Mass
Mass is a stat: The physical mass of an object. Its minimum allowed value is 0 kg. Its default value is 1 kg.
How heavy an object is to carry in a caravan or a transport pod.
Take note that for stackable items (like resources), the displayed mass corresponds to a single item, not the whole stack. Thus a full stack of 75 steel (mass equals 0.5 kg each) actually weights 32.5 kg in total.
Calculating Mass[edit]
This section is suggested to be rewritten. Reason: Verify that all of the factors that apply to pawns apply to corpses as well. You can help the RimWorld Wiki by improving it. |
For pawns and corpses, the base mass is multiplied by the body size (which is first determined by a base body size, and a body size factor depending on the pawn's lifestage) and the combined coverage of natural (not missing) body parts.
After these factors, pawn/corpse mass is offset by the mass of gear (worn apparel and equipped weapon) and inventory items.
For added body parts (artificial items that fully or partially replace limbs: not internal organs or implants), the mass of the item spawned when surgically removed (i.e. the item installed) is multiplied by 90%. This is repeated for each added body part, and the sum of these adjusted masses is added as a singular offset.
Overall, this equates to:
Total Pawn or Corpse Mass = (Base Mass × (Base Body Size × Body Size Factor) × Coverage of Natural Body Parts) + Gear + Inventory + (Added Body Part Item Masses × 0.9)
For unfinished items, the base mass is offset by the combined mass of all ingredients:
Unfinished Item Mass = Mass Base + ((Ingredient 1 Mass × Ingredient 1 Amount) + (Ingredient 2 Mass × Ingredient 2 Amount) etc...)
Base Values[edit]
Stat Def Data[edit]
Name | Description | Category | Parameters | Complex Parameters | Display Priority In Category |
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The physical mass of an object. |
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1500 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |