1,075BuildingSecurity
IED EMP trap115BuildingSecurity
IED antigrain warhead trap1,205BuildingSecurity
Uranium slug turret1,445BuildingSecurity
IED tox trap115BuildingSecurity
IED smoke trap115BuildingSecurity
Ship cryptosleep casket1,035BuildingShip
Ship engine3,555BuildingShip
Ship structural beam1,065BuildingShip
Sensor cluster1,805BuildingShip
Ship reactor5,440BuildingShip
Ship computer core5,845BuildingShip
Infinite chemreactor1,500BuildingSpecial
Psychic emanator1,300BuildingSpecial
Vanometric power cell1,200BuildingSpecial
Unstable power cell400BuildingSpecial
Mech node200BuildingSpecial
Security door535BuildingStructure
Bridge20BuildingStructure
Campfire25BuildingTemperature
Heater131BuildingTemperature
Vent58BuildingTemperature
Cooler275BuildingTemperature
Passive cooler61BuildingTemperature
Tox shell55Crafted resourcesMortar shell
EMP shell55Crafted resourcesMortar shell
Firefoam shell55Crafted resourcesMortar shell
Incendiary shell55Crafted resourcesMortar shell
High-explosive shell55Crafted resourcesMortar shell
Deadlife shell55Crafted resourcesMortar shell
Smoke shell55Crafted resourcesMortar shell
Ghoul275EntityBasic
Textbook160Exotic itemBook
Tome250Exotic itemBook
Novel160Exotic itemBook
Schematic150Exotic itemBook
Simple meal15FoodMeal
Lavish meal40FoodMeal
Vegetarian fine meal20FoodMeal
Packaged survival meal24FoodMeal
Vegetarian lavish meal40FoodMeal
Carnivore fine meal20FoodMeal
Carnivore lavish meal40FoodMeal
Fine meal20FoodMeal
Iguana egg (fert.)25FoodRaw Food
Ostrich egg (fert.)23FoodRaw Food
Emu egg (fert.)18FoodRaw Food
Cassowary egg (fert.)19FoodRaw Food
Tortoise egg (fert.)23FoodRaw Food
Cobra egg (fert.)40FoodRaw Food
Control pack395GearUtility
Jump pack645GearUtility
Orbital bombardment targeter1,200GearUtility
Psychic insanity lance650GearUtility
Orbital power beam targeter1,200GearUtility
Deadlife pack445GearUtility
Tornado generator800GearUtility
Biomutation lance850GearUtility
Bandwidth pack1,360GearUtility
Shard shock lance510GearUtility
Firefoam pop pack143GearUtility
Smokepop pack166GearUtility
Psychic shock lance550GearUtility
Tox pack132GearUtility
Orbital mech cluster targeter1,200GearUtility
Disruptor flare pack80GearUtility
Shield belt390GearUtility
Low-shield pack430GearUtility
Turret pack235GearUtility
Shard insanity lance530GearUtility
Remote repairer1,200Medical ItemsBody Parts
Healing enhancer1,030Medical ItemsBody Parts
Xenogerm100Medical ItemsBody Parts
Bionic jaw1,030Medical ItemsBody Parts
Bionic stomach785Medical ItemsBody Parts
Heart1,200Medical ItemsBody Parts
Detoxifier lung925Medical ItemsBody Parts
Armorskin gland1,475Medical ItemsBody Parts
Psychic reader1,000Medical ItemsBody Parts
Cochlear implant220Medical ItemsBody Parts
Toughskin gland1,030Medical ItemsBody Parts
Venom talon355Medical ItemsBody Parts
Coagulator830Medical ItemsBody Parts
Mechlink500Medical ItemsBody Parts
Archotech arm2,800Medical ItemsBody Parts
Psychic harmonizer1,030Medical ItemsBody Parts
Remote shielder1,200Medical ItemsBody Parts
Love enhancer1,030Medical ItemsBody Parts
Bionic tongue565Medical ItemsBody Parts
Power claw385Medical ItemsBody Parts
Liver1,200Medical ItemsBody Parts
Field hand425Medical ItemsBody Parts
Lung1,000Medical ItemsBody Parts
Joywire220Medical ItemsBody Parts
Metalblood heart95Medical ItemsBody Parts
Nuclear stomach1,030Medical ItemsBody Parts
Hand talon355Medical ItemsBody Parts
Gastro-analyzer830Medical ItemsBody Parts
Death acidifier400Medical ItemsBody Parts
Mindscrew210Medical ItemsBody Parts
Bionic arm1,030Medical ItemsBody Parts
Repair probe1,200Medical ItemsBody Parts
Reprocessor stomach1,030Medical ItemsBody Parts
Mech gestation processor1,200Medical ItemsBody Parts
Drill arm425Medical ItemsBody Parts
Corrosive heart95Medical ItemsBody Parts
Immunoenhancer1,030Medical ItemsBody Parts
Elbow blade355Medical ItemsBody Parts
Bionic spine1,030Medical ItemsBody Parts
Flesh tentacle385Medical ItemsBody Parts
Psylink neuroformer2,600Medical ItemsBody Parts
Circadian assistant1,030Medical ItemsBody Parts
Aesthetic nose585Medical ItemsBody Parts
Control sublink (standard)1,200Medical ItemsBody Parts
Revenant vertebrae1,895Medical ItemsBody Parts
Adrenal heart95Medical ItemsBody Parts
Sterilizing stomach1,030Medical ItemsBody Parts
Kidney900Medical ItemsBody Parts
Ghoul barbs48Medical ItemsBody Parts
Bionic heart1,030Medical ItemsBody Parts
Knee spike355Medical ItemsBody Parts
Prosthetic arm260Medical ItemsBody Parts
Archotech eye2,800Medical ItemsBody Parts
Learning assistant1,030Medical ItemsBody Parts
Detoxifier kidney1,080Medical ItemsBody Parts
Control sublink (high)1,200Medical ItemsBody Parts
Stoneskin gland1,920Medical ItemsBody Parts
Bionic leg1,030Medical ItemsBody Parts
Prosthetic heart230Medical ItemsBody Parts
Circadian half-cycler1,030Medical ItemsBody Parts
Bionic ear785Medical ItemsBody Parts
Psychic sensitizer1,000Medical ItemsBody Parts
Painstopper220Medical ItemsBody Parts
Ghoul plating85Medical ItemsBody Parts
Bionic eye1,030Medical ItemsBody Parts
Venom fangs355Medical ItemsBody Parts
Aesthetic shaper830Medical ItemsBody Parts
Prosthetic leg260Medical ItemsBody Parts
Archotech leg2,800Medical ItemsBody Parts
Neurocalculator1,030Medical ItemsBody Parts
Antigrain warhead1,200ResourcesMortar shell
Gauranlen seed70ResourcesPlant matter
Polux seed1,200ResourcesPlant matter
Harbinger seed600ResourcesPlant matter

Nutrition math sanity check[edit]

Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:

Food produced/Food consumed 
where:
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05 

Cow: 10.27092

for 16.8

Horse 11.1486

for 16.8

[edit]

Operations[edit]

Operation Description Operation Success Rate Multiplier (%) Violation Anesthetize XP Factor Work Medicine required Skill required
Administer Drug In-game description

Mechanical desc

Can't fail Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Anesthetize Render a creature unconscious by administering general anesthetic.

Mechanical desc

200 Violation Check.png 16x ticks (0 secs) Herbal medicine 1 -
Euthanize by cut Euthanize a creature by cutting.

Mechanical desc

500 Check.png Anesthetize 16 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Remove (Artificial body part) In-game description

Mechanical desc

120 Check.png Anesthetize 16 2,500 ticks (41.67 secs) Herbal medicine 1 Medical 5
Install (body part) In-game description

Mechanical desc

120 Violation Anesthetize XP Factor 2,500 ticks (41.67 secs) Herbal medicine 2 Medical 5
Harvest (body part) Remove a body part.

Mechanical desc

120 Violation Anesthetize 16 2,000 ticks (33.33 secs) Herbal medicine 1 -
Terminate pregnancy Content added by the Biotech DLC Terminate the pregnancy of an animal or human.

Mechanical desc

2% death on fail chance

200 Check.png Anesthetize XP Factor 1,500 ticks (25 secs) Herbal medicine 2 Skill required
Extract ovum for IVF Content added by the Biotech DLC Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.

Mechanical desc Requires Fertility proceedures researched must be 15+ Mst be fertile must be female

500 Check.png Anesthetize XP Factor 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Implant embryo Content added by the Biotech DLC In-game description

Mechanical desc

500 Check.png Anesthetize XP Factor 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Extract hemogen pack Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood.
Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.

Chance Check.png Ex.png 2x 500 ticks (8.33 secs) - -
Implant xenogerm Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.

Mechanical desc

Chance Check.png Anesthetize XP Factor 2,000 ticks (33.33 secs) Herbal medicine 4 -
Perform tubal ligation In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Perform vasectomy In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Reverse vasectomy In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Implant IUD In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Remove IUD In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Blood transfusion In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Excise carcinoma In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Cure scaria This special medical operation cures scaria.

Mechanical desc

Chance Violation Anesthetize 16 4,500 ticks (1.25 mins) Medicine 3 Medical 8
Sterilize Sterilize a creature so it can no longer reproduce.

Mechanical desc

surgeryIgnoreEnvironment true

Chance Check.png Anesthetize 16 500 ticks (8.33 secs) Medicine required Medical 3
Cure blood rotContent added by the Royalty DLC This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.

Mechanical desc

Chance Ex.png Anesthetize 16 2,000 ticks (33.33 secs) Glitterworld medicine 10 Medical 5
Anti-abasia mechanite infusionContent added by the Royalty DLC This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.

Mechanical desc

Chance Ex.png Anesthetize XP Factor 2,000 ticks (33.33 secs) Glitterworld medicine 10 Medical 5

Loop[edit]

{{{2}}}

remove linkng[edit]

Knife




MBOX[edit]





Page existence[edit]

The image is a link, and it has an explanatory mouse over.


  • [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
  • [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]

Animal nutrition table[edit]

  • Products Nutrition/Day when eaten as:
    Raw Simple meal Nutrient paste meal
    14xMilk/Day 0.7 1.26 2.1
  • Market Value Calculated, not set[edit]

    Adrenal heart, Airwire headset, Array headset, Atmospheric heater, Autocannon turret, Band node, Bandwidth pack, Battery, Bioferrite generator, Bioferrite harvester... further results

    Animal DPS[edit]

    Name DPS AP
    Alpaca 3.74 11.25
    Bison 5.14 20.25
    Boomalope 4.63 13.5
    Capybara 4.21 13
    Caribou 5 15.6
    Cassowary 4.46 10.5
    Chicken 1.47 3.75
    Chinchilla 2.55 6
    Cow 3.81 12.25
    Deer 3.63 10.5
    Donkey 4.07 16.35
    Dromedary 4.63 13.5
    Duck 2 5
    Elephant 9.38 34
    Elk 5 15.6
    Emu 5.08 12.25
    Gazelle 3.62 8.5
    Goat 3.49 10.5
    Goose 2.64 7
    Guinea pig 2.55 6
    Hare 1.7 5
    Horse 3.26 10
    Ibex 3.97 12.45
    Megasloth 9.88 31.5
    Muffalo 5 15.6
    Ostrich 6.77 16
    Rhinoceros 8.84 28
    Sheep 4.52 18.15
    Snowhare 1.7 5
    Squirrel 2.13 6.25
    Turkey 3.23 7.5
    Yak 3.81 12.25
    Alphabeaver 3.76 11.5
    Thrumbo 11.1 33.67
    Boomrat 3.25 7.75
    Grizzly bear 8.67 27.5
    Human 4.1 12
    Husky 5.03 16.5
    Iguana 3.95 12.75
    Labrador retriever 4.73 15.67
    Megascarab 2.5 7
    Megaspider 4.62 18
    Monkey 2.28 5.25
    Pig 3.49 10.5
    Polar bear 8.67 27.5
    Spelopede 3.5 10
    Raccoon 3.13 9.25
    Rat 2.58 6
    Tortoise 3.08 12
    Wild boar 4.7 14.5
    Yorkshire terrier 1.95 5.5
    Arctic fox 4.17 12.33
    Arctic wolf 5.86 17.5
    Cat 3.85 9.25
    Cobra 6 18
    Cougar 7.54 18
    Fennec fox 4.17 12.33
    Lynx 6 14.25
    Panther 7.54 18
    Red fox 4.17 12.33
    Timber wolf 5.86 17.5
    Warg 8.31 19.75
    Barkskin 4.17 12.33
    Berrymaker 4.17 12.33
    Carrier 4.17 12.33
    Clawer 12 80
    Gaumaker 4.17 12.33
    Immature dryad 4.17 12.33
    Medicinemaker 4.17 12.33
    Woodmaker 4.17 12.33
    Centipede 6.54 25
    Lancer 6 18
    Pikeman 6 18
    Scyther 10 30
    Termite 6.54 25

    Weapon Table[edit]

    Name Average DPS Damage type Average AP Value Silver
    Axe Axe
    Wood Wood 1.2
    Beer Beer 12
    Bionic arm Bionic arm 1,030
    Club Club
    Elephant tusk Elephant tusk 80
    Gladius Gladius
    Ikwa Ikwa
    Jade knife Jade knife 159
    Knife Knife
    Longsword Longsword
    Mace Mace
    Monosword Monosword 2,000
    Persona monosword Persona monosword 3,000
    Plasmasword Plasmasword 2,000
    Persona plasmasword Persona plasmasword 3,000
    Eltex staff Eltex staff 2,000
    Spear Spear
    Thrumbo horn Thrumbo horn 800
    Warhammer Warhammer
    Zeushammer Zeushammer 2,000
    Persona zeushammer Persona zeushammer 3,000
    Archotech arm Archotech arm 2,800
    Power claw Power claw 385
    Prosthetic arm Prosthetic arm 260
    Drill arm Drill arm 425
    Elbow blade Elbow blade 355
    Field hand Field hand 425
    Hand talon Hand talon 355
    Venom talon Venom talon 355
    Venom fangs Venom fangs 355
    Knee spike Knee spike 355


    This article is about the base weapon, for the persona weapon, see Persona zeushammer

    This article is about the Persona weapon, for the base weapon, see Zeushammer

    AP = flat scalar


    Does this armor occupy the middle layer Ex.png Check.png

    Ex.png

    Middle, Outer 0

    p


    Skin


    Example way to display outdated data page[edit]

    Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin dryad, Berrymaker dryad, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier dryad, Cassowary, Cat, Chicken, Chinchilla, Clawer dryad, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker dryad, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker dryad, Megascarab... further results

    This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have

    [[Category: Data Pages]] {{Verified|<version number here>}}
    

    When tehy're created and then we could have the

    {{#ask: [[Category:Data Pages]]  [[Verified For::!Version/{{Current Version}}]]}}
    

    On the To-Do page to remind people to update the data pages as needed.

    Asks[edit]

