User:Harakoni/Sandbox

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https://rimworldwiki.com/wiki/User:Harakoni/Sandbox?action=purge

https://www.mediawiki.org/wiki/Manual:Purge

*

Player created pawns[edit]

Pawn name Title
(Short Title)
Description Skill Modifications Work types Traits Tribal Outlander Pirate Offworld Outsider Imperial
Common
Imperial
Fighter
Imperial
Royal
Bodytype
James 'Doc' Grey
Male.png
Pirate King - Can be a faction leader
Fallen prodigy
(Prodigy)
[PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.

[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.

  • −Social
Too smart Ex.png Ex.png Check.png Ex.png Ex.png Ex.png Ex.png Ex.png Naked Thin south.png
Mad scientist
(Scientist)
Stripped of [PAWN_possessive] life’s work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.

Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.

  • −Hauling
  • −Mining
-
Yiyang 'Mitsuya' Jiang
Male.png/Female.png
Transfer student
(Student)
A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.

[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.

  • −Dumb labor
- Ex.png Ex.png Check.png Check.png Ex.png Ex.png Ex.png Ex.png Naked Male south.png/Naked Female south.png
Politician
(Politician)
[PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.

[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.

  • −Plants
  • −Mining
-

Weapon DPS comparator[edit]

Tradeable items[edit]

 Market Value BaseTypeType2
Biomutation pulser800ArtifactUtility
Shard beacon425BuildingAnomaly (Buildings)
Electric inhibitor133BuildingAnomaly (Buildings)
Frenzy inducer495BuildingAnomaly (Buildings)
Shard inhibitor430BuildingAnomaly (Buildings)
Proximity detector65BuildingAnomaly (Buildings)
Bioferrite shaper200BuildingAnomaly (Buildings)
Electroharvester160BuildingAnomaly (Buildings)
Holding platform76BuildingAnomaly (Buildings)
Atmospheric heater1,385BuildingAnomaly (Buildings)
Sleep suppressor545BuildingAnomaly (Buildings)
Serum lab725BuildingAnomaly (Buildings)
Bioferrite harvester141BuildingAnomaly (Buildings)
Psychofluid pump1,225BuildingBiotech (Buildings)
Hemopump360BuildingBiotech (Buildings)
Glucosoid pump515BuildingBiotech (Buildings)
Subcore ripscanner1,925BuildingBiotech (Buildings)
Large mech gestator820BuildingBiotech (Buildings)
Gene assembler550BuildingBiotech (Buildings)
Gene bank145BuildingBiotech (Buildings)
Gene extractor670BuildingBiotech (Buildings)
Mech gestator410BuildingBiotech (Buildings)
Subcore encoder315BuildingBiotech (Buildings)
Hemogen amplifier550BuildingBiotech (Buildings)
Band node535BuildingBiotech (Buildings)
Wastepack atomizer2,440BuildingBiotech (Buildings)
Growth vat440BuildingBiotech (Buildings)
Deathrest casket295BuildingBiotech (Buildings)
Mechband dish795BuildingBiotech (Buildings)
Pollution pump189BuildingBiotech (Buildings)
Deathrest accelerator710BuildingBiotech (Buildings)
Gene processor510BuildingBiotech (Buildings)
Mech booster345BuildingBiotech (Buildings)
Mechband antenna250BuildingBiotech (Buildings)
Large mech recharger570BuildingBiotech (Buildings)
Mech recharger300BuildingBiotech (Buildings)
Subcore softscanner985BuildingBiotech (Buildings)
Spikecore floor-star (broad)290BuildingFloor
Rustic rug (medium)154BuildingFloor
Spikecore floor-star (medium)194BuildingFloor
Rustic rug (broad)230BuildingFloor
Sun lamp77BuildingFurniture
Standing lamp39BuildingFurniture
Torch lamp24BuildingFurniture
Fungus darktorch22BuildingFurniture
Wall lamp39BuildingFurniture
Flood light97BuildingFurniture
Blood torch24BuildingFurniture
Animus stone5,000BuildingFurniture
Wall torch lamp18BuildingFurniture
Darktorch24BuildingFurniture
Christmas tree158BuildingIdeology (Buildings)
Burnbong310BuildingIdeology (Buildings)
Biosculpter pod455BuildingIdeology (Buildings)
Sleep accelerator275BuildingIdeology (Buildings)
Ideogram185BuildingIdeology (Buildings)
Pyre138BuildingIdeology (Buildings)
Lightball93BuildingIdeology (Buildings)
Sacrificial flag119BuildingIdeology (Buildings)
Neural supercharger245BuildingIdeology (Buildings)
Effigy107BuildingIdeology (Buildings)
Incense shrine163BuildingIdeology (Buildings)
Loudspeaker220BuildingIdeology (Buildings)
Cannibal platter132BuildingIdeology (Buildings)
Orbital trade beacon111BuildingMisc
Moisture pump275BuildingMisc
Vitals monitor215BuildingMisc
Ship landing beacon111BuildingMisc
Firefoam popper180BuildingMisc
Comms console365BuildingMisc
Cryptosleep casket710BuildingMisc
Long-range mineral scanner1,010BuildingMisc
Transport pod152BuildingMisc
Pod launcher138BuildingMisc
Multi-analyzer1,020BuildingMisc
Tool cabinet385BuildingMisc
Ground-penetrating scanner655BuildingMisc
Chemfuel powered generator295BuildingPower
Bioferrite generator740BuildingPower
Watermill generator600BuildingPower
Power switch61BuildingPower
Toxifier generator360BuildingPower
Waterproof conduit19BuildingPower
Battery200BuildingPower
Solar generator295BuildingPower
Wood-fired generator265BuildingPower
Geothermal generator945BuildingPower
Wind turbine265BuildingPower
Machining table455BuildingProduction
Brewery210BuildingProduction
Hydroponics basin230BuildingProduction
Fabrication bench1,180BuildingProduction
Electric stove225BuildingProduction
Electric smelter400BuildingProduction
Fueled stove159BuildingProduction
Fueled smithy200BuildingProduction
Electric smithy295BuildingProduction
Biofuel refinery390BuildingProduction
Nutrient paste dispenser340BuildingProduction
Fermenting barrel57BuildingProduction
Deep drill290BuildingProduction
Hopper30BuildingProduction
Piano670BuildingRecreation
Tube television315BuildingRecreation
Megascreen television2,000BuildingRecreation
Flatscreen television920BuildingRecreation
Harp245BuildingRecreation
Harpsichord415BuildingRecreation
Telescope350BuildingRecreation
Uranium slug turret1,445BuildingSecurity
IED trap115BuildingSecurity
IED EMP trap115BuildingSecurity
Autocannon turret1,270BuildingSecurity
IED tox trap115BuildingSecurity
IED smoke trap115BuildingSecurity
IED incendiary trap115BuildingSecurity
Rocketswarm launcher1,075BuildingSecurity
IED deadlife trap100BuildingSecurity
IED firefoam trap115BuildingSecurity
IED antigrain warhead trap1,205BuildingSecurity
Ship computer core5,845BuildingShip
Ship cryptosleep casket1,035BuildingShip
Ship engine3,555BuildingShip
Ship structural beam1,065BuildingShip
Sensor cluster1,805BuildingShip
Ship reactor5,440BuildingShip
Mech node200BuildingSpecial
Infinite chemreactor1,500BuildingSpecial
Psychic emanator1,300BuildingSpecial
Vanometric power cell1,200BuildingSpecial
Unstable power cell400BuildingSpecial
Bridge20BuildingStructure
Security door535BuildingStructure
Passive cooler61BuildingTemperature
Campfire25BuildingTemperature
Heater131BuildingTemperature
Vent58BuildingTemperature
Cooler275BuildingTemperature
High-explosive shell55Crafted resourcesMortar shell
Deadlife shell55Crafted resourcesMortar shell
Smoke shell55Crafted resourcesMortar shell
Tox shell55Crafted resourcesMortar shell
EMP shell55Crafted resourcesMortar shell
Firefoam shell55Crafted resourcesMortar shell
Incendiary shell55Crafted resourcesMortar shell
Ghoul275EntityBasic
Tome250Exotic itemBook
Novel160Exotic itemBook
Schematic150Exotic itemBook
Textbook160Exotic itemBook
Carnivore lavish meal40FoodMeal
Fine meal20FoodMeal
Simple meal15FoodMeal
Lavish meal40FoodMeal
Vegetarian fine meal20FoodMeal
Packaged survival meal24FoodMeal
Vegetarian lavish meal40FoodMeal
Carnivore fine meal20FoodMeal
Cassowary egg (fert.)19FoodRaw Food
Tortoise egg (fert.)23FoodRaw Food
Cobra egg (fert.)40FoodRaw Food
Iguana egg (fert.)25FoodRaw Food
Ostrich egg (fert.)23FoodRaw Food
Emu egg (fert.)18FoodRaw Food
Psychic shock lance550GearUtility
Firefoam pop pack143GearUtility
Smokepop pack166GearUtility
Tox pack132GearUtility
Disruptor flare pack80GearUtility
Shield belt390GearUtility
Low-shield pack430GearUtility
Turret pack235GearUtility
Orbital bombardment targeter1,200GearUtility
Shard insanity lance530GearUtility
Orbital power beam targeter1,200GearUtility
Jump pack645GearUtility
Control pack395GearUtility
Bandwidth pack1,360GearUtility
Psychic insanity lance650GearUtility
Deadlife pack445GearUtility
Orbital mech cluster targeter1,200GearUtility
Tornado generator800GearUtility
Shard shock lance510GearUtility
Biomutation lance850GearUtility
Bionic eye1,030Medical ItemsBody Parts
Aesthetic nose585Medical ItemsBody Parts
Psychic sensitizer1,000Medical ItemsBody Parts
Flesh tentacle385Medical ItemsBody Parts
Archotech leg2,800Medical ItemsBody Parts
Neurocalculator1,030Medical ItemsBody Parts
Bionic jaw1,030Medical ItemsBody Parts
Remote repairer1,200Medical ItemsBody Parts
Adrenal heart95Medical ItemsBody Parts
Knee spike355Medical ItemsBody Parts
Healing enhancer1,030Medical ItemsBody Parts
Kidney900Medical ItemsBody Parts
Toughskin gland1,030Medical ItemsBody Parts
Ghoul barbs48Medical ItemsBody Parts
Prosthetic arm260Medical ItemsBody Parts
Heart1,200Medical ItemsBody Parts
Armorskin gland1,475Medical ItemsBody Parts
Psychic reader1,000Medical ItemsBody Parts
Bionic ear785Medical ItemsBody Parts
Archotech arm2,800Medical ItemsBody Parts
Psychic harmonizer1,030Medical ItemsBody Parts
Remote shielder1,200Medical ItemsBody Parts
Prosthetic heart230Medical ItemsBody Parts
Venom fangs355Medical ItemsBody Parts
Love enhancer1,030Medical ItemsBody Parts
Nuclear stomach1,030Medical ItemsBody Parts
Prosthetic leg260Medical ItemsBody Parts
Liver1,200Medical ItemsBody Parts
Painstopper220Medical ItemsBody Parts
Ghoul plating85Medical ItemsBody Parts
Lung1,000Medical ItemsBody Parts
Aesthetic shaper830Medical ItemsBody Parts
Bionic stomach785Medical ItemsBody Parts
Bionic arm1,030Medical ItemsBody Parts
Repair probe1,200Medical ItemsBody Parts
Xenogerm100Medical ItemsBody Parts
Venom talon355Medical ItemsBody Parts
Reprocessor stomach1,030Medical ItemsBody Parts
Detoxifier lung925Medical ItemsBody Parts
Immunoenhancer1,030Medical ItemsBody Parts
Mechlink500Medical ItemsBody Parts
Mech gestation processor1,200Medical ItemsBody Parts
Cochlear implant220Medical ItemsBody Parts
Coagulator830Medical ItemsBody Parts
Bionic tongue565Medical ItemsBody Parts
Power claw385Medical ItemsBody Parts
Bionic spine1,030Medical ItemsBody Parts
Hand talon355Medical ItemsBody Parts
Psylink neuroformer2,600Medical ItemsBody Parts
Circadian assistant1,030Medical ItemsBody Parts
Field hand425Medical ItemsBody Parts
Sterilizing stomach1,030Medical ItemsBody Parts
Control sublink (standard)1,200Medical ItemsBody Parts
Joywire220Medical ItemsBody Parts
Metalblood heart95Medical ItemsBody Parts
Revenant vertebrae1,895Medical ItemsBody Parts
Gastro-analyzer830Medical ItemsBody Parts
Death acidifier400Medical ItemsBody Parts
Mindscrew210Medical ItemsBody Parts
Bionic heart1,030Medical ItemsBody Parts
Detoxifier kidney1,080Medical ItemsBody Parts
Elbow blade355Medical ItemsBody Parts
Archotech eye2,800Medical ItemsBody Parts
Learning assistant1,030Medical ItemsBody Parts
Drill arm425Medical ItemsBody Parts
Circadian half-cycler1,030Medical ItemsBody Parts
Control sublink (high)1,200Medical ItemsBody Parts
Corrosive heart95Medical ItemsBody Parts
Stoneskin gland1,920Medical ItemsBody Parts
Bionic leg1,030Medical ItemsBody Parts
Antigrain warhead1,200ResourcesMortar shell
Harbinger seed600ResourcesPlant matter
Gauranlen seed70ResourcesPlant matter
Polux seed1,200ResourcesPlant matter

Nutrition math sanity check[edit]

Assuming an arbitrarily large number of females all serviced by one male, nutritional efficiency per offspring assuming they're slaughtered as an adult can be summarized as:

Food produced/Food consumed 
where:
Food consumed = Food consumed to raise 1 animal to adulthood = Food eaten as baby + food eaten as juvenile + food eaten by mother during gestation - food created by mother during gestation
Food produced = Food produced by slaughtering that animal = adult meat yield * 0.05 

Cow: 10.27092

for 16.8

Horse 11.1486

for 16.8

[edit]

Operations[edit]

Operation Description Operation Success Rate Multiplier (%) Violation Anesthetize XP Factor Work Medicine required Skill required
Administer Drug In-game description

Mechanical desc

Can't fail Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Anesthetize Render a creature unconscious by administering general anesthetic.

