Difference between revisions of "Mass"
m (Stat Category) |
m (Stat Template Data, Calculating mass, and base values) |
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− | {{Stat | + | {{Verified|1.5.4104}}{{Stat |
− | | default base value = | + | | def name = Mass |
− | | to string style = | + | | label = mass |
− | | | + | | description = The physical mass of an object. |
+ | | default base value = 1 | ||
+ | | min value = 0 | ||
+ | | format string = {0} kg | ||
+ | | to string style = FloatTwoOrThree | ||
+ | | minified thing inherits = true | ||
+ | | show on unhaulables = false | ||
+ | | category = Basics | ||
+ | | display priority in category = 1500 | ||
+ | | parts = StatPart_BodySize, StatPart_NaturalNotMissingBodyPartsCoverage, StatPart_GearAndInventoryMass, StatPart_UnfinishedThingIngredientsMass, StatPart_AddedBodyPartsMass | ||
+ | }} | ||
− | Take note that for stackable items (like resources) mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total. | + | How heavy an object is to carry in a [[caravan]] or a [[transport pod]]. |
− | | | + | |
+ | Take note that for stackable items (like resources), the displayed mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total. | ||
+ | |||
+ | == Calculating Mass == | ||
+ | {{Rewrite|nocat|section=1|reason=Verify that all of the factors that apply to pawns apply to corpses as well}} | ||
+ | For [[pawn]]s and [[corpse]]s, the base mass is multiplied by the body size (which is first determined by a base body size, and a body size factor depending on the pawn's lifestage) and the combined coverage of natural (not missing) body parts. | ||
+ | |||
+ | After these factors, pawn/corpse mass is offset by the mass of gear (worn apparel and equipped weapon) and inventory items. | ||
+ | |||
+ | For added body parts (artificial items that fully or partially replace limbs: not internal organs or implants), the mass of the item spawned when surgically removed (i.e. the item installed) is multiplied by 90%. This is repeated for each added body part, and the sum of these adjusted masses is added as a singular offset. | ||
+ | |||
+ | Overall, this equates to: | ||
+ | |||
+ | <code>Total Pawn or Corpse Mass = (Base Mass × (Base Body Size × Body Size Factor) × Coverage of Natural Body Parts) + Gear + Inventory + (Added Body Part Item Masses × 0.9)</code> | ||
+ | |||
+ | |||
+ | |||
+ | For unfinished items, the base mass is offset by the combined mass of all ingredients: | ||
+ | |||
+ | <code>Unfinished Item Mass = Mass Base + ((Ingredient 1 Mass × Ingredient 1 Amount) + (Ingredient 2 Mass × Ingredient 2 Amount) etc...)</code> | ||
+ | |||
+ | == Base Values == | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible mw-collapsed"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| c_01 sortable}} | ||
+ | ! Thing !! Mass Base | ||
+ | |- | ||
+ | {{#ask: [[Mass Base::+]] | ||
+ | | ?Mass Base | ||
+ | | format = template | ||
+ | | template = Ask Table Formatter | ||
+ | | link = none | ||
+ | | sort = From DLC, Name | ||
+ | | limit = 1000 | ||
}} | }} | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | == Stat Def Data == | ||
+ | {| {{STDT}} | ||
+ | ! Name !! Description !! Category !! Parameters !! Complex Parameters !! Display Priority In Category | ||
+ | |- id="Mass" <!--<StatDef>--> | ||
+ | | | ||
+ | * '''Def Name:'''<br />Mass | ||
+ | * '''Label:'''<br />mass | ||
+ | | The physical mass of an object. | ||
+ | | | ||
+ | * Display Order: '''10''' | ||
+ | * Def Name:<br />'''Basics''' | ||
+ | * Label:<br />'''Basics''' | ||
+ | * Display All By Default: {{Good|true}} | ||
+ | | | ||
+ | * Default Base Value: '''1''' | ||
+ | * Min Value: '''0''' | ||
+ | * To String Style: '''FloatTwoOrThree''' | ||
+ | * Format String:<br />"{0} kg" | ||
+ | * Minified Thing Inherits: {{Good|true}} | ||
+ | * Show On Unhaulables: {{Bad|false}} | ||
+ | | | ||
+ | * '''Parts:''' | ||
+ | ** '''StatPart_BodySize''' | ||
+ | ** '''StatPart_NaturalNotMissingBodyPartsCoverage''' | ||
+ | ** '''StatPart_GearAndInventoryMass''' | ||
+ | ** '''StatPart_UnfinishedThingIngredientsMass''' | ||
+ | ** '''StatPart_AddedBodyPartsMass''' | ||
+ | | 1500 | ||
+ | <!--</StatDef>--> | ||
+ | |} | ||
+ | |||
+ | == Version history == | ||
+ | {{Stub|nocat=1|section=1|reason=General Version history}} | ||
+ | |||
+ | {{nav|stats|wide}} |
Latest revision as of 22:28, 21 October 2024
Mass is a stat: The physical mass of an object. Its minimum allowed value is 0 kg. Its default value is 1 kg.
How heavy an object is to carry in a caravan or a transport pod.
Take note that for stackable items (like resources), the displayed mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total.
Calculating Mass[edit]
This section is suggested to be rewritten. Reason: Verify that all of the factors that apply to pawns apply to corpses as well. You can help the RimWorld Wiki by improving it. |
For pawns and corpses, the base mass is multiplied by the body size (which is first determined by a base body size, and a body size factor depending on the pawn's lifestage) and the combined coverage of natural (not missing) body parts.
After these factors, pawn/corpse mass is offset by the mass of gear (worn apparel and equipped weapon) and inventory items.
For added body parts (artificial items that fully or partially replace limbs: not internal organs or implants), the mass of the item spawned when surgically removed (i.e. the item installed) is multiplied by 90%. This is repeated for each added body part, and the sum of these adjusted masses is added as a singular offset.
Overall, this equates to:
Total Pawn or Corpse Mass = (Base Mass × (Base Body Size × Body Size Factor) × Coverage of Natural Body Parts) + Gear + Inventory + (Added Body Part Item Masses × 0.9)
For unfinished items, the base mass is offset by the combined mass of all ingredients:
Unfinished Item Mass = Mass Base + ((Ingredient 1 Mass × Ingredient 1 Amount) + (Ingredient 2 Mass × Ingredient 2 Amount) etc...)
Base Values[edit]
Stat Def Data[edit]
Name | Description | Category | Parameters | Complex Parameters | Display Priority In Category |
---|---|---|---|---|---|
|
The physical mass of an object. |
|
|
|
1500 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |