Difference between revisions of "User:Harakoni/Sandbox"
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+ | [[Category: Harakoni page]] | ||
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge | https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge | ||
https://www.mediawiki.org/wiki/Manual:Purge | https://www.mediawiki.org/wiki/Manual:Purge | ||
− | |||
− | |||
− | |||
+ | <span style="font-size: small; border: 0.2em solid; border-color: #DDD #BBB #BBB #DDD; padding: 0 0.4em; background: #EEE; white-space: nowrap; border-radius: 2px;">*</span> | ||
+ | |||
+ | == Player created pawns == | ||
+ | {| {{STDT| sortable c_17}} | ||
+ | ! Pawn name !! Title <br/> (Short Title) !! Description !! Skill Modifications !! Work types !! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! Imperial<br>Common !! Imperial<br>Fighter !! Imperial<br>Royal !! Bodytype | ||
+ | |- id="James Grey" | ||
+ | ! rowspan=2 | James 'Doc' Grey<br>[[File:Male.png|frameless|32px]]<br>[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]] | ||
+ | ! Fallen prodigy <br/> (Prodigy) | ||
+ | | | [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action. | ||
+ | |||
+ | [PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids. | ||
+ | | | ||
+ | * [[Construction]]: {{+|2}} | ||
+ | * [[Plants]]: {{+|2}} | ||
+ | * [[Intellectual]]: {{+|5}} | ||
+ | * [[Medicine]]: {{+|3}} | ||
+ | * [[Crafting]]: {{+|2}} | ||
+ | | | ||
+ | * {{--|Social}} | ||
+ | | [[Traits#Too smart|Too smart]] | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Check}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | [[File:Naked Thin south.png|32px|frameless]] | ||
|- | |- | ||
− | | [[File: | + | ! Mad scientist <br/> (Scientist) |
+ | | | Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim. | ||
+ | |||
+ | Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him. | ||
+ | | | ||
+ | * [[Intellectual]]: {{+|5}} | ||
+ | * [[Shooting]]: {{+|5}} | ||
+ | * [[Medicine]]: {{+|4}} | ||
+ | * [[Crafting]]: {{+|2}} | ||
+ | | | ||
+ | * {{--|Hauling}} | ||
+ | * {{--|Mining}} | ||
+ | | - | ||
+ | |- id="Yiyang Jiang" | ||
+ | ! rowspan=2 | Yiyang 'Mitsuya' Jiang<br>[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]] | ||
+ | ! Transfer student <br/> (Student) | ||
+ | | A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education. | ||
+ | |||
+ | [PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor. | ||
+ | | | ||
+ | * [[Intellectual]]: {{+|3}} | ||
+ | * [[Social]]: {{+|2}} | ||
+ | | | ||
+ | * {{--|Dumb labor}} | ||
+ | | - | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Check}} | ||
+ | | rowspan=2 | {{Check}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | {{Cross}} | ||
+ | | rowspan=2 | [[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]] | ||
|- | |- | ||
− | | [[ | + | ! Politician <br/> (Politician) |
+ | | [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech. | ||
+ | |||
+ | [PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat. | ||
+ | | | ||
+ | * [[Shooting]]: {{+|2}} | ||
+ | * [[Melee]]: {{+|2}} | ||
+ | * [[Social]]: {{+|5}} | ||
+ | | | ||
+ | * {{--|Plants}} | ||
+ | * {{--|Mining}} | ||
+ | | - | ||
|- | |- | ||
− | | [[ | + | |} |
+ | |||
+ | == Weapon DPS comparator == | ||
+ | {{#vardefine: y1weapon|Heavy SMG}} | ||
+ | {{#vardefine: y2weapon|Assault rifle}} | ||
+ | {{#vardefine: y3weapon|Chain shotgun}} | ||
+ | {{#vardefine: y4weapon|Minigun}} | ||
+ | {{#vardefine: y1quality|Normal}} | ||
+ | {{#vardefine: y2quality|Normal}} | ||
+ | {{#vardefine: y3quality|Normal}} | ||
+ | {{#vardefine: y4quality|Normal}} | ||
+ | {{#vardefine: string | {{Weapon DPS Iterator|{{#var: y1weapon}}|{{lc:{{#var: y1quality}}}}|0.98167}} }} | ||
+ | {{#vardefine: y | {{#explode: {{#var: string }} | && |1 }} }} | ||
+ | {{#vardefine: string | {{Weapon DPS Iterator|{{#var: y2weapon}}|{{lc:{{#var: y2quality}}}}|0.98167}} }} | ||
+ | {{#vardefine: x | {{#explode: {{#var: string }} | && |0 }} }} | ||
+ | {{#vardefine: y2 | {{#explode: {{#var: string }} | && |1 }} }} | ||
+ | {{#vardefine: string | {{Weapon DPS Iterator|{{#var: y3weapon}}|{{lc:{{#var: y3quality}}}}|0.98167}} }} | ||
+ | {{#vardefine: y3 | {{#explode: {{#var: string }} | && |1 }} }} | ||
+ | {{#vardefine: string | {{Weapon DPS Iterator|{{#var: y4weapon}}|{{lc:{{#var: y4quality}}}}|0.98167}} }} | ||
+ | {{#vardefine: y4 | {{#explode: {{#var: string }} | && |1 }} }} | ||
+ | {{GraphChart|width=400 | ||
+ | |height=200 | ||
+ | |type=line | ||
+ | |xGrid= | ||
+ | |yGrid= | ||
+ | |xAxisTitle=Range (Cells) | ||
+ | |xAxisMin = 0 | ||
+ | |xAxisMax = 38 | ||
+ | |yAxisMin = 1 | ||
+ | |yAxisMax = {{#ifeq: {{Q|{{{1|}}}|Maximum DPS}}|100|100|30}} | ||
+ | |yAxisTitle= DPS | ||
+ | |x= {{#var: x}} | ||
+ | |y1= {{#var: y}} | ||
+ | |y2= {{#var: y2}} | ||
+ | |y3= {{#var: y3}} | ||
+ | |y4= {{#var: y4}} | ||
+ | |y1Title = 1. {{#var: y1quality}} {{#var: y1weapon}} | ||
+ | |y2Title = 2. {{#var: y2quality}} {{#var: y2weapon}} | ||
+ | |y3Title = 3. {{#var: y3quality}} {{#var: y3weapon}} | ||
+ | |y4Title = 4. {{#var: y4quality}} {{#var: y4weapon}} | ||
+ | |legend=Legend | ||
+ | }} | ||
+ | |||
+ | == Tradeable items == | ||
+ | {{#ask: [[Market Value Base::>15]] [[Type::!Animal]] [[Type2::!Armor]] [[Type2::!Clothing]] [[Type2::!Medicine]] [[Type2::!Weapons]] [[Type::!Drug]] | ?Market Value Base | ?Type |?Type2 | limit =500 | sort = Type, Type2}} | ||
+ | |||
+ | ==Nutrition math sanity check== | ||
+ | Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as: | ||
+ | <pre> | ||
+ | Food produced/Food consumed | ||
+ | where: | ||
+ | Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation | ||
+ | Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05 | ||
+ | </pre> | ||
+ | |||
+ | Cow: | ||
+ | {{#expr: (60*{{Q|Cow|Juvenile Age}}*0.4*{{Q|Cow|Base Hunger Rate}}*1.6) + (60*({{Q|Cow|Maturity Age}}-{{Q|Cow|Juvenile Age}})*0.75*{{Q|Cow|Base Hunger Rate}}*1.6) + ({{Q|Cow|Gestation Period Days}}*{{Q|Cow|Base Hunger Rate}}*1.6) - ({{Q|Cow|Gestation Period Days}}*{{Q|Milk|Nutrition}}*{{Q|Cow|Milk Amount}}/{{Q|Cow|Milking Interval Days}})}} | ||
+ | |||
+ | for | ||
+ | {{#expr: {{Q|Cow|Meat Yield}}*0.05}} | ||
+ | |||
+ | Horse | ||
+ | {{#expr: (60*{{Q|Horse|Juvenile Age}}*0.4*{{Q|Horse|Base Hunger Rate}}*1.6) + (60*({{Q|Horse|Maturity Age}}-{{Q|Horse|Juvenile Age}})*0.75*{{Q|Horse|Base Hunger Rate}}*1.6) + ({{Q|Horse|Gestation Period Days}}*{{Q|Horse|Base Hunger Rate}}*1.6)}} | ||
+ | |||
+ | for | ||
+ | {{#expr: {{Q|Horse|Meat Yield}}*0.05}} | ||
+ | |||
+ | == Banner consistency == | ||
+ | <!-- | ||
+ | {{Spoiler}} | ||
+ | {{Humour}} | ||
+ | {{Royalty}} | ||
+ | {{Ideology}} | ||
+ | {{Biotech}} | ||
+ | {{Console}} | ||
+ | {{Impressive}} | ||
+ | {{Pp-template}} | ||
+ | {{Page Under Construction}} | ||
+ | {{Obsolete}} | ||
+ | {{Delete}} | ||
+ | {{Image wanted}} | ||
+ | {{Merge}} | ||
+ | {{Move}} | ||
+ | {{Split}} | ||
+ | {{Recode}} | ||
+ | {{Rewrite}} | ||
+ | {{Stub}} | ||
+ | {{Documentation wanted}} | ||
+ | {{Safe to delete}} | ||
+ | {{Improvement}} | ||
+ | --> | ||
+ | |||
+ | == Operations == | ||
+ | {| {{STDT| c_10}} | ||
+ | ! Operation !! Description !! Operation Success Rate Multiplier (%) !! Violation !! Anesthetize !! XP Factor !! Work !! Medicine required !! Skill required | ||
|- | |- | ||
− | + | ! Administer ''[[Drugs|Drug]]'' | |
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | ''Can't fail'' || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! [[Anesthetic|Anesthetize]] | ||
+ | | ''Render a creature unconscious by administering general anesthetic.'' | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | 200 || Violation || {{Check}} || 16x || {{Ticks|0}} || {{Icon Small|Herbal medicine||1}} || - | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Euthanize by cut | ||
+ | | ''Euthanize a creature by cutting.'' | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | 500 || {{Check}} || Anesthetize || 16 || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! Remove (''[[Artificial body part]]'') | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | 120 || {{Check}} || Anesthetize || 16 || {{Ticks|2500}} || {{Icon Small|Herbal medicine||1}} || [[Medical]] 5 | ||
|- | |- | ||
− | + | ||
+ | ! Install (''[[Body Parts|body part]]'') | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | 120 || Violation || Anesthetize || XP Factor || {{Ticks|2500}} || {{Icon Small|Herbal medicine||2}} || [[Medical]] 5 | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! Harvest (''[[Body Parts|body part]]'') | ||
+ | | ''Remove a body part.'' | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | 120 || Violation || Anesthetize || 16 || {{Ticks|2000}} || {{Icon Small|Herbal medicine||1}} || - | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! Terminate [[pregnancy]] {{BiotechIcon}} | ||
+ | | Terminate the pregnancy of an animal or human. | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | |||
+ | 2% death on fail chance | ||
+ | | 200 || {{Check}} || Anesthetize || XP Factor || {{Ticks|1500}} || {{Icon Small|Herbal medicine||2}} || Skill required | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! Extract [[ovum]] for IVF {{BiotechIcon}} | ||
+ | | ''Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.'' | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | Requires Fertility proceedures researched | ||
+ | must be 15+ | ||
+ | Mst be fertile | ||
+ | must be female | ||
+ | | 500 || {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! Implant [[embryo]] {{BiotechIcon}} | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | 500 || {{Check}} || Anesthetize || XP Factor || {{Ticks|500}} || {{Icon Small|Herbal medicine||1}} || Skill required | ||
|- | |- | ||
− | | [[ | + | |
+ | |||
+ | ! Extract hemogen pack | ||
+ | | ''Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. <br> Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.'' | ||
+ | ---- | ||
+ | * Creates {{Icon Small|Hemogen pack||1}} [[hemogen pack]] | ||
+ | * Increases target [[blood loss]] by {{++|45%}} | ||
+ | | Chance || {{Check}} || {{Cross}} || 2x || {{Ticks|500}} || - || - | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Implant xenogerm | ||
+ | | ''Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.'' | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || {{Check}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Herbal medicine||4}} || - | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Perform tubal ligation | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Perform vasectomy | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Reverse vasectomy | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required | ||
|- | |- | ||
+ | |||
+ | ! Implant IUD | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Remove IUD | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Blood transfusion | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Excise carcinoma | ||
+ | | In-game description | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || Violation || Anesthetize || XP Factor || {{Ticks|9999999999}} || Medicine required || Skill required | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! Cure [[scaria]] | ||
+ | | This special medical operation cures scaria. | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || Violation || Anesthetize || 16 || {{Ticks|4500}} || {{Icon Small|Medicine||3}} || [[Medical]] 8 | ||
|- | |- | ||
− | | | + | |
+ | |||
+ | ! Sterilize | ||
+ | | ''Sterilize a creature so it can no longer reproduce.'' | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | |||
+ | surgeryIgnoreEnvironment true | ||
+ | |||
+ | | Chance || {{Check}} || Anesthetize || 16 || {{Ticks|500}} || Medicine required || [[Medical]] 3 | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! Cure [[blood rot]]{{RoyaltyIcon}} | ||
+ | | ''This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.'' | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || {{Cross}} || Anesthetize || 16 || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5 | ||
|- | |- | ||
− | + | ||
+ | |||
+ | ! Anti-[[abasia]] mechanite infusion{{RoyaltyIcon}} | ||
+ | | ''This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.'' | ||
+ | ---- | ||
+ | Mechanical desc | ||
+ | | Chance || {{Cross}} || Anesthetize || XP Factor || {{Ticks|2000}} || {{Icon Small|Glitterworld medicine||10}} || [[Medical]] 5 | ||
|- | |- | ||
− | |||
|- | |- | ||
− | | [[ | + | |} |
+ | |||
+ | ==Loop== | ||
+ | |||
+ | {{#vardefine: loopedString |{{padright:{{{2}}}|{{#expr: {{#len:{{{2}}}}} + {{{1}}} - 1 }}|Ž}} }} | ||
+ | {{#replace:{{#var: loopedString}}|Ž|{{{2}}}}} | ||
+ | |||
+ | == remove linkng== | ||
+ | {{#vardefine:linkingtest | [[Knife]] }} | ||
+ | |||
+ | {{#var:linkingtest}} | ||
+ | |||
+ | {{#explode: {{#var:linkingtest}} |[|1}} | ||
+ | |||
+ | {{#replace:{{#explode:{{#var:linkingtest}}|{{!}}|1}}|]|}} | ||