Mechanical desc

200 Violation Check.png 16x ticks (0 secs) Herbal medicine 1 -
Euthanize by cut Euthanize a creature by cutting.

Mechanical desc

500 Check.png Anesthetize 16 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Remove (Artificial body part) In-game description

Mechanical desc

120 Check.png Anesthetize 16 2,500 ticks (41.67 secs) Herbal medicine 1 Medical 5
Install (body part) In-game description

Mechanical desc

120 Violation Anesthetize XP Factor 2,500 ticks (41.67 secs) Herbal medicine 2 Medical 5
Harvest (body part) Remove a body part.

Mechanical desc

120 Violation Anesthetize 16 2,000 ticks (33.33 secs) Herbal medicine 1 -
Terminate pregnancy Content added by the Biotech DLC Terminate the pregnancy of an animal or human.

Mechanical desc

2% death on fail chance

200 Check.png Anesthetize XP Factor 1,500 ticks (25 secs) Herbal medicine 2 Skill required
Extract ovum for IVF Content added by the Biotech DLC Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy.

Mechanical desc Requires Fertility proceedures researched must be 15+ Mst be fertile must be female

500 Check.png Anesthetize XP Factor 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Implant embryo Content added by the Biotech DLC In-game description

Mechanical desc

500 Check.png Anesthetize XP Factor 500 ticks (8.33 secs) Herbal medicine 1 Skill required
Extract hemogen pack Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood.
Hemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood.

Chance Check.png Ex.png 2x 500 ticks (8.33 secs) - -
Implant xenogerm Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had.

Mechanical desc

Chance Check.png Anesthetize XP Factor 2,000 ticks (33.33 secs) Herbal medicine 4 -
Perform tubal ligation In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Perform vasectomy In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Reverse vasectomy In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Implant IUD In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Remove IUD In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Blood transfusion In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Excise carcinoma In-game description

Mechanical desc

Chance Violation Anesthetize XP Factor 9,999,999,999 ticks (2,777,777.78 mins) Medicine required Skill required
Cure scaria This special medical operation cures scaria.

Mechanical desc

Chance Violation Anesthetize 16 4,500 ticks (1.25 mins) Medicine 3 Medical 8
Sterilize Sterilize a creature so it can no longer reproduce.

Mechanical desc

surgeryIgnoreEnvironment true

Chance Check.png Anesthetize 16 500 ticks (8.33 secs) Medicine required Medical 3
Cure blood rotContent added by the Royalty DLC This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.

Mechanical desc

Chance Ex.png Anesthetize 16 2,000 ticks (33.33 secs) Glitterworld medicine 10 Medical 5
Anti-abasia mechanite infusionContent added by the Royalty DLC This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.

Mechanical desc

Chance Ex.png Anesthetize XP Factor 2,000 ticks (33.33 secs) Glitterworld medicine 10 Medical 5

Loop[edit]

{{{2}}}

remove linkng[edit]

Knife




MBOX[edit]





Page existence[edit]

The image is a link, and it has an explanatory mouse over.


  • [[example|{{#ifexist: example|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]
  • [[exampl|{{#ifexist: exampl|<span style="color:green;">This page exists.</span>|This page does not exist.}}]]

Animal nutrition table[edit]

  • Products Nutrition/Day when eaten as:
    Raw Simple meal Nutrient paste meal
    14xMilk/Day 0.7 1.26 2.1
  • Market Value Calculated, not set[edit]

    Adrenal heart, Airwire headset, Array headset, Atmospheric heater, Autocannon turret, Band node, Bandwidth pack, Battery, Bioferrite generator, Bioferrite harvester... further results

    Animal DPS[edit]

    Name DPS AP
    Alpaca 3.74 11.25
    Bison 5.14 20.25
    Boomalope 4.63 13.5
    Capybara 4.21 13
    Caribou 5 15.6
    Cassowary 4.46 10.5
    Chicken 1.47 3.75
    Chinchilla 2.55 6
    Cow 3.81 12.25
    Deer 3.63 10.5
    Donkey 4.07 16.35
    Dromedary 4.63 13.5
    Duck 2 5
    Elephant 9.38 34
    Elk 5 15.6
    Emu 5.08 12.25
    Gazelle 3.62 8.5
    Goat 3.49 10.5
    Goose 2.64 7
    Guinea pig 2.55 6
    Hare 1.7 5
    Horse 3.26 10
    Ibex 3.97 12.45
    Megasloth 9.88 31.5
    Muffalo 5 15.6
    Ostrich 6.77 16
    Rhinoceros 8.84 28
    Sheep 4.52 18.15
    Snowhare 1.7 5
    Squirrel 2.13 6.25
    Turkey 3.23 7.5
    Yak 3.81 12.25
    Alphabeaver 3.76 11.5
    Thrumbo 11.1 33.67
    Boomrat 3.25 7.75
    Grizzly bear 8.67 27.5
    Human 4.1 12
    Husky 5.03 16.5
    Iguana 3.95 12.75
    Labrador retriever 4.73 15.67
    Megascarab 2.5 7
    Megaspider 4.62 18
    Monkey 2.28 5.25
    Pig 3.49 10.5
    Polar bear 8.67 27.5
    Spelopede 3.5 10
    Raccoon 3.13 9.25
    Rat 2.58 6
    Tortoise 3.08 12
    Wild boar 4.7 14.5
    Yorkshire terrier 1.95 5.5
    Arctic fox 4.17 12.33
    Arctic wolf 5.86 17.5
    Cat 3.85 9.25
    Cobra 6 18
    Cougar 7.54 18
    Fennec fox 4.17 12.33
    Lynx 6 14.25
    Panther 7.54 18
    Red fox 4.17 12.33
    Timber wolf 5.86 17.5
    Warg 8.31 19.75
    Barkskin 4.17 12.33
    Berrymaker 4.17 12.33
    Carrier 4.17 12.33
    Clawer 12 80
    Gaumaker 4.17 12.33
    Immature dryad 4.17 12.33
    Medicinemaker 4.17 12.33
    Woodmaker 4.17 12.33
    Centipede 6.54 25
    Lancer 6 18
    Pikeman 6 18
    Scyther 10 30
    Termite 6.54 25

    Weapon Table[edit]

    Name Average DPS Damage type Average AP Value Silver
    Axe Axe
    Wood Wood 1.2
    Beer Beer 12
    Bionic arm Bionic arm 1,030
    Club Club
    Elephant tusk Elephant tusk 80
    Gladius Gladius
    Ikwa Ikwa
    Jade knife Jade knife 159
    Knife Knife
    Longsword Longsword
    Mace Mace
    Monosword Monosword 2,000
    Persona monosword Persona monosword 3,000
    Plasmasword Plasmasword 2,000
    Persona plasmasword Persona plasmasword 3,000
    Eltex staff Eltex staff 2,000
    Spear Spear
    Thrumbo horn Thrumbo horn 800
    Warhammer Warhammer
    Zeushammer Zeushammer 2,000
    Persona zeushammer Persona zeushammer 3,000
    Archotech arm Archotech arm 2,800
    Power claw Power claw 385
    Prosthetic arm Prosthetic arm 260
    Drill arm Drill arm 425
    Elbow blade Elbow blade 355
    Field hand Field hand 425
    Hand talon Hand talon 355
    Venom talon Venom talon 355
    Venom fangs Venom fangs 355
    Knee spike Knee spike 355


    This article is about the base weapon, for the persona weapon, see Persona zeushammer

    This article is about the Persona weapon, for the base weapon, see Zeushammer

    AP = flat scalar


    Does this armor occupy the middle layer Ex.png Check.png

    Ex.png

    Middle, Outer 0

    p


    Skin


    Example way to display outdated data page[edit]

    Alpaca, Alphabeaver, Arctic fox, Arctic wolf, Barkskin dryad, Berrymaker dryad, Bison, Boomalope, Boomrat, Capybara, Caribou, Carrier dryad, Cassowary, Cat, Chicken, Chinchilla, Clawer dryad, Cobra, Cougar, Cow, Deer, Dirtmoles, Donkey, Dromedary, Duck, Elephant, Elk, Emu, Fennec fox, Gaumaker dryad, Gazelle, Genies, Goat, Goose, Grizzly bear, Guinea pig, Hare, Highmates, Horse, Human, Husky, Hussars, Ibex, Iguana, Immature dryad, Impids, Labrador retriever, Lynx, Medicinemaker dryad, Megascarab... further results

    This displays all pages in a category that aren't Verified for the current version using Template: Verified. Animals is used here for function testing but all that would be required would be for the pages to atuomatically have

    [[Category: Data Pages]] {{Verified|<version number here>}}
    

    When tehy're created and then we could have the

    {{#ask: [[Category:Data Pages]]  [[Verified For::!Version/{{Current Version}}]]}}
    

    On the To-Do page to remind people to update the data pages as needed.

    In use[edit]