    Biomutation pulser, Atmospheric heater... further results

    Assault rifle, Bolt-action rifle, Charge rifle, Hellcat rifle, Sniper rifle

    Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile

    Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile


    Daylily, Rose

    MaterialDescriptionHP FactorBeauty OffsetBeauty FactorWork To Build FactorWork To Make FactorMarket Value
    Granite blocksBlocks of solid granite. Granite is a very hard stone.1.70161.30.9
    Limestone blocksBlocks of solid limestone.1.550161.30.9
    Marble blocksBlocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.1.211.355.51.150.9
    Sandstone blocksBlocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.1.401.151.10.9
    Slate blocksBlocks of solid slate. A dull-looking rock that chips easily.1.301.161.30.9
     Required ResearchTypeType2
    High subcore
    Standard subcore
    Small sculptureArt
    Grand sculptureArt
    Terror sculptureArt
    Large sculptureArt
    Shard beaconBuildingAnomaly (Buildings)
    Rustic rug (medium)BuildingFloor
    Animalist slab (broad)BuildingFloor
    Spikecore floor-star (broad)BuildingFloor
    Animalist slab (medium)BuildingFloor
    Spikecore floor-star (medium)BuildingFloor
    Totemic slab (broad)BuildingFloor
    Totemic slab (medium)BuildingFloor
    Rustic rug (broad)BuildingFloor
    Animal sleeping boxBuildingFurniture
    Plant potBuildingFurniture
    StoolBuildingFurniture
    DarktorchBuildingFurniture
    Animal bedBuildingFurniture
    Double bedrollBuildingFurniture
    BedrollBuildingFurniture
    Wall torch lampBuildingFurniture
    Fungus darktorchBuildingFurniture
    Table (2x2)BuildingFurniture
    Table (1x2)BuildingFurniture
    Torch lampBuildingFurniture
    Table (2x4)BuildingFurniture
    Table (3x3)BuildingFurniture
    CribBuildingFurniture
    DrumBuildingIdeology (Buildings)
    PyreBuildingIdeology (Buildings)
    Medium altarBuildingIdeology (Buildings)
    Kneel pillowBuildingIdeology (Buildings)
    ReliquaryBuildingIdeology (Buildings)
    IdeogramBuildingIdeology (Buildings)
    SkullspikeBuildingIdeology (Buildings)
    Small altarBuildingIdeology (Buildings)
    Styling stationBuildingIdeology (Buildings)
    BurnbongBuildingIdeology (Buildings)
    Cannibal platterBuildingIdeology (Buildings)
    Incense shrineBuildingIdeology (Buildings)
    Gibbet cageBuildingIdeology (Buildings)
    Christmas treeBuildingIdeology (Buildings)
    EffigyBuildingIdeology (Buildings)
    Grand altarBuildingIdeology (Buildings)
    PewBuildingIdeology (Buildings)
    Sacrificial flagBuildingIdeology (Buildings)
    Large altarBuildingIdeology (Buildings)
    Kneel sheetBuildingIdeology (Buildings)
    LecternBuildingIdeology (Buildings)
    Crashed mechanitor shipBuildingMisc
    Grand steleBuildingMisc
    Egg boxBuildingMisc
    Small nature shrineBuildingMisc
    UrnBuildingMisc
    Large nature shrineBuildingMisc
    Pen markerBuildingMisc
    Butcher tableBuildingProduction
    Fueled stoveBuildingProduction
    Art benchBuildingProduction
    Simple research benchBuildingProduction
    Game-of-Ur boardBuildingRecreation
    Horseshoes pinBuildingRecreation
    Hoopstone ringBuildingRecreation
    Spike trapBuildingSecurity
    Tactical turretBuildingSecurity
    SandbagsBuildingSecurity
    BarricadeBuildingSecurity
    WallBuildingStructure
    FenceBuildingStructure
    BridgeBuildingStructure
    ColumnBuildingStructure
    Fence gateBuildingStructure
    Animal flapBuildingStructure
    DoorBuildingStructure
    CampfireBuildingTemperature
    WortCrafted resources
    ComponentCrafted resources
    BeerDrugSocial Drug
    Smokeleaf jointDrugSocial drug
    ClubEquipmentWeapons
    Short bowEquipmentWeapons
    Straw mattingFloor
    Totemic boardsFloor
    FlagstoneFloor
    Wood floorFloor
    Hex tileFloor
    Spikecore platesFloor
    Baby foodFood
    KibbleFoodMeal
    Simple mealFoodMeal
    Vegetarian fine mealFoodMeal
    Lavish mealFoodMeal
    Nutrient paste mealFoodMeal
    Carnivore fine mealFoodMeal
    Fine mealFoodMeal
    Vegetarian lavish mealFoodMeal
    Carnivore lavish mealFoodMeal
    SlicecapGearClothing
    BroadwrapGearClothing
    Tribal headdressGearClothing
    HoodGearClothing
    Authority capGearClothing
    BlindfoldGearClothing
    Visage maskGearClothing
    Stellic crownGearClothing
    Slave body strapGearClothing
    Slave collarGearClothing
    Torture crownGearClothing
    Kid tribalwearGearClothing
    BurkaGearClothing
    CapeGearClothing
    VeilGearClothing
    RobeGearClothing
    TribalwearGearClothing
    HeadwrapGearClothing
    War maskGearClothing
    Sandstone blocksMaterialStone
    Limestone blocksMaterialStone
    Marble blocksMaterialStone
    Granite blocksMaterialStone
    Slate blocksMaterialStone
    Peg legMedical ItemsBody Parts
    Wooden handMedical ItemsBody Parts
    Wooden footMedical ItemsBody Parts
    PatchleatherTextileLeather
    Advanced componentAdvanced fabricationCrafted resources
    Flood lightAdvanced lightsBuildingFurniture
    CoolerAir conditioningBuildingTemperature
    Nuclear stomachArtificial metabolismMedical ItemsBody Parts
    Reprocessor stomachArtificial metabolismMedical ItemsBody Parts
    Sterilizing stomachArtificial metabolismMedical ItemsBody Parts
    Atmospheric heaterAtmospheric heaterBuildingAnomaly (Buildings)
    Autocannon turretAutocannon turretBuildingSecurity
    AutodoorAutodoorBuildingStructure
    Basic subcoreBasic mechtech
    Mech rechargerBasic mechtechBuildingBiotech (Buildings)
    Band nodeBasic mechtechBuildingBiotech (Buildings)
    Subcore encoderBasic mechtechBuildingBiotech (Buildings)
    Mech gestatorBasic mechtechBuildingBiotech (Buildings)
    Airwire headsetBasic mechtechGearClothing
    Control packBasic mechtechGearUtility
    ConstructoidBasic mechtechMechanoid
    AgrihandBasic mechtechMechanoid
    CleansweeperBasic mechtechMechanoid
    MilitorBasic mechtechMechanoid
    LifterBasic mechtechMechanoid
    BatteryBatteryBuildingPower
    Fermenting barrelBeer brewingBuildingProduction
    BreweryBeer brewingBuildingProduction
    Bioferrite generatorBioferrite generatorBuildingPower
    Bioferrite harvesterBioferrite harvestingBuildingAnomaly (Buildings)
    Bioferrite shaperBioferrite shapingBuildingAnomaly (Buildings)
    Nerve spikerBioferrite shapingEquipmentWeapons
    Bioferrite plateBioferrite shapingFloor
    Ritual maskBioferrite shapingGearClothing
    Ceremonial hoodBioferrite shapingGearClothing
    Hellcat rifleBioferrite weaponryEquipmentWeapons
    IncineratorBioferrite weaponryEquipmentWeapons
    Biofuel refineryBiofuel refiningBuildingProduction
    Biomutation pulserBiomutation weaponryArtifactUtility
    Bionic earBionic replacementsMedical ItemsBody Parts
    Bionic spineBionic replacementsMedical ItemsBody Parts
    Bionic tongueBionic replacementsMedical ItemsBody Parts
    Bionic stomachBionic replacementsMedical ItemsBody Parts
    Bionic armBionic replacementsMedical ItemsBody Parts
    Bionic heartBionic replacementsMedical ItemsBody Parts
    Bionic eyeBionic replacementsMedical ItemsBody Parts
    Bionic legBionic replacementsMedical ItemsBody Parts
    Bionic jawBionic replacementsMedical ItemsBody Parts
    Biosculpter podBiosculptingBuildingIdeology (Buildings)
    Machine pistolBlowback operationEquipmentWeapons
    AutopistolBlowback operationEquipmentWeapons
    MindscrewBrain wiringMedical ItemsBody Parts
    PainstopperBrain wiringMedical ItemsBody Parts
    JoywireBrain wiringMedical ItemsBody Parts
    Fine carpetCarpet makingFloor
    CarpetCarpet makingFloor
    Morbid carpetCarpet makingFloor
    Hex carpetCarpet makingFloor
    Mindbend carpetCarpet makingFloor
    Cataphract helmetCataphract armorGearArmor
    Prestige cataphract helmetCataphract armorGearArmor
    Phoenix armorCataphract armorGearArmor
    Prestige cataphract armorCataphract armorGearArmor
    Cataphract armorCataphract armorGearArmor
    Circadian half-cyclerCircadian influenceMedical ItemsBody Parts
    Circadian assistantCircadian influenceMedical ItemsBody Parts
    Elbow bladeCompact weaponryMedical ItemsBody Parts
    Knee spikeCompact weaponryMedical ItemsBody Parts
    Hand talonCompact weaponryMedical ItemsBody Parts
    Electric tailor benchComplex clothing
    Electricity
    BuildingProduction
    Hand tailor benchComplex clothingBuildingProduction
    Button-down shirtComplex clothingGearClothing
    Face maskComplex clothingGearClothing
    TuqueComplex clothingGearClothing
    Cowboy hatComplex clothingGearClothing
    ShadeconeComplex clothingGearClothing
    Lab coatComplex clothingGearClothing
    Kid romperComplex clothingGearClothing
    T-shirtComplex clothingGearClothing
    Heavy bandolierComplex clothingGearClothing
    TailcapComplex clothingGearClothing
    Kid shirtComplex clothingGearClothing
    DusterComplex clothingGearClothing
    Kid pantsComplex clothingGearClothing
    Bowler hatComplex clothingGearClothing
    PantsComplex clothingGearClothing
    ParkaComplex clothingGearClothing
    SashComplex clothingGearClothing
    FlophatComplex clothingGearClothing
    Kid parkaComplex clothingGearClothing
    JacketComplex clothingGearClothing
    BedComplex furnitureBuildingFurniture
    DresserComplex furnitureBuildingFurniture
    Royal bedComplex furnitureBuildingFurniture
    BookcaseComplex furnitureBuildingFurniture
    Baby decorationComplex furnitureBuildingFurniture
    CouchComplex furnitureBuildingFurniture
    Darklight brazierComplex furnitureBuildingFurniture
    Double bedComplex furnitureBuildingFurniture
    Dining chairComplex furnitureBuildingFurniture
    Small bookcaseComplex furnitureBuildingFurniture
    Meditation throneComplex furnitureBuildingFurniture
    School deskComplex furnitureBuildingFurniture
    Slab bedComplex furnitureBuildingFurniture
    Small shelfComplex furnitureBuildingFurniture
    ShelfComplex furnitureBuildingFurniture
    BrazierComplex furnitureBuildingFurniture
    BlackboardComplex furnitureBuildingFurniture
    Slab double bedComplex furnitureBuildingFurniture
    DrapeComplex furnitureBuildingFurniture
    End tableComplex furnitureBuildingFurniture
    ArmchairComplex furnitureBuildingFurniture
    Grand meditation throneComplex furnitureBuildingFurniture
    Toy boxComplex furnitureBuildingFurniture
    Tool cabinetComplex furnitureBuildingMisc
    Large steleComplex furnitureBuildingMisc
    SarcophagusComplex furnitureBuildingMisc
    Poker tableComplex furnitureBuildingRecreation
    Chess tableComplex furnitureBuildingRecreation
    Billiards tableComplex furnitureBuildingRecreation
    Ornate doorComplex furnitureBuildingStructure
    VentComplex furnitureBuildingTemperature
    Cryptosleep casketCryptosleep casketBuildingMisc
    Deadlife shellDeadlife dustCrafted resourcesMortar shell
    Deadlife packDeadlife dustGearUtility
    Psychofluid pumpDeathrestBuildingBiotech (Buildings)
    HemopumpDeathrestBuildingBiotech (Buildings)
    Hemogen amplifierDeathrestBuildingBiotech (Buildings)
    Deathrest casketDeathrestBuildingBiotech (Buildings)
    Glucosoid pumpDeathrestBuildingBiotech (Buildings)
    Deathrest acceleratorDeathrestBuildingBiotech (Buildings)
    Deep drillDeep drillingBuildingProduction
    Disruptor flare packDisruptor flaresGearUtility
    Drug labDrug productionBuildingProduction
    Pollution pumpElectricityBuildingBiotech (Buildings)
    Wall lampElectricityBuildingFurniture
    Sun lampElectricityBuildingFurniture
    Standing lampElectricityBuildingFurniture
    LoudspeakerElectricityBuildingIdeology (Buildings)
    LightballElectricityBuildingIdeology (Buildings)
    Ship landing beaconElectricityBuildingMisc
    Chemfuel powered generatorElectricityBuildingPower
    Wind turbineElectricityBuildingPower
    Wood-fired generatorElectricityBuildingPower
    Waterproof conduitElectricityBuildingPower
    Hidden conduitElectricityBuildingPower
    Power switchElectricityBuildingPower
    Power conduitElectricityBuildingPower
    Electric smithyElectricity
    Smithing
    BuildingProduction
    Electric stoveElectricityBuildingProduction
    Electric crematoriumElectricityBuildingProduction
    Electric smelterElectricityBuildingProduction
    HeaterElectricityBuildingTemperature
    ElectroharvesterElectroharvesterBuildingAnomaly (Buildings)
    Electric inhibitorEntity containmentBuildingAnomaly (Buildings)
    Holding platformEntity containmentBuildingAnomaly (Buildings)
    Shard inhibitorEntity containmentBuildingAnomaly (Buildings)
    Fabrication benchFabricationBuildingProduction
    Firefoam popperFirefoamBuildingMisc
    Firefoam shellFirefoamCrafted resourcesMortar shell
    Firefoam pop packFirefoamGearUtility
    Flak helmetFlak armorGearArmor
    Flak vestFlak armorGearArmor
    Flak jacketFlak armorGearArmor
    Flak pantsFlak armorGearArmor
    Flatscreen televisionFlatscreen televisionBuildingRecreation
    Aesthetic noseFlesh shapingMedical ItemsBody Parts
    Love enhancerFlesh shapingMedical ItemsBody Parts
    Aesthetic shaperFlesh shapingMedical ItemsBody Parts
    Foam turretFoam turretBuildingSecurity
    Frenzy inducerFrenzy inducerBuildingAnomaly (Buildings)
    Heavy SMGGas operationEquipmentWeapons
    LMGGas operationEquipmentWeapons
    Chain shotgunGas operationEquipmentWeapons
    Gene processorGene processorBuildingBiotech (Buildings)
    Geothermal generatorGeothermal powerBuildingPower
    Ghoul barbsGhoul enhancementsMedical ItemsBody Parts
    Metalblood heartGhoul enhancementsMedical ItemsBody Parts
    Adrenal heartGhoul enhancementsMedical ItemsBody Parts
    Corrosive heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul platingGhoul enhancementsMedical ItemsBody Parts
    Ghoul resurrection serumGhoul resurrectionDrugSerum
    Go-juiceGo-juice productionDrugHard Drug
    GreatbowGreatbowEquipmentWeapons
    Ground-penetrating scannerGround-penetrating scannerBuildingMisc
    Growth vatGrowth vatsBuildingBiotech (Buildings)
    Mini-turretGun turretsBuildingSecurity
    GunlinkGunlinkGearArmor
    RevolverGunsmithingEquipmentWeapons
    Incendiary launcherGunsmithingEquipmentWeapons
    Smoke launcherGunsmithingEquipmentWeapons
    Pump shotgunGunsmithingEquipmentWeapons
    Bolt-action rifleGunsmithingEquipmentWeapons
    HarpHarpBuildingRecreation
    HarpsichordHarpsichordBuildingRecreation
    CoagulatorHealing factorsMedical ItemsBody Parts
    Healing enhancerHealing factorsMedical ItemsBody Parts
    Subcore ripscannerHigh mechtechBuildingBiotech (Buildings)
    Mech boosterHigh mechtechBuildingBiotech (Buildings)
    Mechband dishHigh mechtechBuildingBiotech (Buildings)
    Integrator headsetHigh mechtechGearArmor
    Centipede burnerHigh mechtechMechanoid
    FabricorHigh mechtechMechanoid
    LancerHigh mechtechMechanoid
    DiabolusHigh mechtechMechanoid
    ParamedicHigh mechtechMechanoid
    Centipede gunnerHigh mechtechMechanoid
    Control sublink (high)High mechtechMedical ItemsBody Parts
    Remote repairerHigh mechtechMedical ItemsBody Parts
    Remote shielderHigh mechtechMedical ItemsBody Parts
    Hospital bedHospital bedBuildingFurniture
    Hydroponics basinHydroponicsBuildingProduction
    IED smoke trapIedsBuildingSecurity
    IED trapIedsBuildingSecurity
    IED EMP trapIedsBuildingSecurity
    IED incendiary trapIedsBuildingSecurity
    IED firefoam trapIedsBuildingSecurity
    IED antigrain warhead trapIedsBuildingSecurity