+ | |||
+ | {{#replace:{{#explode: [[Knife]] |{{!}}|1}}|]|}} | ||
+ | |||
+ | ==MBOX== | ||
+ | |||
+ | {{Ambox | ||
+ | | icon = Wood.png | ||
+ | | type = Heading goes here | ||
+ | | info = Information goes heere and the box expadns to fit it | ||
+ | | border = blue | ||
+ | | style = bold | ||
+ | }} | ||
+ | |||
+ | {{rwbox | ||
+ | |nocat=true | ||
+ | | type = protect | ||
+ | | text = Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> | ||
+ | }} | ||
+ | <br> | ||
+ | {{imbox | ||
+ | | type = protection | ||
+ | | style = width: 400px; | ||
+ | | textstyle = color: gray; font-weight: bold; font-style: bold; | ||
+ | | text = Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> | ||
+ | }} | ||
+ | <br> | ||
+ | {{ombox | ||
+ | | type = protection | ||
+ | | style = width: 400px; | ||
+ | | textstyle = color: gray; font-weight: bold; font-style: bold; | ||
+ | | text = Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE> | ||
+ | }} | ||
+ | <br> | ||
+ | {{tmbox | ||
+ | | type = protection | ||
+ | | style = width: 400px; | ||
+ | | textstyle = color: gray; font-weight: bold; font-style: bold; | ||
+ | | text = Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. | ||
+ | }} | ||
+ | <br> | ||
+ | |||
+ | ==Page existence== | ||
+ | The image is a link, and it has an explanatory mouse over. | ||
+ | |||
+ | |||
+ | *<nowiki>[[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]</nowiki> | ||
+ | *<nowiki>[[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]</nowiki> | ||
+ | |||
+ | *[[Persona plasmasword|{{#ifexist:Persona plasmasword|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | ||
+ | *[[Test Broken Link|{{#ifexist:Test Broken Link|<span style="color:FFEE1D;">This page exists.</span>|This page does not exist.}}]] | ||
+ | |||
+ | == Animal nutrition table == | ||
+ | <div><li style="display: inline-table;"> {{#vardefine: pagename|Cow}} | ||
+ | {| {{STDT| c_08 text-center}} | ||
+ | ! rowspan="2"|Products !! colspan="3"| [[Nutrition]]/[[Time|Day]] when eaten as: | ||
|- | |- | ||
− | + | ! Raw !! [[Simple meal]] !! [[Nutrient paste meal]] | |
|- | |- | ||
+ | |{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}}}}x{{icon small|{{Q|{{#var: pagename}}|Name}} egg (unfert.)}}/[[Time|Day]]}}<!-- | ||
+ | -->{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{Q|{{#var: pagename}}|Daily Milk Average}}x{{icon small|Milk}}/[[Time|Day]]}} | ||
+ | |{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.0}}}} | ||
+ | |{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 1.8}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 1.8}}}} | ||
+ | |{{#if:{{Q|{{#var: pagename}}|Egg Laying Interval}}|{{#expr:{{Q|{{#var: pagename}} egg (unfert.)|Nutrition}}*{{Q|{{#var: pagename}}|Eggs Per Clutch Average}}/{{Q|{{#var: pagename}}|Egg Laying Interval}} * 3.0}}}}{{#if:{{Q|{{#var: pagename}}|Daily Milk Average}}|{{#expr:{{Q|Milk|Nutrition}}*{{Q|{{#var: pagename}}|Daily Milk Average}} * 3.0}}}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | |||
+ | ===Market Value Calculated, not set === | ||
+ | {{#ask:[[Calculated Market Value::true]] | ||
+ | | limit = 10 | ||
+ | }} | ||
+ | ==Animal DPS== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Name !! DPS !! AP | ||
+ | |- | ||
+ | |Alpaca ||{{True Melee DPS Calculator|Alpaca}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Bison ||{{True Melee DPS Calculator|Bison}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Boomalope||{{True Melee DPS Calculator|Boomalope}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Capybara||{{True Melee DPS Calculator|Capybara}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Caribou||{{True Melee DPS Calculator|Caribou}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Cassowary ||{{True Melee DPS Calculator|Cassowary}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Chicken ||{{True Melee DPS Calculator|Chicken}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Chinchilla||{{True Melee DPS Calculator|Chinchilla}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Cow ||{{True Melee DPS Calculator|Cow}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Deer||{{True Melee DPS Calculator|Deer}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Donkey||{{True Melee DPS Calculator|Donkey}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Dromedary||{{True Melee DPS Calculator|Dromedary}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Duck||{{True Melee DPS Calculator|Duck}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Elephant||{{True Melee DPS Calculator|Elephant}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Elk||{{True Melee DPS Calculator|Elk}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Emu||{{True Melee DPS Calculator|Emu}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Gazelle ||{{True Melee DPS Calculator|Gazelle}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Goat ||{{True Melee DPS Calculator|Goat}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Goose ||{{True Melee DPS Calculator|Goose}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Guinea pig ||{{True Melee DPS Calculator|Guinea pig}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | |Hare||{{True Melee DPS Calculator|Hare}} || {{#var:trueAP}} | ||
|- | |- | ||
− | | | + | | Horse||{{True Melee DPS Calculator|Horse}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Ibex||{{True Melee DPS Calculator|Ibex}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Megasloth||{{True Melee DPS Calculator|Megasloth}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Muffalo||{{True Melee DPS Calculator|Muffalo}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Ostrich||{{True Melee DPS Calculator|Ostrich}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Rhinoceros||{{True Melee DPS Calculator|Rhinoceros}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Sheep||{{True Melee DPS Calculator|Sheep}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Snowhare||{{True Melee DPS Calculator|Snowhare}} || {{#var:trueAP}} |
|- | |- | ||
− | + | | Squirrel||{{True Melee DPS Calculator|Squirrel}} || {{#var:trueAP}} | |
+ | |- | ||
+ | | Turkey||{{True Melee DPS Calculator|Turkey}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Yak||{{True Melee DPS Calculator|Yak}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Alphabeaver||{{True Melee DPS Calculator|Alphabeaver}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Thrumbo||{{True Melee DPS Calculator|Thrumbo}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Boomrat||{{True Melee DPS Calculator|Boomrat}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Grizzly bear||{{True Melee DPS Calculator|Grizzly bear}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Human||{{True Melee DPS Calculator|Human}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Husky||{{True Melee DPS Calculator|Husky}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Iguana||{{True Melee DPS Calculator|Iguana}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Labrador retriever||{{True Melee DPS Calculator|Labrador retriever}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Megascarab||{{True Melee DPS Calculator|Megascarab}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Megaspider||{{True Melee DPS Calculator|Megaspider}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Monkey||{{True Melee DPS Calculator|Monkey}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Pig||{{True Melee DPS Calculator|Pig}} || {{#var:trueAP}} | ||
+ | |- | ||
+ | | Polar bear||{{True Melee DPS Calculator|Polar bear}} || {{#var:trueAP}} | ||
|- | |- | ||
− | | | + | | Spelopede||{{True Melee DPS Calculator|Spelopede}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Raccoon||{{True Melee DPS Calculator|Raccoon}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Rat||{{True Melee DPS Calculator|Rat}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Tortoise||{{True Melee DPS Calculator|Tortoise}} || {{#var:trueAP}} |
|- | |- | ||
− | + | | Wild boar||{{True Melee DPS Calculator|Wild boar}} || {{#var:trueAP}} | |
|- | |- | ||
− | | | + | |Yorkshire terrier ||{{True Melee DPS Calculator|Yorkshire terrier}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Arctic fox||{{True Melee DPS Calculator|Arctic fox}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Arctic wolf||{{True Melee DPS Calculator|Arctic wolf}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Cat||{{True Melee DPS Calculator|Cat}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Cobra||{{True Melee DPS Calculator|Cobra}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Cougar||{{True Melee DPS Calculator|Cougar}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Fennec fox||{{True Melee DPS Calculator|Fennec fox}} || {{#var:trueAP}} |
|- | |- | ||
− | + | | Lynx||{{True Melee DPS Calculator|Lynx}} || {{#var:trueAP}} | |
|- | |- | ||
− | | | + | | Panther||{{True Melee DPS Calculator|Panther}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Red fox||{{True Melee DPS Calculator|Red fox}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Timber wolf||{{True Melee DPS Calculator|Timber wolf}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Warg||{{True Melee DPS Calculator|Warg}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Barkskin||{{True Melee DPS Calculator|Barkskin}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Berrymaker||{{True Melee DPS Calculator|Berrymaker}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Carrier||{{True Melee DPS Calculator|Carrier}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Clawer||{{True Melee DPS Calculator|Clawer}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Gaumaker||{{True Melee DPS Calculator|Gaumaker}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Immature dryad||{{True Melee DPS Calculator|Immature dryad}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Medicinemaker||{{True Melee DPS Calculator|Medicinemaker}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Woodmaker||{{True Melee DPS Calculator|Woodmaker}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Centipede||{{True Melee DPS Calculator|Centipede}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Lancer||{{True Melee DPS Calculator|Lancer}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Pikeman||{{True Melee DPS Calculator|Pikeman}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Scyther||{{True Melee DPS Calculator|Scyther}} || {{#var:trueAP}} |
|- | |- | ||
− | | | + | | Termite||{{True Melee DPS Calculator|Termite}} || {{#var:trueAP}} |
|- | |- | ||
− | + | ||
|} | |} | ||
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==Weapon Table== | ==Weapon Table== | ||
Line 415: | Line 834: | ||
| {{Q|{{#var:currentweapon|}}|Market Value Base}} | | {{Q|{{#var:currentweapon|}}|Market Value Base}} | ||
|- | |- | ||
− | + | |} | |
Line 441: | Line 860: | ||
{{#pos:{{#var:armorlayers|}}|Middle}} | {{#pos:{{#var:armorlayers|}}|Middle}} | ||
+ | ==Example way to display outdated data page== | ||
+ | {{#ask: [[Category:Animals]] [[Verified For::!Version/{{Current Version}}]] | ||
+ | }} | ||
+ | |||
+ | This displays all pages in a category that aren't Verified for the current version using [[Template: Verified]]. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have | ||
+ | <nowiki>[[Category: Data Pages]] {{Verified|<version number here>}}</nowiki> | ||
+ | When tehy're created and then we could have the | ||
+ | <nowiki>{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}</nowiki> | ||
+ | On the To-Do page to remind people to update the data pages as needed. | ||
+ | |||
+ | ==Asks== | ||
+ | {{#ask: [[Name::!~*spot]] [[Name::!~*meat]] [[Type::!Plant]] [[Type::!Animal]] [[Type2::!Egg]] | ||
+ | | limit = 2 | ||
+ | | sort = Type, Type2, Name | ||
+ | }} | ||
+ | |||
+ | {{#ask: [[~*rifle]] [[Modification date::+]]}} | ||
+ | |||
+ | {{#ask: [[Name::Fine carpet||Gold tile||Silver tile||Fine stone tile||Hex tile||Spikecore plates||Totemic boards||Morbid stone tile||Spikecore stone tile||Totemic stone tile||Morbid carpet||Hex carpet||Mindbend carpet]]}} | ||
+ | |||
+ | {{#ask: [[Category:Fine floor]]}} | ||
+ | |||
+ | {{#ask: [[Type::Buildings]]}} | ||
+ | |||
+ | {{#ask: [[sowTags::~*Decorative*]] [[sowTags::!~*DecorativeTree*]]}} | ||
+ | |||
+ | {{#ask:[[Category:Stone Blocks]] | ||
+ | |mainlabel=Material | ||
+ | |?Description | ||
+ | |?Max Hit Points Factor=HP Factor | ||
+ | |?Beauty Offset | ||
+ | |?Beauty Factor | ||
+ | |?Work To Build Factor | ||
+ | |?Work To Make Factor | ||
+ | |?Market Value Base=Market Value | ||
+ | |class=sortable c_01 text-center table | ||
+ | }} | ||
+ | |||
+ | {{#ask: [[Resource 1::+]] [[:+]] | ||
+ | | ?Required Research | ||
+ | | ?Type | ||
+ | | ?Type2 | ||
+ | | sort = Required Research, Type, Type2 | ||
+ | | limit = 500 | ||
+ | }} | ||
+ | |||
+ | {{#ask: [[Type2::Ruins]] | ||
+ | | ?Image#32px | ||
+ | | ? = Building | ||
+ | | limit=5 | ||
+ | }} | ||
+ | |||
+ | {{#if: {{#pos: {{Q|Corset|Category}} | Royalty}}| {{Check}} | {{Cross}} }} | ||
+ | {{#if: {{#pos: {{Q|Warg|Category}} | Royalty}}| {{Check}} | {{Cross}} }} | ||
− | {| {{STDT|sortable | + | {| {{STDT|sortable c_03 text-center}} |
− | ! Name !! | + | ! Name !! Stuff amount !! Work To Make !! Value/Textile |
|- | |- | ||
− | + | {{#ask: [[Stuff Tags::~*Fabric*]] OR [[Stuff Tags::~*Leathery*]] | |
− | + | | named args=yes | |
− | | | + | | ?Name=?Name |
− | | | + | | ?Resource 1 Amount=?Resource 1 Amount |
− | | | + | | ?Work To Make=?Work To Make |
− | | | + | | limit = 500 |
− | | | + | | format=template |
− | | | + | | template=User:Harakoni/OptimumTextiles |
+ | }} | ||
|- | |- | ||
|} | |} | ||
− | |||
− | == | + | <div style='-webkit-column-count: {{{columns|1}}}; -moz-column-count: {{{columns|1}}}; column-count: {{{columns|1}}}'> |
− | {{#ask: [[Category: | + | {{#ask: |
− | | ? | + | [[Name::~*econ*]] OR [[Name::~*ataphract*]] OR [[Name::~*arine*]] |
− | | ? | + | <!--{{{query|}}}--> |
− | | limit = | + | | ?# = Name |
+ | | ?Image | ||
+ | | ?Description | ||
+ | | ?Note | ||
+ | | ?Tags | ||
+ | | format = template | ||
+ | | named args = yes | ||
+ | | link = none | ||
+ | | template = {{{item |Ask/Item}}} | ||
+ | | limit = {{{limit|50}}} | ||
+ | | sort = {{{sort |}}} | ||
+ | | order = {{{order|}}} | ||
+ | | userparam = {{{param|}}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | |||
+ | *Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the [[:Category:Armor]], [[:Category:Clothing]] system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. [[Template: Armor material table]] and [[Template: Clothing material table]] could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor) | ||
+ | **This same method could be used for automatic weapon materials tables. Maybe merged quality/material table. | ||
+ | **Example of ask command that could do whats needed: {{#ask:[[Coverage::~*Left Shoulder*]]}} | ||
+ | |||
+ | {{#ask: [[Resource 1::+]] [[!Category:Building]] [[!Category:Furniture]] [[!Category:Miscellaneous]] [[!Category:Security]] [[!Category:Production]] [[!Category:Floor]] | ||
+ | | ?Production Facility 1 | ||
+ | | ?Type | ||
+ | | ?Type2 | ||
+ | | sort = Production Facility 1 | ||
+ | | columns = 3 | ||
+ | | limit = 5 | ||
+ | }} | ||
+ | |||
+ | {{#ask: [[Category:Animals]] [[Health Scale::+]] | ||
+ | | ?Health Scale | ||
+ | | sort = Health Scale | ||
+ | | limit = 80 | ||
+ | }} | ||
+ | |||
+ | {{#ask: [[Category:Insectoid]] [[!Megaspider]] | ||
+ | }} | ||
+ | |||
+ | {{#ask: [[Category:Insectoid]] OR [[Category:Mechanoids]] | ||
+ | }} | ||
+ | |||
+ | |||
+ | |||
+ | {{#ask: [[Category:Clothing]] [[Resource 1::+]] | ||
}} | }} | ||
− | {{#ask: [[Category: | + | {{#ask: [[Category:Clothing]] [[Resource 1::>]] |
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | {{#ask: [[ | + | {{#ask: [[Resource 1::Stuff]] |
− | |||
− | |||
}} | }} | ||
Line 483: | Line 994: | ||
| limit = 500 | | limit = 500 | ||
}} | }} | ||
− | |||
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− | |||
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− | |||
{{#ask: [[Category:Helmet]] | {{#ask: [[Category:Helmet]] | ||
− | | ?Armor - Sharp | + | | ?Armor Factor - Sharp |
− | | ?Armor - Blunt | + | | ?Armor Factor - Blunt |
− | | ?Armor - Heat | + | | ?Armor Factor - Heat |
− | | ?Insulation - Cold | + | | ?Insulation Factor - Cold = Insulation - Cold (°C) |
− | | ?Insulation - Heat | + | | ?Insulation Factor - Heat = Insulation - Heat (°C) |
| ?Market Value Base = Market Value | | ?Market Value Base = Market Value | ||
| link = subject | | link = subject | ||
| limit = 100 | | limit = 100 | ||
}} | }} | ||
− | |||
| format = ul | | format = ul | ||
Line 563: | Line 1,065: | ||
− | + | <noinclude>[[Category: Harakoni page]]</noinclude> | |
− | |||
− | + | == Table test == | |
− | + | <div class="usermessage mw-customtoggle-CustomNameIJustThoughtUp">Click here to toggle the table.</div> | |
− | + | {| class="wikitable sortable" | |
+ | |- | ||
+ | ! Header text !! Header text <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</th> | ||
+ | |- | ||
+ | | Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td> | ||
+ | |- | ||
+ | | Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td> | ||
+ | |- | ||
+ | | Example || Example <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-CustomNameIJustThoughtUp">I'm the mw-collapsible cell content!</td> | ||
+ | |} | ||
− | + | <div class="usermessage mw-customtoggle-myTable">Click here to toggle the table.</div> | |
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− | + | {| class="wikitable sortable mw-collapsible" id="mw-customcollapsible-myTable" | |
+ | ! Hello | ||
+ | ! World | ||
+ | |- | ||
+ | | Content | ||
+ | | Goes | ||
+ | |- | ||
+ | | In | ||
+ | | Here | ||
+ | |} | ||
+ | {| class="wikitable sortable mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable" | ||
+ | ! Hello | ||
+ | ! World | ||
+ | |- | ||
+ | | Content | ||
+ | | Goes | ||
+ | |- | ||
+ | | In | ||
+ | | Here | ||
+ | |} | ||
+ | <div style="clear:both"></div> | ||
− | + | == Research == | |
− | + | {| {{STDT| sortable c_07 text-center}} | |
− | + | ! Name | |
− | + | ! Description | |
− | + | ! Base cost | |
− | + | ! Industrial start cost | |
− | + | ! Tribal start cost | |
− | + | ! Required Research | |
− | + | ! Required Research Bench & Addon | |
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− | + | |- id="Complex clothing" | |
+ | ! Complex clothing | ||
+ | | ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.'' | ||
+ | ---- | ||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | |+ style=white-space:nowrap | The following are unlocked by this research: | ||
+ | |- | ||
+ | ! {{#ask: [[Required Research::Complex clothing]] [[:+]] | ?Image}} | ||
+ | |} | ||
+ | | 600 | ||
+ | | 600 {{ref label|Classic Start|B}} | ||
+ | | 900 | ||
+ | | None | ||
+ | | Simple | ||
− | + | |- id="Complex clothing" | |
− | + | ! Complex clothing | |
− | + | | ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.'' | |
− | + | ---- | |
− | + | The following are unlocked by this research: <span class="mw-collapsible mw-collapsed">{{#ask: [[Required Research::Complex clothing]] [[:+]]}}</span> | |
− | + | | 600 | |
− | + | | 600 {{ref label|Classic Start|B}} | |
− | + | | 900 | |
− | + | | None | |
− | + | | Simple | |
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− | + | |- id="Complex clothing" | |
+ | ! Complex clothing | ||
+ | | ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.'' | ||
+ | ---- | ||
+ | The following are unlocked by this research: {{#ask: [[Required Research::Complex clothing]] [[:+]]}} | ||
+ | | 600 | ||
+ | | 600 {{ref label|Classic Start|B}} | ||
+ | | 900 | ||
+ | | None | ||
+ | | Simple | ||
− | + | |- id="Complex clothing" | |
− | + | ! Complex clothing | |
− | + | | ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.'' | |
− | + | ---- | |
− | + | For a full list of what is unlocked by this research see {{#ask: [[Required Research::IEDs]] | ?Type | ?Type2 | sort = From DLC, Type, Type2, Name | limit = 0| searchlabel = here}}. | |
− | + | | 600 | |
− | + | | 600 {{ref label|Classic Start|B}} | |
− | + | | 900 | |
− | + | | None | |
− | + | | Simple | |
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− | + | |- id="Complex clothing" | |
+ | ! Complex clothing | ||
+ | | ''Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.'' | ||
+ | | 600 | ||
+ | | 600 {{ref label|Classic Start|B}} | ||
+ | | 900 | ||
+ | | None | ||
+ | | Simple | ||
+ | |} | ||
− | + | == Reminder == | |
− | + | <span title="This is the hover text" style="border-bottom:1px dotted">This is the inline text</span> | |
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− | + | <abbr title="abbreviation" tabindex="0">abbr</abbr> in it. | |
− | + | == Test == | |
− | + | {{#vardefineecho: dusterMaterial | Thrumbofur}} | |
− | + | {{#vardefineecho: competitor | Marine armor}} | |
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− | + | {| class="wikitable" | |
− | + | ! Awful Poor Normal Good Excellent Masterwork Legendary | |
− | + | |- | |
− | + | <tr> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAwful> | |
− | + | {{Apparel Protection Chart | |
− | + | | set1name = Flak Vest and {{#var:dusterMaterial}} Duster | |
− | + | | set1armor1 = {{#expr: 0.60 * {{Q|Flak vest|Armor - Sharp}} }} | |
− | + | | set1armor2 = {{#expr: 0.60 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}} | |
− | + | | set2name = {{#var:competitor}} | |
− | + | | set2armor1 = {{#expr: 0.60 * {{Q|{{#var:competitor}}|Armor - Sharp}} }} | |
− | + | }} | |
− | + | </td> | |
− | + | </tr> | |
− | + | |- | |
− | + | <tr> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapsePoor> | |
− | + | {{Apparel Protection Chart | |
− | + | | set1name = Flak Vest and {{#var:dusterMaterial}} Duster | |
− | + | | set1armor1 = {{#expr: 0.80 * {{Q|Flak vest|Armor - Sharp}} }} | |
− | + | | set1armor2 = {{#expr: 0.80 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}} | |
− | + | | set2name = {{#var:competitor}} | |
− | + | | set2armor1 = {{#expr: 0.80 * {{Q|{{#var:competitor}}|Armor - Sharp}} }} | |
− | + | }} | |
− | + | </td> | |
− | + | </tr> | |
− | + | |- | |
− | + | <tr> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseNormal> | |
− | + | {{Apparel Protection Chart | |
− | + | | set1name = Flak Vest and {{#var:dusterMaterial}} Duster | |
− | + | | set1armor1 = {{#expr: 1.00 * {{Q|Flak vest|Armor - Sharp}} }} | |
− | + | | set1armor2 = {{#expr: 1.00 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}} | |
− | + | | set2name = {{#var:competitor}} | |
− | + | | set2armor1 = {{#expr: 1.00 * {{Q|{{#var:competitor}}|Armor - Sharp}} }} | |
− | + | }} | |
− | + | </td> | |
− | + | </tr> | |
− | + | |- | |
− | + | <tr> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseGood> | |
− | + | {{Apparel Protection Chart | |
− | + | | set1name = Flak Vest and {{#var:dusterMaterial}} Duster | |
− | + | | set1armor1 = {{#expr: 1.15 * {{Q|Flak vest|Armor - Sharp}} }} | |
− | + | | set1armor2 = {{#expr: 1.15 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}} | |
− | + | | set2name = {{#var:competitor}} | |
− | + | | set2armor1 = {{#expr: 1.15 * {{Q|{{#var:competitor}}|Armor - Sharp}} }} | |
− | + | }} | |
− | + | </td> | |
− | + | </tr> | |
− | + | |- | |
− | + | <tr> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseExcellent> | |
− | + | {{Apparel Protection Chart | |
− | + | | set1name = Flak Vest and {{#var:dusterMaterial}} Duster | |
− | + | | set1armor1 = {{#expr: 1.30 * {{Q|Flak vest|Armor - Sharp}} }} | |
− | + | | set1armor2 = {{#expr: 1.30 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}} | |
− | + | | set2name = {{#var:competitor}} | |
− | + | | set2armor1 = {{#expr: 1.30 * {{Q|{{#var:competitor}}|Armor - Sharp}} }} | |
− | + | }} | |
− | + | </td> | |
− | + | </tr> | |
− | + | |- | |
− | + | <tr> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMasterwork> | |
− | + | {{Apparel Protection Chart | |
− | + | | set1name = Flak Vest and {{#var:dusterMaterial}} Duster | |
− | + | | set1armor1 = {{#expr: 1.45 * {{Q|Flak vest|Armor - Sharp}} }} | |
− | + | | set1armor2 = {{#expr: 1.45 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}} | |
− | + | | set2name = {{#var:competitor}} | |
− | + | | set2armor1 = {{#expr: 1.45 * {{Q|{{#var:competitor}}|Armor - Sharp}} }} | |
− | + | }} | |
− | + | </td> | |
− | + | </tr> | |
− | + | |- | |
− | + | <tr> | |
− | + | <td class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseLegendary> | |
− | + | {{Apparel Protection Chart | |
− | + | | set1name = Flak Vest and {{#var:dusterMaterial}} Duster | |
− | + | | set1armor1 = {{#expr: 1.80 * {{Q|Flak vest|Armor - Sharp}} }} | |
− | + | | set1armor2 = {{#expr: 1.80 * {{Q|Duster|Armor Factor - Sharp}} * {{Q|{{#var:dusterMaterial}}|Armor - Sharp Factor}}}} | |
− | + | | set2name = {{#var:competitor}} | |
+ | | set2armor1 = {{#expr: 1.80 * {{Q|{{#var:competitor}}|Armor - Sharp}} }} | ||
+ | }} | ||
+ | </td> | ||
+ | </tr> | ||
+ | |} |
Latest revision as of 10:22, 16 June 2024
https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge
https://www.mediawiki.org/wiki/Manual:Purge
*
Player created pawns[edit]
Pawn name | Title (Short Title) |
Description | Skill Modifications | Work types | Traits | Tribal | Outlander | Pirate | Offworld | Outsider | Imperial Common |
Imperial Fighter |
Imperial Royal |
Bodytype |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
James 'Doc' Grey |
Fallen prodigy (Prodigy) |
[PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids. |
|
|
Too smart | |||||||||
Mad scientist (Scientist) |
Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.
Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him. |
|
|
- | ||||||||||
Yiyang 'Mitsuya' Jiang / |
Transfer student (Student) |
A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.
[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor. |
|
|
- | / | ||||||||
Politician (Politician) |
[PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.
[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat. |
|
- |
Weapon DPS comparator[edit]
Tradeable items[edit]
Market Value Base | Type | Type2 | |
---|---|---|---|
Biomutation pulser | 800 | Artifact | Utility |
Shard inhibitor | 430 | Building | Anomaly (Buildings) |
Bioferrite shaper | 200 | Building | Anomaly (Buildings) |
Electroharvester | 160 | Building | Anomaly (Buildings) |
Holding platform | 76 | Building | Anomaly (Buildings) |
Bioferrite harvester | 141 | Building | Anomaly (Buildings) |
Serum lab | 725 | Building | Anomaly (Buildings) |
Sleep suppressor | 545 | Building | Anomaly (Buildings) |
Atmospheric heater | 1,385 | Building | Anomaly (Buildings) |
Shard beacon | 425 | Building | Anomaly (Buildings) |
Electric inhibitor | 133 | Building | Anomaly (Buildings) |
Proximity detector | 65 | Building | Anomaly (Buildings) |
Frenzy inducer | 495 | Building | Anomaly (Buildings) |
Hemogen amplifier | 550 | Building | Biotech (Buildings) |
Band node | 535 | Building | Biotech (Buildings) |
Deathrest casket | 295 | Building | Biotech (Buildings) |
Pollution pump | 189 | Building | Biotech (Buildings) |
Mechband dish | 795 | Building | Biotech (Buildings) |
Growth vat | 440 | Building | Biotech (Buildings) |
Deathrest accelerator | 710 | Building | Biotech (Buildings) |
Mech booster | 345 | Building | Biotech (Buildings) |
Wastepack atomizer | 2,440 | Building | Biotech (Buildings) |
Gene processor | 510 | Building | Biotech (Buildings) |
Large mech recharger | 570 | Building | Biotech (Buildings) |
Mech recharger | 300 | Building | Biotech (Buildings) |
Mechband antenna | 250 | Building | Biotech (Buildings) |
Hemopump | 360 | Building | Biotech (Buildings) |
Subcore softscanner | 985 | Building | Biotech (Buildings) |
Glucosoid pump | 515 | Building | Biotech (Buildings) |
Large mech gestator | 820 | Building | Biotech (Buildings) |
Gene bank | 145 | Building | Biotech (Buildings) |
Gene assembler | 550 | Building | Biotech (Buildings) |
Gene extractor | 670 | Building | Biotech (Buildings) |
Psychofluid pump | 1,225 | Building | Biotech (Buildings) |
Mech gestator | 410 | Building | Biotech (Buildings) |
Subcore encoder | 315 | Building | Biotech (Buildings) |
Subcore ripscanner | 1,925 | Building | Biotech (Buildings) |
Spikecore floor-star (broad) | 290 | Building | Floor |
Rustic rug (medium) | 154 | Building | Floor |
Spikecore floor-star (medium) | 194 | Building | Floor |
Rustic rug (broad) | 230 | Building | Floor |
Wall torch lamp | 18 | Building | Furniture |
Darktorch | 24 | Building | Furniture |
Animus stone | 5,000 | Building | Furniture |
Sun lamp | 77 | Building | Furniture |
Standing lamp | 39 | Building | Furniture |
Torch lamp | 24 | Building | Furniture |
Fungus darktorch | 22 | Building | Furniture |
Wall lamp | 39 | Building | Furniture |
Flood light | 97 | Building | Furniture |
Blood torch | 24 | Building | Furniture |
Ideogram | 185 | Building | Ideology (Buildings) |
Pyre | 138 | Building | Ideology (Buildings) |
Lightball | 93 | Building | Ideology (Buildings) |
Sacrificial flag | 119 | Building | Ideology (Buildings) |
Neural supercharger | 245 | Building | Ideology (Buildings) |
Effigy | 107 | Building | Ideology (Buildings) |
Incense shrine | 163 | Building | Ideology (Buildings) |
Loudspeaker | 220 | Building | Ideology (Buildings) |
Cannibal platter | 132 | Building | Ideology (Buildings) |
Christmas tree | 158 | Building | Ideology (Buildings) |
Burnbong | 310 | Building | Ideology (Buildings) |
Biosculpter pod | 455 | Building | Ideology (Buildings) |
Sleep accelerator | 275 | Building | Ideology (Buildings) |
Comms console | 365 | Building | Misc |
Cryptosleep casket | 710 | Building | Misc |
Transport pod | 152 | Building | Misc |
Pod launcher | 138 | Building | Misc |
Tool cabinet | 385 | Building | Misc |
Long-range mineral scanner | 1,010 | Building | Misc |
Ground-penetrating scanner | 655 | Building | Misc |
Orbital trade beacon | 111 | Building | Misc |
Multi-analyzer | 1,020 | Building | Misc |
Vitals monitor | 215 | Building | Misc |
Moisture pump | 275 | Building | Misc |
Ship landing beacon | 111 | Building | Misc |
Firefoam popper | 180 | Building | Misc |
Solar generator | 295 | Building | Power |
Wood-fired generator | 265 | Building | Power |
Geothermal generator | 945 | Building | Power |
Wind turbine | 265 | Building | Power |
Chemfuel powered generator | 295 | Building | Power |
Bioferrite generator | 740 | Building | Power |
Watermill generator | 600 | Building | Power |
Power switch | 61 | Building | Power |
Waterproof conduit | 19 | Building | Power |
Toxifier generator | 360 | Building | Power |
Battery | 200 | Building | Power |
Nutrient paste dispenser | 340 | Building | Production |
Fermenting barrel | 57 | Building | Production |
Hopper | 30 | Building | Production |
Deep drill | 290 | Building | Production |
Brewery | 210 | Building | Production |
Machining table | 455 | Building | Production |
Electric stove | 225 | Building | Production |
Hydroponics basin | 230 | Building | Production |
Fueled stove | 159 | Building | Production |
Electric smelter | 400 | Building | Production |
Fueled smithy | 200 | Building | Production |
Electric smithy | 295 | Building | Production |
Fabrication bench | 1,180 | Building | Production |
Biofuel refinery | 390 | Building | Production |
Harp | 245 | Building | Recreation |
Harpsichord | 415 | Building | Recreation |
Megascreen television | 2,000 | Building | Recreation |
Telescope | 350 | Building | Recreation |
Piano | 670 | Building | Recreation |
Tube television | 315 | Building | Recreation |
Flatscreen television | 920 | Building | Recreation |
Autocannon turret | 1,270 | Building | Security |
IED incendiary trap | 115 | Building | Security |
IED deadlife trap | 100 | Building | Security |
IED firefoam trap | 115 | Building | Security |
Rocketswarm launcher | 1,075 | Building | Security |
IED trap | 115 | Building | Security |
IED antigrain warhead trap | 1,205 | Building | Security |
IED EMP trap | 115 | Building | Security |
Uranium slug turret | 1,445 | Building | Security |
IED tox trap | 115 | Building | Security |
IED smoke trap | 115 | Building | Security |
Ship cryptosleep casket | 1,035 | Building | Ship |
Ship engine | 3,555 | Building | Ship |
Ship structural beam | 1,065 | Building | Ship |
Sensor cluster | 1,805 | Building | Ship |
Ship reactor | 5,440 | Building | Ship |
Ship computer core | 5,845 | Building | Ship |
Infinite chemreactor | 1,500 | Building | Special |
Psychic emanator | 1,300 | Building | Special |
Vanometric power cell | 1,200 | Building | Special |
Unstable power cell | 400 | Building | Special |
Mech node | 200 | Building | Special |
Security door | 535 | Building | Structure |
Bridge | 20 | Building | Structure |
Campfire | 25 | Building | Temperature |
Heater | 131 | Building | Temperature |
Vent | 58 | Building | Temperature |
Cooler | 275 | Building | Temperature |
Passive cooler | 61 | Building | Temperature |
Tox shell | 55 | Crafted resources | Mortar shell |
EMP shell | 55 | Crafted resources | Mortar shell |
Firefoam shell | 55 | Crafted resources | Mortar shell |
Incendiary shell | 55 | Crafted resources | Mortar shell |
High-explosive shell | 55 | Crafted resources | Mortar shell |
Deadlife shell | 55 | Crafted resources | Mortar shell |
Smoke shell | 55 | Crafted resources | Mortar shell |
Ghoul | 275 | Entity | Basic |
Textbook | 160 | Exotic item | Book |
Tome | 250 | Exotic item | Book |
Novel | 160 | Exotic item | Book |
Schematic | 150 | Exotic item | Book |
Simple meal | 15 | Food | Meal |
Vegetarian fine meal | 20 | Food | Meal |
Lavish meal | 40 | Food | Meal |
Packaged survival meal | 24 | Food | Meal |
Carnivore fine meal | 20 | Food | Meal |
Vegetarian lavish meal | 40 | Food | Meal |
Carnivore lavish meal | 40 | Food | Meal |
Fine meal | 20 | Food | Meal |
Iguana egg (fert.) | 25 | Food | Raw Food |
Ostrich egg (fert.) | 23 | Food | Raw Food |
Emu egg (fert.) | 18 | Food | Raw Food |
Cassowary egg (fert.) | 19 | Food | Raw Food |
Tortoise egg (fert.) | 23 | Food | Raw Food |
Cobra egg (fert.) | 40 | Food | Raw Food |
Orbital bombardment targeter | 1,200 | Gear | Utility |
Jump pack | 645 | Gear | Utility |
Control pack | 395 | Gear | Utility |
Orbital power beam targeter | 1,200 | Gear | Utility |
Psychic insanity lance | 650 | Gear | Utility |
Tornado generator | 800 | Gear | Utility |
Deadlife pack | 445 | Gear | Utility |
Bandwidth pack | 1,360 | Gear | Utility |
Biomutation lance | 850 | Gear | Utility |
Shard shock lance | 510 | Gear | Utility |
Firefoam pop pack | 143 | Gear | Utility |
Smokepop pack | 166 | Gear | Utility |
Orbital mech cluster targeter | 1,200 | Gear | Utility |
Tox pack | 132 | Gear | Utility |
Psychic shock lance | 550 | Gear | Utility |
Disruptor flare pack | 80 | Gear | Utility |
Shield belt | 390 | Gear | Utility |
Low-shield pack | 430 | Gear | Utility |
Turret pack | 235 | Gear | Utility |
Shard insanity lance | 530 | Gear | Utility |
Heart | 1,200 | Medical Items | Body Parts |
Bionic stomach | 785 | Medical Items | Body Parts |
Xenogerm | 100 | Medical Items | Body Parts |
Armorskin gland | 1,475 | Medical Items | Body Parts |
Psychic reader | 1,000 | Medical Items | Body Parts |
Toughskin gland | 1,030 | Medical Items | Body Parts |
Venom talon | 355 | Medical Items | Body Parts |
Cochlear implant | 220 | Medical Items | Body Parts |
Detoxifier lung | 925 | Medical Items | Body Parts |
Archotech arm | 2,800 | Medical Items | Body Parts |
Psychic harmonizer | 1,030 | Medical Items | Body Parts |
Remote shielder | 1,200 | Medical Items | Body Parts |
Coagulator | 830 | Medical Items | Body Parts |
Love enhancer | 1,030 | Medical Items | Body Parts |
Mechlink | 500 | Medical Items | Body Parts |
Nuclear stomach | 1,030 | Medical Items | Body Parts |
Bionic tongue | 565 | Medical Items | Body Parts |
Liver | 1,200 | Medical Items | Body Parts |
Power claw | 385 | Medical Items | Body Parts |
Lung | 1,000 | Medical Items | Body Parts |
Hand talon | 355 | Medical Items | Body Parts |
Joywire | 220 | Medical Items | Body Parts |
Metalblood heart | 95 | Medical Items | Body Parts |
Field hand | 425 | Medical Items | Body Parts |