     Stub Reason
    Ailments"Forget memory" and "confused wandering" mechanics
    Section:How do the stages progress/occur and what chances and factors affects them?
    Section:Missing details, sources, mechanics etc. Are there any other causes in humans?
    Section:Unknown whether should remain on Psycasts, whether it should be moved here, or whether a transclusion or template should be used to duplicate it in both places
    Section:What is the effect of Toxic Environment Resistance vs Toxic Resistance
    Section:what does it interrupt, what happens when different tasks are underway - e.g. eating cancels the eating task but doesn't waste the meal, explanation that vomiting is expressed as mtb etc
    Toxic wastepack1) 1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all 2) Type
    Section:Pit gate disposal, ludeon approved (External link)
    Psyfocus Cost1) Better table formatting 2) Version history 3) Two-way links 4) StatWorker
    Duration1) Better table formatting 2) Version history 3) Two-way links
    Casting Time1) Better table formatting 2) Version history 3) Two-way links
    Sleep Fall Rate1) Check if besides the genes anything else from the Biotech DLC has this stat 2) base rate of sleep fall and some basic examples
    Mech Remote Shield Energy1) Convert shield energy to a relevant unit of damage capacity / hp 2) Two-way links
    Shooting Accuracy (Turrets)1) Corresponding Property 2) Two-way links
    Section:General
    Research Speed Factor1) Corresponding Property 2) Two-way links
    Section:General
    Birth Quality Offset1) Corresponding Property 2) Two-way links
    Section:General
    Shield Max Energy1) Corresponding Property 2) Two-way links
    Section:General Version history
    Terror (Source)1) Corresponding Property 2) Two-way links
    Baby Play Power1) Corresponding Property 2) Two-way links
    Section:General
    Shield Recharge Rate1) Corresponding Property 2) Two-way links
    Section:General Version history
    Control Taking Time1) Corresponding Property 2) Two-way links
    Meditation Plant Growth Offset1) Corresponding Property 2) Two-way links
    Section:General
    Immunity Gain Speed Factor1) Corresponding Property 2) Two-way links
    Section:General
    Trap Melee Damage1) Corresponding Property 2) Two-way links
    Section:General
    Medical Tend Quality Offset1) Corresponding Property 2) Two-way links
    Section:General
    Melee Cooldown (Pawn)1) Corresponding Property 2) Two-way links
    Section:General Version history
    Construction Speed (Material Factor)1) Corresponding Property 2) Two-way links
    Section:General
    Biosculpter Pod Speed Factor1) Corresponding Property 2) Two-way links
    Section:General
    Outdoor Beauty1) Corresponding Property Property: Beauty Outdoors Base 2) Two-way links
    Equip Delay1) Fill in Corresponding Property for all Apparel 2) Two-way links 3) Version history
    Slave Suppression Fall Rate1) Finish explaining factors / offsets 2) inadequate description of actual mechanical effect.
    Ancient terminal1) General & Specific mechanics 2) This page is included in the Ruins project - a standardized format is needed for these pages, and is in development. See that page for details
    Nano structuring chip1) General stub - missing details in every section, including infobox (e.g. type?) 2) Study time/xp/other details
    Powerfocus chip1) General stub - missing details in every section, including infobox (e.g. type?) 2) Study time/xp/other details 3) Confirm that feral queens (player created ones gone uncontrolled) don't drop chips.
    Psychic Sensitivity1) Ghoul, bioferrite items, psy steal ritual, voidsight serum etc 2) effective maximum 3) Full list of thing affevted by psychic sensitivty in its own section e.g. Disruptor flares, psycasts split duration and effect magnitude, etc
    Section:Far from complete 2) table should display in %
    Ancient enemy terminal1) How much hacking is required. 2) What kind of enemies are summoned
    Food Poison Chance (Food Stat)1) Integrate with relevant pages 2) Two-way links 3) Version history
    Ovum1) Minimum medical skill + success chance for ovum extraction 2) Type
    Tox gas1) Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion 2) Toxic Environment Resistance prevents toxic build up from this gas. Does it also affect the stat from exposure? 3) Toxic lung genes intereaction with this 4) How does the tox gas exposure tick up over time? How does it relate to gas density? etc?
    Uses, management, strategies, vent use? etc
    Injury Healing Factor1) Order of operations 2) Version history 3) Two-way links
    Reading Speed1) Order of operations 2) doesnt adequate describe what this stat affects 3) integration - this page needs to be linked to by all the other pages that should mention it
    Energy Usage Multiplier1) Possibly obsolete
    Section:General
    Max Power Output1) StatWorker 2) Two-way links 3) Version history
    Body Size1) Stats 2) Children#Stats - not just what is there, but how it applies in the order of operations.
    Armor - Blunt1) Two-way links
    Section:General Version history
    Mech Remote Shield Distance1) Two-way links
    Insulation - Heat1) Two-way links
    Section:General Version history
    Mech Remote Repair Distance1) Two-way links
    Accuracy Factor (Long)1) Two-way links
    Section:General
    Armor - Heat1) Two-way links
    Section:General Version history
    Accuracy Factor (Close)1) Two-way links
    Section:General
    Insulation - Heat (Material Factor)1) Two-way links
    Section:General
    Melee Cooldown1) Two-way links
    Section:General
    Genetic Complexity Increase1) Two-way links
    Section:General
    Accuracy Factor (Short)1) Two-way links
    Section:General
    Mech Control Groups1) Two-way links
    Mech Work Speed Offset1) Two-way links
    Honor Value1) Two-way links
    Section:General Version history
    Shooting Accuracy Indoors Lit1) Two-way links
    Armor - Heat (Material Factor)1) Two-way links
    Section:General
    Mech Bandwidth1) Two-way links
    Melee Dodge Chance Indoors Lit1) Two-way links
    Animals Learning Factor1) Two-way links
    Section:General Version history
    Armor - Sharp1) Two-way links
    Section:General Version history
    Armor - Material Effect Multiplier1) Two-way links
    Section:General
    Armor - Sharp (Material Factor)1) Two-way links
    Section:General
    Shooting Accuracy Multiplier (Child)1) Two-way links
    Section:General
    Melee Hit Chance Indoors Dark1) Two-way links
    Mech Repair Speed1) Two-way links
    Insulation - Heat - Material Effect Multiplier1) Two-way links
    Section:General
    Melee Dodge Chance Outdoors Night1) Two-way links
    Blunt Damage1) Two-way links
    Section:General
    Insulation - Cold1) Two-way links
    Section:General Version history
    Reading Bonus1) Two-way links
    Accuracy Factor (Medium)1) Two-way links
    Section:General
    Insulation - Cold - Material Effect Multiplier1) Two-way links
    Section:General
    Goodwill Impact1) Two-way links
    Section:General
    Armor - Blunt (Material Factor)1) Two-way links
    Section:General
    Pack Radius1) Two-way links
    Section:General
    Ranged Damage Multiplier1) Two-way links
    Section:General
    Melee Damage Multiplier1) Two-way links
    Section:General
    Neural Heat Gain (Factor)1) Two-way links
    Section:General
    Insulation - Cold (Material Factor)1) Two-way links
    Section:General
    Max Install Count1) Two-way links
    Melee Door Damage Factor1) Two-way links
    Caravan Riding Speed1) Two-way links
    Psylink Level1) Two-way links
    Repair Energy Cost1) Two-way links 2) Corresponding Property 3) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase)
    Section:Mechanoid Health Scales and body / body part hp: how does 100 damage repaired translate to various body parts of different mechs?
    Bandwidth Cost1) Two-way links 2) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase)
    Wastepacks Per Recharge1) Two-way links 2) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase)
    Slave Suppression Offset1) Two-way links 2) Explain mechanics because the name and the description from the game are terrible at explaining
    Neural Heat Recovery Rate1) Two-way links 2) Factor in additional offsets
    Neural Heat Limit1) Two-way links 2) Neural Heat Limit Offset 3) Significance of Gear Stat Offset Stat Part 4) Explanation and Factors cleanup
    Section:General Version history
    Pawn Trap Spring Chance1) Two-way links 2) Relationship to Trap Spring Chance
    Section:General
    Max Nutrition1) Two-way links 2) Verify pawn max nutrition in-game
    Accuracy (Close)1) Two-way links 2) Version history
    Accuracy (Medium)1) Two-way links 2) Version history
    Accuracy (Long)1) Two-way links 2) Version history
    Beauty (Stat)1) Two-way links 2) Version history
    Accuracy (Short)1) Two-way links 2) Version history
    Meditation Psyfocus Gain1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? 3) worked examples showing math
    Style Dominance1) Two-way links 2) mechanical detail
    Sharp Damage1) Two-way links 2) worked example
    Section:General
    Signal chip1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips
    Nutrition (Stat)1) Version history 2) Two-way links
    Bed Hunger Rate Multiplier1) Version history 2) Two-way links
    Bond Chance Factor1) Version history 2) Two-way links
    Effect Radius1) Version history 2) Two-way links
    Recreation Power1) Version history 2) Two-way links
    Range (Ability)1) Version history 2) Two-way links
    Comfort (Stat)1) Version history 2) Two-way links
    Drug Sell Price Improvement1) Version history 2) Two-way links 3) Integrate with Trade / Market Value/Trade Price Improvement
    Drug Crop Harvest Yield1) Version history 2) Two-way links 3) Integration with Plant Harvest Yield
    Cleaning Time Multiplier1) Version history 2) Two-way links 3) Integrate with Property:Cleaning Time Factor 4) update pages for floors with 100% to have the var set
    Filth Multiplier1) Version history 2) Two-way links 3) Integrate with Property:Filth Multiplier
    Work To Build1) Version history 2) Two-way links 3) They have different material multipliers that should be explained
    Recreation Fall Rate1) Version history 2) Two-way links 3) mechanical detail and/or integration with and to Recreation, recreation time till table with Neurosis Pulse with the new times would be useful on this page, recreation page, and psy ritual page
    Lifespan Factor1) Version history says added by dlc but no banner. is it defined in in core, was it added by the core update or the DLC, did it switch at some point 2) mechanical detail and two way links e.g. on ailments
    EMP Resistance1) Version says added by DLC, but not tagged as biotech, was it actually added as part of the free update to Core released alongside biotech, is it biotech, or did it migrate from biotech to core? 2) Add example of the math - i assume its EMP duration * (1-EMP resist) but clarity would be good
    Meditation Psyfocus Bonus1) double check details of each building (inheritance etc.)
    Melee DPS1) this page is dangerous as is because it is very likely to confuse people about actual melee DPS vs the stat of the same name. this needs to be explictly and loudly spelled out here (i.e. more than just Template: About and the practical differences explained, to the point where we might consider.moving this page to Melee DPS (stat) and leaving a description here 2) Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPS
    Psychoid plant1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps
    Ranged Cooldown2) Two-way links
    Section:General Version history
    Modding Tutorials/ExposeDataA link to an external resource is not worth a page and ideallywe shouldn't rely on an insecure external resource instead a similar resource should be created here. DO NOT DIRECTLY DUPLICATE THE EXTERNAL SOURCE WITHOUT THE AUTHORS PERMISSION
    Animal Gather YieldAccount for Ideoligion#Ranching precept inc effect but also order of operations
    Butchery EfficiencyAccount for Ideoligion#Ranching precept inc effect but also order of operations
    Plant Work SpeedAccount for Ideoligion#Ranching precept inc effect but also order of operations
    Waterproof conduitAcquisition and summary need work to explain differences and mechanics.
    Glitterworld medicineActual analysis of effects needed inc. on tend speed/quality noted in in-game info
    Section:Tend speed
    Hunting StealthActual mechanical detail on revenge chances
    TrainingAdd Childcare to social training
    WorkAdd Childcare work in the right place. Where is mech gestation in Work#Smith's priority list.
    Insect meatAdd consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and separately
    MeatAdd consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see Butcher spot). Also general - for that see Insect meat
    Melee Dodge ChanceAdd effect of Combat in darkness preceptContent added by the Ideology DLC (if it applies to the stat/pawn directly and isn't applied elsewhere)
    NoctolithAdd more data
    DeathAll moodlets regarding death. List of deaths possibly incomplete. General info/analysis
    Section:Genes#Resurrect
    Gene assemblerAn analysis of factors on recombination time
    Section:Mathematical relationship between complexity and assembly time, then account for Assembly Speed Factor
    TuqueAnalysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition
    LegionaryAnalysis needed
    Shield beltAnalysis section needs rewrite for content/meaningful strategies
    Fine floorAnalysis. See existing pages for existing analysis work
    Polux treeArtificial building mechanics, analysis
    Centipede blasterAs an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.
    ApocritonAt what (gear / colonist count / mech count) level would a player be prepared to fight an apocriton?
    Section:canUseAoeToGetTargets in def?
    Home areaAutomatic rebuild, ideally with icon.
    Learning Rate FactorBare bones, needs contributing factors
    CaravanBedroll mechanics inc. rest efficiency, couples, etc
    Section:How do the inbetween ones work? If I have 1 at 1.6 and 1 at 1.3 do I get 1.45? Wb 1 at 1.6 and 10 without any mount? etc
    Section:Needs actual equation defining visibility based on total body size
    Section:This section and its subsidiaries are rough outline only - it needs verification, expansion and clean up. Additionally: Never sleep gene allows 24/7 caravaning - Confirm whether circadian half-cycler and or body mastery does the same. Animals need to sleep, and prevent 24/7, confirm whether mechs do too
    LoSBetter characterization of LoS blockers needed.
    Twisted archotech supportBetter infobox data
    SerumsBetter introduction to the benefits and consequences of Serum use
    Rest EffectivenessBettet explanation of mechanics and then explictly link to rest page as a more indepth explanation
    Ancient complex sapping.pngCategories
    Gray flesh strip.pngCategories
    Close-quarter flanking5.pngCategories
    Close-quarter flanking3.pngCategories
    Close-quarter flanking4.pngCategories
    Close-quarter flanking1.png.pngCategories
    Close-quarter flanking2.pngCategories
    RevenantSpine.pngCategories
    Shield belt bait.pngCategories
    Hive saturation.pngCategories
    QuoteboxCategorisation - While currently unused, could potentially be useful.
    Twisted archotech support small north.pngCategory
    Void structure b.pngCategory
    Twisted archotech support vertical.pngCategory
    Twisted archotech support east.pngCategory
    Twisted archotech support north.pngCategory
    Twisted archotech support south.pngCategory
    Twisted archotech support small south.pngCategory
    Clipboard north.pngCategory
    Twisted archotech support small east.pngCategory
    Pocket mapCategory, a more technical and accurate description
    Version/1.5.4062Check unstables between unstable release when the document is from) and actual release- consider adding
    BrazierCompared to other psyfoci need but see Main TODO list for the Large Project
    Section:Psyfocus mechanics
    Gray boxCompile possible contents and elaborate on chances, add analysis
    UndercaveCompile rewards odds, compilation of unique structures and other defining features of the caves, differences in biomes if applicable, enemy types, etc.
    Musical instrumentConcert mechanics, mechanical detail on mood from listening
    Floor etchingConfirm spawning conventions, odds of direction chance, link to the random flavor text, etc.
    Mental breakConfirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function
    Section:Mechanic details + numbers.
    ControlsConsole controls and steam deck. Use Template:Console and Content exclusively from the PC Edition and Content exclusively from the Console Edition as necessary
    SkullContent and Categories. What work type is extraction? (Also add work type to Work)
    Cut contentContent, promised kickstarter stuff, wiki interlinking to and from this page.
    Hermetic crateContents and chances
    Security crateContents and chances.
    Entity Study RateCorresponding property for the Lab coat offset, better explanation of study 'cycles' and their cooldowns, relationship with Study Efficiency
    QuestsCould still be missing a few quests. Biotech quests possibly incomplete.
    Section:Missing almost all detail on pilgrim mechanics, gifts, what they do, what pawns can show up, ideoligion effects etc.
    Section:Table of all Options, with DLC, Core tag, commonalities etc, better description of how rewards are selected (select main reward, fill with filler etc), how to selected/deselected goodwill and honor, how honor is awarded (pawn selection, how away missions required the honored pawn to participate etc)
    Section:Update with other Anomaly quests.
    HaulingCover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.
    Section:How does it choose what to haul and where, mechanics of stack merging, priority when 2 pawns try to haul, how often do animals decide to haul, what haul tasks animals can do vs humans, comparison and analysis of the Carrier and its apparent increased haul frequency