    IED deadlife trapIedsBuildingSecurity
    IED tox trapIedsBuildingSecurity
    Shard animal pulserInsanity weaponryArtifact
    Shard shock lanceInsanity weaponryGearUtility
    Shard insanity lanceInsanity weaponryGearUtility
    Ship engineJohnson-tanaka driveBuildingShip
    Juggernaut serumJuggernaut serumDrugSerum
    Locust armorJump packs
    Recon armor
    GearArmor
    Jump packJump packsGearUtility
    SpearLong bladesEquipmentWeapons
    LongswordLong bladesEquipmentWeapons
    WarhammerLong bladesEquipmentWeapons
    Long-range mineral scannerLong-range mineral scannerBuildingMisc
    Ship computer coreMachine persuasionBuildingShip
    Machining tableMachiningBuildingProduction
    Molotov cocktailsMachiningEquipmentWeapons
    Frag grenadesMachiningEquipmentWeapons
    Gas maskMachiningGearClothing
    Marine helmetMarine armorGearArmor
    Grenadier armorMarine armorGearArmor
    Marine armorMarine armorGearArmor
    Prestige marine helmetMarine armorGearArmor
    Prestige marine armorMarine armorGearArmor
    MedicineMedicine productionMedical ItemsMedicine
    Metalblood serumMetalblood serumDrugSerum
    AutobongMicroelectronicsBuildingIdeology (Buildings)
    Sleep acceleratorMicroelectronicsBuildingIdeology (Buildings)
    Orbital trade beaconMicroelectronicsBuildingMisc
    Comms consoleMicroelectronicsBuildingMisc
    Hi-tech research benchMicroelectronicsBuildingProduction
    EMP shellMicroelectronicsCrafted resourcesMortar shell
    EMP grenadesMicroelectronicsEquipmentWeapons
    EMP launcherMicroelectronicsEquipmentWeapons
    Mind-numb serumMind-numb serumDrugSerum
    Moisture pumpMoisture pumpBuildingMisc
    Gastro-analyzerMolecular analysisMedical ItemsBody Parts
    ImmunoenhancerMolecular analysisMedical ItemsBody Parts
    MortarMortarsBuildingSecurity
    High-explosive shellMortarsCrafted resourcesMortar shell
    Incendiary shellMortarsCrafted resourcesMortar shell
    Smoke shellMortarsCrafted resourcesMortar shell
    Multi-analyzerMulti-analyzerBuildingMisc
    MinigunMultibarrel weaponsEquipmentWeapons
    Biomutation lanceMutation weaponryGearUtility
    NeurocalculatorNeural computationMedical ItemsBody Parts
    Learning assistantNeural computationMedical ItemsBody Parts
    Neural superchargerNeural superchargerBuildingIdeology (Buildings)
    Formal shirtNoble apparelGearClothing
    BeretNoble apparelGearClothing
    Formal vestNoble apparelGearClothing
    Ladies hatNoble apparelGearClothing
    CorsetNoble apparelGearClothing
    Top hatNoble apparelGearClothing
    Nutrient paste dispenserNutrient pasteBuildingProduction
    HopperNutrient pasteBuildingProduction
    Packaged survival mealPackaged survival mealFoodMeal
    Passive coolerPassive coolerBuildingTemperature
    PemmicanPemmicanFoodMeal
    PenoxycylinePenoxycyline productionDrugMedical Drug
    PianoPianoBuildingRecreation
    Plate armorPlate armorGearArmor
    Venom talonPoison synthesisMedical ItemsBody Parts
    Venom fangsPoison synthesisMedical ItemsBody Parts
    Assault riflePrecision riflingEquipmentWeapons
    Sniper riflePrecision riflingEquipmentWeapons
    Prosthetic armProstheticsMedical ItemsBody Parts
    Cochlear implantProstheticsMedical ItemsBody Parts
    Prosthetic legProstheticsMedical ItemsBody Parts
    Prosthetic heartProstheticsMedical ItemsBody Parts
    Proximity detectorProximity detectorBuildingAnomaly (Buildings)
    YayoPsychite refiningDrugHard Drug
    FlakePsychite refiningDrugHard Drug
    Psychite teaPsychoid brewingDrugSocial drug
    Charge lancePulse charged munitionsEquipmentWeapons
    Charge riflePulse charged munitionsEquipmentWeapons
    Prestige recon helmetRecon armorGearArmor
    Recon helmetRecon armorGearArmor
    Prestige recon armorRecon armorGearArmor
    Recon armorRecon armorGearArmor
    Recurve bowRecurve bowEquipmentWeapons
    Revenant vertebraeRevenant invisibilityMedical ItemsBody Parts
    Rocketswarm launcherRocketswarm launcherBuildingSecurity
    CrownRoyal apparelGearClothing
    Prestige robeRoyal apparelGearClothing
    CoronetRoyal apparelGearClothing
    Security doorSecurity doorBuildingStructure
    Serum labSerum synthesisBuildingAnomaly (Buildings)
    Voidsight serumSerum synthesisDrugSerum
    Shield beltShieldsGearUtility
    Low-shield packShieldsGearUtility
    Armorskin glandSkin hardeningMedical ItemsBody Parts
    Stoneskin glandSkin hardeningMedical ItemsBody Parts
    Toughskin glandSkin hardeningMedical ItemsBody Parts
    Sleep suppressorSleep suppressorBuildingAnomaly (Buildings)
    Fueled smithySmithingBuildingProduction
    AxeSmithingEquipmentWeapons
    KnifeSmithingEquipmentWeapons
    IkwaSmithingEquipmentWeapons
    GladiusSmithingEquipmentWeapons
    MaceSmithingEquipmentWeapons
    PilaSmithingEquipmentWeapons
    Breach axeSmithingEquipmentWeapons
    Gold tileSmithingFloor
    Steel tileSmithingFloor
    Silver tileSmithingFloor
    Kid helmetSmithingGearArmor
    Simple helmetSmithingGearArmor
    Smokepop packSmokepop packsGearUtility
    Solar generatorSolar panelBuildingPower
    Drill armSpecialized limbsMedical ItemsBody Parts
    Field handSpecialized limbsMedical ItemsBody Parts
    Power clawSpecialized limbsMedical ItemsBody Parts
    Subcore softscannerStandard mechtechBuildingBiotech (Buildings)
    Mechband antennaStandard mechtechBuildingBiotech (Buildings)
    Large mech rechargerStandard mechtechBuildingBiotech (Buildings)
    Large mech gestatorStandard mechtechBuildingBiotech (Buildings)
    Mechcommander helmetStandard mechtechGearArmor
    Array headsetStandard mechtechGearClothing
    Bandwidth packStandard mechtechGearUtility
    PikemanStandard mechtechMechanoid
    TunnelerStandard mechtechMechanoid
    ScytherStandard mechtechMechanoid
    ScorcherStandard mechtechMechanoid
    Control sublink (standard)Standard mechtechMedical ItemsBody Parts
    Mech gestation processorStandard mechtechMedical ItemsBody Parts
    Ship structural beamStarflight basicsBuildingShip
    Sensor clusterStarflight sensorsBuildingShip
    Ship reactorStarship reactorBuildingShip
    Sterile tileSterile materialsFloor
    Morbid slab (broad)StonecuttingBuildingFloor
    Morbid slab (medium)StonecuttingBuildingFloor
    Stonecutter's tableStonecuttingBuildingProduction
    Spikecore stone tileStonecuttingFloor
    ConcreteStonecuttingFloor
    Totemic stone tileStonecuttingFloor
    Stone tileStonecuttingFloor
    Paved tileStonecuttingFloor
    Morbid stone tileStonecuttingFloor
    Fine stone tileStonecuttingFloor
    Tox shellTox gasCrafted resourcesMortar shell
    Toxbomb launcherTox gasEquipmentWeapons
    Tox grenadesTox gasEquipmentWeapons
    Tox packTox gasGearUtility
    Toxifier generatorToxifier generatorBuildingPower
    Detoxifier kidneyToxin filtrationMedical ItemsBody Parts
    Detoxifier lungToxin filtrationMedical ItemsBody Parts
    Transport podTransport podBuildingMisc
    Pod launcherTransport podBuildingMisc
    Bonsai potTree sowingBuildingFurniture
    Tube televisionTube televisionBuildingRecreation
    Turret packTurret packGearUtility
    Mechlord suitUltra mechtechGearArmor
    Mechlord helmetUltra mechtechGearArmor
    War urchinUltra mechtechMechanoid
    LegionaryUltra mechtechMechanoid
    Centipede blasterUltra mechtechMechanoid
    CenturionUltra mechtechMechanoid
    TesseronUltra mechtechMechanoid
    War queenUltra mechtechMechanoid
    ... further results
    ImageBuilding
    Ancient ATM.pngAncient ATM
    Ancient air conditioner.pngAncient air conditioner
    Ancient band node.pngAncient band node
    AncientBarrelA.pngAncient barrel
    Ancient basic recharger south.pngAncient basic recharger
    ... further results