Bionic arm | 1,030 | Medical Items | Body Parts |
Mindscrew | 210 | Medical Items | Body Parts |
Repair probe | 1,200 | Medical Items | Body Parts |
Gastro-analyzer | 830 | Medical Items | Body Parts |
Death acidifier | 400 | Medical Items | Body Parts |
Reprocessor stomach | 1,030 | Medical Items | Body Parts |
Immunoenhancer | 1,030 | Medical Items | Body Parts |
Mech gestation processor | 1,200 | Medical Items | Body Parts |
Elbow blade | 355 | Medical Items | Body Parts |
Corrosive heart | 95 | Medical Items | Body Parts |
Drill arm | 425 | Medical Items | Body Parts |
Bionic spine | 1,030 | Medical Items | Body Parts |
Psylink neuroformer | 2,600 | Medical Items | Body Parts |
Circadian assistant | 1,030 | Medical Items | Body Parts |
Sterilizing stomach | 1,030 | Medical Items | Body Parts |
Aesthetic nose | 585 | Medical Items | Body Parts |
Control sublink (standard) | 1,200 | Medical Items | Body Parts |
Flesh tentacle | 385 | Medical Items | Body Parts |
Revenant vertebrae | 1,895 | Medical Items | Body Parts |
Adrenal heart | 95 | Medical Items | Body Parts |
Bionic heart | 1,030 | Medical Items | Body Parts |
Ghoul barbs | 48 | Medical Items | Body Parts |
Detoxifier kidney | 1,080 | Medical Items | Body Parts |
Knee spike | 355 | Medical Items | Body Parts |
Kidney | 900 | Medical Items | Body Parts |
Archotech eye | 2,800 | Medical Items | Body Parts |
Learning assistant | 1,030 | Medical Items | Body Parts |
Circadian half-cycler | 1,030 | Medical Items | Body Parts |
Control sublink (high) | 1,200 | Medical Items | Body Parts |
Stoneskin gland | 1,920 | Medical Items | Body Parts |
Bionic leg | 1,030 | Medical Items | Body Parts |
Prosthetic arm | 260 | Medical Items | Body Parts |
Bionic ear | 785 | Medical Items | Body Parts |
Prosthetic heart | 230 | Medical Items | Body Parts |
Psychic sensitizer | 1,000 | Medical Items | Body Parts |
Bionic eye | 1,030 | Medical Items | Body Parts |
Venom fangs | 355 | Medical Items | Body Parts |
Painstopper | 220 | Medical Items | Body Parts |
Ghoul plating | 85 | Medical Items | Body Parts |
Archotech leg | 2,800 | Medical Items | Body Parts |
Neurocalculator | 1,030 | Medical Items | Body Parts |
Bionic jaw | 1,030 | Medical Items | Body Parts |
Remote repairer | 1,200 | Medical Items | Body Parts |
Aesthetic shaper | 830 | Medical Items | Body Parts |
Healing enhancer | 1,030 | Medical Items | Body Parts |
Prosthetic leg | 260 | Medical Items | Body Parts |
Antigrain warhead | 1,200 | Resources | Mortar shell |
Gauranlen seed | 70 | Resources | Plant matter |
Polux seed | 1,200 | Resources | Plant matter |
Harbinger seed | 600 | Resources | Plant matter |
Nutrition math sanity check[edit]
Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:
Food produced/Food consumed where: Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05
Cow: 10.27092
for 16.8
Horse 11.1486
for 16.8
Banner consistency[edit]
Operations[edit]
Operation | Description | Operation Success Rate Multiplier (%) | Violation | Anesthetize | XP Factor | Work | Medicine required | Skill required |
---|---|---|---|---|---|---|---|---|
Administer Drug | In-game description
Mechanical desc |
Can't fail | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Anesthetize | Render a creature unconscious by administering general anesthetic.
Mechanical desc |
200 | Violation | 16x | 0 ticks (0 secs) | 1 | - | |
Euthanize by cut | Euthanize a creature by cutting.
Mechanical desc |
500 | Anesthetize | 16 | 500 ticks (8.33 secs) | 1 | Skill required | |
Remove (Artificial body part) | In-game description
Mechanical desc |
120 | Anesthetize | 16 | 2,500 ticks (41.67 secs) | 1 | Medical 5 | |
Install (body part) | In-game description
Mechanical desc |
120 | Violation | Anesthetize | XP Factor | 2,500 ticks (41.67 secs) | 2 | Medical 5 |
Harvest (body part) | Remove a body part.
Mechanical desc |
120 | Violation | Anesthetize | 16 | 2,000 ticks (33.33 secs) | 1 | - |
Terminate pregnancy | Terminate the pregnancy of an animal or human.
Mechanical desc 2% death on fail chance |
200 | Anesthetize | XP Factor | 1,500 ticks (25 secs) | 2 | Skill required | |
Extract ovum for IVF | Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.
Mechanical desc Requires Fertility proceedures researched must be 15+ Mst be fertile must be female |
500 | Anesthetize | XP Factor | 500 ticks (8.33 secs) | 1 | Skill required | |
Implant embryo | In-game description
Mechanical desc |
500 | Anesthetize | XP Factor | 500 ticks (8.33 secs) | 1 | Skill required | |
Extract hemogen pack | Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood. Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.
|
Chance | 2x | 500 ticks (8.33 secs) | - | - | ||
Implant xenogerm | Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.
Mechanical desc |
Chance | Anesthetize | XP Factor | 2,000 ticks (33.33 secs) | 4 | - | |
Perform tubal ligation | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Perform vasectomy | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Reverse vasectomy | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Implant IUD | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Remove IUD | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Blood transfusion | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Excise carcinoma | In-game description
Mechanical desc |
Chance | Violation | Anesthetize | XP Factor | 9,999,999,999 ticks (2,777,777.78 mins) | Medicine required | Skill required |
Cure scaria | This special medical operation cures scaria.
Mechanical desc |
Chance | Violation | Anesthetize | 16 | 4,500 ticks (1.25 mins) | 3 | Medical 8 |
Sterilize | Sterilize a creature so it can no longer reproduce.
Mechanical desc surgeryIgnoreEnvironment true |
Chance | Anesthetize | 16 | 500 ticks (8.33 secs) | Medicine required | Medical 3 | |
Cure blood rot | This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.
Mechanical desc |
Chance | Anesthetize | 16 | 2,000 ticks (33.33 secs) | 10 | Medical 5 | |
Anti-abasia mechanite infusion | This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.
Mechanical desc |
Chance | Anesthetize | XP Factor | 2,000 ticks (33.33 secs) | 10 | Medical 5 |
Loop[edit]
{{{2}}}
remove linkng[edit]
MBOX[edit]
Heading goes here
Information goes heere and the box expadns to fit it |
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Rimworld Wiki suggests this page to be protected. If you think this is wrong, please add a topic to <TALK PAGE>. |
Page existence[edit]
The image is a link, and it has an explanatory mouse over.
- [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
- [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
Animal nutrition table[edit]
Products | Nutrition/Day when eaten as: | ||
---|---|---|---|
Raw | Simple meal | Nutrient paste meal | |
14x/Day | 0.7 | 1.26 | 2.1 |
Market Value Calculated, not set[edit]
Adrenal heart, Airwire headset, Array headset, Atmospheric heater, Autocannon turret, Band node, Bandwidth pack, Battery, Bioferrite generator, Bioferrite harvester... further results
Animal DPS[edit]
Name | DPS | AP |
---|---|---|
Alpaca | 3.74 | 11.25 |
Bison | 5.14 | 20.25 |
Boomalope | 4.63 | 13.5 |
Capybara | 4.21 | 13 |
Caribou | 5 | 15.6 |
Cassowary | 4.46 | 10.5 |
Chicken | 1.47 | 3.75 |
Chinchilla | 2.55 | 6 |
Cow | 3.81 | 12.25 |
Deer | 3.63 | 10.5 |
Donkey | 4.07 | 16.35 |
Dromedary | 4.63 | 13.5 |
Duck | 2 | 5 |
Elephant | 9.38 | 34 |
Elk | 5 | 15.6 |
Emu | 5.08 | 12.25 |
Gazelle | 3.62 | 8.5 |
Goat | 3.49 | 10.5 |
Goose | 2.64 | 7 |
Guinea pig | 2.55 | 6 |
Hare | 1.7 | 5 |
Horse | 3.26 | 10 |
Ibex | 3.97 | 12.45 |
Megasloth | 9.88 | 31.5 |
Muffalo | 5 | 15.6 |
Ostrich | 6.77 | 16 |
Rhinoceros | 8.84 | 28 |
Sheep | 4.52 | 18.15 |
Snowhare | 1.7 | 5 |
Squirrel | 2.13 | 6.25 |
Turkey | 3.23 | 7.5 |
Yak | 3.81 | 12.25 |
Alphabeaver | 3.76 | 11.5 |
Thrumbo | 11.1 | 33.67 |
Boomrat | 3.25 | 7.75 |
Grizzly bear | 8.67 | 27.5 |
Human | 4.1 | 12 |
Husky | 5.03 | 16.5 |
Iguana | 3.95 | 12.75 |
Labrador retriever | 4.73 | 15.67 |
Megascarab | 2.5 | 7 |
Megaspider | 4.62 | 18 |
Monkey | 2.28 | 5.25 |
Pig | 3.49 | 10.5 |
Polar bear | 8.67 | 27.5 |
Spelopede | 3.5 | 10 |
Raccoon | 3.13 | 9.25 |
Rat | 2.58 | 6 |
Tortoise | 3.08 | 12 |
Wild boar | 4.7 | 14.5 |
Yorkshire terrier | 1.95 | 5.5 |
Arctic fox | 4.17 | 12.33 |
Arctic wolf | 5.86 | 17.5 |
Cat | 3.85 | 9.25 |
Cobra | 6 | 18 |
Cougar | 7.54 | 18 |
Fennec fox | 4.17 | 12.33 |
Lynx | 6 | 14.25 |
Panther | 7.54 | 18 |
Red fox | 4.17 | 12.33 |
Timber wolf | 5.86 | 17.5 |
Warg | 8.31 | 19.75 |
Barkskin | 4.17 | 12.33 |
Berrymaker | 4.17 | 12.33 |
Carrier | 4.17 | 12.33 |
Clawer | 12 | 80 |
Gaumaker | 4.17 | 12.33 |
Immature dryad | 4.17 | 12.33 |
Medicinemaker | 4.17 | 12.33 |
Woodmaker | 4.17 | 12.33 |
Centipede | 6.54 | 25 |
Lancer | 6 | 18 |
Pikeman | 6 | 18 |
Scyther | 10 | 30 |
Termite | 6.54 | 25 |
Weapon Table[edit]
Name | Average DPS | Damage type | Average AP | Value | |
---|---|---|---|---|---|
Axe | |||||
Wood | 1.2 | ||||
Beer | 12 | ||||
Bionic arm | 1,030 | ||||
Club | |||||
Elephant tusk | 80 | ||||
Gladius | |||||
Ikwa | |||||
Jade knife | 159 | ||||
Knife | |||||
Longsword | |||||
Mace | |||||
Monosword | 2,000 | ||||
Persona monosword | 3,000 | ||||
Plasmasword | 2,000 | ||||
Persona plasmasword | 3,000 | ||||
Eltex staff | 2,000 | ||||
Spear | |||||
Thrumbo horn | 800 | ||||
Warhammer | |||||
Zeushammer | 2,000 | ||||
Persona zeushammer | 3,000 | ||||
Archotech arm | 2,800 | ||||
Power claw | 385 | ||||
Prosthetic arm | 260 | ||||
Drill arm | 425 | ||||
Elbow blade | 355 | ||||
Field hand | 425 | ||||
Hand talon | 355 | ||||
Venom talon | 355 | ||||
Venom fangs | 355 | ||||
Knee spike | 355 |
This article is about the base weapon, for the persona weapon, see Persona zeushammer
This article is about the Persona weapon, for the base weapon, see Zeushammer
AP = flat scalar
Does this armor occupy the middle layer
Middle, Outer 0
p
Skin
Example way to display outdated data page[edit]
Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin, Berrymaker, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier, Cassowary, Cat, Chicken, Chinchilla, Clawer, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker, Megascarab... further results
This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have
[[Category: Data Pages]] {{Verified|<version number here>}}
When tehy're created and then we could have the
{{#ask: [[Category:Data Pages]] [[Verified For::!Version/{{Current Version}}]]}}
On the To-Do page to remind people to update the data pages as needed.