    Section:needs a comparison of dryads, mechanoids, and whatever the best hauling animals per biome are
    TraitsCreepjoiner traits, likely in their own section due to unique mechanics
    Section:How traits work, when and how they're selected, how they work with genes, limits, etc.
    Section:Pyromaniac "beautiful fire" mechanical details. Once found and collated, templatize a summary of the effect and add it fire, torch lamps, campfire and any other sources of the buff (potentially: Brazier, Darklight brazier, Blood torch, Darktorch, Fungus darktorch)
    Toxic Environment ResistanceDescriptions with and without Biotech
    RelicDetail on pilgrims, and more in general
    Section:General
    Section:Needs: Acquisitions strategies, type and selection analysis/strategies, analysis/strategies for getting relics from multiple ideos, value balance of using relic weapons vs enshrining them.
    Section:What happens when a consumable relic is used?
    Tox grenadesDetails on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.
    Toxbomb launcherDetails on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades
    Nerve spikerDetails- how long is stun does it provides every time, define living target eyc
    Section:Potential for melee blocking, maximum Stun uptime % etc, pairing with aiming time and cooldown factors can you stunlock?
    LabyrinthDetermine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.
    Nerve bundleDetermine spawn rate
    Psychic Ritual Quality OffsetDisambiguation for the "Psychic Ritual Quality" and "Psychic Ritual Quality Offset" stats, all factors that influence quality within psychic rituals, and the resulting outcomes of psychic rituals based on quality
    Metal hellDistinguish the pocket map from the biome of the same name
    SpelopedeDo spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis
    Infant illnessDoes severity phase still change inside a cryptosleep casket?
    Inferno cannonDouble check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type
    Foraged Food AmountEffect of biome bonus - what are the nutrition multipliers from each biome?
    Study EfficiencyEffective Maximum, relationship with Entity Study Rate
    Social ImpactEffects on Title speech needed
    Biomutation pulserEssentially blank page
    OreExpand into super page and integrate into ore pages
    Monolith fragmentFact checking and precise stats / details
    Rest Rate MultiplierFactor order of operations
    Proximity activatorFormat standard and detail on mechanics
    Mech drop beaconFormat standard and expansion
    Woodmaker dryadFormat standard and expansions
    Invisibility (disambiguation)Formatting, shared mechanics if templatized (see psycast) etc
    DeteriorationFull list of deterioration immune items and items that whose market value is not affected.
    Section:Expansion needed
    ChimeraGeneral
    SkipshieldGeneral
    Section:The summary below contains information that is necessary to be included but isn't itself a summary. See low shield pack and mech low shield for similar pages
    NeuroquakeGeneral
    SightstealerGeneral
    Void nodeGeneral
    SkipGeneral
    Twisted meatGeneral
    Section:General analysis stub - needs value judgement, acquisition strat analysis (fleshmass heart and butchery at least), usage
    Word of loveGeneral
    Ornate doorGeneral
    Jade (ore)General
    Toxic spewerGeneral
    RescueGeneral
    Gold oreGeneral
    Mass chaos skipGeneral
    Rustic rug (broad)General
    Section:Missing analysis
    Immature dryadGeneral
    Berserk (psycast)General
    Rough stoneGeneral
    Section:Version history
    GasGeneral
    Rough-hewn stoneGeneral
    Section:Version history
    Vertigo pulseGeneral
    Section:Ubend killbox maze to fascilitate burn/gas mazes. devourers
    Lichen-covered soilGeneral
    Revenant invisibilityGeneral
    Shard shock lanceGeneral
    SoilGeneral
    Chaos skipGeneral
    Mechanoid slag chunkGeneral
    Morbid slab (broad)General
    Section:Missing analysis
    Collapsed rocksGeneral
    Crashed mechanitor shipGeneral
    BeckonGeneral
    Morbid slab (medium)General
    Section:Missing analysis
    Smooth stoneGeneral
    Section:Version history
    Spikecore floor-star (broad)General
    Section:missing analysis
    Word of serenityGeneral
    Fleshmass heartGeneral
    Section:What happens if you wall it in? Clarify what is meant by "accumulates biomass". Describe creation rate and behaviour of roaming fleshbeasts. Can grow through doors, chunks, spots, power conduit, can't grow through walls, fences, barricades, or graves could use some subheadings
    Totemic slab (medium)General
    Section:Missing analysis
    Rustic rug (medium)General
    Section:Missing analysis
    Smashed stumpGeneral
    Word of joyGeneral
    Haul thingsGeneral
    Manhunter pulseGeneral
    Silver oreGeneral
    Neural heat dumpGeneral
    InvisibilityGeneral
    Compacted steelGeneral
    Word of trustGeneral
    DevourerGeneral
    Death pallGeneral
    HemogenGeneral
    Section:1) Bloodfeeding a) from colonists/slaves b) from prisoners (when they do it etc) 2) Hemogen packs 3) Hemogen gain multiplier
    Work siteGeneral
    Flashstorm (psycast)General
    TomeGeneral
    Uranium oreGeneral
    Compacted plasteelGeneral
    Sanguophages (Faction)General
    BeggarsGeneral
    PilgrimsGeneral
    Tactical turretGeneral
    SmokepopGeneral
    Compacted machineryGeneral
    Outlander refugee groupGeneral
    ShardGeneral
    Climate adjusterGeneral
    Word of inspirationGeneral
    Mechanoid transponderGeneral - detail needed, lacking analysis entirely, some analysis in summary, specifics of how hostile mechs are generated is needed
    Holding spotGeneral - essentially blank page
    Ideoligion Spread ChanceGeneral - mechanics, modifiers, how it actually affects conversion rates etc.
    Polux seedGeneral - only the infobox is any semblance of complete
    Kill satietyGeneral - tables, times til, analysis etc See other needs for examples
    Section:What counts for reset? Surgical euthanasia, ritual sacrifice, wildman hunting slaughter?
    Holding platformGeneral also formatting and format standsrd
    IncineratorGeneral also verify page info.
    Section:Unique shooting mechanics, also burner details. penetrates skipshield, does it ignore low shield packs and shield belts in enemies? considerstions need to be added to analysis as well.
    Kneel sheetGeneral but also Acquisition and how it interacts with Ideoligions
    Kneel pillowGeneral but also Acquisition and how it interacts with Ideoligions
    PewGeneral but also Acquisition and how it interacts with Ideoligions
    Stasis cocoonGeneral but also categories
    Fleshmass stomachGeneral but also infobox
    Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for
    Section:Lots to compare to, see other stomach pages but wb sterilizer stomach specifically/especially?
    RevenantGeneral but also infobox and categories
    Section:general -invisibility and hearing mechanics not covered. Nominal move speed seems incorrect - hediff when running away?
    Flesh tentacleGeneral but also infobox main
    Section:1) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body part pages for
    Blood rainGeneral but also is MDF a mult or an offset? Add to the stat page. Also severity gain and loss rate and time until table (see need pages for example), interlinking make Raids project into.major threat project and include? Occurrence/Summary/Analysis/Versionhistory subheadings
    Small bookcaseGeneral but also parity eith bookcase
    Section:Missing Analysis
    Section:Missing all mechanics - research bonus etc
    BookcaseGeneral but also parity eith small bookcase
    Section:Missing Analysis
    Section:Missing all mechanics - research bonus etc
    FingerspikeGeneral but also specifically mechanical summary
    DreadmeldGeneral but also specifically mechanical summary
    TrispikeGeneral but also specifically mechanical summary and missing analysis
    BulbfreakGeneral but also specifically the mechanical summary
    ToxalopeGeneral information, also combat power specifically
    Archonexus coreGeneral page stub
    Archotech towerGeneral page stub
    Warped obeliskGeneral page stub.
    Section:Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three obelisk page - consider templatization if necessary
    Body part weaponsGeneral stub
    Section:Comparison to the combat and non-combat uses of the bionic and archotech arms
    Section:General analysis, current analysis waffles on. Also melee dodge chance reduction is equivalent to losing ~1.5 levels of melee skill
    Remove roof areaGeneral stub
    IdeogramGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Largely missing analysis
    Large altarGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Analysis missing - general analysis needed for in game and lure game - when to build, worth it, material selection, comparison other altar and alternatives etc.
    Small altarGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.
    Grand altarGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.
    Medium altarGeneral stub and parity across Small altar, Medium altar, Large altar, Grand altar and Ideogram
    Section:Analysis missing - general analysis needed for in game and pre game - when to build, worth it, material selection, comparison other altar and alternatives etc.
    HopsGeneral stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?
    Hellsphere cannonGeneral stub, for summary see thump cannon for some insp
    Gaumaker podGeneral stub, missing mechanical detail etc.
    LecternGeneral stub, no summary of mechanics, no analysis, intro text needs work.
    FibercornGeneral, also Tinctoria has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?
    Section:better analysis and detail, including breakdown of each biome
    Tox shellGeneral, also fill out infobox weapon details
    Section:General - jotted down some basic thoughts, but needs more
    Bliss lobotomyGeneral, also format standard, categories, and wiki interlinking to page
    FloorsGeneral, also non-edifice floor coverings
    SpacedroneGeneral, also seems to conflate Crashed mechanitor ship
    Waste ratGeneral, also specifically combat power
    HuntGeneral, also what is thenrange calculation for nearby animals turning manhunter, both the target and similar amimals nearby
    Auto mortarGeneral, analysis specifically. Strategy, threat etc. Targeting behavior for summary would also be useful
    EquipmentGeneral, but also maybe turned into a redirect?
    Hidden conduitGeneral, infobox, also claims of invincibility seem exagerated in practice
    Section:Unique mechanics
    Tox packGeneral, mechanics
    Toy boxGeneral, missing analysis and mechanics etc
    Baby decorationGeneral, missing mechanical detail and analysis
    Count-down activatorGeneral, split into Occurrence, Summary, Analysis etc.
    Juggernaut serumGeneral, while not directly comparable, see drug pages like go-juice for similar standsrd
    Section:Missing analysis
    Chopped stumpGeneral.
    LoreGeneral. Also Ideology Ruins, shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax
    Section:Essentially theres lot of lore implications about a war that occured on the rimworld you occupy, between tanks and warwalkers to mechanoid clusters. Collate here
    Section:General
    Mech rechargerGeneral. Also ensure parity with Large mech recharger
    Large mech rechargerGeneral. Also ensure parity with Mech recharger
    Monument markerGeneral. Aquisition and Summary
    Unnatural corpseGeneral. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings
    Remote repairerGeneral. Mechanics
    Section:General
    FarskipGeneral. Range and AOE?
    GorehulkGeneral. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful
    Meditation spotGeneral/Format standard.
    Ancient comms consoleHas mechanics, needs expansion
    Major archotech structureHow fast is studying?
    Section:The Archotech Emanation also degrades and eventually kills nearby plants. Details needed
    Cannibal platterHow much hunger does the platter fill. Are they found in cannibal pirate bases
    EventsIdeology events. Recover lost content from major rewrite OR revert to prior to rewrite
    Section:Needs details. What's the chance for a fire to occur?
    Flesh sackIn-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?
    Section:Missing analysis
    CapacityInadequate explanation for new players for such a core concept and insufficient mechanical detail
    Indoors (need)Incomplete(?) list of ideoligious effects
    Section:Strategies, importance etx
    Void metal wallInfobox, other possible appearances, and whether to use 'voidmetal' or 'void metal'
    Wastepack infestationInterlink, orphan page etc
    TrapInterlinking, analysis
    High subcoreItem type
    Sleep furnitureIts half complete?
    Faction baseLack of content, mechanics, and detail. Also lacks integration with rest of the wiki
    ToughspikeLacking detail
    Section:General
    Dryad cocoonLacks all detail. Two way links
    NudityMay eventually need to supercede Template:Apparel Nudity Note
    Hemogen Gain MultiplierMechanical detail
    Animal Products Price ImprovementMechanical detail, order of operations, integration with market value and TPI here and in those pages
    Terror sculptureMechanical specifics after cleanup
    PollutionMechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis
    Section:numbers and world tile and map tile effects, missing plants that can occur
    Mechanoid clusterMechanics and Analysis
    FireMechanics and numbers (heat production / fire spread / etc.). See also Flame Damage
    Section:List likely incomplete
    Section:Specific triggers, chances, durations etc.
    MilkMilk as baby food in summary and analysis
    Section:Needs analysis of Nutrition production efficiency as a staple food (i.e. when compared to any other raw food inc. vegetables), and for a meat-equvialent (compare to meat, variant meats, and eggs) both in terms of Nutrition Out/Nutrition In and in terms of Nutrition Out/Pawn Work in
    Foam turretMissing Analysis and Summary/all mechanics
    CreepjoinerMissing a ton of detail on the various effects. Also i don't think the term is used in game - might be an idea to explain that similar to Pawn
    Archite capsuleMissing analysis generally but also specifically when should players prioritize buying capsules over other trade goods? Which colonists should capsules be spent on, and how many?
    Adrenal heartMissing infobox details and almost all information. description is a priority
    Section:General. see other bionics for sufficient detail. Metalblood heart#Summary
    Psychic ritualsMissing information
    Section:Needs table same as above, but with their unique versions. Ensure parity with upper table, but lower priority than getting the main table finalized
    Section:PsychicRitualRoles.xml defines valid states for targets of rituals
    Section:offensive and defence uses- e.g. fleshbeasts are good for killing sieges and also for killing pirate bases as the ritual circle is free and instant to.build
    Unobtainable itemsMissing many weapons, including biotech mech weapons, also missing mechanics about dropping and others.
    Events/AnomalyMissing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for never interacted / DLC deactivated and 2 for ambient horror
    Void touchedMissing some mechanical detail could use formatting/headings/colours/etc
    Shard insanity lanceMissing summary (but see below recode) and missing analysis (which needs value proposition and comparison to base lance even if largely copied from psychic insanity lance
    Gauranlen seedMissing summary detail and analysis
    Basic subcoreMissing type of item
    Standard subcoreMissing type of item, Analysis
    Fleshmass neural lumpMore detailed summary and analysis, if any is needed
    NovelMore robust comparison to non-book joy sources, including ease of acquisition
    Apparel layersMouth coverage point (e.g. face mask)
    DrumMusic recreation details
    Damage TypesNeed breakdown of remaining damage types
    Section:General
    Section:Mech boss EMP resistance
    Section:scaleDamageToBuildingsBasedOnFlammability - verify mechanic in-game and add
    Rot stinkNeeds a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion
    Section:When does each thought activate? Convert thoughts to Template: Thought. Gas mechanics re gas density and severity gain and also re current severity and mtb to get lung rot - a graph of severity to mtb would be ideal
    Section:risks, management, strategies uses etc
    Section:what causes it and how much e.g. does 1 rice create as much as 1 thrumbo corpse
    EntitiesNeeds categories non-DLC and non-maintenance category
    SchematicNeeds deeper comparison between fresh schematics and other recreation sources
    FoodNeeds detail on mechanics e.g. nutrition etc.
    PainNeeds detailed numbers on stat penalties. Psycasting. anomaly sources e.g. flesh body parts etc
    Section:Many other hediffs cause pain or change pain factors. Also injury mechanics. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.
    StatNeeds lead in with basic description, summary of mechanics, difference from and relationship to Capacities etc
    Mining SpeedNeeds mining specialist and specific eqn that controls final value including order of operation to explain the effect of drill arms and spec
    Defense tacticsNeeds new Mechanoid types and Mechanoid cluster events from Biotech
    Section:
    Ancient bedNeeds proper analysis of bed options
    Section:Is it +4 like a spot, +8 like a normal bed, or something else?
    ObeliskNeeds to be turned into a disambig page - explain roguhly what obelisks are, mention some shared mechancis, and then direct readers to the oagesbfor more info
    DeathrestNeeds to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc
    Section:How fast does deathrest need increase? Deathrest moodlets
    BillNeeds to convey detail sufficient for a new players