    Check.png Ex.png

    Name Stuff amount Work To Make Value/Textile
    Animal bed 40 400 1.525
    Animal flap 25 850 1.64
    Armchair 110 14,000 1.9545454545455
    Authority cap 25 1,500 1.72
    Bedroll 40 600 1.55
    Beret 35 4,000 1.9142857142857
    Blindfold 20 1,200 1.7
    Bowler hat 20 1,800 1.85
    Broadwrap 30 1,800 1.7333333333333
    Burka 60 4,000 1.7333333333333
    Button-down shirt 45 2,700 1.7111111111111
    Cape 80 16,000 2.225
    Ceremonial hood 20 2,000 2.25
    Corset 45 12,000 2.4666666666667
    Couch 200 20,000 1.85
    Cowboy hat 25 1,800 1.76
    Double bedroll 85 1,100 1.5529411764706
    Drape 150 2,000 1.9333333333333
    Drum 30 800 3.6
    Duster 80 10,000 1.95
    Face mask 10 800 1.8
    Flophat 20 1,200 1.7
    Formal shirt 65 6,000 1.8307692307692
    Formal vest 45 12,000 2.4666666666667
    Headwrap 20 1,400 1.75
    Heavy bandolier 75 3,500 1.6666666666667
    Hood 50 6,000 1.94
    Jacket 70 7,000 1.8571428571429
    Kid pants 20 1,280 1.75
    Kid parka 40 6,400 2.075
    Kid romper 30 2,000 1.7333333333333
    Kid shirt 20 1,280 1.75
    Kid tribalwear 30 1,400 1.6666666666667
    Kneel pillow 25 2,400 1.84
    Kneel sheet 80 2,400 1.6125
    Lab coat 70 5,000 1.7571428571429
    Ladies hat 50 6,000 1.94
    Pants 40 1,600 1.65
    Parka 80 8,000 1.8625
    Patchleather 50 900 0.03
    Prestige robe 100 20,000 2.2
    Robe 80 5,000 1.725
    Sandbags 5 180 1.62
    Sash 25 1,000 1.64
    Shadecone 25 1,800 1.76
    Slave body strap 70 7,000 1.8571428571429
    Slave collar 25 1,800 1.76
    T-shirt 40 1,600 1.65
    Tailcap 20 1,400 1.75
    Top hat 50 6,000 1.94
    Tribal headdress 50 6,000 1.94
    Tribalwear 60 1,800 1.6166666666667
    Tuque 20 1,200 1.7
    Veil 20 1,400 1.75
    CataphractArmor.png

    Cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    CataphractHelmet.png

    Cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    PoweredArmor.png

    Marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Armor like this is often used by rapid-incursion space marines.