Asks[edit]
Biomutation pulser, Atmospheric heater... further results
Assault rifle, Bolt-action rifle, Charge rifle, Hellcat rifle, Sniper rifle
Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile
Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile
Material | Description | HP Factor | Beauty Offset | Beauty Factor | Work To Build Factor | Work To Make Factor | Market Value |
---|---|---|---|---|---|---|---|
Granite blocks | Blocks of solid granite. Granite is a very hard stone. | 1.7 | 0 | 1 | 6 | 1.3 | 0.9 |
Limestone blocks | Blocks of solid limestone. | 1.55 | 0 | 1 | 6 | 1.3 | 0.9 |
Marble blocks | Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt. | 1.2 | 1 | 1.35 | 5.5 | 1.15 | 0.9 |
Sandstone blocks | Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. | 1.4 | 0 | 1.1 | 5 | 1.1 | 0.9 |
Slate blocks | Blocks of solid slate. A dull-looking rock that chips easily. | 1.3 | 0 | 1.1 | 6 | 1.3 | 0.9 |
Required Research | Type | Type2 | |
---|---|---|---|
Standard subcore | |||
High subcore | |||
Small sculpture | Art | ||
Grand sculpture | Art | ||
Terror sculpture | Art | ||
Large sculpture | Art | ||
Shard beacon | Building | Anomaly (Buildings) | |
Rustic rug (medium) | Building | Floor | |
Animalist slab (broad) | Building | Floor | |
Spikecore floor-star (broad) | Building | Floor | |
Animalist slab (medium) | Building | Floor | |
Spikecore floor-star (medium) | Building | Floor | |
Totemic slab (broad) | Building | Floor | |
Totemic slab (medium) | Building | Floor | |
Rustic rug (broad) | Building | Floor | |
Animal sleeping box | Building | Furniture | |
Plant pot | Building | Furniture | |
Stool | Building | Furniture | |
Animal bed | Building | Furniture | |
Double bedroll | Building | Furniture | |
Darktorch | Building | Furniture | |
Bedroll | Building | Furniture | |
Table (2x2) | Building | Furniture | |
Fungus darktorch | Building | Furniture | |
Table (1x2) | Building | Furniture | |
Wall torch lamp | Building | Furniture | |
Torch lamp | Building | Furniture | |
Table (2x4) | Building | Furniture | |
Table (3x3) | Building | Furniture | |
Crib | Building | Furniture | |
Lectern | Building | Ideology (Buildings) | |
Large altar | Building | Ideology (Buildings) | |
Kneel sheet | Building | Ideology (Buildings) | |
Drum | Building | Ideology (Buildings) | |
Pyre | Building | Ideology (Buildings) | |
Reliquary | Building | Ideology (Buildings) | |
Medium altar | Building | Ideology (Buildings) | |
Kneel pillow | Building | Ideology (Buildings) | |
Ideogram | Building | Ideology (Buildings) | |
Skullspike | Building | Ideology (Buildings) | |
Styling station | Building | Ideology (Buildings) | |
Small altar | Building | Ideology (Buildings) | |
Burnbong | Building | Ideology (Buildings) | |
Gibbet cage | Building | Ideology (Buildings) | |
Cannibal platter | Building | Ideology (Buildings) | |
Incense shrine | Building | Ideology (Buildings) | |
Christmas tree | Building | Ideology (Buildings) | |
Effigy | Building | Ideology (Buildings) | |
Grand altar | Building | Ideology (Buildings) | |
Pew | Building | Ideology (Buildings) | |
Sacrificial flag | Building | Ideology (Buildings) | |
Crashed mechanitor ship | Building | Misc | |
Grand stele | Building | Misc | |
Egg box | Building | Misc | |
Small nature shrine | Building | Misc | |
Urn | Building | Misc | |
Large nature shrine | Building | Misc | |
Pen marker | Building | Misc | |
Butcher table | Building | Production | |
Fueled stove | Building | Production | |
Simple research bench | Building | Production | |
Art bench | Building | Production | |
Hoopstone ring | Building | Recreation | |
Game-of-Ur board | Building | Recreation | |
Horseshoes pin | Building | Recreation | |
Spike trap | Building | Security | |
Tactical turret | Building | Security | |
Sandbags | Building | Security | |
Barricade | Building | Security | |
Animal flap | Building | Structure | |
Wall | Building | Structure | |
Fence | Building | Structure | |
Bridge | Building | Structure | |
Column | Building | Structure | |
Fence gate | Building | Structure | |
Door | Building | Structure | |
Campfire | Building | Temperature | |
Wort | Crafted resources | ||
Component | Crafted resources | ||
Beer | Drug | Social Drug | |
Smokeleaf joint | Drug | Social drug | |
Club | Equipment | Weapons | |
Short bow | Equipment | Weapons | |
Hex tile | Floor | ||
Spikecore plates | Floor | ||
Straw matting | Floor | ||
Totemic boards | Floor | ||
Wood floor | Floor | ||
Flagstone | Floor | ||
Baby food | Food | ||
Kibble | Food | Meal | |
Carnivore lavish meal | Food | Meal | |
Simple meal | Food | Meal | |
Lavish meal | Food | Meal | |
Vegetarian fine meal | Food | Meal | |
Fine meal | Food | Meal | |
Nutrient paste meal | Food | Meal | |
Carnivore fine meal | Food | Meal | |
Vegetarian lavish meal | Food | Meal | |
Headwrap | Gear | Clothing | |
Tribal headdress | Gear | Clothing | |
Slicecap | Gear | Clothing | |
Broadwrap | Gear | Clothing | |
Hood | Gear | Clothing | |
Authority cap | Gear | Clothing | |
Blindfold | Gear | Clothing | |
Visage mask | Gear | Clothing | |
Slave collar | Gear | Clothing | |
Stellic crown | Gear | Clothing | |
Slave body strap | Gear | Clothing | |
Torture crown | Gear | Clothing | |
Cape | Gear | Clothing | |
Kid tribalwear | Gear | Clothing | |
Burka | Gear | Clothing | |
Veil | Gear | Clothing | |
Robe | Gear | Clothing | |
Tribalwear | Gear | Clothing | |
War mask | Gear | Clothing | |
Slate blocks | Material | Stone | |
Sandstone blocks | Material | Stone | |
Limestone blocks | Material | Stone | |
Marble blocks | Material | Stone | |
Granite blocks | Material | Stone | |
Peg leg | Medical Items | Body Parts | |
Wooden hand | Medical Items | Body Parts | |
Wooden foot | Medical Items | Body Parts | |
Patchleather | Textile | Leather | |
Advanced component | Advanced fabrication | Crafted resources | |
Flood light | Advanced lights | Building | Furniture |
Cooler | Air conditioning | Building | Temperature |
Sterilizing stomach | Artificial metabolism | Medical Items | Body Parts |
Nuclear stomach | Artificial metabolism | Medical Items | Body Parts |
Reprocessor stomach | Artificial metabolism | Medical Items | Body Parts |
Atmospheric heater | Atmospheric heater | Building | Anomaly (Buildings) |
Autocannon turret | Autocannon turret | Building | Security |
Autodoor | Autodoor | Building | Structure |
Basic subcore | Basic mechtech | ||
Mech recharger | Basic mechtech | Building | Biotech (Buildings) |
Band node | Basic mechtech | Building | Biotech (Buildings) |
Subcore encoder | Basic mechtech | Building | Biotech (Buildings) |
Mech gestator | Basic mechtech | Building | Biotech (Buildings) |
Airwire headset | Basic mechtech | Gear | Clothing |
Control pack | Basic mechtech | Gear | Utility |
Constructoid | Basic mechtech | Mechanoid | |
Agrihand | Basic mechtech | Mechanoid | |
Cleansweeper | Basic mechtech | Mechanoid | |
Militor | Basic mechtech | Mechanoid | |
Lifter | Basic mechtech | Mechanoid | |
Battery | Battery | Building | Power |
Fermenting barrel | Beer brewing | Building | Production |
Brewery | Beer brewing | Building | Production |
Bioferrite generator | Bioferrite generator | Building | Power |
Bioferrite harvester | Bioferrite harvesting | Building | Anomaly (Buildings) |
Bioferrite shaper | Bioferrite shaping | Building | Anomaly (Buildings) |
Nerve spiker | Bioferrite shaping | Equipment | Weapons |
Bioferrite plate | Bioferrite shaping | Floor | |
Ritual mask | Bioferrite shaping | Gear | Clothing |
Ceremonial hood | Bioferrite shaping | Gear | Clothing |
Incinerator | Bioferrite weaponry | Equipment | Weapons |
Hellcat rifle | Bioferrite weaponry | Equipment | Weapons |
Biofuel refinery | Biofuel refining | Building | Production |
Biomutation pulser | Biomutation weaponry | Artifact | Utility |
Bionic jaw | Bionic replacements | Medical Items | Body Parts |
Bionic ear | Bionic replacements | Medical Items | Body Parts |
Bionic spine | Bionic replacements | Medical Items | Body Parts |
Bionic arm | Bionic replacements | Medical Items | Body Parts |
Bionic tongue | Bionic replacements | Medical Items | Body Parts |
Bionic stomach | Bionic replacements | Medical Items | Body Parts |
Bionic eye | Bionic replacements | Medical Items | Body Parts |
Bionic heart | Bionic replacements | Medical Items | Body Parts |
Bionic leg | Bionic replacements | Medical Items | Body Parts |
Biosculpter pod | Biosculpting | Building | Ideology (Buildings) |
Machine pistol | Blowback operation | Equipment | Weapons |
Autopistol | Blowback operation | Equipment | Weapons |
Mindscrew | Brain wiring | Medical Items | Body Parts |
Painstopper | Brain wiring | Medical Items | Body Parts |
Joywire | Brain wiring | Medical Items | Body Parts |
Fine carpet | Carpet making | Floor | |
Carpet | Carpet making | Floor | |
Morbid carpet | Carpet making | Floor | |
Hex carpet | Carpet making | Floor | |
Mindbend carpet | Carpet making | Floor | |
Cataphract armor | Cataphract armor | Gear | Armor |
Cataphract helmet | Cataphract armor | Gear | Armor |
Prestige cataphract helmet | Cataphract armor | Gear | Armor |
Phoenix armor | Cataphract armor | Gear | Armor |
Prestige cataphract armor | Cataphract armor | Gear | Armor |
Circadian half-cycler | Circadian influence | Medical Items | Body Parts |
Circadian assistant | Circadian influence | Medical Items | Body Parts |
Elbow blade | Compact weaponry | Medical Items | Body Parts |
Knee spike | Compact weaponry | Medical Items | Body Parts |
Hand talon | Compact weaponry | Medical Items | Body Parts |
Electric tailor bench | Complex clothing Electricity | Building | Production |
Hand tailor bench | Complex clothing | Building | Production |
Kid parka | Complex clothing | Gear | Clothing |
Button-down shirt | Complex clothing | Gear | Clothing |
Tuque | Complex clothing | Gear | Clothing |
Cowboy hat | Complex clothing | Gear | Clothing |
Face mask | Complex clothing | Gear | Clothing |
T-shirt | Complex clothing | Gear | Clothing |
Shadecone | Complex clothing | Gear | Clothing |
Lab coat | Complex clothing | Gear | Clothing |
Kid romper | Complex clothing | Gear | Clothing |
Duster | Complex clothing | Gear | Clothing |
Heavy bandolier | Complex clothing | Gear | Clothing |
Tailcap | Complex clothing | Gear | Clothing |
Kid shirt | Complex clothing | Gear | Clothing |
Bowler hat | Complex clothing | Gear | Clothing |
Parka | Complex clothing | Gear | Clothing |
Pants | Complex clothing | Gear | Clothing |
Kid pants | Complex clothing | Gear | Clothing |
Jacket | Complex clothing | Gear | Clothing |
Sash | Complex clothing | Gear | Clothing |
Flophat | Complex clothing | Gear | Clothing |
Dresser | Complex furniture | Building | Furniture |
Bed | Complex furniture | Building | Furniture |
Toy box | Complex furniture | Building | Furniture |
Royal bed | Complex furniture | Building | Furniture |
Bookcase | Complex furniture | Building | Furniture |
Double bed | Complex furniture | Building | Furniture |
Darklight brazier | Complex furniture | Building | Furniture |
Baby decoration | Complex furniture | Building | Furniture |
Couch | Complex furniture | Building | Furniture |
Dining chair | Complex furniture | Building | Furniture |
Small bookcase | Complex furniture | Building | Furniture |
Meditation throne | Complex furniture | Building | Furniture |
School desk | Complex furniture | Building | Furniture |
Slab bed | Complex furniture | Building | Furniture |
Shelf | Complex furniture | Building | Furniture |