    RoofNeeds to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, mountain etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make. void metal roof
    Section:Further optimization of roof drop traps
    Section:Likely not a complete list of effects. Also a list of buildings affected would be nice
    FirefoamNew firefoam mechanics in 1.4 - also specifically how Covered in Firefoam hediff works, how its procced (just explosion or what?), whether it lasts longer in foam filth etc.
    Neural Heat Recovery Rate OffsetOrder of operations
    Neural Heat Limit OffsetOrder of operations
    Psychic Sensitivity OffsetOrder of operations
    Section:General Version history
    Body PartsPart efficiency, other body types etc
    Medicine (disambiguation)Possible expansion into a superpage rather than disamiguation? With content lifted from doctoring?
    HivePrevious Version of page said hive will initially generate with up to 200 combat power of insectoids and can have up to 500 points of insectoids at one time alive at one time. Updated number for initial spawn and sustained number needed
    Construction SpeedProduction specialist order of operation with worked example iedeallwnith produl soec, GWS>1, and sight and manip change
    Animus stoneRaider avoidance mechanic - ensure parity with all other similar items
    Small nature shrineRaider avoidance mechanic - ensure parity with all other similar items
    Section:Better comparison of nature options, and when to use this if ever. Some mention of other focus also valuable
    Large nature shrineRaider avoidance mechanic - ensure parity with all other similar items
    Section:Better comparison of nature options, and when to use this if ever. Some mention of other focus also valuable
    Golden cubeRequires confirmation on effects, compilation of disposal methods, information on anomaly study, etc.
    CribResting stats (comfort/tending/etc).
    RitualsRole change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page
    Section:Details
    Section:General mechanics.
    RecreationSection:
    Section:Add required Capacities and chances from JoyGivers.xml
    Section:Lacking all Mechanical detail
    Section:Reports that tomb impressiveness affects recreation rate
    Section:Requirements, snowing, snow on the ground, both, range to area, effects etc.
    Section:general also does the recreationonly apply to people with the meme or just the mood. also link to the correct precept.
    MenusSection:
    Section:All of these sections are wordy and should be made new pages that redirect
    Section:How exactly does food preference work, both generally and for traits such as ascetic and cannibal? Ideoligions too? Will pawns drop a simple meal for a newly cooked lavish meal? Food restrictions list incomplete
    Section:Insufficient detail on the options and how they're implemented mechanically
    Section:Mechanical details. How close to enemies to flee/attack, will they ignore even when engaged in melee, what about if blocking them in etc
    Damage per SecondSection:1 ) Ranged DPS bands 2) melee DPS inc True DPS
    IED tox trapSection:1) Density affects exposure - what densities? Consider also integrating information into requested image. 2) Verify radius - displayed AoE IS NOT the AoE of the final gas cloud, but also cloud densities may be relevant
    BioferriteSection:1) Detail needed 2) Anomaly starting scenario 3) When sufficient detail, consider adding Acquisition optimisation to analysis
    Torture crownSection:1) Flesh out 2) directly compare Torture crown NH dissipation to other psycaster headgear.
    DownedSection:1) Full list of triggers for DoD are not known - needs someone to either go through the C# or extensive testing, 2) Some sort of display of chance by population intent similar to what was on the page before but actually correct. 3) Further explanation of population intent. 4) DoD is avoided by bleeding
    details on downed raiders, how long until a pawn starts crawling after being downed.
    VentSection:1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states
    Section:Needs thermal transfer rate analysis vs walls, double walls, closed doors and open doors
    HarpsichordSection:1) Has almost no information about unique mechanics 2) Titles information
    Section:Missing analysis
    PianoSection:1) Has almost no information about unique mechanics 2) Titles information
    Section:Missing analysis
    HarpSection:1) Has almost no information about unique mechanics 2) Titles information
    FactionsSection:1) How does the weighting towards default goodwill work 2) How is goodwill from gifts calculated (via drop pod to faction base, by human to faction base, by human to trader - see FactionGiftUtility
    Hemogen packSection:1) How much hemogen does it restore to hemogenics and is that reduced if they also have blood loss? 2) Occasionally see them perform the surgery with 2 packs. Incorrect description? Bug? Restoring 70% bloodloss in one operation?
    Human resourcesSection:1) Mood debuffs involving the Ideology DLC needed. 2) Benefits of executions for development points as a human resource
    Section:Are subcores ever profitable?
    To quote: "Anomaly has provided so many new employment opportunities for freedom-challenged individuals" - e.g. psychic rituals, ghoulification, shambler traps etc. Inhumanized also offers new ways of making nobody care about offboarding human resources
    ConsciousnessSection:1) Painshock threshold missing 2) psychic supressor
    Rocketswarm launcherSection:1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?
    Section:Strategies, cost/value etc
    EnvironmentSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of Dark vision and Lighting:Darkness preferred on mentioned stat and mood penalties
    Section:Anomaly terrains - Flesh and Gray surface
    Section:Exact details of how large fires on the map cause rain needed. Rain details should be split from the rain weather type (because its not the only weather type that includes raining) and details discussed including short circuiting, increasing fuel consumption of torch, campfire and brazier variants, which weather types include rain, whether snow counts as rain for all mechanics etc, similarly Snow and its unique effects including Snow being merged into here
    Section:Large enough enclosed spaces seem to blur these boundaries
    Section:Specific numbers on heat needed
    Deathrest capacity serumSection:1) See skilltrainer for use instruction example 2) What happens when a pawn uses a serum, loses the deathrest gene, and gets the deathrest gene again? 3) is there a stat that controls building cap?
    Psychofluid pumpSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?
    Section:Expound upon the benefits for psycasters, and contextualize them relative to both raw power and other buffs you could acquire instead
    Deathrest acceleratorSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?
    Section:Effect on hemogen/power costs of other deathrest buildings by shortening deathrest times.
    HemopumpSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?
    Glucosoid pumpSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?
    Hemogen amplifierSection:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need? 3) mention lavk of build limit
    Wall lampSection:1) summary equivalent to Standing lamp 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with Wall lamp - templatize if necessary.
    Section:Written detail on menu, options, color mixing in overlapping light radii etc.
    Tornado generatorSection:A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.
    Section:Missing value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc
    Firefoam pop packSection:AI used needs expansion once Summary is complete
    Section:Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,
    FilthSection:Account for floor clean time multi
    Section:Sources of Ideology DLC filths
    Steel tileSection:Account for new cleaning time factor,sterile vs steel for hospitals and research labs
    GenesSection:Acid spray has AP and its own Damage type etc. Further mechanical detail including how it works, what armor it opposes etc is needed
    Section:Hemogen craving effects
    Section:How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed
    WoodSection:Acquisition analysis, see table on Trees for initial basis, but add Woodmaker
    PsytrainerSection:Acquisition stub - what traders, how are the psycasts selected, what factions offer it for quests and trade, etc
    Shield coreSection:Acquistition strategy, worth of crafting vs just buying/looting packs, value proposition etc
    Archotech eyeSection:Add actual numbers for the stat increases.
    Phoebe ChillaxSection:Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases
    Cassandra ClassicSection:Add table of, say, the first 10 or 20 phases with dates to serve as reference and worked example for on/of phases
    RestSection:Add variant tables for key Sleep Fall Rate ala quality tables - Psychite tea, circadian assistant, their combination, and maybe flake/yayo/go juice and wake up should be represented
    Circadian assistant Content added by the Royalty DLC, Sleep accelerator Content added by the Ideology DLC, Sleep gene Content added by the Biotech DLC effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductions
    RaiderSection:Added in 1.5
    Section:Is there always loot?
    RoomsSection:All the testing needed and "?"'s need resolving. Additionalli new polycule mechanics need to be explained
    Section:Links to affected stats directly
    DentureSection:All values are from before the addition of tongue and the resulting change in body part importance. They therefore need verification
    Butcher spotSection:Almost missing analysis
    Section:This section is included in the Butchery project - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details
    Armorskin glandSection:Almost missing analysis. Also ghouls specifically
    Section:General, also see also standard of Prosthetic leg re capacities et al
    Proximity detectorSection:Analysis - strategy for overlapping radii to triangulate location, synergy with outer walls and limited entrances, general value proposition etc. Current kinda undersells their utility.
    Flood lightSection:Analysis general
    Section:General. See Standing lamp for example. A tiles lit/watt comparison would also be good.
    Section:Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors
    Cowboy hatSection:Analysis lacking comparison vs helmets and overall value proposition
    Fleshmass lungSection:Analysis too short, doesnt cover relative cost value, no mention of pain mitigation etc.
    Section:Does this prevent rot stink, acidic smog like the Detoxifier lung?
    Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for
    Persona plasmaswordSection:Any useful strats for exploiting the flame damage?
    Bioferrite generatorSection:AoE of moodlet, thought template, whether the moodlet persists after leaving the area, does the generator produce light &/or heat? Appears to be affected by EMP?
    Deep drillSection:Are they ever found in mining camps like the scanners?
    Section:Details - How often does this happen, how many insects appear, etc. Initial investigation from CompCreatesInfestations but needs to be tested in game - Can't fire again with 7 days of a deep drill infestation from that drill, or any drill within 10 tiles. No idea about the MTB infestations though
    Centipede burnerSection:As an ally
    Centipede gunnerSection:As an enemy. As an ally: Comparisons to lighter mechs, in terms of firepower. General value proposition (when build?).
    Mortar Miss Radius MultiplierSection:As the smallest possible radius is larger than 1 tile, there is likely a limit before 0% that offers the same performance. It should be identified and added.
    DoorSection:Base door open speed, animals
    Section:door gizmo on walls
    Fence gateSection:Base door open speed. Note: value in in-game infobox is not absolute door speed but rather its value relative to the base of its model)
    CouchSection:Basically missing analysis
    Verify current content as its from the beta and expand
    IdeoligionSection:Better summary with some specifics but leave predominately as link to the main page
    Section:General stub. Also: Check body size requirements. Add Table of options with bodysize and hunger/body size
    Section:Missing several details inc but not limited to how it spawns on pawns
    Section:Missing significant detail, options etc.
    Section:Needs proper write up. Test if specific to Sanguophage or the implanter gene.
    LongswordSection:Bioferrite handle attack quirk and it's effect - see persona monosword as example
    Ritual maskSection:Bioferrite psychic buffs
    Section:Missing Analysis
    Section:Spawn on cultists?
    World generationSection:Biotech content
    Knee spikeSection:Bring Summary up to standard
    TemperatureSection:Burn/Frostbite chances
    Corrosive heartSection:Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic heart back?
    Section:Medicine item requirement, if any, and stats for removal
    Mechlord helmetSection:Caravans re bandnodes
    CorpseSection:Check all ways to avoid the not-cleanly slaughtered penalty - does Prisoner#Execute work? does Rituals#Prisoner_execution work? Does Euthanize by cut surgery work? etc.
    Section:Dessication time
    Bioferrite plateSection:Cleanliness reported? might have been missed due to inheritance. if confirmed, add to infobox as well. See Steel tile for similar infobox and summary
    Section:Comparisons general flooring. depending kn focus and biome more BF can be acquired than steel. if cleanliness bonus is real, low wealth but flammable and ugly option for labs & hospitals -ugly can be overwhelmed by sculptures
    Frag grenadesSection:Cleanup and frag grenades have a lot of utility and specific use cases not properly represented here
    Phoenix armorSection:Cleanup and needs better analysis of integrated weapon, armor comparison, and overall value proposition. See how other power armor pages do it.
    Mech high-shieldSection:Compare low shield pack for adequate detail. Radius graphics similar to the low shield pack page would be nice.
    Section:General stub - current is just a couple of very rough suggestions
    Mech low-shieldSection:Compare low shield pack for adequate detail. Radius graphics similar to the low shield pack page would be nice.
    Section:General stub - current is just a couple of very rough suggestions
    Section:Research needed: can they be used to intercept projectiles from hostile raiders if the shield is kept online?
    GenepackSection:Comparison between genepacks that contain one gene, against genepacks that contain multiple
    Section:General also market value generally and for specific genes with the modifier such as Fire spew
    Fungal gravelSection:Comparison for under mountain general crop growth
    Smoke shellSection:Comparison to other smoke sources and vs just using a kinetic alternative
    Double bedrollSection:Comparison with other bed options needed
    MetalhorrorSection:Comprehensive list of transmission vectors. Attacks by entities, operations of all kinds by an infected doctor, tending by infected, food cooked by infected, food fed by infected doctor, and sleeping in the same bed with infected all reported. These, others, and existing vectors need verification and specifics. detection process - gray flesh, does the number to detect scale with researcher stats, what is the cooldown between gray flesh drops, more specific values for randomness on interrogation and undetected emerges, etc,
    Ceremonial hoodSection:Confirm and expand spawning mechanics. See Samurai helmet for example
    Prestige marine helmetSection:Confirm and expand spawning mechanics
    PainstopperSection:Deathless and death refusal make it great even for the risk averse
    Frenzy inducerSection:Decay rate or isntant decline? Specifical rste from c#, other mechanical detail.
    Nutrient paste dispenserSection:Describe what happens when nutrition of individual feedstock item exceeds required nutrition (Note: see below for order of hopper draw when testing):
    1. Only 1 item in hopper, but with too much nutrition. Result: Item consumed, extra nutrition wasted
    2. First hopper drawn has item with too much nutrition, second hopper drawn has unitized item that can be consumed without wasting nutrition. Does it consume the larger item and waste nutrition or empty 2nd hopper first?
    3. First hopper contains item/s with insufficient nutrition (e.g. 0.25 nutrition, second has large item (e.g. 1 nutrition). Does it use the 0.25 and waste even more of the second hopper item than option 1, or does it just take the large item and save the 0.25
    Ship landing beaconSection:Detail - e.g. which quests specifically
    Section:Missing analysis
    Twisted obeliskSection:Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three obelisk page - consider templatization if necessary
    Section:How are the chances of the results distributed for both the targeted option and the random one. e.g. is it equal between the 4/6 options? is getting a lung 2x as likely as a stomach? etc. See fleshmass stomach further discussion on community discord. Also check tags.
    Corrupted obeliskSection:Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three obelisk page - consider templatization if necessary
    Biomutation lanceSection:Detail but also specifically mention if theres an effect from Psychic sensitivity
    Section:Missing analysis
    Revenant spineSection:Detail needed but also specifically how long until reforms into rev?
    Section:Missing analysis - General, but also specifically include Vertebrae vs study
    Electric inhibitorSection:Detail, Positioning, order of operation for containment etc
    Section:Largely missing anaylsis
    Pit gateSection:Details about pit gate travel, including interface
    Some general.but also.infobox
    Wind turbineSection:Details on autocutting
    ... further results