    PoweredArmorHelmet.png

    Marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.

    PrestigeCataphractArmor.png

    Prestige cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeCataphractHelmet.png

    Prestige cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeMarineArmor.png

    Prestige marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeMarineHelmet.png

    Prestige marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconArmor.png

    Prestige recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconHelmet.png

    Prestige recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    ReconArmor.png

    Recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.

    ReconHelmet.png

    Recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

    Shadecone.png

    Shadecone

    A conical woven hat. Good for keeping cool during long hours in the sun.



     Production Facility 1TypeType2
    Hand tailor benchBuildingProduction
    Spikecore floor-star (broad)BuildingFloor
    Plant potBuildingFurniture
    ElectroharvesterBuildingAnomaly (Buildings)
    Gene assemblerBuildingBiotech (Buildings)
    ... further results
     Health Scale
    Squirrel0.25
    Rat0.29
    Waste rat0.29
    Chicken0.35
    Duck0.35
    Snowhare0.4
    Guinea pig0.4
    Megascarab0.4
    Raccoon0.4
    Goose0.4
    Yorkshire terrier0.4
    Hare0.4
    Chinchilla0.4
    Boomrat0.4
    Cat0.42
    Monkey0.45
    Iguana0.5
    Cobra0.5
    Turkey0.6
    Tortoise0.6
    Boomalope0.65
    Toxalope0.65
    Capybara0.7
    Arctic fox0.7
    Fennec fox0.7
    Pig0.7
    Goat0.7
    Red fox0.7
    Gazelle0.7
    Wild boar0.7
    Sheep0.7
    Alphabeaver0.7
    Clawer dryad0.7
    Cassowary0.8
    Lynx0.8
    Immature dryad0.8
    Carrier dryad0.8
    Woodmaker dryad0.8
    Medicinemaker dryad0.8
    Berrymaker dryad0.8
    Gaumaker dryad0.8
    Ibex0.85
    Emu0.9
    Deer0.9
    Barkskin dryad0.9
    Timber wolf0.99
    Arctic wolf0.99
    Ostrich1
    Labrador retriever1
    Alpaca1
    Human1
    Husky1.05
    Panther1.3
    Cougar1.3
    Warg1.4
    Donkey1.45
    Cow1.5
    Yak1.5
    Dromedary1.6
    Spelopede1.7
    Horse1.75
    Muffalo1.75
    Bison1.75
    Elk1.9
    Caribou2
    Polar bear2.5
    Megaspider2.5
    Grizzly bear2.5
    Rhinoceros3.5
    Megasloth3.6
    Elephant3.6
    Thrumbo8

    Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon

    Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Animal bed, Animal flap, Animal sleeping box, Animalist slab (broad), Animalist slab (medium), Armchair, Art bench, Authority cap, Autobong, Autodoor, Axe, Baby decoration, Barricade, Bed, Bedroll, Beret, Billiards table, Blackboard, Blindfold, Bonsai pot, Bookcase, Bowler hat, Brazier, Breach axe, Broadwrap, Burka, Butcher table, Button-down shirt, Cape, Ceremonial hood, Chess table, Club, Column, Coronet, Corset, Couch, Cowboy hat, Crib, Crown, Darklight brazier, Dining chair, Door, Double bed, Double bedroll, Drape, Dresser, Drug lab, Drum, Duster, Egg box... further results



    | format = ul

    Armor Table[edit]

    Armor - Insulation -
    Name Sharp Blunt Heat Heat Cold Coverage Occupies Skin Occupies Middle Occupies Shell Occupies Head Value Silver
    Cataphract armor Cataphract armor 120 50 60 12 36 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Ex.png Ex.png 3,120

    Focus types lore[edit]

       Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture.
       Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world.
       The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later.
       Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone.
       Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator.
       Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types.
       Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
       The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
    


    Marine armor test[edit]

    VS SHARP ONLY, too wordy to put in as is.

    Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.

    • All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.

    Table test[edit]

    Click here to toggle the table.
    Header text Header text I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
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    Research[edit]

    Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.
    The following are unlocked by this research:
     Image
    Bowler hatBowlerHat.png
    Button-down shirtButton-Down Shirt.png
    Cowboy hatCowboyHat.png
    DusterDuster.png
    Electric tailor benchTable tailor electric north.png
    Face maskClothMask.png
    FlophatFlophat.png
    Hand tailor benchTable tailor hand north.png
    Heavy bandolierHeavyBandolier.png
    JacketJacket.png
    Kid pantsKidPants.png
    Kid parkaKidParka.png
    Kid romperKidRomper.png
    Kid shirtKidShirt.png
    Lab coatLab coat.png
    PantsPants.png
    ParkaParka.png
    SashSash.png
    ShadeconeShadecone.png
    T-shirtT-Shirt.png
    TailcapTailcap.png
    TuqueTuque.png
    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    The following are unlocked by this research: Bowler hat, Button-down shirt, Cowboy hat, Duster, Electric tailor bench, Face mask, Flophat, Hand tailor bench, Heavy bandolier, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Lab coat, Pants, Parka, Sash, Shadecone, T-shirt, Tailcap, Tuque

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    The following are unlocked by this research: Bowler hat, Button-down shirt, Cowboy hat, Duster, Electric tailor bench, Face mask, Flophat, Hand tailor bench, Heavy bandolier, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Lab coat, Pants, Parka, Sash, Shadecone, T-shirt, Tailcap, Tuque

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    For a full list of what is unlocked by this research see here.

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats. 600 600 [B] 900 None Simple

    Reminder[edit]

    This is the inline text

    abbr in it.

    Test[edit]

    Thrumbofur Marine armor

    Awful Poor Normal Good Excellent Masterwork Legendary