Small shelf | Complex furniture | Building | Furniture |
Brazier | Complex furniture | Building | Furniture |
Blackboard | Complex furniture | Building | Furniture |
Slab double bed | Complex furniture | Building | Furniture |
End table | Complex furniture | Building | Furniture |
Armchair | Complex furniture | Building | Furniture |
Drape | Complex furniture | Building | Furniture |
Grand meditation throne | Complex furniture | Building | Furniture |
Large stele | Complex furniture | Building | Misc |
Tool cabinet | Complex furniture | Building | Misc |
Sarcophagus | Complex furniture | Building | Misc |
Poker table | Complex furniture | Building | Recreation |
Chess table | Complex furniture | Building | Recreation |
Billiards table | Complex furniture | Building | Recreation |
Ornate door | Complex furniture | Building | Structure |
Vent | Complex furniture | Building | Temperature |
Cryptosleep casket | Cryptosleep casket | Building | Misc |
Deadlife shell | Deadlife dust | Crafted resources | Mortar shell |
Deadlife pack | Deadlife dust | Gear | Utility |
Psychofluid pump | Deathrest | Building | Biotech (Buildings) |
Hemopump | Deathrest | Building | Biotech (Buildings) |
Hemogen amplifier | Deathrest | Building | Biotech (Buildings) |
Deathrest casket | Deathrest | Building | Biotech (Buildings) |
Glucosoid pump | Deathrest | Building | Biotech (Buildings) |
Deathrest accelerator | Deathrest | Building | Biotech (Buildings) |
Deep drill | Deep drilling | Building | Production |
Disruptor flare pack | Disruptor flares | Gear | Utility |
Drug lab | Drug production | Building | Production |
Pollution pump | Electricity | Building | Biotech (Buildings) |
Wall lamp | Electricity | Building | Furniture |
Standing lamp | Electricity | Building | Furniture |
Sun lamp | Electricity | Building | Furniture |
Loudspeaker | Electricity | Building | Ideology (Buildings) |
Lightball | Electricity | Building | Ideology (Buildings) |
Ship landing beacon | Electricity | Building | Misc |
Power conduit | Electricity | Building | Power |
Wind turbine | Electricity | Building | Power |
Chemfuel powered generator | Electricity | Building | Power |
Wood-fired generator | Electricity | Building | Power |
Waterproof conduit | Electricity | Building | Power |
Power switch | Electricity | Building | Power |
Hidden conduit | Electricity | Building | Power |
Electric smithy | Electricity Smithing | Building | Production |
Electric stove | Electricity | Building | Production |
Electric crematorium | Electricity | Building | Production |
Electric smelter | Electricity | Building | Production |
Heater | Electricity | Building | Temperature |
Electroharvester | Electroharvester | Building | Anomaly (Buildings) |
Electric inhibitor | Entity containment | Building | Anomaly (Buildings) |
Holding platform | Entity containment | Building | Anomaly (Buildings) |
Shard inhibitor | Entity containment | Building | Anomaly (Buildings) |
Fabrication bench | Fabrication | Building | Production |
Firefoam popper | Firefoam | Building | Misc |
Firefoam shell | Firefoam | Crafted resources | Mortar shell |
Firefoam pop pack | Firefoam | Gear | Utility |
Flak helmet | Flak armor | Gear | Armor |
Flak vest | Flak armor | Gear | Armor |
Flak jacket | Flak armor | Gear | Armor |
Flak pants | Flak armor | Gear | Armor |
Flatscreen television | Flatscreen television | Building | Recreation |
Aesthetic shaper | Flesh shaping | Medical Items | Body Parts |
Aesthetic nose | Flesh shaping | Medical Items | Body Parts |
Love enhancer | Flesh shaping | Medical Items | Body Parts |
Foam turret | Foam turret | Building | Security |
Frenzy inducer | Frenzy inducer | Building | Anomaly (Buildings) |
Heavy SMG | Gas operation | Equipment | Weapons |
LMG | Gas operation | Equipment | Weapons |
Chain shotgun | Gas operation | Equipment | Weapons |
Gene processor | Gene processor | Building | Biotech (Buildings) |
Geothermal generator | Geothermal power | Building | Power |
Ghoul plating | Ghoul enhancements | Medical Items | Body Parts |
Ghoul barbs | Ghoul enhancements | Medical Items | Body Parts |
Metalblood heart | Ghoul enhancements | Medical Items | Body Parts |
Adrenal heart | Ghoul enhancements | Medical Items | Body Parts |
Corrosive heart | Ghoul enhancements | Medical Items | Body Parts |
Ghoul resurrection serum | Ghoul resurrection | Drug | Serum |
Go-juice | Go-juice production | Drug | Hard Drug |
Greatbow | Greatbow | Equipment | Weapons |
Ground-penetrating scanner | Ground-penetrating scanner | Building | Misc |
Growth vat | Growth vats | Building | Biotech (Buildings) |
Mini-turret | Gun turrets | Building | Security |
Gunlink | Gunlink | Gear | Armor |
Revolver | Gunsmithing | Equipment | Weapons |
Incendiary launcher | Gunsmithing | Equipment | Weapons |
Smoke launcher | Gunsmithing | Equipment | Weapons |
Pump shotgun | Gunsmithing | Equipment | Weapons |
Bolt-action rifle | Gunsmithing | Equipment | Weapons |
Harp | Harp | Building | Recreation |
Harpsichord | Harpsichord | Building | Recreation |
Coagulator | Healing factors | Medical Items | Body Parts |
Healing enhancer | Healing factors | Medical Items | Body Parts |
Subcore ripscanner | High mechtech | Building | Biotech (Buildings) |
Mech booster | High mechtech | Building | Biotech (Buildings) |
Mechband dish | High mechtech | Building | Biotech (Buildings) |
Integrator headset | High mechtech | Gear | Armor |
Centipede gunner | High mechtech | Mechanoid | |
Centipede burner | High mechtech | Mechanoid | |
Fabricor | High mechtech | Mechanoid | |
Lancer | High mechtech | Mechanoid | |
Diabolus | High mechtech | Mechanoid | |
Paramedic | High mechtech | Mechanoid | |
Control sublink (high) | High mechtech | Medical Items | Body Parts |
Remote repairer | High mechtech | Medical Items | Body Parts |
Remote shielder | High mechtech | Medical Items | Body Parts |
Hospital bed | Hospital bed | Building | Furniture |
Hydroponics basin | Hydroponics | Building | Production |
IED tox trap | Ieds | Building | Security |
IED smoke trap | Ieds | Building | Security |
IED EMP trap | Ieds | Building | Security |
IED trap | Ieds | Building | Security |
IED incendiary trap | Ieds | Building | Security |
IED firefoam trap | Ieds | Building | Security |
IED antigrain warhead trap | Ieds | Building | Security |
IED deadlife trap | Ieds | Building | Security |
Shard animal pulser | Insanity weaponry | Artifact | |
Shard shock lance | Insanity weaponry | Gear | Utility |
Shard insanity lance | Insanity weaponry | Gear | Utility |
Ship engine | Johnson-tanaka drive | Building | Ship |
Juggernaut serum | Juggernaut serum | Drug | Serum |
Locust armor | Jump packs Recon armor | Gear | Armor |
Jump pack | Jump packs | Gear | Utility |
Warhammer | Long blades | Equipment | Weapons |
Spear | Long blades | Equipment | Weapons |
Longsword | Long blades | Equipment | Weapons |
Long-range mineral scanner | Long-range mineral scanner | Building | Misc |
Ship computer core | Machine persuasion | Building | Ship |
Machining table | Machining | Building | Production |
Molotov cocktails | Machining | Equipment | Weapons |
Frag grenades | Machining | Equipment | Weapons |
Gas mask | Machining | Gear | Clothing |
Prestige marine helmet | Marine armor | Gear | Armor |
Prestige marine armor | Marine armor | Gear | Armor |
Marine helmet | Marine armor | Gear | Armor |
Grenadier armor | Marine armor | Gear | Armor |
Marine armor | Marine armor | Gear | Armor |
Medicine | Medicine production | Medical Items | Medicine |
Metalblood serum | Metalblood serum | Drug | Serum |
Autobong | Microelectronics | Building | Ideology (Buildings) |
Sleep accelerator | Microelectronics | Building | Ideology (Buildings) |
Orbital trade beacon | Microelectronics | Building | Misc |
Comms console | Microelectronics | Building | Misc |
Hi-tech research bench | Microelectronics | Building | Production |
EMP shell | Microelectronics | Crafted resources | Mortar shell |
EMP grenades | Microelectronics | Equipment | Weapons |
EMP launcher | Microelectronics | Equipment | Weapons |
Mind-numb serum | Mind-numb serum | Drug | Serum |
Moisture pump | Moisture pump | Building | Misc |
Immunoenhancer | Molecular analysis | Medical Items | Body Parts |
Gastro-analyzer | Molecular analysis | Medical Items | Body Parts |
Mortar | Mortars | Building | Security |
Smoke shell | Mortars | Crafted resources | Mortar shell |
High-explosive shell | Mortars | Crafted resources | Mortar shell |
Incendiary shell | Mortars | Crafted resources | Mortar shell |
Multi-analyzer | Multi-analyzer | Building | Misc |
Minigun | Multibarrel weapons | Equipment | Weapons |
Biomutation lance | Mutation weaponry | Gear | Utility |
Neurocalculator | Neural computation | Medical Items | Body Parts |
Learning assistant | Neural computation | Medical Items | Body Parts |
Neural supercharger | Neural supercharger | Building | Ideology (Buildings) |
Beret | Noble apparel | Gear | Clothing |
Formal shirt | Noble apparel | Gear | Clothing |
Formal vest | Noble apparel | Gear | Clothing |
Ladies hat | Noble apparel | Gear | Clothing |
Corset | Noble apparel | Gear | Clothing |
Top hat | Noble apparel | Gear | Clothing |
Nutrient paste dispenser | Nutrient paste | Building | Production |
Hopper | Nutrient paste | Building | Production |
Packaged survival meal | Packaged survival meal | Food | Meal |
Passive cooler | Passive cooler | Building | Temperature |
Pemmican | Pemmican | Food | Meal |
Penoxycyline | Penoxycyline production | Drug | Medical Drug |
Piano | Piano | Building | Recreation |
Plate armor | Plate armor | Gear | Armor |
Venom talon | Poison synthesis | Medical Items | Body Parts |
Venom fangs | Poison synthesis | Medical Items | Body Parts |
Assault rifle | Precision rifling | Equipment | Weapons |
Sniper rifle | Precision rifling | Equipment | Weapons |
Prosthetic arm | Prosthetics | Medical Items | Body Parts |
Cochlear implant | Prosthetics | Medical Items | Body Parts |
Prosthetic leg | Prosthetics | Medical Items | Body Parts |
Prosthetic heart | Prosthetics | Medical Items | Body Parts |
Proximity detector | Proximity detector | Building | Anomaly (Buildings) |
Yayo | Psychite refining | Drug | Hard Drug |
Flake | Psychite refining | Drug | Hard Drug |
Psychite tea | Psychoid brewing | Drug | Social drug |
Charge lance | Pulse charged munitions | Equipment | Weapons |
Charge rifle | Pulse charged munitions | Equipment | Weapons |
Prestige recon helmet | Recon armor | Gear | Armor |
Recon helmet | Recon armor | Gear | Armor |
Prestige recon armor | Recon armor | Gear | Armor |
Recon armor | Recon armor | Gear | Armor |
Recurve bow | Recurve bow | Equipment | Weapons |
Revenant vertebrae | Revenant invisibility | Medical Items | Body Parts |
Rocketswarm launcher | Rocketswarm launcher | Building | Security |
Crown | Royal apparel | Gear | Clothing |
Prestige robe | Royal apparel | Gear | Clothing |
Coronet | Royal apparel | Gear | Clothing |
Security door | Security door | Building | Structure |
Serum lab | Serum synthesis | Building | Anomaly (Buildings) |
Voidsight serum | Serum synthesis | Drug | Serum |
Shield belt | Shields | Gear | Utility |
Low-shield pack | Shields | Gear | Utility |
Armorskin gland | Skin hardening | Medical Items | Body Parts |
Stoneskin gland | Skin hardening | Medical Items | Body Parts |
Toughskin gland | Skin hardening | Medical Items | Body Parts |
Sleep suppressor | Sleep suppressor | Building | Anomaly (Buildings) |