    Asks[edit]

    Biomutation pulser, Atmospheric heater... further results

    Assault rifle, Bolt-action rifle, Charge rifle, Hellcat rifle, Sniper rifle

    Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile

    Fine carpet, Fine stone tile, Gold tile, Hex carpet, Hex tile, Mindbend carpet, Morbid carpet, Morbid stone tile, Silver tile, Spikecore plates, Spikecore stone tile, Totemic boards, Totemic stone tile


    Daylily, Rose

    MaterialDescriptionHP FactorBeauty OffsetBeauty FactorWork To Build FactorWork To Make FactorMarket Value
    Granite blocksBlocks of solid granite. Granite is a very hard stone.1.70161.30.9
    Limestone blocksBlocks of solid limestone.1.550161.30.9
    Marble blocksBlocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.1.211.355.51.150.9
    Sandstone blocksBlocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.1.401.151.10.9
    Slate blocksBlocks of solid slate. A dull-looking rock that chips easily.1.301.161.30.9
     Required ResearchTypeType2
    Standard subcore
    High subcore
    Grand sculptureArt
    Large sculptureArt
    Terror sculptureArt
    Small sculptureArt
    Shard beaconBuildingAnomaly (Buildings)
    Totemic slab (broad)BuildingFloor
    Totemic slab (medium)BuildingFloor
    Rustic rug (broad)BuildingFloor
    Rustic rug (medium)BuildingFloor
    Animalist slab (broad)BuildingFloor
    Spikecore floor-star (broad)BuildingFloor
    Animalist slab (medium)BuildingFloor
    Spikecore floor-star (medium)BuildingFloor
    StoolBuildingFurniture
    CribBuildingFurniture
    Animal bedBuildingFurniture
    Table (3x3)BuildingFurniture
    Torch lampBuildingFurniture
    Double bedrollBuildingFurniture
    BedrollBuildingFurniture
    Wall torch lampBuildingFurniture
    DarktorchBuildingFurniture
    Table (2x2)BuildingFurniture
    Table (1x2)BuildingFurniture
    Fungus darktorchBuildingFurniture
    Animal sleeping boxBuildingFurniture
    Plant potBuildingFurniture
    Table (2x4)BuildingFurniture
    Cannibal platterBuildingIdeology (Buildings)
    Incense shrineBuildingIdeology (Buildings)
    Gibbet cageBuildingIdeology (Buildings)
    Christmas treeBuildingIdeology (Buildings)
    EffigyBuildingIdeology (Buildings)
    Grand altarBuildingIdeology (Buildings)
    Sacrificial flagBuildingIdeology (Buildings)
    PewBuildingIdeology (Buildings)
    Large altarBuildingIdeology (Buildings)
    LecternBuildingIdeology (Buildings)
    Kneel sheetBuildingIdeology (Buildings)
    PyreBuildingIdeology (Buildings)
    DrumBuildingIdeology (Buildings)
    Medium altarBuildingIdeology (Buildings)
    ReliquaryBuildingIdeology (Buildings)
    Kneel pillowBuildingIdeology (Buildings)
    IdeogramBuildingIdeology (Buildings)
    SkullspikeBuildingIdeology (Buildings)
    Small altarBuildingIdeology (Buildings)
    Styling stationBuildingIdeology (Buildings)
    BurnbongBuildingIdeology (Buildings)
    Small nature shrineBuildingMisc
    UrnBuildingMisc
    Large nature shrineBuildingMisc
    Pen markerBuildingMisc
    Crashed mechanitor shipBuildingMisc
    Grand steleBuildingMisc
    Egg boxBuildingMisc
    Butcher tableBuildingProduction
    Art benchBuildingProduction
    Simple research benchBuildingProduction
    Fueled stoveBuildingProduction
    Horseshoes pinBuildingRecreation
    Hoopstone ringBuildingRecreation
    Game-of-Ur boardBuildingRecreation
    Spike trapBuildingSecurity
    Tactical turretBuildingSecurity
    SandbagsBuildingSecurity
    BarricadeBuildingSecurity
    ColumnBuildingStructure
    WallBuildingStructure
    Fence gateBuildingStructure
    Animal flapBuildingStructure
    DoorBuildingStructure
    BridgeBuildingStructure
    FenceBuildingStructure
    CampfireBuildingTemperature
    WortCrafted resources
    ComponentCrafted resources
    BeerDrugSocial Drug
    Smokeleaf jointDrugSocial drug
    ClubEquipmentWeapons
    Short bowEquipmentWeapons
    Wood floorFloor
    Hex tileFloor
    Spikecore platesFloor
    FlagstoneFloor
    Totemic boardsFloor
    Straw mattingFloor
    Baby foodFood
    Nutrient paste mealFoodMeal
    Carnivore fine mealFoodMeal
    Vegetarian lavish mealFoodMeal
    KibbleFoodMeal
    Carnivore lavish mealFoodMeal
    Simple mealFoodMeal
    Lavish mealFoodMeal
    Vegetarian fine mealFoodMeal
    Fine mealFoodMeal
    Kid tribalwearGearClothing
    Visage maskGearClothing
    Slave collarGearClothing
    Stellic crownGearClothing
    Slave body strapGearClothing
    Torture crownGearClothing
    CapeGearClothing
    BurkaGearClothing
    War maskGearClothing
    VeilGearClothing
    RobeGearClothing
    Tribal headdressGearClothing
    HeadwrapGearClothing
    SlicecapGearClothing
    BroadwrapGearClothing
    HoodGearClothing
    TribalwearGearClothing
    Authority capGearClothing
    BlindfoldGearClothing
    Marble blocksMaterialStone
    Granite blocksMaterialStone
    Slate blocksMaterialStone
    Sandstone blocksMaterialStone
    Limestone blocksMaterialStone
    Wooden footMedical ItemsBody Parts
    Wooden handMedical ItemsBody Parts
    Peg legMedical ItemsBody Parts
    PatchleatherTextileLeather
    Advanced componentAdvanced fabricationCrafted resources
    Flood lightAdvanced lightsBuildingFurniture
    CoolerAir conditioningBuildingTemperature
    Sterilizing stomachArtificial metabolismMedical ItemsBody Parts
    Nuclear stomachArtificial metabolismMedical ItemsBody Parts
    Reprocessor stomachArtificial metabolismMedical ItemsBody Parts
    Atmospheric heaterAtmospheric heaterBuildingAnomaly (Buildings)
    Autocannon turretAutocannon turretBuildingSecurity
    AutodoorAutodoorBuildingStructure
    Basic subcoreBasic mechtech
    Subcore encoderBasic mechtechBuildingBiotech (Buildings)
    Mech gestatorBasic mechtechBuildingBiotech (Buildings)
    Mech rechargerBasic mechtechBuildingBiotech (Buildings)
    Band nodeBasic mechtechBuildingBiotech (Buildings)
    Airwire headsetBasic mechtechGearClothing
    Control packBasic mechtechGearUtility
    MilitorBasic mechtechMechanoid
    LifterBasic mechtechMechanoid
    ConstructoidBasic mechtechMechanoid
    AgrihandBasic mechtechMechanoid
    CleansweeperBasic mechtechMechanoid
    BatteryBatteryBuildingPower
    Fermenting barrelBeer brewingBuildingProduction
    BreweryBeer brewingBuildingProduction
    Bioferrite generatorBioferrite generatorBuildingPower
    Bioferrite harvesterBioferrite harvestingBuildingAnomaly (Buildings)
    Bioferrite shaperBioferrite shapingBuildingAnomaly (Buildings)
    Nerve spikerBioferrite shapingEquipmentWeapons
    Bioferrite plateBioferrite shapingFloor
    Ritual maskBioferrite shapingGearClothing
    Ceremonial hoodBioferrite shapingGearClothing
    IncineratorBioferrite weaponryEquipmentWeapons
    Hellcat rifleBioferrite weaponryEquipmentWeapons
    Biofuel refineryBiofuel refiningBuildingProduction
    Biomutation pulserBiomutation weaponryArtifactUtility
    Bionic armBionic replacementsMedical ItemsBody Parts
    Bionic jawBionic replacementsMedical ItemsBody Parts
    Bionic eyeBionic replacementsMedical ItemsBody Parts
    Bionic legBionic replacementsMedical ItemsBody Parts
    Bionic earBionic replacementsMedical ItemsBody Parts
    Bionic spineBionic replacementsMedical ItemsBody Parts
    Bionic tongueBionic replacementsMedical ItemsBody Parts
    Bionic stomachBionic replacementsMedical ItemsBody Parts
    Bionic heartBionic replacementsMedical ItemsBody Parts
    Biosculpter podBiosculptingBuildingIdeology (Buildings)
    AutopistolBlowback operationEquipmentWeapons
    Machine pistolBlowback operationEquipmentWeapons
    MindscrewBrain wiringMedical ItemsBody Parts
    PainstopperBrain wiringMedical ItemsBody Parts
    JoywireBrain wiringMedical ItemsBody Parts
    Hex carpetCarpet makingFloor
    Mindbend carpetCarpet makingFloor
    Fine carpetCarpet makingFloor
    CarpetCarpet makingFloor
    Morbid carpetCarpet makingFloor
    Phoenix armorCataphract armorGearArmor
    Prestige cataphract armorCataphract armorGearArmor
    Cataphract armorCataphract armorGearArmor
    Cataphract helmetCataphract armorGearArmor
    Prestige cataphract helmetCataphract armorGearArmor
    Circadian half-cyclerCircadian influenceMedical ItemsBody Parts
    Circadian assistantCircadian influenceMedical ItemsBody Parts
    Elbow bladeCompact weaponryMedical ItemsBody Parts
    Knee spikeCompact weaponryMedical ItemsBody Parts
    Hand talonCompact weaponryMedical ItemsBody Parts
    Hand tailor benchComplex clothingBuildingProduction
    Electric tailor benchComplex clothing
    Electricity
    BuildingProduction
    Heavy bandolierComplex clothingGearClothing
    Kid shirtComplex clothingGearClothing
    Bowler hatComplex clothingGearClothing
    TailcapComplex clothingGearClothing
    ParkaComplex clothingGearClothing
    SashComplex clothingGearClothing
    Kid pantsComplex clothingGearClothing
    JacketComplex clothingGearClothing
    Button-down shirtComplex clothingGearClothing
    Kid parkaComplex clothingGearClothing
    FlophatComplex clothingGearClothing
    TuqueComplex clothingGearClothing
    Cowboy hatComplex clothingGearClothing
    PantsComplex clothingGearClothing
    T-shirtComplex clothingGearClothing
    Face maskComplex clothingGearClothing
    Lab coatComplex clothingGearClothing
    ShadeconeComplex clothingGearClothing
    Kid romperComplex clothingGearClothing
    DusterComplex clothingGearClothing
    BrazierComplex furnitureBuildingFurniture
    Slab double bedComplex furnitureBuildingFurniture
    End tableComplex furnitureBuildingFurniture
    Dining chairComplex furnitureBuildingFurniture
    DrapeComplex furnitureBuildingFurniture
    Toy boxComplex furnitureBuildingFurniture
    DresserComplex furnitureBuildingFurniture
    Grand meditation throneComplex furnitureBuildingFurniture
    BookcaseComplex furnitureBuildingFurniture
    Royal bedComplex furnitureBuildingFurniture
    Baby decorationComplex furnitureBuildingFurniture
    CouchComplex furnitureBuildingFurniture
    Double bedComplex furnitureBuildingFurniture
    Small bookcaseComplex furnitureBuildingFurniture
    Darklight brazierComplex furnitureBuildingFurniture
    School deskComplex furnitureBuildingFurniture
    ArmchairComplex furnitureBuildingFurniture
    Small shelfComplex furnitureBuildingFurniture
    Meditation throneComplex furnitureBuildingFurniture
    BlackboardComplex furnitureBuildingFurniture
    ShelfComplex furnitureBuildingFurniture
    Slab bedComplex furnitureBuildingFurniture
    BedComplex furnitureBuildingFurniture
    Tool cabinetComplex furnitureBuildingMisc
    SarcophagusComplex furnitureBuildingMisc
    Large steleComplex furnitureBuildingMisc
    Chess tableComplex furnitureBuildingRecreation
    Billiards tableComplex furnitureBuildingRecreation
    Poker tableComplex furnitureBuildingRecreation
    Ornate doorComplex furnitureBuildingStructure
    VentComplex furnitureBuildingTemperature
    Cryptosleep casketCryptosleep casketBuildingMisc
    Deadlife shellDeadlife dustCrafted resourcesMortar shell
    Deadlife packDeadlife dustGearUtility
    Glucosoid pumpDeathrestBuildingBiotech (Buildings)
    Deathrest acceleratorDeathrestBuildingBiotech (Buildings)
    Psychofluid pumpDeathrestBuildingBiotech (Buildings)
    HemopumpDeathrestBuildingBiotech (Buildings)
    Hemogen amplifierDeathrestBuildingBiotech (Buildings)
    Deathrest casketDeathrestBuildingBiotech (Buildings)
    Deep drillDeep drillingBuildingProduction
    Disruptor flare packDisruptor flaresGearUtility
    Drug labDrug productionBuildingProduction
    Pollution pumpElectricityBuildingBiotech (Buildings)
    Sun lampElectricityBuildingFurniture
    Standing lampElectricityBuildingFurniture
    Wall lampElectricityBuildingFurniture
    LoudspeakerElectricityBuildingIdeology (Buildings)
    LightballElectricityBuildingIdeology (Buildings)
    Ship landing beaconElectricityBuildingMisc
    Power switchElectricityBuildingPower
    Power conduitElectricityBuildingPower
    Chemfuel powered generatorElectricityBuildingPower
    Wood-fired generatorElectricityBuildingPower
    Waterproof conduitElectricityBuildingPower
    Hidden conduitElectricityBuildingPower
    Wind turbineElectricityBuildingPower
    Electric stoveElectricityBuildingProduction
    Electric crematoriumElectricityBuildingProduction
    Electric smelterElectricityBuildingProduction
    Electric smithyElectricity
    Smithing
    BuildingProduction
    HeaterElectricityBuildingTemperature
    ElectroharvesterElectroharvesterBuildingAnomaly (Buildings)
    Holding platformEntity containmentBuildingAnomaly (Buildings)
    Shard inhibitorEntity containmentBuildingAnomaly (Buildings)
    Electric inhibitorEntity containmentBuildingAnomaly (Buildings)
    Fabrication benchFabricationBuildingProduction
    Firefoam popperFirefoamBuildingMisc
    Firefoam shellFirefoamCrafted resourcesMortar shell
    Firefoam pop packFirefoamGearUtility
    Flak vestFlak armorGearArmor
    Flak jacketFlak armorGearArmor
    Flak pantsFlak armorGearArmor
    Flak helmetFlak armorGearArmor
    Flatscreen televisionFlatscreen televisionBuildingRecreation
    Love enhancerFlesh shapingMedical ItemsBody Parts
    Aesthetic shaperFlesh shapingMedical ItemsBody Parts
    Aesthetic noseFlesh shapingMedical ItemsBody Parts
    Foam turretFoam turretBuildingSecurity
    Frenzy inducerFrenzy inducerBuildingAnomaly (Buildings)
    Chain shotgunGas operationEquipmentWeapons
    Heavy SMGGas operationEquipmentWeapons
    LMGGas operationEquipmentWeapons
    Gene processorGene processorBuildingBiotech (Buildings)
    Geothermal generatorGeothermal powerBuildingPower
    Adrenal heartGhoul enhancementsMedical ItemsBody Parts
    Corrosive heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul platingGhoul enhancementsMedical ItemsBody Parts
    Ghoul barbsGhoul enhancementsMedical ItemsBody Parts
    Metalblood heartGhoul enhancementsMedical ItemsBody Parts
    Ghoul resurrection serumGhoul resurrectionDrugSerum
    Go-juiceGo-juice productionDrugHard Drug
    GreatbowGreatbowEquipmentWeapons
    Ground-penetrating scannerGround-penetrating scannerBuildingMisc
    Growth vatGrowth vatsBuildingBiotech (Buildings)
    Mini-turretGun turretsBuildingSecurity
    GunlinkGunlinkGearArmor
    Smoke launcherGunsmithingEquipmentWeapons
    Bolt-action rifleGunsmithingEquipmentWeapons
    RevolverGunsmithingEquipmentWeapons
    Pump shotgunGunsmithingEquipmentWeapons
    Incendiary launcherGunsmithingEquipmentWeapons
    HarpHarpBuildingRecreation
    HarpsichordHarpsichordBuildingRecreation
    Healing enhancerHealing factorsMedical ItemsBody Parts
    CoagulatorHealing factorsMedical ItemsBody Parts
    Mech boosterHigh mechtechBuildingBiotech (Buildings)
    Mechband dishHigh mechtechBuildingBiotech (Buildings)
    Subcore ripscannerHigh mechtechBuildingBiotech (Buildings)
    Integrator headsetHigh mechtechGearArmor
    LancerHigh mechtechMechanoid
    FabricorHigh mechtechMechanoid
    DiabolusHigh mechtechMechanoid
    Centipede gunnerHigh mechtechMechanoid
    ParamedicHigh mechtechMechanoid
    Centipede burnerHigh mechtechMechanoid
    Remote shielderHigh mechtechMedical ItemsBody Parts
    Control sublink (high)High mechtechMedical ItemsBody Parts
    Remote repairerHigh mechtechMedical ItemsBody Parts
    Hospital bedHospital bedBuildingFurniture
    Hydroponics basinHydroponicsBuildingProduction
    IED firefoam trapIedsBuildingSecurity
    IED antigrain warhead trapIedsBuildingSecurity
    IED deadlife trapIedsBuildingSecurity
    IED tox trapIedsBuildingSecurity
    IED trapIedsBuildingSecurity
    IED incendiary trapIedsBuildingSecurity
    IED smoke trapIedsBuildingSecurity
    IED EMP trapIedsBuildingSecurity
    Shard animal pulserInsanity weaponryArtifact
    Shard shock lanceInsanity weaponryGearUtility
    Shard insanity lanceInsanity weaponryGearUtility
    Ship engineJohnson-tanaka driveBuildingShip
    Juggernaut serumJuggernaut serumDrugSerum
    Locust armorJump packs
    Recon armor
    GearArmor
    Jump packJump packsGearUtility
    WarhammerLong bladesEquipmentWeapons
    LongswordLong bladesEquipmentWeapons
    SpearLong bladesEquipmentWeapons
    Long-range mineral scannerLong-range mineral scannerBuildingMisc
    Ship computer coreMachine persuasionBuildingShip
    Machining tableMachiningBuildingProduction
    Molotov cocktailsMachiningEquipmentWeapons
    Frag grenadesMachiningEquipmentWeapons
    Gas maskMachiningGearClothing
    Grenadier armorMarine armorGearArmor
    Prestige marine helmetMarine armorGearArmor
    Prestige marine armorMarine armorGearArmor
    Marine helmetMarine armorGearArmor
    Marine armorMarine armorGearArmor
    MedicineMedicine productionMedical ItemsMedicine
    Metalblood serumMetalblood serumDrugSerum
    AutobongMicroelectronicsBuildingIdeology (Buildings)
    Sleep acceleratorMicroelectronicsBuildingIdeology (Buildings)
    Orbital trade beaconMicroelectronicsBuildingMisc
    Comms consoleMicroelectronicsBuildingMisc
    Hi-tech research benchMicroelectronicsBuildingProduction
    EMP shellMicroelectronicsCrafted resourcesMortar shell
    EMP grenadesMicroelectronicsEquipmentWeapons
    EMP launcherMicroelectronicsEquipmentWeapons
    Mind-numb serumMind-numb serumDrugSerum
    Moisture pumpMoisture pumpBuildingMisc
    Gastro-analyzerMolecular analysisMedical ItemsBody Parts
    ImmunoenhancerMolecular analysisMedical ItemsBody Parts
    MortarMortarsBuildingSecurity
    High-explosive shellMortarsCrafted resourcesMortar shell
    Incendiary shellMortarsCrafted resourcesMortar shell
    Smoke shellMortarsCrafted resourcesMortar shell
    Multi-analyzerMulti-analyzerBuildingMisc
    MinigunMultibarrel weaponsEquipmentWeapons
    Biomutation lanceMutation weaponryGearUtility
    Learning assistantNeural computationMedical ItemsBody Parts
    NeurocalculatorNeural computationMedical ItemsBody Parts
    Neural superchargerNeural superchargerBuildingIdeology (Buildings)
    Ladies hatNoble apparelGearClothing
    CorsetNoble apparelGearClothing
    Top hatNoble apparelGearClothing
    Formal shirtNoble apparelGearClothing
    BeretNoble apparelGearClothing
    Formal vestNoble apparelGearClothing
    HopperNutrient pasteBuildingProduction
    Nutrient paste dispenserNutrient pasteBuildingProduction
    Packaged survival mealPackaged survival mealFoodMeal
    Passive coolerPassive coolerBuildingTemperature
    PemmicanPemmicanFoodMeal
    PenoxycylinePenoxycyline productionDrugMedical Drug
    PianoPianoBuildingRecreation
    Plate armorPlate armorGearArmor
    Venom talonPoison synthesisMedical ItemsBody Parts
    Venom fangsPoison synthesisMedical ItemsBody Parts
    Sniper riflePrecision riflingEquipmentWeapons
    Assault riflePrecision riflingEquipmentWeapons
    Prosthetic heartProstheticsMedical ItemsBody Parts
    Prosthetic armProstheticsMedical ItemsBody Parts
    Cochlear implantProstheticsMedical ItemsBody Parts
    Prosthetic legProstheticsMedical ItemsBody Parts
    Proximity detectorProximity detectorBuildingAnomaly (Buildings)
    FlakePsychite refiningDrugHard Drug
    YayoPsychite refiningDrugHard Drug
    Psychite teaPsychoid brewingDrugSocial drug
    Charge riflePulse charged munitionsEquipmentWeapons
    Charge lancePulse charged munitionsEquipmentWeapons
    Recon helmetRecon armorGearArmor
    Prestige recon armorRecon armorGearArmor
    Recon armorRecon armorGearArmor
    Prestige recon helmetRecon armorGearArmor
    Recurve bowRecurve bowEquipmentWeapons
    Revenant vertebraeRevenant invisibilityMedical ItemsBody Parts
    Rocketswarm launcherRocketswarm launcherBuildingSecurity
    Prestige robeRoyal apparelGearClothing
    CoronetRoyal apparelGearClothing
    CrownRoyal apparelGearClothing
    Security doorSecurity doorBuildingStructure
    Serum labSerum synthesisBuildingAnomaly (Buildings)
    Voidsight serumSerum synthesisDrugSerum
    Low-shield packShieldsGearUtility
    Shield beltShieldsGearUtility
    Stoneskin glandSkin hardeningMedical ItemsBody Parts
    Toughskin glandSkin hardeningMedical ItemsBody Parts
    Armorskin glandSkin hardeningMedical ItemsBody Parts
    Sleep suppressorSleep suppressorBuildingAnomaly (Buildings)
    Fueled smithySmithingBuildingProduction
    GladiusSmithingEquipmentWeapons
    Breach axeSmithingEquipmentWeapons
    AxeSmithingEquipmentWeapons
    MaceSmithingEquipmentWeapons
    IkwaSmithingEquipmentWeapons
    PilaSmithingEquipmentWeapons
    KnifeSmithingEquipmentWeapons
    Gold tileSmithingFloor
    Steel tileSmithingFloor
    Silver tileSmithingFloor
    Kid helmetSmithingGearArmor
    Simple helmetSmithingGearArmor
    Smokepop packSmokepop packsGearUtility
    Solar generatorSolar panelBuildingPower
    Field handSpecialized limbsMedical ItemsBody Parts
    Power clawSpecialized limbsMedical ItemsBody Parts
    Drill armSpecialized limbsMedical ItemsBody Parts
    Large mech gestatorStandard mechtechBuildingBiotech (Buildings)
    Subcore softscannerStandard mechtechBuildingBiotech (Buildings)
    Mechband antennaStandard mechtechBuildingBiotech (Buildings)
    Large mech rechargerStandard mechtechBuildingBiotech (Buildings)
    Mechcommander helmetStandard mechtechGearArmor
    Array headsetStandard mechtechGearClothing
    Bandwidth packStandard mechtechGearUtility
    ScytherStandard mechtechMechanoid
    TunnelerStandard mechtechMechanoid
    ScorcherStandard mechtechMechanoid
    PikemanStandard mechtechMechanoid
    Mech gestation processorStandard mechtechMedical ItemsBody Parts
    Control sublink (standard)Standard mechtechMedical ItemsBody Parts
    Ship structural beamStarflight basicsBuildingShip
    Sensor clusterStarflight sensorsBuildingShip
    Ship reactorStarship reactorBuildingShip
    Sterile tileSterile materialsFloor
    Morbid slab (broad)StonecuttingBuildingFloor
    Morbid slab (medium)StonecuttingBuildingFloor
    Stonecutter's tableStonecuttingBuildingProduction
    Stone tileStonecuttingFloor
    Morbid stone tileStonecuttingFloor
    Paved tileStonecuttingFloor
    Fine stone tileStonecuttingFloor
    Spikecore stone tileStonecuttingFloor
    ConcreteStonecuttingFloor
    Totemic stone tileStonecuttingFloor
    Tox shellTox gasCrafted resourcesMortar shell
    Tox grenadesTox gasEquipmentWeapons
    Toxbomb launcherTox gasEquipmentWeapons
    Tox packTox gasGearUtility
    Toxifier generatorToxifier generatorBuildingPower
    Detoxifier lungToxin filtrationMedical ItemsBody Parts
    Detoxifier kidneyToxin filtrationMedical ItemsBody Parts
    Pod launcherTransport podBuildingMisc
    Transport podTransport podBuildingMisc
    Bonsai potTree sowingBuildingFurniture
    Tube televisionTube televisionBuildingRecreation
    Turret packTurret packGearUtility
    Mechlord helmetUltra mechtechGearArmor
    Mechlord suitUltra mechtechGearArmor
    TesseronUltra mechtechMechanoid
    War queenUltra mechtechMechanoid
    War urchinUltra mechtechMechanoid
    LegionaryUltra mechtechMechanoid
    Centipede blasterUltra mechtechMechanoid
    CenturionUltra mechtechMechanoid
    ... further results
    ImageBuilding
    Ancient ATM.pngAncient ATM
    Ancient air conditioner.pngAncient air conditioner
    Ancient band node.pngAncient band node
    AncientBarrelA.pngAncient barrel
    Ancient basic recharger south.pngAncient basic recharger
    ... further results