Fueled smithy | Smithing | Building | Production |
Breach axe | Smithing | Equipment | Weapons |
Knife | Smithing | Equipment | Weapons |
Axe | Smithing | Equipment | Weapons |
Ikwa | Smithing | Equipment | Weapons |
Gladius | Smithing | Equipment | Weapons |
Mace | Smithing | Equipment | Weapons |
Pila | Smithing | Equipment | Weapons |
Gold tile | Smithing | Floor | |
Steel tile | Smithing | Floor | |
Silver tile | Smithing | Floor | |
Kid helmet | Smithing | Gear | Armor |
Simple helmet | Smithing | Gear | Armor |
Smokepop pack | Smokepop packs | Gear | Utility |
Solar generator | Solar panel | Building | Power |
Drill arm | Specialized limbs | Medical Items | Body Parts |
Field hand | Specialized limbs | Medical Items | Body Parts |
Power claw | Specialized limbs | Medical Items | Body Parts |
Large mech gestator | Standard mechtech | Building | Biotech (Buildings) |
Subcore softscanner | Standard mechtech | Building | Biotech (Buildings) |
Mechband antenna | Standard mechtech | Building | Biotech (Buildings) |
Large mech recharger | Standard mechtech | Building | Biotech (Buildings) |
Mechcommander helmet | Standard mechtech | Gear | Armor |
Array headset | Standard mechtech | Gear | Clothing |
Bandwidth pack | Standard mechtech | Gear | Utility |
Scorcher | Standard mechtech | Mechanoid | |
Pikeman | Standard mechtech | Mechanoid | |
Scyther | Standard mechtech | Mechanoid | |
Tunneler | Standard mechtech | Mechanoid | |
Control sublink (standard) | Standard mechtech | Medical Items | Body Parts |
Mech gestation processor | Standard mechtech | Medical Items | Body Parts |
Ship structural beam | Starflight basics | Building | Ship |
Sensor cluster | Starflight sensors | Building | Ship |
Ship reactor | Starship reactor | Building | Ship |
Sterile tile | Sterile materials | Floor | |
Morbid slab (broad) | Stonecutting | Building | Floor |
Morbid slab (medium) | Stonecutting | Building | Floor |
Stonecutter's table | Stonecutting | Building | Production |
Fine stone tile | Stonecutting | Floor | |
Spikecore stone tile | Stonecutting | Floor | |
Concrete | Stonecutting | Floor | |
Totemic stone tile | Stonecutting | Floor | |
Stone tile | Stonecutting | Floor | |
Paved tile | Stonecutting | Floor | |
Morbid stone tile | Stonecutting | Floor | |
Tox shell | Tox gas | Crafted resources | Mortar shell |
Toxbomb launcher | Tox gas | Equipment | Weapons |
Tox grenades | Tox gas | Equipment | Weapons |
Tox pack | Tox gas | Gear | Utility |
Toxifier generator | Toxifier generator | Building | Power |
Detoxifier kidney | Toxin filtration | Medical Items | Body Parts |
Detoxifier lung | Toxin filtration | Medical Items | Body Parts |
Transport pod | Transport pod | Building | Misc |
Pod launcher | Transport pod | Building | Misc |
Bonsai pot | Tree sowing | Building | Furniture |
Tube television | Tube television | Building | Recreation |
Turret pack | Turret pack | Gear | Utility |
Mechlord suit | Ultra mechtech | Gear | Armor |
Mechlord helmet | Ultra mechtech | Gear | Armor |
War queen | Ultra mechtech | Mechanoid | |
War urchin | Ultra mechtech | Mechanoid | |
Legionary | Ultra mechtech | Mechanoid | |
Centipede blaster | Ultra mechtech | Mechanoid | |
Centurion | Ultra mechtech | Mechanoid | |
Tesseron | Ultra mechtech | Mechanoid | |
... further results |
Image | Building |
---|---|
Ancient ATM | |
Ancient air conditioner | |
Ancient band node | |
Ancient barrel | |
Ancient basic recharger | |
... further results |
Name | Stuff amount | Work To Make | Value/Textile |
---|---|---|---|
Animal bed | 40 | 400 | 1.525 |
Animal flap | 25 | 850 | 1.64 |
Armchair | 110 | 14,000 | 1.9545454545455 |
Authority cap | 25 | 1,500 | 1.72 |
Bedroll | 40 | 600 | 1.55 |
Beret | 35 | 4,000 | 1.9142857142857 |
Blindfold | 20 | 1,200 | 1.7 |
Bowler hat | 20 | 1,800 | 1.85 |
Broadwrap | 30 | 1,800 | 1.7333333333333 |
Burka | 60 | 4,000 | 1.7333333333333 |
Button-down shirt | 45 | 2,700 | 1.7111111111111 |
Cape | 80 | 16,000 | 2.225 |
Ceremonial hood | 20 | 2,000 | 2.25 |
Corset | 45 | 12,000 | 2.4666666666667 |
Couch | 200 | 20,000 | 1.85 |
Cowboy hat | 25 | 1,800 | 1.76 |
Double bedroll | 85 | 1,100 | 1.5529411764706 |
Drape | 150 | 2,000 | 1.9333333333333 |
Drum | 30 | 800 | 3.6 |
Duster | 80 | 10,000 | 1.95 |
Face mask | 10 | 800 | 1.8 |
Flophat | 20 | 1,200 | 1.7 |
Formal shirt | 65 | 6,000 | 1.8307692307692 |
Formal vest | 45 | 12,000 | 2.4666666666667 |
Headwrap | 20 | 1,400 | 1.75 |
Heavy bandolier | 75 | 3,500 | 1.6666666666667 |
Hood | 50 | 6,000 | 1.94 |
Jacket | 70 | 7,000 | 1.8571428571429 |
Kid pants | 20 | 1,280 | 1.75 |
Kid parka | 40 | 6,400 | 2.075 |
Kid romper | 30 | 2,000 | 1.7333333333333 |
Kid shirt | 20 | 1,280 | 1.75 |
Kid tribalwear | 30 | 1,400 | 1.6666666666667 |
Kneel pillow | 25 | 2,400 | 1.84 |
Kneel sheet | 80 | 2,400 | 1.6125 |
Lab coat | 70 | 5,000 | 1.7571428571429 |
Ladies hat | 50 | 6,000 | 1.94 |
Pants | 40 | 1,600 | 1.65 |
Parka | 80 | 8,000 | 1.8625 |
Patchleather | 50 | 900 | 0.03 |
Prestige robe | 100 | 20,000 | 2.2 |
Robe | 80 | 5,000 | 1.725 |
Sandbags | 5 | 180 | 1.62 |
Sash | 25 | 1,000 | 1.64 |
Shadecone | 25 | 1,800 | 1.76 |
Slave body strap | 70 | 7,000 | 1.8571428571429 |
Slave collar | 25 | 1,800 | 1.76 |
T-shirt | 40 | 1,600 | 1.65 |
Tailcap | 20 | 1,400 | 1.75 |
Top hat | 50 | 6,000 | 1.94 |
Tribal headdress | 50 | 6,000 | 1.94 |
Tribalwear | 60 | 1,800 | 1.6166666666667 |
Tuque | 20 | 1,200 | 1.7 |
Veil | 20 | 1,400 | 1.75 |
Cataphract armor
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
Cataphract helmet
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
Marine armor
A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
Armor like this is often used by rapid-incursion space marines.
Marine helmet
A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.
Prestige cataphract armor
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige cataphract helmet
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige marine armor
A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige marine helmet
A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige recon armor
A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Prestige recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
Recon armor
A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
Recon helmet
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.
Shadecone
A conical woven hat. Good for keeping cool during long hours in the sun.
- Stuffable tag on items? Need some way to automate knowing which materials to apply and can't trust the Category:Armor, Category:Clothing system - war veil is armor but takes textiles. A stuffable tag saying "Metallic" "Leathery" "Fabric" "Woody" would allow you to check if the var contains the tag, and display the relevant information. Template: Armor material table and Template: Clothing material table could be merged and the right variants could be displayed on the Comparison table (e.g. devilstrand, thrumbofur, hyperweave, plainleather for clothing, plasteel and steel for metallic armor)
- This same method could be used for automatic weapon materials tables. Maybe merged quality/material table.
- Example of ask command that could do whats needed: Button-down shirt, Cape, Cataphract armor, Duster, Eltex robe, Eltex shirt, Eltex vest, Flak jacket, Flak vest, Formal shirt, Grenadier armor, Jacket, Kid parka, Kid romper, Kid shirt, Lab coat, Locust armor, Marine armor, Mechlord suit, Parka, Phoenix armor, Plate armor, Prestige cataphract armor, Prestige marine armor, Prestige recon armor, Prestige robe, Recon armor, Robe, T-shirt
Production Facility 1 | Type | Type2 | |
---|---|---|---|
Large nature shrine | Building | Misc | |
Double bed | Building | Furniture | |
Ship landing beacon | Building | Misc | |
Bonsai pot | Building | Furniture | |
Chess table | Building | Recreation | |
... further results |
Health Scale | |
---|---|
Squirrel | 0.25 |
Rat | 0.29 |
Waste rat | 0.29 |
Chicken | 0.35 |
Duck | 0.35 |
Snowhare | 0.4 |
Guinea pig | 0.4 |
Megascarab | 0.4 |
Raccoon | 0.4 |
Goose | 0.4 |
Yorkshire terrier | 0.4 |
Hare | 0.4 |
Chinchilla | 0.4 |
Boomrat | 0.4 |
Cat | 0.42 |
Monkey | 0.45 |
Iguana | 0.5 |
Cobra | 0.5 |
Turkey | 0.6 |
Tortoise | 0.6 |
Boomalope | 0.65 |
Toxalope | 0.65 |
Capybara | 0.7 |
Arctic fox | 0.7 |
Fennec fox | 0.7 |
Pig | 0.7 |
Goat | 0.7 |
Red fox | 0.7 |
Gazelle | 0.7 |
Wild boar | 0.7 |
Sheep | 0.7 |
Alphabeaver | 0.7 |
Clawer | 0.7 |
Cassowary | 0.8 |
Lynx | 0.8 |
Carrier | 0.8 |
Woodmaker | 0.8 |
Medicinemaker | 0.8 |
Berrymaker | 0.8 |
Gaumaker | 0.8 |
Immature dryad | 0.8 |
Ibex | 0.85 |
Emu | 0.9 |
Deer | 0.9 |
Barkskin | 0.9 |
Timber wolf | 0.99 |
Arctic wolf | 0.99 |
Ostrich | 1 |
Labrador retriever | 1 |
Alpaca | 1 |
Human | 1 |
Husky | 1.05 |
Panther | 1.3 |
Cougar | 1.3 |
Warg | 1.4 |
Donkey | 1.45 |
Cow | 1.5 |
Yak | 1.5 |
Dromedary | 1.6 |
Spelopede | 1.7 |
Horse | 1.75 |
Muffalo | 1.75 |
Bison | 1.75 |
Elk | 1.9 |
Caribou | 2 |
Polar bear | 2.5 |
Megaspider | 2.5 |
Grizzly bear | 2.5 |
Rhinoceros | 3.5 |
Megasloth | 3.6 |
Elephant | 3.6 |
Thrumbo | 8 |
Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon
Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results
Animal bed, Animal flap, Animal sleeping box, Animalist slab (broad), Animalist slab (medium), Armchair, Art bench, Authority cap, Autobong, Autodoor, Axe, Baby decoration, Barricade, Bed, Bedroll, Beret, Billiards table, Blackboard, Blindfold, Bonsai pot, Bookcase, Bowler hat, Brazier, Breach axe, Broadwrap, Burka, Butcher table, Button-down shirt, Cape, Ceremonial hood, Chess table, Club, Column, Coronet, Corset, Couch, Cowboy hat, Crib, Crown, Darklight brazier, Dining chair, Door, Double bed, Double bedroll, Drape, Dresser, Drug lab, Drum, Duster, Egg box... further results
| format = ul
Armor Table[edit]
Armor - | Insulation - | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Sharp | Blunt | Heat | Heat | Cold | Coverage | Occupies Skin | Occupies Middle | Occupies Shell | Occupies Head | Value | |
Cataphract armor | 120 | 50 | 60 | 12 | 36 | Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | 3,120 |
Focus types lore[edit]
Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture. Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world. The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later. Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone. Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator. Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types. Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods. The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
Marine armor test[edit]
VS SHARP ONLY, too wordy to put in as is.
Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.
- All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
- All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
- All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
Table test[edit]
Header text | Header text | I'm the mw-collapsible cell content! |
---|---|---|
Example | Example | I'm the mw-collapsible cell content! |
Example | Example | I'm the mw-collapsible cell content! |
Example | Example | I'm the mw-collapsible cell content! |
Hello | World |
---|---|
Content | Goes |
In | Here |
Hello | World |
---|---|
Content | Goes |
In | Here |
Research[edit]
Reminder[edit]
This is the inline text
abbr in it.
Test[edit]
Thrumbofur Marine armor
Awful Poor Normal Good Excellent Masterwork Legendary |
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