    Check.png Ex.png

    Name Stuff amount Work To Make Value/Textile
    Animal bed 40 400 1.525
    Animal flap 25 850 1.64
    Armchair 110 14,000 1.9545454545455
    Authority cap 25 1,500 1.72
    Bedroll 40 600 1.55
    Beret 35 4,000 1.9142857142857
    Blindfold 20 1,200 1.7
    Bowler hat 20 1,800 1.85
    Broadwrap 30 1,800 1.7333333333333
    Burka 60 4,000 1.7333333333333
    Button-down shirt 45 2,700 1.7111111111111
    Cape 80 16,000 2.225
    Ceremonial hood 20 2,000 2.25
    Corset 45 12,000 2.4666666666667
    Couch 200 20,000 1.85
    Cowboy hat 25 1,800 1.76
    Double bedroll 85 1,100 1.5529411764706
    Drape 150 2,000 1.9333333333333
    Drum 30 800 3.6
    Duster 80 10,000 1.95
    Face mask 10 800 1.8
    Flophat 20 1,200 1.7
    Formal shirt 65 6,000 1.8307692307692
    Formal vest 45 12,000 2.4666666666667
    Headwrap 20 1,400 1.75
    Heavy bandolier 75 3,500 1.6666666666667
    Hood 50 6,000 1.94
    Jacket 70 7,000 1.8571428571429
    Kid pants 20 1,280 1.75
    Kid parka 40 6,400 2.075
    Kid romper 30 2,000 1.7333333333333
    Kid shirt 20 1,280 1.75
    Kid tribalwear 30 1,400 1.6666666666667
    Kneel pillow 25 2,400 1.84
    Kneel sheet 80 2,400 1.6125
    Lab coat 70 5,000 1.7571428571429
    Ladies hat 50 6,000 1.94
    Pants 40 1,600 1.65
    Parka 80 8,000 1.8625
    Patchleather 50 900 0.03
    Prestige robe 100 20,000 2.2
    Robe 80 5,000 1.725
    Sandbags 5 180 1.62
    Sash 25 1,000 1.64
    Shadecone 25 1,800 1.76
    Slave body strap 70 7,000 1.8571428571429
    Slave collar 25 1,800 1.76
    T-shirt 40 1,600 1.65
    Tailcap 20 1,400 1.75
    Top hat 50 6,000 1.94
    Tribal headdress 50 6,000 1.94
    Tribalwear 60 1,800 1.6166666666667
    Tuque 20 1,200 1.7
    Veil 20 1,400 1.75
    CataphractArmor.png

    Cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    CataphractHelmet.png

    Cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots. Armor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.

    PoweredArmor.png

    Marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Armor like this is often used by rapid-incursion space marines.

    PoweredArmorHelmet.png

    Marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates. Armor like this is often used by rapid-incursion space marines.

    PrestigeCataphractArmor.png

    Prestige cataphract armor

    A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeCataphractHelmet.png

    Prestige cataphract helmet

    A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeMarineArmor.png

    Prestige marine armor

    A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeMarineHelmet.png

    Prestige marine helmet

    A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconArmor.png

    Prestige recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    PrestigeReconHelmet.png

    Prestige recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.
    Expensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.

    ReconArmor.png

    Recon armor

    A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.

    ReconHelmet.png

    Recon helmet

    A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate. Armor like this is often used by imperial scout troops or glitterworld police forces.

    Shadecone.png

    Shadecone

    A conical woven hat. Good for keeping cool during long hours in the sun.



     Production Facility 1TypeType2
    Gold tileFloor
    Flood lightBuildingFurniture
    Ship computer coreBuildingShip
    Fueled stoveBuildingProduction
    CribBuildingFurniture
    ... further results
     Health Scale
    Squirrel0.25
    Rat0.29
    Waste rat0.29
    Chicken0.35
    Duck0.35
    Snowhare0.4
    Guinea pig0.4
    Megascarab0.4
    Raccoon0.4
    Goose0.4
    Yorkshire terrier0.4
    Hare0.4
    Chinchilla0.4
    Boomrat0.4
    Cat0.42
    Monkey0.45
    Iguana0.5
    Cobra0.5
    Turkey0.6
    Tortoise0.6
    Boomalope0.65
    Toxalope0.65
    Capybara0.7
    Arctic fox0.7
    Fennec fox0.7
    Pig0.7
    Goat0.7
    Red fox0.7
    Gazelle0.7
    Wild boar0.7
    Sheep0.7
    Alphabeaver0.7
    Clawer dryad0.7
    Cassowary0.8
    Lynx0.8
    Immature dryad0.8
    Carrier dryad0.8
    Woodmaker dryad0.8
    Medicinemaker dryad0.8
    Berrymaker dryad0.8
    Gaumaker dryad0.8
    Ibex0.85
    Emu0.9
    Deer0.9
    Barkskin dryad0.9
    Timber wolf0.99
    Arctic wolf0.99
    Ostrich1
    Labrador retriever1
    Alpaca1
    Human1
    Husky1.05
    Panther1.3
    Cougar1.3
    Warg1.4
    Donkey1.45
    Cow1.5
    Yak1.5
    Dromedary1.6
    Spelopede1.7
    Horse1.75
    Muffalo1.75
    Bison1.75
    Elk1.9
    Caribou2
    Polar bear2.5
    Megaspider2.5
    Grizzly bear2.5
    Rhinoceros3.5
    Megasloth3.6
    Elephant3.6
    Thrumbo8

    Megascarab, Megascarab cocoon, Megaspider cocoon, Spelopede, Spelopede cocoon

    Agrihand, Apocriton, Auto charge turret, Auto inferno turret, Auto mortar, Centipede, Centipede blaster, Centipede burner, Centipede gunner, Centurion, Cleansweeper, Constructoid, Diabolus, Fabricor, Lancer, Legionary, Lifter, Megascarab, Megascarab cocoon, Megaspider, Megaspider cocoon, Militor, Mini-slugger turret, Paramedic, Pikeman, Scorcher, Scyther, Spelopede, Spelopede cocoon, Termite, Tesseron, Tunneler, War queen, War urchin


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Airwire headset, Array headset, Authority cap, Beret, Blindfold, Bowler hat, Broadwrap, Burka, Button-down shirt, Cape, Ceremonial hood, Coronet, Corset, Cowboy hat, Crown, Duster, Face mask, Flophat, Formal shirt, Formal vest, Gas mask, Headwrap, Heavy bandolier, Hood, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Kid tribalwear, Lab coat, Ladies hat, Pants, Parka, Prestige robe, Ritual mask, Robe, Sash, Shadecone, Slave body strap, Slave collar, Slicecap, Stellic crown, T-shirt, Tailcap, Top hat, Torture crown, Tribal headdress, Tribalwear, Tuque... further results


    Animal bed, Animal flap, Animal sleeping box, Animalist slab (broad), Animalist slab (medium), Armchair, Art bench, Authority cap, Autobong, Autodoor, Axe, Baby decoration, Barricade, Bed, Bedroll, Beret, Billiards table, Blackboard, Blindfold, Bonsai pot, Bookcase, Bowler hat, Brazier, Breach axe, Broadwrap, Burka, Butcher table, Button-down shirt, Cape, Ceremonial hood, Chess table, Club, Column, Coronet, Corset, Couch, Cowboy hat, Crib, Crown, Darklight brazier, Dining chair, Door, Double bed, Double bedroll, Drape, Dresser, Drug lab, Drum, Duster, Egg box... further results



    | format = ul

    Armor Table[edit]

    Armor - Insulation -
    Name Sharp Blunt Heat Heat Cold Coverage Occupies Skin Occupies Middle Occupies Shell Occupies Head Value Silver
    Cataphract armor Cataphract armor 120 50 60 12 36 Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg Ex.png Check.png Ex.png Ex.png 3,120

    Focus types lore[edit]

       Dignified: This can be used by psycasters with Empire royal titles. They meditate on meditation thrones, and gain more focus for more grand and dignified thronerooms. This is part of a shift in emphasis for the Empire, somewhat away from the pampered noble image, and more towards the quasi-religious psychic order aspect that they’ve always had. You’ll note that this kind of meditation is a direct replacement for the old ’authority’ need that your titled pawns would have. Now, instead of sitting on the throne to boost their own ego, they do it to meditate and regain psyfocus. The throneroom is a social gathering place, but it is also a meditation temple expressing deep traditions of an honor-bound culture.
       Natural: This focus type is used by those with tribal childhood backstories - whether you started as a tribal faction, or simply recruited someone with a tribal backstory. Natural meditation foci all need to be in nature - they lose their power if there are artifical structures too close by. The concept here is that they want to go away from people and do a psychic practice by communing with the stillness and eternity of the natural world.
       The most important meditation focus for the natural focus is the anima tree. One of these unique trees spawns on every map with a biome where it’s at all feasible. The tree glows with bioluminescent micro-organisms and has a connection with the surrounding psychic field. Anima trees are powerful foci for building up psyfocus, but also serve another purpose - they can actually upgrade your psycasters. When meditated to, the anima tree slowly develops anima grass around its base. Once enough is grown, you can send someone to link with the tree through a tribal ritual and gain a new level of psylink. This gives a reason to have lots of people meditate to the tree sometimes - possibly even the whole tribe - to grow the grass faster. Anima trees are not vulnerable to toxic fallout and animal will respect them and not eat them (except the jerk alphabeavers). If it’s destroyed, a new one will spawn some time later.
       Besides anima trees, you can also build nature shrines or acquire ancient animus stones and place them in nature to meditate to them. These won’t give new psylink levels like the tree, but it can be useful if you’re on an ice sheet and there is no tree, or you feel you want a meditation focus in a specific spot (though they still lose power if too close to artificial buildings). Raiders won’t see or attack the hidden nature shrines and animus stone.
       Morbid: This focus type is used by those with certain traits like psychopath, cannibal, or blood list. They draw psyfocus by meditating on death. To that end, graves and sarcophagi are a meditation focus for them. This kind of meditation is more powerful with a corpse inside the grave, and even more powerful if the corpse is related to the meditator.
       Minimal: This focus type is used by ascetics. They want the absolute minimum, so they meditate to blank walls. It’s a powerful type of meditation, but only ascetics can use it, and they can’t use some other types.
       Artistic: This type of meditation is usable by most people. The psycaster will meditate to art. Higher-quality art builds psyfocus faster. This kind of focus object is very accessible, but not quite as powerful as other methods.
       The above all means that the Empire no longer needs to have laws against psychic powers - so they don’t. If you want to be tribal psychics drawing power from the anima tree, while being friendly with the Empire, you can. The Empire also no longer tries to prevent anyone from using bladelink weapons (renamed to persona weapons), again, simply because it wasn’t worth restricting players this way. Such weapons are still very hard to get, so if you get one, use it.
    


    Marine armor test[edit]

    VS SHARP ONLY, too wordy to put in as is.

    Compared a flak vest and duster, the marine armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that marine armor provides torso, neck and shoulders protection dependent on the quality and materials of the items compared.

    • All items of Awful Quality: Marine armor is comparable or superior to a devilstrand duster and flak vest for all weapons, and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Poor Quality: Marine armor is comparable to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all but the highest AP weapons in the game.
    • All items of Normal Quality: Marine armor is superior to a devilstrand duster and flak vest and significantly inferior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Good Quality: Marine armor is superior to a devilstrand duster and flak vest and comparable to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Excellent Quality: Marine armor is significant superior to a devilstrand duster and flak vest and superior to both hyperweave and thrumbofur duster and flak pairings for all weapons in the game.
    • All items of Masterwork or Legendary Quality: Marine armor is significant superior to a devilstrand, hyperweave and thrumbofur duster and flak pairings for all weapons in the game.

    Table test[edit]

    Click here to toggle the table.
    Header text Header text I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
    Example Example I'm the mw-collapsible cell content!
    Click here to toggle the table.
    Hello World
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    Research[edit]

    Name Description Base cost Industrial start cost Tribal start cost Required Research Required Research Bench & Addon
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.
    The following are unlocked by this research:
     Image
    Bowler hatBowlerHat.png
    Button-down shirtButton-Down Shirt.png
    Cowboy hatCowboyHat.png
    DusterDuster.png
    Electric tailor benchTable tailor electric north.png
    Face maskClothMask.png
    FlophatFlophat.png
    Hand tailor benchTable tailor hand north.png
    Heavy bandolierHeavyBandolier.png
    JacketJacket.png
    Kid pantsKidPants.png
    Kid parkaKidParka.png
    Kid romperKidRomper.png
    Kid shirtKidShirt.png
    Lab coatLab coat.png
    PantsPants.png
    ParkaParka.png
    SashSash.png
    ShadeconeShadecone.png
    T-shirtT-Shirt.png
    TailcapTailcap.png
    TuqueTuque.png
    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    The following are unlocked by this research: Bowler hat, Button-down shirt, Cowboy hat, Duster, Electric tailor bench, Face mask, Flophat, Hand tailor bench, Heavy bandolier, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Lab coat, Pants, Parka, Sash, Shadecone, T-shirt, Tailcap, Tuque

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    The following are unlocked by this research: Bowler hat, Button-down shirt, Cowboy hat, Duster, Electric tailor bench, Face mask, Flophat, Hand tailor bench, Heavy bandolier, Jacket, Kid pants, Kid parka, Kid romper, Kid shirt, Lab coat, Pants, Parka, Sash, Shadecone, T-shirt, Tailcap, Tuque

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats.

    For a full list of what is unlocked by this research see here.

    600 600 [B] 900 None Simple
    Complex clothing Tailor complicated garments like pants, dusters, and cowboy hats. 600 600 [B] 900 None Simple

    Reminder[edit]

    This is the inline text

    abbr in it.

    No

    Test[edit]

    Thrumbofur Marine armor

    Awful Poor Normal Good Excellent Masterwork Legendary